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* DawsonCasting: Downplayed but Alan and Sarah are supposed to be around the same age. Creator/RobinWilliams was 10 years older than Creator/BonnieHunt when the movie was filmed.
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* EarlyInstallmentWeirdness: When taking the sequels made in the late 2010s into account; despite it's share of funny moments the first movie has a considerably darker tone and far more matured themes (Alan's father commiting suicide in the backstory after being accused of killing his son, and the ''whole town'' going to hell for starters). The sequels are far more light-hearted with more focus on action. It's also the only movie in the trilogy where elements from the game escapes into the ''real'' world, in later movies it's the other way around.
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* ImprovisedWeapon: There are several legitimate weapons seen throughout the film, such as the cavalry saber, Officer Bentley's revolver, Van Pelt's Elephant gun, or his [[CoolGuns hunting rifle]], but more often than not, the players have to use imagination and ingenuity to outwit the hazards of Jumanji. Below are a few examples:

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* ImprovisedWeapon: There are several legitimate weapons seen throughout the film, such as the cavalry saber, Officer Bentley's revolver, Van Pelt's Elephant gun, or his [[CoolGuns hunting rifle]], rifle, but more often than not, the players have to use imagination and ingenuity to outwit the hazards of Jumanji. Below are a few examples:
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* ArtifactOfDoom: Though it is not specifically malevolent, the Jumanji board game has the power to release appropriately-themed hazards into the real world. Except in the [[WesternAnimation/{{Jumanji}} animated series]], where it appears to be deliberately malevolent.

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* ArtifactOfDoom: Though it is not specifically malevolent, the Jumanji board game has the power to release appropriately-themed hazards into the real world. Except in the [[WesternAnimation/{{Jumanji}} [[WesternAnimation/JumanjiTheAnimatedSeries animated series]], where it appears to be deliberately malevolent.
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The film was followed up by an [[WesternAnimation/{{Jumanji}} animated series]] that aired on Creator/{{UPN}} and Creator/{{BKN}}; [[WesternAnimation/{{Duckman}} Everett Peck]] designed the characters. Clearly not a direct sequel to the movie, the premise actually had that when Judy and Peter played the game they would be given a riddle to solve (sometimes involving AnAesop) and they would be transported into the Jumanji jungle that Alan resided in for years. While the kids would be transported back upon solving their riddle, Alan's riddle has never been solved and he remains trapped. So the kids risk their own lives continually playing the game to help Alan leave Jumanji.

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The film was followed up by an [[WesternAnimation/{{Jumanji}} [[WesternAnimation/JumanjiTheAnimatedSeries animated series]] that aired on Creator/{{UPN}} and Creator/{{BKN}}; [[WesternAnimation/{{Duckman}} Everett Peck]] designed the characters. Clearly not a direct sequel to the movie, the premise actually had that when Judy and Peter played the game they would be given a riddle to solve (sometimes involving AnAesop) and they would be transported into the Jumanji jungle that Alan resided in for years. While the kids would be transported back upon solving their riddle, Alan's riddle has never been solved and he remains trapped. So the kids risk their own lives continually playing the game to help Alan leave Jumanji.
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''Jumanji'' is a 1995 American fantasy-adventure-comedy film directed by Joe Johnston and based on Chris Van Allsburg's [[Literature/{{Jumanji}} popular 1981 children's book of the same name]]. Expensive, state-of-the-art computer graphics and animatronics were employed by Creator/IndustrialLightAndMagic and [[Franchise/AlienVsPredator Amalgamated]] [[Film/MortalKombatTheMovie Dynamics]] for the special effects sequences. The film stars Creator/RobinWilliams, then-13-year-old Creator/KirstenDunst, Creator/BonnieHunt, and Creator/BradleyPierce. It was followed by [[WesternAnimation/{{Jumanji}} an animated television series]] that ran from 1996 to 1999 and a SpiritualSuccessor, ''Film/{{Zathura}}'', in 2005.

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''Jumanji'' is a 1995 American fantasy-adventure-comedy film directed by Joe Johnston and based on Chris Van Allsburg's [[Literature/{{Jumanji}} popular 1981 children's book of the same name]]. Expensive, state-of-the-art computer graphics and animatronics were employed by Creator/IndustrialLightAndMagic and [[Franchise/AlienVsPredator Amalgamated]] [[Film/MortalKombatTheMovie Dynamics]] for the special effects sequences. The film stars Creator/RobinWilliams, then-13-year-old Creator/KirstenDunst, Creator/BonnieHunt, and Creator/BradleyPierce. It was followed by [[WesternAnimation/{{Jumanji}} [[WesternAnimation/JumanjiTheAnimatedSeries an animated television series]] that ran from 1996 to 1999 and a SpiritualSuccessor, ''Film/{{Zathura}}'', in 2005.
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* NoYou: After Alan calls Sarah "[[BerserkButton crazy]]", their resulting argument that very quickly devolves into this.

