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* To elaborate on the previous entry- {{Rogue}}, the GenrePopularizer for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.

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* To elaborate on the previous entry- {{Rogue}}, ''VideoGame/{{Rogue}}'', the GenrePopularizer for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.
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** ''{{Minecraft}}'', in turn, brought the genre into the mainstream, and it too inspired a wave of imitators. The most successful of these was ''{{Terraria}}'', which shifted the concept from a fully 3D environment to a 2D side-scrolling one, and added {{Metroidvania}} elements.
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** ''TeamFortress2'' added loadout customization a while after its release.

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** ''TeamFortress2'' ''VideoGame/TeamFortress2'' added loadout customization a while after its release.
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* ''SuperMario64'' started the "Collect-a-thon" genre of platform games, spawning games like ''DonkeyKong64'', ''BanjoKazooie'', the latter two ''{{Gex}}'' games, ''TyTheTasmanianTiger'', and the first ''JakAndDaxter''. As with most instances of this trope, the quality varies wildly.
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* ''Singles: Flirt Up Your Life'' is essentially a [[HotterAndSexier mature]] copy of ''TheSims 1'' with graphics more similar to ''TheSims 2''.
* Activision quite obviously copied the ''CookingMama'' concept to a T and made it into ''Science papa''.
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** Not a style of game but ''AnimalCrossing'' has helped popularize chibi-style casual games.
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** Two often-overlooked mechanics that ''Halo'' brought to the table were melee and grenades always being available and having a dedicated button to use them. Many previous games like ''HalfLife'' had grenades and melee, but only as specific weapons in the character's HyperspaceArsenal (for example, Gordon Freeman only hits enemies with his crowbar, while Master Chief can club someone with anything he can pick up). Most newer [=FPSs=] incorporate a dedicated melee and grenade button whether they have a traditional HyperspaceArsenal or modern primary/secondary weapon layout. Some games (''F.E.A.R., GearsOfWar,'' and ''{{Darkwatch}}'' come to mind) have built explicit melee options or even enitre combo systems based on a dedicated melee button.
*** Worth noting is that ''Duke Nukem 3D'' had a dedicated melee button years before ''Halo'', though it was nowhere near as useful.
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* ''MiniRobotWars'' pretty much seems like a clone of ''PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.
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* In spite of {{MUD}}s and [=GMUDs=] languishing in obscurity for ages, their day would only really come in the rechristened form of {{MMORPG}}s. The entire MMO craze was started with ''{{Ultima}} Online'', refined with ''{{Everquest}}'' and ''Lineage'', then given a further kickstart by the massive success of ''WorldOfWarcraft''.

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* In spite of {{MUD}}s and [=GMUDs=] languishing in obscurity for ages, their day would only really come in the rechristened form of {{MMORPG}}s. The entire MMO craze was started with ''{{Ultima}} Online'', ''UltimaOnline'', refined with ''{{Everquest}}'' and ''Lineage'', then given a further kickstart by the massive success of ''WorldOfWarcraft''.
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* {{Pokemon}} spawned its share of imitators, most of which being too insignificant to name, but one series comes to mind: {{Spectrobes}}, which gets lampshaded in Game Informer's review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All!
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* In an interesting turn of events, the production of ''{{Starcraft}} Ghost'' inspired productions a long line of games involving heroes fighting bizarre alien-like beings in apocalyptic environments, and, in some cases, strange abilities, such as ''GearsOfWar'', ''[[FirstEncounterAssaultRecon F.E.A.R.]]'', and ''{{Resistance}}: Fall Of Man''. When ''{{Starcraft}} Ghost'' was [[{{Vaporware}} indefinitely suspended]] ( a month before its scheduled release), ''Gears of War'' (whose resemblances to the ''{{Starcraft}}'' world are as evident as its distinctions) was the first of this line of games, and subsequent games drew more additional inspiration from ''Gears''' squad like gameplay and more humanoid enemies.
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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou).

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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''SpaceHarrier'' and ''OutRun'', respectively. The former also had the clones ''Rocket Ranger'' and ''Cosmic Epsilon'' (NoExportForYou). Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.
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* The great wave of "''{{Breakout}}'' clones" actually followed the release of ''{{Arkanoid}}'', in whose wake Sega released ''Gigas'' and Namco released ''Quester''.
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* ''LivingBooks'' inspired a whole slew of clones, done in a very similar format (Almost all of them had the option to read the story automatically, or read a page and click on everything). The most notable of these is the ''Disney Animated Storybook'' series, although several others had given it a shot too.

