History Creator / ObsidianEntertainment

14th Feb '17 2:50:30 AM UltraWanker
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* ''VideoGame/ArmoredWarfare'' (in cooperation with My.com)
* ''VideoGame/{{Skyforge}}'' (in cooperation with My.com)

to:

\n* ''VideoGame/ArmoredWarfare'' (in cooperation with My.com)\n* ''VideoGame/{{Skyforge}}'' (in (Assistance, in cooperation with My.com)
14th Feb '17 2:50:00 AM UltraWanker
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* ''VideoGame/ArmoredWarfare'' (original development until 2017)
27th Jan '17 12:27:47 PM UltraWanker
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Added DiffLines:

* ''VideoGame/PillarsOfEternityIIDeadfire''
12th Jan '17 8:20:30 AM UltraWanker
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* ObviousBeta: Known for great games that need to be patched to hell and back.

to:

* ObviousBeta: Known for great games that need to be patched to hell and back. They seem to have broken this trend as of ''VideoGame/PillarsOfEternity''.
20th Nov '16 9:42:24 AM Smeagol17
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13th Nov '16 11:47:08 AM TheAmazingBlachman
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* ScrewedByTheNetwork: The company has been on the receiving end of this quite a few times.
** When developing ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', {{LucasArts}} told them that they were going to delay the release until a bit into 2005 (Some speculate Lucasarts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.
** During the development of ''VideoGame/NeverwinterNights2'', Atari demanded that the game have a Christmas release, forcing Obsidian to rush to a finish, cutting out a lot of characterization for your party members and two romance arcs in the process. The worst part, though, was that they hadn't finished working all the kinks out, so when the game was released it was horribly buggy and hindered by bad gameplay. Later patches fixed that problem, but the fandom was left seething for a long time.
*** Later, when the game first and only DLC, ''Mysteries of Westgate'', was under development, Atari demanded that would ship with a DRM scheme. This caused the adventure pack to be delayed almost two years, causing an uproar in the fanbase. By the time it finally came out people had mostly lost interest. A few months later, Atari took the DRM off the game, expansions, and ''Mysteries''.
** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people point to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
** ''VideoGame/SouthParkTheStickOfTruth'' is an odd case: it got screwed by the "network" ''imploding like a black hole''. THQ went under completely and the project had to be picked up by an entirely new publisher before it got out the door. Frankly it's impressive the game got out the door at all, considering.
** All this is what eventually spurred the development of ''VideoGame/PillarsOfEternity'', a property owned and produced by Obsidian and with all profits going straight back to them. It gives them a much more stable financial base from which to produce their licensed efforts.
13th Nov '16 11:46:15 AM TheAmazingBlachman
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* ScrewedByTheNetwork: The company has been on the receiving end of this quite a few times.
** When developing ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', {{LucasArts}} told them that they were going to delay the release until a bit into 2005 (Some speculate Lucasarts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obisidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the XBox, and wasn't enabled for Xbox Live, meaning it couldn't be patched.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, SEGA flat out refused to greenlight it.
** During the development of ''VideoGame/NeverwinterNights2'', Atari demanded that the game have a Christmas release, forcing Obsidian to rush to a finish, cutting out a lot of characterization for your party members and two romance arcs in the process. The worst part, though, was that they hadn't finished working all the kinks out, so when the game was released it was horribly buggy and hindered by bad gameplay. Later patches fixed that problem, but the fandom was left seething for a long time.
*** Later, when the game first and only DLC, ''Mysteries of Westgate'', was under development, Atari demanded that would ship with a DRM scheme. This caused the adventure pack to be delayed almost two years, causing an uproar in the fanbase. By the time it finally came out people had mostly lost interest. A few months later, Atari took the DRM off the game, expansions, and ''Mysteries''.
** And, of course, there's the infamous "New Vegas got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA on the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people point to HanlonsRazor, noting that Bethesda's QA work always has been infamously lacking.
** ''VideoGame/SouthParkTheStickOfTruth'' is an odd case: it got screwed by the "network" ''imploding like a black hole''. THQ went under completely and the project had to be picked up by an entirely new publisher before it got out the door. Frankly it's impressive the game got out the door at all, considering.
** All this is what eventually spurred the development of ''VideoGame/PillarsOfEternity'', a property owned and produced by Obsidian and with all profits going straight back to them. It gives them a much more stable financial base from which to produce their licensed efforts.



* TheManBehindTheMan
11th Nov '16 9:15:50 PM LordInsane
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* KarmaMeter: Present in every Obsidian game except for ''AlphaProtocol'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfils a similar purpose story-wise that the KarmaMeter does in other [=RPGs=]. Rather than adhering to some arbitrary moral standard, your actions affect the opinions of those with whom you interact. Certainly some will prefer kindness to cruelty, but others may applaud cunning manipulation, direct action, brutally efficient logic, verbal sparring matches, thoughtfulness, entertaining lies, or rapier wit.
** Tellingly, ''AlphaProtocol'' is their only standalone game so far, and isn't burdened with a legacy KarmaMeter from the setting or prior games in the series.

to:

* KarmaMeter: Present in every Obsidian game except for ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' and ''VideoGame/{{Tyranny}}'' but it's actually very rarely used in a way that matters. Instead, Obsidian seems to much prefer the various variations of its "influence" meter, a mechanic that is omnipresent in their games and [[TropeCodifier codified]] by them and which often fulfils a similar purpose story-wise that the KarmaMeter does in other [=RPGs=]. Rather than adhering to some arbitrary moral standard, your actions affect the opinions of those with whom you interact. Certainly some will prefer kindness to cruelty, but others may applaud cunning manipulation, direct action, brutally efficient logic, verbal sparring matches, thoughtfulness, entertaining lies, or rapier wit.
** Tellingly, ''AlphaProtocol'' is of their only three standalone game so far, and isn't (and therefore not burdened with a legacy KarmaMeter from the setting or prior games in the series.series) games thus far, the only with something like a karma meter is ''VideoGame/PillarsOfEternity'' -- which effectively merges it with their influence system by having it be several separate meters that explicitly count ''what you have a reputation for''.
11th Nov '16 3:16:11 PM jake38
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* HideYourGays: Obsidian has been accused of this due to the lack of homosexuality in the majority of their titles (though they have a low number of ''heterosexual'' options as well, due to their dislike of RomanceSidequest). However, ''VideoGame/FalloutNewVegas'' [[AvertedTrope averts]] this trope completely, as it allows player characters to be homosexual or bisexual via specific perks. Similarly, a male StraightGay doctor and a LipstickLesbian Brotherhood Scribe are available as party members, but their sexual orientations are only revealed in certain dialogue options. It is also worth noticing that the prostitutes in New Vegas services both sexes equally (and in the ''VideoGame/{{Fallout}}'' series, always have).
** It's also noteworthy that Obsidian originally intended for Gannayev-of-Dreams from ''Mask of The Betrayer'' to originally exist as a GayOption [[BiTheWay for male player characters.]] However, [[ExecutiveMeddling WotC was evidently not amused]] and Gann was left as a purely heterosexual romance. Similarly, LucasArts [[ExecutiveMeddling was not interested]] in a GayOption in either KnightsOfTheOldRepublic game.
11th Nov '16 3:13:18 PM jake38
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* ''VideoGame/{{Tyranny}}'' (2016, in cooperation with Creator/ParadoxInteractive)



* ''VideoGame/{{Tyranny}}'' (2016, in cooperation with Creator/ParadoxInteractive)
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.ObsidianEntertainment