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* In ''VideoGame/{{Realmz}}: City of Bywater'', the demonic spiders are actually demonic spiders. The random encounters in the appropriately named Spider Tower paralyze and poison when they attack, have high hit points and tend to appear in random encounters with you already forced against a wall, surrounded, in a small room. Just when you thought things couldn't get any worse, in the final battle against -- yes -- more demonic spiders (the writers clearly realised they didn't need a boss), a second legion of reinforcements swarm in while you're finishing with the first. (Or while the first are finishing with you.)

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* ''VideoGame/{{Realmz}}'': In ''VideoGame/{{Realmz}}: City ''City of Bywater'', the demonic spiders are actually demonic spiders. The random encounters in the appropriately named Spider Tower paralyze and poison when they attack, have high hit points points, and tend to appear in random encounters with you already forced against a wall, surrounded, in a small room. Just when you thought things couldn't get any worse, in the final battle against -- yes -- more demonic spiders (the writers clearly realised they didn't need a boss), a second legion of reinforcements swarm in while you're finishing with the first. (Or while the first are finishing with you.)

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** Goblin Bat Riders and Giant Bats. Both are immune to all spells except fire based ones (and there are only 3 fire based spells), they're fast, they do a lot of damage, they infinitely spawn bats (including upon death). Luckily, they are rather rare.
** Mages, which attack in swarms, hurl fireballs, TeleportSpam, summon golems (fire and ice) ''and'' are completely immune to any form of magical assault. Luckily they are [[SquishyWizard fairly easily]] to kill with normal weapons... if the golems and fireballs don't kill you first or if you can catch them.features goblin bat riders. They have an inordinately high amount of hitpoints; their attacks are fast, accurate and powerful; they are immune to all elements except fire and [[MookMaker they can spawn bats]].

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** Goblin Bat Riders and Giant Bats. Both are immune to all spells except fire based ones (and there are only 3 fire based spells), they're fast, have a lot of health, they do a lot of damage, damage and they infinitely spawn [[MookMaker spawn]] bats (including upon death). Luckily, they are rather rare.
** Mages, which attack in swarms, hurl fireballs, TeleportSpam, summon golems (fire and ice) ice), leave magic bombs behind when damaged ''and'' are completely immune to any form of magical assault. Luckily they are [[SquishyWizard fairly easily]] to kill with normal weapons... weapons despite having surprisingly high health... if the golems and fireballs don't kill you first or if you can catch them.features goblin bat riders. them.
** The Queen Spiders, which are giant fireball-spitting spiders.
They have an inordinately a ton of HP, hit hard, attack surprisingly fast, have very strong armor that can make them especially hard to consistently damage with ranged-weapons without you having a very high amount hit rate, your weapon's durability will deplete at an accelerated rate when hitting them, and they can poison you with their melee attack for good measure. Plus if you get an enemy on your side, from either using Invocation to summon a Fire Golem or Confusion to turn enemies against each other, no monster will retaliate against a Queen Spider and will just stand there being attacked until it dies. The only reprieve about them is that they move rather slowly and in dungeons their massive size keeps them restricted to the rooms they spawn in, but their size also means it can be difficult or impossible to maneuver around them in confined spaces, especially with a pack of hitpoints; them.
** Red and blue Skeleton Captains. These are not only stronger than the basic yellow Skeleton Captain, but also shoot fireballs and Magic Missiles respectively. In addition, they also have very strong armor like any skeleton has that makes them difficult to damage without a very high hit rate, especially with ranged weapons.
** The Amazons clad in full plate armor and wielding one-handed maces and shields are an absolute pain to deal with. Aside from being fast moving, fast attacking and attacking in groups with other Amazons,
their attacks are fast, accurate do a lot of damage and powerful; they are immune to all elements spells except fire poison based ones. Of which, there are ''two'' available spells and [[MookMaker they are both level 4 spells, the highest tier available.
** Mystical Wyverns will spam fireballs at you with the fastest attack speed of any ranged enemy in the game and
can spawn bats]].poison you in melee combat.
** For enemies you can encounter earlier on, there's the Chief Rat Man, who will be among the first ranged-attackers you can encounter, but compared to other earlier ranged attackers they're more durable, attack faster, and seem to have a higher hit rate that will have their throwing axes penetrate your armor more frequently.
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* Many of ''VideoGame/DragonQuest'''s EliteMooks fit this:

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* Many of ''VideoGame/DragonQuest'''s ''Franchise/DragonQuest'''s EliteMooks fit this:
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* ''VideoGame/DyztopiaPostHumanRPG'': Retrograde Scorpio, like the original boss, can seal one character in sand at a time. However, in the extra Church dungeon, it's possible for two to spawn in the same fight, resulting in two characters being sealed. This is especially brutal on hard mode, where there are only three active party slots.
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*** This game also introduces some very annoying frog enemies with shields. They have some of the most annoying attacks in the game after the above mentioned enemies. First they have shields and seemingly randomly raise them to block your attack commands and standard combos (thought you were going to use Meteor Crash to one-shot them? No, because one of them blocked for all three of them. Luckily this doesn't stop magic or flowmotion attacks). Next, they have a nigh-impossible to dodge skill that raises your drop time, effectively making your time as Sora/Riku shorter (gets annoying when you have to finish the worlds with BOTH characters to move on at certain points in the game.) Another annoying attack they have is to combo you in the air multiple times PLUS causing burn damage to hit you on top of the combo attack you're locked in. Finally, they tend to leave about three "landmine"-like attacks that also hit you then deal damage over time as well (luckily only the chef ones can do this, it seems). Thought that wasn't so bad? They usually come in mobs of 3 or more. Mid-game they're in almost every world.

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*** This game also introduces some very annoying frog enemies with shields. They Sir, Chef, and Lord Kyroos have some of the most annoying attacks in the game after the above mentioned enemies. First they have shields and seemingly randomly raise them to block your attack commands and standard combos (thought you were going to use Meteor Crash to one-shot them? No, because one of them blocked for all three of them. Luckily this doesn't stop magic or flowmotion attacks). Next, they have a nigh-impossible to dodge nigh-impossible-to-dodge skill that raises your drop time, effectively making your time as Sora/Riku shorter (gets annoying when you have to finish the worlds with BOTH characters to move on at certain points in the game.) Another annoying attack they have is to combo you in the air multiple times PLUS causing burn damage to hit you on top of the combo attack you're locked in. Finally, they Chef Kyroos tend to leave about three "landmine"-like attacks that also hit you then deal damage over time as well (luckily only the chef ones can do this, it seems).well. Thought that wasn't so bad? They usually come in mobs of 3 or more. Mid-game they're in almost every world.
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--->'''[[TheWikiRule The Bloodborne Wiki]]:''' [[https://bloodborne.wiki.fextralife.com/Shark-Giant STRATEGY: Give up.]]

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--->'''[[TheWikiRule The --->'''The Bloodborne Wiki]]:''' Wiki:''' [[https://bloodborne.wiki.fextralife.com/Shark-Giant STRATEGY: Give up.]]

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