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** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', {{LucasArts}} told them that they were going to delay the delay the release until a bit into 2005. Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.

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** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', {{LucasArts}} told them that they were going to delay the delay the release until a bit into 2005. Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
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One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. Also note that quality assurance is often performed by the publisher, rather than an independent developer such as Obsidian. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up. They have since decided to get serious about QA work; in [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever an interview with Kotaku,]] CEO Feargus Urquhart said, "We as a company got into a big room and we said, 'We are not gonna make buggy games anymore.'"

to:

One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. Also note that quality assurance is often performed by the publisher, rather than an independent developer such as Obsidian. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up.point''. They have since decided to get serious about QA work; in [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever an interview with Kotaku,]] CEO Feargus Urquhart said, "We as a company got into a big room and we said, 'We are not gonna make buggy games anymore.'"
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* ''VideoGame/{{Wasteland}} 2'' (in co-operation with [=InXile=] Entertainment)

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* ''VideoGame/{{Wasteland}} 2'' ''VideoGame/{{Wasteland 2}}'' (in co-operation with [=InXile=] Entertainment)Creator/InXileEntertainment)



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See also Creator/TroikaGames and Creator/InXileEntertainment, two other studios formed by former Interplay employees who left at different times.
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In the year 2003, following long-standing disagreements with Creator/BlackIsleStudios (''VideoGame/IcewindDale'', ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment''), its parent company Interplay laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

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In the year 2003, following long-standing disagreements with Creator/BlackIsleStudios (''VideoGame/IcewindDale'', ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment''), Creator/BlackIsleStudios, its parent company Interplay Creator/{{Interplay|Entertainment}} laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

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Removed: 364

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!!Games developed by Black Isle:

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!!Games developed by Black Isle:Obsidian:



* ''VideoGame/{{Fallout 2}}'' (1998)
* ''VideoGame/PlanescapeTorment'' (1999)
* ''VideoGame/IcewindDale'' (2000)
** ''Icewind Dale: Heart of Winter'' (2001)
** ''Icewind Dale: Heart of Winter -- Trials of the Luremaster'' (2001)
* ''Icewind Dale II'' (2002)
* ''[[VideoGame/BaldursGateDarkAlliance Baldur's Gate: Dark Alliance II]]'' (2004)

!!Games developed by Obsidian:
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In the year 2003, following long-standing disagreements with '''Black Isle Studios''' (''IcewindDale, VideoGame/{{Fallout 2}}, PlanescapeTorment''), its parent company Interplay laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

to:

In the year 2003, following long-standing disagreements with '''Black Isle Studios''' (''IcewindDale, VideoGame/{{Fallout 2}}, PlanescapeTorment''), Creator/BlackIsleStudios (''VideoGame/IcewindDale'', ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment''), its parent company Interplay laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.
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One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up. They have since decided to get serious about QA work; in [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever an interview with Kotaku,]] CEO Feargus Urquhart said, "We as a company got into a big room and we said, 'We are not gonna make buggy games anymore.'"

to:

One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. Also note that quality assurance is often performed by the publisher, rather than an independent developer such as Obsidian. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up. They have since decided to get serious about QA work; in [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever an interview with Kotaku,]] CEO Feargus Urquhart said, "We as a company got into a big room and we said, 'We are not gonna make buggy games anymore.'"
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House really doesn\'t fit the trope; his morality is ambiguous and he doesn\'t operate like a corporate boss, but like a Third World dictator.


* CorruptCorporateExecutive: The entire management team of [[MegaCorp Czerka Corporation]], Leland in ''VideoGame/AlphaProtocol'', and Mr. House in ''VideoGame/FalloutNewVegas''.

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* CorruptCorporateExecutive: The entire management team of [[MegaCorp Czerka Corporation]], and Leland in ''VideoGame/AlphaProtocol'', and Mr. House in ''VideoGame/FalloutNewVegas''.''VideoGame/AlphaProtocol''.
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* SlidingScaleOfIdealismVersusCynicism: Pretty much all their games lean towards or are knee-deep in the latter.

