History Film / IndieGameTheMovie

20th Jan '16 4:50:54 PM nombretomado
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The movie can be purchased on [[http://www.indiegamethemovie.com/ its website]], watched on {{Creator/Netflix}} and can also be bought with extra content on {{Steam}}.

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The movie can be purchased on [[http://www.indiegamethemovie.com/ its website]], watched on {{Creator/Netflix}} and can also be bought with extra content on {{Steam}}.
UsefulNotes/{{Steam}}.
30th Nov '15 6:31:52 AM MegaMarioMan
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On July 24, 2013, Lisanne and James came out with the Special Edition DLC for Steam, containing over an hour and a half of new content, more than the original movie! Epilogues, special insights and more for our consumption and education. BlinkWorks also came out with a super special Limited Edition boxed set containing over five hours of content on three [=DVDs=] or Blu-rays!

to:

On July 24, 2013, Lisanne and James came out with the Special Edition DLC for Steam, containing over an hour and a half of new content, more than the original movie! Epilogues, special insights and more for our consumption and education. BlinkWorks [=BlinkWorks=] also came out with a super special Limited Edition boxed set containing over five hours of content on three [=DVDs=] or Blu-rays!
30th Nov '15 6:31:39 AM MegaMarioMan
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** ''Super VideoGame/MeatBoy'' by EdmundMcMillen and Tommy Refenes;
** ''VideoGame/{{Fez}}'' by Phil Fish and Renaud Bédard; and
** ''VideoGame/{{Braid}}'' by Jonathan Blow.

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** * ''Super VideoGame/MeatBoy'' by EdmundMcMillen and Tommy Refenes;
** * ''VideoGame/{{Fez}}'' by Phil Fish and Renaud Bédard; and
** * ''VideoGame/{{Braid}}'' by Jonathan Blow.



** Near the very end, Edmund talks about how he knows that there was one kid who stayed up all night waiting for the game to be released, and didn't go to school the next day because he was so into playing it; and the game affecting him on a creative level, like, "Hey, I know two guys made this; maybe I can make something too!" ".... It's just a really cool feeling. It's a cool feeling." Doubles as a TearJerker as well.

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** Near the very end, Edmund talks about how he knows that there was one kid who stayed up all night waiting for the game to be released, and didn't go to school the next day because he was so into playing it; and the game affecting him on a creative level, like, "Hey, I know two guys made this; maybe I can make something too!" ".... It's just a really cool feeling. It's a cool feeling." Doubles as a TearJerker as well."
23rd Apr '15 7:41:48 PM harryhenry
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to:

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* ManlyTears: Tommy talks about having these while thinking about having them when his game's about to come out, and looks about to have them right then.

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* ManlyTears: ManlyTears:
**
Tommy talks about having these while thinking about having them when his game's about to come out, and looks about to have them right then.



* ObviousBeta: What Phil showed at PAX 2011 due to a last-minute code change; despite his best efforts, the development build of Fez crashed multiple times, some crashes locking the whole system; fortunately, people were able to play enough of it to know its worth.

to:

* ObviousBeta: What Phil showed at PAX 2011 due to a last-minute code change; despite his best efforts, the development build of Fez crashed multiple times, some crashes locking the whole system; fortunately, people were able to play enough of it to know its worth.worth.
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23rd Mar '15 12:05:13 PM TheUnsquished
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* {{Foreshadowing}}: A seemingly inconsequential dialogue has Phil mentioning to [[PennyArcade Jerry Holkins]] how he wanted Fez to cause the kind of conversations over in-game secrets that older games like Mario once had. At the time of the film's release, no one knew of the disturbingly well hidden cryptography puzzles in ''Fez'' that would have numerous forums conversing to find and solve.

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* {{Foreshadowing}}: A seemingly inconsequential dialogue has Phil mentioning to [[PennyArcade [[Webcomic/PennyArcade Jerry Holkins]] how he wanted Fez to cause the kind of conversations over in-game secrets that older games like Mario once had. At the time of the film's release, no one knew of the disturbingly well hidden cryptography puzzles in ''Fez'' that would have numerous forums conversing to find and solve.
4th Jan '15 8:03:37 PM nombretomado
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The movie can be purchased on [[http://www.indiegamethemovie.com/ its website]], watched on {{Netflix}} and can also be bought with extra content on {{Steam}}.

to:

