History Creator / ObsidianEntertainment

28th Nov '17 1:22:26 AM Unsung
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* MalevolentMaskedMen: The AuthorAppeal is strong with this one, with masks as a recurring motif in many of their games, frequently appearing front and center on the box art: Darth Nihilus in ''[=KOTOR2=]'', the Faceless Man in ''Mask Of the Betrayer'', and the grandmaster of [[TheConspiracy the Leaden Key]] in ''Pillars of Eternity'' all wear sinister masks.

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* MalevolentMaskedMen: The AuthorAppeal is strong with this one, with masks as a recurring motif in many of their games, frequently appearing front and center on the box art: games: Darth Nihilus in ''[=KOTOR2=]'', the Faceless Man in ''Mask Of the Betrayer'', and the grandmaster of [[TheConspiracy the Leaden Key]] in ''Pillars of Eternity'' all wear sinister masks.



** From ''Tyranny'': [[WhiteMaskOfDoom Tunon the Adjudicator]], Archon of Justice and [[MultipleHeadCase the Voices of Nerat]], Archon of Secrets. That's them on the box art.

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** From ''Tyranny'': [[WhiteMaskOfDoom Tunon the Adjudicator]], Archon of Justice and [[MultipleHeadCase the Voices of Nerat]], Archon of Secrets. That's them Secrets.
** Darth Nihilus, Tunon, Nerat, and the Spirit Eater's mask all appear
on the box art.art for their respective games. While not villains, an NCR ranger features in place of the standard power-armored soldier of previous ''Fallout'' games, and Joshua Graham is the face of the ''Honest Hearts'' DLC. Even ''VideoGame/TormentTidesOfNumenera'', as the SpiritualSuccessor to a game made by Black Isle gets in on the act, having the First Castoff's elegant mask and disfigured face most prominent on the cover.
28th Nov '17 1:08:48 AM Unsung
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* ''VideoGame/PathfinderAdventures'' (2016; in cooperation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])

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* ''VideoGame/PathfinderAdventures'' ''[[NeedsWikiMagicLove Pathfinder Adventures]]'' (2016; in cooperation with [[TabletopGame/{{Pathfinder}} Paizo Publishing]])


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* EvilOldFolks: At a rate of at least one significant example per game, running the gamut from [[TokenEvilTeammate party members]] and [[EvilMentor mentor figures]], to prominent villains like ''Alpha Protocol''[='=]s Conrad Marburg or ''Tyranny''[='=]s Graven Ashe, right up to the {{Big Bad}}s of ''Knights of the Old Republic II'' and ''Pillars of Eternity''.


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* HorrorHunger: [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] consumes all life he touches, and has [[PlanetEater devoured entire worlds]]. [[VideoGame/NeverwinterNights2 ''NWN2''[='=]s]] Spirit Eater [[ExactlyWhatItSaysOnTheTin eats spirits]], both living and dead. Cannibals mutant, ghoul, Ghost Person, and ordinary human alike abound in the [[VideoGame/FalloutNewVegas Mojave Wasteland]]. Wichts, revenants, and wampyrs in ''VideoGame/PillarsOfEternity'' hunger for the flesh of living kith, lest their minds rot away with their bodies.


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* MalevolentMaskedMen: The AuthorAppeal is strong with this one, with masks as a recurring motif in many of their games, frequently appearing front and center on the box art: Darth Nihilus in ''[=KOTOR2=]'', the Faceless Man in ''Mask Of the Betrayer'', and the grandmaster of [[TheConspiracy the Leaden Key]] in ''Pillars of Eternity'' all wear sinister masks.
** Used frequently but with less significance thanks to the practicality of wearing a gas mask in the postapocalyptic future in ''Fallout: New Vegas'': Legate Lanius of Caesar's Legion, White Legs war chief Salt-Upon-Wounds, the hideously mutated Ghost People of the abandoned Sierra Madre casino, and Ulysses when you finally track him down in the ''Lonesome Road'' DLC . Averted with the heroic (but intimidating) NCR Rangers, as seen on the box art, and the brutal (but reformed) Joshua Graham, whose heavily burned face is [[BandageMummy wrapped in bandages]].
** From ''Tyranny'': [[WhiteMaskOfDoom Tunon the Adjudicator]], Archon of Justice and [[MultipleHeadCase the Voices of Nerat]], Archon of Secrets. That's them on the box art.


