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** [[OurBansheesAreLouder Wailing Virgins]]: Inflict magic damage to all party members whenever [[MakeMeWannaShout they scream]].

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** [[OurBansheesAreLouder Wailing Virgins]]: Inflict magic damage to all party members whenever [[MakeMeWannaShout [[SuperScream they scream]].
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*** [[BonusDungeon The Cavern of Remembrance]] in ''VideoGame/KingdomHeartsII'' [[UpdatedRerelease Final Mix]] is ''filled'' with these. ''Every single enemy'' found there qualifies (well, except for maybe Perplexes, with are [[GoddamnedBats literal Goddamned Bats]]). Two of the enemies found are Recklesses and Mad Bumpers, which are stronger [[PaletteSwap Palette Swaps]] of enemies (Devastator and Hot Rod, respectively) ''that are DemonicSpiders to begin with''. Finally, the last area features hordes of stronger-than-normal Nobodies. The Berserkers, Dancers and Sorcerers ''will'' make you want to snap your controller in half. And keep in mind your big reward for going through them all is a chance to fight [[ThatOneBoss Those Thirteen Bosses]].
** [[VideoGame/KingdomHeartsCoded Coded]] brought us a more literal example in the form of block spider heartless, specifically the ones you encounter in Data Riku's body. You can take out several swarms of these things and still never run their spawning point dry. The worst part? they have a chance of changing into different kinds of blocks, which include metal blocks (this flavor can turn itself invulnerable by retracting its legs), bounce blocks (send you flying back with each landing hit), and danger blocks (hurts you with every hit you land on it).

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*** [[BonusDungeon The Cavern of Remembrance]] in ''VideoGame/KingdomHeartsII'' [[UpdatedRerelease Final Mix]] is ''filled'' with these. ''Every single enemy'' found there qualifies (well, except for maybe Perplexes, with which are [[GoddamnedBats literal Goddamned Bats]]). Two of the enemies found are Recklesses and Mad Bumpers, which are stronger [[PaletteSwap Palette Swaps]] of enemies (Devastator and Hot Rod, respectively) ''that are DemonicSpiders to begin with''. Finally, the last area couple of areas features hordes ''hordes'' of stronger-than-normal Heartless and Nobodies. A team of two or three Spring Metals can use desynced Aero and Tornado attacks to [[CycleOfHurting trap and stunlock you to death]] with zero opportunity to heal or escape. The Berserkers, Dancers Dancers, and Sorcerers ''will'' make you want to snap your controller in half. And keep in mind your big reward for going through them all is a chance to fight [[ThatOneBoss Those Thirteen Bosses]].
** [[VideoGame/KingdomHeartsCoded Coded]] brought us a more literal example in the form of block spider heartless, specifically the ones you encounter in Data Riku's body. You can take out several swarms of these things and still never run their spawning point dry. The worst part? they They have a chance of changing into different kinds of blocks, which include metal blocks (this flavor can turn itself invulnerable by retracting its legs), bounce blocks (send you flying back with each landing hit), and danger blocks (hurts you with every hit you land on it).

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*** Banshees are idiculously tough, can TeleportSpam, throw nearly undodgeable biotic attacks that can kill you in two or three hits... and have an instant death attack if they manage to get within melee distance. In multiplayer, you cannot be revived if you get hit with this. Even worse, occasionally a bug causes Banshees to become ''invisible''. They still show up as a health bar when you're firing at them, but you won't be able to see the Banshee itself, making them even harder to deal with for obvious reasons. The [[HellIsThatNoise scream of a Banshee]] is the signal that the battle is going to get ugly, ''fast''.

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*** Banshees are idiculously tough, can TeleportSpam, throw nearly undodgeable biotic attacks that can kill you in two or three hits... and have an instant death attack if they manage to get within melee distance. In multiplayer, you cannot be revived if you get hit with this. Even worse, occasionally a bug causes Banshees to become ''invisible''. They still show up as a health bar when you're firing at them, but you won't be able to see the Banshee itself, making them even harder to deal with for obvious reasons. The [[HellIsThatNoise [[BrownNote scream of a Banshee]] is the signal that the battle is going to get ugly, ''fast''.
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** ''DemonicSpiders/DarkSouls''
** ''DemonicSpiders/EldenRing''
** ''DemonicSpiders/TheElderScrolls''
** ''DemonicSpiders/EtrianOdyssey''
** ''DemonicSpiders/{{Fallout}}''
** ''DemonicSpiders/FinalFantasy''
** ''DemonicSpiders/MegaManBattleNetwork''
** ''DemonicSpiders/{{Miitopia}}''
** ''DemonicSpiders/{{Pokemon}}''
*** ''DemonicSpiders/PokemonGO''

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** * ''DemonicSpiders/DarkSouls''
** * ''DemonicSpiders/EldenRing''
** * ''DemonicSpiders/TheElderScrolls''
** * ''DemonicSpiders/EtrianOdyssey''
** * ''DemonicSpiders/{{Fallout}}''
** * ''DemonicSpiders/FinalFantasy''
** * ''DemonicSpiders/MegaManBattleNetwork''
** * ''DemonicSpiders/{{Miitopia}}''
** * ''DemonicSpiders/{{Pokemon}}''
*** ** ''DemonicSpiders/PokemonGO''

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* ''DemonicSpiders/DarkSouls''
* ''DemonicSpiders/TheElderScrolls''
* ''DemonicSpiders/EtrianOdyssey''
* ''DemonicSpiders/{{Fallout}}''
* ''DemonicSpiders/FinalFantasy''
* ''DemonicSpiders/MegaManBattleNetwork''
* ''DemonicSpiders/{{Pokemon}}''

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* ** ''DemonicSpiders/DarkSouls''
* ** ''DemonicSpiders/EldenRing''
**
''DemonicSpiders/TheElderScrolls''
* ** ''DemonicSpiders/EtrianOdyssey''
* ** ''DemonicSpiders/{{Fallout}}''
* ** ''DemonicSpiders/FinalFantasy''
* ** ''DemonicSpiders/MegaManBattleNetwork''
* ''DemonicSpiders/{{Pokemon}}''** ''DemonicSpiders/{{Miitopia}}''
** ''DemonicSpiders/{{Pokemon}}''
*** ''DemonicSpiders/PokemonGO''

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* ''VideoGame/BlackSigil: Blade of the Exiled'': Pest Spirits have a spell that causes numerous status effect to all your characters. The standout one, however, is berserk. Berserk causes your characters to be unable to take any action but use their physical attack. This wouldn't be so bad... but Pest Spirits weren't immune to physical attacks, and only two accessories can protect your characters from berserk, one of which is only acquired from a SecretCharacter. The only good thing about it is that except for a round late in the tournament, they are only found in TheVeryDefinitelyFinalDungeon, but if you do face them, you better have a weapon with magical damage or the Berserk-blocking accessories equipped: otherwise, one way or another, you're looking at a TotalPartyKill.

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* ''VideoGame/BlackSigil: Blade of the Exiled'': Pest Spirits have a spell that causes numerous status effect effects to all your characters. The standout one, however, is berserk. Berserk causes your characters to be unable to take any action but use their physical attack. This wouldn't be so bad... bad, normally... but Pest Spirits weren't are immune to physical attacks, and only two accessories can protect your characters from berserk, one of which is only acquired from a SecretCharacter. The only good thing about it is that except for a round late in the tournament, they are only found in TheVeryDefinitelyFinalDungeon, but if you do face them, you better have a weapon with magical damage or the Berserk-blocking accessories equipped: otherwise, one way or another, you're looking at a TotalPartyKill.



