History Film / Jumanji

9th Feb '16 4:19:39 AM foxley
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* RisingWaterRisingTension: Happens when the game unleashes a monsoon inside the house. To make matters worse, the rising flood waters contain crocodiles.
2nd Feb '16 3:21:43 PM Karasu-sama
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[[https://en.wikipedia.org/wiki/Jumanji#Remake A remake was announced]] in August 2015, set for release in December 2016. Jake Kasdan is directing.
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[[https://en.wikipedia.org/wiki/Jumanji#Remake A remake was announced]] in August 2015, set for release in December 2016.July 2017. Jake Kasdan is directing.
31st Jan '16 1:03:36 PM Hedging
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* OffToBoardingSchool: Played with. When Alan's parents reveal they're sending him to the Cliffside School for Boys, they say that it is a boarding school that all the Parrish males go to when they prove themselves ready for it (in Alan's case, facing Billy Jessup's gang bravely despite being outnumbered) and tell him like he's won the lottery. Alan, unsurprisngly does not see it that way, and thinks that his dad is just sending him there to get rid of him. An agruement breaks out, ending with Sam telling Alan they're taking him there next Sunday whether he likes it or not, and that's the end of it and Alan tells his dad he's never talking to him again. It turns out though, when everyone thought alan ran away, Sam spent almost his whole fortune trying to fnd him and eventually died of grief, much to adult Alan's dismay.

* PartingWordsRegret: Young Alan has a nasty argument with his father over Mr. Parrish's decision to send him to boarding school, vowing never to speak to him again. Alan then spends twenty-six years in the jungle and when he finally gets out, he learns his father died after 20+ years of searching for him. [[spoiler:After finally winning the game, Alan is returned to five minutes after that argument and immediately apologizes when he sees his father. His father apologizes too, admitting that he was angry about something else, and Alan doesn't have to to go boarding school if he really doesn't want to.]]
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* PartingWordsRegret: Young Alan has a nasty argument with his father over Mr. Parrish's decision to send him to boarding school, vowing never to speak to him again. Alan then spends twenty-six years in the jungle and when he finally gets out, he learns his father died after 20+ years of searching for him. [[spoiler:After finally winning the game, Alan is returned to five minutes after that argument and immediately apologizes when he sees his father. His father apologizes too, too for yelling at him that he was going to Cliffside whether he liked or not, admitting that he was angry about something else, and Alan doesn't have to to go boarding school if he really doesn't does not want to.]]
23rd Jan '16 4:51:35 AM fgenzo159
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-->'''French-speaking person:''' Qu'est ce que ''c'''est, ce br''ou''it ? [[note]]What is that noise ?[[/note]]
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-->'''French-speaking person:''' Qu'est ce que ''c'''est, ce br''ou''it ? [[note]]What is that noise sound ?[[/note]]
23rd Jan '16 4:50:44 AM fgenzo159
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-->'''French-speaking person:''' Qu'est ce que ''c'''est, ce br''ou''it ? [[note]]What is that noise ?[[/note]]
23rd Jan '16 4:45:24 AM fgenzo159
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** [[spoiler:The film ends with two French girls (or, from the setting, two French-speaking North African children) walking on the beach hearing the strange drumming. We find the game washed up on the sands, presumably about to be found by those girls. Could double as a SequelHook.]]
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** [[spoiler:The film ends with two French girls (or, from the setting, two French-speaking North African children) children [[note]]The accent doesn't sound North African, it sounds English/American[[/note]]) walking on the beach hearing the strange drumming. We find the game washed up on the sands, presumably about to be found by those girls. Could double as a SequelHook.]]
22nd Jan '16 8:08:49 PM ChaoticNovelist
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* ChronicallyCrashedCar: Carl's car.
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* ChronicallyCrashedCar: Carl's car.car repeatedly suffers mishaps until it is finally eaten by a giant flower.

* CrapsackWorld: The town the film is set in. Not as bad as some Crapsack places, but definitely gone downhill since Alan disappeared and the factory shut down. Contrast with the town in the 1960s, complete with a MisterSandmanSequence. It's summertime, the sky is a clear blue, without a single cloud. The streets are bustling with people and life is good. Cut to 1995 in autumn and the sky is permanently overcast, everything is grey and many people in the streets are homeless with abandoned shops covered in graffiti everywhere. This is before the plague, stampedes, hunter, etc.; adding those, it is up to a localized Apocalypse.
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* CrapsackWorld: The town the film is set in. Not in is not as bad as some Crapsack places, but definitely gone downhill since Alan disappeared and the factory shut down. Contrast with the town in the 1960s, complete with a MisterSandmanSequence. It's summertime, the sky is a clear blue, without a single cloud. The streets are bustling with people and life is good. Cut to 1995 in autumn and the sky is permanently overcast, everything is grey and many people in the streets are homeless with abandoned shops covered in graffiti everywhere. This is before the plague, stampedes, hunter, etc.; adding those, it is up to a localized Apocalypse.