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* SlidingScaleOfIdealismVersusCynicism: Pretty much all their games lean towards or are knee-deep in the latter. Although, some of them, especially ''VideoGame/FalloutNewVegas'', have a speck of optimism to them.
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** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', {{LucasArts}} told them that they were going to delay the delay the release until a bit into 2005. Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.

to:

** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', {{LucasArts}} told them that they were going to delay the delay the release until a bit into 2005. Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as pretty dark and gritty martini.) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.
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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything) anything but still plays SpyFiction as pretty dark and gritty martini.) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.
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sorted Obsidian title list by release date


* ''VideoGame/AlphaProtocol''
* ''VideoGame/DungeonSiege 3''
* ''VideoGame/FalloutNewVegas''
* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''
* ''VideoGame/NeverwinterNights2''
** ''Mask of the Betrayer''
** ''Storm of Zehir''

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* ''VideoGame/AlphaProtocol''
* ''VideoGame/DungeonSiege 3''
* ''VideoGame/FalloutNewVegas''
* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''
Lords]]'' (2004-2005)
* ''VideoGame/NeverwinterNights2''
''VideoGame/NeverwinterNights2'' (2006)
** ''Mask of the Betrayer''
Betrayer'' (2007)
** ''Storm of Zehir''
Zehir'' (2008)
* ''VideoGame/AlphaProtocol'' (2010)
* ''VideoGame/FalloutNewVegas'' (2010)
* ''VideoGame/DungeonSiege III'' (2011)
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* BlackHumor: The jewel in their crown is either ''VideoGame/PlanescapeTorment Torment'' or ''VideoGame/FalloutNewVegas New Vegas''.

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* BlackHumor: The jewel in their crown is either ''VideoGame/PlanescapeTorment Torment'' ''[[VideoGame/PlanescapeTorment Torment]]'' or ''VideoGame/FalloutNewVegas ''[[VideoGame/FalloutNewVegas New Vegas''.Vegas]]''. Both allow the main character to joke - repeatedly - about being technically dead, and that's just the start.
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** ''Icewind Dale: Heart of Winter--Trials of the Luremaster'' (2001)

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** ''Icewind Dale: Heart of Winter--Trials Winter -- Trials of the Luremaster'' (2001)



!!List of tropes persistent in Black Isle / Obsidian {{RPG}}s:
* AntiVillain: Many of their villains, though not all of them, are portrayed sympathetically even as its clearly laid out why they must be stopped. This includes [[spoiler:Kreia]] from ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', [[spoiler:Ammon Jerro]] in ''VideoGame/NeverwinterNights2'', [[spoiler:Akachi]] (posthumously) in ''Mask of the Betrayer'', and Benny in ''VideoGame/FalloutNewVegas''.

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!!List of tropes persistent in Black Isle / Obsidian Isle/Obsidian {{RPG}}s:
* AntiVillain: Many of their villains, though not all of them, are portrayed sympathetically even as its it's clearly laid out why they must be stopped. This includes [[spoiler:Kreia]] from ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', [[spoiler:Ammon Jerro]] in ''VideoGame/NeverwinterNights2'', [[spoiler:Akachi]] (posthumously) in ''Mask of the Betrayer'', and Benny in ''VideoGame/FalloutNewVegas''.



* TheArtifact: The "influence" system used in most of their games was [[spoiler:part of the Exile's special bonding ability]] in The Sith Lords. The system still works without the story connection though.
* BlackHumor

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* TheArtifact: The "influence" system used in most of their games was [[spoiler:part of the Exile's special bonding ability]] in The Sith Lords. The system still works without the story connection connection, though.
* BlackHumorBlackHumor: The jewel in their crown is either ''VideoGame/PlanescapeTorment Torment'' or ''VideoGame/FalloutNewVegas New Vegas''.



* GrayAndGreyMorality: The exact grayness of a particular game's morality is variable, but generally Obsidian stays pretty close to this trope. Villains will usually have sympathetic or at least understandable motives and goals, heroes are frequently ruthless or given to vices or pettiness, and moral choices are sometimes pretty ambiguous. There are usually a few exceptions that are clear VideoGame/BlackAndWhite morality within a game, but the tone as a whole is this.

to:

* GrayAndGreyMorality: The exact grayness of a particular game's morality is variable, but generally Obsidian stays pretty close to this trope. Villains will usually have sympathetic or at least understandable motives and goals, heroes are frequently ruthless or given to vices or pettiness, and moral choices are sometimes pretty ambiguous. murky. There are usually a few exceptions that are clear VideoGame/BlackAndWhite morality within a game, clearly [[BlackAndWhiteMorality black and white]], but the tone as a whole is this.leans toward ambiguity.



* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options as well, due to their dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally.

to:

* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options as well, due to their dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally.equally (and in the ''VideoGame/{{Fallout}}'' series, always have).



* KarmaMeter: Present in every Obsidan game except for ''AlphaProtocol'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfills a similar purpose story-wise that the KarmaMeter does in other [=RPGs=].

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* KarmaMeter: Present in every Obsidan Obsidian game except for ''AlphaProtocol'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfills fulfils a similar purpose story-wise that the KarmaMeter does in other [=RPGs=].[=RPGs=]. Rather than adhering to some arbitrary moral standard, your actions affect the opinions of those with whom you interact. Certainly some will prefer kindness to cruelty, but others may applaud cunning manipulation, direct action, brutally efficient logic, verbal sparring matches, thoughtfulness, entertaining lies, or rapier wit.



* OptionalSexualEncounter: Notable in that ''VideoGame/FalloutNewVegas'', the only Obsidian RPG besides ''Storm of Zehir'' to not have a romance, plays this trope straightest.

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* OptionalSexualEncounter: Notable in that ''VideoGame/FalloutNewVegas'', the only Obsidian RPG besides ''Storm of Zehir'' to not have a that lacks romance, plays this trope straightest.



** Despite all that, Sawyer and ChrisAvellone also said a romance was planned for New Vegas involving Cass where she and the Courier would get hammered and wake up in Vegas married by The King, but it was scrapped due to time.

to:

** Despite all that, Sawyer and ChrisAvellone Avellone also said a romance was planned for New Vegas involving Cass where she and the Courier would get hammered and wake up in Vegas married by The King, but it was scrapped due to time.
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* TeethClenchedTeamwork: If you have a party in an Obsidian, they are ''very'' unlikely to get along. Not in a harmless, sibling-ish bickering way, either. They will genuinely ''despise'' each other - manipulating, tormenting, injuring, and ''murdering'' rivals if they can get away with it.

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* TeethClenchedTeamwork: If you have a party in an Obsidian, they are ''very'' unlikely to get along. Not in a harmless, sibling-ish bickering way, either. They will genuinely ''despise'' each other - manipulating, tormenting, injuring, and ''murdering'' murdering rivals if they can get away with it.
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* TeethClenchedTeamwork

to:

* TeethClenchedTeamworkTeethClenchedTeamwork: If you have a party in an Obsidian, they are ''very'' unlikely to get along. Not in a harmless, sibling-ish bickering way, either. They will genuinely ''despise'' each other - manipulating, tormenting, injuring, and ''murdering'' rivals if they can get away with it.
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* RomanceSidequest: Present in most Obsidian games but the company as a whole appears uncomfortable with this trope and outright avert it in ''VideoGame/FalloutNewVegas''. JESawyer (lead designer of said game) in particular has been quoted as having a rather derisive opinion of the subject.
** That said, Sawyer and ChrisAvellone also said a romance was planned for New Vegas involving Cass where she and the Courier would get hammered and wake up in Vegas married by The King, but was scrapped due to time.

to:

* RomanceSidequest: Present in most Obsidian games games, but the company as a whole appears uncomfortable with this the trope and outright avert it in ''VideoGame/FalloutNewVegas''. JESawyer [=JE=] Sawyer (lead designer of said game) in particular has been quoted as having a rather derisive opinion of the subject.
subject. Chris Avellone, too, has stated that he finds love stories uninteresting/difficult to write (especially if they're traditional and cheerful) and prefers other forms of interpersonal interaction.
** That said, Despite all that, Sawyer and ChrisAvellone also said a romance was planned for New Vegas involving Cass where she and the Courier would get hammered and wake up in Vegas married by The King, but it was scrapped due to time.
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Tropes Are Not Recent. Also added note that Obsidian is trying release less-buggy games post-FNV.


One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up.

Recently, they've greenlit a Kickstarted project that will be free of ExecutiveMeddling. Needless to say, fans were rather pleased.

to:

One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up.