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* NoYou: After Alan calls Sarah "[[BerserkButton crazy]]", their resulting argument that very quickly devolves into this.
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* NearVillainVictory: Van Pelt finally seizes the opportunity to kill Alan in the climax as he corners him at gunpoint. However, the game ends just before he can shoot him sending everything back inside it including Van Pelt himself.

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* NearVillainVictory: Van Pelt finally seizes the opportunity to kill Alan in the climax as he corners him at gunpoint. However, the game ends -- sending everything, including Van Pelt himself, back inside it -- just before he can shoot him sending everything back inside it including Van Pelt himself.him.
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* MosquitoMiscreants: Among the unleashed hazards is a swarm of huge mosquitoes that can use their proboscis to pierce the visor of a car.

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* MosquitoMiscreants: Among the unleashed hazards is a swarm of huge mosquitoes that can use their proboscis proboscises to pierce the visor of a car.
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* {{Jerkass}}: The pelican from the stampede. Walks up and steals the board game first of all, for no conceivable reason. Then when Alan catches up with it and feeds it a fish, it kicks the game into the river.

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* {{Jerkass}}: The pelican from the stampede. Walks First of all, it walks up and steals the board game first of all, for no conceivable reason. Then when Alan catches up with it and feeds it a fish, it kicks the game into the river.

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* LargeHam: Van Pelt in most of his screentime. There's also Alan, particularly right after being released from the game.

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* LargeHam: LargeHam:
**
Van Pelt in most of his screentime. screentime.
**
There's also Alan, particularly right after being released from the game.
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* JerkWithAHeartOfGold: Alan's father Sam Parrish and Alan himself as an adult.

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* %%* JerkWithAHeartOfGold: Alan's father Sam Parrish and Alan himself as an adult.
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* HeroicSacrifice: Sarah attempts one to save Alan, holding onto him as he's pulled into the floor-turned-quicksand.

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* HeroicSacrifice: Sarah attempts one to save Alan, holding onto him as he's pulled into the floor-turned-quicksand. And again a short time later, when she [[spoiler:tries TakingTheBullet for him]].
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* AnyLastWords: In the climax of the movie, Van Pelt has Alan at gunpoint as one of his dice seems to roll endlessly into the basement. As Van Pelt asks if he has any words to say before he kills him, the die finally stops rolling and Alan's space moves to the finish line, and he makes his last word "Jumanji!", which causes Van Pelt to get sucked back into the game.

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* AnyLastWords: In the climax of the movie, Van Pelt has Alan at gunpoint as one of his dice seems to roll endlessly into the basement. As Van Pelt asks if he has any words to say before he kills him, the die finally stops rolling and Alan's space piece moves to the finish line, center space finish, and he makes his last word "Jumanji!", which causes Van Pelt to get sucked back into the game.
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The film begins in 1869. Two boys, almost certainly previous players, bury a strange box fearfully, praying that nobody finds it. But 100 years later in [[UsefulNotes/TheSixties 1969]], after fleeing from some bullies, a boy named Alan Parrish (Adam Hann-Byrd) discovers the board game at a construction site. Later that day, just as he is about to run away from home to avoid going to boarding school, his friend Sarah Whittle (Laura Bell Bundy) shows up and together they start playing the game. However, the game acts strangely; the pieces move by themselves upon the roll of the dice, and then cryptic words appear in a glass dome in the middle of the board. Upon his first move, [[SealedGoodInACan Alan is sucked into the game]], while Sarah is chased out of the house by a swarm of bats.

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The film begins in 1869. Two boys, almost certainly previous players, fearfully bury a strange box fearfully, box, praying that nobody finds it. But 100 years later in [[UsefulNotes/TheSixties 1969]], after fleeing from some bullies, a boy named Alan Parrish (Adam Hann-Byrd) discovers the board game at a construction site. Later that day, just as he is about to run away from home to avoid going to boarding school, his friend Sarah Whittle (Laura Bell Bundy) shows up and together they start playing the game. However, the game acts strangely; the pieces move by themselves upon the roll of the dice, and then cryptic words appear in a glass dome in the middle of the board. Upon his first move, [[SealedGoodInACan Alan is sucked into the game]], while Sarah is chased out of the house by a swarm of bats.



