Follow TV Tropes

Following

History FollowTheLeader / Videogames

Go To

OR

Is there an issue? Send a MessageReason:


* The runaway success of ''VideoGame/KanColle'' (alongside its' DistaffCounterpart ''VideoGame/ToukenRanbu'') spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''Oshiro Project'' (castles), and ''VideoGame/GirlsFrontline'' (guns). Arguably, this even kicked off the MoeAnthropomorphism as a whole in the modern day, with media such as ''Anime/KemonoFriends'' (animals), and ''VideoGame/UmaMusume'' (race horses) following the trend as well.

to:

* The runaway success of ''VideoGame/KanColle'' (alongside its' its DistaffCounterpart ''VideoGame/ToukenRanbu'') spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''Oshiro Project'' (castles), and ''VideoGame/GirlsFrontline'' (guns). Arguably, this This even kicked off the MoeAnthropomorphism as a whole in the modern day, with media such as ''Anime/KemonoFriends'' (animals), and ''VideoGame/UmaMusume'' (race horses) following the trend as well.

Added: 412

Changed: 359

Is there an issue? Send a MessageReason:
None


* The runaway success of ''VideoGame/KanColle'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''VideoGame/ToukenRanbu'' (swords), ''Oshiro Project'' (castles), and ''VideoGame/GirlsFrontline'' (guns).

to:

* The runaway success of ''VideoGame/KanColle'' (alongside its' DistaffCounterpart ''VideoGame/ToukenRanbu'') spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''VideoGame/ToukenRanbu'' (swords), ''Oshiro Project'' (castles), and ''VideoGame/GirlsFrontline'' (guns).(guns). Arguably, this even kicked off the MoeAnthropomorphism as a whole in the modern day, with media such as ''Anime/KemonoFriends'' (animals), and ''VideoGame/UmaMusume'' (race horses) following the trend as well.



* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, [[Creator/BandaiNamcoEntertainment Namco]] tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' for the [=PS3=] and ''The Munchables'' for the Platform/{{Wii}}.

to:

* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, [[Creator/BandaiNamcoEntertainment Namco]] tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' (also made by ''Katamari'' crator Keita Takahashi) for the [=PS3=] and ''The Munchables'' for the Platform/{{Wii}}.


Added DiffLines:

* ''VideoGame/SonicMania'' had this effect on Classic ''Sonic'' content going forward, with both Official media (''Sonic Origins'', and to a lesser extent ''VideoGame/SonicSuperstars''), and fan content (such as the ongiong ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'' remake, along with later versions of ''VideoGame/SonicRoboBlast2'') following in its graphical, musical, and overall presentation style.
Is there an issue? Send a MessageReason:
None


* On a meta front, it seems that Creator/ValveSoftware's Steam itself has become the platform of choice for copying by other AAA company seeking to build a networking client that not only facilitates master server for video games, but also with an online store feature to cut production costs and sell direct to customers, complete with profile library and achievement tracker. Creator/UbiSoft originally launched Uplay as a CopyProtection method, but it turned into something similar to Steam, and then Creator/ElectronicArts launched Origin with the main purpose being to take Steam head-on (although to this day, it ended up bare-bones), then Website/GOGDotCom launched its Galaxy client, although this is more to facilitate online playing[[note]]although regular setup still can be downloaded from the owned games part of the website as a "backup"[[/note]]. Blizzard also revamped the Battle.Net client for their games, and later, Activision's games, turning it from a network hub into a Steam-like client. Then Creator/EpicGames joined the fray with Epic Store, even courting indies and AAA developers and publishers alike with exclusivity deals.

to:

* On a meta front, it seems that Creator/ValveSoftware's Steam itself has become the platform of choice for copying by other AAA company seeking to build a networking client that not only facilitates master server for video games, but also with an online store feature to cut production costs and sell direct to customers, complete with profile library and achievement tracker. Creator/UbiSoft originally launched Uplay as a CopyProtection method, but it turned into something similar to Steam, and then Creator/ElectronicArts launched Origin with the main purpose being to take Steam head-on (although to this day, it ended up bare-bones), then Website/GOGDotCom Platform/GOGDotCom launched its Galaxy client, although this is more to facilitate online playing[[note]]although regular setup still can be downloaded from the owned games part of the website as a "backup"[[/note]]. Blizzard also revamped the Battle.Net client for their games, and later, Activision's games, turning it from a network hub into a Steam-like client. Then Creator/EpicGames joined the fray with Epic Store, even courting indies and AAA developers and publishers alike with exclusivity deals.
Is there an issue? Send a MessageReason:
more info


* ''VideoGame/{{Pong}}'', ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari also [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.

to:

* ''VideoGame/{{Pong}}'', ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Many of them were straight copies while some did provide variations. Atari also [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors. The oversaturation of pong clones compared to other games was a major contributor to a video game crash of 1977.
Is there an issue? Send a MessageReason:
Expanding an example.


** ''VideoGame/DragonQuestI'' practically created the EasternRPG, and ''VideoGame/FinalFantasyI'' and ''VideoGame/PhantasyStarI'' were only the two most successful of the many imitators springing up in its wake, which also included ''VideoGame/GloryOfHeracles'' and ''Momotaro Densetsu''. ''VideoGame/EarthBoundBeginnings'' tried hard to be different in terms of setting and aesthetics, though its gameplay was still the same.

to:

** ''VideoGame/DragonQuestI'' practically created the EasternRPG, and ''VideoGame/FinalFantasyI'' and ''VideoGame/PhantasyStarI'' were only the two most successful of the many imitators springing up in its wake, which also included ''VideoGame/GloryOfHeracles'' and ''VideoGame/GloryOfHeracles'', ''Momotaro Densetsu''.Densetsu'' and ''VideoGame/HoshiWoMiruHito''. ''VideoGame/EarthBoundBeginnings'' tried hard to be different in terms of setting and aesthetics, though its gameplay was still the same.

Changed: 545

Removed: 136

Is there an issue? Send a MessageReason:
So they did not get tired of doing this, after all. Conker may just have been a temporary satire of the idea


** In their SNES/N64 times, they had great success imitating popular Nintendo series. ''VideoGame/DiddyKongRacing'' for example built on the success of ''VideoGame/MarioKart'', but adding an adventure mode and more vehicles. Prior to that, ''VideoGame/DonkeyKongCountry1'' was ''VideoGame/SuperMarioWorld'' in the jungle. To a lesser extent, they also worked upon the blueprint of that era's most popular first-person shooters, resulting in the succesful ''VideoGame/GoldenEye1997'' and ''VideoGame/PerfectDark''. They eventually got tired of doing that, birthing ''VideoGame/ConkersBadFurDay'' (originally another cutesy platformer), though they did it one last time with the GCN game ''VideoGame/StarFoxAdventures'' (which borrowed elements from the ''Zelda'' series) before their buyout by Microsoft.

to:

** In their SNES/N64 times, they had great success imitating popular Nintendo series. ''VideoGame/DiddyKongRacing'' for example built on the success of ''VideoGame/MarioKart'', but adding an adventure mode and more vehicles. Prior to that, ''VideoGame/DonkeyKongCountry1'' was ''VideoGame/SuperMarioWorld'' in the jungle. To a lesser extent, they also worked upon the blueprint of that era's most popular first-person shooters, resulting in the succesful ''VideoGame/GoldenEye1997'' and ''VideoGame/PerfectDark''. They eventually got tired of doing that, birthing ''VideoGame/ConkersBadFurDay'' (originally another cutesy platformer), though they did it one last time with the GCN game ''VideoGame/StarFoxAdventures'' (which borrowed elements from the ''Zelda'' series) before their buyout by Microsoft.Microsoft. To a lesser extent, they also worked upon the blueprint of that era's most popular first-person shooters, resulting in the successful ''VideoGame/GoldenEye1997'' and ''VideoGame/PerfectDark''.



** ''VideoGame/{{Seer}}'' and ''Seer 2'' (''Franchise/{{Pokemon}}'')
*** ''Seer'' also inspired similar games that are its biggest competitors, such as ''VideoGame/AolaStar'' and ''VideoGame/RocoKingdom''.

to:

** ''VideoGame/{{Seer}}'' and ''Seer 2'' (''Franchise/{{Pokemon}}'')
***
(''Franchise/{{Pokemon}}''). ''Seer'' also inspired similar games that are its biggest competitors, such as ''VideoGame/AolaStar'' and ''VideoGame/RocoKingdom''.



** ''VideoGame/{{Columns}}'' inspired hordes of color-matching three-in-a-row games. And ''VideoGame/{{Bejeweled}}'' popularized [[MatchThreeGame three-in-a-row-with-swapping-pieces]] video games.
** Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo''[='s=] success (itself being an indirect response to the aforementioned popularity of Capcom's ''VideoGame/StreetFighterII'') that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''Battle Balls'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''VideoGame/{{Hebereke}}'s Popoon'', ''Panic Bomber'', and ''Taisen Puzzle-dama'' (''Crazy Cross''). Even Capcom itself couldn't avoid the game's success, and after a failed collaboration with the series' creator Creator/{{Compile}}) for the game ''Pnickies'' (which went so far as to allow Capcom to license the ''Puyo Puyo'' gameplay), they decided to create their own from the ground up, resulting in the creation of the hilariously-titled ''Super Puzzle Fighter II''.

to:

** * ''VideoGame/{{Columns}}'' inspired hordes of color-matching three-in-a-row games. And ''VideoGame/{{Bejeweled}}'' popularized [[MatchThreeGame three-in-a-row-with-swapping-pieces]] video games.
** * Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo''[='s=] success (itself being an indirect response to the aforementioned popularity of Capcom's ''VideoGame/StreetFighterII'') that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''Battle Balls'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''VideoGame/{{Hebereke}}'s Popoon'', ''Panic Bomber'', and ''Taisen Puzzle-dama'' (''Crazy Cross''). Even Capcom itself couldn't avoid the game's success, and after a failed collaboration with the series' creator Creator/{{Compile}}) for the game ''Pnickies'' (which went so far as to allow Capcom to license the ''Puyo Puyo'' gameplay), they decided to create their own from the ground up, resulting in the creation of the hilariously-titled ''Super Puzzle Fighter II''.
Is there an issue? Send a MessageReason:
None


* The combined success of ''VideoGame/BionicCommando Rearmed'' and ''VideoGame/MegaMan9'' lead to the greenlighting of many revivals to cult series. Examples of this trend include ''VideoGame/BlasterMaster Overdrive'', Konami's short-lived ''VideoGame/{{Rebirth}}'' series, ''VideoGame/{{Rocket Knight|Adventures}}'' and the cancelled ''VideoGame/{{Bonk}}: Brink of Extinction''.

to:

* The combined success of ''VideoGame/BionicCommando Rearmed'' and ''VideoGame/MegaMan9'' lead to the greenlighting of many revivals to cult series. Examples of this trend include ''VideoGame/BlasterMaster Overdrive'', Konami's short-lived ''VideoGame/{{Rebirth}}'' ''Rebirth'' series, ''VideoGame/{{Rocket Knight|Adventures}}'' and the cancelled ''VideoGame/{{Bonk}}: Brink of Extinction''.
Is there an issue? Send a MessageReason:
None


## The success of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' led to the rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-Men) player co-op. Titles such as ''VideoGame/XMen'', ''VideoGame/TheSimpsons'', and ''[[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare]]'' during the 90s. Konami did face some competition in the 4-player comic book BeatEmUp field from ''VideoGame/CaptainAmericaAndTheAvengers'' and ''VideoGame/SpiderManTheVideoGame''.

to:

## The success of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' led to the rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-Men) player co-op. Titles such as ''VideoGame/XMen'', ''VideoGame/XMen1992'' (which had ''6 player'' co-op) , ''VideoGame/TheSimpsons'', and ''[[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare]]'' during the 90s. Konami did face some competition in the 4-player comic book BeatEmUp field from ''VideoGame/CaptainAmericaAndTheAvengers'' and ''VideoGame/SpiderManTheVideoGame''.



* ''ViceoGame/SuperSprint'' inspired a wave of top-down racing games from UK companies. Creator/{{Codemasters}} found success on 8-bit formats with ''VideoGame/BMXSimulator'' and ''VideoGame/GrandPrixSimulator'', while Leland produced the UsefulNotes/{{Arcade Game}}s ''Ivan "Ironman" Stewart's VideoGame/SuperOffRoad'' and ''[[VideoGame/DannySullivansIndyHeat Danny Sullivan's Indy Heat]]''. Other British imitators included ''VideoGame/RallyCrossChallenge'' and ''VideoGame/SuperCars'', the latter featuring large scrolling courses instead of the single screens that ''Sprint''-likes can usually be distinguished by. Creator/{{Sega}}'s ''VideoGame/RoughRacer'' (1990) was one of the last and least successful ''Super Sprint'' imitators.
* ''VideoGame/SurgeonSimulator2013'' became an instant hit with the gaming community for having the concept of playing as a clumsy surgeon who only operates with one hand and his fingers move individually with different buttons, making gripping tools difficult but funny to handle as the surgeon tears out all the vital organs to reach the one organ he has to do a transplant on. Several games have followed the trend of badly controlled "simulator" games with various results, such as ''VideoGame/ProbablyArchery'' (which tries to mimic ''Surgeon Simulator 2013's'' bad controls a little ''too'' well) and ''VideoGame/GoatSimulator'' (has everything as a total wreck for shits and giggles with the exception of any GameBreakingBug). The success of ''Surgeon Simulator 2013'' and ''Goat Simulator'' also caused a slew of copycats to create their own "X Simulator" games on the concept of being clever with things like ''VideoGame/RockSimulator'', ''VideoGame/WaterSimulator'', and even a ''VideoGame/BlackScreenSimulator''.

to:

* ''ViceoGame/SuperSprint'' ''Super Sprint'' inspired a wave of top-down racing games from UK companies. Creator/{{Codemasters}} found success on 8-bit formats with ''VideoGame/BMXSimulator'' ''BMX Simulator'', and ''VideoGame/GrandPrixSimulator'', ''Grand Prix Simulator'', while Leland produced the UsefulNotes/{{Arcade Game}}s ''Ivan Arcade Games Ivan "Ironman" Stewart's VideoGame/SuperOffRoad'' and ''[[VideoGame/DannySullivansIndyHeat Danny ''Danny Sullivan's Indy Heat]]''. Heat''. Other British imitators included ''VideoGame/RallyCrossChallenge'' ''Rally Cross Challenge'' and ''VideoGame/SuperCars'', ''Super Cars'', the latter featuring large scrolling courses instead of the single screens that ''Sprint''-likes can usually be distinguished by. Creator/{{Sega}}'s ''VideoGame/RoughRacer'' ''Rough Racer'' (1990) was one of the last and least successful ''Super Sprint'' imitators.
* ''VideoGame/SurgeonSimulator2013'' became an instant hit with the gaming community for having the concept of playing as a clumsy surgeon who only operates with one hand and his fingers move individually with different buttons, making gripping tools difficult but funny to handle as the surgeon tears out all the vital organs to reach the one organ he has to do a transplant on. Several games have followed the trend of badly controlled "simulator" games with various results, such as ''VideoGame/ProbablyArchery'' ''Probably Archery'' (which tries to mimic ''Surgeon Simulator 2013's'' bad controls a little ''too'' well) and ''VideoGame/GoatSimulator'' (has everything as a total wreck for shits and giggles with the exception of any GameBreakingBug). The success of ''Surgeon Simulator 2013'' and ''Goat Simulator'' also caused a slew of copycats to create their own "X Simulator" games on the concept of being clever with things like ''VideoGame/RockSimulator'', ''VideoGame/WaterSimulator'', ''Rock Simulator'', ''Water Simulator'', and even a ''VideoGame/BlackScreenSimulator''.''Black Screen Simulator''.



