History DemonicSpiders / RoleplayingGames

10th Aug '17 5:30:53 PM Nevermore2002
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** In the first game, Sirines cast dire charm on your party and shoot you with poison arrows. Oh and they always come in groups.

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** In the first game, Sirines [[CharmPerson cast dire charm charm]] on your party and shoot you with poison arrows. Oh and they always come in groups.


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** Shadows are usually easy picking, but one variant, the devil shades, are capable LevelDrain.
14th Jul '17 10:37:45 PM infernape612
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** The [[TheVeryDefinitelyFinalDungeon Star Forge]] is full of these. Of particular note are the dark jedi and sith heavy troopers, the enemies in the middle stretch of the dungeon. Prior to this point, enemies with force powers are almost always bosses or sub-bosses, but here they show up in groups of 2-4 and respawn infinitely. Their powers can debuff you heavily and do substantial damage, and because they have light sabers they also hit hard in melee. The troopers that accompany them are relatively weak in most respects, except for one critical point: they love to spam grenades. If you're lucky they'll just use frag grenades, which do heavy damage over a decent-size area. If you're unlucky, they'll use [[ThatOneAttack cryoban grenades]], which inflict moderate damage and paralyze everyone they hit, potentially your whole party.
* Being a veteran series, ‘’Franchise/TheElderScrolls’’ is bound to have monsters that make you want to pull your hair out and beat the programmers over their heads:

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** The [[TheVeryDefinitelyFinalDungeon Star Forge]] is full of these. Of particular note are the dark jedi Dark Jedi and sith Sith heavy troopers, the enemies in the middle stretch of the dungeon. Prior to this point, enemies with force powers are almost always bosses or sub-bosses, but here they show up in groups of 2-4 and respawn infinitely. Their powers can debuff you heavily and do substantial damage, and because they have light sabers they also hit hard in melee. The troopers that accompany them are relatively weak in most respects, except for one critical point: they love to spam grenades. If you're lucky they'll just use frag grenades, which do heavy damage over a decent-size area. If you're unlucky, they'll use [[ThatOneAttack cryoban grenades]], which inflict moderate damage and paralyze everyone they hit, potentially your whole party.
* Being a veteran series, ‘’Franchise/TheElderScrolls’’ ''Franchise/TheElderScrolls'' is bound to have monsters that make you want to pull your hair out and beat the programmers over their heads:
28th Jun '17 7:04:35 PM DeathBySnooSnoo
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* Succubi in ''VideoGame/EternalSenia'' are incredibly fast and never stop moving, which is a problem in an action RPG where the main way of dealing damage is touching the enemy. On top of that, they can turn themselves invincible on a whim with absolutely no warning beforehand, after which they charge at you with an attack that homes in on you at a speed even faster than their already fast basic moving speed, making it nigh-impossible to dodge if you're anywhere near the succubus at the time - again, the main way of dealing damage in this game is by getting close to the enemy. And if this attack hits you (and it inevitably will), you're TakenForGranite.
11th Jun '17 5:04:25 PM Zuxtron
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** On the subject of ''Battle Network'', the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage, requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]]; the blue ones spit guard-breaking ice cubes that clog up the field FAST; the red ones shoot fire towers insanely easy to faceplant into dodging everything else; and the yellow ones call down lightning with completely unexpected timing, which are also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon, complete with infuriating terrain. IN GROUPS. Beware.

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** On the subject of ''Battle Network'', the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage, you, requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]]; the blue ones spit guard-breaking ice cubes that clog up the field FAST; the red ones shoot fire towers insanely easy to faceplant into dodging everything else; and the yellow ones call down lightning with completely unexpected timing, which are also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon, complete with infuriating terrain. IN GROUPS. Beware.



* Hellhounds from ''VideoGame/DragonsDogma'' are probably the epitome of this trope. You encounter them very late in the game, but that doesn't stop them from being the most aggravating enemies in the game that even seasoned players still end up having trouble with. They don't stagger very easily, so it'll take a few hits before you can actually make them flinch or knock them down. They do NOT sit still, and run all around the place in an effort to confuse you. '''Their''' attacks have no problem stun-locking you or knocking you down, as they possess a long range fire breathing attack that will hit for lots of damage and most likely leave you on the ground. But that's not all! While you are on the ground, they can take a hold of you and drag you off somewhere. They can either throw you off a cliff (if it's too high, you die), or bite at you [[ForMassiveDamage for massive damage]] while you shake them off. Finally, they come in groups of no less than three. Yup, these guys are mangy mutts from ''hell.''