* DarkestAfrica: The world inside the game seems to be an exaggerated version of this.
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* DarkestAfrica: The world inside the game seems to be an exaggerated version of this.exoticized Africa.

* EldritchLocation: The fantastical world inside the game is an endless, nightmarish jungle that introduces threats into the outside world whenever the game is played. The way Alan describes his experiences there, Jumanji is an almost alien place filled with indescribably horrors and you should count yourself lucky for not being what they're gnawing on that night. "I've seen things, you've only seen in your nightmares."
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* EldritchLocation: The fantastical world inside the game is an endless, nightmarish jungle that introduces threats into the outside world whenever the game is played. The way Alan describes his experiences there, Jumanji is an almost alien place filled with indescribably indescribable horrors and you should count yourself lucky for not being what they're gnawing on that night. "I've seen things, you've only seen in your nightmares."

* EverythingTryingToKillYou: Everything the game sends out tries to keep the players from finishing. The world ''inside the game'' is literally this. Alan spent twenty six years avoiding damn everything around him.
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* EverythingTryingToKillYou: Everything the game sends out tries to keep the players from finishing. The world ''inside the game'' is literally this. Alan spent twenty six years avoiding damn everything around him.

** Things start off fairly tame (no pun intended), with only small things such as a cloud of bats, a scourge of mosquitoes, a troop of monkeys, a single lion. Then they escalate to carnivorous plants, [[ImplacableMan a hunter that won't quit]], an entire stampede that takes over and destroys the town, a monsoon that floods the house, and an earthquake that splits the house apart. [[FridgeHorror One can only wonder]] what the game would have released next to [[UpToEleven top itself]] if Alan hadn't won when he did... Maybe a volcano. Lampshaded in Sarah's final rhyme: "You're almost there with much at stake/But now the ground begins to quake..."
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** Things start off fairly tame (no pun intended), with only small things such as a cloud of bats, a scourge of mosquitoes, a troop of monkeys, a single lion. Then they escalate to carnivorous plants, [[ImplacableMan a hunter that won't quit]], an entire stampede that takes over and destroys the town, a monsoon that floods the house, and an earthquake that splits the house apart. [[FridgeHorror One can only wonder]] what the game would have released next to [[UpToEleven top itself]] if Alan hadn't won when he did... Maybe a volcano. Lampshaded It's lampshaded in Sarah's final rhyme: "You're almost there with much at stake/But now the ground begins to quake..."

* GangOfBullies: Billy and his gang. * TheGameComeToLife: Everything the game describes actually attacks. * TheGamePlaysYou: Jumanji, so very much.
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* GangOfBullies: Billy and his gang. gang are jerkasses. * TheGameComeToLife: Everything the game describes actually comes out of it and attacks. * TheGamePlaysYou: Jumanji, Jumanji wants humans to find it so very much.it can play with them.

* HelloAgainOfficer: Poor [[ButtMonkey Officer Bentley]]...
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* %%* HelloAgainOfficer: Poor [[ButtMonkey Officer Bentley]]...

* HeroicSacrifice: Sarah attempts one to save Alan. * HideYourChildren: Painfully averted. The players of the first round are children, obviously; in the second round, a pair of child siblings are added.
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* %%* HeroicSacrifice: Sarah attempts one to save Alan. * HideYourChildren: Painfully averted.Averted. The players of the first round are children, obviously; in the second round, a pair of child siblings are added.

* IWishItWereReal: Averted.
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* %%* IWishItWereReal: Averted.

* KarmaHoudini: The GangOfBullies at the film's start.
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* KarmaHoudini: The GangOfBullies at the film's start.start are not punished for beating the snot out of little Alan.

* LargeHam: ** Van Pelt. ** Alan, particularly right after being released from the game. * LonelyRichKid: Alan, before playing Jumanji.
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* %%* LargeHam: ** %%** Van Pelt. ** %%** Alan, particularly right after being released from the game. * %%* LonelyRichKid: Alan, before playing Jumanji.

* ManChild: Alan has shades of this, especially when he first emerges from the game. ''Highly justified'' in that he was sucked into a terrifying alternate dimension when he was in grade school, where he had to rely on basic survival skills the whole time. When he returns home, his emotional and psychological understanding "civilization" is the same as when he left.
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* ManChild: Alan has shades of this, especially when he first emerges from the game. ''Highly justified'' in that he was sucked into a terrifying alternate dimension when he was in grade school, where he had to rely on basic survival skills the whole time. When he returns home, his emotional and psychological understanding "civilization" is the same as when he left.