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* ShellshockedVeteran: Past wars and [[TheAtoner past sins]] feature prominently in many characters' backgrounds in almost all of their [=RPGs=], and a great deal of time is spent exploring the ways the cost of those wars continue to linger over the soldiers, their loved ones and communities long after the war has ended.
16th Oct '17 9:37:24 AM Nylsa
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* WhereAreTheyNowEpilogue: Continuing their traditions from their Black Isle days, Obsidian likes doing a closing narration detailing what the choices you made during the game eventually entail for your companions and locations you visited on your journeys.

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* WhereAreTheyNowEpilogue: Continuing their traditions from their [[Creator/BlackIsleStudios Black Isle Isle]] days, Obsidian likes doing a closing narration detailing what the choices you made during the game eventually entail for your companions and locations you visited on your journeys.
16th Oct '17 9:35:20 AM Nylsa
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* TheArtifact: The "influence" system used in most of their games was [[spoiler:part of the Exile's special bonding ability]] in The Sith Lords. The system still works without the story connection, though.

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* TheArtifact: The "influence" system used in most of their games was [[spoiler:part of the Exile's special bonding ability]] in The Sith Lords.''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords Knights of the Old Republic II]]''. The system still works without the story connection, though.



* ButThouMust: ''Alpha Protocol'' in particular was an attempt to subvert this. Obsidian has actually discussed this trope in a panel titled "But Thou Must" after the original trope namer, which got to the point where they made a drinking game of the word "Choice".

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* ButThouMust: ''Alpha Protocol'' ''VideoGame/AlphaProtocol'' in particular was an attempt to subvert this. Obsidian has actually discussed this trope in a panel titled "But Thou Must" after the original trope namer, which got to the point where they made a drinking game of the word "Choice".



* DarkerAndEdgier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

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* DarkerAndEdgier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) martini) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor predecessor, but also more than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.



* GameBreakingBug: Before ''VideoGame/PillarsOfEternity'', this was pretty much universal in the initial release of a game, though in many cases these bugs are patched later on after development. ''VideoGame/NeverwinterNights2'', for instance, arguably one of their worst games so far as this is concerned, is, as of the most recent patch, pretty stable.

to:

* GameBreakingBug: Before ''VideoGame/PillarsOfEternity'', this was pretty much universal in the initial release of a game, though in many cases these bugs are patched later on after development. ''VideoGame/NeverwinterNights2'', for instance, arguably one of their worst games so far as this is concerned, is, as is (as of the most recent patch, patch) pretty stable.



* GuileHero: Obsidian does its best to allow you to play one if you so choose. VideoGame/AlphaProtocol, its only standalone game, and VideoGame/FalloutNewVegas (which is part of [[MyRealDaddy a franchise that it effectively started]]) play this the straightest, allowing you to complete near-perfect [[PacifistRun Pacifist Runs]] and solve almost every problem through stealth or diplomacy as well as force.

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* GuileHero: Obsidian does its best to allow you to play one if you so choose. VideoGame/AlphaProtocol, ''VideoGame/AlphaProtocol'', its only standalone game, and VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' (which is part of [[MyRealDaddy a franchise that it effectively started]]) play this the straightest, allowing you to complete near-perfect [[PacifistRun Pacifist Runs]] and solve almost every problem through stealth or diplomacy as well as force.



