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* NoPronunciationGuide: Listening to American players trying to figure out what its name is can be hilarious.

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* RareVehicles: Very rare in-game, because the Sentinel [[MasterOfNone just doesn't do one specific job that other tanks of similar tier cannot do better]].

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* RareVehicles: Very rare in-game, because the Sentinel [[MasterOfNone just doesn't do one specific job that other tanks of similar tier cannot do better]].



* RareVehicles: In RealLife and in-universe. In real life, only 50 vehicles were made and they were never used in combat. In-game, it's CripplingOverspecialization on trading everything else for a good gun makes it very difficult to play, and as such it's not seen very often.
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Gradual Grinder is no longer a trope


* GradualGrinder: Compared to other UK tank destroyers the Badger relies on survivability and damage per minute over immediate, catastrophic alpha damage.
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* GradualGrinder: Compared to other UK tank destroyers the Badger relies on survivability and damage per minute over immediate, catastrophic alpha damage.
Tabs MOD

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YMMV


* MovesetClone: Of the [[TierInducedScrappy M3 Lee]], the main difference being improved [[FanNickname tumor]]... turret armor (along with a slightly smaller turret), and the option of a 6-pounder gun.

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* MovesetClone: Of the [[TierInducedScrappy M3 Lee]], the main difference being improved [[FanNickname tumor]]... turret armor (along with a slightly smaller turret), and the option of a 6-pounder gun.



* FanNickname: [[StarWars Death Star]], A title it shares with the Jagdpanzer [=E-100=]. One look at the gun caliber should tell you why.



* FanNickname: [[StarWars Death Star]] by the English-speaking crowd; the Russians call it "The Boomer" (''"Бабаха"'').
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* MightyGlacier: Able to take a lot of beating before going down, but it's painfully slow.

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30 KM/H may be impressive by assault gun standards, but it's hardly "Lightning"


* ArtisticLicenseHistory: Real [=FV217=] self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming to cap off the line with fully turretless vehicle.
* AttackItsWeakpoint: The "based on the Conqueror chassis" isn't just flavor text, sadly having the same weak lower glacis marring its otherwise insane frontal armor. Thankfully it at least lacks the [[StuffBlowingUp front-mounted ammo rack]].
* {{BFG}}: While not as immediately devastating as the 183mm, its 123mm AT gun combines excellent handling, accuracy, and damage to make it absolutely monstrous from both up close and afar.
* LightningBruiser: Unlike the Tortoise, the badger has good mobility for its size and extremely tough frontal armor.

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* ArtisticLicenseHistory: Real [=FV217=] self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming to cap off the line with fully turretless vehicle.
vehicle, especially with it's unrealistic armor numbers. The term "Badger" was never even used for it, instead being an epithet for the FV421.
* AttackItsWeakpoint: The "based on the Conqueror chassis" isn't just flavor text, sadly having the same weak lower glacis marring its otherwise insane frontal armor. Thankfully it at least lacks the [[StuffBlowingUp front-mounted ammo rack]]. \n Additionally, when fired upon from a slight offset, it's weak side armor also applies to the protruding central section right above the gun, which isn't angled.
* {{BFG}}: While not as immediately devastating as the 183mm, its 123mm AT gun combines excellent handling, accuracy, and damage to make it absolutely monstrous from both up close and afar.
* LightningBruiser: Unlike
afar. Unfortunately, it's penetration doesn't quite come up to the Tortoise, standards of other top-tier tank destroyers, which becomes especially worrisome given that the badger has good mobility for its size and extremely tough frontal armor.Badger's main fighting style is to face it's enemies head-on.
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Misuse


* GradualGrinder: When fighting tier 6 tankss, it becomes this. It can still penetrate, but it takes a long time to kill a tier 6 while taking 50 hp bites at a time.



