History Film / Jumanji

25th Jun '16 4:16:56 PM AnoneMouseJr.
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%%* HeroicSacrifice: Sarah attempts one to save Alan.

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%%* * HeroicSacrifice: Sarah attempts one to save Alan.Alan, holding onto him as he's pulled into the floor-turned-quicksand.



** During the dinner scene, Aunt Nora says "I can't believe I had to see your principal after your first day." Why is left unanswered.

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** During the dinner scene, Aunt Nora says "I can't believe I had to see your principal after your first day." Why is left unanswered.unanswered in the film - the novelization explains that Judy made up a story about what happened to their parents, one of her classmates (who happens to be the son of the realtor who sold them the house, and who was told the true story by their aunt) calls her a liar, resulting in Peter going berserk on him. When the kid manages to run off, the other kids surround Peter and call him an animal until Judy manages to get through them and drag Peter away.
17th May '16 3:33:25 PM deimos415
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--->'''Alan:''' *in a panicked whisper*...[[LittleNo run]]...'''''[[SuddenlyShouting IT'S A STAMPEDE!]]'''''

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--->'''Alan:''' *in a panicked whisper*...[[LittleNo run]]...'''''[[SuddenlyShouting IT'S A STAMPEDE!]]'''''
17th May '16 3:32:13 PM deimos415
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** This iconic bit, when Alan realizes what Judy's latest roll unleashed:
--->'''Alan:''' *in a panicked whisper*...[[LittleNo run]]...'''''[[SuddenlyShouting IT'S A STAMPEDE!]]'''''
29th Apr '16 3:30:42 AM Morgenthaler
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* FoulFlower: One of the things conjured by the magic board game are beautifully colored flowers that shoot poisonous darts.
26th Apr '16 3:17:45 PM Snicka
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* AnimalStampede: A variety of wildlife stampede through town after being freed by a dice roll, including rhinos, elephants, zebras and pelicans. They are even on the movie poster!
8th Apr '16 8:50:38 PM WJTaylor4
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** Implied to be Alan's father's reaction after his son "ran away," as he spent everything searching for him and eventually died of grief.

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** Implied to be Alan's father's reaction after his son "ran away," as he spent everything searching for him and eventually died of grief. Upon learning his father's fate Alan is understandably heartbroken.



** Sarah seeing Alan getting sucked into a board game shook her psyche to the core. Trying to tell people also got her labeled crazy and mercilessly mocked for years until she was driven into seclusion, and resulted in years of therapy and denial to try to cope with seeing something that most normal people cannot handle.

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** Sarah seeing Alan getting sucked into a board game shook her psyche to the core. Trying to tell people also got her labeled crazy and mercilessly mocked for years until she was driven into seclusion, and resulted in years of therapy and denial to try to cope with seeing something that most normal people cannot handle. And when she encounters the adult Alan when he escapes from the game 26 years later she is understandably very freaked out.
13th Mar '16 2:00:10 PM Monolaf317
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* OpeningTheFloodGates: The abandoned house floods from rain due to the titular board game's effects. The police kicks the door open only to be greeted by a wave of water.
28th Feb '16 2:15:49 PM HeraldAlberich
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'''''Jumanji''''' is a 1995 American fantasy-adventure-comedy film directed by Joe Johnston and based on Chris Van Allsburg's [[Literature/{{Jumanji}} popular 1981 children's book of the same name]]. Expensive, state-of-the-art computer graphics and animatronics were employed by Creator/IndustrialLightAndMagic and [[Franchise/AlienVsPredator Amalgamated]] [[Film/MortalKombat Dynamics]] for the special effects sequences. The film stars Creator/RobinWilliams, then-13-year-old Creator/KirstenDunst, Bonnie Hunt, and Bradley Pierce. It was followed by [[WesternAnimation/{{Jumanji}} an animated television series]] that ran from 1996 to 1999 and a SpiritualSuccessor, ''Film/{{Zathura}}'', in 2005.

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'''''Jumanji''''' ''Jumanji'' is a 1995 American fantasy-adventure-comedy film directed by Joe Johnston and based on Chris Van Allsburg's [[Literature/{{Jumanji}} popular 1981 children's book of the same name]]. Expensive, state-of-the-art computer graphics and animatronics were employed by Creator/IndustrialLightAndMagic and [[Franchise/AlienVsPredator Amalgamated]] [[Film/MortalKombat Dynamics]] for the special effects sequences. The film stars Creator/RobinWilliams, then-13-year-old Creator/KirstenDunst, Bonnie Hunt, Creator/BonnieHunt, and Bradley Pierce.Creator/BradleyPierce. It was followed by [[WesternAnimation/{{Jumanji}} an animated television series]] that ran from 1996 to 1999 and a SpiritualSuccessor, ''Film/{{Zathura}}'', in 2005.



It starts in 1869, two boys, almost certainly previous players, bury a strange box fearfully, praying that nobody finds it. But 100 years later in 1969, after fleeing from some bullies, a boy named Alan discovers the board game in a construction site. Later that day, just as he is about to run away from home to avoid going to boarding school, his friend Sarah shows up and together they start playing the game. However, the game acts strangely; the pieces move by themselves upon the roll of the dice, and then cryptic words appear in a glass dome in the middle of the board. Upon his first move, [[SealedGoodInACan Alan is sucked into the game]], while Sarah is chased out of the house by a swarm of bats.