** Enemy mages. At higher levels they spam chain lightning (high damage and stamina drain against your entire party), Curse of Mortality (continuous damage and prevents healing), Crushing Prison (damage and lockdown), and Misdirection Hex (renders your physical attackers useless). They are rarely ever alone, and are often joined by the other DemonicSpiders mentioned earlier.
*** Worst of all is Blood Wound, which is like Crushing Prison for your ''whole party''. No wonder everybody hates blood mages.
** On the opposite end of the spectrum, there are dwarves. They are highly resistant to mana, making a mage's life hell. [[OhCrap Guess what kind of enemies you have to face most often in]] [[ThatOneLevel Orzammar]]...

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** Enemy mages. At higher levels they spam chain lightning (high damage and stamina drain against your entire party), Curse of Mortality (continuous damage and prevents healing), Crushing Prison (damage and lockdown), and Misdirection Hex (renders your physical attackers useless). useless), and Blood Wound ''(party-wide'' Crushing Prison). They are rarely ever alone, and are often joined by the other DemonicSpiders mentioned earlier.
*** Worst of all is Blood Wound, which is like Crushing Prison for your ''whole party''.
earlier. No wonder everybody hates blood mages.
** On the opposite end of the spectrum, there are dwarves. They are highly resistant to mana, making a mage's life hell. [[OhCrap Guess what kind of enemies you have to face most often in]] in [[ThatOneLevel Orzammar]]...Orzammar]]?



*** The most infamous example has to be the Gold Batboons/Bat Demons/Batmandrills in the final area of the game. Those babies could potentially wipe out your entire party in one turn with their Sacrifice spell. And unlike the Rockbombs/Bomb Crags of later games, they don't wait until you've damaged them to do it. They can do it at any given moment, even on their first action of the battle, if they feel like it. And they can act before your party, if the RNG says so. And this spell has a 100% success rate of working. Even a party at the maximum level can be insta-killed if the random number generator decides you don't deserve to live any more. The ''only'' good thing about them is that they only appear in the final area of the game, where DeathIsASlapOnTheWrist (provided you saved at the shrine upon reaching Rhone Plateau and didn't wander close to Hargon's fortress before then).

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*** The most infamous example has to be the Gold Batboons/Bat Demons/Batmandrills in the final area of the game. Those babies could game can potentially wipe out your entire party in one turn with their Sacrifice Sacrifice/Kamikazee spell. And unlike the Rockbombs/Bomb Crags of later games, they don't wait until you've damaged them to do it. They can do it at any given moment, even on their first action of the battle, if they feel like it. And they can act before your party, if the RNG says so. And this spell has a 100% success rate of working. Even a party at the maximum level can be insta-killed if the random number generator decides you don't deserve to live any more. The ''only'' good thing about them is that they only appear in the final area of the game, where DeathIsASlapOnTheWrist (provided you saved at the shrine upon reaching Rhone Plateau and didn't wander close to Hargon's fortress before then).



*** Kragacles in the Alefgard oceans. They can attack 3 times and have 450 HP, almost twice as much as the next strongest enemy in the ocean. And you can encounter 3 of them at once, meaning 9 attacks in a single turn.



*** The Leger-de-men in the final dungeon not only love pelting you with back-to-back Kaboom spells, they can also revive each other to full health, dragging the battle way more than recommended. On the other hand, they can also revive slain [[MetalSlime Liquid Metal Slimes]] for even more experience.



** The random trainers in ''VideoGame/DragonQuestMonsters'' have quite a few monsters that can be bothersome even considering they are supposed to match your levels, but Fang Slimes in the level sum 99-118 group take the cake. On top of being ridiculously fast, they come armed with War Cry, a skill that causes all enemy monsters to lose their next turn. It is naturally possible to have monsters that can resist this and have a chance of not suffering from this, but [[GuideDangIt the game doesn't tell you which ones or how well]]. This is made particularly bad by the fact that various other monsters in the group like to have powerful hit-all attacks, so you're having to heal every other round except, oh right, '''''[=YOU CAN'T=]'''''. And the same level sum group has Bomb Crags that know Paralysis Air, which short of having monsters immune to it is capable of ''paralyzing all of your monsters and causing you an instant defeat''. And unfortunately, they have high HP and defense so you can't kill them quickly, either.

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** The random trainers in ''VideoGame/DragonQuestMonsters'' have quite a few monsters that can be bothersome even considering they are supposed to match your levels, but Fang Slimes in the level sum 99-118 group take the cake. On top of being ridiculously fast, they come armed with War Cry, a skill that causes all enemy monsters to lose skip their next turn. It is naturally possible to have monsters that can resist this and have a chance of not suffering from this, but [[GuideDangIt the game doesn't tell you which ones or how well]]. This is made particularly bad by the fact that various other monsters in the group like to have powerful hit-all attacks, so you're having to heal every other round except, oh right, '''''[=YOU CAN'T=]'''''.round... or you would, if War Cry didn't just cause you to skip your turn. And the same level sum group has Bomb Crags that know Paralysis Air, which short of having monsters immune to it is capable of ''paralyzing all of your monsters and causing you an instant defeat''. And unfortunately, they have high HP and defense so you can't kill them quickly, either.



*** Roseguardins, despite looking like a palette swap of the much less dangerous armour type enemies, has easily the highest defense of any monster that isn't a Metal Slime. Even with a Metal King Sword you won't be doing much damage to them per hit (though spells do a fair amount of damage to them). On top of that, they block your every move, attack very swiftly and suddenly, and hit very hard with their attacks. They also tend to come in large groups on top of that. Thankfully they only appear in the post game.

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*** Roseguardins, despite looking like a palette swap of the much less dangerous armour type enemies, has have easily the highest defense of any monster that isn't a Metal Slime. Even with a Metal King Sword you won't be doing much damage to them per hit (though spells do a fair amount of damage to them). On top of that, they block your every move, attack very swiftly and suddenly, and hit very hard with their attacks. They also tend to come in large groups on top of that. Thankfully they only appear in the post game.



* Most enemies that can inflict poison in ''VideoGame/ResonanceOfFate''. Most sources of damage to your characters deal Scratch damage, which can be healed fairly easily and only moderately messes up your day if a character takes all their HP worth of it. Poison ignores the protection that is normally offered by the hero gauge and go straight to dealing Direct damage every second or so. Direct damage is a true loss of HP, there's only one item in very limited supply that can heal you from it, and if any one character loses all their HP it's game over. The damage you take from poison isn't a big deal in itself, except that it will lock in any Scratch damage you've been taking as Direct damage as well -- and the attacks that poison your characters tend to hit you for a pretty big chunk of that at the same time. You can heal from poison, but not before the first time it pings you and locks in all the Scratch damage, and the enemies will usually just do it again.

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* Most enemies that can inflict poison in ''VideoGame/ResonanceOfFate''. Most sources of damage to your characters deal Scratch damage, which can be healed fairly easily and only moderately messes up your day if a character takes all their HP worth of it. Poison ignores the protection that is normally offered by the hero gauge and go goes straight to dealing Direct damage every second or so. Direct damage is a true loss of HP, there's only one item in very limited supply that can heal you from it, and if any one character loses all their HP it's game over. The damage you take from poison isn't a big deal in itself, except that it will lock in any Scratch damage you've been taking as Direct damage as well -- and the attacks that poison your characters tend to hit you for a pretty big chunk of that at the same time. You can heal from poison, but not before the first time it pings you and locks in all the Scratch damage, and the enemies will usually just do it again.



*** Any random encounter with the word "Basalt" in its name is going to be a Demonic Spider. They greatly resist (and later outright ''ignore'') physical attacks, have unpredictable weaknesses, and while they don't have many skills, their regular attack hits like a ton of [[StealthPun rocks]]. Oh, and one type of Basalt-- the Selfish Basalt-- '''''[[TheComputerIsACheatingBastard resists Almighty]]'''''. You will, more often than not, drain half your collective SP getting everyone's health back up after fighting a group of Basalts-- assuming, of course, you survive the encounter in the first place.