* ManiacMonkeys: One of the first things Judy and Peter summon when they enter the game.
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* ManiacMonkeys: One of the first things Judy and Peter summon when they enter the game.game is a pack of malicious monkeys.

* NoOntologicalInertia: In a very big way. [[spoiler: The entire movie after the first twenty minutes or so ultimately becomes an AlternateUniverse, which is undone precisely because the game's effects all have no such inertia, meaning that the 25-odd years of changes to the town caused by Alan Parrish's disappearance are undone and Alan is returned to the moment he was initially sucked in.]] The lack of ontological inertia is very broad, notably in how the gun and the ammunition used by Van Pelt at the end of the movie also disappear, even though they were not items generated by the game, but a real weapon purchased from a real gun store. * NoOSHACompliance: When first hearing the drums, Alan decides to go check into the construction site. No worker nor watchman noticed that (apart from finding some horror board game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured. ** The same actually goes for young Alan, strolling peacefully in the middle of a shoe factory a few minutes earlier, but it's implied he often did so, and at least, his father reacts properly.
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* NoOntologicalInertia: In a very big way. [[spoiler: The entire movie after the first twenty minutes or so ultimately becomes an AlternateUniverse, which is undone precisely because the game's effects all have no such inertia, meaning that the 25-odd years of changes to the town caused by Alan Parrish's disappearance are undone and Alan is returned to the moment he was initially sucked in.]] The lack of ontological inertia is very broad, notably such as in how the gun and the ammunition used by Van Pelt at the end of the movie also disappear, even though they were not items generated by the game, but a real weapon purchased from a real gun store. * NoOSHACompliance: NoOSHACompliance: ** When first hearing the drums, Alan decides to go check into the construction site. No worker nor watchman noticed that (apart from finding some horror board game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured. ** The same actually goes for young Alan, strolling peacefully in the middle of a shoe factory a few minutes earlier, but it's implied he often did so, and at least, his father reacts properly.

** Alan has become a bit of a NightmareFuelStationAttendant after his time trapped in the game. In the novelization, he describes a few of the more terrible things, such as 'snakes as long as a school bus' and 'spiders the size of beachballs'. [[spoiler: Which turn up near the end of the film.]]
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** Alan has become a bit of a NightmareFuelStationAttendant after his time trapped in the game. In the novelization, he describes a few of the more terrible things, such as 'snakes as long as a school bus' and 'spiders the size of beachballs'. [[spoiler: Which turn up near the end of the film.]]

** Alan hated his father for trying to get him to grow up fast, but halfway through the film he starts to treat Peter the same way his father treated him. He gets better, though.
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** Alan hated his father for trying to get him to grow up fast, but halfway through the film he starts to treat Peter the same way his father treated him. He gets better, though.

* NotSoHarmlessVillain: When we see the pelican, it seems almost like a joke. It stops being funny when it grabs the game.
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* NotSoHarmlessVillain: When we see the pelican, it seems almost like a joke. It stops being funny when it grabs the game.

* ParentalSubstitute: Aunt Nora, but she knows as much about dealing with kids as a plumber knows about brain surgery. As the game progresses, Alan and Sarah fulfill this role too.
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* ParentalSubstitute: Aunt Nora, but she knows as much about dealing with kids as a plumber knows about brain surgery. As the game progresses, Alan and Sarah fulfill this role too. too because they are the only adults that can take care of the kids.

* ProperlyParanoid: Alan, as a result of his time in Jumanji.
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* ProperlyParanoid: Alan, as a result of his time in Jumanji.Jumanji, constantly expects something horrible around corner, because there is or will be as a result of Jumanji.
22nd Jan '16 7:47:14 PM fgenzo159
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** The same actually goes for young Alan, strolling peacefully in the middle of a shoe factory a few minutes earlier, but it's implied he often did so, and at least, his father reacts properly.
22nd Jan '16 7:38:09 PM fgenzo159
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* NoOSHACompliance: When first hearing the drums, Alan decides to go check into the construction site. No worker or site security noticed that (apart from finding some horror board game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured.
to:
* NoOSHACompliance: When first hearing the drums, Alan decides to go check into the construction site. No worker or site security nor watchman noticed that (apart from finding some horror board game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured.
22nd Jan '16 7:31:01 PM fgenzo159
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* NoOSHACompliance: When first hearing the drums, Alan decides to go check into the construction site. No worker or site security noticed that, apart from discovering some horror board game, a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured.
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* NoOSHACompliance: When first hearing the drums, Alan decides to go check into the construction site. No worker or site security noticed that, apart that (apart from discovering finding some horror board game, game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured.
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