[[TimeSkip Twenty-six years later]], [[TheNineties in 1995,]] two recent orphans named Judy (Dunst) and Peter (Pierce)---yes, the brother and sister from the book---move into Alan's old house to live with their aunt. While exploring the house, they come upon Jumanji in the attic. The game, still unfinished from twenty-six years ago, retains the moves made by the first players. After getting attacked by monstrous mosquitoes and a lion, Peter rolls the dice to free a now-adult Alan (Williams) from the inside of the game. Seeking out the help of a now-adult Sarah (Hunt), the group reluctantly decides they must finish the game in order to undo all of its consequences.

to:

It starts The film begins in 1869, two 1869. Two boys, almost certainly previous players, bury a strange box fearfully, praying that nobody finds it. But 100 years later in 1969, after fleeing from some bullies, a boy named Alan discovers the board game in a construction site. Later that day, just as he is about to run away from home to avoid going to boarding school, his friend Sarah shows up and together they start playing the game. However, the game acts strangely; the pieces move by themselves upon the roll of the dice, and then cryptic words appear in a glass dome in the middle of the board. Upon his first move, [[SealedGoodInACan Alan is sucked into the game]], while Sarah is chased out of the house by a swarm of bats.

bats.

[[TimeSkip Twenty-six years later]], [[TheNineties in 1995,]] two recent orphans named Judy (Dunst) and Peter (Pierce)---yes, (Pierce)--yes, the brother and sister from the book---move book--move into Alan's old house to live with their aunt. While exploring the house, they come upon Jumanji in the attic. The game, still unfinished from twenty-six years ago, retains the moves made by the first players. After getting attacked by monstrous mosquitoes and a lion, Peter rolls the dice to free a now-adult Alan (Williams) from the inside of the game. Seeking out the help of a now-adult Sarah (Hunt), the group reluctantly decides they must finish the game in order to undo all of its consequences.






* AdaptationExpansion: Big time - the original book was about 30 pages long, and both Alan and Sarah were created for the film.

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* AdaptationExpansion: Big time - the time--the original book was about 30 pages long, and both Alan and Sarah were created for the film.



* AdventurerOutfit: Van Pelt wears a classic safari-style one complete with cape and pith helmet.
* TheAllegedCar: Carl's car becomes this gradually throughout the film. In fact, [[spoiler: a carnivorous plant ''eats it.'']]
* AllGirlsWantBadBoys: Sarah is initially the girlfriend of the school bully, but later averts this as her friendship with Alan blossoms into full-blown romance by the end.

to:

* AdventurerOutfit: Van Pelt wears a classic safari-style one getup complete with cape and pith helmet.
* TheAllegedCar: Carl's car becomes this gradually throughout the film. In fact, [[spoiler: a carnivorous plant ''eats it.'']]
it'']].
* AllGirlsWantBadBoys: Sarah is initially the girlfriend of the school bully, but later averts this as her friendship with Alan blossoms into full-blown romance by the end.



* AntagonistTitle: Jumanji is the name of the board-game that is causing all the trouble. More specifically, it's the name of the jungle where everything comes from - the board game itself is just a portal between the jungle and our own world.
* AntiFrustrationFeatures: The one good thing about Jumanji is that the game board floats, meaning that it won't sink beyond recovery if the players come across (or the game creates) a large body of water in the midst of all of the other chaos.

to:

* AntagonistTitle: Jumanji is the name of the board-game board game that is causing all the trouble. More specifically, it's the name of the jungle where everything comes from - the from--the board game itself is just a portal between the jungle and our own world.
* AntiFrustrationFeatures: The one good thing about Jumanji is that the game board floats, meaning that it won't sink beyond recovery if the players come across (or the game creates) a large body of water in the midst of all of the other chaos.



** Admit it, Van Pelt may be a gunman, but he's probably the only character in the story that is an unmistakable threat. While most of the other jungle animals follow their instincts, Van Pelt is the most intelligent since he is a human and thus the one that poses the most danger. Highlighted in the gun store. He efficiently recognizes his gun is too out of date for ammo. He quickly upgrades to the most modern weapon - and knows how to use it - and calmly hands the clerk a couple of gold doubloons. Background check? Have a few more doubloons.

to:

** Admit it, Van Pelt may be a gunman, but he's probably the only character in the story that is an unmistakable threat. While most of the other jungle animals follow their instincts, Van Pelt is the most intelligent since he is a human and thus the one that poses the most danger. Highlighted in the gun store. He efficiently recognizes his gun is too out of date for ammo. He quickly upgrades to the most modern weapon - and in the store--and knows how to use it - and it--and calmly hands the clerk a couple of gold doubloons. Background check? Have a few more doubloons.



--> '''Game''': A law of ''Jumanji'' having been broken, you will slip back even more than your token.

to:

--> '''Game''': -->'''Game:''' A law of ''Jumanji'' having been broken, you will slip back even more than your token.