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*** Any random encounter with the word "Basalt" in its name is going to be a Demonic Spider. They greatly resist (and later outright ''ignore'') physical attacks, have unpredictable weaknesses, and while they don't have many skills, their regular attack hits like a ton of [[StealthPun rocks]]. Oh, and one type of Basalt-- Basalt, the Selfish Basalt-- Basalt, '''''[[TheComputerIsACheatingBastard resists Almighty]]'''''. You will, more often than not, drain half your collective SP getting everyone's health back up after fighting a group of Basalts-- assuming, of course, you survive the encounter in the first place.



* ''VideoGame/VampireTheMasqueradeRedemption'': the Nosferatu and the Tremere. The Nosferatu turn invisible at will. Attacking you doesn't break said invisibility. Unless you've bought yourself some form of heightened senses power (doubtful, since they are otherwise useless), you're hosed. And then there's the scumsucking Tremere, who are vampires AND mages. They come in big packs, and spam such lovely spells as Mind Control, Lightning Strike (aggravated damage, hits your entire party), Fireball (same, plus lasting fire damage), and the ever lovely Freeze, which does ExactlyWhatItSaysOnTheTin—and high damage, of course. Did I mention that aggravated damage inherently has high chances to make your party members go berserk and start using their powers at random or, even more fun, biting the neck of the nearest person, which makes her helpless as long as the biter is drinking? That nearest person is you. Always.

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* ''VideoGame/VampireTheMasqueradeRedemption'': the Nosferatu and the Tremere. The Nosferatu turn invisible at will. Attacking you will, and attacking doesn't break said invisibility.it. Unless you've bought yourself some form of heightened senses power (doubtful, since they are otherwise useless), you're hosed. And then there's the scumsucking Tremere, who are vampires AND mages. They come in big packs, and spam such lovely spells as Mind Control, Lightning Strike (aggravated damage, hits your entire party), Fireball (same, plus lasting fire damage), and the ever lovely Freeze, which does ExactlyWhatItSaysOnTheTin—and high damage, of course. Did I mention that aggravated Aggravated damage inherently has high chances to make your party members go berserk and start using their powers at random or, random... or for even more fun, biting the neck of the nearest person, which makes her them helpless as long as the biter is drinking? drinking. Note: That nearest person is you. Always.

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* ''VideoGame/BlackSigil: Blade of the Exiled'': the pest spirits, oh dear Zodiat, the pest spirits. These little beasts have a spell that cause numerous status effect to all characters, but the most prominent one is berserk, which cause your characters to unable to take any action but doing physical attack to enemies. AND...that damn thing is immune to physical attacks. AND...there are only two items that can protect you from berserk, one is only gained from a secret character. The only good thing about it is that except for a round late in tournament, they are only found in the last dungeon, but better have Rogurd use Gold Toss or get someone with Vigil Ring / [[spoiler:Cryptic Signet]] equipped when facing them or else one way or another you're going to get TPK (except if you have a weapon that can deal magical damage).

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* ''VideoGame/BlackSigil: Blade of the Exiled'': the pest spirits, oh dear Zodiat, the pest spirits. These little beasts Pest Spirits have a spell that cause causes numerous status effect to all characters, but the most prominent one your characters. The standout one, however, is berserk, which cause berserk. Berserk causes your characters to be unable to take any action but doing use their physical attack to enemies. AND...that damn thing is attack. This wouldn't be so bad... but Pest Spirits weren't immune to physical attacks. AND...there are attacks, and only two items that accessories can protect you your characters from berserk, one of which is only gained acquired from a secret character. SecretCharacter. The only good thing about it is that except for a round late in the tournament, they are only found in the last dungeon, TheVeryDefinitelyFinalDungeon, but if you do face them, you better have Rogurd use Gold Toss or get someone with Vigil Ring / [[spoiler:Cryptic Signet]] equipped when facing them or else one way or another you're going to get TPK (except if you have a weapon that can deal with magical damage).damage or the Berserk-blocking accessories equipped: otherwise, one way or another, you're looking at a TotalPartyKill.



** In ''VideoGame/DragonQuestI'', many monsters can put you to sleep before you can act, and you will be at the mercy of the RNG until (or IF) you wake up. The Magiwyvern has a tendency to bludgeon you to death in your sleep. The Starwyvern has deadly flame breath (which ignores your defense), high HP, high attack power, and Healmore (meaning it can heal faster than you can hurt it if it decides so). The Wizard possesses both Sleep and Hurtmore and is resistant to your magic. The Armored Knights in the endgame have both Healmore and Hurtmore, and Red Dragons combine the worst of everything, since they have both Sleep and Healmore, and do the worst melee and fire breath damage out of all mooks in the game.

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** In ''VideoGame/DragonQuestI'', many monsters can put you to sleep before you can act, and you will be at the mercy of the RNG until (or IF) you wake up. The Magiwyvern has a tendency to bludgeon you to death in your sleep. The Starwyvern Starwyvern/Cosmic Chimera has deadly flame breath (which ignores your defense), high HP, high attack power, and Healmore Healmore/Midheal (meaning it can heal faster than you can hurt it if it decides so). The Wizard possesses both Sleep Sleep/Snooze and Hurtmore and is resistant to your magic. The Armored Knights Knights/Knights Abhorrent in the endgame have both Healmore Healmore/Midheal and Hurtmore, and Red Dragons/Dread Dragons combine the worst of everything, since they have both Sleep Sleep/Snooze and Healmore, and do the worst melee and fire breath damage out of all mooks in the game.game. It's telling that the remakes actually nerf the Dread Dragons by switching out Sleep/Snooze with Stopspell/Fizzle and lowering their damage output.



*** Just about anything in the second half of the Cave to Rhone qualifies. Dragons have a breath attack that has the potential of critically wounding or killing two thirds of your party if you don't level grind. Flames usually come in a group of four and can cause a Total Party Wipe if they all use a breath attack that deals about 35-40 damage. There's a reason why Cave of Rhone is That One Level and why the game's generally considered Nintendo Hard.

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*** Just about anything in the second half of the Cave to Rhone qualifies. Dragons have a breath attack that has the potential of critically wounding or killing two thirds of your party if you don't level grind. Flames usually come in a group of four and can cause a Total Party Wipe wipe the party out of nowhere if they all use a breath attack that deals about 35-40 damage. There's a reason why Cave of Rhone is That One Level ThatOneLevel and why the game's generally considered Nintendo Hard.[[NintendoHard tough as hell]].



*** It introduced the Man Eater Chests to the series (and later on in the same game, the upgraded {{mook}}, the Mimics). The lesser can inflict terrible blows, hits like a freight train and can make your allies fall asleep by emitting sweet breath. The Mimics, however, can kill your party members with [[OneHitKill Whack]]. It can also make you fall asleep and it can also leech magic points from you to it. Moreover, the Mimic chests attacks twice in one turn. [[SarcasmMode Have fun!]]

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*** It introduced the Man Eater Chests to the series (and later on in the same game, and the upgraded {{mook}}, the Mimics). Mimics, are introduced in this game. The lesser can inflict terrible blows, hits Man Eater Chests have a high critical hit rate, strike like a freight train normally, and can make your allies fall asleep by emitting sweet breath. The Mimics, however, using Sweet Breath. Mimics can kill do much the same, but can also attack twice in one turn, leech magic points from your party, and insta-kill your party members with [[OneHitKill Whack]]. It can also make you fall asleep and it can also leech magic points from you to it. Moreover, the Mimic chests attacks twice in one turn.Whack]]. [[SarcasmMode Have fun!]]



** And ''VideoGame/DragonQuestVII'' gives us '''''another''''' upgraded version of the Mimic line; The Pandora's Box. Which might as well be a Mimic with stronger levels and Drain Magic which [[SarcasmMode surprise]], leeches MP off it's target (AKA your party making it Weird dance with a different name [and maybe more potent]). Unlike [[Myth/GreekMythology it's namesake]] there is little hope to be had when facing this monster.
** The Dead Ringers in ''VideoGame/DragonQuestVIII'' can not only level themselves up repeatedly, but call in reinforcements...who can call in ''more'' reinforcements that call in ''even more'' until you're dealing with 8 of them, at which point they unleash an attack that can wipe out your entire party.(How appropriate that said attack is to chime out the Game Over music from [=DQ1=].)