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Was this meant to be a Take That to Legend of Dragoon?


* The success of the ''SonicTheHedgehog'' games (which themselves were created to compete with the ''SuperMarioBros'' games) led to a slew of similar "[[MascotWithAttitude animals with attitude]]" games on the Genesis/Mega Drive and SNES. Some of these are considered classics but were sadly overlooked, such as ''RocketKnightAdventures'' and its sequel ''Sparkster'', but others were simply overhyped, unimaginative tripe such as the unfortunately titled, {{Anvilicious}}ly environmental ''[[AwesomePossum Awesome Possum Kicks Dr. Machino's Butt]]'', and the infamous ''{{Bubsy}}''. The testament to Bubsy's complete failure is no doubt their attempt to reintroduce him to the gaming world: ''[[PolygonCeiling Bubsy 3D]]'', no doubt one of the worst games ever made, [[FranchiseKiller killing the franchise]].
* The surprise of ''VideoGame/FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of horrible games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.

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* The success of the ''SonicTheHedgehog'' games (which themselves were created to compete with the ''SuperMarioBros'' games) led to a slew of similar "[[MascotWithAttitude animals with attitude]]" games on the Genesis/Mega Drive and SNES. Some of these are considered classics but were sadly overlooked, such as ''RocketKnightAdventures'' and its sequel ''Sparkster'', but others were simply overhyped, unimaginative tripe such as the unfortunately titled, {{Anvilicious}}ly environmental ''[[AwesomePossum Awesome Possum Kicks Dr. Machino's Butt]]'', and the infamous ''{{Bubsy}}''. The testament to Bubsy's complete failure is no doubt their attempt to reintroduce him to the gaming world: ''[[PolygonCeiling Bubsy 3D]]'', no doubt one of the worst games ever made, [[FranchiseKiller killing which killed the franchise]].
* The surprise of ''VideoGame/FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of horrible games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.



** ''RiseOfTheTriad'' did away with {{Hammerspace}} arsenals well before ''Halo'' did, albeit to a lesser degree (pistol, [[GunsAkimbo dual pistols]], an MP40, one heavy weapon that's usually a missile launcher, and one magic superweapon like the baseball bat).

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** ''RiseOfTheTriad'' did away with {{Hammerspace}} arsenals well before ''Halo'' did, albeit to a lesser degree (pistol, [[GunsAkimbo dual pistols]], an MP40, [=MP40=], one heavy weapon that's usually a missile launcher, and one magic superweapon like the baseball bat).



** ''GuitarHero I/II'' (Harmonix/Red Octane)
*** ''GuitarHero III and up'' (Neversoft/Activision who had bought Red Octane)
*** ''RockBand'' (Harmonix/EA)
*** ''Rock Revolution'' (Konami)

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** ''GuitarHero I/II'' I, II, Rocks the 80s'' (Harmonix/Red Octane)
*** ** ''GuitarHero III and up'' (Neversoft/Activision who had bought Red Octane)
*** ** ''RockBand'' (Harmonix/EA)
*** ** ''Rock Revolution'' (Konami)(Konami)
** ''[[PowerGigRiseOfTheSixString Power Gig: Rise of the Six String]]'' (745 Studios)
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* To elaborate on the previous entry- {{Rogue}}, the {{Genre Launch}}er for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.

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* To elaborate on the previous entry- {{Rogue}}, the {{Genre Launch}}er GenrePopularizer for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.



* ''GodOfWar'', as well as popularising ActionCommands, seems to have [[GenreLaunch spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with HeroicSociopath protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.

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* ''GodOfWar'', as well as popularising ActionCommands, seems to have [[GenreLaunch [[TropeMaker spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with HeroicSociopath protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.
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Fallout and Brink aren\'t alike enough.


* The popular mobile physics game ''AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.

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* The popular mobile physics game ''AngryBirds'' ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.



* ''{{Doom}}'' is generally considered the progenitor of the FirstPersonShooter genre; and ''{{Halo}}'' unleashed a [[StealthPun flood]] of the genre on set-tops.

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* ''{{Doom}}'' ''VideoGame/{{Doom}}'' is generally considered the progenitor of the FirstPersonShooter genre; genre, and ''{{Halo}}'' ''VideoGame/{{Halo}}'' unleashed a [[StealthPun flood]] of the genre on set-tops.



