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* StatSticks: Upon reaching Level 15, the unit learns the Faire skills of their appropriate class (Swordmaster, Falcon Knight, Berserker, Sniper, and Sage). It buff the Strength by 5 whenever they equip the weapon type of that Faire, but it will also increase magic instead if they are wielding a magic weapon. Since every weapon type, save Bows, has at least one staff-wielding class (Trickster with Swordfaire, Falcon Knight with Lancefaire, War Monk/Cleric with Axefaire, and Sage and Valkyrie with Tomefaire) that can equip their respective magic weapon and staves aren't "equipped", they can improve their healing capability and extend their staff range from holding unto the magic weapons.

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* StatSticks: Upon reaching Level 15, the unit learns the Faire skills of their appropriate class (Swordmaster, Falcon Knight, Berserker, Sniper, and Sage). It buff the buffs Strength by 5 whenever they equip the weapon type of that Faire, but Faire. However, it will also increase magic instead if they are wielding a magic weapon. Since every weapon type, save Bows, has at least one staff-wielding class (Trickster with Swordfaire, Falcon Knight and the DLC-exclusive Bride class with Lancefaire, War Monk/Cleric with Axefaire, and Sage and Valkyrie with Tomefaire) that can equip their respective magic weapon and staves aren't "equipped", they can improve their healing capability and extend their staff range from holding unto the magic weapons.
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* StatSticks: Upon reaching Level 15, the unit learns the Faire skills of their appropriate class (Swordmaster, Falcon Knight, Berserker, Sniper, and Sage). It buff the Strength by 5 whenever they equip the weapon type of that Faire, but it will also increase magic instead if they are wielding a magic weapon. Since every weapon type, save Bowfaire, has at least one staff-wielding class (Trickster with Swordfaire, Falcon Knight with Lancefaire, War Monk/Cleric with Axefaire, and Sage and Valkyrie with Tomefaire) and staves aren't "equipped", they can improve their healing capability and extend their staff range from holding unto the magic weapon.

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* StatSticks: Upon reaching Level 15, the unit learns the Faire skills of their appropriate class (Swordmaster, Falcon Knight, Berserker, Sniper, and Sage). It buff the Strength by 5 whenever they equip the weapon type of that Faire, but it will also increase magic instead if they are wielding a magic weapon. Since every weapon type, save Bowfaire, Bows, has at least one staff-wielding class (Trickster with Swordfaire, Falcon Knight with Lancefaire, War Monk/Cleric with Axefaire, and Sage and Valkyrie with Tomefaire) that can equip their respective magic weapon and staves aren't "equipped", they can improve their healing capability and extend their staff range from holding unto the magic weapon.weapons.
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* SiblingSwitchSquick: Lucina and female Morgan can have several different brothers depending on who their father marries. If their mothers are changed between playthroughs, one playthrough's brother can become another's potential husband.

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* WellIntentionedExtremist: Walhart. He may be a conqueror, but he truly believed that the world would be better off living by his rule united in peace. He also wanted to stop Grima's revival.
** Emmeryn, Chrom and Lissa's father, the previous Exalt. He waged a brutal war on Plegia, in part because he heard that Grima's vessel had been born.

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* WellIntentionedExtremist: WellIntentionedExtremist:
**
Walhart. He may be a conqueror, but he truly believed that the world would be better off living by his rule united in peace. He also wanted to stop Grima's revival.
** Emmeryn, Chrom and Lissa's father, the previous Exalt. He waged a brutal war on Plegia, in part because he heard that Grima's vessel had been born. Unfortunately, his poor tactics and strategies only ended up causing as much harm to Ylisse as it did to Plegia, the campaign ended in failure with his death, and Emmeryn had to bear the full brunt of SinsOfOurFathers to try and fix things, and that simply laid the groundwork for the next war to break out.
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* SeriesContinuityError: Lissa and the Avatar’s C-Rank support conversation has the Avatar mention the Risen. But the conversation can be unlocked before the Risen even appear, which causes a continuity error. The European version fixes this error by changing the Risen to bandits.
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YMMV


* WhereAreTheyNow: As is custom in ''Fire Emblem'' games, the end credits has brief summaries on what every ([[AnyoneCanDie surviving]]) character does after the events of the game.