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** And ''VideoGame/DragonQuestVII'' gives us '''''another''''' ''another'' upgraded version of the Mimic line; The the Pandora's Box. Which might as well be Box, a beefed-up Mimic with stronger levels and Drain Magic which [[SarcasmMode surprise]], leeches MP off it's target (AKA your party making it Magic, a upgraded version of the mana-draining Weird dance with a different name [and maybe more potent]). Dance. Unlike [[Myth/GreekMythology it's namesake]] its namesake]], there is little hope to be had when facing this monster.
** The Dead Ringers in ''VideoGame/DragonQuestVIII'' can not only level themselves up repeatedly, but call in reinforcements... who can call in ''more'' reinforcements that call in ''even more'' until you're dealing with 8 of them, at which point they unleash an attack that can wipe out your entire party.(How appropriate that party. Appropriately enough, said attack is to chime out plays the Game Over music from [=DQ1=].)



** The games never really focus on the monsters, more on the puzzles. ''VideoGame/GoldenSunDarkDawn'' is no exception... until the [[spoiler: Grave Eclipse]], which spawns a whole bunch of monsters that, if your party is not above L30 ''at least'', will merrily feast upon you, mostly by virtue of being powerful, quick, and hard to kill in comparison to everything you've been two-shotting up until now. In addition, [[spoiler: Scuttler-type enemies]] have a vocal attack that can [[StatusEffects Stun]], [[OhCrap which they will spam]], and [[spoiler: Skorpna-type enemies]] have an attack, Drag Down, that is a potential OneHitKill. I repeat, ''commons with a OneHitKill attack''. [[ThisIsGonnaSuck Which they spam]].

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** The games never really focus on the monsters, more on the puzzles. ''VideoGame/GoldenSunDarkDawn'' is no exception... until the [[spoiler: Grave Eclipse]], which spawns a whole bunch of monsters that, if your party is not above L30 Level 30 ''at least'', will merrily feast upon you, mostly by virtue of being powerful, quick, and hard to kill in comparison to everything you've been two-shotting up until now. In addition, [[spoiler: Scuttler-type enemies]] enemies have a vocal attack that can [[StatusEffects Stun]], [[OhCrap which they will spam]], spam; and [[spoiler: Skorpna-type enemies]] enemies have an attack, Drag Down, that is a potential OneHitKill. I repeat, ''commons with a OneHitKill attack''. [[ThisIsGonnaSuck Which they also spam]].



** Well, at least it's in the same vein as the previous instalment: some of the earliest enemies you'll find are Cobras. The basic ones are fairly fast, quite tough to hit (at level 1, anyway) and have poisonous attacks. That's right, they can poison party members. The one saving grace is that they've got relatively low hit points. What's that? There are two more levels of them? Oh dear...

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** Well, at least it's in the same vein as the previous instalment: some Some of the earliest enemies you'll find are Cobras. The basic ones are fairly fast, quite tough to hit (at level 1, anyway) and have poisonous attacks. That's right, they can poison party members. The one saving grace is that they've got relatively low hit points. What's that? There are Which doesn't mean much when you go against the two more stronger levels of them? Oh dear...them.



** Proclaimers are angelic monsters that [[spoiler:perform a similar function in our universe as agents do in ''Film/TheMatrix'']] and use, every few seconds, a high damage attack that is unblockable and has a longer range than Maria's pistol in all directions, not to mention being encountered throughout the game starting about halfway until the predictable controller/screen interfacing inevitably ensues.
** Wisps have an even stronger all-round attack , and to make matters worse there's a room in the BonusDungeon where the player must defeat ten groups of them followed by a (thankfully easy) boss without saving.
** Decahedrons and crystal statues are so fast that landing more than one blow is nearly impossible, never flinch and, ''needless to say'', have lethal attacks. Most guides also mention Convictors (proclaimers' big brothers) in this context.
** Much, much worse are the Sooties in the bonus dungeon, Sphere 211. Not only do they hit for insane amounts of damage and are much, much faster than you... they're about six inches high (meaning many attacks simply can't hit them) and are essentially mobile dust clouds with cute little caps and glasses on. Not just frustrating, but ''embarrassing'' at the same time.

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** Proclaimers are angelic monsters that [[spoiler:perform a similar function in our universe as agents do in ''Film/TheMatrix'']] and ''Film/TheMatrix'' and]] use, every few seconds, a high damage attack that is unblockable and has a longer range than Maria's pistol in all directions, not to mention being encountered throughout the game starting about halfway until the predictable controller/screen interfacing inevitably ensues.
ensues. They also have an upgraded version called Convictors.
** Wisps have an even stronger all-round attack , attack, and to make matters worse there's a room in the BonusDungeon where the player must defeat ten groups of them followed by a (thankfully easy) boss without saving.
** Decahedrons and crystal statues are so fast that landing more than one blow is nearly impossible, never flinch and, ''needless to say'', have lethal attacks. Most guides also mention Convictors (proclaimers' big brothers) in this context.\n** Much, much worse are the Sooties in the bonus dungeon, Sphere 211. Not only do they hit for insane amounts of damage and are much, much faster than you... they're about six inches high (meaning many attacks simply can't hit them) and are essentially mobile dust clouds with cute little caps and glasses on. Not just frustrating, but ''embarrassing'' at the same time.



** The Sooties in the optional area of Sphere 211. Not only do they hit for insane amounts of damage and are much, much faster than you, they're about six inches high (meaning many attacks simply can't hit them) and are essentially mobile dust clouds with cute little caps and glasses on. Not just frustrating, but ''embarrassing'' at the same time.



* ''VideoGame/TrialsOfMana'' gives us Grislwolves and Nightshades. One member of these species of hostile can be a ''colossal'' pain in the ass because they emulate the highly-damaging techs that Kevin and Hawkeye use, which inflicts roughly 280+ damage per character at a time when you're expected to push 300-400 HP (for reference, the max is 999). Some can use these skills unprovoked, but they will ''always'' use them when you use an advanced [[labelnote:read]]anything that freezes the action to execute[[/labelnote]] skill to hurt them. Use a single-target tech on them? Your party is either hurting or dead. Did they use the skill before this counter? [[GameOver Thick salami will force itself down your throat.]] If you didn't bring Ninja Master Hawkeye and Star Lancer Riesz with you, prepare for a slog. And keep in mind, this is just ''one'' of these bastards; they tend to come in pairs or trios, so if your multi-target tech goes off with more than one alive, [[TotalPartyKill it's time to inhale]].

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* ''VideoGame/TrialsOfMana'' gives us Grislwolves and Nightshades. One member of these species of hostile can be a ''colossal'' pain in the ass because they emulate the highly-damaging techs that Kevin and Hawkeye use, which inflicts roughly 280+ damage per character at a time when you're expected to push 300-400 HP (for reference, the max is 999). Some can use these skills unprovoked, but they will ''always'' use them when you use an advanced [[labelnote:read]]anything that freezes the action to execute[[/labelnote]] skill to hurt them. Use a single-target tech on them? Your party is either hurting or dead. Did they use the skill before this counter? [[GameOver Thick salami will force itself down your throat.You're dead.]] If you didn't bring Ninja Master Hawkeye and Star Lancer Riesz with you, prepare for a slog. And keep in mind, this is just ''one'' of these bastards; they tend to come in pairs or trios, so if your multi-target tech goes off with more than one alive, [[TotalPartyKill it's time to inhale]].you can kiss your ass goodbye]].