** She and Alan also give one at the end, [[spoiler: when the Shepard parents are telling them about the skiing trip they're planning, the one that Alan and Sarah now know would kill them and leave Judy and Peter orphaned.]]

to:

** She and Alan also give one at the end, [[spoiler: when the Shepard parents are telling them about the skiing trip they're planning, the one that Alan and Sarah now know would kill them and leave Judy and Peter orphaned.]]orphaned]].



** Carl - or more accurately, his car, which at the beginning of the movie was brand new, but by the end is folded in half and dragged away by the carnivorous plant. Being originally fired from the shoe factory thanks to Alan screwing up his sneaker prototype puts Carl in the realm of CosmicPlaything.

to:

** Carl - or Carl--or more accurately, his car, which at the beginning of the movie was brand new, but by the end is folded in half and dragged away by the carnivorous plant. Being originally fired from the shoe factory thanks to Alan screwing up his sneaker prototype puts Carl in the realm of CosmicPlaything.



** Aunt Nora also embodies this trope, particularly in her final scene in the movie--after dealing with a stampede, monkeys in her car, seeing a police car get dragged off by giant plants, and getting washed down the street by a flood along with a bunch of crocodiles, she makes it back to the ruined house and sees in quick succession Alan's legs extending from the ceiling, the lion in her bedroom, and Peter as a monkey (and is now talking to her). At this point it's completely justified for her to have an InelegantBlubbering FreakOut and need to be shut in the closet for her own good/safety.

to:

** Aunt Nora also embodies this trope, particularly in her final scene in the movie--after dealing with a stampede, monkeys in her car, seeing a police car get dragged off by giant plants, and getting washed down the street by a flood along with a bunch of crocodiles, she makes it back to the ruined house and sees in quick succession Alan's legs extending from the ceiling, the lion in her bedroom, and Peter as a monkey (and (who is now talking to her). At this point it's completely justified for her to have an InelegantBlubbering FreakOut and need to be shut in the closet for her own good/safety.



* ChekhovsSkill: It was mentioned early on that ever since Peter and Judy's parents died, Judy has become something of a compulsive liar (see the elaborate story she tells the realtor at the beginning.) It does her well when she has to start pulling explanations for all the movie's insanity later on (such as explaining Alan's freak out as her "uncle" having a head injury.)

to:

* ChekhovsSkill: It was mentioned early on that ever since Peter and Judy's parents died, Judy has become something of a compulsive liar (see the elaborate story she tells the realtor at the beginning.) beginning). It does her well when she has to start pulling explanations for all the movie's insanity later on (such as explaining Alan's freak out as her "uncle" having a head injury.)injury).



* CuteBruiser: Zebras may be one of [[CoolHorse the most famously attractive animals]] in the African wilderness, but here they're causing trouble.
* DangerouslyGenreSavvy: Van Pelt is [[MediumAwareness fully aware that he is a character from a board game]]. When he's told his elephant gun has been out of commission for about ninety years he doesn't bat an eyelid, nor is he worried by the fact that he seems to be wandering around in the wrong century. He even knows that he is meant to hunt Alan purely because Alan rolled the dice for him. -- His answer when Sarah asks him why he didn't shoot her: "You didn't roll the dice. Alan did."
* DangerTakesABackSeat: A monkey jumps out of the back seat of Nora's car and it startles her so much that she drives into a ditch.

to:

* CuteBruiser: Zebras may be one of [[CoolHorse the most famously attractive animals]] in the African wilderness, but here they're causing trouble.
* DangerouslyGenreSavvy: Van Pelt is [[MediumAwareness fully aware that he is a character from a board game]]. When he's told his elephant gun has been out of commission for about ninety years he doesn't bat an eyelid, nor is he worried by the fact that he seems to be wandering around in the wrong century. He even knows that he is meant to hunt Alan purely because Alan rolled the dice for him. -- His answer when him.
-->'''Van Pelt:''' ''[when
Sarah asks him why he didn't shoot her: "You her]'' You didn't roll the dice. Alan did."
did.
* DangerTakesABackSeat: DangerTakesABackseat: A monkey jumps out of the back seat of Nora's car and it startles her so much that she drives into a ditch.



* DeathByAdaptation: Peter and Judy's parents, and [[spoiler: Judy herself (see DiedInYourArmsTonight).]] In both cases, the [[spoiler: the ResetButton saves them in the new timeline.]]

to:

* DeathByAdaptation: Peter and Judy's parents, and [[spoiler: Judy herself (see DiedInYourArmsTonight).]] In both cases, the [[spoiler: the [[spoiler:the ResetButton saves them in the new timeline.]]timeline]].



* EldritchLocation: The fantastical world inside the game is an endless, nightmarish jungle that introduces threats into the outside world whenever the game is played. The way Alan describes his experiences there, Jumanji is an alien place filled with indescribable horrors and you should count yourself lucky for not being what they're gnawing on that night. "I've seen things, you've only seen in your nightmares."

to:

* EldritchLocation: The fantastical world inside the game is an endless, nightmarish jungle that introduces threats into the outside world whenever the game is played. The way Alan describes his experiences there, Jumanji is an alien place filled with indescribable horrors and you should count yourself lucky for not being what they're gnawing on that night. "I've seen things, things you've only seen in your nightmares."



