History Creator / ObsidianEntertainment

15th Mar '16 6:01:06 PM Vios
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* ''VideoGame/{{Tyranny}}'' (in co-operation with Creator/ParadoxInteractive)
15th Mar '16 1:10:06 PM Vios
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* ''VideoGame/PathfinderAdventures'' (in co-operation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])
16th Dec '15 4:59:38 AM TheAmazingBlachman
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** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people points to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.

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** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people points point to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
16th Dec '15 4:59:02 AM TheAmazingBlachman
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** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''.

to:

** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people points to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
24th Sep '15 10:07:42 PM Dirtyblue929
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* AntiVillain: Many of their villains, though not all of them, are portrayed sympathetically even as it's clearly laid out why they must be stopped. This includes [[spoiler:Kreia]] from ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', [[spoiler:Ammon Jerro]] in ''VideoGame/NeverwinterNights2'', [[spoiler:Akachi]] (posthumously) in ''Mask of the Betrayer'', and Benny in ''VideoGame/FalloutNewVegas''.
* AuthorAvatar: Chris Avellone has [[http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/ admitted]] he often used [[VideoGame/KnightsofTheOldRepublic Kreia]] to point out things that bugged him about the ''Star Wars'' universe. The same has been said for [[VideoGame/FalloutNewVegas Ulysses]] of the VideoGame/{{Fallout}} setting.

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* AntiVillain: Many of their villains, though not all of them, are portrayed sympathetically even as it's clearly laid out why they must be stopped. This includes [[spoiler:Kreia]] from ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''KnightsOfTheOldRepublicII'', [[spoiler:Ammon Jerro]] in ''VideoGame/NeverwinterNights2'', [[spoiler:Akachi]] (posthumously) in ''Mask of the Betrayer'', and Benny in ''VideoGame/FalloutNewVegas''.
* AuthorAvatar: Chris Avellone has [[http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/ admitted]] he often used [[VideoGame/KnightsofTheOldRepublic [[VideoGame/KnightsofTheOldRepublicIITheSithLords Kreia]] to point out things that bugged him about the ''Star Wars'' universe. The same has been said for [[VideoGame/FalloutNewVegas Ulysses]] of the VideoGame/{{Fallout}} setting.



* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.



* DarkIsNotEvil: Even StarWars-based ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'' has elements of this, alongside LightIsNotGood.

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* DarkIsNotEvil: Even StarWars-based ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'' ''VideoGame/KnightsOfTheOldRepublicII'' has elements of this, alongside LightIsNotGood.



* GameplayAndStoryIntegration: In ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', your ability to influence your companions and swing their [[CharacterAlignment alignment]] is explained via an uncommon Force ability. In ''VideoGame/NeverwinterNights2'', the reason monsters are constantly after you and the way in which you progress as a character is explained via a MacGuffin. In ''Mask of the Betrayer'', a specific game mechanic plays an important role in the story. In ''VideoGame/FalloutNewVegas'', you have the option of playing the so-called "Hardcore Mode," which incorporates your need to eat, drink, and sleep into game mechanics as well as the fact that certain statistics can lead to other options in dialogue.

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* GameplayAndStoryIntegration: In ''[[VideoGame/KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''VideoGame/KnightsOfTheOldRepublicII'', your ability to influence your companions and swing their [[CharacterAlignment alignment]] is explained via an uncommon Force ability. In ''VideoGame/NeverwinterNights2'', the reason monsters are constantly after you and the way in which you progress as a character is explained via a MacGuffin. In ''Mask of the Betrayer'', a specific game mechanic plays an important role in the story. In ''VideoGame/FalloutNewVegas'', you have the option of playing the so-called "Hardcore Mode," which incorporates your need to eat, drink, and sleep into game mechanics as well as the fact that certain statistics can lead to other options in dialogue.



* LightIsNotGood: Present in many of their games but played surprisingly straight in ''[[KnightsOfTheOldRepublic The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.

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* LightIsNotGood: Present in many of their games but played surprisingly straight in ''[[KnightsOfTheOldRepublic ''[[KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.



** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', {{LucasArts}} told them that they were going to delay the release until a bit into 2005 (Some speculate Lucasarts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.

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** When developing ''VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', {{LucasArts}} told them that they were going to delay the release until a bit into 2005 (Some speculate Lucasarts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.



