History Creator / ObsidianEntertainment

6th Apr '18 9:25:24 AM UltraWanker
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* ''VideoGame/{{Tyranny}}'' (2016, published by Creator/ParadoxInteractive)

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* ''VideoGame/{{Tyranny}}'' (2016, published by in cooperation with Creator/ParadoxInteractive)



* ''VideoGame/TheOuterWorlds'' (in co-operation with Creator/TakeTwoInteractive)

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* ''VideoGame/TheOuterWorlds'' (in co-operation with Creator/TakeTwoInteractive)Creator/TakeTwoInteractive's Private Division)
6th Apr '18 9:24:04 AM UltraWanker
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So far, Obsidian's games have generally been [[http://www.rpgcodex.net/content.php?id=9453 fan favorites]]. They include deep and thought-provoking storylines on the level of the former Black Isle titles... and very buggy programming, usually requiring several patches to rectify (or in some cases, fan-created mods). Though most games are fairly bug-free with the final patch installed. This earned them the nickname "Bugsidian".

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So far, Obsidian's games have generally been [[http://www.rpgcodex.net/content.php?id=9453 fan favorites]].favorites. They include deep and thought-provoking storylines on the level of the former Black Isle titles... and very buggy programming, usually requiring several patches to rectify (or in some cases, fan-created mods). Though most games are fairly bug-free with the final patch installed. This earned them the nickname "Bugsidian".



* ''VideoGame/{{Tyranny}}'' (2016, in cooperation with Creator/ParadoxInteractive)

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* ''VideoGame/{{Tyranny}}'' (2016, in cooperation with published by Creator/ParadoxInteractive)
28th Mar '18 10:16:36 PM nombretomado
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* DarkerAndEdgier: It's practically the company name. Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor, but also more than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

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* DarkerAndEdgier: It's practically the company name. Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor, but also more than the majority of the StarWarsExpandedUniverse ''Franchise/StarWarsLegends'' (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.
26th Feb '18 10:16:26 PM jormis29
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* Untitled Project (in co-operation with Creator/TakeTwoInteractive)

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* Untitled Project ''VideoGame/TheOuterWorlds'' (in co-operation with Creator/TakeTwoInteractive)
7th Feb '18 7:12:24 AM WaterBlap
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* ''[[NeedsWikiMagicLove Pathfinder Adventures]]'' (2016; in cooperation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])

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* ''[[NeedsWikiMagicLove Pathfinder Adventures]]'' ''VideoGame/PathfinderAdventures'' (2016; in cooperation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])
14th Jan '18 9:11:34 AM nombretomado
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In October 2012, they greenlit ''VideoGame/PillarsOfEternity'', a {{Kickstarte|r}}d project that will be free of ExecutiveMeddling (by publishers, at least). Released in early 2015, ''[=PoE=]'' became the best-rated game in the studio's history (rivaled only by ''NeverwinterNights2/MaskOfTheBetrayer''), pleasing the fans and the critics alike.

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In October 2012, they greenlit ''VideoGame/PillarsOfEternity'', a {{Kickstarte|r}}d Website/{{Kickstarte|r}}d project that will be free of ExecutiveMeddling (by publishers, at least). Released in early 2015, ''[=PoE=]'' became the best-rated game in the studio's history (rivaled only by ''NeverwinterNights2/MaskOfTheBetrayer''), pleasing the fans and the critics alike.
25th Dec '17 12:11:57 PM TheOneWhoTropes
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** [[GreyAndGrayMorality There's no such thing as clear-cut good and evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldritchAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]

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** [[GreyAndGrayMorality There's no such thing as clear-cut good and evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', ''VideoGame/NeverwinterNights2'', which reveals that [[spoiler:the EldritchAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]
23rd Dec '17 5:13:31 PM nombretomado
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** Things don't just magically get better once the BigBad is defeated and all their evil plans have been thwarted. More often than not, the villains actions leave heavy scars upon the land and its people that, despite the heroes best efforts, will take years, if not decades, to fully heal, if they even heal at all. ''Knights of the Old Republic II'', ''AlphaProtocol'' and ''PillarsOfEternity'' all make heavy use of this.