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* Hellhounds from ''VideoGame/DragonsDogma'' are probably the epitome of this trope. You encounter them very late in the game, but that doesn't stop them from being the most aggravating enemies in the game that even seasoned players still end up having trouble with. They don't stagger very easily, so it'll take a few hits before you can actually make them flinch or knock them down. They do NOT sit still, and run all around the place in an effort to confuse you. '''Their''' attacks have no problem stun-locking you or knocking you down, as they possess a long range fire breathing attack that will hit for lots of damage and most likely leave you on the ground. But that's not all! While you are on the ground, they can take a hold of you and drag you off somewhere. They can either throw you off a cliff (if it's too high, you die), or bite at you [[ForMassiveDamage for massive damage]] damage while you shake them off. Finally, they come in groups of no less than three. Yup, these guys are mangy mutts from ''hell.''
10th May '17 2:24:29 PM CyberController
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** From VideoGame/MarioAndLugiPaperJam is the Paper Piranha Plants. They have an annoying fire attack that can burn Mario and Luigi and does double damage to Paper Mario. Their other attacks are not much better.

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** From VideoGame/MarioAndLugiPaperJam ''VideoGame/MarioAndLuigiPaperJam'' is the Paper Piranha Plants. They have an annoying fire attack that can burn Mario and Luigi and does double damage to Paper Mario. Their other attacks are not much better.
23rd Apr '17 5:29:08 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
20th Apr '17 9:27:59 AM FF32
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** ''Videogame/{{Persona Q}}'' has the Burning Beetle, which appears in the third floor of the first labyrinth, and exists to tell you the game has stopped screwing around. It can attack twice per turn, hits ''really'' hard, has a ton of HP and can use full-party hitting Fire spells and inflict Magic Bind. It's also resistant to both OneHitKill elements, so you can't cheap your way out of it. It also tends to be the thing to ambush you on Power Spots on this floor.

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** ''Videogame/{{Persona Q}}'' ''Videogame/PersonaQShadowOfTheLabyrinth'' has the Burning Beetle, which appears in the third floor of the first labyrinth, and exists to tell you the game has stopped screwing around. It can attack twice per turn, hits ''really'' hard, has a ton of HP and can use full-party hitting Fire spells and inflict Magic Bind. It's also resistant to both OneHitKill elements, so you can't cheap your way out of it. It also tends to be the thing to ambush you on Power Spots on this floor.
13th Apr '17 3:41:56 PM BigKlingy
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*** The Prime Magus and Vehement Idol. They start showing up after the 2nd boss of the Adamah Block, and are ''Level 88 and 89 in an area with an average enemy level in the mid-to-high 60's!'' The Idol isn't that bad due to its weakness to Light, but the Prime Magus has ''Mind Charge and Megidolaon'' and is surprisingly durable for a [[SquishWizard Magus-type]] Shadow. And it's not just a magical powerhouse, its standard physical attacks can oneshot you party members if they critical. And these things aren't even Crimson Shadows, so you never know when you'll run into them.

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*** The Prime Magus and Vehement Idol. They start showing up after the 2nd boss of the Adamah Block, and are ''Level 88 and 89 in an area with an average enemy level in the mid-to-high 60's!'' The Idol isn't that bad due to its weakness to Light, but the Prime Magus has ''Mind Charge and Megidolaon'' and is surprisingly durable for a [[SquishWizard [[SquishyWizard Magus-type]] Shadow. And it's not just a magical powerhouse, its standard physical attacks can oneshot you party members if they critical. And these things aren't even Crimson Shadows, so you never know when you'll run into them.
13th Apr '17 3:41:28 PM BigKlingy
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*** The Prime Magus and Vehement Idol. They start showing up after the 2nd boss of the Adamah Block, and are ''Level 88 and 89 in an area with an average enemy level in the mid-to-high 60's!'' The Idol isn't that bad due to its weakness to Light, but the Prime Magus has ''Mind Charge and Megidolaon'' and is surprisingly durable for a [[SquishWizard Magus-type]] Shadow. And it's not just a magical powerhouse, its standard physical attacks can oneshot you party members if they critical. And these things aren't even Crimson Shadows, so you never know when you'll run into them.
2nd Apr '17 4:19:49 PM nombretomado
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* ''PhantasyStarUniverse'' has dozens of Demonic Spiders. A couple of examples:

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' has dozens of Demonic Spiders. A couple of examples:
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