-->'''Van Pelt:''' Stop your cringing, woman. I could have shot you at any moment.\\

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-->'''Van --->'''Van Pelt:''' Stop your cringing, woman. I could have shot you at any moment.\\



--->'''Sarah:''' '''''WHOA!!'''''

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--->'''Sarah:''' ---->'''Sarah:''' '''''WHOA!!'''''



--->'''Judy:''' "Adventurers beware..." ''[she and Peter look at each other]'' "Do not start unless you intend to finish. The exciting consequences of the game / will vanish only when a player has reached Jumanji and called out its name."

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--->'''Judy:''' ---->'''Judy:''' "Adventurers beware..." ''[she and Peter look at each other]'' "Do not start unless you intend to finish. The exciting consequences of the game / will vanish only when a player has reached Jumanji and called out its name."



--->'''Alan:''' [[LittleNo run]]...'''''[[SuddenlyShouting IT'S A STAMPEDE!]]'''''

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--->'''Alan:''' ---->'''Alan:''' [[LittleNo run]]...'''''[[SuddenlyShouting IT'S A STAMPEDE!]]'''''



** After Alan finises shaving:
-->'''Judy:''' What happened to you? You shave with a piece of glass? \\

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** After Alan finises finishes shaving:
-->'''Judy:''' --->'''Judy:''' What happened to you? You shave with a piece of glass? \\



** Sarah seeing Alan getting sucked into a board game shook her psyche to the core. Her getting blown off by others when she tried to explain what happened also lead her into isolating herself. When she encounters the adult Alan when he escapes from the game 26 years later she is understandably very freaked out.

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** Sarah seeing Alan getting sucked into a board game shook her psyche to the core. Her getting Getting blown off by others when she tried to explain what happened also lead her into isolating herself. When she encounters the adult Alan when he escapes from the game 26 years later later, she is understandably very freaked out.
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* IWantMyMommy: Judy's last words after being poisoned by the plant.

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* IWantMyMommy: Judy's last words after being poisoned by the plant. plant are her wishing her parents were alive.

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* CombatTentacles: A giant animated vine crushes and drags away a police car


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* VineTentacles: A giant animated vine crushes and drags away a police car.

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This violates indentation rules


* LargeHam: Van Pelt in most of his screentime.
** Alan, particularly right after being released from the game.

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* LargeHam: Van Pelt in most of his screentime.
**
screentime. There's also Alan, particularly right after being released from the game.

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* LargeHam: Van Pelt in most of his screentime. Alan, particularly right after being released from the game.

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* LargeHam: Van Pelt in most of his screentime. screentime.
**
Alan, particularly right after being released from the game.



--->'''Alan:''' You think that mosquitoes, monkeys, and lions are bad? That is just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God you aren't dessert. Afraid? You don't know what afraid is. You will ''not'' last five minutes without me.

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--->'''Alan:''' You think that monkeys, mosquitoes, monkeys, and lions are bad? That is That's just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God you aren't dessert. Afraid? You don't know what afraid is. You will ''not'' last five minutes without me.

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Massive example crosswicking. Also fixed some issues along the way


* TheAllegedCar: Carl's car gradually accumulates damage throughout the film. In fact, [[spoiler: a carnivorous plant ''eats it'']].

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* AlienKudzu: At one point, after Jude throws the dice and reach a certain tile in the board, the table warns about ivies that not only can shoot poisonous darts, but also turn a whole mansion (the Parish one, in this case) into a deep jungle. The vines eventually extend beyong that residence, swallowing a police car.
* TheAllegedCar: Carl's car gradually accumulates damage throughout the film. In fact, [[spoiler: a [[spoiler:a carnivorous plant ''eats it'']].



* AnyLastWords: Van Pelt asks this to Alan just as the game ends with Alan responding "Jumanji".

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* AnyLastWords: In the climax of the movie, Van Pelt has Alan at gunpoint as one of his dice seems to roll endlessly into the basement. As Van Pelt asks this if he has any words to Alan just as say before he kills him, the game ends with Alan responding "Jumanji".die finally stops rolling and Alan's space moves to the finish line, and he makes his last word "Jumanji!", which causes Van Pelt to get sucked back into the game.