Recently, they've
up. They have since decided to get serious about QA work; in [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role+playing-games-ever an interview with Kotaku,]] CEO Feargus Urquhart said, "We as a company got into a big room and we said, 'We are not gonna make buggy games anymore.'"

In October 2012, they
greenlit a Kickstarted {{Kickstarte|r}}d project that will be free of ExecutiveMeddling.ExecutiveMeddling (by publishers, at least), with the working title ''VideoGame/ProjectEternity''. Needless to say, fans were rather pleased.
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* ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''

to:

* ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''
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In the year 2003, following long-standing disagreements with '''Black Isle Studios''' (''IcewindDale, VideoGame/{{Fallout 2}}, PlanescapeTorment''), its parent company {{Creator/Interplay}} laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

Since then, Obsidian has formed strangely fond relations with fellow RPG company {{Creator/BioWare}}, to the point that its first two titles were sequels to [=BioWare=] games using modified versions of the originals' Aurora engine. This happened because by that point [=BioWare=] switched from producing licensed games based on established franchises (''VideoGame/NeverwinterNights'' and ''VideoGame/KnightsOfTheOldRepublic'') to their own original universes, and in case of ''KOTOR'', recommended Obsidian to Creator/LucasArts as an alternate developer for the sequel.

to:

In the year 2003, following long-standing disagreements with '''Black Isle Studios''' (''IcewindDale, VideoGame/{{Fallout 2}}, PlanescapeTorment''), its parent company {{Creator/Interplay}} Interplay laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

Since then, Obsidian has formed strangely fond relations with fellow RPG company {{Creator/BioWare}}, to the point that its first two titles were sequels to [=BioWare=] games using modified versions of the originals' Aurora engine. This happened because by that point [=BioWare=] switched from producing licensed games based on established franchises (''VideoGame/NeverwinterNights'' and ''VideoGame/KnightsOfTheOldRepublic'') to their own original universes, and in the case of ''KOTOR'', recommended Obsidian to Creator/LucasArts as an alternate developer for the sequel.



* ''Star Wars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''

to:

* ''Star Wars: ''Franchise/StarWars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''



* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options due to the above mentioned dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally.

to:

* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options as well, due to the above mentioned their dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally.
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* ScrewedByTheNetwork: The company has been on the receiving end of this too many times.
** They were given an unrealistic short development time of 13 months for ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'' as {{LucasArts}} wanted it ready for a Christmas release, meaning that a lot of quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.

to:

* ScrewedByTheNetwork: The company has been on the receiving end of this too many quite a few times.
** They were given an unrealistic short development time of 13 months for When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'' as Lords'', {{LucasArts}} wanted it ready for told them that they were going to delay the delay the release until a bit into 2005. Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas release, 2004 release date. Since the delay at this point a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that a lot of several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
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A.) Already mentioned up top, and B.) Conjecture


** Their contract with Besthesda for ''VideoGame/FalloutNewVegas'' paid them a bonus commission if the game received an 85 or higher on Metacritic. However, Obsidian was confined to work with the extremely buggy Gamebryo engine and was forced to cut development short in order to meet Bethesda's deadlines. Bethesda performed a minimal quality testing job, resulting in the launch version of the game shipping with numerous bugs and glitches. ''VideoGame/FalloutNewVegas'' ended up missing the Metacritic goal by a single point.
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** Their contract with Besthesda for FalloutNewVegas paid them a bonus commission if the game received an 85 or higher on Metacritic. However, Obsidian was confined to work with the extremely buggy Gamebryo engine and was forced to cut development short in order to meet Bethesda's deadlines. Bethesda performed a minimal quality testing job, resulting in the launch version of the game shipping with numerous bugs and glitches. FalloutNewVegas ended up missing the Metacritic goal by a single point.

to:

** Their contract with Besthesda for FalloutNewVegas ''VideoGame/FalloutNewVegas'' paid them a bonus commission if the game received an 85 or higher on Metacritic. However, Obsidian was confined to work with the extremely buggy Gamebryo engine and was forced to cut development short in order to meet Bethesda's deadlines. Bethesda performed a minimal quality testing job, resulting in the launch version of the game shipping with numerous bugs and glitches. FalloutNewVegas ''VideoGame/FalloutNewVegas'' ended up missing the Metacritic goal by a single point.