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** Things don't just magically get better once the BigBad is defeated and all their evil plans have been thwarted. More often than not, the villains actions leave heavy scars upon the land and its people that, despite the heroes best efforts, will take years, if not decades, to fully heal, if they even heal at all. ''Knights of the Old Republic II'', ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' and ''PillarsOfEternity'' all make heavy use of this.
19th Dec '17 3:56:50 AM Unsung
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** ''Alpha Protocol'' allows you to befriend the [[HeroicComedicSociopath thoroughly unhinged]] CIA op (or is he?) Stephen Heck, [[InLoveWithYourCarnage kinky]] BloodKnight SIE, and even [[AddictionPowered coked-out-of-his-mind]] Russian [[TheMafiya drug lord]] Konstantin Brayko, each of whom provides their own unique brand of this. Snarky responses from [[PlayerCharacter Thorton]] tend to run along similar lines, with deader-than-deadpan deliveries of very dry [[BondOneLiner Bond One-Liners]] -- case in point: [[spoiler:when you betray Leland in the Thorton, Inc. ending, Leland points out you've already given him the evidence...to which Thorton calmly replies that it wasn't the evidence, it was a ''mine''. The look on Leland's face just before he ''explodes''...]]
--->'''[[spoiler:Leland]]:''' ...What?\\
'''Thorton:''' ''[[DeadpanSnarker Terrible]]'' [[FamousLastWords last words.]]



** ''Alpha Protocol'' allows you to befriend the [[HeroicComedicSociopath thoroughly unhinged]] CIA op (or is he?) Stephen Heck, [[InLoveWithYourCarnage kinky]] BloodKnight SIE, and even [[AddictionPowered coked-out-of-his-mind]] [[TheMafiya Russian]] drug lord Konstantin Brayko, each of whom provides their own unique brand of this. Snarky responses from [[PlayerCharacter Thorton]] tend to run along similar lines, with deader-than-deadpan deliveries of very dry [[BondOneLiner Bond One-Liners]] -- case in point: [[spoiler:when you betray Leland in the Thorton, Inc. ending, Leland points out you've already given him the evidence...to which Thorton calmly replies that it wasn't the evidence, it was a ''mine''. The look on Leland's face just before he ''explodes''...]]
--->'''[[spoiler:Leland]]:''' ...What?\\
'''Thorton:''' ''[[DeadpanSnarker Terrible]]'' [[FamousLastWords last words.]]



** Steven Heck in Alpha Protocol, described by more than one reviewer as a human version of [[Franchise/SamAndMaxFreelancePolice Max]], is a sadistict torturer and a violent maniac who might have only become a secret agent through sheer delusion and [[RefugeInAudacity audacity]]. He's also unwaveringly loyal if you choose to play along with his...[[InsistentTerminology antics]].

to:

** Steven Heck in Alpha Protocol, ''Alpha Protocol'', described by more than one reviewer as a human version of [[Franchise/SamAndMaxFreelancePolice Max]], is a sadistict torturer and a violent maniac who might have only become a secret agent through sheer delusion and [[RefugeInAudacity audacity]]. He's also unwaveringly loyal if you choose to play along with his...[[InsistentTerminology antics]].
19th Dec '17 3:51:27 AM Unsung
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** [[GreyAndGrayMorality There's no such thing as clear cut good and clear-cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldritchAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]

to:

** [[GreyAndGrayMorality There's no such thing as clear cut good and clear-cut good and evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldritchAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]



* ArcWords: Very noticeable in Chris Avellone's writing, with otherwise disparate characters repeating the same words and turns of phrase: "echo" and "wound" in ''VideoGame/KnightsOfTheOldRepublicII'', "mask" (unsurprisingly) in ''Mask of the Betrayer'', "hunger" in both, "shadows" throughout. His AuthorFilibuster characters (Ravel, Kreia, Ulysses) also tend to repeat themselves liberally. This has the effect of emphasizing the game's themes without directly calling them out, as the words chosen typically have multiple double meanings in context.