* The more advanced versions of the Bholdoms (wild boar-type creatures) in ''VideoGame/{{Ys}} VI'', who not only hit hard and can take a whacking, but also inflict debilitating StatusEffects''. Also, the cave scorpions (Gilchas) in Mythos Path and Limewater Cave.

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* The more advanced versions of the Bholdoms (wild boar-type creatures) in ''VideoGame/{{Ys}} VI'', who not only hit hard and can take a whacking, but also inflict debilitating StatusEffects''.StatusEffects. Also, the cave scorpions (Gilchas) in Mythos Path and Limewater Cave.
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** ''Videogame/{{Earthbound}}''

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** ''Videogame/{{Earthbound}}''''VideoGame/{{EarthBound|1994}}'':



*** The monsters in Winters - Lesser Mook, Whirling Robo, and Woolly Shambler - are tough enough on their own, but designed to compliment each other in battle. Lesser Mooks are the worst, casting PSI Freeze Beta (which will one-shot anyone except maybe an over-leveled Ness) and [[StatusEffects Diamondizing]] you. Whirling Robos use a Neutralizer that removes all PSI effects (including the shields you'll have cast to protect you from the Mook's PSI Freeze), and cast a physical damage shield. And Woolly Shamblers cast PSI Flash (decreasing the accuracy of your entire party) and cast PSI Shield to block your own psychic attacks. To make matters worse, you can teleport to Winters well before you're supposed to, so you can get trapped in Winters by these things while you're badly underleveled for fighting them.

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*** The monsters in Winters - -- Lesser Mook, Whirling Robo, and Woolly Shambler - -- are tough enough on their own, but designed to compliment each other in battle. Lesser Mooks are the worst, casting PSI Freeze Beta (which will one-shot anyone except maybe an over-leveled Ness) and [[StatusEffects Diamondizing]] you. Whirling Robos use a Neutralizer that removes all PSI effects (including the shields you'll have cast to protect you from the Mook's PSI Freeze), and cast a physical damage shield. And Woolly Shamblers cast PSI Flash (decreasing the accuracy of your entire party) and cast PSI Shield to block your own psychic attacks. To make matters worse, you can teleport to Winters well before you're supposed to, so you can get trapped in Winters by these things while you're badly underleveled for fighting them.



** ''VideoGame/{{MOTHER 3}}''
*** It has Trees, which take the worst qualities of the Woodohs from ''VideoGame/EarthBoundBeginnings'' and the Territorial Oaks from ''VideoGame/{{Earthbound}}''. Not only do they explode when they are defeated, but they can summon MORE of themselves, and at the point in the game where you encounter them, you can very easily die from the flames if you aren't quick and are low on health.

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** ''VideoGame/{{MOTHER 3}}''
3}}'':
*** It has Trees, which take the worst qualities of the Woodohs from ''VideoGame/EarthBoundBeginnings'' and the Territorial Oaks from ''VideoGame/{{Earthbound}}''.''VideoGame/{{EarthBound|1994}}''. Not only do they explode when they are defeated, but they can summon MORE of themselves, and at the point in the game where you encounter them, you can very easily die from the flames if you aren't quick and are low on health.
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* ''VideoGame/{{Absinthia}}'':
** The ghosts in Ambervale don't seem too threatening at first, but when they're defeated, they'll automatically use Pain Split on a target, which deals a [[PercentDamageAttack percentage]] of the target's HP. This means even if the player fights optimally or is overleveled, they'll inevitably take a ton of damage with little means of stopping it.
** Similarly, the succubus enemies will drain the party's MP upon their death. Even if the player kills them last, it will still cost them a lot of resources to fill up their MP for the next fight.
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* The Crazee Dayzees of the ''VideoGame/SuperMarioBros.'' series transformed from slow, weak minor enemies in their debut in ''Yoshi's Island'' to tough mofos who traveled in packs and inflicted the dangerous sleep condition at a very high rate in the ''VideoGame/PaperMario'' series. They also tend to run away when their health is low, taking any experience points they may drop with them. Particularly bad in ''VideoGame/PaperMarioTheThousandYearDoor'', where the Dayzees almost always outnumber you and will frequently put both characters to sleep before you can finish them off, which pretty much guarantees a massive beating if not death.

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* The Crazee Dayzees of the ''VideoGame/SuperMarioBros.''Franchise/SuperMarioBros.'' series transformed from slow, weak minor enemies in their debut in ''Yoshi's Island'' to tough mofos who traveled in packs and inflicted the dangerous sleep condition at a very high rate in the ''VideoGame/PaperMario'' series. They also tend to run away when their health is low, taking any experience points they may drop with them. Particularly bad in ''VideoGame/PaperMarioTheThousandYearDoor'', where the Dayzees almost always outnumber you and will frequently put both characters to sleep before you can finish them off, which pretty much guarantees a massive beating if not death.
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An Axe To Grind is no longer a trope


** If you happen to play some kind of [[GlassCannon ninjutsu or onmyo magic build]], regular human enemies wielding [[{{BFS}} odachi]] or [[AnAxeToGrind axes]] can be a pain simply due to how much damage they can inflict in one hit.

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** If you happen to play some kind of [[GlassCannon ninjutsu or onmyo magic build]], regular human enemies wielding [[{{BFS}} odachi]] or [[AnAxeToGrind axes]] axes can be a pain simply due to how much damage they can inflict in one hit.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The Secretaries from ''Videogame/{{OFF}}''. They're easy to avoid, if you're not looking for 100% completion, but otherwise, they're tanky, they hit harder than anything else at their level, they pile on the status effects, and they can show up in groups of three. Also, they look like giant [[UncannyValley baby]] [[CreepyDoll dolls]].

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* The Secretaries from ''Videogame/{{OFF}}''. They're easy to avoid, if you're not looking for 100% completion, but otherwise, they're tanky, they hit harder than anything else at their level, they pile on the status effects, and they can show up in groups of three. Also, they look like giant [[UncannyValley baby]] baby [[CreepyDoll dolls]].
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Everythings Better With Dinosaurs has been turned into a disambiguation page.


*** Skelterwilds, [[DemBones skeletal]] [[EverythingsBetterWithDinosaurs T. Rexes]] that can separate their heads from their bodies. What this means is that you have to watch out for both the chunks of ice the head spits out ''and'' the ramming attacks of the main body, both of which deal a good chunk of damage. They also have relatively high HP and, unlike with other large Dream Eaters, spamming Blow Off does not incapacitate them because the head will keep attacking even when the body is being immobilized by your attack. They can also grab you, stun you, and freeze you, meaning getting caught in a CycleOfHurting when going up against them is very possible.

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*** Skelterwilds, [[DemBones skeletal]] [[EverythingsBetterWithDinosaurs T. Rexes]] ''T. rex'' that can separate their heads from their bodies. What this means is that you have to watch out for both the chunks of ice the head spits out ''and'' the ramming attacks of the main body, both of which deal a good chunk of damage. They also have relatively high HP and, unlike with other large Dream Eaters, spamming Blow Off does not incapacitate them because the head will keep attacking even when the body is being immobilized by your attack. They can also grab you, stun you, and freeze you, meaning getting caught in a CycleOfHurting when going up against them is very possible.
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** Asashins and Ninjas are brutal [[PaletteSwap Palette Swaps]] of one another. Both are insanely fast on the map, making them difficult to get the drop on while making it very likely they’ll get the drop on you. They’re also fast in battle, so it’s guaranteed they’ll go first. Asashins live up to their [[JapaneseRanguage intended]] name with a OneHitKill attack, while Ninjas trade that out for an attack that hits the whole party for appreciable damage. If multiple Ninjas use that attack, say goodbye to your mages.

