History DemonicSpiders / RoleplayingGames

26th Jun '16 10:25:31 AM nombretomado
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* ''VideoGame/BaldursGate II'', and many other games based on ''TabletopGame/DungeonsAndDragons'', have mind flayers. You really don't want to mess with mind flayers if you have any other choice, as they will cause your party members to start attacking each other—and the ability that causes this is ''psionic'', not magical, so it's really hard to defend against. Liches and dragons are also extremely dangerous, but they tend to be bosses. Note that while you can make yourself immune to their stun/hold/confusion attacks, there is no way to protect yourself from the INT-drain. The closest you have are temporary INT buffing potions. So even if you do get those spells, you still die if you are hit three times. (or less, if you are particularly low of intelligence).

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* ''VideoGame/BaldursGate II'', ''VideoGame/BaldursGateII'', and many other games based on ''TabletopGame/DungeonsAndDragons'', have mind flayers. You really don't want to mess with mind flayers if you have any other choice, as they will cause your party members to start attacking each other—and the ability that causes this is ''psionic'', not magical, so it's really hard to defend against. Liches and dragons are also extremely dangerous, but they tend to be bosses. Note that while you can make yourself immune to their stun/hold/confusion attacks, there is no way to protect yourself from the INT-drain. The closest you have are temporary INT buffing potions. So even if you do get those spells, you still die if you are hit three times. (or less, if you are particularly low of intelligence).



** {{Mummy}}: Unlike their BaldursGate counterparts, they can cast flamestrikes. You face them as early as chapter 1.

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** {{Mummy}}: Unlike their BaldursGate ''Franchise/BaldursGate'' counterparts, they can cast flamestrikes. You face them as early as chapter 1.
23rd Jun '16 9:12:03 PM Xavon
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* ''VideoGame/PuzzleAndDragons'' has Red Caps in the "Alt" dungeons. They preemptively gain the ability to self-heal when you hit them with an attack of 4 or fewer total matches (this is usually a moderate to high end boss ability), have above average hit points, and if you don't wipe them out in the first turn, will hit you with an attack that reduces your current HP by 90%. And if they drop? VendorTrash at best.
17th Jun '16 1:01:37 AM unovezmas
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* One of the most frustrating enemies in ''VideoGame/BravelyDefault'' is quite possibly the dreaded Myconid. Sure, how could a sentient mushroom be so bad? The Myconid has a downright unfair ability called spore, which activates whenever you hit it with a physical attack. What does it do? MAKES ANOTHER GODAMNED MYCONID! This isn't some pale clone, its another complete freaking monster. And they have pretty sizable health, so its very difficult to one-shot them at this point. Using magic doesn't trigger the ability, but MP is pretty low at this stage and you can easily run out, not to mention ethers are pretty rare and you are going to end up burning through them pretty quickly. The battle can drag on for quite a while, since you kill one, move on to the next and it creates another in its place, which can really wear you down. However, if the battle drags on for long enough, you can end up getting tons of bonus money and EXP, which somewhat makes the battle nearly worth it.

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* One of the most frustrating enemies in ''VideoGame/BravelyDefault'' is quite possibly the dreaded Myconid. Sure, how could a sentient mushroom be so bad? The Myconid has a downright unfair ability called spore, which activates whenever you hit it with a physical attack. What does it do? MAKES ANOTHER GODAMNED MYCONID! This isn't some pale clone, its another complete freaking monster. And they have pretty sizable health, so its very difficult to one-shot them at this point. Using magic doesn't trigger the ability, but MP is pretty low at this stage and you can easily run out, not to mention ethers are pretty rare and you are going to end up burning through them pretty quickly. The battle can drag on for quite a while, since you kill one, move on to the next and it creates another in its place, which can really wear you down. However, if the battle drags on for long enough, you can end up getting tons of bonus money and EXP, which somewhat makes the battle nearly worth it.
16th Jun '16 10:01:09 PM unovezmas
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* Every enemy in ''VideoGame/HeroesOfTheLance'' falls under this category, not only because they inflict great damage and slink away while you try to hit them, but because the god-awful control scheme makes hitting them even when you are standing in the right place nearly impossible.