** Subverted in a rather upsetting way by seeing the increasingly more severe amounts of damage dealt to it by the game. By the final turns, the place has been overtaken by vines, creepers, and carnivorous plants; flooded; battered by a stampede; and split in half by an earthquake. [[spoiler:When the ResetButton is pushed, it is of course restored like everything else.]]



* BlindedByTheLight: In the supermarket chase scene, Judy blinds Van Pelt with a price scanner to save Peter.
* BondingOverMissingParents: Alan Parrish talks with Judy and Peter about their dead parents after learning his own parents have died.



* ButYouWereThereAndYouAndYou: Sam Parrish and the hunter Van Pelt share a striking resemblance. According to the filmmakers, it's a nod to a ''Peter Pan'' tradition.



* ComingOfAgeStory: Alan learns to face his problems and see his father as a source of inspiration rather than childish [[ItsAllAboutMe egotistical]] fear. It just takes him an [[FridgeLogic inconceivably]] horrible TrainingFromHell to reach it.

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* CombatTentacles: A giant animated vine crushes and drags away a police car
* ComingOfAgeStory: Alan learns to face his problems and see his father as a source of inspiration rather than childish [[ItsAllAboutMe egotistical]] fear. It just takes him an [[FridgeLogic inconceivably]] inconceivably horrible TrainingFromHell to reach it.



* CruelElephant: Rampaging elephants are among the stampeding animals.

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* CruelElephant: Rampaging elephants are At one point after one of the characters roll the dice, the board makes a stampede of animals appear, among the stampeding animals.them being rampaging elephants.



* DeathByAdaptation: Peter and Judy's parents, and [[spoiler: Judy herself [[DiedInYourArmsTonight dies in Peter's arms]] after being shot by one of the poisonous plans.]] In both cases, [[spoiler:the ResetButton saves them in the new timeline]].

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* DeathByAdaptation: Peter and Judy's parents, and [[spoiler: Judy [[spoiler:Judy herself [[DiedInYourArmsTonight dies in Peter's arms]] after being shot by one of the poisonous plans.]] In both cases, [[spoiler:the ResetButton saves them in the new timeline]].



* {{Determinator}}: Once Aunt Nora catches wind of all the terrible things going on in town, she becomes determined to get home to find Judy and Peter, no matter how many weird things she keeps running into--and she runs into a ''lot''. It's almost a shame she's the film's DesignatedMonkey.
** And of course Van Pelt, by default.
* DidIMentionItsChristmas: The end of the film, for no real reason except to set up the Parrishes to meet Judy and Peter's parents to stop them from dying on a skiing holiday. It also ends what's been a somewhat dark children's film on the happiest of happy moments.
** [[spoiler: At the end, however, it's shown that the game has washed up intact on a faraway shore and might have attracted two new participants with its ominous drumming...]]

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* {{Determinator}}: {{Determinator}}:
**
Once Aunt Nora catches wind of all the terrible things going on in town, she becomes determined to get home to find Judy and Peter, no matter how many weird things she keeps running into--and she runs into a ''lot''. It's almost a shame she's the film's DesignatedMonkey.
** And of course Van Pelt, by default.
Pelt will go great lengths to find and kill Alan. Nothing will stop him, [[WouldHurtAChild nor will he pity a child trying to keep the Jumanji board while being gravely stuck in a car]].
* DidIMentionItsChristmas: The end of the film, for no real reason except to set film sets up the Parrishes to meet Judy and Peter's parents to stop them from dying on a skiing holiday. It also ends what's been a somewhat dark children's film on the happiest of a happy moments.
** [[spoiler: At
note. [[spoiler:At the end, however, it's shown that the game has washed up intact on a faraway shore and might have attracted two new participants with its ominous drumming...]]



* DistantFinale: A variation occurs wherein, [[spoiler:after [[BookEnds time reverses to the beginning of the game in 1969 following the end of it in 1995]]]], the finale occurs 26 years later [[spoiler:in 1995, which was the present for most of the movie.]]
* DistantPrologue: The first minute of the film takes place in 1869, the next ten minutes taking place in 1969, and the majority of the film taking place in 1995.



* DyingTown: When Alan Parrish is trapped in the board game for 26 years, his father thinks he has run away (due to their last conversation being a fight), and thus puts all his time and efforts into finding him, closing his shoe factory in the process. When Alan is freed from the game by Judy and Peter, he finds his home town in dire straits, with people on the street, main street all but shuttered, and the rest of the town choked with big boxes and speedy burgers where churches used to be. At the end, time is reset, allowing Alan to prevent this by reconciling with his father and eventually taking over the family business.