* KarmaMeter: Present in every Obsidian game except for ''VideoGame/AlphaProtocol'' and ''VideoGame/{{Tyranny}}'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfils a similar purpose story-wise that the KarmaMeter does in other [=RPGs=]. Rather than adhering to some arbitrary moral standard, your actions affect the opinions of those with whom you interact. Certainly some will prefer kindness to cruelty, but others may applaud cunning manipulation, direct action, brutally efficient logic, verbal sparring matches, thoughtfulness, entertaining lies, or rapier wit.

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* KarmaMeter: Present in every Obsidian game except for ''VideoGame/AlphaProtocol'' and ''VideoGame/{{Tyranny}}'' ''VideoGame/{{Tyranny}}'', but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfils a similar purpose story-wise that the KarmaMeter does in other [=RPGs=]. Rather than adhering to some arbitrary moral standard, your actions affect the opinions of those with whom you interact. Certainly some will prefer kindness to cruelty, but others may applaud cunning manipulation, direct action, brutally efficient logic, verbal sparring matches, thoughtfulness, entertaining lies, or rapier wit.



* LightIsNotGood: Present in many of their games but played surprisingly straight in ''[[KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.
* ObviousBeta: Known for great games that need to be patched to hell and back. Firtunately, they seem to have broken this trend after ''VideoGame/PillarsOfEternity''.

to:

* LightIsNotGood: Present in many of their games games, but played surprisingly straight in ''[[KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.
* ObviousBeta: Known for great games that need to be patched to hell and back. Firtunately, Fortunately, they seem to have broken this trend after ''VideoGame/PillarsOfEternity''.



* SlidingScaleOfIdealismVersusCynicism: Pretty much all their games lean towards or are knee-deep in the latter. Although, some of them, especially ''VideoGame/FalloutNewVegas'', have a speck of optimism to them.

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* SlidingScaleOfIdealismVersusCynicism: Pretty much all their games lean towards or are knee-deep in the latter. Although, some of them, especially ''VideoGame/FalloutNewVegas'', them (especially ''VideoGame/FalloutNewVegas'') have a speck of optimism to them.



* TeethClenchedTeamwork: If you have a party in an Obsidian, they are ''very'' unlikely to get along. Not in a harmless, sibling-ish bickering way, either. They will genuinely ''despise'' each other - manipulating, tormenting, injuring, and murdering rivals if they can get away with it.

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* TeethClenchedTeamwork: If you have a party in an Obsidian, any Obsidian game, they are ''very'' unlikely to get along. Not in a harmless, sibling-ish bickering way, either. They will genuinely ''despise'' each other - manipulating, tormenting, injuring, and murdering rivals if they can get away with it.



* WhereAreTheyNowEpilogue: Continuing their traditions as Black Isle, Obsidian likes doing a closing narration detailing what the choices you made during the game eventually entail for your companions and locations you visited on your journeys.

to:

* WhereAreTheyNowEpilogue: Continuing their traditions as from their Black Isle, Isle days, Obsidian likes doing a closing narration detailing what the choices you made during the game eventually entail for your companions and locations you visited on your journeys.
3rd Oct '17 5:32:18 AM UltraWanker
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''Obsidian Entertainment'' is a 2003-established game development company. They focus mostly on RPG's, and are famous for their writing, interactivity with the game world, and ambitious projects.

In the year 2003, following long-standing disagreements with Creator/BlackIsleStudios, its parent company Creator/{{Interplay|Entertainment}} laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.

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''Obsidian Entertainment'' Obsidian Entertainment is a 2003-established game development company. They focus mostly on RPG's, and are famous for their writing, interactivity with the game world, and ambitious projects.