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* Every enemy in ''VideoGame/HeroesOfTheLance'' falls under this category, not only because they inflict great damage and slink away while you try to hit them, but because the god-awful ''horrid'' control scheme makes hitting them even when you are standing in the right place nearly impossible.
16th Jun '16 9:41:19 PM unovezmas
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** ''VideoGame/DragonQuestV'' has the Evil Masters and Red/Blue Eaters. Eaters come in large groups and have high agility and ridiculously strong attacks. Evil Masters can [[MookMaker summon a lot of these]], and WORSE, if an Evil Master defends instead of attacking, '''another goddamn Evil Master shows up right then and there''', and unlike most reinforcements, '''''has an instant turn'''''.

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** ''VideoGame/DragonQuestV'' has the Evil Masters and Red/Blue Eaters. Eaters come in large groups and have high agility and ridiculously strong attacks. Evil Masters can [[MookMaker summon a lot of these]], and WORSE, if an Evil Master defends instead of attacking, '''another goddamn Evil Master shows up right then and there''', and unlike most reinforcements, '''''has an instant turn'''''.
13th Jun '16 11:19:30 AM McJeff
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*** The monsters in Winters - Lesser Mook, Whirling Robo, and Woolly Shambler - are tough enough on their own, but designed to compliment each other in battle. Lesser Mooks are the worst, casting PSI Freeze Beta (which will one-shot anyone except maybe an over-leveled Ness) and [[StandardStatusEffects Diamondizing]] you. Whirling Robos use a Neutralizer that removes all PSI effects (including the shields you'll have cast to protect you from the Mook's PSI Freeze), and cast a physical damage shield. And Woolly Shamblers cast PSI Flash (decreasing the accuracy of your entire party) and cast PSI Shield to block your own psychic attacks. To make matters worse, you can teleport to Winters well before you're supposed to, so you can get trapped in Winters by these things while you're badly underleveled for fighting them.



*** "[[IncendiaryExponent The Territorial Oak burst into flames!]]"

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*** "[[IncendiaryExponent The Territorial Oak burst into flames!]]"flames!]]" Hostile Elder Oaks do it too, although by the time you encounter them your hitpoints are high enough that the bursting into flames isn't quite as potentially lethal.
13th Jun '16 11:13:11 AM McJeff
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* ''VideoGame/EarthBound'' and rest of the ''VideoGame/{{MOTHER}}'' series have a ''love affair'' with Demonic Spiders.
** The Dali's Clock, which can attack you and ''freeze time in mid-hit'', causing a long string of attacks.
** ''Everything'' in the [[ThatOneLevel Department Store]] and [[DarkWorld Moonside]] is a Demonic Spider. The Enraged Fire Plug, the aforementioned Dali's Clock, and the infamous Scalding Coffee Cup are the worst, but the Mystical Record and the Musica aren't fun either. It doesn't help that you're doing this part of the game without your BlackMagicianGirl.
** The Demonic Petunia in Deep Darkness. Its only attack (a "giant blast of water" that is actually a PSI Fire Gamma spell) will hit all your party members for a ton of damage (unless you're protected against it).
** There's also the Atomic Power Robot. It can freely use the "replenish a fuel supply" action (which heals whatever it's used on fully), and it explodes upon defeat. Not to mention it shows up in the area where you can get [[RandomlyDrops the Sword of Kings]]. If you want it, you will almost definitely be fighting a lot of battles, which means a lot of chances for these guys to join said battles and screw you over. You can, however, use the Mirror ability on them, letting Poo refuel your own party to full health. [[MST3KMantra Don't think about how that works.]]
** The Ghost of Starman. They cast PSI Starstorm Alpha ''at the start of every fight'', which can kill three members of your party at once if you don't go first and get a PSI Shield erected. In the VeryDefinitelyFinalDungeon they travel with the Final Starman, which is a BossInMookClothing, and the Nuclear Power Robot (a tougher version of the Atomic Power Robot). If you don't kill them fast enough (and you might not, considering the Robot's healing abilities), they'll do a countdown and cast ''[[TotalPartyKill PK Starstorm Omega]].''
** Then there are the Loaded Dice. They show up in an area where you only have one controllable character. Their only action is to call for help, which if successful will summon another enemy into the battle. These include Uncontrollable Spheres, which explode when defeated, and Care Free Bombs, which do nothing but throw Bombs and the occasional Super Bomb.
** "[[IncendiaryExponent The Territorial Oak burst into flames!]]"
** Mobile Sprouts aren't too hard to kill, but then they plant seeds and grow several more Mobile Sprouts, which plant ''even more'' seeds, which causes the situation to rapidly escalate beyond your control. Unless you have enough PP to hit them with PSI Rockin' Alpha, you could be in trouble.
** Due to a notorious lack of product testing, ''VideoGame/{{MOTHER 1}}'' has too damn many of these, especially in the last area of Mount Itoi. The one that immediately jumps to the forefront is Juana: it can deal 150 HP of damage with every regular attack if you're not using a shield, and it also comes with PK Thunder Gamma, PK Fire Beta, and PK Fire Gamma, which hit all party members. It uses PK Beam Gamma, which kills anyone not wearing a Franklin Badge. To top that all off, it can raise its defense to impervious levels with its "darling smile." It's bad enough alone, but it occasionally shows up with a Super Energy Robot (called [=SuperEnergy=] due to character constraints on the NES), ''which can heal an enemy completely.'' Your best bet is to run away when you see one unless you're traveling with [[spoiler: EVE]].