* ExtremelyShortTimespan: Most of the film takes place in one day, plus another in 1969 [[spoiler:and another in an alternate 1994]].

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* ExtremelyShortTimespan: Most of the film takes place in one day, plus another in 1969 [[spoiler:and another in an alternate 1994]].1995]].



* FirstKiss: The protagonists are transitioning (through time travel) from adults back to being kids again and the boy says he wants to kiss the girl while they still remember what it's all about, though judging from the later look from the boy's father, they've already reached that stage. The girl does kiss him on-screen after they get rid of the Jumanji board (by throwing it onto a river).



** Things start off fairly tame (no pun intended), with only small things such as a cloud of bats, a scourge of mosquitoes, a troop of monkeys, a single lion. Then they escalate to carnivorous plants, [[ImplacableMan a hunter that won't quit]], an entire stampede that destroys the town, a monsoon that floods the house, and an earthquake that splits the house apart. [[FridgeHorror One can only wonder]] what the game would have released next to top itself if Alan hadn't won when he did... Possibly a volcano, considering what happened in the original book. It's lampshaded in Sarah's final rhyme: "You're almost there with much at stake/Now the ground begins to quake..."

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** Things start off fairly tame (no pun intended), with only small things such as a cloud of bats, a scourge of mosquitoes, a troop of monkeys, a single lion. Then they escalate to carnivorous plants, [[ImplacableMan a hunter that won't quit]], an entire stampede that destroys the town, a monsoon that floods the house, and an earthquake that splits the house apart. [[FridgeHorror One can only wonder]] wonder what the game would have released next to top itself if Alan hadn't won when he did... Possibly a volcano, considering what happened in the original book. It's lampshaded in Sarah's final rhyme: "You're almost there with much at stake/Now the ground begins to quake..."



* GasCylinderRocket: Two of them propel the rocket-canoe Peter launches at Van Pelt.

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* GardenOfEvil: There are two. One has a prehensile tongue-like vine that can pull people towards its mouth where it presumably plans to eat them. The vine has enough strength to fold a police car. The second variant are purple flowers that shoot out poisonous barbs.
* GasCylinderRocket: Two of them propel the rocket-canoe Peter launches at Van Pelt.creates a rocket sled in a sporting goods store by strapping two scuba tanks to a canoe, and then breaking the ends off by dropping a barbell on them.



* GoingPostal: When Van Pelt goes to the gun shop, the salesman says "You're not a postal worker, are you?" upon seeing a man with a [[AdventurerOutfit pith helmet]] buying firearms.[[note]]A white pith helmet is indeed part of the U.S. Postal Service uniform.[[/note]]
* GratuitousSpanish: The store where the hunter gets his {{BFG}}, has the Himno Nacional Mexicano (Mexican Anthem) playing in the background.



* IKnowWhatYouFear: The game seems to summon challenges that aren't completely random. Alan's first challenge after emerging from the game is Van Pelt, who is played by the same actor of Alan's father and is a representation of Alan's fear of his father.



* ISeeThemToo:
** Alan thinks he's the only person who can hear the drumming coming from the box, until Sarah shows up and can hear it too.
** Also Carl and Alan exchange looks to make sure they both are seeing monkeys on a motorcycle.
** Also, at one point, Sarah and the kids see a few monkeys go by on a motorcycle. Sarah, who had spent 26 years doubting her sanity, was mildly nonplussed.
--->'''Sarah:''' You just saw three monkeys go by on a motorcycle, right?\\
'''Judy''': ''(nervously)'' Yeah....\\
'''Sarah:''' Good girl. Come on.



* MemoryWipeExploitation: Ater Alan and Sarah finish the titular board game and everything returns to normal, Sarah kisses Alan, saying that she wants to do it before they forget everything that happened when they played the game.

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* MemoryWipeExploitation: Ater After Alan and Sarah finish the titular board game and everything returns to normal, Sarah kisses Alan, saying that she wants to do it before they forget everything that happened when they played the game.



* MischiefMakingMonkey: The monkeys which wreak havoc all across the town after Jumanji frees them.



* NeverHurtAnInnocent: EgomaniacHunter Van Pelt is summoned by the game to hunt Alan, who rolled him up -- but, as it turns out, ''only'' Alan. Van Pelt can't or won't directly harm anyone else (and {{lampshade|Hanging}}s this), though he has no compunctions on collateral damage in the process of slowing Alan down, as long as nobody else gets anything worse than an inconvenience.