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* ScrewedByTheNetwork: The company has been on the receiving end of this a couple of times.

to:

* ScrewedByTheNetwork: The company has been on the receiving end of this a couple of too many times.


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** Their contract with Besthesda for FalloutNewVegas paid them a bonus commission if the game received an 85 or higher on Metacritic. However, Obsidian was confined to work with the extremely buggy Gamebryo engine and was forced to cut development short in order to meet Bethesda's deadlines. Bethesda performed a minimal quality testing job, resulting in the launch version of the game shipping with numerous bugs and glitches. FalloutNewVegas ended up missing the Metacritic goal by a single point.
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* ''VideoGame/SouthParkTheStickOfTruth''

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* ''VideoGame/SouthParkTheStickOfTruth''''VideoGame/SouthParkTheStickOfTruth'' (in co-operation with Creator/TreyParkerAndMattStone)

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* ''VideoGame/{{Fallout2}}'' (1998)

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[[index]]
* ''VideoGame/{{Fallout2}}'' ''VideoGame/{{Fallout 2}}'' (1998)



* ''StarWars[[VideoGame/KnightsOfTheOldRepublic : Knights of the Old Republic II: The Sith Lords]]''
* ''VideoGame/NeverwinterNights2''
** ''Mask of the Betrayer''
** ''Storm of Zehir''



* ''VideoGame/DungeonSiege 3''



* ''VideoGame/DungeonSiege 3''

to:

* ''VideoGame/DungeonSiege 3''
''Star Wars: [[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]''
* ''VideoGame/NeverwinterNights2''
** ''Mask of the Betrayer''
** ''Storm of Zehir''



* ''VideoGame/ProjectEternity'' (working title), Obsidian's first solo project, financed through {{Kickstarter}}.



* ''Project Eternity'' (working title), Obsidian's first solo project, financed through {{Kickstarter}}.

to:

* ''Project Eternity'' (working title), Obsidian's first solo project, financed through {{Kickstarter}}.
[[/index]]
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** They were given an unrealistic short development time of 13 months for ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'' as {{LucasArts}} wanted it ready for a Christmas release, meaning that a lot of quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.

to:

** They were given an unrealistic short development time of 13 months for ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'' as {{LucasArts}} wanted it ready for a Christmas release, meaning that a lot of quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods.
mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.
Is there an issue? Send a MessageReason:
moved from Main + editing

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[[quoteright:223:http://static.tvtropes.org/pmwiki/pub/images/obsidian-ent-001_8858.png]]

In the year 2003, following long-standing disagreements with '''Black Isle Studios''' (''IcewindDale, VideoGame/{{Fallout 2}}, PlanescapeTorment''), its parent company {{Creator/Interplay}} laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

Since then, Obsidian has formed strangely fond relations with fellow RPG company {{Creator/BioWare}}, to the point that its first two titles were sequels to [=BioWare=] games using modified versions of the originals' Aurora engine. This happened because by that point [=BioWare=] switched from producing licensed games based on established franchises (''VideoGame/NeverwinterNights'' and ''VideoGame/KnightsOfTheOldRepublic'') to their own original universes, and in case of ''KOTOR'', recommended Obsidian to Creator/LucasArts as an alternate developer for the sequel.

So far, Obsidian's games have been a mixed bag: deep and thought-provoking storylines on the level of the former Black Isle titles... and very buggy programming, usually requiring several patches to rectify (or in some cases, fan-created mods). Though most games are fairly bug-free with the final patch installed. This earned them the nickname "Bugsidian".

One thing to note about Obsidian is their business model. Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. This results in Obsidian not bearing the financial cost or gain of the failure/success of any game they make beyond reputation or future deals. This mercenary model is responsible for their buggy reputation, as the release schedule or budget is not as negotiable once the deal is made. This came back to bite them in the ass with ''VideoGame/FalloutNewVegas''; their contract with {{Creator/Bethesda}} specified a tiered bonus based upon the game's Metacritic score. They missed the bonus by ''one point'', which a more polished game almost certainly would have picked up.

Recently, they've greenlit a Kickstarted project that will be free of ExecutiveMeddling. Needless to say, fans were rather pleased.