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* ''VideoGame/EarthBound'' and rest of the ''VideoGame/{{MOTHER}}'' The [=MOTHER/Earthbound=] series have has a ''love affair'' with Demonic Spiders.
** The Dali's Clock, which can attack you and ''freeze time in mid-hit'', causing a long string of attacks.
** ''Everything'' in the [[ThatOneLevel Department Store]] and [[DarkWorld Moonside]] is a Demonic Spider. The Enraged Fire Plug, the aforementioned Dali's Clock, and the infamous Scalding Coffee Cup are the worst, but the Mystical Record and the Musica aren't fun either. It doesn't help that you're doing this part of the game without your BlackMagicianGirl.
** The Demonic Petunia in Deep Darkness. Its only attack (a "giant blast of water" that is actually a PSI Fire Gamma spell) will hit all your party members for a ton of damage (unless you're protected against it).
** There's also the Atomic Power Robot. It can freely use the "replenish a fuel supply" action (which heals whatever it's used on fully), and it explodes upon defeat. Not to mention it shows up in the area where you can get [[RandomlyDrops the Sword of Kings]]. If you want it, you will almost definitely be fighting a lot of battles, which means a lot of chances for these guys to join said battles and screw you over. You can, however, use the Mirror ability on them, letting Poo refuel your own party to full health. [[MST3KMantra Don't think about how that works.]]
** The Ghost of Starman. They cast PSI Starstorm Alpha ''at the start of every fight'', which can kill three members of your party at once if you don't go first and get a PSI Shield erected. In the VeryDefinitelyFinalDungeon they travel with the Final Starman, which is a BossInMookClothing, and the Nuclear Power Robot (a tougher version of the Atomic Power Robot). If you don't kill them fast enough (and you might not, considering the Robot's healing abilities), they'll do a countdown and cast ''[[TotalPartyKill PK Starstorm Omega]].''
** Then there are the Loaded Dice. They show up in an area where you only have one controllable character. Their only action is to call for help, which if successful will summon another enemy into the battle. These include Uncontrollable Spheres, which explode when defeated, and Care Free Bombs, which do nothing but throw Bombs and the occasional Super Bomb.
** "[[IncendiaryExponent The Territorial Oak burst into flames!]]"
** Mobile Sprouts aren't too hard to kill, but then they plant seeds and grow several more Mobile Sprouts, which plant ''even more'' seeds, which causes the situation to rapidly escalate beyond your control. Unless you have enough PP to hit them with PSI Rockin' Alpha, you could be in trouble.
** Due to a notorious lack of product testing, ''VideoGame/{{MOTHER 1}}'' has too damn many of these, these...
***...
especially in the last area of Mount Itoi. The one that immediately jumps to the forefront is Juana: it can deal 150 HP of damage with every regular attack if you're not using a shield, and it also comes with PK Thunder Gamma, PK Fire Beta, and PK Fire Gamma, which hit all party members. It uses PK Beam Gamma, which kills anyone not wearing a Franklin Badge. To top that all off, it can raise its defense to impervious levels with its "darling smile." It's bad enough alone, but it occasionally shows up with a Super Energy Robot (called [=SuperEnergy=] due to character constraints on the NES), ''which can heal an enemy completely.'' Your best bet is to run away when you see one unless you're traveling with [[spoiler: EVE]].