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* ArcWords: Very noticeable in Chris Avellone's writing, with otherwise disparate characters repeating the same words and turns of phrase: "echo" and "wound" in ''VideoGame/KnightsOfTheOldRepublicII'', "mask" (unsurprisingly) in ''Mask of the Betrayer'', "hunger" in both, "shadows" throughout. His AuthorFilibuster [[AuthorFilibuster mouthpiece]] characters (Ravel, (such as Ravel, Kreia, Ulysses) Ulysses, and Durance) also tend to repeat themselves liberally. This has the effect of liberally, as a way emphasizing the game's their themes (and the games') without directly calling them out, as the words chosen typically have multiple double meanings in context.



** Kreia from ''VideoGame/KnightsOfTheOldRepublicII'' more or less turns these into a method of attack, Socratically dismantling her foes (and ostensible allies) with surgical insight into their characters. "Apathy is death," while not a question itself, highlights her underlying purpose: to pose questions that force the listener to choose, goading them into action.

to:

** Kreia from ''VideoGame/KnightsOfTheOldRepublicII'' more or less turns these into a method of attack, Socratically dismantling her foes (and ostensible allies) with surgical insight into their characters. The repeated phrase [[ArcWords "Apathy is death," death,"]] while not a question itself, highlights her underlying purpose: to pose questions that force the listener to choose, thus goading them into action.



* BlackHumor: The sheer [[CrapsackWorld crapsack-ness]] of most of their settings, combined with being [[WorldOfSnark Worlds of Snark]] can only result in this.

to:

* BlackHumor: The sheer [[CrapsackWorld crapsack-ness]] of most of their settings, combined with being [[WorldOfSnark Worlds of Snark]] Snark]], can only result in lead to this.



** ''Alpha Protocol'' allows you to befriend the [[HeroicComedicSociopath thoroughly unhinged]] CIA (or is he?) op Stephen Heck, [[InLoveWithYourCarnage kinky]] BloodKnight SIE, and even [[AddictionPowered coked-out-of-his-mind]] [[TheMafiya Russian]] drug lord Konstantin Brayko, each of whom provides their own unique brand of this.
--->'''Stephen Heck:''' ''[to his "friend" Wen, who he has bound and gagged to a chair]'' Oh, the candy dish! That's where I left my keys! You should have said something earlier, did you see [[HollywoodAcid what I almost made you drink]]? Heh, good ol' Wen. Always getting into antics. [[EstablishingCharacterMoment Anyhoo!]]

to:

** ''Alpha Protocol'' allows you to befriend the [[HeroicComedicSociopath thoroughly unhinged]] CIA op (or is he?) op Stephen Heck, [[InLoveWithYourCarnage kinky]] BloodKnight SIE, and even [[AddictionPowered coked-out-of-his-mind]] [[TheMafiya Russian]] drug lord Konstantin Brayko, each of whom provides their own unique brand of this.
--->'''Stephen Heck:''' ''[to his "friend" Wen, who he has bound and gagged
this. Snarky responses from [[PlayerCharacter Thorton]] tend to a chair]'' Oh, run along similar lines, with deader-than-deadpan deliveries of very dry [[BondOneLiner Bond One-Liners]] -- case in point: [[spoiler:when you betray Leland in the candy dish! That's where I left my keys! You should have said something earlier, did you see [[HollywoodAcid what I almost made you drink]]? Heh, good ol' Wen. Always getting into antics. [[EstablishingCharacterMoment Anyhoo!]]Thorton, Inc. ending, Leland points out you've already given him the evidence...to which Thorton calmly replies that it wasn't the evidence, it was a ''mine''. The look on Leland's face just before he ''explodes''...]]
--->'''[[spoiler:Leland]]:''' ...What?\\
'''Thorton:''' ''[[DeadpanSnarker Terrible]]'' [[FamousLastWords last words.]]



* TheChessmaster: Kreia, Parker, House, and the Voices of Nerat, to name but a few. ''Pillars of Eternity''[='=]s BigBad plays an exceptionally long game.



* DarkerAndEdgier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor, but also more than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

to:

* DarkerAndEdgier: It's practically the company name. Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor, but also more than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.