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* WhereAreTheyNow: WhereAreTheyNowEpilogue: As is custom in ''Fire Emblem'' games, the end credits has brief summaries on what every ([[AnyoneCanDie surviving]]) character does after the events of the game.



* WhosOnFirst: The names of Nowi and her daughter Nah. Nowi's case is a little odd, but it's probably meant to be pronounced like "no way". Nah's case is more obvious, and is the only of the two to lampshade it. [[{{Woolseyism}} The puns are also present in the Japanese localization]] (where they are called Nono and Nn respectively).

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* WhosOnFirst: The names of Nowi and her daughter Nah. Nowi's case is a little odd, but it's probably meant to be pronounced like "no way". Nah's case is more obvious, and is the only of the two to lampshade it. [[{{Woolseyism}} The puns are also present in the Japanese localization]] localization (where they are called Nono and Nn respectively).



** Manaketes live for thousands of years. Humans do not. Most of Nowi's supports involve her and her partner promising to be with each other forever. [[FridgeHorror Yeah.]] (This also goes for Nah, Nowi's daughter, and Tiki.)
** Also for Tiki, who's far older than Nowi. One of her generic Barracks conversations has her stating something to the effect of "I want to make friends. I know I'll lose them all eventually, but it beats never having them at all." [[TheWoobie Ouch.]]

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** Manaketes live for thousands of years. Humans do not. Most of Nowi's supports involve her and her partner promising to be with each other forever. [[FridgeHorror Yeah.]] (This This also goes for Nah, Nowi's daughter, and Tiki.)
Tiki.
** Also for Tiki, who's far older than Nowi. One of her generic Barracks conversations has her stating something to the effect of "I want to make friends. I know I'll lose them all eventually, but it beats never having them at all." [[TheWoobie Ouch.]]"
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YMMV


* VagueAge: The age of the characters is never stated, but most first generation characters look in their early-to-mid 20s, if not teenagers, while the second generation characters look and sound to be around the same age as, or older than in some cases, their parents. The problem is that according to Lucina, [[spoiler:her and every other second gen character come from an ambiguous 10+ years into the future, meaning that they were probably in their mid to late teens when they traveled to the past. This is [[{{Woolseyism}} averted in the non-English translations]], though, since in them it's stated that they come from 15+ years into the future, instead of just 10.]] The most controversial characters would be Lissa, Ricken and Donnel, who look the youngest. And then, you have [[ReallySevenHundredYearsOld Nowi and Nah]], the explanation for them being that manaketes age slowly.

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* VagueAge: The age of the characters is never stated, but most first generation characters look in their early-to-mid 20s, if not teenagers, while the second generation characters look and sound to be around the same age as, or older than in some cases, their parents. The problem is that according to Lucina, [[spoiler:her and every other second gen character come from an ambiguous 10+ years into the future, meaning that they were probably in their mid to late teens when they traveled to the past. This is [[{{Woolseyism}} averted in the non-English translations]], translations, though, since in them it's stated that they come from 15+ years into the future, instead of just 10.]] The most controversial characters would be Lissa, Ricken and Donnel, who look the youngest. And then, you have [[ReallySevenHundredYearsOld Nowi and Nah]], the explanation for them being that manaketes age slowly.
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YMMV


* TrialAndErrorGameplay: Reinforcements on any difficulty above Normal invoke this, since they can act immediately after arriving. The game will (early on) warn you that reinforcements are ''coming'', but not when, where, who they are, what they have equipped, or for how long they'll be coming. Left a flyer within the range of a bow-wielder who wasn't there a turn ago? Got your SquishyWizard killed by a spawning Pegasus Knight? Tough. About halfway through the campaign, the game drops all pretenses and [[ParanoiaFuel stops letting you know if reinforcements will even be coming.]]

