History ChekhovsClassroom / VideoGames

28th Dec '16 8:32:31 PM shrwutfr
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* ''Oxenfree'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
10th Nov '16 11:48:15 AM ashlay
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** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana.
15th Jul '15 1:17:36 AM ergeis
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----* A common occurrence in ''VisualNovel/ZeroEscape''. Characters will sometimes lecture you about something you ran into and will be involved in something more important in the future.
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4th Jul '15 2:17:23 PM nombretomado
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* It gets glossed over early on in ''[[LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.

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* It gets glossed over early on in ''[[LegacyOfKain ''[[VideoGame/LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
23rd Jan '15 1:13:28 PM Mullon
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* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.

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* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
12th Oct '14 6:26:13 AM manat31790
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', 3]]'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.
12th Oct '14 6:18:12 AM manat31790
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.
26th Jul '14 10:32:07 PM Vir
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* In the first year of GrimFandango, the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.

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* In the first year of GrimFandango, ''VideoGame/GrimFandango'', the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 [=AR2=] Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest ''[[VideoGame/SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.



* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.

to:

* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.game.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
5th Apr '14 8:35:53 AM SharleeD
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* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
23rd Dec '13 8:29:48 PM LINKANDTHECAT
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* In the first AceAttorney game, [[spoiler:von Karma patronizingly lectures Phoenix about PIN numbers. He even uses his own number as an example. Sure enough, it's needed later. Of course, giving out your PIN number in open court is both incredibly arrogant and entirely in-character.]]
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http://tvtropes.org/pmwiki/article_history.php?article=ChekhovsClassroom.VideoGames