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1Armored fighting vehicles produced and fielded by the [[UsefulNotes/BritsWithBattleships United Kingdom and the British Commonwealth, focused primarily on Britannic development.]] British tanks normally will be found with one or two great strengths and one or two great weaknesses at the same time. Their guns in particular sacrifice caliber (and thus alpha damage and sometimes penetration) for improved rate of fire and accuracy.
2
3In addition, high-tier British tanks get a unique [=HESH=] (High Explosive Squash Head) round either in place of standard HE or as a premium round; HESH is basically HE rounds with extra penetration. While this does mean that these tanks suffer against very tough armor that could be neutralized by a premium APCR or HEAT round, HESH can tear up thinly-armored targets that are otherwise armored enough to shrug off standard HE.
4
5The tank doctrine of the United Kingdom during World War 2 dictated that tanks be used as either infantry tanks or cruiser (cavalry) tanks. Infantry tanks were designed to move up with infantry and as a result they were characterized by their slow speed and heavy armor. Cruiser tanks were designed to act like cavalry and exploit openings in the enemy defense and as a result they were characterized by their high speed and low armor. In World of Tanks, these classifications have been applied to the standard light, medium, and heavy tank model of other nations for simplicity. Nonetheless, the British tank doctrine still applies and results in oddities like heavily armored light tanks (e.g. the Valentine) and very lightly armored and fast medium tanks (e.g. the Cromwell).
6
7----
8[[foldercontrol]]
9
10[[folder:U.K Light Tanks]]
11British light tanks were built as combat tanks in their time, so they don't have dedicated scouting tanks (at least so far). At low tiers, the light tanks have somewhat higher top speeds than the mediums, but their maneuverability is almost indistinguishable.
12
13Lines:
14* (T2) Cruiser I > Cruiser II > Valentine - The "armored" light line. Branches off into the SPG line or the "refit" TD line at tier 5.
15* (T2) M2 > Stuart I-IV - The "lend lease" line. This theme is continued through tiers 4 through 6 but as a medium line.
16* (T2) Cruiser III > Cruiser IV > Covenanter > Crusader - The speedy lights. Shifts into mediums at tier 6.
17
18----
19!!Cruiser Mk. I
20----
21----
22
23!!M2
24----
25----
26
27!!Cruiser Mk. III
28----
29Tier 2 British light tank.
30
31The vehicle was developed on the basis of the M1931 Christie tanks, purchased by the British Army in 1936. The vehicle was intended to be a fast, lightly-armored breakthrough tank. The modified design was deemed successful and became the basis for other cruiser tanks. A total of 65 vehicles were built. They saw combat in France and North Africa in 1940–1941.
32
33* CripplingOverspecialization: Trades everything for a slow-moving howitzer shell... that will one shot everything at tier 3, and many tier 4 tanks.
34* FragileSpeedster / MovesetClone: It performs similarly to Soviet BT light tanks, both being inspired by the development of Christie suspension system. With good speed and thin armor, the Mk.III plays best as a flanker. Though it should be noted that it's hull traverse is sluggish at speed.
35----
36
37!!Light Mk. [=VIC=]
38----
39* CloseRangeCombatant: Like the T7 car, it's armed with a .50 cal machine gun. It carries less shells per magazine in exhchange for a better reload time.
40* FragileSpeedster: Averted. It has good top speed, but its awful engine means it will never hit it. Combined with its laughable armor, its nothing but one giant target.
41----
42
43!!Stuart I-IV
44----
45* FakeNationality: It's a Lend-Lease US tank. The only thing British about it is the optional 2 pounder gun.
46----
47
48!!Cruiser Mk. IV
49----
50* MoreDakka: The Bofors fires 4 shots in 2 seconds, with only a 6 second reload and acceptable penetration. With premium rounds, it's very capable of [[DidYouJustPunchOutCthulhu killing a KV-1 in 2 clips]].
51----
52
53!!Cruiser Mk. II
54----
55Tier 3 British light tank.
56
57The A10 Cruiser Mk. II was a further development of the A9 modification designed by John Carden. The A10 had enhanced armor and no machinegun turrets. A prototype was built in July 1937 and adopted for service as a heavy cruiser tank. A total of 175 vehicles were ordered between 1938–1939, which were manufactured by September 1940. The vehicles saw combat in France (1940), Greece (1941) and North Africa (1941).
58
59* GlassCannon: Compared to its cousins in UK light tanks line, the Mk.II could be compared to Cruiser Mk.III but with worse mobility and better gun. It is best played as second line tank.
60----
61
62!!Valentine
63----
64* AlwaysSomeoneBetter: It suffers from a much lower rate of fire on its 6-pounder gun than other tanks equipped with it, and the 75mm gun isn't much better. It's much less popular than the similar Matilda.