** ''VideoGame/LittleFlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In addition, its [[Animation/FlowerAngel television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]
** ''VideoGame/MagicMonster'' (''VideoGame/MoshiMonsters'')
** ''VideoGame/BokeCentralTravels'' (''VideoGame/{{Poptropica}}'')
* Nichibitsu's ''VideoGame/TerraForce'' follows in the footsteps of Konami's ''[[VideoGame/{{Gradius}} Salamander (Life Force)]]'', alternating between vertical and horizontal scrolling, and featuring similar weaponry and {{attack drone}}s.

to:

** ''VideoGame/LittleFlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In (''Pixie Hollow'')[[note]]In addition, its [[Animation/FlowerAngel television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]
** ''VideoGame/MagicMonster'' ''Magic Monster'' (''VideoGame/MoshiMonsters'')
** ''VideoGame/BokeCentralTravels'' ''Boke Central Travels'' (''VideoGame/{{Poptropica}}'')
* Nichibitsu's ''VideoGame/TerraForce'' ''Terra Force'' follows in the footsteps of Konami's ''[[VideoGame/{{Gradius}} Salamander (Life Force)]]'', alternating between vertical and horizontal scrolling, and featuring similar weaponry and {{attack drone}}s.



** Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo''[='s=] success (itself being an indirect response to the aforementioned popularity of ''VideoGame/StreetFighterII'') that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''VideoGame/BattleBalls'', ''Deroon Dero Dero'' (''VideoGame/TecmoStackers''), ''VideoGame/{{Hebereke}}'s Popoon'', ''VideoGame/PanicBomber'', and ''Taisen Puzzle-dama'' (''VideoGame/CrazyCross''). Capcom itself also couldn't avoid the game's success, which resulted in the creation of ''VideoGame/SuperPuzzleFighterII'' after a failed attempt with ''VideoGame/{{Pnickies}}'' (which went so far as to license the ''Puyo Puyo'' gameplay from Creator/{{Compile}}).

to:

** Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo''[='s=] success (itself being an indirect response to the aforementioned popularity of Capcom's ''VideoGame/StreetFighterII'') that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''VideoGame/BattleBalls'', ''Battle Balls'', ''Deroon Dero Dero'' (''VideoGame/TecmoStackers''), (''Tecmo Stackers''), ''VideoGame/{{Hebereke}}'s Popoon'', ''VideoGame/PanicBomber'', ''Panic Bomber'', and ''Taisen Puzzle-dama'' (''VideoGame/CrazyCross''). (''Crazy Cross''). Even Capcom itself also couldn't avoid the game's success, which resulted in the creation of ''VideoGame/SuperPuzzleFighterII'' and after a failed attempt collaboration with ''VideoGame/{{Pnickies}}'' the series' creator Creator/{{Compile}}) for the game ''Pnickies'' (which went so far as to allow Capcom to license the ''Puyo Puyo'' gameplay gameplay), they decided to create their own from Creator/{{Compile}}).the ground up, resulting in the creation of the hilariously-titled ''Super Puzzle Fighter II''.



* Following the crowdfunding success of space games like ''VideoGame/StarCitizen'' and ''VideoGame/EliteDangerous'', the developers of ''[[VideoGame/MechWarrior MechWarrior Online]]'', Piranha Games, attempted to jump in on the space craze and launched their own crowdfunding campaign for a new space game, ''VideoGame/{{Transverse}}''. The campaign was a flop, barely reaching 2% of its goal of 1 million dollars, primarily due to Piranha's [[CreatorKiller zero percent approval rating due to numerous public relations disasters]] in ''Mechwarrior Online''.
* The success of the physics-based stunt bike-racing game ''VideoGame/{{Trials}}'' spawned two imitators: Tate Multimedia's ''[[VideoGame/UrbanTrialFreestyle Urban Trial: Freestyle]]'' and Bakno Games' ''VideoGame/{{Motorbike}}''.

to:

* Following the crowdfunding success of space games like ''VideoGame/StarCitizen'' and ''VideoGame/EliteDangerous'', the developers of ''[[VideoGame/MechWarrior MechWarrior Online]]'', Piranha Games, attempted to jump in on the space craze and launched their own crowdfunding campaign for a new space game, ''VideoGame/{{Transverse}}''.''Transverse''. The campaign was a flop, barely reaching 2% of its goal of 1 million dollars, primarily due to Piranha's [[CreatorKiller zero percent approval rating due to numerous public relations disasters]] in ''Mechwarrior Online''.
* The success of the physics-based stunt bike-racing game ''VideoGame/{{Trials}}'' spawned two imitators: Tate Multimedia's ''[[VideoGame/UrbanTrialFreestyle Urban ''Urban Trial: Freestyle]]'' Freestyle'' and Bakno Games' ''VideoGame/{{Motorbike}}''.''Motorbike''.



** ''VideoGame/{{Chicks}}'' (''VideoGame/{{Lemmings}}'')
** ''VideoGame/NeanderBlock'' (''VideoGame/{{Bejeweled}}'')
** ''VideoGame/Archer3D'' (''VideoGame/WiiSportsResort'' Archery)
** ''VideoGame/BubbleMaster'' (''VideoGame/{{Pang}}'')
** ''VideoGame/RobRush'' (''VideoGame/SuperMarioBros1'')
** ''VideoGame/SuperWorldAdventures'' (''VideoGame/SuperMarioWorld'', some influence from ''[[VideoGame/TheGreatGianaSisters Giana Sisters]]'' remake)
** ''[[VideoGame/IronCommando2010 Iron Commando]]'' (''VideoGame/{{Contra}}'')
** ''VideoGame/DinoCap'' (''VideoGame/ZombievilleUSA'')
** ''[[VideoGame/{{Adas}} Ada's]]'' series (''[[VideoGame/SallysSalon Sally's Salon]][=/=]Spa[=/=]Studio'')
** ''[[VideoGame/{{Yoo}} Yoo!]]'' series (''Wii'' series)
** ''VideoGame/{{Bowman}}'' series and ''[[VideoGame/KnightsOdyssey Knight's Odyssey]]'' (art style is very similar to the ''VideoGame/{{Patapon}}'' series)
** ''VideoGame/{{iPuppy}}'' series (''VideoGame/{{Nintendogs}}'')

to:

** ''VideoGame/{{Chicks}}'' ''Chicks'' (''VideoGame/{{Lemmings}}'')
** ''VideoGame/NeanderBlock'' ''Neander Block'' (''VideoGame/{{Bejeweled}}'')
** ''VideoGame/Archer3D'' ''Archer 3D'' (''VideoGame/WiiSportsResort'' Archery)
** ''VideoGame/BubbleMaster'' ''Bubble Master'' (''VideoGame/{{Pang}}'')
** ''VideoGame/RobRush'' ''Rob Rush'' (''VideoGame/SuperMarioBros1'')
** ''VideoGame/SuperWorldAdventures'' ''Super World Adventures'' (''VideoGame/SuperMarioWorld'', some influence from ''[[VideoGame/TheGreatGianaSisters Giana Sisters]]'' remake)
** ''[[VideoGame/IronCommando2010 Iron Commando]]'' ''Iron Commando'' (''VideoGame/{{Contra}}'')
** ''VideoGame/DinoCap'' ''Dino Cap'' (''VideoGame/ZombievilleUSA'')
** ''[[VideoGame/{{Adas}} Ada's]]'' ''Ada's'' series (''[[VideoGame/SallysSalon Sally's Salon]][=/=]Spa[=/=]Studio'')
** ''[[VideoGame/{{Yoo}} Yoo!]]'' ''Yoo!'' series (''Wii'' series)
** ''VideoGame/{{Bowman}}'' ''Bowman'' series and ''[[VideoGame/KnightsOdyssey Knight's Odyssey]]'' (art style is very similar to the ''VideoGame/{{Patapon}}'' series)
** ''VideoGame/{{iPuppy}}'' ''iPuppy'' series (''VideoGame/{{Nintendogs}}'')



* The Platform/Commodore64 game ''VideoGame/{{Uridium}}'' had a few imitators, including ''VideoGame/UltimaRatio'' and ''VideoGame/MiraxForce''. ''VideoGame/{{Psycastria}}'' for the Platform/BBCMicro was more popular than that platform's official conversion of ''Uridium''.

to:

* The Platform/Commodore64 game ''VideoGame/{{Uridium}}'' ''Uridium'' had a few imitators, including ''VideoGame/UltimaRatio'' ''Ultima Ratio'' and ''VideoGame/MiraxForce''. ''VideoGame/{{Psycastria}}'' ''Mirax Force''. ''Psycastria'' for the Platform/BBCMicro was more popular than that platform's official conversion of ''Uridium''.



** The game was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success, many third parties looking for a quick buck only saw the pick-up-and-play nature of it and made shallow, unpolished minigame collections done by the companies' cheapest development teams. Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance. ''VideoGame/WiiSportsResort'', like its predecessor, led to a whole mess of sports {{Minigame Game}}s with a tropical theme, like ''[[VideoGame/VacationIsle Vacation Isle: Beach Party]]'' and ''VideoGame/BigBeachSports''.

to:

** The game was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success, many third parties looking for a quick buck only saw the pick-up-and-play nature of it and made shallow, unpolished minigame collections done by the companies' cheapest development teams. Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance. ''VideoGame/WiiSportsResort'', like its predecessor, led to a whole mess of sports {{Minigame Game}}s with a tropical theme, like ''[[VideoGame/VacationIsle Vacation ''Vacation Isle: Beach Party]]'' Party'' and ''VideoGame/BigBeachSports''.''Big Beach Sports''.



* Although not the first spaceflight "simulator", ''VideoGame/WingCommander'' spawned a lot of them, from good ones like the ''VideoGame/XWing'' and ''VideoGame/{{Freespace}}'' series, to... well, others. Some space "sims" differentiate themselves by doing away with SpaceIsAir and SpaceFriction. ''VideoGame/IndependenceWar'', ''VideoGame/{{Terminus}}'', and the old ''Frontier: VideoGame/{{Elite}} II'' separated themselves from the rest in this manner.

to:

* Although not the first spaceflight "simulator", ''VideoGame/WingCommander'' spawned a lot of them, from good ones like the ''VideoGame/XWing'' and ''VideoGame/{{Freespace}}'' series, to... well, others. Some space "sims" differentiate themselves by doing away with SpaceIsAir and SpaceFriction. ''VideoGame/IndependenceWar'', ''Independence War'', ''VideoGame/{{Terminus}}'', and the old ''Frontier: VideoGame/{{Elite}} II'' separated themselves from the rest in this manner.



* Much as there is the ''VideoGame/{{Diablo}}'' clone, Japan also has the ''VideoGame/{{Wizardry}}'' clone, a category which includes the earliest commercially successful Japanese-made RPG, ''VideoGame/TheBlackOnyx''. The games [[GermansLoveDavidHasselhoff hit it off in Japan]] for being [[NintendoHard harder than hard]] first-person dungeon crawler [=RPGs=], and the Japanese version of the series has more than 20 entries. The games had a notable influence on the earliest ''Franchise/ShinMegamiTensei'' games, as well as ''VideoGame/EtrianOdyssey''. There's also the Japanese ''[[NoExportForYou Generation Xth]]'' trilogy, which is [=MegaTen=]'s more cyberpunky ScienceFantasy ''Wizardry'' cousin.

to:

* Much as there is the ''VideoGame/{{Diablo}}'' clone, Japan also has the ''VideoGame/{{Wizardry}}'' clone, a category which includes the earliest commercially successful Japanese-made RPG, ''VideoGame/TheBlackOnyx''.''The Black Onyx''. The games [[GermansLoveDavidHasselhoff hit it off in Japan]] for being [[NintendoHard harder than hard]] first-person dungeon crawler [=RPGs=], and the Japanese version of the series has more than 20 entries. The games had a notable influence on the earliest ''Franchise/ShinMegamiTensei'' games, as well as ''VideoGame/EtrianOdyssey''. There's also the Japanese ''[[NoExportForYou Generation Xth]]'' trilogy, which is [=MegaTen=]'s more cyberpunky ScienceFantasy ''Wizardry'' cousin.



* The ''VideoGame/{{Xak}}'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the Platform/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''VideoGame/ShinKugyokuden'' and Creator/DataEast's ''VideoGame/MakaiHakkendenShada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).

to:

* The ''VideoGame/{{Xak}}'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the Platform/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''VideoGame/ShinKugyokuden'' ''Shin Kugyokuden'' and Creator/DataEast's ''VideoGame/MakaiHakkendenShada'' ''Makai Hakkenden Shada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).



* ''VideoGame/{{Espial}}'' and ''VideoGame/{{HAL 21}}'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''VideoGame/{{Zaviga}}''. Another similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''VideoGame/{{Gardia}}''. ''VideoGame/{{Alphos}}'' for the Platform/PC98 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original Platform/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was dolled-up in Korea as ''Super Xevious''.

to:

* ''VideoGame/{{Espial}}'' ''Espial'' and ''VideoGame/{{HAL 21}}'' ''HAL 21'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''VideoGame/{{Zaviga}}''. ''Zaviga''. Another similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''VideoGame/{{Gardia}}''. ''VideoGame/{{Alphos}}'' ''Gardia''. ''Alphos'' for the Platform/PC98 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original Platform/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was dolled-up in Korea as ''Super Xevious''.



* ''Zyclunt'' (exported as ''VideoGame/BladeWarrior''), one of the first games developed by Korean studio Phantagram, takes its lead from ''VideoGame/{{Genocide}} 2'', a Japanese PC game that was not distributed in Western countries but had recently received an IBM-compatible port from a rival Korean company.

to:

* ''Zyclunt'' (exported as ''VideoGame/BladeWarrior''), ''Blade Warrior''), one of the first games developed by Korean studio Phantagram, takes its lead from ''VideoGame/{{Genocide}} 2'', a Japanese PC game that was not distributed in Western countries but had recently received an IBM-compatible port from a rival Korean company.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' for the Platform/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' for the Platform/SuperCassetteVision, and ''VideoGame/ChinaWarrior'' for the Platform/TurboGrafx16.
* ''VideoGame/TheLegendOfZeldaI'' had a number of fairly close imitators, including ''VideoGame/{{Neutopia}}'', ''VideoGame/PsychoCalibur'' and ''VideoGame/GoldenAxeWarrior''.
* ''VideoGame/{{Lemmings}}'' was a BizarrePuzzleGame that involved saving little green-haired creatures from horrific deaths. All the other "save-'em-ups" that followed, like ''VideoGame/{{Builderland}}'', ''[[VideoGame/{{Gulp}} Gulp!]]'', ''VideoGame/{{Troddlers}}'' and ''VideoGame/{{Creepers}}'' (and the indie reimaginings like the {{Animesque}} game ''[[http://www.old-games.com/download/3785/shoujo-attack- Shoujo Attack!]]''), were popular only for a very brief period of time and are now forgotten, whereas the original is still known today and spawned a number of sequels and spin-offs.

to:

* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' ''Dragon Wang'' for the Platform/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' ''Kung-Fu Road'' for the Platform/SuperCassetteVision, Super Cassette Vision, and ''VideoGame/ChinaWarrior'' ''China Warrior'' for the Platform/TurboGrafx16.
* ''VideoGame/TheLegendOfZeldaI'' had a number of fairly close imitators, including ''VideoGame/{{Neutopia}}'', ''VideoGame/PsychoCalibur'' ''Psycho Calibur'' and ''VideoGame/GoldenAxeWarrior''.
''Golden Axe Warrior''.
* ''VideoGame/{{Lemmings}}'' was a BizarrePuzzleGame that involved saving little green-haired creatures from horrific deaths. All the other "save-'em-ups" that followed, like ''VideoGame/{{Builderland}}'', ''[[VideoGame/{{Gulp}} Gulp!]]'', ''VideoGame/{{Troddlers}}'' ''Builderland'', ''Gulp!'', ''Troddlers'' and ''VideoGame/{{Creepers}}'' ''Creepers'' (and the indie reimaginings like the {{Animesque}} game ''[[http://www.old-games.com/download/3785/shoujo-attack- Shoujo Attack!]]''), were popular only for a very brief period of time and are now forgotten, whereas the original is still known today and spawned a number of sequels and spin-offs.