* EverythingsBetterWithMonkeys: Yes for the audience, no for the characters. The monkeys provide very funny scenes when they show up, but at the same time they cause just as much chaos and anarchy as the stampeding animals. At one point Judy even asks "[[TruthInTelevision What do you think those monkeys are going to do to the ecosystem around here?]]". Also not better as Peter [[NoFairCheating starts]] ''[[NoFairCheating devolving]]'' [[NoFairCheating into a monkey for cheating.]]
* EverythingTryingToKillYou: Everything the game sends out tries to keep the players from finishing. The world ''inside the game'' is literally this. Alan spent twenty six years avoiding everything around him.
* EverytownAmerica: Brantford, New Hampshire.

to:

* EverythingsBetterWithMonkeys: Yes for the audience, no for the characters. The monkeys provide very funny scenes when they show up, but at the same time they cause just as much chaos and anarchy as the stampeding animals. At one point Judy even asks "[[TruthInTelevision What do you think those monkeys are going to do to the ecosystem around here?]]". here?]]" Also not better as Peter [[NoFairCheating starts]] ''[[NoFairCheating devolving]]'' [[NoFairCheating into a monkey for cheating.]]
* EverythingTryingToKillYou: Everything the game sends out tries to keep the players from finishing. The world ''inside the game'' is literally this. Alan spent twenty six twenty-six years avoiding everything around him.
him.
* EverytownAmerica: Brantford, New Hampshire.



* ExtremelyShortTimespan: Most of the film takes place in one day, plus another in 1969 [[spoiler:and another in an alternate 1994]]
* {{Fainting}}: Sarah faints upon seeing her childhood friend Alan on her doorstep - the last she'd seen of him was when he got sucked into a cursed board game twenty-six years before, something she had spent all this time trying to convince herself was a hallucination.

to:

* ExtremelyShortTimespan: Most of the film takes place in one day, plus another in 1969 [[spoiler:and another in an alternate 1994]]
1994]].
* {{Fainting}}: Sarah faints upon seeing her childhood friend Alan on her doorstep - the doorstep--the last she'd seen of him was when he got sucked into a cursed board game twenty-six years before, something she had spent all this time trying to convince herself was a hallucination.



** At one point, just as they've got the game back from a pelican (roll with it) Carl turns up and arrests Alan. Sarah and Judy have no idea what to do next: "We can't finish it without him." Then Peter calls for help, they realised he tried to cheat, and the game takes steps to punish him accordingly...

to:

** At one point, just as they've got the game back from a pelican (roll with it) it), Carl turns up and arrests Alan. Sarah and Judy have no idea what to do next: "We can't finish it without him." Then Peter calls for help, they realised he tried to cheat, and the game takes steps to punish him accordingly...



** [[spoiler:The film ends with two French girls (or, from the setting, two French-speaking North African children [[note]]The accent doesn't sound North African, it sounds English/American[[/note]]) walking on the beach hearing the strange drumming. We find the game washed up on the sands, presumably about to be found by those girls. Could double as a SequelHook.]]
-->'''French-speaking person:''' Qu'est ce que ''c'''est, ce br''ou''it ? [[note]]What is that sound ?[[/note]]
** If you consider that the two boys in the brief 1896 prologue had played the game and apparently barely survived, Alan and Sarah playing becomes a HereWeGoAgain.
-->'''Younger brother:''' What if someone finds it?\\
'''Older brother:''' May God have mercy on them.

to:

** [[spoiler:The film ends with two French girls (or, from the setting, two French-speaking North African children [[note]]The children[[note]]The accent doesn't sound North African, it sounds English/American[[/note]]) walking on the beach hearing the strange drumming. We find the game washed up on the sands, presumably about to be found by those girls. Could double as a SequelHook.]]
-->'''French-speaking --->'''French-speaking person:''' Qu'est ce que ''c'''est, ce br''ou''it ? [[note]]What br''ou''it?[[labelnote:French]]What is that sound ?[[/note]]
sound?[[/labelnote]]
** If you consider that the two boys in the brief 1896 prologue had played the game and apparently barely survived, Alan and Sarah playing becomes a HereWeGoAgain.
-->'''Younger
HereWeGoAgain.
--->'''Younger
brother:''' What if someone finds it?\\
'''Older brother:''' May God have mercy on them.their souls.



* HollywoodNewEngland: Not Boston (which is common) or Providence (as implied by the Parrish family's wealth - [[CreatorProvincialism and the residence of the book's author]]), but Brantford, New Hampshire.

to:

* HollywoodNewEngland: Not Boston (which is common) or Providence (as implied by the Parrish family's wealth - [[CreatorProvincialism wealth--[[CreatorProvincialism and the residence of the book's author]]), but Brantford, New Hampshire.