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** Asashins and Ninjas are brutal [[PaletteSwap Palette Swaps]] of one another. Both are insanely fast on the map, making them difficult to get the drop on while making it very likely they’ll get the drop on you. They’re also fast in battle, so it’s guaranteed they’ll go first. Asashins live up to their [[JapaneseRanguage intended]] name with a OneHitKill attack, attack that succeeds more often than it fails, while Ninjas trade that out for an attack that hits the whole party for appreciable damage. If multiple Ninjas use that attack, say goodbye to your mages.
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* ''VideoGame/LufiaIIRiseOfTheSinistrals '' has a few:
** Asashins and Ninjas are brutal [[PaletteSwap Palette Swaps]] of one another. Both are insanely fast on the map, making them difficult to get the drop on while making it very likely they’ll get the drop on you. They’re also fast in battle, so it’s guaranteed they’ll go first. Asashins live up to their [[JapaneseRanguage intended]] name with a OneHitKill attack, while Ninjas trade that out for an attack that hits the whole party for appreciable damage. If multiple Ninjas use that attack, say goodbye to your mages.
** Gold Gorems in the Gratze Dungeon: they have a ton of HP; a brutal, all-party-hitting special in Golden Mist; and are resistant to everything except Hard attacks.
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** Daemons are a pain too; extremely durable, hit like a freight train and they cast Charm and Fear on your allies, so your party quickly tears itself to shreds before they punch anyone who survives to death. Dragons have all that plus even more HP, and they can ''summon daemons.''. Don't have Lord British's magic-nullifying crown and some seriously badass equipment? Well.. good luck. You'll need it.

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** Daemons are a pain too; extremely durable, hit like a freight train and they cast Charm and Fear on your allies, so your party quickly tears itself to shreds before they punch anyone who survives to death. Dragons have all that plus even more HP, and they can ''summon daemons.''. daemons''. Don't have Lord British's magic-nullifying crown and some seriously badass equipment? Well..Well... good luck. You'll need it.
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** Daemons are a pain too; extremely durable, hit like a freight train and they cast Charm and Fear on your allies, so your party quickly tears itself to shreds. Dragons have all that plus even more HP, and they can ''summon daemons.''. Don't have Lord British's magic-nullifyung crown and some seriously badass equipment? Well.. good luck. You'll need it.

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** Daemons are a pain too; extremely durable, hit like a freight train and they cast Charm and Fear on your allies, so your party quickly tears itself to shreds.shreds before they punch anyone who survives to death. Dragons have all that plus even more HP, and they can ''summon daemons.''. Don't have Lord British's magic-nullifyung magic-nullifying crown and some seriously badass equipment? Well.. good luck. You'll need it.
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** Daemons are a pain too; extremely durable, hit like a freight train and they cast Charm and Fear on your allies, so your party quickly tears itself to shreds. Dragons have all that plus even more HP, and they can ''summon daemons.''. Don't have Lord British's magic-nullifyung crown and some seriously badass equipment? Well.. good luck. You'll need it.
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** One flayer-killing tactic is to raise undead to block them from getting ot you. Another, more effective tactic is to note where the passageways are and fill them up with traps, then choose someone expendable to open the door at the end.

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** One flayer-killing tactic is to raise undead to block them from getting ot to you. Another, more effective tactic is to note where the passageways are and fill them up with traps, then choose someone expendable to open the door at the end.

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** ''VideoGame/DragonQuestIII'' introduced the Man Eater Chests to the series (and later on in the same game, the upgraded {{mook}}, the Mimics). The lesser can inflict terrible blows, hits like a freight train and can make your allies fall asleep by emitting sweet breath. The Mimics, however, can kill your party members with [[OneHitKill Whack]]. It can also make you fall asleep and it can also leech magic points from you to it. Moreover, the Mimic chests attacks twice in one turn. [[SarcasmMode Have fun!]]
** ''VideoGame/DragonQuestV'' has the Evil Masters and Red/Blue Eaters. Eaters come in large groups and have high agility and ridiculously strong attacks. Evil Masters can [[MookMaker summon a lot of these]], and WORSE, if an Evil Master defends instead of attacking, '''another Evil Master shows up right then and there''', and unlike most reinforcements, '''''has an instant turn'''''.

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** ''VideoGame/DragonQuestIII'' has several:
*** It
introduced the Man Eater Chests to the series (and later on in the same game, the upgraded {{mook}}, the Mimics). The lesser can inflict terrible blows, hits like a freight train and can make your allies fall asleep by emitting sweet breath. The Mimics, however, can kill your party members with [[OneHitKill Whack]]. It can also make you fall asleep and it can also leech magic points from you to it. Moreover, the Mimic chests attacks twice in one turn. [[SarcasmMode Have fun!]]
*** Hologhosts (later named Silhouettes in the 2010s remakes) have [[OneHitKill Whack and Thwack]] at their disposal and can sometimes be seen in groups. One of the dungeons they appear in is the DiscOneFinalDungeon, a dungeon where you'll need to have everyone alive for the boss there.
*** There's also the Archmages (later renamed to Hocus pokers) who lurk the later dungeons in [[spoiler:Alefgard]]. They not only have the strongest explosion spell, but also have access to the best revive spell and two varities of cold breath attacks. They also tend to appear in groups.
** ''VideoGame/DragonQuestIV'' has a couple lurking in the remake-exclusive bonus dungeon. The Pandora's box from ''Dragon Quest VII'' (mentioned below) is there, and the Bloody hands from ''Dragon Quest II'' tend to call forth dangerous enemies.
** ''VideoGame/DragonQuestV'' has the Evil Masters Beastmasters and Red/Blue Eaters. Eaters Fire eaters/Ice breakers. Both fire eaters and ice breakers come in large groups and have high agility and ridiculously strong attacks. Evil Masters Beastmasters can [[MookMaker summon a lot of these]], and WORSE, if an Evil Master a Beastmaster defends instead of attacking, '''another Evil Master '''another''' Beastmaster shows up right then and there''', there, and unlike most reinforcements, '''''has an instant turn'''''.
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removed Up To Eleven wicks


** Due to a notorious lack of product testing, ''VideoGame/EarthBoundBeginnings'' has [[UpToEleven too damn many of these]], especially in the last area of Mount Itoi. The one that immediately jumps to the forefront is Juana (with her previous versions, Nancy and Kelly, already being a headache too!): she can deal 150 HP of damage with every regular attack if you're not using a shield, and she is also able to use PK Thunder γ, PK Fire β, and PK Fire γ, which hit all party members. She also can use PK Beam γ, which [[OneHitKill instantly kills]] anyone not wearing a Franklin Badge. To top that all off, she can raise her defense to impervious levels with her "darling smile." She's bad enough alone, but she occasionally shows up with a Super Energy Robot (called [=SuperEnergy=] due to character constraints on the NES), ''which can heal its allies completely and [[TakingYouWithMe explodes upon defeat]].'' Your best bet is to run away when you see one unless you're traveling with [[spoiler: EVE]].

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** Due to a notorious lack of product testing, ''VideoGame/EarthBoundBeginnings'' has [[UpToEleven too damn many of these]], these, especially in the last area of Mount Itoi. The one that immediately jumps to the forefront is Juana (with her previous versions, Nancy and Kelly, already being a headache too!): she can deal 150 HP of damage with every regular attack if you're not using a shield, and she is also able to use PK Thunder γ, PK Fire β, and PK Fire γ, which hit all party members. She also can use PK Beam γ, which [[OneHitKill instantly kills]] anyone not wearing a Franklin Badge. To top that all off, she can raise her defense to impervious levels with her "darling smile." She's bad enough alone, but she occasionally shows up with a Super Energy Robot (called [=SuperEnergy=] due to character constraints on the NES), ''which can heal its allies completely and [[TakingYouWithMe explodes upon defeat]].'' Your best bet is to run away when you see one unless you're traveling with [[spoiler: EVE]].