* GradualGrinder: Tied for slowest tank in the game, terrible armor.. but comes with the HP pool of a tier ''eight'' tank. Good luck killing it before it kills you.
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* AttackItsWeakpoint: The "based on the Conqueror chassis" isn't just flavor text, sadly having the same weak lower glacis marring its otherwise insane frontal armor. Thankfully it at least lacks the [[StuffBlowingUp front-mounted ammo rack]].
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!!Centurion Mk. 7/1

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!!Centurion Mk. 7/1!!Chimera
The Chimera is a Tier 8 British premium medium tank rewarded for completing the Operation: Chimera campaign.
A heavy tank proposal designed to counter the Soviet IS-3 heavy tank. Despite unorthodox solutions and the application of Germany armor technology, the project was discontinued in the blueprint stage.


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* ArtisticLicenseHistory: Boy howdy, even for Wargaming this tank has some funky history. For example, the Chimera was a ''heavy'' tank project and its 5" gun was planned to solely fire high explosive HESH rounds.
* BlindWithoutEm: Has the worst viewrange in its class, meaning that unless it has a forward spotter a Chimera will often not know where the enemy is until it's right on top of them.
* DoNotRunWithAGun: Has horrific reticle bloom when on the move, making mobile shots nearly impossible to land.
* HardHead: Has a respectible 203mm front turret armor along with a well-sloped upper glacis giving it frontal protection values more in line with heavies a tier higher.
* LightningBruiser: Zigzagged where is has an excellent top speed (50 km/h) and acceleration, its track traverse is abysmally slow meaning it can only really make use of its speed in straight lines.
* UnexpectedGameplayChange: Plays extremely differently to other high-tier U.K. mediums, focusing on mobility and firepower as a frontline bruiser over the accuracy and hulldown potential of its fellows.

!!Centurion Mk. 7/1
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!![=T95/FV4201=]

The [=FV4201/T95=] is a Tier 10 British heavy tank introduced as a Clan Wars reward in update 1.3.


An offshoot of the [=FV4201=] Chieftain MBT program in 1951 intended to provide interchangeability between the Chieftain and the American experimental [=T95=] medium tank. The project was discontinued due to issues with crew cross-training.
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* AchillesHeel: While its frontal armor is nearly impenetrable, its side and rear armor is very thin and prone to damage, especially against large-caliber guns which can overmatch it.
* {{BFG}}: While not the largest gun in the game, its [=L11=] 120mm gun deserves mention for its absurd stats, having more penetration than some tank destroyers, great damage, and excellent handling which makes it arguably the best heavy gun currently in the game.
* BraggingRightsReward: Has this status as a Clan Wars reward tank.
* HardHead: Has an incredible 350mm frontal turret armor along with nigh-microscopic weak spots rendering its turret effectively invulnerable to anything except extreme-penetration premium and large-caliber high explosive shells.
* JackOfAllStats: Has an excellent top speed and acceleration, incredibly strong frontal armor, and arguably the best heavy gun in the game. It only loses out on overall hull armor and health points.
* LightningBruiser: Is blisteringly fast for such a heavily armored vehicle, having a top speed of 46 km/h and a specific power of 17 hp/t.
* NoSell: The extreme angling of its upper glacis, a historic development of the Chieftain MBT, allows it to autobounce everything save for high-explosive shells.
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The [=FV221=] Caernarvon was an offshoot of the [=FV214=] Conqueror's development. Due to delays in the Conqueror program in 1949,[=FV200=] series hulls were mated with 17-pounder and 20-pounder turrets to serve as potential main battle tanks. However, the success of the [=A41=] Centurion rendered the Caernarvon obsolete, and the produced vehicles were later converted to Conqueror heavy tanks.


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The [=FV214=] Conqueror came out of the [=FV200=] "universal tank" program, featuring a 120mm main gun alongside heavy armor as a potential counter to Soviet heavy tanks of the period. From initial production in 1955, nearly two-hundred Conquerors were mass produced and deployed to West Germany before eventually being replaced by the [=FV4201=] Chieftain in 1966.


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An up-armored variant of the [=FV214=] Conqueror featuring burster plate spaced armor and an improved turret. Never saw service nor entered production. The Super Conqueror marks the end of the U.K. Heavy tree.