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* TrialAndErrorGameplay: Reinforcements on any difficulty above Normal invoke this, since they can act immediately after arriving. The game will (early on) warn you that reinforcements are ''coming'', but not when, where, who they are, what they have equipped, or for how long they'll be coming. Left a flyer within the range of a bow-wielder who wasn't there a turn ago? Got your SquishyWizard killed by a spawning Pegasus Knight? Tough. About halfway through the campaign, the game drops all pretenses and [[ParanoiaFuel stops letting you know if reinforcements will even be coming.]]
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YMMV


* SpiritualSuccessor: ''Awakening'' is this to the Jugdral times in several ways, including a few plot details (though not nearly as grimdark), the Jugdral legendary weapons are one of the few of which the full set is provided (unlike, say, Elibe's or Magvel's holy weapons), and there are a few similar gameplay mechanics too, including the emphasis on skills and a children/inheritance system. Also, the Tactician and Dark Knight classes are basically Mage Fighter and Mage Knight under a different name.
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YMMV


* SelfImposedChallenge: Being a Fire Emblem game, there's no limit to the ways that you can challenge yourself. The classic ones are "[[AllDeathsFinal No restarting chapters in Classic if you lose units]]" or "[[SpeedRun No grinding EXP in random encounters]]" or "Only use certain units/types of units" but these are far from the only kinds that exist. For extra fun, [[SchmuckBait try these on Lunatic or Lunatic+ mode]]!
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Wick cleaning. Absolute Cleavage has been renamed. Don't list tropes under other tropes. Taking the Nowi example to the C section.


** AbsoluteCleavage: Aversa.
** ChainmailBikini: Nowi, arguably. It's unclear whether the material is ''supposed'' to be protective, but it clearly isn't covering anything.

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* StockSubtitle: "Awakening."



** "Awakening," being a flexible StockSubtitle, can refer to any number of things in the story but in particular:

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** "Awakening," being a flexible StockSubtitle, stock subtitle, can refer to any number of things in the story but in particular:
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Up To Eleven is a defunct trope


** In the higher difficulties, bosses gain more skills to use. The most ridiculous examples are in Lunatic+, which is basically TheComputerIsACheatingBastard: The Game. On Lunatic+, enemies and bosses receive broken skills like Luna+, which always ignores half of your Def or Res, Hawkeye, which ensures all attacks hit, and some of the harder bosses get Rightful God, which adds 30% to skill activation rates. The most ridiculous examples are in the DLC map Apotheosis, where not only every enemy receives skills like these, they all have Dragonskin (which halves damage that you do and prevents you from using Counter or Lethality), most will also have Pavise+ and Aegis+ to further reduce the damage to the point you're doing single digit damage, but every enemy will have stats [[UpToEleven beyond regular limits]], reaching up to '''70''' in a stat (or, in the case of one enemy's luck stat, '''99''').

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** In the higher difficulties, bosses gain more skills to use. The most ridiculous examples are in Lunatic+, which is basically TheComputerIsACheatingBastard: The Game. On Lunatic+, enemies and bosses receive broken skills like Luna+, which always ignores half of your Def or Res, Hawkeye, which ensures all attacks hit, and some of the harder bosses get Rightful God, which adds 30% to skill activation rates. The most ridiculous examples are in the DLC map Apotheosis, where not only every enemy receives skills like these, they all have Dragonskin (which halves damage that you do and prevents you from using Counter or Lethality), most will also have Pavise+ and Aegis+ to further reduce the damage to the point you're doing single digit damage, but every enemy will have stats [[UpToEleven beyond regular limits]], limits, reaching up to '''70''' in a stat (or, in the case of one enemy's luck stat, '''99''').
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Links were dead


* UltimateShowdownOfUltimateDestiny: Most sets in the first series of DLC feature massive battles between heroes of past games. So if you ever wondered who would win a fight between, say, [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemElibe Hector]] or [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] and [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]]...

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* UltimateShowdownOfUltimateDestiny: Most sets in the first series of DLC feature massive battles between heroes of past games. So if you ever wondered who would win a fight between, say, [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemElibe [[VideoGame/FireEmblemTheBlazingBlade Hector]] or [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] and [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]]...



** Most of the [=SpotPass=] and DLC characters, [[VideoGame/FireEmblemTellius such as]] [[http://www.kano-bi.com/3ds/fekdlc5.jpg Ike]] and [[http://www.kano-bi.com/3ds/fekdlc6.jpg Micaiah,]] are just a customized Avatar head on a generic body of whatever class they are.

