History Creator / HidekiKamiya

10th Jun '18 6:17:37 PM hipsterelephant
Is there an issue? Send a Message


* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U port of ''Bayonetta'' are the only Kamiya games to actually include dual audio.

to:

* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U every port of ''Bayonetta'' sans the original 360 and PS3 release are the only Kamiya games to actually include dual audio.
12th May '18 7:27:46 PM costanton11
Is there an issue? Send a Message


* DoingItForTheArt
** [[https://twitter.com/PG_kamiya/status/379302161101774848 This is all that needs to be said.]] Kamiya has often expressed that he doesn't care about how well his games do in terms of sales. All that matters to him is that fans enjoy his games.
** When asked about ''Ōkami'''s relatively straightforward difficulty, Kamiya stated that "[[http://twitter.com/PG_kamiya/status/622589438028222464 there should be no difficulty when reading folklore]]."
* FaceOfTheBand: Thanks to being the most prominent member of Platinum Games, a lot of people think he directs all of their games. This is another thing that ticks him off.



* GodNeverSaidThat:
** Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how [[HenpeckedHusband women usually have the final say over men in a relationship.]] Unsurprisingly, this joke has only stoked the flames for fans of CrossoverShipping.
** Also, some fans had believes Kamiya had once stated that he hated ''VideoGame/SuperSmashBros'' and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, not the case, what had happened was that people continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, finally reaching the RageBreakingPoint and telling the "Smash Idiots" to "fuck off!"



* NoDubForYou: He explained that the reason ''Devil May Cry'', ''Viewtiful Joe'', and the original version of ''Bayonetta'' are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, ''The Wonderful 101'' and the Wii U port of ''Bayonetta'' are the only Kamiya games to actually include dual audio.
* OldShame: The original version of ''VideoGame/ResidentEvil2'', often referred to as "''Biohazard 1.5''", which was his first assignment as director. He took a more passive role in accepting other team members' suggestions, turning the game into a mess that they had to completely do over from scratch. Kamiya stated that the experience taught him to take a more assertive role in making games and allowing his vision as a director to shine through.



* PromotedFanboy: Kamiya is a noted lover of video games in general, especially '80s-era arcade and console games, and his philosophy is to design the type of games that he himself would like to play. In particular, getting to work for Creator/{{Sega}} (''Bayonetta'') and Creator/{{Nintendo}} (''The Wonderful 101'') was a dream come true for him.



* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.


Added DiffLines:

* WordOfGod: Aparently does all his games take place in the same universe according to [[https://twitter.com/PG_kamiya/status/746620826703691776 this]] tweet.
* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
* WhatCouldHaveBeen:
** He's [[https://twitter.com/PG_kamiya/status/663926241687240704 admitted on twitter]] that every one of his games have turned out very different from the initial concept.
** Has admitted that he was approached about Bayonetta appearing in ''[[VideoGame/ProjectXZone Project X Zone 2]]'', but declined as he wanted his creations Bayonetta and [[VideoGame/DevilMayCry Dante]] to meet on 'his terms'. However, he has later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.
10th May '18 12:36:23 PM DracoKanji
Is there an issue? Send a Message

Added DiffLines:

** He has a tendency to refer to anyone he dislikes, usually people who push is BerserkButton, as idiots and insects.
** "[X] confirmed!" or some variation, for games that haven't been announced and are not likely to be released any time soon. Particularly ones he no longer has control over, like ''Viewtiful Joe 3''.
12th Dec '17 7:18:16 PM BoyNinja
Is there an issue? Send a Message


* ''Franchise/{{Bayonetta}}'' (2009)

to:

* ''Franchise/{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' (2009)
29th Oct '17 3:33:45 PM reppuzan
Is there an issue? Send a Message


* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y]"] or about the scale of a character's showings in a game he helped produce. To quote:

to:

* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny "Who would win in a fight, X or Y]"] Y"]] or about the scale of a character's showings in a game he helped produce. To quote:
29th Oct '17 3:32:55 PM reppuzan
Is there an issue? Send a Message


* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who would win in a fight, X or Y]] or about the scale of a character's showings in a game he helped produce. To quote:

to:

* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who "Who would win in a fight, X or Y]] Y]"] or about the scale of a character's showings in a game he helped produce. To quote:
29th Oct '17 3:32:21 PM reppuzan
Is there an issue? Send a Message

Added DiffLines:

* {{Troll}}: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of [[UltimateShowdownOfUltimateDestiny Who would win in a fight, X or Y]] or about the scale of a character's showings in a game he helped produce. To quote:
-->'''Kamiya:''' REPEAT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN FOR BRAINLESS IDIOTS: ENOUGH OF WHO WIN IDIOTS. [[YourMom GET LOST AND ASK YOUR MOM.]]
22nd Aug '17 10:09:11 AM dlchen145
Is there an issue? Send a Message


Hideki Kamiya is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.

to:

Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studios, a subdivision of Creator/{{Capcom}} until it was shut down, he now works with other former Clover staff at Creator/PlatinumGames.
27th Jul '17 7:55:20 PM Zodiark
Is there an issue? Send a Message

Added DiffLines:

* WorldBuilding: While the stories in most of his games can ([[KudzuPlot for the most part]]) be summed up as "go kill the bad guys and look cool", there is a ''shocking '' amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
3rd Jun '17 7:50:45 PM RegiRuler
Is there an issue? Send a Message

Added DiffLines:

* RankInflation: Quite common in games directed by him.
This list shows the last 10 events of 131. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Creator.HidekiKamiya