* HypocriticalHumor: At first Alan doesn't want to play the game again, but realizes he has to when his piece is still on the board. Then he convinces a reluctant Sarah to play as well. Then after Van Pelt gets out of the game, Judy asked if the hunter was the reason why he didn't want to play. This made Sarah angry.

to:

* HypocriticalHumor: At first Alan doesn't want to play the game again, but realizes he has to when his piece is still on the board. Then he convinces a reluctant Sarah to play as well. Then after Van Pelt gets out of the game, Judy asked asks if the hunter was the reason why he didn't want to play. This made makes Sarah angry.



* IfIWantedYouDead: Van Pelt to Sarah:
--> Stop your cringing, woman; I could have shot you at any moment.
* ImprovisedWeapon: There are several legitimate weapons seen throughout the film such as the cavalry saber, Officer Bentley's revolver, Van Pelt's Elephant gun, or his [[CoolGuns hunting rifle]], but more often than not, the players have to use imagination and ingenuity to outwit the hazards of Jumanji. Below are a few examples:
** A tennis racket doubles as a highly effective fly swatter when dealing with jumbo-sized mosquitoes.
** While Peter runs off to retrieve an axe [[spoiler:to fight the giant spiders]], Judy defends Alan and Sarah with a wooden music stand found in the attic. Interestingly, the ornately carved tripod proves to be a much more effective weapon than the cumbersome axe.

to:

* IfIWantedYouDead: Van Pelt to Sarah:
-->
reassures Sarah that she'd be dead if she was his target, but he's only hunting Alan.
-->'''Van Pelt:'''
Stop your cringing, woman; I could have shot you at any moment.
* ImprovisedWeapon: There are several legitimate weapons seen throughout the film film, such as the cavalry saber, Officer Bentley's revolver, Van Pelt's Elephant gun, or his [[CoolGuns hunting rifle]], but more often than not, the players have to use imagination and ingenuity to outwit the hazards of Jumanji. Below are a few examples:
** A tennis racket doubles as a highly effective fly swatter when dealing with jumbo-sized mosquitoes.
mosquitoes.
** While Peter runs off to retrieve an axe [[spoiler:to fight the giant spiders]], Judy defends Alan and Sarah with a wooden music stand found in the attic. Interestingly, the ornately carved tripod proves to be a much more effective weapon than the cumbersome axe.



--->'''Young Alan''': Uh, oh. The game thinks I rolled...\\
'''Young Sarah''': What do you mean "the game thinks"?

to:

--->'''Young Alan''': Alan:''' Uh, oh. The game thinks I rolled...\\
'''Young Sarah''': Sarah:''' What do you mean "the game thinks"?



''(Sarah thankfully hands Alan the dice, who pulls his hand back at the last second, making her roll and has a good laugh)''
* ItsAllAboutMe: Sarah has a brief moment when Alan and the kids try to convince her to play Jumanji, as she explains "last time we [Alan and I] played it ruined my life."
-->'''Alan:''' ''[Sardonic laugh]'' The game ruined ''your'' life? "In the jungle you must wait, until the dice read five or eight."

to:

''(Sarah ''[Sarah thankfully hands Alan the dice, who pulls his hand back at the last second, making her roll and has having a good laugh)''
laugh]''
* ItsAllAboutMe: Sarah has a brief moment when Alan and the kids try to convince her to play Jumanji, as she explains "last explains, "Last time we [Alan and I] played it ruined my life."
"
-->'''Alan:''' ''[Sardonic ''[sardonic laugh]'' The game ruined ''your'' life? "In the jungle you must wait, until the dice read five or eight."



* JungleDrums: The board game's LeitMotif. It's chilling when potential players ''hear'' them before the case is even opened.
* KarmaHoudini: The GangOfBullies at the film's start are not punished for beating the snot out of little Alan.

to:

* JungleDrums: The board game's LeitMotif.{{Leitmotif}}. It's chilling when potential players ''hear'' them before the case is even opened.
* KarmaHoudini: The GangOfBullies at the film's start are not punished for beating the snot out of little Alan.



* MagicAIsMagicA: The rules of the game are clear, and breaking those rules results in a punishment. They must play the game and deal with the hazards as they come. Van Pelt explained this somewhat when stating that his mission was to hunt Alan, not the other players. Though collateral damage to the rest of the town -- and presumably the surrounding area if the animals keep going before the game ends -- seems to be just fine. Although, as long as the game is finished, all damage is undone as the game pounds the ResetButton.

to:

* MagicAIsMagicA: The rules of the game are clear, and breaking those rules results in a punishment. They must play the game and deal with the hazards as they come. Van Pelt explained explains this somewhat when stating that his mission was is to hunt Alan, not the other players. Though collateral damage to the rest of the town -- and town--and presumably the surrounding area if the animals keep going before the game ends -- seems ends--seems to be just fine. Although, as long as the game is finished, all damage is undone as the game pounds the ResetButton.