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!!Games developed by Black Isle:
* ''VideoGame/{{Fallout2}}'' (1998)
* ''VideoGame/PlanescapeTorment'' (1999)
* ''VideoGame/IcewindDale'' (2000)
** ''Icewind Dale: Heart of Winter'' (2001)
** ''Icewind Dale: Heart of Winter--Trials of the Luremaster'' (2001)
* ''Icewind Dale II'' (2002)
* ''[[VideoGame/BaldursGateDarkAlliance Baldur's Gate: Dark Alliance II]]'' (2004)

!!Games developed by Obsidian:
* ''StarWars[[VideoGame/KnightsOfTheOldRepublic : Knights of the Old Republic II: The Sith Lords]]''
* ''VideoGame/NeverwinterNights2''
** ''Mask of the Betrayer''
** ''Storm of Zehir''
* ''VideoGame/AlphaProtocol''
* ''VideoGame/FalloutNewVegas''
* ''VideoGame/DungeonSiege 3''

!!In production:
* ''VideoGame/SouthParkTheStickOfTruth''
* ''VideoGame/{{Wasteland}} 2'' (in co-operation with [=InXile=] Entertainment)
* ''Project Eternity'' (working title), Obsidian's first solo project, financed through {{Kickstarter}}.

On August 22, 2012, the [[http://www.blackisle.com/ old Black Isle website]] went up, announcing the revival of the old studio. How serious that announcement was and what it means for Obsidian is still open.

