History Creator / ObsidianEntertainment

10th Aug '16 10:29:23 AM LentilSandEater
Is there an issue? Send a Message


* DialogueTree

to:

* DialogueTreeDialogueTree: Used liberally, and in many games the choices you are given become a game in their own right.
10th Aug '16 10:26:47 AM LentilSandEater
Is there an issue? Send a Message


* ScrewedByTheNetwork: The company has been on the receiving end of this quite a few times.
** When developing ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', {{LucasArts}} told them that they were going to delay the release until a bit into 2005 (Some speculate Lucasarts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.
** During the development of ''VideoGame/NeverwinterNights2'', Atari demanded that the game have a Christmas release, forcing Obsidian to rush to a finish, cutting out a lot of characterization for your party members and two romance arcs in the process. The worst part, though, was that they hadn't finished working all the kinks out, so when the game was released it was horribly buggy and hindered by bad gameplay. Later patches fixed that problem, but the fandom was left seething for a long time.
*** Later, when the game first and only DLC, ''Mysteries of Westgate'', was under development, Atari demanded that would ship with a DRM scheme. This caused the adventure pack to be delayed almost two years, causing an uproar in the fanbase. By the time it finally came out people had mostly lost interest. A few months later, Atari took the DRM off the game, expansions, and ''Mysteries''.
** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people point to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
** ''VideoGame/SouthParkTheStickOfTruth'' is an odd case: it got screwed by the "network" ''imploding like a black hole''. THQ went under completely and the project had to be picked up by an entirely new publisher before it got out the door. Frankly it's impressive the game got out the door at all, considering.
** All this is what eventually spurred the development of ''VideoGame/PillarsOfEternity'', a property owned and produced by Obsidian and with all profits going straight back to them. It gives them a much more stable financial base from which to produce their licensed efforts.
10th Aug '16 10:26:13 AM LentilSandEater
Is there an issue? Send a Message


** Considering the release period of ''The Sith Lords'', one could make the argument that the darkness thrust upon the Expanded Universe was a byproduct of the game. The ''Literature/NewJediOrder'' series had recently finished, leaving the books on a high note. Much of the novels that have come out since have become increasingly darker and more depressing.
9th Aug '16 1:58:08 PM SomeNewGuy
Is there an issue? Send a Message


** [[GreyAndGrayMorality There's no such thing as clear cut good and clear cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldricthAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]

to:

** [[GreyAndGrayMorality There's no such thing as clear cut good and clear cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldricthAbomination EldritchAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]
9th Aug '16 1:57:50 PM SomeNewGuy
Is there an issue? Send a Message


** [[GreyAndGrayMorality There's no such thing as clear cut good and clear cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise.

to:

** [[GreyAndGrayMorality There's no such thing as clear cut good and clear cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise.franchise, and ''NeverwinterNights2'', which reveals that [[spoiler:the EldricthAbomination BigBad is a genuinely noble man who just wants to protect the empire he swore to serve, and whose powers have made it so he literally is unable to understand that said empire is long dead.]]
10th Jul '16 4:34:10 PM NotGodot
Is there an issue? Send a Message

Added DiffLines:

** This was apparently a result of using 1990s-era QA on more modern and complicated projects, down to the point that Obsidian was using pen and paper bug tracking as late as the early 2010s.
7th Jun '16 2:04:56 PM Vios
Is there an issue? Send a Message


* ''VideoGame/PathfinderAdventures'' (2016; in co-operation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])



* ''VideoGame/PathfinderAdventures'' (in co-operation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])
15th Mar '16 6:01:06 PM Vios
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Tyranny}}'' (in co-operation with Creator/ParadoxInteractive)
15th Mar '16 1:10:06 PM Vios
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PathfinderAdventures'' (in co-operation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])
16th Dec '15 4:59:38 AM TheAmazingBlachman
Is there an issue? Send a Message


** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people points to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.

to:

** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people points point to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
This list shows the last 10 events of 74. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Creator.ObsidianEntertainment