* The success of ''VideoGame/LoveAndPies'' spawned imitators such as ''[[VideoGame/CookAndMerge Cook & Merge]]'', ''VideoGame/MergeInn'', ''VideoGame/MergeRestaurant'', and ''VideoGame/GossipHarbor'', all which involve matching ingredients to serve customers and fixing up restaurants as part of the plot.

to:

* The success of ''VideoGame/LoveAndPies'' spawned imitators such as ''[[VideoGame/CookAndMerge Cook ''Cook & Merge]]'', ''VideoGame/MergeInn'', ''VideoGame/MergeRestaurant'', Merge'', ''Merge Inn'', ''Merge Restaurant'', and ''VideoGame/GossipHarbor'', ''Gossip Harbor'', all which involve matching ingredients to serve customers and fixing up restaurants as part of the plot.



* ''VideoGame/NinjaGaidenNES'' inspired ''VideoGame/WrathOfTheBlackManta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''VideoGame/{{Shadow of the Ninja}}'' (which ironically was [[DolledUpInstallment dolled up]] as ''VideoGame/NinjaGaidenShadow'' on the Platform/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.
* Jaleco's ''[[VideoGame/NinjaJajamaruKun Ninja Jajamaru-kun]]'' series, after the first two games, abandoned its original style of gameplay in the later Famicom installments, which instead imitated ''VideoGame/DragonQuest'' (''Jajamaru Ninpou Chou''), ''VideoGame/TheLegendOfZeldaI'' (''Jajamaru Gekimaden'') and ''VideoGame/SuperMarioBros3'' (''Ginga Daisakusen'').

to:

* ''VideoGame/NinjaGaidenNES'' inspired ''VideoGame/WrathOfTheBlackManta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''VideoGame/{{Shadow of the Ninja}}'' (which ironically was [[DolledUpInstallment dolled up]] as ''VideoGame/NinjaGaidenShadow'' ''Ninja Gaiden Shadow'' on the Platform/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.
* Jaleco's ''[[VideoGame/NinjaJajamaruKun Ninja Jajamaru-kun]]'' ''Ninja Jajamaru-kun'' series, after the first two games, abandoned its original style of gameplay in the later Famicom installments, which instead imitated ''VideoGame/DragonQuest'' (''Jajamaru Ninpou Chou''), ''VideoGame/TheLegendOfZeldaI'' (''Jajamaru Gekimaden'') and ''VideoGame/SuperMarioBros3'' (''Ginga Daisakusen'').



** The game was popular enough to spawn a wave of virtual pet series. To name some: ''VideoGame/ILoveMyDogs'', ''[[VideoGame/PawsAndClawsPamperedPets Paws & Claws: Pampered Pets]]'', ''VideoGame/PetParadiseResort3D'', ''VideOGame/Puppies3D'', ''VideoGame/PuppiesWorld3D'', and ''[[VideoGame/ILoveDogsCutePuppies I Love Dogs! Cute Puppies!]]'' Another example is Ubisoft's ''Catz'' and ''Dogz'' titles of ''VideoGame/{{Petz}}'' games: the game, by PF.Magic, pre-dated ''Nintendogs'' and was more comedic (such as being able to paint your cat or spritz it with water repeatedly). After Creator/TheLearningCompany[=/=]Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it as a copy of ''Nintendogs''.

to:

** The game was popular enough to spawn a wave of virtual pet series. To name some: ''VideoGame/ILoveMyDogs'', ''[[VideoGame/PawsAndClawsPamperedPets Paws ''I Love My Dogs'', ''Paws & Claws: Pampered Pets]]'', ''VideoGame/PetParadiseResort3D'', ''VideOGame/Puppies3D'', ''VideoGame/PuppiesWorld3D'', Pets'', ''Pet Paradise Resort 3D'', ''Puppies 3D'', ''Puppies World 3D'', and ''[[VideoGame/ILoveDogsCutePuppies I ''I Love Dogs! Cute Puppies!]]'' Puppies!'' Another example is Ubisoft's ''Catz'' and ''Dogz'' titles of ''VideoGame/{{Petz}}'' games: the game, by PF.Magic, pre-dated ''Nintendogs'' and was more comedic (such as being able to paint your cat or spritz it with water repeatedly). After Creator/TheLearningCompany[=/=]Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it as a copy of ''Nintendogs''.



* Creator/{{Koei|Tecmo}}'s breakout success with ''VideoGame/NobunagasAmbition'' inspired other Japanese VideoGameCompanies to create their own JidaiGeki TurnBasedStrategy games. A secondary inspiration for some was NHK's taiga dramas, which were reaching their ratings peak. Examples include Creator/GameArts' ''VideoGame/{{Harakiri}}'', Creator/{{Irem}}'s ''VideoGame/{{Hototogisu}}'', Namco's ''VideoGame/DokuganryuMasamune'' and [[Creator/TelenetJapan Wolf Team]]'s ''VideoGame/{{Zan}}'' series. Given the lack of appeal of these games to non-Japanese players, it's surprising that one of the imitators (Hot-B's ''VideoGame/{{Shingen the Ruler}}'') was localized.
* ''VideoGame/OceanhornMonsterOfUnchartedSeas'', a Finnish action-adventure video game which borrows heavily from ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaALinkToThePast'', with its sequel, ''[[VideoGame/Oceanhorn2KnightsOfTheLostRealm Oceanhorn 2: Knights of the Lost Realm]]'', borrowing heavily from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

* Creator/{{Koei|Tecmo}}'s breakout success with ''VideoGame/NobunagasAmbition'' inspired other Japanese VideoGameCompanies to create their own JidaiGeki TurnBasedStrategy games. A secondary inspiration for some was NHK's taiga dramas, which were reaching their ratings peak. Examples include Creator/GameArts' ''VideoGame/{{Harakiri}}'', ''Harakiri'', Creator/{{Irem}}'s ''VideoGame/{{Hototogisu}}'', ''Hototogisu'', Namco's ''VideoGame/DokuganryuMasamune'' ''Dokuganryu Masamune'' and [[Creator/TelenetJapan Wolf Team]]'s ''VideoGame/{{Zan}}'' ''Zan'' series. Given the lack of appeal of these games to non-Japanese players, it's surprising that one of the imitators (Hot-B's ''VideoGame/{{Shingen ''Shingen the Ruler}}'') Ruler'') was localized.
* ''VideoGame/OceanhornMonsterOfUnchartedSeas'', a Finnish action-adventure video game which borrows heavily from ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaALinkToThePast'', with its sequel, ''[[VideoGame/Oceanhorn2KnightsOfTheLostRealm Oceanhorn ''Oceanhorn 2: Knights of the Lost Realm]]'', Realm'', borrowing heavily from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.



* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the Platform/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the Platform/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' for the Platform/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.

to:

* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the Platform/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the Platform/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' ''Munch Man'' for the Platform/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ''Crush Roller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.



* ''VideoGame/{{Pong}}'', ''VideoGame/{{Tennis}}'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari also [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.

to:

* ''VideoGame/{{Pong}}'', ''VideoGame/{{Tennis}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari also [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.



* Arcade rhythm games which use collectibles as part of their game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/SpellboundMagicalPrincessLilPri Lilpri -- Yubi Puru Hime Chen!]]'' and ''[[VideoGame/LoveAndBerry Love&Berry]]'' by Creator/{{Sega}}, ''VideoGame/PrettyRhythm'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by [[Creator/BandaiNamcoEntertainment Namco Bandai]].
* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." They also mostly followed the title structure of CharacterNameAndTheNounPhrase or something very similar therein, such as ''VideoGame/HenryHatsworthInThePuzzlingAdventure''. One follower, ''[[VideoGame/ZackAndOmbrasAmusementParkOfIllusions Zack and Ombra's Amusement Park of Illusions]]'', took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'', features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer and more ThickLineAnimation.

to:

* Arcade rhythm games which use collectibles as part of their game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/SpellboundMagicalPrincessLilPri Lilpri -- Yubi Puru Hime Chen!]]'' and ''[[VideoGame/LoveAndBerry Love&Berry]]'' ''Love and Berry'' by Creator/{{Sega}}, ''VideoGame/PrettyRhythm'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by [[Creator/BandaiNamcoEntertainment Namco Bandai]].
Bandai Namco]].
* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." They also mostly followed the title structure of CharacterNameAndTheNounPhrase or something very similar therein, such as ''VideoGame/HenryHatsworthInThePuzzlingAdventure''. One follower, ''[[VideoGame/ZackAndOmbrasAmusementParkOfIllusions Zack ''Zack and Ombra's Amusement Park of Illusions]]'', Illusions'', took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'', features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer and more ThickLineAnimation.



* Before ''VideoGame/PunchOut'' had its NES release endorsed by Mike Tyson, Elite Systems Ltd got an endorsement from a RealLife prizefighter for its own knockoff, ''[[VideoGame/FrankBrunosBoxing Frank Bruno's Boxing]]''.

to:

* Before ''VideoGame/PunchOut'' had its NES release endorsed by Mike Tyson, Elite Systems Ltd got an endorsement from a RealLife prizefighter for its own knockoff, ''[[VideoGame/FrankBrunosBoxing Frank ''Frank Bruno's Boxing]]''.Boxing''.



* Countless {{shmup}}s in the '90s (e.g. ''Storm Blade'') imitated ''VideoGame/{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other Creator/{{Toaplan}} shmups, as was Konami's ''VideoGame/{{Trigon}} / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.

to:

* Countless {{shmup}}s in the '90s (e.g. ''Storm Blade'') imitated ''VideoGame/{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other Creator/{{Toaplan}} shmups, as was Konami's ''VideoGame/{{Trigon}} ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.



** There's an obscure Platform/NintendoDS game called ''VideoGame/BeatCity'' which has you hold the system on its side like the second game, and whose protagonist bears a striking resemblance to the ''Munchy Monk'' character from the series.

to:

** There's an obscure Platform/NintendoDS game called ''VideoGame/BeatCity'' ''Beat City'' which has you hold the system on its side like the second game, and whose protagonist bears a striking resemblance to the ''Munchy Monk'' character from the series.



* ''VideoGame/RollingThunder'' was imitated by ''VideoGame/{{ESWAT}} Cyber Police'', ''VideoGame/{{Shinobi}}'', ''VideoGame/CrimeCity'', ''VideoGame/RoughRanger'', ''VideoGame/CodeNameViper'', etc. There were also two attempts to fuse it with themes from ''Film/JamesBond'' movies: ''VideoGame/SlySpy'' and ''VideoGame/{{ThunderJaws}}''.
* Copying ''VideoGame/RType'' was quite the thing for a long time (e.g. ''VideoGame/{{Pulstar}}'', Konami's ''VideoGame/{{XEXEX}}'', Creator/{{Allumer}}'s ''VideoGame/{{Rezon}}''), to the point that Creator/{{Irem}} ended up suing a company called Factor 5 for making ''VideoGame/{{Katakis}}'', a crass copy of ''R-Type''.

to:

* ''VideoGame/RollingThunder'' was imitated by ''VideoGame/{{ESWAT}} Cyber Police'', ''VideoGame/{{Shinobi}}'', ''VideoGame/CrimeCity'', ''VideoGame/RoughRanger'', ''Rough Ranger'', ''VideoGame/CodeNameViper'', etc. There were also two attempts to fuse it with themes from ''Film/JamesBond'' movies: ''VideoGame/SlySpy'' and ''VideoGame/{{ThunderJaws}}''.
* Copying ''VideoGame/RType'' was quite the thing for a long time (e.g. ''VideoGame/{{Pulstar}}'', Konami's ''VideoGame/{{XEXEX}}'', ''XEXEX'', Creator/{{Allumer}}'s ''VideoGame/{{Rezon}}''), ''Rezon''), to the point that Creator/{{Irem}} ended up suing a company called Factor 5 for making ''VideoGame/{{Katakis}}'', ''Katakis'', a crass copy of ''R-Type''.



* ''VideoGame/SecretWeaponsOverNormandy'' inspired several arcadey story-driven WWII flight games. Followers include ''VideoGame/BlazingAngels'', ''VideoGame/HeroesOfThePacific'' and ''VideoGame/CombatWings''.

to:

* ''VideoGame/SecretWeaponsOverNormandy'' inspired several arcadey story-driven WWII flight games. Followers include ''VideoGame/BlazingAngels'', ''VideoGame/HeroesOfThePacific'' ''Heroes of The Pacific'' and ''VideoGame/CombatWings''.''Combat Wings''.



* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the Platform/TI99, ''VideoGame/{{Avenger}}'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' for the Platform/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' ''Space King'' and IPM's ''VideoGame/IPMInvader'' ''IPM Invader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' ''Space Fever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', ''Invinco!'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' ''TI Invaders'' for the Platform/TI99, ''VideoGame/{{Avenger}}'' ''Avenger'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' ''Space Assault'' for the Platform/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.



* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''VideoGame/StarForce'' as a VerticalScrollingShooter worth imitating, the products being games such as ''VideoGame/AstroWarrior'' on the Platform/SegaMasterSystem, ''VideoGame/LightForce'' on the Platform/ZXSpectrum, ''VideoGame/MissionGenocide'' on the Platform/AmstradCPC and ''VideoGame/{{Plutos}}'' on the Platform/AtariST.
* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games; big-name arcade manufacturers rushed to produce such knockoffs as Creator/{{Irem}}'s ''VideoGame/SuperiorSoldiers'', Konami's ''VideoGame/MartialChampion'', Namco's ''VideoGame/KnuckleHeads'' and Sega's ''VideoGame/BurningRival''. ''VideoGame/KnuckleBash'' was developed because the Creator/{{Toaplan}} staffers were told to make a fighting game, though it became a BeatEmUp instead. This continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, Creator/{{SNK}} made itself a major player in the arcade market by imitating and refining the formula with series like ''Videogame/FatalFury'', ''Videogame/ArtOfFighting'' and ''Videogame/TheKingOfFighters''.

to:

* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''VideoGame/StarForce'' as a VerticalScrollingShooter worth imitating, the products being games such as ''VideoGame/AstroWarrior'' ''Astro Warrior'' on the Platform/SegaMasterSystem, ''VideoGame/LightForce'' ''Light Force'' on the Platform/ZXSpectrum, ''VideoGame/MissionGenocide'' ''Mission Genocide'' on the Platform/AmstradCPC and ''VideoGame/{{Plutos}}'' ''Plutos'' on the Platform/AtariST.
* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games; big-name arcade manufacturers rushed to produce such knockoffs as Creator/{{Irem}}'s ''VideoGame/SuperiorSoldiers'', ''Superior Soldiers'', Konami's ''VideoGame/MartialChampion'', ''Martial Champion'', Namco's ''VideoGame/KnuckleHeads'' and Sega's ''VideoGame/BurningRival''. ''VideoGame/KnuckleBash'' was developed because the Creator/{{Toaplan}} staffers were told to make a fighting game, though it became a BeatEmUp instead. This continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, Creator/{{SNK}} made itself a major player in the arcade market by imitating and refining the formula with series like ''Videogame/FatalFury'', ''Videogame/ArtOfFighting'' and ''Videogame/TheKingOfFighters''.



** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''VideoGame/{{Avengers in Galactic Storm}}'' and Creator/{{Sunsoft}} and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt for the ''VideoGame/MarvelVsCapcom'' series.
** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''VideoGame/DragoonMight'' and the Platform/{{Amiga}} game ''[[VideoGame/FightinSpirit Fightin' Spirit]]''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.

to:

** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''VideoGame/{{Avengers ''Avengers in Galactic Storm}}'' Storm'' and Creator/{{Sunsoft}} and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt for the ''VideoGame/MarvelVsCapcom'' series.
** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''VideoGame/DragoonMight'' ''Dragoon Might'' and the Platform/{{Amiga}} game ''[[VideoGame/FightinSpirit Fightin' Spirit]]''.''Fightin' Spirit''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.



* In the early 1990s, Naxat Soft organized the ''Summer Carnivals'' as a rival to Creator/HudsonSoft's ''Caravan'' series, both being contests to see who could score the most points in a certain number of minutes. The game featured in Naxat's first annual contest, ''VideoGame/SeireiSenshiSpriggan'', was developed by Creator/{{Compile}}, who had also developed ''[[VideoGame/BlazingLazers Gunhed]]'' for Hudson to use in their '89 contest. For Summer Carnival '92, Naxat developed ''VideoGame/{{Alzadick}}'', a short game strongly reminiscent of the ''VideoGame/StarSoldier'' series that was Hudson's mainstay.

to:

* In the early 1990s, Naxat Soft organized the ''Summer Carnivals'' as a rival to Creator/HudsonSoft's ''Caravan'' series, both being contests to see who could score the most points in a certain number of minutes. The game featured in Naxat's first annual contest, ''VideoGame/SeireiSenshiSpriggan'', ''Seirei Senshi Spriggan'', was developed by Creator/{{Compile}}, who had also developed ''[[VideoGame/BlazingLazers Gunhed]]'' for Hudson to use in their '89 contest. For Summer Carnival '92, Naxat developed ''VideoGame/{{Alzadick}}'', ''Alzadick'', a short game strongly reminiscent of the ''VideoGame/StarSoldier'' series that was Hudson's mainstay.