The movie can be purchased on [[http://www.indiegamethemovie.com/ its website]], watched on {{Netflix}} {{Creator/Netflix}} and can also be bought with extra content on {{Steam}}.
28th Oct '14 6:02:30 PM TheNerfGuy
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* {{GIFT}}: {{Deconstructed|Trope}} in "Edmund and teh Internets," in which Ed showcases a video he made two years before ''Super Meat Boy'', in which he [[TakeThat savages]] those {{Trolls}} who say that games aren't as good as people say they are.

to:

* {{GIFT}}: {{Deconstructed|Trope}} in "Edmund and teh Internets," in which Ed showcases a video he made two years before ''Super Meat Boy'', in which he [[TakeThat savages]] those {{Trolls}} {{Troll}}s who say that games aren't as good as people say they are.
22nd Jun '14 12:14:41 PM RisefromYourGrave
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''Indie Game: The Movie'' is a documentary made in 2012 by James Swirsky and Lisanne Pajot, Canadian filmmakers who sought to find out just what makes independent game developers tick. Three games and their developers are showcased:

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''Indie '''''Indie Game: The Movie'' Movie''''' is a documentary made in 2012 by James Swirsky and Lisanne Pajot, Canadian filmmakers who sought to find out just what makes independent game developers tick. Three games and their developers are showcased:



** ''VideoGame/{{Fez}}'' by Phil Fish and Renaud Bedard; and

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** ''VideoGame/{{Fez}}'' by Phil Fish and Renaud Bedard; Bédard; and



The movie is set, after a brief FlashForward at the beginning to Tommy's incredulity and disgust at [[spoiler: [[ScrewedByTheNetwork absolutely no marketing for Super Meat Boy on the day of its release]]]], about a year before Super Meat Boy's release, and follows the last stages of its development; while also chronicling the [[DevelopmentHell five-year]] cycle of Fez and Phil's near-suicidal depression as development stagnates and people keep complaining about delays; and then talks about Jonathan's efforts to inject a real story and feelings into this strange little game about time manipulation.

Be warned: some elements of these peoples' lives, such as the [[FreudianExcuse background behind Edmund's many games]] or Phil's aforementioned ardor to get Fez out, or the continuation of the FlashForward from the beginning [[spoiler: [[ScrewedByTheNetwork in which it's found that Microsoft failed to give Super Meat Boy a promised feature placement on the Games Marketplace on Xbox Live]]]] could border on TearJerker territory. Not to mention Phil's very palpable angst towards [[spoiler: his unnamed former partner in his company, without whose signature on a release the showcase of Fez at PAX can't go forward]].

to:

The movie is set, after a brief FlashForward at the beginning to Tommy's incredulity and disgust at [[spoiler: [[ScrewedByTheNetwork [[spoiler:[[ScrewedByTheNetwork absolutely no marketing for Super for]] ''Super Meat Boy Boy'' [[ScrewedByTheNetwork on the day of its release]]]], about a year before Super ''Super Meat Boy's Boy'''s release, and follows the last stages of its development; while also chronicling the [[DevelopmentHell five-year]] cycle of Fez ''Fez'' and Phil's near-suicidal depression as development stagnates and people keep complaining about delays; and then talks about Jonathan's efforts to inject a real story and feelings into this strange little game about time manipulation.

Be warned: some elements of these peoples' lives, such as the [[FreudianExcuse background behind Edmund's many games]] or Phil's aforementioned ardor to get Fez ''Fez'' out, or the continuation of the FlashForward from the beginning [[spoiler: [[ScrewedByTheNetwork [[spoiler:[[ScrewedByTheNetwork in which it's found that Microsoft failed to give Super give]] ''Super Meat Boy Boy'' [[ScrewedByTheNetwork a promised feature placement on the Games Marketplace on Xbox Live]]]] could border on TearJerker territory. Not to mention Phil's very palpable angst towards [[spoiler: his unnamed former partner in his company, without whose signature on a release the showcase of Fez ''Fez'' at PAX can't go forward]].



On July 24, 2013, Lisanne and James came out with the Special Edition DLC for Steam, containing over an hour and a half of new content, more than the original movie! Epilogues, special insights and more for our consumption and education. BlinkWorks also came out with a super special Limited Edition boxed set containing over 5 hours of content on 3 [=DVDs=] or Blu-rays!

! Contains examples of:

to:

On July 24, 2013, Lisanne and James came out with the Special Edition DLC for Steam, containing over an hour and a half of new content, more than the original movie! Epilogues, special insights and more for our consumption and education. BlinkWorks also came out with a super special Limited Edition boxed set containing over 5 five hours of content on 3 three [=DVDs=] or Blu-rays!