* NoFairCheating: Jumanji really, ''really'' doesn't like it when people cheat. It turns Peter into a ''monkey'' for even trying to fudge a die roll.
* NoJustNoReaction: PlayedForLaughs. Sarah and Alan also give one at the end, [[spoiler: when the Shepard parents are telling them about the skiing trip they're planning, the one that Alan and Sarah now know would kill them and leave Judy and Peter orphaned]].
* NoOntologicalInertia: [[spoiler: The entire movie after the first twenty minutes or so ultimately becomes undone precisely because the game's effects all have no such inertia, meaning that the 25-odd years of changes to the town caused by Alan Parrish's disappearance are undone and Alan is returned to the moment he was initially sucked in.]]
* NoOSHACompliance:
** When first hearing the drums, Alan decides to go check in a construction site. No worker nor watchman notices him. Quite apart from finding some horror board game, a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still doesn't realize that the kid could get someone or himself injured.
** The same goes for young Alan, strolling peacefully in the middle of a shoe factory a few minutes earlier, but it's implied he often did so, and at least, his father reacts properly.
* NoYou: After Alan calls Sarah "[[BerserkButton crazy]]", their resulting argument that very quickly devolves into this.



* NoFairCheating: Jumanji really, ''really'' doesn't like it when people cheat. It turns Peter into a ''monkey'' for even trying to fudge a die roll.
* NoJustNoReaction: PlayedForLaughs. Sarah and Alan also give one at the end, [[spoiler:when the Shepard parents are telling them about the skiing trip they're planning, the one that Alan and Sarah now know would kill them and leave Judy and Peter orphaned]].



* NoOntologicalInertia: [[spoiler: The entire movie after the first twenty minutes or so ultimately becomes undone precisely because the game's effects all have no such inertia, meaning that the 25-odd years of changes to the town caused by Alan Parrish's disappearance are undone and Alan is returned to the moment he was initially sucked in.]]
* NoOSHACompliance:
** When first hearing the drums, Alan decides to go check in a construction site. No worker nor watchman notices him. Quite apart from finding some horror board game, a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still doesn't realize that the kid could get someone or himself injured.
** The same goes for young Alan, strolling peacefully in the middle of a shoe factory a few minutes earlier, but it's implied he often did so, and at least, his father reacts properly.



* NoYou: After Alan calls Sarah "[[BerserkButton crazy]]", their resulting argument that very quickly devolves into this.



[[folder:O-P]]

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[[folder:O-P]][[folder:O-Q]]



*** The walls are almost completely covered with vines by that point, so it’s possible the vines also “patched” the hole as they grew.



* ProlongedPrologue: The prologue takes about 1/3 of the movie and is split into 3 parts, the first short prologue show how the game winds up underground. The second long one shows Alan's life and how he got in the game. The third introduces the kids and how they got the game.



* QuicksandSucks: "Beware the ground on which you stand, the floor is quicker than the sand!" And it works in weird ways, given Alan's legs are seen dangling from the ceiling in the floor below.



[[folder:Q-R]]
* QuicksandSucks: "Beware the ground on which you stand, the floor is quicker than the sand!" And it works in weird ways, given Alan's legs are seen dangling from the ceiling in the floor below.

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[[folder:Q-R]]
* QuicksandSucks: "Beware the ground on which you stand, the floor is quicker than the sand!" And it works in weird ways, given Alan's legs are seen dangling from the ceiling in the floor below.
[[folder:R-T]]



* RhinoRampage: Rhinos are the first of the stampeding animals to be unleashed from the game.

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* RhinoRampage: Rhinos are The movie features several summoned rhinos, including one that casually shoulders aside a police car. This particular rhino gets its own gameplay mechanic in the first tie-in board game. Simply put, when you land on a space with a rhino on it, you can use the rhino to block your adversaries' path. Subverted with another member of the stampeding animals to be unleashed from the game.rhino herd, a short, overweight specimen whose lumbering walk and weary, huffing breath are PlayedForLaughs.



[[/folder]]

[[folder:S-T]]



* SeekingTheMissingFindingTheDead: In the alternate timeline which arises from the impact of the titular game, Alan emerges from being trapped in the game for twenty-five years and goes looking for his parents. A man squatting in his dad's old factory building steers him toward the local cemetery, where he finds the graves of his parents. It turns out his father had devoted himself to searching for him.