* {{Deconstruction}}

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* {{Deconstruction}}{{Deconstruction}}: USS ''Obsidian'', flagship of the DeconstructorFleet. After making DarkerAndEdgier sequels to ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/NeverWinterNights'', while being largely made up of the same devs who made ''VideoGame/PlanescapeTorment'' and the first two ''Franchise/{{Fallout}}'' games, you'd be forgiven for thinking the company was founded for this and this express purpose.



* HeroicComedicSociopath: Steven Heck in ''VideoGame/AlphaProtocol''.
* HorrorHunger: [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] consumes all life he touches, and has [[PlanetEater devoured entire worlds]]. ''[[VideoGame/NeverwinterNights2 NWN2]]''[='=]s Spirit Eater [[ExactlyWhatItSaysOnTheTin eats spirits]], both living and dead. Cannibals mutant, ghoul, Ghost Person, and ordinary human alike abound in the [[VideoGame/FalloutNewVegas Mojave Wasteland]]. Wichts, revenants, and wampyrs in ''VideoGame/PillarsOfEternity'' hunger for the flesh of living kith, lest their minds rot away with their bodies.

to:

* HeroicComedicSociopath: HeroicComedicSociopath:
**
Steven Heck in ''VideoGame/AlphaProtocol''.
Alpha Protocol, described by more than one reviewer as a human version of [[Franchise/SamAndMaxFreelancePolice Max]], is a sadistict torturer and a violent maniac who might have only become a secret agent through sheer delusion and [[RefugeInAudacity audacity]]. He's also unwaveringly loyal if you choose to play along with his...[[InsistentTerminology antics]].
--->'''Stephen Heck:''' Oh, the candy dish! [[EstablishingCharacterMoment That's where I left my keys!]] ''[to his "friend" Wen, who he has bound and gagged to a chair]'' You should have said something earlier, did you see [[HollywoodAcid what I almost made you drink]]? Heh, good ol' Wen. Always getting into antics. Anyhoo!
** ComedicSociopathy abounds in the post-apocalyptic wasteland of ''Fallout'', but the Think Tank in ''Old World Blues'' stands out as the goofiest and [[LethalJokeCharacter among the most dangerous]] -- not individually, but rather in the event that their madcap brand of superscience were to spread to the outside world. Yet despite the horrorshow that they've made of the Big Empty, they were trying to save pre-War America, and with the Courier's guidance, their scientific brilliance can
* HorrorHunger: [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] consumes all life he touches, and has [[PlanetEater devoured entire worlds]]. ''[[VideoGame/NeverwinterNights2 NWN2]]''[='=]s Spirit Eater [[ExactlyWhatItSaysOnTheTin eats spirits]], both living and dead. Cannibals of all sorts, mutant, ghoul, Ghost Person, and ordinary human alike abound in the [[VideoGame/FalloutNewVegas Mojave Wasteland]]. Wichts, revenants, [[TheUndead Revenants, guls]], and wampyrs [[OurVampiresAreDifferent fampyrs]] in ''VideoGame/PillarsOfEternity'' ''Pillars of Eternity'' hunger for the flesh of living kith, lest their minds rot away with their bodies.bodies. [[WildChild Wichts]], also from ''Pillars'', aren't undead, but as soulless Hollowborn children with the souls of animals grafted into them, they're feral and will attack and eat other humans.



* MalevolentMaskedMen: The AuthorAppeal is strong with this one: Darth Nihilus in ''[=KOTOR2=]'', the Faceless Man in ''Mask Of the Betrayer'', and the grandmaster of [[TheConspiracy the Leaden Key]] in ''Pillars of Eternity'', the {{Big Bad}}s of their games, all wear sinister masks.

to:

* MalevolentMaskedMen: The AuthorAppeal is strong with this one: Darth Nihilus in one, with the {{Big Bad}}s of ''[=KOTOR2=]'', the Faceless Man in ''Mask Of the Betrayer'', and the grandmaster of [[TheConspiracy the Leaden Key]] in ''Pillars of Eternity'', the {{Big Bad}}s of their games, Eternity'' all wear wearing sinister masks.
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