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** Most of the [=SpotPass=] and DLC characters, [[VideoGame/FireEmblemTellius such as]] [[http://www.kano-bi.com/3ds/fekdlc5.jpg as [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[http://www.kano-bi.com/3ds/fekdlc6.jpg [[VideoGame/FireEmblemRadiantDawn Micaiah,]] are just a customized Avatar head on a generic body of whatever class they are.
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* UltimateShowdownOfUltimateDestiny: Most sets in the first series of DLC feature massive battles between heroes of past games. So if you ever wondered who would win a fight between, say, [[VideoGame/FireEmblemTellius Ike]] and [[VideoGame/FireEmblemElibe Hector]] or [[VideoGame/FireEmblemJugdral Sigurd]] and [[VideoGame/FireEmblemAkaneia Marth]]...

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* UltimateShowdownOfUltimateDestiny: Most sets in the first series of DLC feature massive battles between heroes of past games. So if you ever wondered who would win a fight between, say, [[VideoGame/FireEmblemTellius [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemElibe Hector]] or [[VideoGame/FireEmblemJugdral [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] and [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]]...
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Crosswicking.

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* VillainousBadlandHeroicArcadia: Ylisse is a pleasant, GhibliHills region and the home of the heroes, surrounded on one side by Regna Ferox, inspired by Mongolia and with a climate about as pleasant, and on the other by Plegia, whose most notable locations are deserts and swamps and which is ruled by a ReligionOfEvil with no redeeming qualities. However, the Feroxi prove to be astute diplomats as well as warriors, and quickly become allies.
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** ''Awakening'' is a direct sequel to the [[VideoGame/FireEmblemAkaneia Archaneia series]], albeit around two thousand years later.

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** ''Awakening'' is a direct sequel to the [[VideoGame/FireEmblemAkaneia Archaneia series]], series games, ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', albeit around two thousand years later.

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Vendor Trash is being disambiguated


* ShopFodder: Bullion of three different sizes get dropped at least once per Challenge map and are commonly lootable during Story missions too. Their only purpose is to sell to the shop for gold.



* VendorTrash: Bullion of three different sizes get dropped at least once per Challenge map and are commonly lootable during Story missions too. Their only purpose is to sell to the shop for gold.
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Direct link.


* TerriblePickUpLines: [[TakeOurWordForIt Happens offscreen,]] during supports between [[TheOjou Maribelle]] and [[ShrinkingViolet Olivia]]. Seeing Olivia's crippling shyness, Maribelle takes it on herself to cure her by pushing her to start a conversation with some gentlemen. Trouble is, as Maribelle later finds out, the lines she taught Olivia to that end were, in fact, mens' pickup lines. Whoops!
-->'''Olivia''': So all those lines you made me say were...
-->'''Maribelle''': Completely inappropriate for women of our station, yes. ...Especially the {{wolf whistle}}s. ...And the bit about his legs "going all the way up."

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* TerriblePickUpLines: [[TakeOurWordForIt Happens offscreen,]] during supports between [[TheOjou [[{{Ojou}} Maribelle]] and [[ShrinkingViolet Olivia]]. Seeing Olivia's crippling shyness, Maribelle takes it on herself to cure her by pushing her to start a conversation with some gentlemen. Trouble is, as Maribelle later finds out, the lines she taught Olivia to that end were, in fact, mens' pickup lines. Whoops!
-->'''Olivia''': So all those lines you made me say were...
-->'''Maribelle''':
were...\\
'''Maribelle''':
Completely inappropriate for women of our station, yes. ...Especially the {{wolf whistle}}s. ...And the bit about his legs "going all the way up."

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* ScrewDestiny: What Chrom and the other Shepherds firmly believes and the driven force behind the second half of the game.