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* AlwaysSomeoneBetter: Is outclassed in nearly every way by the new [=T95/FV4201=] Chieftain heavy, with the latter having stronger frontal armor, a superior gun, better mobility, and better hulldown potential. This is mitigated somewhat by the Chieftain being a Clan Wars reward tank.
* ArtisticLicenseHistory: The "Super Conqueror" is actually based on an up-armored hull used as a ''target'' for missile testing rather than any proposed fighting vehicle.
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A heavy tank developed by Vauxhall Motors in 1940, the Churchill was designed primarily with the [[UsefulNotes/WorldWarOne trench warfare and infantry tactics of the prior war]] in mind. Despite this, the Churchill proved its worth against the Axis forces and saw continuous development throughout its service.


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* GlassCannon: Holds the awkward position of being this as a heavy, with excellent DPM but overall poor armor for its class and tier.


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Developed by the English Electric Company in 1942 as a potential replacement for the Churchill, the Excelsior was a prototype "universal infantry tank" based on the [=A27=] Cromwell with the intent of improving on the Churchill's flaws. Development was discontinued after the production of two prototype vehicles in favor of the improved Churchill designs.


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An development of the [=A22=] Churchill with improved armor, developed just prior to the Allied landings at Normandy. Also served as the basis of specialist tanks such as the Churchill AVRE and Churchill Crocodile.


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The [=A43=] Black Prince was developed by Vauxhall Motors in 1943 as a further improvement on the "infantry tank" design, featuring a widened chassis to mount a 17-pounder gun and improved turret. By the time prototypes were produced in 1945 the design was already rendered obsolete, and development on the Black Prince and all other infantry tanks was discontinued.
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[[UsefulNotes/BritsWithBattleships Armored fighting vehicles produced and fielded by Great Britain and the British Commonwealth, focused primarily on Britannic development.]] British tanks normally will be found with one or two great strengths and one or two great weaknesses at the same time. Their guns in particular sacrifice caliber (and thus alpha damage and sometimes penetration) for improved rate of fire and accuracy.

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[[UsefulNotes/BritsWithBattleships Armored fighting vehicles produced and fielded by Great Britain the [[UsefulNotes/BritsWithBattleships United Kingdom and the British Commonwealth, focused primarily on Britannic development.]] British tanks normally will be found with one or two great strengths and one or two great weaknesses at the same time. Their guns in particular sacrifice caliber (and thus alpha damage and sometimes penetration) for improved rate of fire and accuracy.
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* '''TheDreaded''': Now carries HESH ammo, with '''1750''' average damage if the shell penetrates. This tank destroyer is feared for a very good reason.
* FanNickname: [[StarWars Death Star]] by the English-speaking crowd; the Russians call it "The Boomer" (''"Бабаха"'').

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Formerly tier 10 tank destroyer, now a special vehicle after it is replaced by [=FV217=] Badger.



!!FV217 Badger

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!!FV217 !![=FV217=] Badger



Tier X tank destroyer, replacing FV215b (183) in turret-less tank destroyer line from version 9.21 onward.

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Tier X tank destroyer, replacing FV215b (183) [=FV215b (183)=] in turret-less tank destroyer line from version 9.21 onward.



* ArtisticLicenseHistory: Real FV217 self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming.

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* ArtisticLicenseHistory: Real FV217 [=FV217=] self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming.Wargaming to cap off the line with fully turretless vehicle.

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!!Badger

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!!Badger!!FV217 Badger


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Tier X tank destroyer, replacing FV215b (183) in turret-less tank destroyer line from version 9.21 onward.

A project for a tank destroyer based on the Conqueror chassis was developed in the late 1940s. Existed only in blueprints.

* ArtisticLicenseHistory: Real FV217 self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming.
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-->As of the 9.2 update it now can mount the fearsome 32 pounder, making it much more capable against higher tiers.