In the year 2003, following
projects. Following long-standing disagreements with Creator/BlackIsleStudios, its parent company Creator/{{Interplay|Entertainment}} laid off most of its staff. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Creator/ChrisAvellone, moved on to found a new game development company: '''Obsidian Entertainment'''.
company. Which leads us to here.
3rd Oct '17 5:31:03 AM UltraWanker
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* GameBreakingBug: Sadly, this is pretty much universal in the initial release of a game, though in many cases these bugs are patched later on after development. ''VideoGame/NeverwinterNights2'', for instance, arguably one of their worst games so far as this is concerned, is, as of the most recent patch, pretty stable.

to:

* GameBreakingBug: Sadly, Before ''VideoGame/PillarsOfEternity'', this is was pretty much universal in the initial release of a game, though in many cases these bugs are patched later on after development. ''VideoGame/NeverwinterNights2'', for instance, arguably one of their worst games so far as this is concerned, is, as of the most recent patch, pretty stable.



* ObviousBeta: Known for great games that need to be patched to hell and back. They seem to have broken this trend as of ''VideoGame/PillarsOfEternity''.

to:

* ObviousBeta: Known for great games that need to be patched to hell and back. They Firtunately, they seem to have broken this trend as of after ''VideoGame/PillarsOfEternity''.
6th Apr '17 7:32:13 PM nombretomado
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* ArmorPiercingQuestion: Have several good ones from many games. The best one is probably "What can change the nature of a man?" from PlanescapeTorment, although [[VideoGame/FalloutNewVegas "Who are you, that do not know your history?"]] and [[VideoGame/KnightsOfTheOldRepublicII "Apathy is death"]][[note]]Though that's more of an Armor-Piercing Statement than a question[[/note]] are ''really'' good mind twisters.

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* ArmorPiercingQuestion: Have several good ones from many games. The best one is probably "What can change the nature of a man?" from PlanescapeTorment, ''VideoGame/PlanescapeTorment'', although [[VideoGame/FalloutNewVegas "Who are you, that do not know your history?"]] and [[VideoGame/KnightsOfTheOldRepublicII "Apathy is death"]][[note]]Though that's more of an Armor-Piercing Statement than a question[[/note]] are ''really'' good mind twisters.
4th Apr '17 9:01:33 AM infernape612
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* DarkerAndGrittier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.

to:

* DarkerAndGrittier: DarkerAndEdgier: Most of their games (except perhaps ''VideoGame/AlphaProtocol'' as it isn't a sequel to anything but still plays SpyFiction as a pretty dark and gritty martini.) can be considered this. This is most notable in ''VideoGame/KnightsOfTheOldRepublicII'', which is not only much darker and grittier than its predecessor but also than the majority of the StarWarsExpandedUniverse (and that's saying something). One possible exception that is a sequel is ''Storm of Zehir'', which is essentially a LighterAndFluffier version of ''VideoGame/NeverwinterNights2''.
19th Mar '17 3:35:28 AM Ramidel
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* GrayAndGreyMorality: The exact grayness of a particular game's morality is variable, but generally Obsidian stays pretty close to this trope. Villains will usually have sympathetic or at least understandable motives and goals, heroes are frequently ruthless or given to vices or pettiness, and moral choices are sometimes pretty murky. There are usually a few exceptions that are clearly [[BlackAndWhiteMorality black and white]], but the tone as a whole leans toward ambiguity.

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* GrayAndGreyMorality: The exact grayness of a particular game's morality is variable, but generally Obsidian stays pretty close to this trope. Villains will usually have sympathetic or at least understandable motives and goals, heroes are frequently ruthless or given to vices or pettiness, and moral choices are sometimes pretty murky. There are usually a few exceptions This isn't to say that they don't present clear villains (because they do), but their character-centric writing means that these villains have [[AntiVillain understandable motivations]] and are clearly [[BlackAndWhiteMorality black and white]], but the tone as a whole leans toward ambiguity.often [[VillainHasAPoint not entirely wrong]].
9th Mar '17 9:47:01 PM Sullytofu
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''Obsidian Entertainment'' is a 2003-established game development company. They focus mostly on RPG's, and are famous for their writing, interactivity with the game world, and ambitious projects.
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