! Contains !!This documentary film contains examples of:
of:



-->'''Tommy:''' True fact: I actually made ''Fez''. [''seeing Phil Fish's first game on an outdated Apple Macintosh Classic''] This is actually ''Fez'', this is what ''Fez'' looks like.

to:

-->'''Tommy:''' True fact: I actually made ''Fez''. [''seeing ''(seeing Phil Fish's first game on an outdated Apple Macintosh Classic''] Classic)'' This is actually ''Fez'', this is what ''Fez'' looks like.



* DevelopmentHell: What ''Fez'' went through, much to creator Phil Fish's [[SanitySlippage detriment]], finally being released in April of 2012.
* DoingItForTheArt: The movie posits this as the reason indie games are done the way they are, rough and unpolished and not making every effort to polish.



* {{GIFT}}: {{Deconstructed|Trope}} in "Edmund and teh Internets," in which Ed showcases a video he made two years before SuperMeatBoy, in which he [[TakeThat savages]] those {{Trolls}} who say that games aren't as good as people say they are.

to:

* {{GIFT}}: {{Deconstructed|Trope}} in "Edmund and teh Internets," in which Ed showcases a video he made two years before SuperMeatBoy, ''Super Meat Boy'', in which he [[TakeThat savages]] those {{Trolls}} who say that games aren't as good as people say they are.



* MoodWhiplash: {{Music/SouljaBoy}} [[SugarWiki/FunnyMoments reviewing Braid]] and ComicallyMissingThePoint, while [[WordOfGod Jonathan]] talks about how he got really depressed, not only because of a natural "post-partum" depression after being committed to a project for so long, but because people failed to see what he thought was most special about the game.

to:

* MoodWhiplash: {{Music/SouljaBoy}} Music/SouljaBoy [[SugarWiki/FunnyMoments reviewing Braid]] and ComicallyMissingThePoint, while [[WordOfGod Jonathan]] talks about how he got really depressed, not only because of a natural "post-partum" depression after being committed to a project for so long, but because people failed to see what he thought was most special about the game.
8th Jan '14 7:53:59 AM Angeldeb82
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* CensoredForComedy: Spammed to OverlyLongGag extent on the "Edmund and teh Internets" commentary.



* {{GIFT}}: [[DeconstructedTrope Deconstructed]] in "Edmund and teh Internets," in which Ed showcases a video he made two years before SuperMeatBoy, in which he [[TakeThat savages]] those {{Trolls}} who say that games aren't as good as people say they are.

to:

* {{GIFT}}: [[DeconstructedTrope Deconstructed]] {{Deconstructed|Trope}} in "Edmund and teh Internets," in which Ed showcases a video he made two years before SuperMeatBoy, in which he [[TakeThat savages]] those {{Trolls}} who say that games aren't as good as people say they are.



* MoodWhiplash: {{Music/SouljaBoy}} [[FunnyMoments reviewing Braid]] and CompletelyMissingThePoint, while [[WordOfGod Jonathan]] talks about how he got really depressed, not only because of a natural "post-partum" depression after being committed to a project for so long, but because people failed to see what he thought was most special about the game.
* ObviousBeta: What Phil showed at PAX 2011 due to a last-minute code change; despite his best efforts, the development build of Fez crashed multiple times, some crashes locking the whole system; fortunately, people were able to play enough of it to know its worth.
* ThisTropeIsBleep: Spammed to OverlyLongGag extent on the "Edmund and teh Internets" commentary.

to:

* MoodWhiplash: {{Music/SouljaBoy}} [[FunnyMoments [[SugarWiki/FunnyMoments reviewing Braid]] and CompletelyMissingThePoint, ComicallyMissingThePoint, while [[WordOfGod Jonathan]] talks about how he got really depressed, not only because of a natural "post-partum" depression after being committed to a project for so long, but because people failed to see what he thought was most special about the game.
* ObviousBeta: What Phil showed at PAX 2011 due to a last-minute code change; despite his best efforts, the development build of Fez crashed multiple times, some crashes locking the whole system; fortunately, people were able to play enough of it to know its worth.
* ThisTropeIsBleep: Spammed to OverlyLongGag extent on the "Edmund and teh Internets" commentary.
worth.
9th Dec '13 7:18:26 AM Jonas
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* HarsherInHindsight: Seeing how much of himself Phil Fish poured into Fez and how developing games is all he ever wants to do becomes more difficult to watch when you know that he quit the industry altogether in July of 2013 because of the prevailing negativity directed towards him. This also led to the cancellation of Fez II.
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