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* AttackItsWeakPoint: While not durable to begin with, the Conway's massive, thinly armored turret makes an excellent target since a shot there will usually knock out several components as well.


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* {{BFG}}: While at first limited to the (extremely potent) 120mm [=L1A1=], the 9.2 update gave the Conway access to the massive BL 5.5 inch gun which in real life served as a medium artillery battery.


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!!Badger
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* {{BFG}}: While not as immediately devastating as the 183mm, its 123mm AT gun combines excellent handling, accuracy, and damage to make it absolutely monstrous from both up close and afar.
* LightningBruiser: Unlike the Tortoise, the badger has good mobility for its size and extremely tough frontal armor.
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* AttackItsWeakpoint: Has an abysmally weak lower glacis, which just so happens to be where the [[StuffBlowingUp ammo rack]] is located.


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* HardHead: Shares a turret with the Conqueror, making it extremely effective when hulldown or shooting over distances.


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!!Super Conqueror
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* AttackItsWeakpoint: Shares the weak lower glacis and frontal ammo rack of the Conqueror.
* HardHead: Like the Conqueror and [=FV215b=] before it, now made harder the the presence of space-armour panels to disable HEAT shells.
* HeavilyArmoredMook: Shares a basic chassis with the Conqueror, but now has several pieces of spaced-armour panels bolted to its upper glacis and turret, making it very effective at negating HEAT shells while upping its already considerable defense.
* JackOfAllStats: Has strong armour, a powerful. quick firing, and accurate 120 mm gun, and only a little less mobility than the [=FV215b=].
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* StoneWall: The [=17-pounder is=] already past it's prime in Tier 7, and as a result the AT 15A has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it never sees beyond Tier 8, meaning most of the guns it faces (with some exceptions, most notably well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to pierce the armor.

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* StoneWall: The [=17-pounder is=] [=17-pounder=] is already past it's prime in Tier 7, and as a result the AT 15A has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it never sees beyond Tier 8, meaning most of the guns it faces (with some exceptions, most notably well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to pierce the armor.
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* DoNotRunWithAGun: Averted. One of the few major improvements it has over the Cromwell is better gun handling, which combines with its ability to mount a vertical stabilizer to give it excellent accuracy on the move.
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* PowerUpLetDown: While it's not a horrid tank, there is a feeling that it doesn't quite get enough upgrades after playing the Cromwell.
* ToughActToFollow: The Cromwell is one of the most popular Tier VI medium tanks for a reason, so naturally it's hard for the Comet to offer too much after that.

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In addition, high-tier British tanks get a unique [=HESH=] (High Explosive Squash Head) round as their gold round, which is basically a HE round with extra penetration. While this does mean that these tanks suffer against very tough armor that could be neutralized by a premium APCR or HEAT round, HESH can tear up thinly-armored targets that are otherwise armored enough to shrug off standard HE.

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In addition, high-tier British tanks get a unique [=HESH=] (High Explosive Squash Head) round either in place of standard HE or as their gold round, which a premium round; HESH is basically a HE round rounds with extra penetration. While this does mean that these tanks suffer against very tough armor that could be neutralized by a premium APCR or HEAT round, HESH can tear up thinly-armored targets that are otherwise armored enough to shrug off standard HE.



* StoneWall: Subverted. It can take APCR, AP and HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to potentially shrug off rounds that do hit it), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].

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* StoneWall: Subverted. It can take APCR, AP and HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to potentially shrug off rounds that do hit it), cupola), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].



* ATasteOfPower: Gets the Tortoise's top gun, the 120mm AT Gun [=L1A1=], as it's only armament.

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* ATasteOfPower: Gets the Tortoise's top gun, the 120mm AT Gun [=L1A1=], as it's only armament.in stock form; no upgrades needed.



* MightyGlacier: It's based on the Valentine chassis, so it has good hull armor (by SPG standards)[[note]] the superstructure on the other hand is only 30mm thick [[/note]] that can be a nasty surprise to those who fires HE shells at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.
* UnexpectedGameplayChange: While the [=FV304=] is the more known of the two, the Bishop actually shares its top gun with the [=FV304=], and thus has the extremely short range and great gun arc.