* ManChild: Alan was sucked into a terrifying alternate dimension when he was in grade school, where he had to rely on basic survival skills the whole time. When he returns home, his emotional and psychological understanding "civilization" is the same as when he left.
* ManEatingPlant: Even though the players tried to [[Franchise/JurassicPark remain still]], it still grabbed one of them.
* ManiacMonkeys: One of the first things Judy and Peter summon when they enter the game is a pack of malicious monkeys.

to:

* ManChild: Alan was sucked into a terrifying alternate dimension when he was in grade school, where he had to rely on basic survival skills the whole time. When he returns home, his emotional and psychological understanding of "civilization" is the same as when he left.
* ManEatingPlant: Even though the players tried try to [[Franchise/JurassicPark remain still]], it still grabbed grabs one of them.
* ManiacMonkeys: One of the first things Judy and Peter summon when they enter the game is a pack of malicious monkeys.



* AMinorKidroduction: Alan and Sarah in 1969. [[spoiler:{{Subverted}} -- the game's completion [[ResetButton undoes everything that happened when the game began in 1969,]] allowing Alan to SetRightWhatOnceWentWrong.]]

to:

* AMinorKidroduction: Alan and Sarah in 1969. [[spoiler:{{Subverted}} -- the [[spoiler:{{Subverted}}--the game's completion [[ResetButton undoes everything that happened when the game began in 1969,]] allowing Alan to SetRightWhatOnceWentWrong.]]



* MoodWhiplash: While most of the film the things that come out of Jumanji are played as frightful things (with most of the humor coming from the panic caused by all the chaos), once they enter Sir-Sav-A-Lot it turns into a zany HomeAlone-esque bit as the kids catch Van Pelt in numerous zany traps. Also serves as BadassDecay for Van Pelt.

to:

* MoodWhiplash: While most of the film the things that come out of Jumanji are played as frightful things (with most of the humor coming from the panic caused by all the chaos), once they enter Sir-Sav-A-Lot it turns into a zany HomeAlone-esque ''Film/HomeAlone''–esque bit as the kids catch Van Pelt in numerous zany traps. Also serves as BadassDecay for Van Pelt.



...\\

to:

...\\''[...]''\\



** When first hearing the drums, Alan decides to go check into the construction site. No worker nor watchman noticed that (apart from finding some horror board game) a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't realize that the kid could get someone or himself injured.

to:

** When first hearing the drums, Alan decides to go check into the in a construction site. No worker nor watchman noticed that (apart notices him. Quite apart from finding some horror board game) game, a child wandering with no protection in the middle of a construction site is ''very'' dangerous. None of them even looks at him. After he found the game, a worker finally stops and stares at him silently, letting him leave on his own instead of escorting him out, as if he still didn't doesn't realize that the kid could get someone or himself injured. injured.



-->"You think that mosquitoes, monkeys, and lions are bad? That is just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God you aren't dessert. Afraid? You don't know what afraid is. You will ''not'' last five minutes without me."

to:

-->"You --->'''Alan:''' You think that mosquitoes, monkeys, and lions are bad? That is just the beginning. I've seen things you've only seen in your nightmares. Things you can't even imagine. Things you can't even see. There are things that hunt you in the night. Then something screams. Then you hear them eating, and you hope to God you aren't dessert. Afraid? You don't know what afraid is. You will ''not'' last five minutes without me."



* OffToBoardingSchool: Played with. When Alan's parents reveal they're sending him to the Cliffside School for Boys, they say that it is a boarding school that all the Parrish males go to when they prove themselves ready for it (in Alan's case, facing Billy Jessup's gang bravely despite being outnumbered) and tell him like he's won the lottery. Alan, unsurprisngly does not see it that way, and thinks that his dad is just sending him there to get rid of him. An agruement breaks out, ending with Sam telling Alan they're taking him there next Sunday whether he likes it or not, and that's the end of it and Alan tells his dad he's never talking to him again. It turns out though, when everyone thought alan ran away, Sam spent almost his whole fortune trying to fnd him and eventually died of grief, much to adult Alan's dismay.
* OhCrap:

to:

* OffToBoardingSchool: Played with. When Alan's parents reveal they're sending him to the Cliffside School for Boys, they say that it is a boarding school that all the Parrish males go to when they prove themselves ready for it (in Alan's case, facing Billy Jessup's gang bravely despite being outnumbered) and tell him like he's won the lottery. Alan, unsurprisngly Alan unsurprisingly does not see it that way, and thinks that his dad is just sending him there to get rid of him. An agruement argument breaks out, ending with Sam telling Alan they're taking him there next Sunday whether he likes it or not, and that's the end of it and Alan tells his dad he's never talking to him again. It turns out though, when everyone thought alan Alan ran away, Sam spent almost his whole fortune trying to fnd him and eventually died of grief, much to adult Alan's dismay.
* OhCrap: OhCrap:



** After the monkeys appear, Sarah noticed more instructions:
-->'''Sarah:''' "Adventurers beware..." ''[she and Peter look at each other]'' "Do not start unless you intend to finish. The exciting consequences of the game / will vanish only when a player has reached Jumanji and called out its name."
* OminousCrack: Alan, Judy, and Peter take refuge from a mosquito (it had a four inch long needle, was the size of a pigeon, and was carrying a deadly and unknown disease) in a car. It starts tapping on the windshield with no effect prompting Alan to say, "[[TemptingFate See he can't break through the glass]]." This is followed by a large crack as the mosquito tries again.
* OutOfTimeOutOfMind: [[spoiler:When the game is finished, Alan and Sarah return to the past, becoming children once again in the process.]]