65* GlacierWaif: It's extremely small, but extremely slow and well-armored. Of course, when you're not top tier, you cannot count on the armor of the Valentine.
66----
67
68!!Covenanter
69----
70* AntiAir: It's 40mm Bofors gun was originally an anti-aircraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)
71* [[EveryCarIsAPinto Every Covenater Is a Pinto]]: A few patches ago, the top engine on the Covenater had a whopping ''40%'' chance of catching fire. It has been lowered to 20% in a later patch, much to the relief of Covenater drivers (and to the displeasure of Covenater firelighters).
72----
73
74!!Crusader
75----
76* [[EveryCarIsAPinto Every Crusader Is A Pinto]]: Combine thin rear armor with a rear-mounted engine that is exceptionally susceptible to getting set on fire, and you've got a retreating light tank that's rolling the dice on getting burnt to a crisp.
77* UnexpectedGameplayChange: It's not a scouting light tank like many other tier 5 lights, instead playing more like a medium with its awesome 6 pounder gun.
78** As of 9.18, Wargaming has dropped the pretext and made it a full blown medium tank.
79----
80[[/folder]]
81
82[[folder:U.K Medium Tanks]]
83British medium tanks start out as the ponderous infantry tanks at low tiers. They have terrible armor but good guns. Starting at T6 the British get medium cruiser tanks which are fast with quick firing but low damage guns, then at T8 they finally evolve in to powerful universal tanks, with good mobility, speed, and accuracy.
84
85Lines:
86* (T1) Medium I > Medium II > Medium III > Matilda - The infantry tanks. While the Medium I is required to play any other tank in the British tree, continuing down this line leads to the heavies.
87* (T4) Grant > Sherman III > Firefly - The continuation of the lend-lease tanks. Merges with the "refit" TD line after tier 6.
88* (T6) Cromwell > Comet > Centurion I > Centurion 7/1 > Centurion Action X - The cruiser and universal mediums.
89
90----
91!!Vickers Medium Mk. I
92----
93* GlassCannon: Of all the tier 1 tanks, this is the only [[InNameOnly medium tank]]. Compared to the rest of the tier 1 tanks, it's ''enormous'' and has all the armor of a cardboard box wrapped in tin foil... but it also has the biggest gun.
94* JokeCharacter: All three of the Vickers medium tanks are amongst the worst medium tanks in the game.
95----
96
97!!Vickers Medium Mk. II
98----
99----
100
101!!Vickers Medium Mk. III
102----
103----
104
105!!Matilda
106----
107The Matilda is a British tier 4 medium tank.
108
109Developed from 1936 through 1938. A total of 2987 vehicles were manufactured by August 1943. It was the only British tank to remain in service throughout World War II.
110----
111* ConservationOfNinjitsu: Its combination of thick armor and dreadful speed means it's not uncommonly the last tank left on its team. In the hands of someone who knows what they are doing, it will be the last tank left on the battlefield, '''''period.'''''
112* DeathOfAThousandCuts: The top gun on the Matilda does pitiful damage per shot, but has an absurd rate of fire. Enemies that stay in the line of fire are quickly reduced to Swiss cheese.
113* MagikarpPower: The grind to the Matilda takes you through three tiers of [[TheScrappy Vickers Mediums]]. It's not difficult to consider the diamond-hard, low-profile Matilda (and the following Churchill heavy tank) to be a fitting reward for your troubles.
114* MightyGlacier: It is slower than most heavy tanks, but has thick armor all around, not unlike low tier French lights. It's not uncommon for a top tier Matilda to be surrounded and take out at least half of the attackers before falling.
115----
116
117!!Grant
118----
119* MovesetClone: Of the M3 Lee, the main difference being improved turret armor (along with a slightly smaller turret), and the option of a 6-pounder gun.
120----
121
122!!AC 1 Sentinel
123----
124* AlwaysSomeoneBetter: It's outdone in defense by the Matilda, firepower by the Grant, and speed by the Covenanter. And all of these tanks, including the Sentinel, sit at the same tier.
125* CloseRangeCombatant: Low damage and a horribly long aim time for a 2-pounder gun (2.7 seconds!) combined with average armor, mobility, and accuracy means that it has no utility at long range and is better suited to knife-fights.
126* DeathOfAThousandCuts: While the 2-pounder gun does very little damage, it fires a shot roughly once every 2.25 seconds. It adds up, eventually.
127* FreudWasRight: Let's face it, the Sentinel has a very, ah, ''distinctive'' machine gun shroud.