*** ''GuildWars'' is one of the ''other'' successful RPGs. It got that way by aggressively ''not'' imitating WOW; the original development team was made up of former Blizzard employees. Everything from its design to its classes to its pricing (free after purchase) seeks to differentiate itself from its big brother as much as possible. ''GuildWars2'' seems to be trying to go even farther, with such things as completely eliminating a class for TheMedic; ''every'' class has some sort of healing ability.

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*** ''GuildWars'' is one of the ''other'' successful RPGs.[=RPGs=]. It got that way by aggressively ''not'' imitating WOW; the original development team was made up of former Blizzard employees. Everything from its design to its classes to its pricing (free after purchase) seeks to differentiate itself from its big brother as much as possible. ''GuildWars2'' seems to be trying to go even farther, with such things as completely eliminating a class for TheMedic; ''every'' class has some sort of healing ability.



* Nintendo's ''VideoGame/MarioKart'' spawned the [[WackyRacing Kart Racer]], and ''SuperSmashBros'' popularized the MascotFighter, bringing forth cute cartoony variants of two previously popular genres.

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* Nintendo's ''VideoGame/MarioKart'' spawned the [[WackyRacing Kart Racer]], and ''SuperSmashBros'' ''VideoGame/SuperSmashBros.'' popularized the MascotFighter, bringing forth cute cartoony variants of two previously popular genres.



* The success of the ''SonicTheHedgehog'' games (which themselves were created to compete with the ''SuperMarioBros'' games) led to a slew of similar "[[MascotWithAttitude animals with attitude]]" games on the Genesis/Mega Drive and SNES. Some of these are considered classics but were sadly overlooked, such as ''RocketKnightAdventures'' and its sequel ''Sparkster'', but others were simply overhyped, unimaginative tripe such as the unfortunately titled, {{Anvilicious}}ly environmental ''[[AwesomePossum Awesome Possum Kicks Dr. Machino's Butt]]'', and the infamous ''{{Bubsy}}''. The testament to Bubsy's complete failure is no doubt their attempt to reintroduce him to the gaming world: ''[[PolygonCeiling Bubsy 3D]]'', no doubt one of the worst games ever made... somehow JumpingTheShark (or not, as the game killed the series) with a series that ''already'' sucked.
* The surprise of ''FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of horrible games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.
* The {{PlayStation}}'s other killer app, ''MetalGearSolid'', spawned a lot of stealth-game imitators that failed to realise that the glory was as much the story as the sneaking.

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* The success of the ''SonicTheHedgehog'' games (which themselves were created to compete with the ''SuperMarioBros'' games) led to a slew of similar "[[MascotWithAttitude animals with attitude]]" games on the Genesis/Mega Drive and SNES. Some of these are considered classics but were sadly overlooked, such as ''RocketKnightAdventures'' and its sequel ''Sparkster'', but others were simply overhyped, unimaginative tripe such as the unfortunately titled, {{Anvilicious}}ly environmental ''[[AwesomePossum Awesome Possum Kicks Dr. Machino's Butt]]'', and the infamous ''{{Bubsy}}''. The testament to Bubsy's complete failure is no doubt their attempt to reintroduce him to the gaming world: ''[[PolygonCeiling Bubsy 3D]]'', no doubt one of the worst games ever made... somehow JumpingTheShark (or not, as made, [[FranchiseKiller killing the game killed the series) with a series that ''already'' sucked.
franchise]].
* The surprise of ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of horrible games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.
* The {{PlayStation}}'s other killer app, ''MetalGearSolid'', ''VideoGame/MetalGearSolid'', spawned a lot of stealth-game imitators that failed to realise that the glory was as much the story as the sneaking.



* ''[[{{Picross}} MariosPicross]]'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.

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* ''[[{{Picross}} MariosPicross]]'' ''[[{{VideoGame/Picross}} Mario's Picross]]'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.



* Shortly after ''{{Fallout}} 3's'' success, several RPG/FPS hybrids with a wasteland setting were announced.
** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]), ''VideoGame/{{Rage}}'', and ''{{Brink}}'' (''Fallout'' [[RecycledINSPACE IN THE]] [[{{Waterworld}}MIDDLE OF THE OCEAN!]])