to:

** After the monkeys appear, Sarah noticed Judy notices more instructions:
-->'''Sarah:''' --->'''Judy:''' "Adventurers beware..." ''[she and Peter look at each other]'' "Do not start unless you intend to finish. The exciting consequences of the game / will vanish only when a player has reached Jumanji and called out its name."
* OminousCrack: Alan, Judy, and Peter take refuge from a mosquito (it had has a four inch long four-inch-long needle, was is the size of a pigeon, and was is carrying a deadly and unknown disease) in a car. It starts tapping on the windshield with no effect effect, prompting Alan to say, "[[TemptingFate See See, he can't break through the glass]]." This is followed by a large crack as the mosquito tries again.
again.
* OutOfTimeOutOfMind: [[spoiler:When When the game is finished, Alan [[spoiler:Alan and Sarah return to the past, becoming children once again in the process.]]process]].



-->'''Peter:''' [reading the Jumanji rhyme] His fangs are sharp, he likes your taste. Your party better move post-haste.
* ParentalSubstitute: Aunt Nora, but she knows as much about dealing with kids as a plumber knows about brain surgery. As the game progresses, Alan and Sarah fulfill this role too because they are the only adults that can take care of the kids.

to:

-->'''Peter:''' [reading the Jumanji rhyme] His ''[reading]'' "His fangs are sharp, he likes your taste. Your party better move post-haste.
post-haste."
* ParentalSubstitute: Aunt Nora, but she knows as much about dealing with kids as a plumber knows about brain surgery. As the game progresses, Alan and Sarah fulfill this role too because they are the only adults that can take care of the kids.



* PreAssKickingOneLiner: "Harvest Time!"
* PreMortemOneLiner: "Jumanji!"
* ProperlyParanoid: Alan, as a result of his time in Jumanji, constantly expects something horrible around corner, because there is or will be as a result of Jumanji.
* PunchClockVillain: Van Pelt is explicitly bound by the rules of the game to hunt Alan, and isn't intentionally malicious -- he has shades of AffablyEvil ("Good lad, you're finally acting like a man"). He plays with the idea of NeverHurtAnInnocent--though he at one point has a clear shot of the other characters fleeing from him, Van Pelt instead shoots loose the rack of tires in front of them to knock them over. He also mentions outright to Sarah that he could have shot her at any time, but "(she) didn't roll the dice, Alan did".

to:

* PreAssKickingOneLiner: PreAsskickingOneLiner: Alan shouts "Harvest Time!"
* PreMortemOneLiner: "Jumanji!"
Time!" when he chops the vine off the man-eating plant with his ancestor's sword.
* ProperlyParanoid: Alan, as a result of his time in Jumanji, constantly expects something horrible around the corner, because there is or will be as a result of Jumanji.
Jumanji.
* PunchClockVillain: Van Pelt is explicitly bound by the rules of the game to hunt Alan, and isn't intentionally malicious -- he malicious--he has shades of AffablyEvil ("Good lad, you're finally acting like a man"). He plays with the idea of NeverHurtAnInnocent--though he at one point has a clear shot of the other characters fleeing from him, Van Pelt instead shoots loose the rack of tires in front of them to knock them over. He also mentions outright to Sarah that he could have shot her at any time, but "(she) didn't roll the dice, Alan did".



* RealityWarper: The Jumanji board is capable of taking people and creatures of the pseudo-African dimension that exists inside it and even causing floods, earthquakes, turning floorboards into quicksand, and ultimately [[spoiler:being able to reverse time.]]

to:

* RealityWarper: The Jumanji board is capable of taking producing people and creatures of from the pseudo-African dimension that exists inside it it, and even causing floods, causes floods and earthquakes, turning turns floorboards into quicksand, and ultimately [[spoiler:being able to reverse time.]][[spoiler:reverses time]].



* RiddleForTheAges: What is Jumanji? Who made it? What sort of magic did they use? Is the jungle that Alan was sent to a real place (alternate dimension or otherwise) to which the game is merely a portal or a fictional world of the game's creation? We'll never know, and, in-universe, characters who've played the game don't ''wanna'' to know.
* RippleEffectProofMemory: [[spoiler:Alan and Sarah retain some of their memories of the game and its consequences. They note that their adult experiences are fading from memory, and have to make a pact to remember the kids — and to make sure the kids' parents don't die.]]

to:

* RiddleForTheAges: What is Jumanji? Who made it? What sort of magic did they use? Is the jungle that Alan was sent to a real place (alternate dimension or otherwise) to which the game is merely a portal or a fictional world of the game's creation? We'll never know, and, in-universe, characters who've played the game don't ''wanna'' ''want'' to know.
* RippleEffectProofMemory: [[spoiler:Alan and Sarah retain some of their memories of the game and its consequences. They note that their adult experiences are fading from memory, and have to make a pact to remember the kids — and kids--and to make sure the kids' parents don't die.]]