* ShooOutTheClowns: Judy, the snarkiest of the main characters, gets hit by the poisonous barbs from [[ChekhovsGun one of the purple flowers]], and with Peter trying to comfort her, this leaves Alan and Sarah to face Van Pelt themselves. [[spoiler:Thankfully, when Alan wins the game, time is reset to 1969, and Alan and Sarah take the opportunity to save Judy and Peter's parents and the kids themselves]].



* SlipperySkid: It turns out the spilt detergent that almost sends Van Pelt into a skid is actually intended to allow a '''rocket-mounted canoe''' to slide across the floor.



* SpiderSwarm: One of the final hazards unleashed by the game is a horde of oversized spiders that attack the players.



* StorefrontTelevisionDisplay: After escaping the game the monkeys stop in front of an electronics store to watch ''Film/TheWizardOfOz'' in the display. They then start jumping around like the flying monkeys before deciding to loot the store.



* TakeMyHand: During the movie's climax, the rest of the characters try to rescue Alan as he is being sucked out of the house along with the crocodiles and lake induced by the indoor monsoon, complete with the shouting of "Take my hand!"



* TechnicolorToxin: The purple flower is the one that shoots poison darts at players as part of the game's scheme to keep you from being able to finish it. The game [[spoiler:puts the flower right underneath itself so the plant springs up through the floorboards as Judy picks up the game to bring it to Sarah, who ''would'' get it and take her turn but [[ItMakesSenseInContext is stuck in the floor across the room with Alan]]]].



* ThrowingYourSwordAlwaysWorks: Played with. When confronted with Van Pelt, Alan throws the family sword. It's played straight in that it hits Van Pelt in the shoulder and pins him to a column. It's subverted in that Van Pelt, being a spirit of the game, is unharmed. He simply walks through the blade.



* TitleDrop: The winner is the first player to reach Jumanji (the center of the board, where the rhymes appear--in the {{Defictionalization}} board game as well as the original book it is a "golden city") and call out its name.

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* TitleDrop: The winner is the first player to reach Jumanji (the center of the board, where the rhymes appear--in the {{Defictionalization}} board game as well as the original book it is a "golden city") and call out its name.[[invoked]]



* TwoFistedTales: ''Jumanji'' is a franchise all about a sapient magical game based on a JungleOpera setting from exactly this kind of genre. The second film takes this even further, with every player sucked into the game and given new avatars based on five stereotypical heroes from a jungle-exploring two-fisted tale.



* VictoryGuidedAmnesia: After the protagonists finish playing Jumanji, time is reset back to 1969, before Alan and Sarah started playing the game. They remember the whole thing but Judy and Peter apparently don't remember, presumably because time was reset to before they were born.
* WasTooHardOnHim:
** When Alan returns to the real world after being lost in Jumanji for 26 years, he discovers that his father gave up everything he had to find him, especially because the last thing he said to him was a threat to send him to boarding school just for not wanting to go. [[spoiler:Sure enough, when Alan undoes the magic and returns to his original time and age, his father comes to apologize and say that he doesn't have to go if he doesn't want to.]]
** When Peter is turned into a monkey after trying to cheat at the game, Alan calls him out on it, yelling "You got problems, you face it like a man!". When he notices Peter taking it pretty hard, he catches himself, realizing he just said the exact same thing his father told him when he tried to hide from Billy Jessup and his gang, and apologizes.
--->'''Alan:''' Twenty-six years buried in the deepest, darkest jungle... and I ''still'' became my father.



* WeHaveTheKeys: Peter is tasked with retrieving an ax from a woodshed. When he finds that the shed is locked, he picks up a nearby ax and starts hacking the door away for a few seconds before realizing what he's holding.



* WhatHappenedToTheMouse: What happened to Aunt Nora? We can theorize that she's okay after everything was reversed, but it would be nice to know what her status is in the alternate continuity. Presumably, we can infer that she's fine and a lot less stressed now she doesn't have to deal with the tragic death of her brother and sister-in-law, having to take their children under her care and dealing with the aftermath of whenever they decide to act out.[[note]]Surprisingly, this is finally answered by Film/JumanjiTheNextLevel, where it's revealed that Nora became a successful restaurant owner and manager.[[/note]]

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* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
What happened to Aunt Nora? We can theorize that she's okay after everything was reversed, but it would be nice to know what her status is in the alternate continuity. Presumably, we can infer that she's fine and a lot less stressed now she doesn't have to deal with the tragic death of her brother and sister-in-law, having to take their children under her care and dealing with the aftermath of whenever they decide to act out.[[note]]Surprisingly, this is finally answered by Film/JumanjiTheNextLevel, where it's revealed that Nora became a successful restaurant owner and manager.[[/note]]



** It's pretty much established that the shoe factory is the town's main anchor. It's very possible the homeless man's fortunes are greatly improved in the new timeline.
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**Also “What did I almost do?” Alan WAS planning to run away before he was sucked into the game. When he finds out what happened when his dad merely thought he did, he realizes that he could have caused the same outcome whether he was in the game or not.
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** Van Pelt is on the game's cover.