* ''Videogame/PhantasyStarII'' has a shining example in the ''second dungeon'' you face. Up until the Tower of Nido, the most damage you're likely to face from any given enemy up to this point is about 5 points in a single attack. The only exceptions are the "Froggy" enemies, which have a party-wide attack that can deal roughly 10 damage if it hits... [[PowerfulButInaccurate but which only hits roughly 1/3 of the time at most]]. Not particularly dangerous. Cue the third floor of the Tower of Nido, where you get introduced to "Blaster" enemies. Blasters ONLY have a party-wide attack, it has the accuracy of normal single-target attacks, and it deals a whopping 20-30 damage to EVERY member of your party. As well, they're [[DamageSponge twice as durable as any other enemy in the dungeon]]. By the time you've reached them, your party is likely worn down, your only healer is probably running out of TP, and it only takes 3 attacks from Blasters to kill your entire party even ''at full health.'' [[FromBadToWorse They come in sets of two,]] so you're going to be dead by your second turn even if your party is in top condition. The obvious choice would be to try and just run away from them, right? Except [[UpToEleven It's nearly impossible to escape from them.]]

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* ''Videogame/PhantasyStarII'' has a shining example in the ''second dungeon'' you face. Up until the Tower of Nido, the most damage you're likely to face from any given enemy up to this point is about 5 points in a single attack. The only exceptions are the "Froggy" enemies, which have a party-wide attack that can deal roughly 10 damage if it hits... [[PowerfulButInaccurate but which only hits roughly 1/3 of the time at most]]. Not particularly dangerous. Cue the third floor of the Tower of Nido, where you get introduced to "Blaster" enemies. Blasters ONLY have a party-wide attack, it has the accuracy of normal single-target attacks, and it deals a whopping 20-30 damage to EVERY member of your party. As well, they're [[DamageSponge twice as durable as any other enemy in the dungeon]]. By the time you've reached them, your party is likely worn down, your only healer is probably running out of TP, and it only takes 3 attacks from Blasters to kill your entire party even ''at full health.'' [[FromBadToWorse They come in sets of two,]] so you're going to be dead by your second turn even if your party is in top condition. The obvious choice would be to try and just run away from them, right? Except [[UpToEleven It's it's nearly impossible to escape from them.]]
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Moved


* In ''VideoGame/{{Nostalgia}}'' for the DS, Sand Worms in the second dungeon will gang bang any player walking in. They come in groups of four and each are as strong as any other enemy in that dungeon, so without copious level grinding all you can do is run.

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* In ''VideoGame/{{Nostalgia}}'' ''VideoGame/NostalgiaRedEntertainment'' for the DS, Sand Worms in the second dungeon will gang bang any player walking in. They come in groups of four and each are as strong as any other enemy in that dungeon, so without copious level grinding all you can do is run.
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Vendor Trash is being disambiguated


* ''VideoGame/PuzzleAndDragons'' has Red Caps in the "Alt" dungeons. They preemptively gain the ability to self-heal when you hit them with an attack of 4 or fewer total matches (this is usually a moderate to high end boss ability), have above average hit points, and if you don't wipe them out in the first turn, will hit you with an attack that reduces your current HP by 90%. And if they drop? VendorTrash at best.

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* ''VideoGame/PuzzleAndDragons'' has Red Caps in the "Alt" dungeons. They preemptively gain the ability to self-heal when you hit them with an attack of 4 or fewer total matches (this is usually a moderate to high end boss ability), have above average hit points, and if you don't wipe them out in the first turn, will hit you with an attack that reduces your current HP by 90%. And if they drop? VendorTrash ShopFodder at best.
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** ''VideoGame/{{Persona 3}}'', [[NintendoHard already a difficult game]], had the difficulty ramped up to ''12'' in the re-release, ''Persona 3: FES''. FES added a Hard Mode to the original game, which turns ''every single monster in the game'' into a Demonic Spider, and every boss into That One Boss. Amongst the changes—Your chance to run is lowered to single digits; enemies spells do over double damage; Enemy instant kill spells are MUCH more effective; and the Persona Compendium, which in Normal mode allows you to recreate past Personae for a pittance, has it's prices upped by ''400 PERCENT.'' The difficulty isn't insurmountable, but does require very careful, intelligent play, and [[SaveScumming many, many savegames]]. FES even adds an expansion that ups the difficulty even further, removing your ability to resummon past Personae. There's one bright spot though; if you sneak up on a Shadow, your surprise round grants you auto-success on escaping in case you run across something that would destroy you several times over. It's small comfort, but there you go.
*** A more specific example: the Void Giants in [[BonusDungeon Monad]]. Physical attacks [[HealingShiv heal them]]. Extremely high magic defense. Repel [[OneHitKill Light and Dark]] (as in, they bounce them ''back'' to you.) Armed with the highest-level of aforementioned Light and Dark spells (single-target and group versions!) as well as Myriad Arrows and Deathbound, which are very high-level multi-hit, all-party Pierce and Slash attacks, respectively. And they come in groups of two at least. Even if you sneak up on them, if you see two (or more) get consecutive turns then you might as well reset the game (or [[GuideDangIt fuse a Persona that Nulls/Repels/Absorbs Pierce, Slash, Light, and Dark]], and just [[ItsUpToYou say goodbye to the rest of the party]].)

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** ''VideoGame/{{Persona 3}}'', [[NintendoHard already a difficult game]], had the difficulty ramped up to ''12'' in the re-release, ''Persona 3: FES''. FES added a Hard Mode to the original game, which turns ''every single monster in the game'' into a Demonic Spider, and every boss into That One Boss. Amongst the changes—Your chance to run is lowered to single digits; enemies spells do over double damage; Enemy instant kill spells are MUCH more effective; and the Persona Compendium, which in Normal mode allows you to recreate past Personae for a pittance, has it's prices upped by ''400 PERCENT.'' 3}}''
***
The difficulty isn't insurmountable, but does require very careful, intelligent play, and [[SaveScumming many, many savegames]]. FES even adds an expansion that ups the difficulty even further, removing your ability to resummon past Personae. There's one bright spot though; if you sneak up on a Shadow, your surprise round grants you auto-success on escaping in case you run across something that would destroy you several times over. It's small comfort, but there you go.
*** A more specific example: the
Void Giants in [[BonusDungeon Monad]]. Physical attacks [[HealingShiv heal them]]. Extremely high magic defense. Repel [[OneHitKill Light and Dark]] (as in, they bounce them ''back'' to you.) Armed with the highest-level of aforementioned Light and Dark spells (single-target and group versions!) as well as Myriad Arrows and Deathbound, which are very high-level multi-hit, all-party Pierce and Slash attacks, respectively. And they come in groups of two at least. Even if you sneak up on them, if you see two (or more) get consecutive turns then you might as well reset the game (or [[GuideDangIt fuse a Persona that Nulls/Repels/Absorbs Pierce, Slash, Light, and Dark]], and just [[ItsUpToYou say goodbye to the rest of the party]].)
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** Minks: the non-Taboo form of this enemy chain is actually deadlier than its Taboo form. Why? It can use a breath weapon that deals absolutely horrifying damage (the Taboo version doesn't). If it uses it on the top screen, it is virtually an instant kill-it is continuous, essentially impossible to block in its entirety, and can't be avoided on the two-dimensional battlefield of the top screen (unless the player's partner is Joshua and can levitate). The player's only real chance is to go hyper-aggressive and hope to kill it before it does the breath attack.