** Of course, in general, both Alan's father and Van Pelt are Alan's enemies (Van Pelt literally, Alan's father being such a Jerkass). The idea of having the villain of two parallel universes played by the same actor goes back to Margaret Hamilton as the Wicked Witch/Miss Gulch in the ''Wizard of Oz.''

to:

** Of course, in general, both Alan's father and Van Pelt are Alan's enemies (Van Pelt literally, Alan's father being such a Jerkass). The idea of having the villain of two parallel universes played by the same actor goes back to Margaret Hamilton as the Wicked Witch/Miss Gulch in the ''Wizard of Oz.''Film/TheWizardOfOz.''



** [[TabletopGame/{{Clue}} "I've got it--Colonel Mustard in the Library with the wrench."]]

to:

** [[TabletopGame/{{Clue}} Trying to lighten the mood, Alan takes up the dice and says, "I've got it--Colonel Mustard in the Library with the wrench."]]Wrench!" Then, sheepishly, "TabletopGame/{{Clue}}."



* SureLetsGoWithThat: Averted at one point. Sarah, Alan, and Peter tried to stop Carl from arresting Alan, because he's Sarah's fiance, but then he recalled that Peter and Judy said Alan was their uncle. Though they were never able to clarify both statements due to Alan insisting on being taken when he heard Van Pelt's gunshot.

to:

* SureLetsGoWithThat: Averted at one point. Sarah, Alan, and Peter tried to stop Carl from arresting Alan, because he's Sarah's fiance, fiancé, but then he recalled that Peter and Judy said Alan was their uncle. Though they were They are never able given the chance to clarify both their statements due to Alan insisting on being taken when he heard hears Van Pelt's gunshot.



'''Alan Parrish:''' ''[Mocking voice]'' "What happened to you?" [[Series/TheBeverlyHillbillies The Clampetts]] have a yard sale? What do you want? I never shaved before.
* TimeSkip: The movie jumps from 1869 to 1969 to 1995 [[spoiler: back to 1969 and then to Christmas 1994]]
* TiredOfRunning: Alan spends most of the film running from manhunter Van Pelt. Towards the end of the film, Alan is held at gunpoint by Van Pelt. When asked why he doesn't run when given the chance, Alan replies his father always told him to face his fears. Aptly, Alan's father and Van Pelt are played by the same actor.
* TitleDrop: The winner is the first player to reach Jumanji and call out its name.

to:

'''Alan Parrish:''' ''[Mocking ''[mocking voice]'' "What happened to you?" [[Series/TheBeverlyHillbillies The Clampetts]] have a yard sale? What do you want? I never shaved before.
* TimeSkip: The movie jumps from 1869 to 1969 to 1995 [[spoiler: back to 1969 and then to Christmas 1994]]
1994]].
* TiredOfRunning: Alan spends most of the film running from manhunter Van Pelt. Towards the end of the film, Alan is held at gunpoint by Van Pelt. When asked why he doesn't run when given the chance, Alan replies his father always told him to face his fears. Aptly, Alan's father and Van Pelt are played by the same actor.
actor.
* TitleDrop: The winner is the first player to reach Jumanji (the center of the board, where the rhymes appear) and call out its name.



-->[after a big vine has swiped Carl's car and folded it in half] \\
'''Carl Bentley:''' Fine! Take it!

to:

-->[after -->''[after a big vine has swiped Carl's car and folded it in half] \\
half]''\\
'''Carl Bentley:''' Fine! Take it! it!



--->'''Game:''' A hunter from the darkest wild makes you feel just like a child...

to:

--->'''Game:''' A hunter from the darkest wild / makes you feel just like a child...



--->'''Alan:''' ''(whispers)'' Jumanji.... ''(louder, happier)'' Jumanji!

to:

--->'''Alan:''' ''(whispers)'' ''[whispers]'' Jumanji.... ''(louder, happier)'' ''[louder, happier]'' Jumanji!
21st Feb '16 9:03:04 AM Demetrios
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* MeaningfulName: The name "Jumanji" means "many effects" in the Zulu language, referring to the game's [[RealityWarper reality warping magic]].



* MisplacedWildlife: Justified. The jungle that the Jumanji world is composed of is not a real-world environment, but a fantastical, magical creation of the game that seems based on a 19th Century, pop-culture, CommonKnowledge understanding of the jungle, hence all sorts of misplaced wildlife spring from it. For instance, pelicans, lions, black rhinos, zebras, and African bush elephants all don't live in the jungle. Monsoons ''only'' occur in the Pacific.

to:

* MisplacedWildlife: Justified. The jungle that the Jumanji world is composed of is not a real-world environment, but a fantastical, magical creation of the game that seems based on a 19th Century, pop-culture, CommonKnowledge understanding of the jungle, hence all sorts of misplaced wildlife spring from it. For instance, pelicans, lions, black rhinos, zebras, and African bush elephants all don't live in the jungle. Monsoons ''only'' occur in the Pacific.
18th Feb '16 12:25:21 PM Demetrios
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Added DiffLines:

* CuteBruiser: Zebras may be one of [[CoolHorse the most famously attractive animals]] in the African wilderness, but here they're causing trouble.
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http://tvtropes.org/pmwiki/article_history.php?article=Film.Jumanji