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* BlatantLies: The 60mm of armor is on the hull; the tall,flat superstructure is only half as thick.
* MightyGlacier: It's based on the Valentine chassis, so it has good hull armor (by SPG standards)[[note]] the superstructure on the other hand is only 30mm thick [[/note]] standards) that can be a nasty surprise to those who fires HE shells at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.
* UnexpectedGameplayChange: While Unlike the [=FV304=] is the more known of the two, Birch Gun that precedes it, the Bishop actually shares its top gun with the [=FV304=], and thus has the an extremely narrow firing arc to contrast the Birch Gun's turret, and the Bishop also has a short range and great gun arc.owing to the sharing the [=FV304=]'s top gun.
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* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, with it's excellent mobility and fast-firing 17-pounder, in the hands of anyone who can drive it competently, it is a force to be reckoned with.

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* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, with it's excellent mobility and fast-firing 17-pounder, in the hands of anyone who can drive it competently, competently it is a force to be reckoned with.



* StoneWall: The [=17-pounder is=] already past it's prime in Tier 7, and as a result the AT 15A has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it never sees beyond Tier 8, meaning most of the guns it faces (with the exception of extremely well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to pierce the armor.

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* StoneWall: The [=17-pounder is=] already past it's prime in Tier 7, and as a result the AT 15A has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it never sees beyond Tier 8, meaning most of the guns it faces (with the exception of extremely some exceptions, most notably well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to pierce the armor.
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updated for 9.18

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** As of 9.18, Wargaming has dropped the pretext and made it a full blown medium tank.

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* FragileSpeedster: Averted. It has good top speed, but its awful engine means it will never hit it. combined with its laughable armor, its one giant target.

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* FragileSpeedster: Averted. It has good top speed, but its awful engine means it will never hit it. combined Combined with its laughable armor, its nothing but one giant target.



* AntiAir: It's 40mm Bofors gun was originally an Antiarcraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)

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* AntiAir: It's 40mm Bofors gun was originally an Antiarcraft anti-aircraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)


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* ATasteOfPower: Gets the Tortoise's top gun, the 120mm AT Gun [=L1A1=], as it's only armament.
* FragileSpeedster: The main difference between the Tortoise and the Conway is this; the Conway is more agile and faster, but the Tortoise can absorb more punishment.
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* Acrofatic: Quite large and boxy (and a not-inconsiderable 32 tons besides), but it does 52 kph with a power to weight ratio of over 21 horsepower per ton.

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* Acrofatic: {{Acrofatic}}: Quite large and boxy (and a not-inconsiderable 32 tons besides), but it does 52 kph with a power to weight ratio of over 21 horsepower per ton.

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* Acrofatic: Quite large and boxy (and a not-inconsiderable 32 tons besides), but it does 52 kph with a power to weight ratio of over 21 horsepower per ton.



* StealthyColossus: Weighs 32 tons and is the size of a semi, yet is somehow able to behind in some surprisingly thin shrubbery.

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* StealthyColossus: Weighs 32 tons and is the size of a semi, yet is somehow able to hide behind in some surprisingly thin shrubbery.shrubbery.
* WeaksauceWeakness: Its lack of gun elevation or gun depression means that it has a ''bad'' time in hilly terrain, and has a generally tough time hiding behind cover that isn't situated on a flat surface.
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* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17-pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.

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* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which [[note]](which is ironic given that in real life, the size of the 17-pounder necessitated removing the Vertical Stabilizer from the tank).tank)[[/note]]. With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.



* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, it can be devastating in the right hands with it's excellent mobility and fast-firing 17-pounder.
* Foil: to the AT-15A; another Tier 7 tank destroyer armed with a 17-pounder gun. Whereas the AT-15A has excellent armor but abysmal mobility and no turret, the Challenger lacks armor but gets a (slow-traversing) turret and excellent mobility.