128* MasterOfNone: While not as weak in its tier as some other premium tanks, its lack of a specific strength makes the AC 1 Sentinel one of the least-seen tanks in the game.
129
130----
131
132!!Sherman III
133----
134* MovesetClone: Of the M4 Sherman, the main difference being improved soft stats on the 76mm at the cost of a worse premium round. It also can claim to have a few of the faster-firing British 6-pounders, though few players employ them due to the Sherman chassis being too fragile to make use of their great rate of fire.
135----
136
137!!Matilda Black Prince
138----
139The Matilda Black Prince is a British tier 5 premium medium tank.
140
141This vehicle features a 6-pounder gun fitted in the A27 turret. Only one prototype was produced, after which development was discontinued due to complications with the turret mounting. The vehicle never entered service.
142----
143* [[MixAndMatchCritters Mix and Match Tanks]]: The Matilda BP is essentially a Cromwell turret mated into a Matilda chassis.
144* MoreDakka: Its 6-pdr gun reloads extremely quickly, giving it a fire rate of ''26 shots per minute''.
145* StoneWall: Subverted. The aforementioned Cromwell turret actually has thinner armor than the regular Matilda. This tank is also a tier higher, which means it faces more heavily armed tanks that should have no trouble penetrating it.
146----
147
148!!Sherman Firefly
149----
150* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer [[note]](which is ironic given that in real life, the size of the 17-pounder necessitated removing the Vertical Stabilizer from the tank)[[/note]]. With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.
151* GlassCannon: It's got the same hull armor as an M4 Sherman a tier higher. It's also armed with the same 17-pdr that is the best gun on the tier 7 Black Prince.
152* UnexpectedGameplayChange: It calls itself a medium tank, but between the low top speed and the unusually good penetration on the 17-pounder gun, it plays much more like a turreted tank destroyer. This probably explains why it leads to the Challenger rather than another British medium.
153----
154
155!!Cromwell
156----
157* DoNotRunWithAGun: No, seriously, DON'T. It's one of the few drawbacks of the tank; the bloom while moving is atrocious, and that is compounded by the inability to mount a vertical stabilizer. Trying to hit anything past 100 meters while moving is like playing a slot machine.
158* FragileSpeedster: A top speed of 60km/h, coupled with its lack of armor, means this tank must rely on speed to not end up as a flaming pile of scrap.
159* ComplacentGamingSyndrome: One of the few tanks ever used for tier 6 strongholds.
160----
161
162!!AC 4 Experimental
163----
164* DoNotRunWithAGun: No, really, don't. Whatever other strengths it has, the AC 4 Experimental is wretched at firing on the move; shells will sometimes fly off at seemingly impossible angles from the sheer awfulness of its reticle bloom.
165* GlassCannon: A lot like the Sherman Firefly, it is a thinly armored tank whose main selling point is the impressive penetration on its 17-pounder gun.
166* GeoEffects: Good gun depression and a small size makes it very strong when put on hills or in the bushes, [[BreadEggsBreadedEggs or in bushes on hills]].
167* FragileSpeedster: Of a sort. It uses the same armor layout as its two-tiers-lower cousin, the AC 1 Sentinel, making it quite weak for tier 6. While it accelerates slowly, if it goes down even the slightest slope it quickly zooms around at nearly 60 kph. Oh, and it's carrying the high-penetration 17-pounder gun.
168* FreudWasRight: The AC 4 still has the Sentinel machine gun on the front, but now it has an even longer gun barrel above it.
169* StealthExpert: ''The'' sneakiest medium tank at tier 6. It is so stealthy that it can hide better than some same-tier lights and tank destroyers!
170* TookALevelInBadass: The Australian Cruiser chassis used here shares almost all of its basic handling characteristics with the 2-tiers-lower AC 1 Sentinel, which is infamous for being a MasterOfNone and thus rarely used. The AC 4 Experimental specializes entirely in its gun and turns into a useful tank at long last, namely a sneaky, medium-range support tank with enough penetration to blow holes clean through a Tiger I.
171----
172
173!!Comet
174----
175* DeathOfAThousandCuts: Extremely good damage per minute and decent mobility, offset by terrible penetration.
176* DoNotRunWithAGun: Averted. One of the few major improvements it has over the Cromwell is better gun handling, which combines with its ability to mount a vertical stabilizer to give it excellent accuracy on the move.
177* PowerUpLetDown: While it's not a horrid tank, there is a feeling that it doesn't quite get enough upgrades after playing the Cromwell.
178* ToughActToFollow: The Cromwell is one of the most popular Tier VI medium tanks for a reason, so naturally it's hard for the Comet to offer too much after that.
179----
180
181!!Centurion Mk. I
182----
183* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50kph, quite quick for such large tanks.