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** Van Pelt is on the game's cover. Additionally, the rumors of Alan being murdered by his father and then stuffed inside one of the mansion's walls foreshadows what [[HuntingTheMostDangerousGame Van Pelt's role]] is in the movie and more importantly, that [[SignificantDoubleCasting he resembles Sam Parrish, representing everything Alan feared as a child]].
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* FirstStepFixation: Peter is sent to bring an axe from the shed. The shed is locked, so he looks for something to break the lock... and grabs the axe nearby. It takes him a few strikes before he realizes what he's doing.
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** One of Julie's lies is to claim that she and Peter's parents were rich and distant from them, until they learned upon their death that they loved them. This reflects Alan's own arc, where he comes to realize his dad actually loved him despite his distant attitude.

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** One of Julie's Judy's lies is to claim that she and Peter's parents were rich and distant from them, until they learned upon their death that they loved them. This reflects Alan's own arc, where he comes to realize his dad actually loved him despite his distant attitude.
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* FortuneTeller: It's revealed Sarah dabbled in this as an adult, calling herself "Madame Serena." Judging by [[{{Fainting}} her]] [[FreakOut reaction]] when her long-lost friend turned up on her doorstep, she wasn't a very good one.

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* FortuneTeller: It's When Alan and the kids track Sarah down, it's revealed Sarah dabbled she's become one, still living in this as an adult, her old house and calling herself "Madame [[MadameFortune Madame Serena." Judging by [[{{Fainting}} her]] [[FreakOut reaction]] when her long-lost friend turned up on her doorstep, she wasn't a very good one.]]

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* {{Foreshadowing}}: Van Pelt is on the game's cover.

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
Van Pelt is on the game's cover.cover.
** One of Julie's lies is to claim that she and Peter's parents were rich and distant from them, until they learned upon their death that they loved them. This reflects Alan's own arc, where he comes to realize his dad actually loved him despite his distant attitude.
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* TooDumbToLive: Somehow, this is averted when the game warns them, "Don't be fooled, it isn't thunder; to stay put would be a blunder"; OF COURSE Alan has to put his ear to the bookcase before he realises that an animal stampede is coming, instead of immediately getting out of there.
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** [[spoiler: The movie begins with some kids in the 1890's burying the game, hoping it will never be found again. Once Alan and Sarah are returned to 1969, they dump it in a river. TheStinger shows it [[HereWeGoAgain washing up on a beach]]]].

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** [[spoiler: The movie begins with some kids in the 1890's 1860s burying the game, hoping it will never be found again. Once Alan and Sarah are returned to 1969, they dump it in a river. TheStinger shows it [[HereWeGoAgain washing up on a beach]]]].



* TomboyAndGirlyGirl: Judy and Sarah, despite their age difference. Sarah is always shown wearing flowery skirts and dresses, while Judy wears plaid and overalls. When Sarah was Judy's age she was also... a little more fragile. For example, when Sarah was swarmed by bats, she screamed and ran away. When Judy is attacked by a swarm of giant deadly mosquitoes, she calmly grabs a tennis racket and starts whacking at them. However, when Sarah was Judy's age, she ''took on Alan's bullies'' and ''got his bike back from them''.

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* TomboyAndGirlyGirl: Judy and Sarah, despite their age difference. Sarah is always shown wearing flowery skirts and dresses, while Judy wears plaid and overalls. When Sarah was Judy's age she was also... a little more fragile. For example, when Sarah was swarmed by bats, she screamed and ran away. When Judy is attacked by a swarm of giant deadly mosquitoes, she calmly grabs a tennis racket and starts whacking at them. However, when Sarah was Judy's age, she ''took on Alan's bullies'' and ''got his bike back from them''. Granted, she was dating one of them, but still.
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* {{Novelization}}: Two -- an adult novelization by George Spelvin with contributions from Chris Van Allsburg, and a Junior Novelization by Todd Strasser.

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