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* Shortly after ''{{Fallout}} 3's'' ''VideoGame/{{Fallout 3}}'s'' success, several RPG/FPS hybrids with a wasteland setting were announced.
** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]), ''VideoGame/{{Rage}}'', and ''{{Brink}}'' (''Fallout'' [[RecycledINSPACE IN THE]] [[{{Waterworld}}MIDDLE OF THE OCEAN!]])''VideoGame/{{Rage}}''.



* [[FirstPersonShooter First Person Shooters]] and [=RPGs=] have been a [[BelligerentSexualTension Takahashi Couple]] for a while now, but it was ''MassEffect'' that really woke up developers to the potential money involved. Ironically, while ''AlphaProtocol'' is often billed as MassEffect [[RecycledInSpace IN A SPY SETTING]], and was launched on the wave that Mass Effect started, it's actually more of a SpiritualSuccessor to ''VideoGame/DeusEx''.

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* [[FirstPersonShooter First {{First Person Shooters]] Shooter}}s and [=RPGs=] have been a [[BelligerentSexualTension Takahashi Couple]] for a while now, but it was ''MassEffect'' ''VideoGame/MassEffect'' that really woke up developers to the potential money involved. Ironically, while ''AlphaProtocol'' is often billed as MassEffect VideoGame/MassEffect [[RecycledInSpace IN A SPY SETTING]], and was launched on the wave that Mass Effect started, it's actually more of a SpiritualSuccessor to ''VideoGame/DeusEx''.



** ''{{Battlefield Bad Company}} 2''
** ''{{Bioshock}} 2''
** ''[[AssassinsCreed Assassins Creed: Brotherhood]]''
** ''{{Crysis}} 2'', which will even have customization in single player.

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** ''{{Battlefield Bad Company}} 2''
''BattlefieldBadCompany 2'' and ''VideoGame/BattlefieldThree''
** ''{{Bioshock}} 2''
''BioShock2''
** ''[[AssassinsCreed Assassins ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed: Brotherhood]]''
** ''{{Crysis}} 2'', which will even have has customization in single player.



** ''{{Killzone}} 2'' and the upcoming ''Killzone 3''
** ''{{Brink}}'' will have experience and customization.

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** ''{{Killzone}} 2'' and the upcoming ''Killzone 3''
** ''{{Brink}}'' will have has experience and customization.

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** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]) and the upcoming ''VideoGame/{{Rage}}'' and ''Brink'' ({{Fallout}} [[RecycledINSPACE IN THE MIDDLE OF THE OCEAN!]])
** {{Fallout}} [[RecycledINSPACE in the middle of the ocean]]? ''{{Waterworld}}''?

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** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]) ]]), ''VideoGame/{{Rage}}'', and the upcoming ''VideoGame/{{Rage}}'' and ''Brink'' ({{Fallout}} ''{{Brink}}'' (''Fallout'' [[RecycledINSPACE IN THE MIDDLE THE]] [[{{Waterworld}}MIDDLE OF THE OCEAN!]])
** {{Fallout}} [[RecycledINSPACE in the middle of the ocean]]? ''{{Waterworld}}''?
OCEAN!]])
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* TheGreatVideoGameCrashOf1983 can be blamed almost entirely on this, with a gamut of companies tripping over each other to make crappy cash-in games or their own consoles during the heyday of the Atari 2600. In fact, Nintendo of America's infamous "lock-out chip" and corresponding "seal of quality" licensing scheme was designed especially to prevent the former, and thus another crash.

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* TheGreatVideoGameCrashOf1983 can be blamed almost entirely on this, with a gamut of companies tripping over each other to make crappy cash-in games or their own consoles during the heyday of the Atari 2600. In fact, Nintendo of America's infamous "lock-out chip" and corresponding "seal of quality" licensing scheme was designed especially to prevent the former, and thus keep away another crash.

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* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}'', as was Data East's ''Zaviga''. The original {{MSX}} versions of ''{{Zanac}}'' also look a lot like ''Xevious''.

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* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}'', as was Data East's ''Zaviga''. ''Alphos'' for the {{PC88}} was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original {{MSX}} versions of ''{{Zanac}}'' also look a lot like ''Xevious''.


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* ''{{Pac-Man}}'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the AppleII version of ''Pac-Man'' were originally developed as such. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''Lady Bug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.