** ''VideoGame/{{MOTHER 3}}'' has Trees, which take the worst qualities of the Woodohs from ''VideoGame/{{MOTHER|1}}'' and the Territorial Oaks from ''VideoGame/{{Earthbound}}''. Not only do they explode, but they can summon MORE of themselves, and at the point in the game where you encounter them, you can very easily die from the flames if you aren't quick and are low on health.
*** Almost everything in the Volcano level is some form of this. The Mrs. Lavas will hit you with PK Fire Gamma for around 100 damage per party member, the Pyreflies are weak but fast and good at whittling your health down, and the Magmen have a tremendously powerful 'eruption' attack '''and''' can [[MookMaker spawn Pyreflies.]] There's a reason they sell Flame Pendants in Saturn Valley.
*** Although, there is a very handy spot in the volcano that lets you abuse the respawning-magic butterfly trick, turning it into a PeninsulaOfPowerLeveling.

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**''Videogame/{{Earthbound}}''
*** The Dali's Clock, which can attack you and ''freeze time in mid-hit'', causing a long string of attacks.
*** ''Everything'' in the [[ThatOneLevel Department Store]] and [[DarkWorld Moonside]] is a Demonic Spider. The Enraged Fire Plug, the aforementioned Dali's Clock, and the infamous Scalding Coffee Cup are the worst, but the Mystical Record and the Musica aren't fun either. It doesn't help that you're doing this part of the game without your BlackMagicianGirl.
*** The Demonic Petunia in Deep Darkness. Its only attack (a "giant blast of water" that is actually a PSI Fire Gamma spell) will hit all your party members for a ton of damage (unless you're protected against it).
*** There's also the Atomic Power Robot. It can freely use the "replenish a fuel supply" action (which heals whatever it's used on fully), and it explodes upon defeat. Not to mention it shows up in the area where you can get [[RandomlyDrops the Sword of Kings]]. If you want it, you will almost definitely be fighting a lot of battles, which means a lot of chances for these guys to join said battles and screw you over. You can, however, use the Mirror ability on them, letting Poo refuel your own party to full health. [[MST3KMantra Don't think about how that works.]]
*** The Ghost of Starman. They cast PSI Starstorm Alpha ''at the start of every fight'', which can kill three members of your party at once if you don't go first and get a PSI Shield erected. In the VeryDefinitelyFinalDungeon they travel with the Final Starman, which is a BossInMookClothing, and the Nuclear Power Robot (a tougher version of the Atomic Power Robot). If you don't kill them fast enough (and you might not, considering the Robot's healing abilities), they'll do a countdown and cast ''[[TotalPartyKill PK Starstorm Omega]].''
*** Then there are the Loaded Dice. They show up in an area where you only have one controllable character. Their only action is to call for help, which if successful will summon another enemy into the battle. These include Uncontrollable Spheres, which explode when defeated, and Care Free Bombs, which do nothing but throw Bombs and the occasional Super Bomb.
*** "[[IncendiaryExponent The Territorial Oak burst into flames!]]"
*** Mobile Sprouts aren't too hard to kill, but then they plant seeds and grow several more Mobile Sprouts, which plant ''even more'' seeds, which causes the situation to rapidly escalate beyond your control. Unless you have enough PP to hit them with PSI Rockin' Alpha, you could be in trouble.
** ''VideoGame/{{MOTHER 3}}'' 3}}''
*** It
has Trees, which take the worst qualities of the Woodohs from ''VideoGame/{{MOTHER|1}}'' and the Territorial Oaks from ''VideoGame/{{Earthbound}}''. Not only do they explode, but they can summon MORE of themselves, and at the point in the game where you encounter them, you can very easily die from the flames if you aren't quick and are low on health.
*** Almost everything in the Volcano level is some form of this. The Mrs. Lavas will hit you with PK Fire Gamma for around 100 damage per party member, the Pyreflies are weak but fast and good at whittling your health down, and the Magmen have a tremendously powerful 'eruption' attack '''and''' can [[MookMaker spawn Pyreflies.]] There's a reason they sell Flame Pendants in Saturn Valley.
***
Valley. Although, there is a very handy spot in the volcano that lets you abuse the respawning-magic butterfly trick, turning it into a PeninsulaOfPowerLeveling.
11th Jun '16 8:32:28 AM Gadjiltron
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** ''Videogame/{{Persona Q}}'' has the Burning Beetle, which appears in the third floor of the first labrynth, and exists to tell you the game has stopped screwing around. It can attack twice per turn, hits ''really'' hard, has a ton of HP and can use full-party hitting Fire spells and inflict Magic Bind. It's also resistant to both OneHitKill elements, so you can't cheap your way out of it. It also tends to be the thing to ambush you on Power Spots on this floor.
** Around the end of the second floor, you have Justice Swords, which use Toxic Slice and Stun Slice, attacks that have a very high chance of causing [[StandardStatusEffects Poison or Paralysis.]] They wouldn't be so bad if they didn't have a tendancy to show up in groups. In particular, there's one event that tricks you into thinking you'll get a free item... but instead pits you against ''five'' of these at once.
** The Heat Balance, also from late into the first dungeon, is incredibly tough for the point you fight it at, because it happens to know ''Mind Charge'' (nearly triples the power of the next spell used, a move that's a GameBreaker when used by you and often only found on very late game Personas). Combined with the fact they have full party-hitting spells...
*** Possessive Cupids. These appear in the second labrynth, and are incredibly fast. They love to spam Thorn Chains, which not only does a lot of damage, but has a good chance of binding the target's magic, too. They can be one-shotted with a Mudo spell, but if they bind your Mudo user's magic they can rack up damage very fast. They also tend to appear in pairs.
*** The third labyrinth features Phantom Mages(wind), Rainy Pots(Electricity),Phantom Masters(Fire), and Ameniti Ravens(Ice), who all share a simple yet deadly tactic. They first cast an -Element- Corrosion Spell to make your entire party weak to their preferred element. Then they cast Magarula/Mazionga/Maragion/Mabufula to massacre the party. If you can't remove the debuffs or kill them quickly, you could find yourself staring at the game over screen very quickly, especially if they ambushed you.