** For ''VideoGame/SuperMarioWorld'', it wasn't limited to just the game itself. Many ROM hacks attempt to copy either ''VideoGame/BrutalMario'', ''VideoGame/KaizoMarioWorld'', or both. In particular, the latter went on to codify the PlatformHell subgenre, [[OlderThanTheyThink though there were precedents]] such as ''VideoGame/{{Jinsei Owata no Daibouken}}'' and ''Super Mario Forever''. Sometimes it's fairly 'subtle' (like how ''VideoGame/ScarletDevilMari 2'' takes many a level idea from the former and recodes them), sometimes it's a deliberate homage (ala ''[[VideoGame/MariosWackyWorlds Mario's Wacky Worlds]]'' copying Kaizo Mario's first level to annoy LetsPlay/ProtonJon) and sometimes it's obvious enough that any commercial publisher would probably sue as a result (''Super Mario Kollision'' and ''VideoGame/HammerBrother'' take entire levels from said games, complete with the graphics, music and level design). For the more general ROM hacks that attempt to copy the success of ''Kaizo Mario World'' or similar hacks, many designers try to be as brutally difficult as the original hacks or cranks the difficulty up to eleven. The massive flooding of ROM hacks that try to be as difficult as possible slowly killed off ROM hacks in general, though their spirit and tropes rejuvenated thanks to ''VideoGame/SuperMarioMaker'' and [[VideoGame/SuperMarioMaker2 its sequel]].

to:

** For ''VideoGame/SuperMarioWorld'', it wasn't limited to just the game itself. Many ROM hacks attempt to copy either ''VideoGame/BrutalMario'', ''VideoGame/KaizoMarioWorld'', or both. In particular, the latter went on to codify the PlatformHell subgenre, [[OlderThanTheyThink though there were precedents]] such as ''VideoGame/{{Jinsei ''Jinsei Owata no Daibouken}}'' Daibouken'' and ''Super Mario Forever''. Sometimes it's fairly 'subtle' (like how ''VideoGame/ScarletDevilMari ''Scarlet Devil Mari 2'' takes many a level idea from the former and recodes them), sometimes it's a deliberate homage (ala ''[[VideoGame/MariosWackyWorlds Mario's ''Mario's Wacky Worlds]]'' Worlds'' copying Kaizo Mario's first level to annoy LetsPlay/ProtonJon) and sometimes it's obvious enough that any commercial publisher would probably sue as a result (''Super Mario Kollision'' and ''VideoGame/HammerBrother'' take entire levels from said games, complete with the graphics, music and level design). For the more general ROM hacks that attempt to copy the success of ''Kaizo Mario World'' or similar hacks, many designers try to be as brutally difficult as the original hacks or cranks the difficulty up to eleven. The massive flooding of ROM hacks that try to be as difficult as possible slowly killed off ROM hacks in general, though their spirit and tropes rejuvenated thanks to ''VideoGame/SuperMarioMaker'' and [[VideoGame/SuperMarioMaker2 its sequel]].



** After taking note of the success of ''VideoGame/MarioParty'', Creator/{{Sega}} came out with the AlternateCompanyEquivalent ''VideoGame/SonicShuffle''; funnily enough, Hudson Soft developed both games. Other similar multiplayer "party" games include ''Franchise/{{Shrek}} Party'', ''VideoGame/CrashBash'' and ''TabletopGame/{{Monopoly}} Party''. Creator/{{Nickelodeon}} also has their own free, online version called ''VideoGame/BlockParty''.

to:

** After taking note of the success of ''VideoGame/MarioParty'', Creator/{{Sega}} came out with the AlternateCompanyEquivalent ''VideoGame/SonicShuffle''; funnily enough, Hudson Soft developed both games. Other similar multiplayer "party" games include ''Franchise/{{Shrek}} Party'', ''VideoGame/CrashBash'' and ''TabletopGame/{{Monopoly}} Party''. Creator/{{Nickelodeon}} also has their own free, online version called ''VideoGame/BlockParty''.''Block Party''.
Is there an issue? Send a MessageReason:
None


* The use of isometric projection. Nobody's sure whether ''VideoGame/QBert'', ''VideoGame/{{Zaxxon}}'' or ''VideoGame/AntAttack'' got there first (''Ant Attack'' might have been the first to actually use the word "isometric"), but what people are certainly sure of is that ''VideoGame/KnightLore'' is the one that blew it apart into the behemoth it became, inspiring a slew of similar games from the crud (''VideoGame/MoleculeMan'', ''VideoGame/{{Return of R2}}'') to the self-recycling (''VideoGame/Alien8'', ''VideoGame/{{Pentagram}}'') to the sublime (''VideoGame/HeadOverHeels'', ''VideoGame/GetDexter'') to the just plain weird (''VideoGame/{{Movie}}'', ''[[VideoGame/SweevosWorld Sweevo's World]]''). There was even a ''Franchise/{{Batman}}'' LicensedGame in this style.

to:

* The use of isometric projection. Nobody's sure whether ''VideoGame/QBert'', ''VideoGame/{{Zaxxon}}'' or ''VideoGame/AntAttack'' ''Ant Attack'' got there first (''Ant Attack'' might have been the first to actually use the word "isometric"), but what people are certainly sure of is that ''VideoGame/KnightLore'' is the one that blew it apart into the behemoth it became, inspiring a slew of similar games from the crud (''VideoGame/MoleculeMan'', ''VideoGame/{{Return (''Molecule Man'', ''Return of R2}}'') R2'') to the self-recycling (''VideoGame/Alien8'', ''VideoGame/{{Pentagram}}'') (''Alien 8'', ''Pentagram'') to the sublime (''VideoGame/HeadOverHeels'', ''VideoGame/GetDexter'') ''Get Dexter'') to the just plain weird (''VideoGame/{{Movie}}'', ''[[VideoGame/SweevosWorld Sweevo's World]]'').(''Movie'', ''Sweevo's World''). There was even a ''Franchise/{{Batman}}'' LicensedGame in this style.



* Square's 3D NES games ''VideoGame/The3DBattlesOfWorldRunner'' and ''VideoGame/RadRacer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''VideoGame/OutRun'', respectively. Square's still earlier ''VideoGame/KingsKnight'' borrows a lot of elements from Konami's MSX game ''VideoGame/{{Knightmare}}''. Other ''Space Harrier'' derivatives included ''VideoGame/RocketRanger'', ''VideoGame/CosmicEpsilon'', ''VIdeoGame/AttackAnimalGakuen'', ''VideoGame/JimmuDenshoYaksa'' and the second level of ''VideoGame/{{Savage}}''. And other ''[=OutRun=]'' imitators in the arcades included Creator/{{Taito}}'s ''Top Speed'' (also known as ''VideoGame/{{Full Throttle|1987}}'') and Creator/{{Jaleco}}'s ''VideoGame/BigRun''.

to:

* Square's 3D NES games ''VideoGame/The3DBattlesOfWorldRunner'' and ''VideoGame/RadRacer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''VideoGame/OutRun'', respectively. Square's still earlier ''VideoGame/KingsKnight'' borrows a lot of elements from Konami's MSX game ''VideoGame/{{Knightmare}}''. ''Knightmare''. Other ''Space Harrier'' derivatives included ''VideoGame/RocketRanger'', ''VideoGame/CosmicEpsilon'', ''VIdeoGame/AttackAnimalGakuen'', ''VideoGame/JimmuDenshoYaksa'' ''Cosmic Epsilon'', ''Attack Animal Gakuen'', ''Jimmu Densho Yaksa'' and the second level of ''VideoGame/{{Savage}}''. ''Savage''. And other ''[=OutRun=]'' imitators in the arcades included Creator/{{Taito}}'s ''Top Speed'' (also known as ''VideoGame/{{Full Throttle|1987}}'') ''VideoGame/Full Throttle'') and Creator/{{Jaleco}}'s ''VideoGame/BigRun''.''Big Run''.



* ''[[VideoGame/AdventureQuizCapcomWorld Adventure Quiz: Capcom World]]'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''VideoGame/QuizAndDragons'' was one of the very few to be localized, though Saki from the pseudo-DatingSim ''VideoGame/QuizNanairoDreams'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/{{Marvel Vs Capcom|Clash Of The Super Heroes}}'', and as a playable fighter in ''VideoGame/TatsunokoVsCapcom''.

to:

* ''[[VideoGame/AdventureQuizCapcomWorld Adventure ''Adventure Quiz: Capcom World]]'' World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''VideoGame/QuizAndDragons'' was one of the very few to be localized, though Saki from the pseudo-DatingSim ''VideoGame/QuizNanairoDreams'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/{{Marvel Vs Capcom|Clash Of The Super Heroes}}'', and as a playable fighter in ''VideoGame/TatsunokoVsCapcom''.



* ''VideoGame/{{Banished|2014}}'' has been subject to many games attempting to copy it such as ''VideoGame/{{Patron}}'', ''VideoGame/SettlementSurvival'', ''VideoGame/KingdomsReborn'' and ''VideoGame/FarthestFrontier'', with ''[[VideoGame/EndzoneAWorldApart Endzone: A World Apart]]'' taking major inspiration. Together with the later ''VideoGame/FrostPunk'' and its own imitators, Banished launched the ''Survival City Builder'' subgenre.

to:

* ''VideoGame/{{Banished|2014}}'' has been subject to many games attempting to copy it such as ''VideoGame/{{Patron}}'', ''VideoGame/SettlementSurvival'', ''Patron'', ''Settlement Survival'', ''VideoGame/KingdomsReborn'' and ''VideoGame/FarthestFrontier'', ''Farthest Frontier'', with ''[[VideoGame/EndzoneAWorldApart Endzone: ''Endzone: A World Apart]]'' Apart'' taking major inspiration. Together with the later ''VideoGame/FrostPunk'' and its own imitators, Banished launched the ''Survival City Builder'' subgenre.



** This is a case of OlderThanTheyThink, as ''VideoGame/{{Onechanbara}}'', a series that started off as a cross between ''[=DMC=]'' and ''VideoGame/DynastyWarriors'', had a dodge mechanic where pulling it off successfully would slow down time and a high damaging counter attack. Though ''Bayonetta's'' would have an influence on the later games starting with ''[[VideoGame/ZKagura Z: Kagura]]''. The games would have end of level ranks going from bronze to platinum, stages were shorter, and had verses similar to ''Bayonetta''. ''VideoGame/NoMoreHeroes'' has Dark Step, which puts it in a similar case like ''Onechanbara'' too.
* The Platform/{{Amiga}} ShootEmUp ''VideoGame/BloodMoney'' takes inspiration from the contemporary Creator/{{Irem}} UsefulNotes/ArcadeGame ''[[VideoGame/MrHelu Mr. Heli]]''.
* Several Japanese video games of the 1990s imitated ''VideoGame/{{Bomberman}}'', including ''VideoGame/OtobokeNinjaColosseum'', the UsefulNotes/ArcadeGame ''VideoGame/{{Exvania}}'', and console remakes of ''VideoGame/HeiankyoAlien'' and ''VideoGame/{{Pengo}}''.

to:

** This is a case of OlderThanTheyThink, as ''VideoGame/{{Onechanbara}}'', a series that started off as a cross between ''[=DMC=]'' and ''VideoGame/DynastyWarriors'', had a dodge mechanic where pulling it off successfully would slow down time and a high damaging counter attack. Though ''Bayonetta's'' would have an influence on the later games starting with ''[[VideoGame/ZKagura Z: Kagura]]''.''Z: Kagura''. The games would have end of level ranks going from bronze to platinum, stages were shorter, and had verses similar to ''Bayonetta''. ''VideoGame/NoMoreHeroes'' has Dark Step, which puts it in a similar case like ''Onechanbara'' too.
* The Platform/{{Amiga}} ShootEmUp ''VideoGame/BloodMoney'' takes inspiration from the contemporary Creator/{{Irem}} UsefulNotes/ArcadeGame ''[[VideoGame/MrHelu Mr. Heli]]''.
''Mr. Heli''.
* Several Japanese video games of the 1990s imitated ''VideoGame/{{Bomberman}}'', including ''VideoGame/OtobokeNinjaColosseum'', ''Otoboke Ninja Colosseum'', the UsefulNotes/ArcadeGame ''VideoGame/{{Exvania}}'', ''Exvania'', and console remakes of ''VideoGame/HeiankyoAlien'' ''Heiankyo Alien'' and ''VideoGame/{{Pengo}}''.



* The great wave of "''VideoGame/{{Breakout}}'' clones" actually followed the release of ''VideoGame/{{Arkanoid}}'', in whose wake came UsefulNotes/{{Arcade Game}}s like ''VideoGame/{{Gigas}}'' and [[Creator/BandaiNamcoEntertainment Namco Bandai's]] ''Quester'', and on European 8-bit computers ''VideoGame/{{Batty}}'' and ''VideoGame/{{Krakout}}''. One game, ''[[VideoGame/SorcerersMaze Sorcerer's Maze]]'', is a Breakout clone made for the [=PS1=]. It was given a misleading title in order to fool gamers because it's [[NonIndicativeName another Breakout clone]].
* Creator/TimSchafer's success with ''VideoGame/BrokenAge'' lead to a massive Kickstarter boom for point & click adventure games like The Two Guys From Andromeda's ''VideoGame/{{SpaceVenture}}'', Lori & Corey Cole's ''VideoGame/{{HeroU}}'', and Creator/RonGilbert's ''VideoGame/ThimbleweedPark''.

to:

* The great wave of "''VideoGame/{{Breakout}}'' clones" actually followed the release of ''VideoGame/{{Arkanoid}}'', in whose wake came UsefulNotes/{{Arcade Game}}s like ''VideoGame/{{Gigas}}'' ''Gigas'' and [[Creator/BandaiNamcoEntertainment Namco Bandai's]] Namco's]] ''Quester'', and on European 8-bit computers ''VideoGame/{{Batty}}'' ''Batty'' and ''VideoGame/{{Krakout}}''. ''Krakout''. One game, ''[[VideoGame/SorcerersMaze Sorcerer's Maze]]'', ''Sorcerer's Maze'', is a Breakout clone made for the [=PS1=]. It was given a misleading title in order to fool gamers because it's [[NonIndicativeName another Breakout clone]].
* Creator/TimSchafer's success with ''VideoGame/BrokenAge'' lead to a massive Kickstarter boom for point & click adventure games like The Two Guys From Andromeda's ''VideoGame/{{SpaceVenture}}'', ''[=SpaceVenture=]'', Lori & Corey Cole's ''VideoGame/{{HeroU}}'', and Creator/RonGilbert's ''VideoGame/ThimbleweedPark''.



** ''VideoGame/{{Ironsight}}'' from Creator/AeriaGames goes above and beyond and straight up ''is'' a free-to-play ''Call of Duty'' in all but name, including almost identical gunplay, attachment systems, perks, killstreaks, game modes, enough so that it's essentially the worldwide version of the ''actual'' (Chinese-only) free-to-play ''Call of Duty Online''.

to:

** ''VideoGame/{{Ironsight}}'' ''Ironsight'' from Creator/AeriaGames goes above and beyond and straight up ''is'' a free-to-play ''Call of Duty'' in all but name, including almost identical gunplay, attachment systems, perks, killstreaks, game modes, enough so that it's essentially the worldwide version of the ''actual'' (Chinese-only) free-to-play ''Call of Duty Online''.