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* SchrodingersGun: The first generation and their children. Most first generation females have a guaranteed child, that they have if they marry a first generation male. Chrom has a guaranteed child of his own, who will be the sibling of the guaranteed child of whoever he marries (except the village maiden who has no child of her own). A female avatar works like the mothers and will have a second child only if married to Chrom. A male avatar works like Chrom: he'll have two children if married to a female with a child of her own, only one if married to someone who does not. This leads to a diversity of relationships, parents, children, siblings; and uncles, aunts, nieces and nephews where Chrom and his family are concerned. Some of the first generation members can even become ''grandparents'' if the Avatar marries their child. For example, if a Female Avatar pairs with [[spoiler:Chrom, then they are by extension Lucina's mother. (And Lucina will have different dialogue with them for it) But a male character can wait and marry Lucina, and have different dialogue for that. Or not be related to them at all.]]
* ScrewDestiny: What Chrom and the other Shepherds firmly believes and the driven driving force behind the second half of the game.



* SchrodingersGun: The first generation and their children. Most first generation females have a guaranteed child, that they have if they marry a first generation male. Chrom has a guaranteed child of his own, who will be the sibling of the guaranteed child of whoever he marries (except the village maiden who has no child of her own). A female avatar works like the mothers and will have a second child only if married to Chrom. A male avatar works like Chrom: he'll have two children if married to a female with a child of her own, only one if married to someone who does not. This leads to a diversity of relationships, parents, children, siblings; and uncles, aunts, nieces and nephews where Chrom and his family are concerned. Some of the first generation members can even become ''grandparents'' if the Avatar marries their child. For example, if a Female Avatar pairs with [[spoiler:Chrom, then they are by extension Lucina's mother. (And Lucina will have different dialogue with them for it) But a male character can wait and marry Lucina, and have different dialogue for that. Or not be related to them at all.]]

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* SchrodingersGun: SeriesFauxnale: The first generation and their children. Most first generation females have a guaranteed child, that they have if they marry a first generation male. Chrom has a guaranteed child of his own, who will game was expected to be the sibling last ''Fire Emblem'' game ever, and it shows. The story takes place in the same continuity as the original Archanea saga, the gameplay takes elements of all of the guaranteed child of whoever he marries (except previous entries, and the village maiden who has no child of her own). A female avatar works like the mothers [=SpotPass=] and will have a second child only if married DLC characters allow you to Chrom. A male avatar works like Chrom: he'll have two children if married to a female with a child of her own, only one if married to someone who does not. This leads to a diversity of relationships, parents, children, siblings; and uncles, aunts, nieces and nephews where Chrom and his family are concerned. Some make an all-star team of the first generation members can even become ''grandparents'' if franchise's greatest heroes and villains, making a love letter to the Avatar marries their child. For example, if a Female Avatar pairs with [[spoiler:Chrom, then they are by extension Lucina's mother. (And Lucina will have different dialogue with them for it) But a male character can wait and marry Lucina, and have different dialogue for that. Or not be related to them at all.]] series' history.
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* ThemeTuneCameo: One of Olivia's voice clips is humming the level-up jingle.
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** In Lucina and her sibling's A support, she convinces the latter to try wielding Falchion against a log, only for the sibling to fail. After Lucina leaves, the sibling takes one last swing, before being convinced that s/he was not chosen to wield Falchion and leaving. Then Chrom happens by and [[TheEndingChangesEverything this line casts the entire scene in a new light]].
--->'''Chrom''': ...Hmm? What's this log? Was someone training? Hmm, split perfectly in two. I've never seen such a clean cut before...
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* StatSticks: Upon reaching Level 15, the unit learns the Faire skills of their appropriate class (Swordmaster, Falcon Knight, Berserker, Sniper, and Sage). It buff the Strength by 5 whenever they equip the weapon type of that Faire, but it will also increase magic instead if they are wielding a magic weapon. Since every weapon type, save Bowfaire, has at least one staff-wielding class (Trickster with Swordfaire, Falcon Knight with Lancefaire, War Monk/Cleric with Axefaire, and Sage and Valkyrie with Tomefaire) and staves aren't "equipped", they can improve their healing capability and extend their staff range from holding unto the magic weapon.
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Zettai Ryouiki has been changed to definition-only. Please see this thread for details.


* ZettaiRyouiki: Fairly common with female units, particularly the Pegasus Knights. There are exceptions, however, most notably the Cleric and Troubadour class lines, all of which include either pants or long dresses.

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