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** ''Videogame/{{Persona Q}}'' has the Burning Beetle, which appears in the third floor of the first labrynth, labyrinth, and exists to tell you the game has stopped screwing around. It can attack twice per turn, hits ''really'' hard, has a ton of HP and can use full-party hitting Fire spells and inflict Magic Bind. It's also resistant to both OneHitKill elements, so you can't cheap your way out of it. It also tends to be the thing to ambush you on Power Spots on this floor.
** *** Around the end of the second floor, you have Justice Swords, which use Toxic Slice and Stun Slice, attacks that have a very high chance of causing [[StandardStatusEffects Poison or Paralysis.]] They wouldn't be so bad if they didn't have a tendancy to show up in groups. In particular, there's one event that tricks you into thinking you'll get a free item... but instead pits you against ''five'' of these at once.
** *** The Heat Balance, also from late into the first dungeon, is incredibly tough for the point you fight it at, because it happens to know ''Mind Charge'' (nearly triples the power of the next spell used, a move that's a GameBreaker when used by you and often only found on very late game Personas). Combined with the fact they have full party-hitting spells...
*** Possessive Cupids. These appear in the second labrynth, labyrinth, and are incredibly fast. They love to spam Thorn Chains, which not only does a lot of damage, but has a good chance of binding the target's magic, too. They can be one-shotted with a Mudo spell, but if they bind your Mudo user's magic they can rack up damage very fast. They also tend to appear in pairs.
*** The third labyrinth features Phantom Mages(wind), Mages (wind), Rainy Pots(Electricity),Phantom Masters(Fire), Pots (Electricity), Phantom Masters (Fire), and Ameniti Ravens(Ice), Ravens (Ice), who all share a simple yet deadly tactic. They first cast an -Element- Corrosion Spell to make your entire party weak to their preferred element. Then they cast Magarula/Mazionga/Maragion/Mabufula to massacre the party. If you can't remove the debuffs or kill them quickly, you could find yourself staring at the game over screen very quickly, especially if quickly. The Phantom Mages stand out from among this class of Shadows as they ambushed you.''will'' appear in pairs during a P-Spot ambush, meaning the combo has likely already fired off before the party can even move.
*** Anything that has Bestial Roar can prove to be a pain to deal with. Said skill buffs the user's physical attacks and gives them raised turn speed, allowing them to move before the speed bonus from Boost. This often ends in them knocking a character out of Boost before the use whatever skill they had lined up - usually something that's otherwise really costly to take advantage of the discounts - resulting in the skill not firing at all or needlessly wasted HP or MP. One such enemy that stands out among the others is the Fate Seeker, which - like the Burning Beetle - can attack twice in a turn and also likes to ambush the party at P-spots on the lower floors of the 3rd labyrinth.