* ''VideoGame/ClubPenguin'' paved the way for more children's browser {{Massively Multiplayer Online Role Playing Game}}s, such as ''VideoGame/{{Pandanda}}'', ''VideoGame/{{Panfu}}''[[note]]The former is about red pandas, while the latter is about giant pandas[[/note]],''Franchise/KungFuPanda World'', ''VideoGame/{{Fantage}}'', and ''VideoGame/AnimalJam''. Many of them were simply ''Club Penguin'' copies, while some did break the mold and add new twists to the genre. However, in TheNewTens, this trend declined, with many of ''Club Penguin'''s followers (and also ''Club Penguin'' itself) shutting down, most likely due to the rise of {{Mobile Phone Game}}s, causing kids to stare at lightweight phones rather than bulky laptops.

to:

* ''VideoGame/ClubPenguin'' paved the way for more children's browser {{Massively Multiplayer Online Role Playing Game}}s, such as ''VideoGame/{{Pandanda}}'', ''VideoGame/{{Panfu}}''[[note]]The ''Pandanda'', ''Panfu''[[note]]The former is about red pandas, while the latter is about giant pandas[[/note]],''Franchise/KungFuPanda World'', pandas[[/note]],''[[Franchise/KungFuPanda Kung Fu Panda World]]'', ''VideoGame/{{Fantage}}'', and ''VideoGame/AnimalJam''. Many of them were simply ''Club Penguin'' copies, while some did break the mold and add new twists to the genre. However, in TheNewTens, this trend declined, with many of ''Club Penguin'''s followers (and also ''Club Penguin'' itself) shutting down, most likely due to the rise of {{Mobile Phone Game}}s, causing kids to stare at lightweight phones rather than bulky laptops.



* Activision copied the ''VideoGame/CookingMama'' concept to a T and made it into ''VideoGame/SciencePapa''.

to:

* Activision copied the ''VideoGame/CookingMama'' concept to a T and made it into ''VideoGame/SciencePapa''.''Science Papa''.



* The combined success of Namco's ''VideoGame/{{Cybersled}}'' and Sega's ''VideoGame/VirtualOn'' would inspire a number of one-on-one arena fighters during the 32-bit era (examples of this trend include ''VideoGame/{{Steeldom}}'' and ''VideoGame/LastLegionsUX''). The ''VideoGame/GundamVsSeries'' in turn popularized concepts of team battles and built-in CharacterTiers, enough that ''Virtual-ON'' itself got in the action with ''VideoGame/{{Force}}''.

to:

* The combined success of Namco's ''VideoGame/{{Cybersled}}'' ''Cybersled'' and Sega's ''VideoGame/VirtualOn'' would inspire a number of one-on-one arena fighters during the 32-bit era (examples of this trend include ''VideoGame/{{Steeldom}}'' ''Steeldom'' and ''VideoGame/LastLegionsUX''). ''Last Legions UX''). The ''VideoGame/GundamVsSeries'' in turn popularized concepts of team battles and built-in CharacterTiers, enough that ''Virtual-ON'' itself got in the action with ''VideoGame/{{Force}}''.''Force''.



* Following its release in the early 80s, ''VideoGame/DonkeyKong'' was cloned and replicated to[[ExaggeratedTrope a near comical degree.]] Games such as Ape Craze, Donkey King, Dunkey Munkey, Krazy Kong, Crazy Kong, Dinkey Kong, Killer Gorilla, Killer Kong, Kong, Kongo Kong, Monkey Bizness, Monkey Kong, Wally Kong, and Honey Kong have exactly the same gameplay as Donkey Kong, with slightly altered levels and character sprites.

to:

* Following its release in the early 80s, ''VideoGame/DonkeyKong'' was cloned and replicated to[[ExaggeratedTrope to [[ExaggeratedTrope a near comical degree.]] Games such as Ape Craze, Donkey King, Dunkey Munkey, Krazy Kong, Crazy Kong, Dinkey Kong, Killer Gorilla, Killer Kong, Kong, Kongo Kong, Monkey Bizness, Monkey Kong, Wally Kong, and Honey Kong have exactly the same gameplay as Donkey Kong, with slightly altered levels and character sprites.



* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/DoubleDragon''. Just look at ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''VideoGame/SixtyFourthStreetADetectiveStory'', ''VideoGame/BurningFight'' and ''VideoGame/RiotCity''. Though some of these games wound up becoming popular in their own right (mainly ''Streets of Rage''). Capcom later tried to revive the urban beat 'em up with ''VideoGame/BeatDownFistsOfVengeance'' and ''VideoGame/FinalFightStreetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''VideoGame/UrbanReign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.

to:

* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/DoubleDragon''. Just look at ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''VideoGame/SixtyFourthStreetADetectiveStory'', ''VideoGame/BurningFight'' ''VideoGame/BurningFight'', ''VideoGame/DDCrew'' and ''VideoGame/RiotCity''. Though some of these games wound up becoming popular in their own right (mainly ''Final Fight'' and ''Streets of Rage''). Capcom later tried to revive the urban beat 'em up with ''VideoGame/BeatDownFistsOfVengeance'' and ''VideoGame/FinalFightStreetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''VideoGame/UrbanReign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.



** ''VideoGame/DragonQuestI'' practically created the EasternRPG, and ''VideoGame/FinalFantasyI'' and ''VideoGame/PhantasyStarI'' were only the two most successful of the many imitators springing up in its wake, which also included ''VideoGame/GloryOfHeracles'' and ''VideoGame/MomotaroDensetsu''. ''VideoGame/EarthBoundBeginnings'' tried hard to be different in terms of setting and aesthetics, though its gameplay was still the same.

to:

** ''VideoGame/DragonQuestI'' practically created the EasternRPG, and ''VideoGame/FinalFantasyI'' and ''VideoGame/PhantasyStarI'' were only the two most successful of the many imitators springing up in its wake, which also included ''VideoGame/GloryOfHeracles'' and ''VideoGame/MomotaroDensetsu''.''Momotaro Densetsu''. ''VideoGame/EarthBoundBeginnings'' tried hard to be different in terms of setting and aesthetics, though its gameplay was still the same.



* ''VideoGame/DwarfFortress'' prompted several games based around what can best be called "Dwarf management" (such as ''VideoGame/{{Dwarfs}}'', ''VideoGame/{{A Game of Dwarves}}'', and ''VideoGame/{{Survivors of Ragnarok}}''), as well as a number of other games in its general style, like ''VideoGame/{{Towns}}'', ''VideoGame/StoneHearth'' and ''VideoGame/RimWorld''. Most of them play differently in one way or another, though, and all of them try to offer an alternative to Dwarf Fortresses' somewhat steep learning curve and minimalist graphics.
* ''VideoGame/EldritchVania'' is a free game on Steam that openly homages ''VideoGame/LaMulana'', only with a Scottish adventurer instead of a Japanese archaeologist, dealing with creatures and locations from the Franchise/CthulhuMythos instead of world mythologies.

to:

* ''VideoGame/DwarfFortress'' prompted several games based around what can best be called "Dwarf management" (such as ''VideoGame/{{Dwarfs}}'', ''VideoGame/{{A ''A Game of Dwarves}}'', Dwarves'', and ''VideoGame/{{Survivors ''Survivors of Ragnarok}}''), Ragnarok''), as well as a number of other games in its general style, like ''VideoGame/{{Towns}}'', ''VideoGame/StoneHearth'' and ''VideoGame/RimWorld''. Most of them play differently in one way or another, though, and all of them try to offer an alternative to Dwarf Fortresses' somewhat steep learning curve and minimalist graphics.
* ''VideoGame/EldritchVania'' ''Eldritch Vania'' is a free game on Steam that openly homages ''VideoGame/LaMulana'', only with a Scottish adventurer instead of a Japanese archaeologist, dealing with creatures and locations from the Franchise/CthulhuMythos instead of world mythologies.



* ''VideoGame/FarmVille'' is an interesting case. The game was inspired by Chinese web game called ''VideoGame/HappyFarm'', which itself is inspired by ''VideoGame/HarvestMoon''. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...

to:

* ''VideoGame/FarmVille'' is an interesting case. The game was inspired by Chinese web game called ''VideoGame/HappyFarm'', ''Happy Farm'', which itself is inspired by ''VideoGame/HarvestMoon''. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...



** ''VideoGame/{{Gangstar}}'' (''VideoGame/GrandTheftAuto'')
** ''[[VideoGame/{{NOVA}} N.O.V.A]]'' (''Franchise/{{Halo}}''/''VideoGame/TheConduit''). Both ''N.O.V.A'' and ''The Conduit'' even feature [[spoiler: the main character being nearly killed after he learns that the government agency he works is covering up an alien invasion, only to be rescued at the last minute by a mysterious nonhuman entity known only as "Prometheus"]].

to:

** ''VideoGame/{{Gangstar}}'' ''Gangstar'' (''VideoGame/GrandTheftAuto'')
** ''[[VideoGame/{{NOVA}} N.''N.O.V.A]]'' (''Franchise/{{Halo}}''/''VideoGame/TheConduit'').A'' (''Franchise/{{Halo}}'' / ''VideoGame/TheConduit''). Both ''N.O.V.A'' and ''The Conduit'' even feature [[spoiler: the main character being nearly killed after he learns that the government agency he works is covering up an alien invasion, only to be rescued at the last minute by a mysterious nonhuman entity known only as "Prometheus"]].



** ''VideoGame/GTRacing'' (''VideoGame/GranTurismo'')
** ''VideoGame/DungeonHunter'' (''VideoGame/{{Diablo}}'')
** ''VideoGame/BrainChallenge'' (''VideoGame/BrainAge'')

to:

** ''VideoGame/GTRacing'' ''GT Racing'' (''VideoGame/GranTurismo'')
** ''VideoGame/DungeonHunter'' ''Dungeon Hunter'' (''VideoGame/{{Diablo}}'')
** ''VideoGame/BrainChallenge'' ''Brain Challenge'' (''VideoGame/BrainAge'')



** ''[[VideoGame/StarFrontCollision Star Front: Collision]]'' (''VideoGame/StarCraft'')

to:

** ''[[VideoGame/StarFrontCollision Star ''Star Front: Collision]]'' Collision'' (''VideoGame/StarCraft'')



** ''VideoGame/CrystalMonsters'' (''Franchise/{{Pokemon}}'' and MonsSeries in general)

to:

** ''VideoGame/CrystalMonsters'' ''Crystal Monsters'' (''Franchise/{{Pokemon}}'' and MonsSeries in general)



* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''VideoGame/{{Dandy}}'' (actually a {{reformulated|game}} version of the dungeon crawler for Platform/Atari8BitComputers that inspired ''Gauntlet''), ''VideoGame/{{Druid}}'', ''VideoGame/{{Gothik}}'' and ''[[VideoGame/IntoTheEaglesNest Into the Eagle's Nest]]''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''VideoGame/{{Avenger}}'' and ''VideoGame/{{Ranarama}}'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the Platform/BBCMicro, similar four-player games titled ''VideoGame/{{Dunjunz}}'' and ''VideoGame/WhiteMagic1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' and Creator/DataEast's ''VideoGame/{{Shackled}}''.

to:

* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''VideoGame/{{Dandy}}'' ''Dandy'' (actually a {{reformulated|game}} version of the dungeon crawler for Platform/Atari8BitComputers that inspired ''Gauntlet''), ''VideoGame/{{Druid}}'', ''VideoGame/{{Gothik}}'' ''Druid'', ''Gothik'' and ''[[VideoGame/IntoTheEaglesNest Into ''Into the Eagle's Nest]]''. Nest''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''VideoGame/{{Avenger}}'' ''Avenger'' and ''VideoGame/{{Ranarama}}'' ''Ranarama'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the Platform/BBCMicro, similar four-player games titled ''VideoGame/{{Dunjunz}}'' ''Dunjunz'' and ''VideoGame/WhiteMagic1989'' ''White Magic 1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' and Creator/DataEast's ''VideoGame/{{Shackled}}''.''Shackled''.



* The success of ''VideoGame/GranTurismo'' spurred the creation of a large number of simulation racing games on consoles. Direct competitors include ''VideoGame/SegaGT'', ''VideoGame/DrivingEmotionTypeS'', ''VideoGame/AutoModellista'', ''VideoGame/GroupSChallenge'', ''VideoGame/EnthusiaProfessionalRacing'' and, of course, ''VideoGame/ForzaMotorsport''.

to:

* The success of ''VideoGame/GranTurismo'' spurred the creation of a large number of simulation racing games on consoles. Direct competitors include ''VideoGame/SegaGT'', ''VideoGame/DrivingEmotionTypeS'', ''VideoGame/AutoModellista'', ''VideoGame/GroupSChallenge'', ''VideoGame/EnthusiaProfessionalRacing'' ''Sega GT'', ''Driving Emotion Type S'', ''Auto Modellista'', ''Group S Challenge'', ''Enthusia Professional Racing'' and, of course, ''VideoGame/ForzaMotorsport''.



* Creator/{{Capcom}}'s ''VideoGame/GunSmoke'' was closely imitated by the European computer games ''VideoGame/{{Desperado}}'' and ''VideoGame/{{Wanted}}'' (alias ''Outlaw''); ''Desperado'' became an authorized version of ''Gun.Smoke'' in the UK.

to:

* Creator/{{Capcom}}'s ''VideoGame/GunSmoke'' was closely imitated by the European computer games ''VideoGame/{{Desperado}}'' ''Desperado'' and ''VideoGame/{{Wanted}}'' ''Wanted'' (alias ''Outlaw''); ''Desperado'' became an authorized version of ''Gun.Smoke'' in the UK.



** The games (now known as ''VideoGame/StoryOfSeasons'' outside of Japan) are a series of farming simulators with heavy life sim and dating sim elements. After the popularity of its originally PC-exclusive SpiritualSuccessor ''VideoGame/StardewValley'', numerous other games inspired by ''Harvest Moon'' have come out. These include ''VideoGame/GleanerHeights'', ''VideoGame/VerdantSkies'', ''VideoGame/WorldsDawn'', and ''VideoGame/MoonlightTales''.

to:

** The games (now known as ''VideoGame/StoryOfSeasons'' outside of Japan) are a series of farming simulators with heavy life sim and dating sim elements. After the popularity of its originally PC-exclusive SpiritualSuccessor ''VideoGame/StardewValley'', numerous other games inspired by ''Harvest Moon'' have come out. These include ''VideoGame/GleanerHeights'', ''VideoGame/VerdantSkies'', ''VideoGame/WorldsDawn'', and ''VideoGame/MoonlightTales''.''Moonlight Tales''.



* The PlatformHell ''VideoGame/IWannaBeTheGuy'' was based off a Japanese Flash game called ''[[VideoGame/TheLifeEndingAdventure The Life-Ending Adventure]]''... and when the latter game was finished, [[spoiler:[[RecursiveAdaptation its final areas are based off of IWBTG, with The Kid as the final boss]]]]! ''IWBTG'' itself has inspired a glut of platformers [[FakeDifficulty deriving difficulty from]] TrialAndErrorGameplay. Inverted in [[VideoGame/IWannaBeTheGuyGaiden the sequel]] -- part of level 1-3 is based off the first game, and it starts [[spoiler:right where ''The Life-Ending Adventure'' starts its ''own'' recreation]]! WordOfGod confirms this was intentional.

to:

* The PlatformHell ''VideoGame/IWannaBeTheGuy'' was based off a Japanese Flash game called ''[[VideoGame/TheLifeEndingAdventure The ''The Life-Ending Adventure]]''...Adventure''... and when the latter game was finished, [[spoiler:[[RecursiveAdaptation its final areas are based off of IWBTG, with The Kid as the final boss]]]]! ''IWBTG'' itself has inspired a glut of platformers [[FakeDifficulty deriving difficulty from]] TrialAndErrorGameplay. Inverted in [[VideoGame/IWannaBeTheGuyGaiden the sequel]] -- part of level 1-3 is based off the first game, and it starts [[spoiler:right where ''The Life-Ending Adventure'' starts its ''own'' recreation]]! WordOfGod confirms this was intentional.



* The voxel-based destructible environment system of ''VideoGame/{{Infiniminer}}'', after it was made open-source (because the source code got leaked), spawned dozens of clones, most of which weren't that successful. There were exceptions though, one of them being ''VideoGame/{{Minecraft}}''.

to:

* The voxel-based destructible environment system of ''VideoGame/{{Infiniminer}}'', ''Infiniminer'', after it was made open-source (because the source code got leaked), spawned dozens of clones, most of which weren't that successful. There were exceptions though, one of them being ''VideoGame/{{Minecraft}}''.