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** Minks: Drakes: the non-Taboo form of this enemy chain is actually deadlier than its Taboo form. Why? It can use a breath weapon that deals absolutely horrifying damage (the Taboo version doesn't). If it uses it on the top screen, it is virtually an instant kill-it is continuous, essentially impossible to block in its entirety, and can't be avoided on the two-dimensional battlefield of the top screen (unless the player's partner is Joshua and can levitate). The player's only real chance is to go hyper-aggressive and hope to kill it before it does the breath attack.
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*** This game also introduces some very annoying frog enemies with shields. They have some of the most annoying attacks in the game after the above mentioned enemies. First they have shields and seemingly randomly raise it to block you're attack commands and standard combos(Thought you were going to use meteor crash to one shot them? No one of them blocked for all three of them luckily this doesn't stop magic or flowmotion attacks.) Next, they have a nigh impossible to dodge skill that raises you're drop time effectively making you're time as Sora/Riku shorter(gets annoying when you have to finish the worlds with BOTH characters to move on at certain points in the game.) Another annoying attack they have is to combo you in the air multiple times PLUS causing burn damage to hit you on top of the combo attack you're locked in. Finally, they tend to leave about three "landmine" like attacks that also hit you then deal damage over time as well. (Luckily only the chef ones can do this it seems) Thought that wasn't so bad? They usually come in mobs of 3 or more. Mid game they're in almost every world.

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*** This game also introduces some very annoying frog enemies with shields. They have some of the most annoying attacks in the game after the above mentioned enemies. First they have shields and seemingly randomly raise it them to block you're your attack commands and standard combos(Thought combos (thought you were going to use meteor crash Meteor Crash to one shot one-shot them? No No, because one of them blocked for all three of them luckily them. Luckily this doesn't stop magic or flowmotion attacks.) attacks). Next, they have a nigh impossible nigh-impossible to dodge skill that raises you're your drop time time, effectively making you're your time as Sora/Riku shorter(gets shorter (gets annoying when you have to finish the worlds with BOTH characters to move on at certain points in the game.) Another annoying attack they have is to combo you in the air multiple times PLUS causing burn damage to hit you on top of the combo attack you're locked in. Finally, they tend to leave about three "landmine" like "landmine"-like attacks that also hit you then deal damage over time as well. (Luckily well (luckily only the chef ones can do this this, it seems) seems). Thought that wasn't so bad? They usually come in mobs of 3 or more. Mid game Mid-game they're in almost every world.

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** Well, at least it's in the same vein as the previous instalment: some of the earliest enemies you'll find are Cobras. The basic ones are fairly fast, quite tough to hit (at level 1, anyway) and have poisonous attacks. That's right, they can poison party members. The one saving grace is that they've got realtively low hit points. What's that? There are two more levels of them? Oh dear...

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** Well, at least it's in the same vein as the previous instalment: some of the earliest enemies you'll find are Cobras. The basic ones are fairly fast, quite tough to hit (at level 1, anyway) and have poisonous attacks. That's right, they can poison party members. The one saving grace is that they've got realtively relatively low hit points. What's that? There are two more levels of them? Oh dear...


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* ''Monster Girl Quest! Paradox RPG'':
** Doll enemies are often annoying due to their wide-ranging status resistances and immunities, in a game where status ailments are usually quite useful. Fortunately, they're weak to lightning damage and the petrify status.
** Apoptosis likewise have tons of resistances, have dangerous attacks on top of that, and are less predictable than Dolls since they're based on multiple other races. You'll encounter them again and again due to them populating the Tartarus.
** Angels also have lots of resistances and they can all use holy attacks. Most of your party is likely to be monsters, who are almost all weak to holy. They also appear late in the game when enemies have huge amounts of HP. Even when exploiting their weaknesses to pleasure and dark, they can take a while to bring down.
** Nightmares range between this trope and GoddamnedBats depending on your party. They're immune to everything except pleasure and their pleasure attacks cannot be resisted in any way (though they can be evaded or nullified by [[SingleUseShield deflectors]]). If you didn't bring along strong pleasure attackers, Nightmares will be very annoying to fight.

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*** Any Jotun-type enemy is bound to become this. Each of them are resilient enough to qualify for BossInMookClothing status, even if you exploit their weaknesses, and they hit REALLY hard. Appropriately enough, when you finally encounter one as a boss, it absorbs everything but Pierce attacks.

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*** Any Jotun-type enemy is bound to become this. Each of them are is resilient enough to qualify for BossInMookClothing status, even if you exploit their weaknesses, and they hit REALLY hard. Appropriately enough, when you finally encounter one as a boss, it absorbs everything but Pierce attacks.



*** Possessive Cupids. These appear in the second labyrinth, and are incredibly fast. They love to spam Thorn Chains, which not only does a lot of damage, but has a good chance of binding the target's magic, too. They can be one-shotted with a Mudo spell, but if they bind your Mudo user's magic they can rack up damage very fast. They also tend to appear in pairs.

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*** Possessive Cupids. These appear in the second labyrinth, labyrinth and are incredibly fast. They love to spam Thorn Chains, which not only does a lot of damage, but has a good chance of binding the target's magic, too. They can be one-shotted with a Mudo spell, but if they bind your Mudo user's magic they can rack up damage very fast. They also tend to appear in pairs.



*** The Angels in the Bank Palace. They don't seem very threatening, being only Level 11, but if you don't kill them quickly, they'll unleash [[OneHitKill Hama]] on you. The Onmoraki in the Museum Palace are similar, with Mudo.

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*** The Angels in the Bank Palace. They don't seem very threatening, being only Level 11, but if you don't kill them quickly, they'll unleash [[OneHitKill Hama]] on you. The Onmoraki in the Museum Palace are similar, with Mudo. ''Royal'' instead moves them to Kamoshida's Palace and makes them less threatening overall.



*** Any enemy that has zero weaknesses. Not necessarily because of difficulty but more because of the added effort needed to take them down may force you to use more resources than normal since it limits your options: either try to bolster critical hit chances, hope a Bullet Hail is triggered (which will cut enemy HP to nearly 50%), gamble on insta-kills, maximizing status ailments (to aim for Technicals), or just trying to "brute force" them into submission. This only really gets bad at higher levels, where this can make otherwise quick encounters into grueling battles of attrition if the player isn't ready.

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*** Any enemy that has zero weaknesses. Not necessarily because of difficulty but more because of the added effort needed to take them down may force you to use more resources than normal since it limits your options: either try to bolster critical hit chances, hope a Bullet Hail is triggered (which will cut enemy HP to nearly 50%), gamble on insta-kills, maximizing status ailments (to aim for Technicals), or just trying to "brute force" them into submission. This only really gets bad at higher levels, where this can make otherwise quick encounters into grueling battles of attrition if the player isn't ready. Oni in the Bank palace is especially bad, because not only does he not have any weaknesses, but he resists Physical and Gun damage.
*** Fafnir from the extra Palace in ''Royal''. Since he reflects Physical and Gun damage, absorbs Fire and Nuke damage and resists Electricity, he's hard to damage. Combine that with attacks like Gigantomachia and Cosmic Flare, and you have one of the deadliest non-boss enemies in the game.
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** Enki. Spear-wielding ape monsters that [[LightningBruiser move frighteningly fast for their size]] and a small but effective moveset. The expansion has Kiryoki, which are the same... but can also use onmyo magic. Have fun!

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** Enki. Spear-wielding ape monsters that [[LightningBruiser move frighteningly fast for their size]] and a small but effective moveset. The expansion has Kiryoki, which are the same... but can also use onmyo magic. Oh, and Enki are found in the ''first area of the game.'' [[ThisIsGonnaSuck Have fun!fun!]]
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* ''VideoGame/XenobladeChronicles1'' has the Fortress Units, enemies that can be just as powerful, if not more so than [[BossInMooksClothing Unique Monsters]] despite being just regular enemies. They have multiple attacks that can hit the entire party, one of which that causes Blaze DOT and the other that does a lot of damage. In addition, later in the match [[TurnsRed they become crazed]] and just spamming their arts. They also pack a large amount of HP.

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* ''VideoGame/XenobladeChronicles1'' has the Fortress Units, enemies that can be just as powerful, if not more so than [[BossInMooksClothing [[UniqueEnemy Unique Monsters]] despite being just regular enemies. They have multiple attacks that can hit the entire party, one of which that causes Blaze DOT and the other that does a lot of damage. In addition, later in the match [[TurnsRed they become crazed]] and just spamming their arts. They also pack a large amount of HP.

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