* SlidingScaleOfLinearityVersusOpenness: All over the map, although there's been a general trend over time towards the latter. ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''Mask of the Betrayer'', and ''VideoGame/AlphaProtocol'' are Type IV, ''VideoGame/NeverwinterNights2'' is somewhere between Type III and Type IV, and both ''Storm of Zehir'' and ''VideoGame/FalloutNewVegas'' are between Type V and Type VI, leaning toward the latter.
* TallDarkAndSnarky: Atton in ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', Sand in ''VideoGame/NeverwinterNights2'', and potentially ''[[PlayerCharacter you]]'' in any of their games.

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* SlidingScaleOfLinearityVersusOpenness: All over the map, although there's been a general trend over time towards the latter. ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', ''Mask of the Betrayer'', and ''VideoGame/AlphaProtocol'' are Type IV, ''VideoGame/NeverwinterNights2'' is somewhere between Type III and Type IV, and both ''Storm of Zehir'' and ''VideoGame/FalloutNewVegas'' are between Type V and Type VI, leaning toward the latter.
* TallDarkAndSnarky: Atton in ''[[KnightsOfTheOldRepublic Knights Of The Old Republic II]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', Sand in ''VideoGame/NeverwinterNights2'', and potentially ''[[PlayerCharacter you]]'' in any of their games.
7th Sep '15 11:07:14 AM nombretomado
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** Considering the release period of ''The Sith Lords'', one could make the argument that the darkness thrust upon the Expanded Universe was a byproduct of the game. The ''NewJediOrder'' series had recently finished, leaving the books on a high note. Much of the novels that have come out since have become increasingly darker and more depressing.

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** Considering the release period of ''The Sith Lords'', one could make the argument that the darkness thrust upon the Expanded Universe was a byproduct of the game. The ''NewJediOrder'' ''Literature/NewJediOrder'' series had recently finished, leaving the books on a high note. Much of the novels that have come out since have become increasingly darker and more depressing.
7th Sep '15 10:23:21 AM nombretomado
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** Romances formed during times of war or other such crises are inherently unhealthy, dysfunctional, and more often than not end in pain. Examples include ''NeverwinterNights2'', where the primary love interests are a borderline-StalkerWithACrush and a jaded, cynical KnightInSourArmor.

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** Romances formed during times of war or other such crises are inherently unhealthy, dysfunctional, and more often than not end in pain. Examples include ''NeverwinterNights2'', ''VideoGame/NeverwinterNights2'', where the primary love interests are a borderline-StalkerWithACrush and a jaded, cynical KnightInSourArmor.
28th Aug '15 4:40:24 PM SomeNewGuy
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** Just because the protagonists are in the same party does ''not'' mean they have to get along. Each party member in an Obsidian game has their own specific beliefs, viewpoints and morals, and if one party member's beliefs clashes with another's, they ''will'' come to blows over it.
7th Jul '15 2:40:45 PM SomeNewGuy
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* AuthorTract: Their games penned by Avellone tend to have recurring themes that are ''strongly'' emphasized throughout their stories, including:
** [[GreyAndGrayMorality There's no such thing as clear cut good and clear cut evil]]. Even the most heinous sounding acts can be rationalized as a NecessaryEvil, and even the most well intentioned of acts can have [[NoGoodDeedGoesUnpunished disastrous, unforeseen consequences]]. This theme is especially prevalent in ''Knights of the Old Republic II'', which mercilessly deconstructs the archtypical BlackAndWhiteMorality of the ''StarWars'' franchise.
** Romances formed during times of war or other such crises are inherently unhealthy, dysfunctional, and more often than not end in pain. Examples include ''NeverwinterNights2'', where the primary love interests are a borderline-StalkerWithACrush and a jaded, cynical KnightInSourArmor.
** Things don't just magically get better once the BigBad is defeated and all their evil plans have been thwarted. More often than not, the villains actions leave heavy scars upon the land and its people that, despite the heroes best efforts, will take years, if not decades, to fully heal, if they even heal at all. ''Knights of the Old Republic II'', ''AlphaProtocol'' and ''PillarsOfEternity'' all make heavy use of this.
27th Jun '15 6:39:16 AM mariofan1000
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* ObviousBeta: Known for great games that need to be patched to hell and back.
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