* After ''VideoGame/JustDance'' became a surprise hit, several similar dance games were made, for the Platform/{{Wii}}, Platform/Xbox360 Kinect, and Platform/PlayStation3 Move, including ''VideoGame/DanceCentral'', ''VideoGame/DanceMasters'', ''VideoGame/DanceParadise'', ''VideoGame/SingstarDance'', and ''VideoGame/CountryDance''.
* The runaway success of ''VideoGame/KanColle'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''VideoGame/ToukenRanbu'' (swords), ''VideoGame/OshiroProject'' (castles), and ''VideoGame/GirlsFrontline'' (guns).
* ''VideoGame/{{Karoshi}} 2.0'' and ''VideoGame/Lab13'' were both released around the same time on Yoyo Games in 2008, inspiring a bunch of puzzle platformers with unorthodox solutions that were nowhere as successful as either ''Karoshi'' or ''Lab 13''.

to:

* After ''VideoGame/JustDance'' became a surprise hit, several similar dance games were made, for the Platform/{{Wii}}, Platform/Xbox360 Kinect, and Platform/PlayStation3 Move, including ''VideoGame/DanceCentral'', ''VideoGame/DanceMasters'', ''VideoGame/DanceParadise'', ''VideoGame/SingstarDance'', ''Dance Paradise'', ''Singstar Dance'', and ''VideoGame/CountryDance''.
''Country Dance''.
* The runaway success of ''VideoGame/KanColle'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/AzurLane'' - along with more games featuring personified military and historical objects, such as ''VideoGame/ToukenRanbu'' (swords), ''VideoGame/OshiroProject'' ''Oshiro Project'' (castles), and ''VideoGame/GirlsFrontline'' (guns).
* ''VideoGame/{{Karoshi}} 2.0'' and ''VideoGame/Lab13'' ''Lab 13'' were both released around the same time on Yoyo Games in 2008, inspiring a bunch of puzzle platformers with unorthodox solutions that were nowhere as successful as either ''Karoshi'' or ''Lab 13''.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* Whenever a game made in VideoGame/{{Roblox}} gets really popular to the point where Youtubers start making videos of it, there are bound to be so many imitators that [[TropeMaker it creates a whole genre.]]

to:

* Whenever a game made in VideoGame/{{Roblox}} Platform/{{Roblox}} gets really popular to the point where Youtubers start making videos of it, there are bound to be so many imitators that [[TropeMaker it creates a whole genre.]]

Added: 207

Changed: 441

Is there an issue? Send a MessageReason:
None


* Upcoming Kickstarter project ''[[https://www.youtube.com/watch?v=9yatax3SQ2U Enchanted Portals]]'' came under scrutiny for being a run-n-gun game that looks very similar to ''VideoGame/{{Cuphead}}'', right down to the cartoony style and the playable characters' animations.

to:

* Upcoming Kickstarter project ''[[https://www.youtube.com/watch?v=9yatax3SQ2U Enchanted Portals]]'' ''VideoGame/EldritchVania'' is a free game on Steam that openly homages ''VideoGame/LaMulana'', only with a Scottish adventurer instead of a Japanese archaeologist, dealing with creatures and locations from the Franchise/CthulhuMythos instead of world mythologies.
* ''VideoGame/EnchantedPortals''
came under scrutiny for being a run-n-gun game that looks very similar to ''VideoGame/{{Cuphead}}'', right down to the cartoony style and the playable characters' animations.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** The ''Battle Royale'' mode was originally made as something of a tribute to ''VideoGame/PlayerUnknownsBattleGrounds'', and plays with this trope. Nobody at Epic realised how big the game would turn out to be, with the number of differences between the two (free to play economy, distinct cartoon aesthetic, differing weapons etc.) allowed ''Fortnite'' to stand on its own in the genre, and thus escaped a lot of comparisons. Bluehole Studios' did attempt to sue Epic Games for copying them, but that went nowher (it was dismissed due to literally everything they claimed was not defensible as being copyrightable and unique to [=PUBG=]).

to:

** The ''Battle Royale'' mode was originally made as something of a tribute to ''VideoGame/PlayerUnknownsBattleGrounds'', and plays with this trope. Nobody at Epic realised how big the game would turn out to be, with the number of differences between the two (free to play economy, distinct cartoon aesthetic, differing weapons etc.) allowed ''Fortnite'' to stand on its own in the genre, and thus escaped a lot of comparisons. Bluehole Studios' did attempt to sue Epic Games for copying them, but that went nowher nowhere (it was dismissed due to literally everything they claimed was not defensible as being copyrightable and unique to [=PUBG=]).
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/SuperKiwi64'': The game is a love letter to the CollectAThonPlatformer genre that was popularized in TheNineties with ''VideoGame/SuperMario64''. In particular, the deisgn and aesthetics of the levels (as well as the main character's abilities) are inspired in ''VideoGame/BanjoKazooie'' and ''VideoGame/SpyroTheDragon''.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In addition, its [[Animation/FlowerAngel television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]

to:

** ''VideoGame/FlowerFairy'' ''VideoGame/LittleFlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In addition, its [[Animation/FlowerAngel television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]
Is there an issue? Send a MessageReason:
I intend to move this to the name Flower Angel soon, as the series' name was changed from Flower Fairy.


** ''VideoGame/FlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In addition, its [[Animation/FlowerFairy television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]

to:

** ''VideoGame/FlowerFairy'' (''VideoGame/PixieHollow'')[[note]]In addition, its [[Animation/FlowerFairy [[Animation/FlowerAngel television cartoon]] copied ''Manga/CardcaptorSakura'' in its first season, only becoming its own thing afterwards.[[/note]]

Added: 609

Changed: 72

Is there an issue? Send a MessageReason:
None


* Ever since ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' introduced the at-the-time new and innovative class customization multiplayer ideology to the mainstream, many games have copied it exactly, including the experience points and ranking system. Most of them have also copied the "perks" that the ''Call of Duty'' games are known for. Examples include:

to:

* Ever since ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' introduced the at-the-time new and innovative class customization multiplayer ideology to the mainstream, many games have copied it exactly, including the experience points and ranking system. Most of them have also copied the "perks" that the ''Call of Duty'' games are known for. Examples include:



** ''VideoGame/{{Ironsight}}'' from Creator/AeriaGames goes above and beyond and straight up ''is'' a free-to-play ''Call of Duty'' in all but name, including almost identical gunplay, attachment systems, perks, killstreaks, game modes, enough so that it's the worldwide version of the ''actual'' (Chinese-only) free-to-play ''Call of Duty Online''.

to:

** ''VideoGame/{{Ironsight}}'' from Creator/AeriaGames goes above and beyond and straight up ''is'' a free-to-play ''Call of Duty'' in all but name, including almost identical gunplay, attachment systems, perks, killstreaks, game modes, enough so that it's essentially the worldwide version of the ''actual'' (Chinese-only) free-to-play ''Call of Duty Online''.Online''.
** ''Call of Duty 4'' was also at the center of another specific instance, where several games in the next few years after it came out all borrowed its iconic "DeathFromAbove" AC-130 level. Amusingly, ''Call of Duty'' explicitly decided ''not'' to have another section like that in the campaign for ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' because the devs - and ''only'' those specific devs, evidently - knew that it would be impossible to do that again without it just being a boring and generic rehash, which is exactly what every other AC-130 section after ''Call of Duty 4''[='=]s was.



** It goes back full circle in the late 2010s, though. With the respective series having lost its magic and mainstream tastes starting to grow tired of the "modern shooter" genre, ''VideoGame/Doom2016'' would be one of the major factors in turning people towards the genre's roots of fast-paced, lateral movement and guns-blazing combat, a genre that would come to be dubbed "Boomer Shooter". Many FPS games released around that timeframe would follow suit.

to:

** It goes went back full circle in the late 2010s, though. With the respective series having lost its magic and mainstream tastes starting to grow tired of the "modern shooter" genre, ''VideoGame/Doom2016'' would be one of the major factors in turning people towards the genre's roots of fast-paced, lateral movement and guns-blazing combat, a genre that would come to be dubbed "Boomer Shooter". Many FPS games released around that timeframe would follow suit.



* Shortly after ''VideoGame/Fallout3's'' success, several RPG/FPS hybrids with a wasteland setting were announced, such as ''VideoGame/{{FUEL}}'' (a Open Sandbox racing game set in post apocalyptica,) ''VideoGame/Borderlands1'' (where the developers have gone so far to say they loved ''VideoGame/Fallout3'', and decided to make the game, 'but with co-op'), and ''VideoGame/Rage2011''.

to:

* Shortly after ''VideoGame/Fallout3's'' success, several RPG/FPS hybrids with a wasteland setting were announced, such as ''VideoGame/{{FUEL}}'' (a Open Sandbox sandbox racing game set in post apocalyptica,) the post-apocalypse,) ''VideoGame/Borderlands1'' (where the developers have gone so far to say they loved ''VideoGame/Fallout3'', ''Fallout 3'', and decided to make the game, 'but that but with co-op'), co-op), and ''VideoGame/Rage2011''.

Added: 2115

Changed: 1178

Removed: 1889

Is there an issue? Send a MessageReason:
None


* Certain technologies and gameplay features became popular in video games as tacked on features for brief periods:
** Telekinesis (i.e. the ability to [[WreakingHavok pick up and move objects remotely]]), possibly due to the gravity gun from ''VideoGame/HalfLife2''.
** CelShading, after SEGA popularized it with ''VideoGame/JetSetRadio'', though it had been featured in ''VideoGame/FearEffect'' for the Platform/PlayStation one year earlier.
** [[StealthBasedMission Stealth levels]], after the success of ''VideoGame/MetalGearSolid''.
** BulletTime (usually done by [[{{Overcrank}} slowing down everything]], possibly while keeping the player's DigitalAvatar moving at the same speed). ''VideoGame/MaxPayne'' was probably the first video game to make use of it, and inevitably more followed.
** [[ActionCommands Simon Says minigames]], popularized by ''VideoGame/{{Shenmue}}''[='=]s [=QTEs=], they've been [[ButtonMashing mashifying]] games ever since.
** Vehicular sections in games where walking is the standard way of moving around.
** Shooter games in which you must TakeCover constantly, as opposed to the Run and Guns of yesteryear.
** The use of [[LeParkour parkour]] as a way of getting around, originally used in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and later popularized by ''Franchise/AssassinsCreed'', has been used in several games since, like ''VideoGame/MirrorsEdge'', ''VideoGame/{{inFAMOUS}}'', ''VideoGame/{{Brink}}'', ''VideoGame/WatchDogs'', etc.

to:

[[foldercontrol]]

[[folder:Specific Games]]
* Certain technologies and gameplay features became popular in video The RealTimeStrategy Genre that doesn't fall under the PointBuySystem is either "VideoGame/CommandAndConquer Style" or "[=StarCraft=] Style". Even point buy RTS games as tacked on features for brief periods:
** Telekinesis (i.e. the ability
can be said to [[WreakingHavok pick up and move objects remotely]]), possibly due to the gravity gun from ''VideoGame/HalfLife2''.
** CelShading, after SEGA popularized it with ''VideoGame/JetSetRadio'', though it had been featured in ''VideoGame/FearEffect'' for the Platform/PlayStation one year earlier.
** [[StealthBasedMission Stealth levels]], after the
have actual combat based off these two.
* The combined
success of ''VideoGame/MetalGearSolid''.
** BulletTime (usually done by [[{{Overcrank}} slowing down everything]], possibly while keeping the player's DigitalAvatar moving at the same speed). ''VideoGame/MaxPayne'' was probably the first video game to make use of it,
''VideoGame/BionicCommando Rearmed'' and inevitably more followed.
** [[ActionCommands Simon Says minigames]], popularized by ''VideoGame/{{Shenmue}}''[='=]s [=QTEs=], they've been [[ButtonMashing mashifying]] games ever since.
** Vehicular sections in games where walking is the standard way of moving around.
** Shooter games in which you must TakeCover constantly, as opposed
''VideoGame/MegaMan9'' lead to the Run greenlighting of many revivals to cult series. Examples of this trend include ''VideoGame/BlasterMaster Overdrive'', Konami's short-lived ''VideoGame/{{Rebirth}}'' series, ''VideoGame/{{Rocket Knight|Adventures}}'' and Guns the cancelled ''VideoGame/{{Bonk}}: Brink of yesteryear.
** The use of [[LeParkour parkour]] as a way of getting around, originally used in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and later popularized by ''Franchise/AssassinsCreed'', has been used in several games since, like ''VideoGame/MirrorsEdge'', ''VideoGame/{{inFAMOUS}}'', ''VideoGame/{{Brink}}'', ''VideoGame/WatchDogs'', etc.
Extinction''.



* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been an obscure PC-exclusive game in a series which had a fanbase that had since shifted to primarily compose of console players[[/note]]), but now anything and everything that wasn't made for the Platform/XBox360 and Platform/PlayStation3 is getting an HD remake for those consoles.



* The RealTimeStrategy Genre that doesn't fall under the PointBuySystem is either "VideoGame/CommandAndConquer Style" or "[=StarCraft=] Style". Even point buy RTS games can be said to have actual combat based off these two.



* The combined success of ''VideoGame/BionicCommando Rearmed'' and ''VideoGame/MegaMan9'' lead to the greenlighting of many revivals to cult series. Examples of this trend include ''VideoGame/BlasterMaster Overdrive'', Konami's short-lived ''VideoGame/{{Rebirth}}'' series, ''VideoGame/{{Rocket Knight|Adventures}}'' and the cancelled ''VideoGame/{{Bonk}}: Brink of Extinction''.



* Following its release in the early 80s, ''VideoGame/DonkeyKong'' was cloned and replicated to a near comical degree. Games such as Ape Craze, Donkey King, Dunkey Munkey, Krazy Kong, Crazy Kong, Dinkey Kong, Killer Gorilla, Killer Kong, Kong, Kongo Kong, Monkey Bizness, Monkey Kong, Wally Kong, and Honey Kong have exactly the same gameplay as Donkey Kong, with slightly altered levels and character sprites.

to:

* Following its release in the early 80s, ''VideoGame/DonkeyKong'' was cloned and replicated to to[[ExaggeratedTrope a near comical degree. degree.]] Games such as Ape Craze, Donkey King, Dunkey Munkey, Krazy Kong, Crazy Kong, Dinkey Kong, Killer Gorilla, Killer Kong, Kong, Kongo Kong, Monkey Bizness, Monkey Kong, Wally Kong, and Honey Kong have exactly the same gameplay as Donkey Kong, with slightly altered levels and character sprites.


Added DiffLines:

[[/folder]]

[[folder:Other]]
* Certain technologies and gameplay features became popular in video games as tacked on features for brief periods:
** Telekinesis (i.e. the ability to [[WreakingHavok pick up and move objects remotely]]), possibly due to the gravity gun from ''VideoGame/HalfLife2''.
** CelShading, after SEGA popularized it with ''VideoGame/JetSetRadio'', though it had been featured in ''VideoGame/FearEffect'' for the Platform/PlayStation one year earlier.
** [[StealthBasedMission Stealth levels]], after the success of ''VideoGame/MetalGearSolid''.
** BulletTime (usually done by [[{{Overcrank}} slowing down everything]], possibly while keeping the player's DigitalAvatar moving at the same speed). ''VideoGame/MaxPayne'' was probably the first video game to make use of it, and inevitably more followed.
** [[ActionCommands Simon Says minigames]], popularized by ''VideoGame/{{Shenmue}}''[='=]s [=QTEs=], they've been [[ButtonMashing mashifying]] games ever since.
** Vehicular sections in games where walking is the standard way of moving around.
** Shooter games in which you must TakeCover constantly, as opposed to the Run and Guns of yesteryear.
** The use of [[LeParkour parkour]] as a way of getting around, originally used in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and later popularized by ''Franchise/AssassinsCreed'', has been used in several games since, like ''VideoGame/MirrorsEdge'', ''VideoGame/{{inFAMOUS}}'', ''VideoGame/{{Brink}}'', ''VideoGame/WatchDogs'', etc.
* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been an obscure PC-exclusive game in a series which had a fanbase that had since shifted to primarily compose of console players[[/note]]), but now anything and everything that wasn't made for the Platform/XBox360 and Platform/PlayStation3 is getting an HD remake for those consoles.