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* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, it can be devastating in the right hands with it's excellent mobility and fast-firing 17-pounder.
17-pounder, in the hands of anyone who can drive it competently, it is a force to be reckoned with.
* Foil: {{Foil}}: to the AT-15A; another Tier 7 tank destroyer armed with a 17-pounder gun. Whereas the AT-15A has excellent armor but abysmal mobility and no turret, the Challenger lacks armor but gets a (slow-traversing) turret and excellent mobility.



* Foil: To the Challenger; both are British Tier 7 tank destroyers armed with weak (for tier) 17-pounder guns that has excellent accuracy, rate of fire, and aiming time. However, whereas the Challenger has a (slow) turret but no armor and excellent mobility, the AT-15A has a hull-mounted gun and abysmal mobility but has excellent armor.

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* Foil: {{Foil}}: To the Challenger; both are British Tier 7 tank destroyers armed with weak (for tier) 17-pounder guns that has excellent accuracy, rate of fire, and aiming time. However, whereas the Challenger has a (slow) turret but no armor and excellent mobility, the AT-15A has a hull-mounted gun and abysmal mobility but has excellent armor.

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* MovesetClone: It's an M10 rearmed with a 17 pounder.

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* MovesetClone: It's an M10 Wolverine rearmed with a 17 pounder.



* DeathOfAThousandCuts: Its 17 Pounder is pretty weak for a Tier VII Tank Destroyer, but with its fantastic speed and good accuracy and camouflage it can maneuver around scoring hit after hit at an enemy's vulnerable sides or rear until they succumb to it.

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* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, it can be devastating in the right hands with it's excellent mobility and fast-firing 17-pounder.
* Foil: to the AT-15A; another Tier 7 tank destroyer armed with a 17-pounder gun. Whereas the AT-15A has excellent armor but abysmal mobility and no turret, the Challenger lacks armor but gets a (slow-traversing) turret and excellent mobility.
* DeathOfAThousandCuts: Its 17 Pounder 17-pounder is pretty weak for a Tier VII Tank Destroyer, but with its fantastic speed and good accuracy and camouflage it can maneuver around scoring hit after hit at an enemy's vulnerable sides or rear until they succumb to it.



* MightyGlacier: Slow, well armored, and a blisteringly fast rate of fire. While the 17 pounder is long in the tooth at this tier, the 15A makes it work due to these factors.

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* MightyGlacier: Slow, well armored, and a blisteringly fast Foil: To the Challenger; both are British Tier 7 tank destroyers armed with weak (for tier) 17-pounder guns that has excellent accuracy, rate of fire. While fire, and aiming time. However, whereas the 17 pounder is long in Challenger has a (slow) turret but no armor and excellent mobility, the tooth at this tier, AT-15A has a hull-mounted gun and abysmal mobility but has excellent armor.
* StoneWall: The [=17-pounder is=] already past it's prime in Tier 7, and as a result
the AT 15A makes has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it work due never sees beyond Tier 8, meaning most of the guns it faces (with the exception of extremely well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to these factors.pierce the armor.
* WeakButSkilled: The 17-pounder gun may lack punch, but it has a rapid rate of fire, combined with quick aiming time and excellent accuracy.



* MoreDakka: It's stock 6 pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. However 110 penetration is woefully inadequate at tier 7, so it's only really viable with full APCR spam. Fortunately you don't have to use this gun if you're coming from the AT 8. ''Unfortunately'', you have to if you're coming from the Gun Carrier, as none of its guns transfer over. So this makes the GC ''even worse'' than it already is.

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* MoreDakka: It's stock 6 pounder 6-pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. However The 110 penetration is woefully inadequate penetration, however, will cause problems at this tier 7, so it's only really viable with full unless heavy/full compliment of APCR spam. Fortunately you don't have to use this gun if you're coming from the AT 8. ''Unfortunately'', you have to if you're coming from the Gun Carrier, as none of its guns transfer over. So this makes the GC ''even worse'' than it already is.is used.

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