** The ''VideoGame/DevilSurvivor'' games sometimes pit you against enemies that have demons of the Dragon and Vile races as part of the enemy teams. Both of these demon races are ''very dangerous'' as they are able to destroy you from two and three spaces away for Dragons and Viles respectively and prevent you from attacking them in exchange for not getting any extra turns, waiting longer for their turns to come up again, and a movement penalty if a team has a Vile, but that's a moot point if you're dead. If you happen to unwittingly walk into the attack range of one of such teams, be prepared for 2 skirmishes from them since not moving reduces the turn delay. And in ''VideoGame/DevilSurvivor2'', the stronger members of these races get the capability to '''attack from four spaces away.'''



* ''VideoGame/PersonaQ'':
** Burning Beetles in the first dungeon's third floor. They are random encounters, can move twice per turn, have a powerful normal attack, Maragi, a crowd-hitting fire spell, and Thorn Chains, an attack that can seal your magical attacks, although the first time you encounter them the attack will probably kill you instead. All dungeons have an extra-strong giant monster random encounter, but this one stands out because of how weak you are when you encounter it for the first time.
** Justice Swords, also in the first dungeon. When you first encounter them, their normal attack hits hard, and they also have a poisoning and a paralyzing strike.
** Beastly Gigas in the fourth dungeon. They have two attacks: Brain Shake, which has a chance of putting its target to sleep in addition to doing medium damage, and Heavy Shot, which deals heavy damage that pierces, so one character in the back line will get hit in addition to one in the front. These attacks are not that devastating by themselves, but they have a chance of attacking twice in one turn as well as high HP, which means that you'll need to spend a lot of SP if you want to kill them before they wear down your party.
* The ''VideoGame/DevilSurvivor'' games sometimes pit you against enemies that have demons of the Dragon and Vile races as part of the enemy teams. Both of these demon races are ''very dangerous'' as they are able to destroy you from two and three spaces away for Dragons and Viles respectively and prevent you from attacking them in exchange for not getting any extra turns, waiting longer for their turns to come up again, and a movement penalty if a team has a Vile, but that's a moot point if you're dead. And in ''VideoGame/DevilSurvivor2'', the stronger members of these races get the capability to '''attack from four spaces away.'''
5th Jun '16 10:17:29 PM wolftickets1969
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*** ''Far Harbor'' introduces Fog Crawlers, giant shrimp with blade-like arms as lethal as a Deathclaw's claws, and [[LightningBruiser at least as much speed]] and twice the damage resistance of said enemy. Worse are the Enraged variant, which due to a programming error have a DR of ''4000'', effectively making them ImmuneToBullets and able to [[TheJuggernaut withstand multiple Fat Man blasts]].

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*** ''Far Harbor'' introduces Fog Crawlers, giant two-story tall mantis shrimp with blade-like arms as claws more lethal as than a Deathclaw's claws, Deathclaw's, and [[LightningBruiser at least as much speed]] speed and twice the damage resistance of resilience]] as said enemy. Worse They also can stab with their pointed head and perform an unblockable ShockwaveStomp that damages targets even above ground level. The worst are the Enraged variant, which due to a programming error have a DR of ''4000'', effectively making them ImmuneToBullets and able to [[TheJuggernaut withstand multiple Fat Man blasts]].
5th Jun '16 10:05:49 PM wolftickets1969
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Added DiffLines:

*** ''Far Harbor'' introduces Fog Crawlers, giant shrimp with blade-like arms as lethal as a Deathclaw's claws, and [[LightningBruiser at least as much speed]] and twice the damage resistance of said enemy. Worse are the Enraged variant, which due to a programming error have a DR of ''4000'', effectively making them ImmuneToBullets and able to [[TheJuggernaut withstand multiple Fat Man blasts]].
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