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None


* The great wave of "''VideoGame/{{Breakout}}'' clones" actually followed the release of ''VideoGame/{{Arkanoid}}'', in whose wake came UsefulNotes/{{Arcade Game}}s like ''VideoGame/{{Gigas}}'' and Creator/{{Namco|Bandai}}'s ''Quester'', and on European 8-bit computers ''VideoGame/{{Batty}}'' and ''VideoGame/{{Krakout}}''. One game, ''[[VideoGame/SorcerersMaze Sorcerer's Maze]]'', is a Breakout clone made for the [=PS1=]. It was given a misleading title in order to fool gamers because it's [[NonIndicativeName another Breakout clone]].

to:

* The great wave of "''VideoGame/{{Breakout}}'' clones" actually followed the release of ''VideoGame/{{Arkanoid}}'', in whose wake came UsefulNotes/{{Arcade Game}}s like ''VideoGame/{{Gigas}}'' and Creator/{{Namco|Bandai}}'s [[Creator/BandaiNamcoEntertainment Namco Bandai's]] ''Quester'', and on European 8-bit computers ''VideoGame/{{Batty}}'' and ''VideoGame/{{Krakout}}''. One game, ''[[VideoGame/SorcerersMaze Sorcerer's Maze]]'', is a Breakout clone made for the [=PS1=]. It was given a misleading title in order to fool gamers because it's [[NonIndicativeName another Breakout clone]].
Is there an issue? Send a MessageReason:
None


* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the Platform/TI99, ''VideoGame/{{Avenger}}'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the Platform/TI99, ''VideoGame/{{Avenger}}'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer Platform/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
Is there an issue? Send a MessageReason:
None


* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the Platform/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the Platform/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' for the UsefulNotes/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.

to:

* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the Platform/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the Platform/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' for the UsefulNotes/TI99 Platform/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.



* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the UsefulNotes/TI99, ''VideoGame/{{Avenger}}'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the UsefulNotes/TI99, Platform/TI99, ''VideoGame/{{Avenger}}'' for the Platform/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
Is there an issue? Send a MessageReason:
Namespacing.


** CelShading, after SEGA popularized it with ''VideoGame/JetSetRadio'', though it had been featured in ''VideoGame/FearEffect'' for the UsefulNotes/PlayStation one year earlier.

to:

** CelShading, after SEGA popularized it with ''VideoGame/JetSetRadio'', though it had been featured in ''VideoGame/FearEffect'' for the UsefulNotes/PlayStation Platform/PlayStation one year earlier.



* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been an obscure PC-exclusive game in a series which had a fanbase that had since shifted to primarily compose of console players[[/note]]), but now anything and everything that wasn't made for the UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is getting an HD remake for those consoles.

to:

* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been an obscure PC-exclusive game in a series which had a fanbase that had since shifted to primarily compose of console players[[/note]]), but now anything and everything that wasn't made for the UsefulNotes/XBox360 Platform/XBox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 is getting an HD remake for those consoles.



* The UsefulNotes/{{Amiga}} ShootEmUp ''VideoGame/BloodMoney'' takes inspiration from the contemporary Creator/{{Irem}} UsefulNotes/ArcadeGame ''[[VideoGame/MrHelu Mr. Heli]]''.

to:

* The UsefulNotes/{{Amiga}} Platform/{{Amiga}} ShootEmUp ''VideoGame/BloodMoney'' takes inspiration from the contemporary Creator/{{Irem}} UsefulNotes/ArcadeGame ''[[VideoGame/MrHelu Mr. Heli]]''.



* ''Franchise/{{Castlevania}}'' was copied a lot, most notably with the UsefulNotes/SegaMasterSystem game ''VideoGame/VampireMasterOfDarkness'' and the UsefulNotes/PC98 game ''VideoGame/{{Rusty}}''.
* ''VideoGame/CityOfHeroes''. When Creator/MarvelComics realized they couldn't sue the MMORPG to oblivion, they hired the developers to make a Marvel Comics-based MMO. Then Creator/{{Microsoft|Studios}} got involved and demanded it run on the Xbox 360. [[{{Vaporware}} There was lots of hype, but the game never materialized.]] Then Creator/DCComics announced they would make an MMO for UsefulNotes/PlayStation3. ''Then'' there was ''VideoGame/ChampionsOnline'', headed by the president of the ''City of Heroes'' dev team, but which was near-immediately dumped into bargain bins before becoming [[AllegedlyFreeGame free to play]].

to:

* ''Franchise/{{Castlevania}}'' was copied a lot, most notably with the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem game ''VideoGame/VampireMasterOfDarkness'' and the UsefulNotes/PC98 Platform/PC98 game ''VideoGame/{{Rusty}}''.
* ''VideoGame/CityOfHeroes''. When Creator/MarvelComics realized they couldn't sue the MMORPG to oblivion, they hired the developers to make a Marvel Comics-based MMO. Then Creator/{{Microsoft|Studios}} got involved and demanded it run on the Xbox 360. [[{{Vaporware}} There was lots of hype, but the game never materialized.]] Then Creator/DCComics announced they would make an MMO for UsefulNotes/PlayStation3.Platform/PlayStation3. ''Then'' there was ''VideoGame/ChampionsOnline'', headed by the president of the ''City of Heroes'' dev team, but which was near-immediately dumped into bargain bins before becoming [[AllegedlyFreeGame free to play]].



* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''VideoGame/{{Dandy}}'' (actually a {{reformulated|game}} version of the dungeon crawler for UsefulNotes/Atari8BitComputers that inspired ''Gauntlet''), ''VideoGame/{{Druid}}'', ''VideoGame/{{Gothik}}'' and ''[[VideoGame/IntoTheEaglesNest Into the Eagle's Nest]]''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''VideoGame/{{Avenger}}'' and ''VideoGame/{{Ranarama}}'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the UsefulNotes/BBCMicro, similar four-player games titled ''VideoGame/{{Dunjunz}}'' and ''VideoGame/WhiteMagic1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' and Creator/DataEast's ''VideoGame/{{Shackled}}''.

to:

* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''VideoGame/{{Dandy}}'' (actually a {{reformulated|game}} version of the dungeon crawler for UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers that inspired ''Gauntlet''), ''VideoGame/{{Druid}}'', ''VideoGame/{{Gothik}}'' and ''[[VideoGame/IntoTheEaglesNest Into the Eagle's Nest]]''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''VideoGame/{{Avenger}}'' and ''VideoGame/{{Ranarama}}'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the UsefulNotes/BBCMicro, Platform/BBCMicro, similar four-player games titled ''VideoGame/{{Dunjunz}}'' and ''VideoGame/WhiteMagic1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' and Creator/DataEast's ''VideoGame/{{Shackled}}''.



* ''VideoGame/GrandTheftAutoIII'' is credited with starting not one, but ''two'' threads of Follow the Leader: gritty urban crime games and "[[WideOpenSandbox sandbox games]]." ''VideoGame/SaintsRow'' being a prime example, with a lot of its acclaim coming from the fact that it decided to be as wacky and out-there as the UsefulNotes/PlayStation2-era ''GTA'' games, at a time when ''VideoGame/GrandTheftAutoIV'' was trying to be more serious and realistic.

to:

* ''VideoGame/GrandTheftAutoIII'' is credited with starting not one, but ''two'' threads of Follow the Leader: gritty urban crime games and "[[WideOpenSandbox sandbox games]]." ''VideoGame/SaintsRow'' being a prime example, with a lot of its acclaim coming from the fact that it decided to be as wacky and out-there as the UsefulNotes/PlayStation2-era Platform/PlayStation2-era ''GTA'' games, at a time when ''VideoGame/GrandTheftAutoIV'' was trying to be more serious and realistic.



** Halo itself was remarkable primarily for bringing many earlier concepts into a single game. From the early days of the genre in particular, ''VideoGame/DukeNukem3D'' had a dedicated QuickMelee button years before ''Halo'', though it was nowhere near as useful. ''VideoGame/RiseOfTheTriad'' meanwhile did away with {{Hammerspace}} arsenals, albeit to a lesser degree -- pistol, [[GunsAkimbo dual pistols]], an [=MP40=], one heavy weapon, and one magic superweapon. ''MIDI Maze'', way back in 1987 on the UsefulNotes/AtariST, introduced RegeneratingHealth to FPS games, and ''VideoGame/JurassicParkTrespasser'' was one of the best-known games before ''Halo'' to use it.

to:

** Halo itself was remarkable primarily for bringing many earlier concepts into a single game. From the early days of the genre in particular, ''VideoGame/DukeNukem3D'' had a dedicated QuickMelee button years before ''Halo'', though it was nowhere near as useful. ''VideoGame/RiseOfTheTriad'' meanwhile did away with {{Hammerspace}} arsenals, albeit to a lesser degree -- pistol, [[GunsAkimbo dual pistols]], an [=MP40=], one heavy weapon, and one magic superweapon. ''MIDI Maze'', way back in 1987 on the UsefulNotes/AtariST, Platform/AtariST, introduced RegeneratingHealth to FPS games, and ''VideoGame/JurassicParkTrespasser'' was one of the best-known games before ''Halo'' to use it.



* The ''VideoGame/{{Horace}}'' games for the UsefulNotes/ZXSpectrum, though never entirely derivative of arcade games, were fairly close in spirit. ''Hungry Horace'' played like ''VideoGame/PacMan'' but with a very different approach to maze design; the first screen of ''Horace Goes Skiing'' loosely resembled ''VideoGame/{{Frogger}}''; and the final screen of ''Horace and the Spiders'' was very similar to ''VideoGame/SpacePanic''.

to:

* The ''VideoGame/{{Horace}}'' games for the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, though never entirely derivative of arcade games, were fairly close in spirit. ''Hungry Horace'' played like ''VideoGame/PacMan'' but with a very different approach to maze design; the first screen of ''Horace Goes Skiing'' loosely resembled ''VideoGame/{{Frogger}}''; and the final screen of ''Horace and the Spiders'' was very similar to ''VideoGame/SpacePanic''.



* After ''VideoGame/JustDance'' became a surprise hit, several similar dance games were made, for the UsefulNotes/{{Wii}}, UsefulNotes/Xbox360 Kinect, and UsefulNotes/PlayStation3 Move, including ''VideoGame/DanceCentral'', ''VideoGame/DanceMasters'', ''VideoGame/DanceParadise'', ''VideoGame/SingstarDance'', and ''VideoGame/CountryDance''.

to:

* After ''VideoGame/JustDance'' became a surprise hit, several similar dance games were made, for the UsefulNotes/{{Wii}}, UsefulNotes/Xbox360 Platform/{{Wii}}, Platform/Xbox360 Kinect, and UsefulNotes/PlayStation3 Platform/PlayStation3 Move, including ''VideoGame/DanceCentral'', ''VideoGame/DanceMasters'', ''VideoGame/DanceParadise'', ''VideoGame/SingstarDance'', and ''VideoGame/CountryDance''.



* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, [[Creator/BandaiNamcoEntertainment Namco]] tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' for the [=PS3=] and ''The Munchables'' for the UsefulNotes/{{Wii}}.

to:

* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, [[Creator/BandaiNamcoEntertainment Namco]] tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' for the [=PS3=] and ''The Munchables'' for the UsefulNotes/{{Wii}}.Platform/{{Wii}}.



* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' for the Platform/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' for the UsefulNotes/SuperCassetteVision, and ''VideoGame/ChinaWarrior'' for the UsefulNotes/TurboGrafx16.

to:

* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' for the Platform/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' for the UsefulNotes/SuperCassetteVision, Platform/SuperCassetteVision, and ''VideoGame/ChinaWarrior'' for the UsefulNotes/TurboGrafx16.Platform/TurboGrafx16.



* The UsefulNotes/PlayStation's other killer app, ''VideoGame/MetalGearSolid'', spawned a lot of stealth-game imitators.

to:

* The UsefulNotes/PlayStation's Platform/PlayStation's other killer app, ''VideoGame/MetalGearSolid'', spawned a lot of stealth-game imitators.



** A more accurate example of this would be ''VideoGame/WinBack'', a StealthBasedGame hyped as the UsefulNotes/Nintendo64's answer to ''Metal Gear Solid''. While the game received fairly positive reviews upon release, which probably had more to do with the slim selection of "mature" N64 games than the quality of the game itself, it was a commercial failure and immediately forgotten, barring a silent rerelease on the UsefulNotes/PlayStation2.

to:

** A more accurate example of this would be ''VideoGame/WinBack'', a StealthBasedGame hyped as the UsefulNotes/Nintendo64's Platform/Nintendo64's answer to ''Metal Gear Solid''. While the game received fairly positive reviews upon release, which probably had more to do with the slim selection of "mature" N64 games than the quality of the game itself, it was a commercial failure and immediately forgotten, barring a silent rerelease on the UsefulNotes/PlayStation2.Platform/PlayStation2.



* The success of the UsefulNotes/NeoGeo inspired the creation of several arcade boards with easily swapped game cartridges. Examples include the Creator/{{Taito}} F3, Creator/{{Capcom}}'s CPS Changer (which was basically a consolized release of the venerable [=CPS1=]), Creator/{{Jaleco}}'s Mega System 32, Kaneko's Super Nova System, IGS's [=PolyGame=] Master and Sammy's Atomiswave, that last one being particularly notable as it's the system Creator/{{SNK}} went for after retiring the Neo Geo. Creator/DataEast's MLC System went for interchangeable daughterboards instead, though Data East's own Neo Geo games were more successful.

to:

* The success of the UsefulNotes/NeoGeo Platform/NeoGeo inspired the creation of several arcade boards with easily swapped game cartridges. Examples include the Creator/{{Taito}} F3, Creator/{{Capcom}}'s CPS Changer (which was basically a consolized release of the venerable [=CPS1=]), Creator/{{Jaleco}}'s Mega System 32, Kaneko's Super Nova System, IGS's [=PolyGame=] Master and Sammy's Atomiswave, that last one being particularly notable as it's the system Creator/{{SNK}} went for after retiring the Neo Geo. Creator/DataEast's MLC System went for interchangeable daughterboards instead, though Data East's own Neo Geo games were more successful.



* ''VideoGame/NinjaGaidenNES'' inspired ''VideoGame/WrathOfTheBlackManta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''VideoGame/{{Shadow of the Ninja}}'' (which ironically was [[DolledUpInstallment dolled up]] as ''VideoGame/NinjaGaidenShadow'' on the UsefulNotes/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.

to:

* ''VideoGame/NinjaGaidenNES'' inspired ''VideoGame/WrathOfTheBlackManta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''VideoGame/{{Shadow of the Ninja}}'' (which ironically was [[DolledUpInstallment dolled up]] as ''VideoGame/NinjaGaidenShadow'' on the UsefulNotes/GameBoy), Platform/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.



* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the UsefulNotes/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the UsefulNotes/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' for the UsefulNotes/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.

to:

* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the UsefulNotes/AppleII Platform/AppleII version of ''Pac-Man'' were originally developed as such. ''VideoGame/KCMunchkin'' for the UsefulNotes/Odyssey2 Platform/Odyssey2 was close enough to get sued, though it became something a bit different. ''VideoGame/MunchMan'' for the UsefulNotes/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''VideoGame/CrushRoller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''VideoGame/LockNChase'' and ''VideoGame/MouseTrap1981'' were respectable enough games in their own right to see release on multiple platforms.



* Many ''VideoGame/RainbowIslands'' clones, such as ''VideoGame/TopBanana'', can be found on the UsefulNotes/{{Amiga}} ([[AndTheRest among other computer systems of the time]]), due to the game's popularity in the UK.

to:

* Many ''VideoGame/RainbowIslands'' clones, such as ''VideoGame/TopBanana'', can be found on the UsefulNotes/{{Amiga}} Platform/{{Amiga}} ([[AndTheRest among other computer systems of the time]]), due to the game's popularity in the UK.