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!!List of tropes persistent in Black Isle / Obsidian {{RPG}}s:
* AntiVillain: Many of their villains, though not all of them, are portrayed sympathetically even as its clearly laid out why they must be stopped. This includes [[spoiler:Kreia]] from ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', [[spoiler:Ammon Jerro]] in ''VideoGame/NeverwinterNights2'', [[spoiler:Akachi]] (posthumously) in ''Mask of the Betrayer'', and Benny in ''VideoGame/FalloutNewVegas''.
* AuthorAvatar: Chris Avellone has [[http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/ admitted]] he often used [[VideoGame/KnightsofTheOldRepublic Kreia]] to point out things that bugged him about the ''Star Wars'' universe. The same has been said for [[VideoGame/FalloutNewVegas Ulysses]] of the VideoGame/{{Fallout}} setting.
* TheArtifact: The "influence" system used in most of their games was [[spoiler:part of the Exile's special bonding ability]] in The Sith Lords. The system still works without the story connection though.
* BlackHumor
* ButThouMust: ''Alpha Protocol'' in particular was an attempt to subvert this. Obsidian has actually discussed this trope in a panel titled "But Thou Must" after the original trope namer, which got to the point where they made a drinking game of the word "Choice".
* CorruptCorporateExecutive: The entire management team of [[MegaCorp Czerka Corporation]], Leland in ''VideoGame/AlphaProtocol'', and Mr. House in ''VideoGame/FalloutNewVegas''.
* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.
** Considering the release period of ''The Sith Lords'', one could make the argument that the darkness thrust upon the Expanded Universe was a byproduct of the game. The ''NewJediOrder'' series had recently finished, leaving the books on a high note. Much of the novels that have come out since have become increasingly darker and more depressing.
* DarkIsNotEvil: Even StarWars-based ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'' has elements of this, alongside LightIsNotGood.
* DeadpanSnarker: One of Obsidian's favored dialogue models.
* {{Deconstruction}}
* DialogueTree
* EvilIsPetty: Obsidian is often credited with averting or outright inverting this trope, whereas moral options in many {{RPG}}s play this straight. An exception is ''VideoGame/NeverwinterNights2'', which is usually seen as playing this trope all too straight comparatively.
* GameBreakingBug: Sadly, this is pretty much universal in the initial release of a game, though in many cases these bugs are patched later on after development. ''VideoGame/NeverwinterNights2'', for instance, arguably one of their worst games so far as this is concerned, is, as of the most recent patch, pretty stable.
* GameplayAndStoryIntegration: In ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', your ability to influence your companions and swing their [[CharacterAlignment alignment]] is explained via an uncommon Force ability. In ''VideoGame/NeverwinterNights2'', the reason monsters are constantly after you and the way in which you progress as a character is explained via a MacGuffin. In ''Mask of the Betrayer'', a specific game mechanic plays an important role in the story. In ''VideoGame/FalloutNewVegas'', you have the option of playing the so-called "Hardcore Mode," which incorporates your need to eat, drink, and sleep into game mechanics as well as the fact that certain statistics can lead to other options in dialogue.
* GrayAndGreyMorality: The exact grayness of a particular game's morality is variable, but generally Obsidian stays pretty close to this trope. Villains will usually have sympathetic or at least understandable motives and goals, heroes are frequently ruthless or given to vices or pettiness, and moral choices are sometimes pretty ambiguous. There are usually a few exceptions that are clear VideoGame/BlackAndWhite morality within a game, but the tone as a whole is this.
* GuileHero: Obsidian does its best to allow you to play one if you so choose. VideoGame/AlphaProtocol, its only standalone game, and VideoGame/FalloutNewVegas (which is part of [[MyRealDaddy a franchise that it effectively started]]) play this the straightest, allowing you to complete near-perfect [[PacifistRun Pacifist Runs]] and solve almost every problem through stealth or diplomacy as well as force.
* HeroicComedicSociopath: Steven Heck in ''VideoGame/AlphaProtocol''.
* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options due to the above mentioned dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally.
** It's also noteworthy that Obsidian originally intended for Gannayev-of-Dreams from ''Mask of The Betrayer'' to originally exist as a GayOption [[BiTheWay for male player characters.]] However, [[ExecutiveMeddling WotC was evidently not amused]] and Gann was left as a purely heterosexual romance. Similarly, LucasArts [[ExecutiveMeddling was not interested]] in a GayOption in either KnightsOfTheOldRepublic game.
* {{Joisey}}: Project New Jersey (AKA "Seven Dwarfs", a fantasy game using Unreal Engine 3) was canceled.
* KarmaMeter: Present in every Obsidan game except for ''AlphaProtocol'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfills a similar purpose story-wise that the KarmaMeter does in other [=RPGs=].
** Tellingly, ''AlphaProtocol'' is their only standalone game so far, and isn't burdened with a legacy KarmaMeter from the setting or prior games in the series.
* LightIsNotGood: Present in many of their games but played surprisingly straight in ''[[KnightsOfTheOldRepublic The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.
* OptionalSexualEncounter: Notable in that ''VideoGame/FalloutNewVegas'', the only Obsidian RPG besides ''Storm of Zehir'' to not have a romance, plays this trope straightest.
* RelationshipValues: Obsidian's most significant contribution to RPG design is probably bringing these back into fashion.
* RomanceSidequest: Present in most Obsidian games but the company as a whole appears uncomfortable with this trope and outright avert it in ''VideoGame/FalloutNewVegas''. JESawyer (lead designer of said game) in particular has been quoted as having a rather derisive opinion of the subject.
** That said, Sawyer and ChrisAvellone also said a romance was planned for New Vegas involving Cass where she and the Courier would get hammered and wake up in Vegas married by The King, but was scrapped due to time.
* ScrewedByTheNetwork: The company has been on the receiving end of this a couple of times.
** They were given an unrealistic short development time of 13 months for ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'' as {{LucasArts}} wanted it ready for a Christmas release, meaning that a lot of quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.
* ShoutOut
* SlidingScaleOfIdealismVersusCynicism: Pretty much all their games lean towards or are knee-deep in the latter.
* SlidingScaleOfLinearityVersusOpenness: All over the map, although there's been a general trend over time towards the latter. ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''Mask of the Betrayer'', and ''VideoGame/AlphaProtocol'' are Type IV, ''VideoGame/NeverwinterNights2'' is somewhere between Type III and Type IV, and both ''Storm of Zehir'' and ''VideoGame/FalloutNewVegas'' are between Type V and Type VI, leaning toward the latter.
* TallDarkAndSnarky: Atton in ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', Sand in ''VideoGame/NeverwinterNights2'', and potentially ''[[PlayerCharacter you]]'' in any of their games.
* TalkingTheMonsterToDeath: An option in most of their games.
* TeethClenchedTeamwork
* TheManBehindTheMan
* VideoGameCaringPotential[=/=]VideoGameCrueltyPotential: A key element of Obsidian's "influence" game mechanic.
* WhereAreTheyNowEpilogue: Continuing their traditions as Black Isle, Obsidian likes doing a closing narration detailing what the choices you made during the game eventually entail for your companions and locations you visited on your journeys.
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