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* ''AceCombat'' inspired a few jet fighter simulations combining a somewhat realistic flight model with over-the-top scenarios and some less realistic elements. Examples include ''VideoGame/AirForceDelta'', ''Lethal Skies'' and more recently, ''VideoGame/{{HAWX}}''.

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* ''AceCombat'' inspired a few jet fighter simulations combining a somewhat realistic flight model with over-the-top scenarios and some less realistic elements. Examples include ''VideoGame/AirForceDelta'', ''AirForceDelta'', ''Lethal Skies'' and more recently, ''VideoGame/{{HAWX}}''.



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----* ''MetalSlug'' lead to an handful of fast-paced run and gunners with a cartoony yet intricate art style. Examples include ''Demon Front'', ''CT Special Forces'' and ''Commando: Steel Disaster''.
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** History repeated itself when Capcom tried to revive the Urban BeatEmUp with Final Fight: Streetwise. Namco tried to take the wind out of Capcom's sails by making and releasing Urban Reign around the same time. Both games flopped.
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* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}''.

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* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}''.''{{Xevious}}'', as was Data East's ''Zaviga''. The original {{MSX}} versions of ''{{Zanac}}'' also look a lot like ''Xevious''.
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** Once ''MortalKombat'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or digitized graphics (including, somewhat ironically, ''Street Fighter: The Movie'' in the latter group).

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** Once ''MortalKombat'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or digitized graphics (including, somewhat ironically, ''Street Fighter: The Movie'' in the latter group). Some of the lowlights of this trend included ''TimeKillers'', ''KasumiNinja'' and ''TattooAssassins''.



* Countless {{shmup}}s in the '90s imitated ''{{Raiden}}''... which itself was inspired by ''Twin Cobra'' and other Toaplan shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.

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* Countless {{shmup}}s in the '90s imitated ''{{Raiden}}''... which itself was inspired by ''Twin Cobra'' ''VideoGame/TwinCobra'' and other Toaplan {{Toaplan}} shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.
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* ''{{Pong}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of 1972 game.

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* ''{{Pong}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of 1972 game.''Pong'', which was released in 1972.
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* ''{{Halo}}'' is a good example, as almost every FPS these days has copied the '[[RegeneratingHealth recharging health bar]]' thing (to varying degrees of success). It also eliminated the HypererspaceArsenal concept that most [=FPSs=] had and limited it to a primary and secondary weapon only.

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* ''{{Halo}}'' is a good example, as almost every FPS these days has copied the '[[RegeneratingHealth recharging health bar]]' thing (to varying degrees of success). It also eliminated the HypererspaceArsenal HyperspaceArsenal concept that most [=FPSs=] had and limited it to a primary and secondary weapon only.
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* ''{{Halo}}'' is a good example, as almost every FPS these days has copied the '[[RegeneratingHealth recharging health bar]]' thing (to varying degrees of success). It also eliminated the {{Hammerspace}} arsenal concept that most [=FPSs=] had and limited it to a primary and secondary weapon only.
* Halo itself was remarkable for bringing many earlier concepts into a single game.(Vehicles, Recharging Health, adhesive grenades, there's probably a few more.)

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* ''{{Halo}}'' is a good example, as almost every FPS these days has copied the '[[RegeneratingHealth recharging health bar]]' thing (to varying degrees of success). It also eliminated the {{Hammerspace}} arsenal HypererspaceArsenal concept that most [=FPSs=] had and limited it to a primary and secondary weapon only.
* ** Halo itself was remarkable for bringing many earlier concepts into a single game.game. (Vehicles, Recharging Health, adhesive grenades, there's probably a few more.)
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* ''{{Quake}}'' ended up being the leader in an entirely different way - there are a whole slew of games running on its engines (''[[DarkForcesSaga Jedi Outcast/Academy]]'') or derivatives of them (''CallOfDuty'''s IW Engine, ValveSoftware's [=GoldSrc=] and Source).
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*** The statement is even more amusing [[HilariousInHindsight when you take into consideration that the lead designer of Kill.Switch was involved in the development of Gears of War.]]
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Added a correction to the Gears of War concept.

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** The above statement is not true. The over-the-shoulder concept was first seen in the Namco action game ''Kill.Switch''. [[http://www.youtube.com/watch?v=9UaM-b3pvJk This video]] provides an example of the mechanic in question. [[WordOfGod CliffyB of Epic Games even stated that Kill.Switch served as the inspiration for Gears of War.]]

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