** They kept doing this after switching to Creator/{{Microsoft|Studios}}. The UsefulNotes/{{Xbox 360}}'s Avatars, which were developed by Rare, look similar to Nintendo's Miis. In the game department: ''VideoGame/VivaPinata'' was an attempt at recreating the ''Franchise/{{Pokemon}}'' GottaCatchThemAll craze, and ''VideoGame/KinectSports'' was the response to ''VideoGame/WiiSports''. Rare may have gone over to Microsoft, but they still look to Nintendo for inspiration.

to:

** They kept doing this after switching to Creator/{{Microsoft|Studios}}. The UsefulNotes/{{Xbox Platform/{{Xbox 360}}'s Avatars, which were developed by Rare, look similar to Nintendo's Miis. In the game department: ''VideoGame/VivaPinata'' was an attempt at recreating the ''Franchise/{{Pokemon}}'' GottaCatchThemAll craze, and ''VideoGame/KinectSports'' was the response to ''VideoGame/WiiSports''. Rare may have gone over to Microsoft, but they still look to Nintendo for inspiration.



** There's an obscure UsefulNotes/NintendoDS game called ''VideoGame/BeatCity'' which has you hold the system on its side like the second game, and whose protagonist bears a striking resemblance to the ''Munchy Monk'' character from the series.

to:

** There's an obscure UsefulNotes/NintendoDS Platform/NintendoDS game called ''VideoGame/BeatCity'' which has you hold the system on its side like the second game, and whose protagonist bears a striking resemblance to the ''Munchy Monk'' character from the series.



* The ''VideoGame/RoadRash'' series spawned a similar Creator/ElectronicArts effort on the UsefulNotes/SegaGenesis called ''VideoGame/{{Skitchin}}'', a roller-blade racing and stunt game. Both games each had heavy metal/grunge soundtrack and the concept of cash bonuses for winning races and fighting off opponents.

to:

* The ''VideoGame/RoadRash'' series spawned a similar Creator/ElectronicArts effort on the UsefulNotes/SegaGenesis Platform/SegaGenesis called ''VideoGame/{{Skitchin}}'', a roller-blade racing and stunt game. Both games each had heavy metal/grunge soundtrack and the concept of cash bonuses for winning races and fighting off opponents.



* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even [[Creator/BandaiNamcoEntertainment Namco Bandai]] got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of ''Skylanders'' continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNotes/HyperScan. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.

to:

* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even [[Creator/BandaiNamcoEntertainment Namco Bandai]] got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of ''Skylanders'' continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNotes/HyperScan. Platform/HyperScan. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.



* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''VideoGame/StarForce'' as a VerticalScrollingShooter worth imitating, the products being games such as ''VideoGame/AstroWarrior'' on the UsefulNotes/SegaMasterSystem, ''VideoGame/LightForce'' on the UsefulNotes/ZXSpectrum, ''VideoGame/MissionGenocide'' on the UsefulNotes/AmstradCPC and ''VideoGame/{{Plutos}}'' on the UsefulNotes/AtariST.

to:

* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''VideoGame/StarForce'' as a VerticalScrollingShooter worth imitating, the products being games such as ''VideoGame/AstroWarrior'' on the UsefulNotes/SegaMasterSystem, Platform/SegaMasterSystem, ''VideoGame/LightForce'' on the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, ''VideoGame/MissionGenocide'' on the UsefulNotes/AmstradCPC Platform/AmstradCPC and ''VideoGame/{{Plutos}}'' on the UsefulNotes/AtariST.Platform/AtariST.



** Once ''VideoGame/{{Mortal Kombat|1992}}'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or DigitizedSprites (including, somewhat ironically, ''VideoGame/StreetFighterTheMovie'' in the latter group). Some of the lowlights of this trend included ''VideoGame/SurvivalArts'', ''VideoGame/TimeKillers'', ''VideoGame/KasumiNinja'', ''VideoGame/ShadowWarOfSuccession'', ''VideoGame/WayOfTheWarrior'', ''VideoGame/TattooAssassins'' and the UsefulNotes/{{Amiga}} game ''VideoGame/CapitalPunishment''. Some better received examples that were nonetheless still inspired by ''MK'''s gore included ''Videogame/SamuraiShodown'', ''Videogame/KillerInstinct'' and ''Videogame/EternalChampions''.

to:

** Once ''VideoGame/{{Mortal Kombat|1992}}'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or DigitizedSprites (including, somewhat ironically, ''VideoGame/StreetFighterTheMovie'' in the latter group). Some of the lowlights of this trend included ''VideoGame/SurvivalArts'', ''VideoGame/TimeKillers'', ''VideoGame/KasumiNinja'', ''VideoGame/ShadowWarOfSuccession'', ''VideoGame/WayOfTheWarrior'', ''VideoGame/TattooAssassins'' and the UsefulNotes/{{Amiga}} Platform/{{Amiga}} game ''VideoGame/CapitalPunishment''. Some better received examples that were nonetheless still inspired by ''MK'''s gore included ''Videogame/SamuraiShodown'', ''Videogame/KillerInstinct'' and ''Videogame/EternalChampions''.



** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the UsefulNotes/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''VideoGame/DragoonMight'' and the UsefulNotes/{{Amiga}} game ''[[VideoGame/FightinSpirit Fightin' Spirit]]''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.

to:

** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the UsefulNotes/NeoGeo Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''VideoGame/DragoonMight'' and the UsefulNotes/{{Amiga}} Platform/{{Amiga}} game ''[[VideoGame/FightinSpirit Fightin' Spirit]]''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.



** ''VideoGame/SuperMarioBros1'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem and later consoles. Surprisingly few took it as their primary model, though the Japanese marketing for ''VideoGame/AtlantisNoNazo'' wasn't too subtle about which game's coattails it was trying to ride on. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published (maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS of all platforms and several sequels on Nintendo consoles afterwards (where it very wisely underwent DerivativeDifferentiation and declined to pick another fight with a huge and legally-savvy juggernaut like Creator/{{Nintendo}}).

to:

** ''VideoGame/SuperMarioBros1'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem and later consoles. Surprisingly few took it as their primary model, though the Japanese marketing for ''VideoGame/AtlantisNoNazo'' wasn't too subtle about which game's coattails it was trying to ride on. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published (maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS Platform/NintendoDS of all platforms and several sequels on Nintendo consoles afterwards (where it very wisely underwent DerivativeDifferentiation and declined to pick another fight with a huge and legally-savvy juggernaut like Creator/{{Nintendo}}).



* ''VideoGame/{{Tetris}}'' inspired the entire FallingBlocks genre of video games. Its success was also the reason why the UsefulNotes/GameBoy was filled with ''VideoGame/{{Sokoban}}'' clones. The amount of puzzle game copies on the Game Boy exceeds 20, making it possibly one of the most extreme cases of this trope in gaming history.

to:

* ''VideoGame/{{Tetris}}'' inspired the entire FallingBlocks genre of video games. Its success was also the reason why the UsefulNotes/GameBoy Platform/GameBoy was filled with ''VideoGame/{{Sokoban}}'' clones. The amount of puzzle game copies on the Game Boy exceeds 20, making it possibly one of the most extreme cases of this trope in gaming history.



* The UsefulNotes/Commodore64 game ''VideoGame/{{Uridium}}'' had a few imitators, including ''VideoGame/UltimaRatio'' and ''VideoGame/MiraxForce''. ''VideoGame/{{Psycastria}}'' for the UsefulNotes/BBCMicro was more popular than that platform's official conversion of ''Uridium''.

to:

* The UsefulNotes/Commodore64 Platform/Commodore64 game ''VideoGame/{{Uridium}}'' had a few imitators, including ''VideoGame/UltimaRatio'' and ''VideoGame/MiraxForce''. ''VideoGame/{{Psycastria}}'' for the UsefulNotes/BBCMicro Platform/BBCMicro was more popular than that platform's official conversion of ''Uridium''.



%%What is the "leader" that's supposedly being followed?* Steve Ballmer's claims that the UsefulNotes/Xbox360 is not a games console, but a "family entertainment center", along with his insistence that it was "the only console" with a variety of features, were systematically and viscerally debunked by the ''Podcast/MachineCAST'':

to:

%%What is the "leader" that's supposedly being followed?* Steve Ballmer's claims that the UsefulNotes/Xbox360 Platform/Xbox360 is not a games console, but a "family entertainment center", along with his insistence that it was "the only console" with a variety of features, were systematically and viscerally debunked by the ''Podcast/MachineCAST'':



* The ''VideoGame/{{Xak}}'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the UsefulNotes/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''VideoGame/ShinKugyokuden'' and Creator/DataEast's ''VideoGame/MakaiHakkendenShada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).

to:

* The ''VideoGame/{{Xak}}'' ActionRPG series began in the footsteps of the ''VideoGame/{{Ys}}'' series, and followed its format to the point of remaking the first two games as a single story on the UsefulNotes/PCEngine Platform/PCEngine CD, much like ''Ys Book I & II''. Other ''Ys''-like games included ''VideoGame/{{Lagoon}}'', Technosoft's ''VideoGame/ShinKugyokuden'' and Creator/DataEast's ''VideoGame/MakaiHakkendenShada'' (whose title suggests ''VideoGame/TengaiMakyou Ziria'', which was in fact an ActionRPG at one stage of its TroubledProduction and whose highly anticipated release came three months later).



* ''VideoGame/{{Espial}}'' and ''VideoGame/{{HAL 21}}'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''VideoGame/{{Zaviga}}''. Another similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''VideoGame/{{Gardia}}''. ''VideoGame/{{Alphos}}'' for the UsefulNotes/PC98 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original UsefulNotes/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was dolled-up in Korea as ''Super Xevious''.

to:

* ''VideoGame/{{Espial}}'' and ''VideoGame/{{HAL 21}}'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''VideoGame/{{Zaviga}}''. Another similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''VideoGame/{{Gardia}}''. ''VideoGame/{{Alphos}}'' for the UsefulNotes/PC98 Platform/PC98 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original UsefulNotes/{{MSX}} Platform/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was dolled-up in Korea as ''Super Xevious''.



* Although it was a pre-existing franchise, when ''VideoGame/ZoneOfTheEnders'' got an installment for the UsefulNotes/GameBoyAdvance it ended up similar to the ''VideoGame/SuperRobotWars'' games on the platform, complete with a morale system and equippable parts.

to:

* Although it was a pre-existing franchise, when ''VideoGame/ZoneOfTheEnders'' got an installment for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance it ended up similar to the ''VideoGame/SuperRobotWars'' games on the platform, complete with a morale system and equippable parts.
Is there an issue? Send a MessageReason:
None


* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the UsefulNotes/TI99, ''VideoGame/{{Avenger}}'' for the UsefulNotes/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''VideoGame/SpaceKing'' and IPM's ''VideoGame/IPMInvader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' was the most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''VideoGame/SpaceFever'' and Creator/{{Sega}}'s ''[[VideoGame/{{Invinco}} Invinco!]]'', which are merely footnotes in the histories of these famous video game companies. ''VideoGame/TIInvaders'' for the UsefulNotes/TI99, ''VideoGame/{{Avenger}}'' for the UsefulNotes/VIC20, Platform/VIC20, and ''VideoGame/SpaceAssault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' for the UsefulNotes/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' for the UsefulNotes/SuperCassetteVision, and ''VideoGame/ChinaWarrior'' for the UsefulNotes/TurboGrafx16.

to:

* ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''VideoGame/DragonWang'' for the UsefulNotes/SG1000, Platform/SG1000, ''[[VideoGame/KungFuRoad Kung-Fu Road]]'' for the UsefulNotes/SuperCassetteVision, and ''VideoGame/ChinaWarrior'' for the UsefulNotes/TurboGrafx16.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''[[VideoGame/ZackAndOmbrasAmusementParkOfIllusions Zack and Ombra's Amusement Park of Illusions]]'', took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'', features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer and more ThickLineAnimation.

to:

* ''VideoGame/ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." They also mostly followed the title structure of CharacterNameAndTheNounPhrase or something very similar therein, such as ''VideoGame/HenryHatsworthInThePuzzlingAdventure''. One follower, ''[[VideoGame/ZackAndOmbrasAmusementParkOfIllusions Zack and Ombra's Amusement Park of Illusions]]'', took a more mini-game based approach. And one DS title, ''VideoGame/DoctorLautrecAndTheForgottenKnights'', features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer and more ThickLineAnimation.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Contra}}'' imitations included Data East's ''VideoGame/MidnightResistance'', SNK's ''VideoGame/CyberLip'', Treasure's ''VideoGame/GunstarHeroes'' (although it was made by former Konami employees who worked on ''Contra III''), Creator/{{Sunsoft}}'s ''VideoGame/BayRoute'' and Creator/{{Irem}}'s ''VideoGame/{{Gunforce}}''. ''Gunstar Heroes'' was itself imitated by ''Gunner's Heaven'' (also known as ''VideoGame/RapidReload'').

to:

* ''VideoGame/{{Contra}}'' imitations included Data East's ''VideoGame/MidnightResistance'', SNK's ''VideoGame/CyberLip'', Treasure's ''VideoGame/GunstarHeroes'' (although it was made by former Konami employees who worked on ''Contra III''), ''VideoGame/ContraIIITheAlienWars''), Creator/{{Sunsoft}}'s ''VideoGame/BayRoute'' and Creator/{{Irem}}'s ''VideoGame/{{Gunforce}}''. ''Gunstar Heroes'' was itself imitated by ''Gunner's Heaven'' (also known as ''VideoGame/RapidReload'').
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/GuiltyGear'' series is seen by many to have paved the way for a whole subgenre of {{doujin}} fighting games with similar mechanics.

to:

** The ''VideoGame/GuiltyGear'' series is seen by many to have paved the way for a whole subgenre of {{doujin}} fighting games with similar mechanics.visuals and mechanics like ''Videogame/MeltyBlood'' and ''Videogame/UnderNightInBirth''.
Is there an issue? Send a MessageReason:
None


** ''Street Fighter II'''s infamous string of [[CapcomSequelStagnation revisions]] (''Champion Edition'', ''Turbo'', ''Super'', etc.) influenced similar {{Updated Rerelease}}s of rival titles like ''[[Videogame/FatalFury2 Fatal Fury Special]]'', ''[[Videogame/MortalKombat3 Ultimate Mortal Kombat 3]]'' and ''[[Videogame/WorldHeroes World Heroes Perfect]]''. Nowadays, it’d be harder to name a major fighting game series that ''hasn’t'' seen at least one updated entry that added new characters and balance changes.

to:

** ''Street Fighter II'''s infamous string of [[CapcomSequelStagnation revisions]] (''Champion Edition'', ''Turbo'', ''Super'', etc.) influenced similar {{Updated Rerelease}}s of rival titles like ''[[Videogame/FatalFury2 Fatal Fury Special]]'', ''[[Videogame/MortalKombat3 Ultimate Mortal Kombat 3]]'' and ''[[Videogame/WorldHeroes World Heroes Perfect]]''.2 Jet]]''. Nowadays, it’d be harder to name a major fighting game series that ''hasn’t'' seen at least one updated entry that added new characters and balance changes.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Banished}}'' has been subject to many games attempting to copy it such as ''VideoGame/{{Patron}}'', ''VideoGame/SettlementSurvival'', ''VideoGame/KingdomsReborn'' and ''VideoGame/FarthestFrontier'', with ''[[VideoGame/EndzoneAWorldApart Endzone: A World Apart]]'' taking major inspiration. Together with the later ''VideoGame/FrostPunk'' and its own imitators, Banished launched the ''Survival City Builder'' subgenre.

to:

* ''VideoGame/{{Banished}}'' ''VideoGame/{{Banished|2014}}'' has been subject to many games attempting to copy it such as ''VideoGame/{{Patron}}'', ''VideoGame/SettlementSurvival'', ''VideoGame/KingdomsReborn'' and ''VideoGame/FarthestFrontier'', with ''[[VideoGame/EndzoneAWorldApart Endzone: A World Apart]]'' taking major inspiration. Together with the later ''VideoGame/FrostPunk'' and its own imitators, Banished launched the ''Survival City Builder'' subgenre.

Top