184* MasterOfNone: It tries to be a generalist, but the low damage per minute and mediocre mobility let it down. 9.17 finally gave it a DPM buff to help it keep up.
185----
186
187!![=FV4202=]
188Formerly the Tier 10 Tech Tree UK Medium, it became a Tier 8 premium instead. It was given free to those who owned it at a tier 10, and unlocked via a grind mission for owners of the Action X.
189----
190* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed to 50kph. However it still has a weak engine compared to the Centurion, and the terrain resistances don't make up for this. Actually hitting that top speed can be a challenge.
191* MasterOfNone: While the Centurion is below average, it's at least acceptable. The 4202 is worse in most regards, and winds up being one the weakest tier 8's.
192----
193
194!!Chimera
195The Chimera is a Tier 8 British premium medium tank rewarded for completing the Operation: Chimera campaign.
196
197A heavy tank proposal designed to counter the Soviet IS-3 heavy tank. Despite unorthodox solutions and the application of Germany armor technology, the project was discontinued in the blueprint stage.
198----
199* ArtisticLicenseHistory: Boy howdy, even for Wargaming this tank has some funky history. For example, the Chimera was a ''heavy'' tank project and its 5" gun was planned to solely fire high explosive HESH rounds.
200* BlindWithoutEm: Has the worst viewrange in its class, meaning that unless it has a forward spotter a Chimera will often not know where the enemy is until it's right on top of them.
201* DoNotRunWithAGun: Has horrific reticle bloom when on the move, making mobile shots nearly impossible to land.
202* HardHead: Has a respectible 203mm front turret armor along with a well-sloped upper glacis giving it frontal protection values more in line with heavies a tier higher.
203* LightningBruiser: Zigzagged where is has an excellent top speed (50 km/h) and acceleration, its track traverse is abysmally slow meaning it can only really make use of its speed in straight lines.
204* UnexpectedGameplayChange: Plays extremely differently to other high-tier U.K. mediums, focusing on mobility and firepower as a frontline bruiser over the accuracy and hulldown potential of its fellows.
205
206!!Centurion Mk. 7/1
207----
208* AbnormalAmmo: Gains access to HESH rounds, a very high penetration HE round that will make mincemeat out of low armor targets.
209* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50kph, quite quick for such large tanks.
210* CripplingOverspecialization: Gets absurd penetration on its gun, but pays for it with long reload and [[DoNotRunWithAGun bad gun handling]]. It plays more like a TD.
211----
212
213!!Centurion Action X
214----
215* AbnormalAmmo: Gains access to HESH rounds, a very high penetration HE round that will make mincemeat out of low armor targets.
216* {{Acrofatic}}: Despite its huge size, it will very easily hit 55kph and stay there.
217* JackOfAllStats: It's a pretty well rounded medium tank, with its only drawbacks being its large physical size.
218----
219[[/folder]]
220
221[[folder:U.K Heavy Tanks]]
222British heavy tanks start off as mid-tier infantry tanks, and as such are slow and ponderous, reasonable guns for their tier with an emphasis on fire rate over alpha damage. They eventually become incredibly accurate support tanks, better at moving to positions and giving covering fire than engaging head to head. They also get good on the move accuracy and low aim times. Their armour is generally on the weak side, with only a few strong spots at best. The guns on most British heavies have more in the way of sustained Damage Per Minute than alpha damage and have the best penetration for their tier with the exception of the Black Prince.
223
224Lines:
225* (T5) Churchill I > Churchill VII > Black Prince > Caernarvon > Conqueror > [=FV215b=]
226
227----
228!!Churchill I
229
230A heavy tank developed by Vauxhall Motors in 1940, the Churchill was designed primarily with the [[UsefulNotes/WorldWarOne trench warfare and infantry tactics of the prior war]] in mind. Despite this, the Churchill proved its worth against the Axis forces and saw continuous development throughout its service.
231----
232* CripplingOverspecialization: One of the best tier 5 heavy guns, but slow speed and a turret that's easily penetrated make it difficult to fulfill it's sniper role.
233* GlassCannon: Holds the awkward position of being this as a heavy, with excellent DPM but overall poor armor for its class and tier.
234----
235
236!!Excelsior
237
238Developed by the English Electric Company in 1942 as a potential replacement for the Churchill, the Excelsior was a prototype "universal infantry tank" based on the [=A27=] Cromwell with the intent of improving on the Churchill's flaws. Development was discontinued after the production of two prototype vehicles in favor of the improved Churchill designs.
239----
240* {{Acrofatic}}: Surprisingly mobile for its size.
241* StoneWall: The best armored tier 5 heavy, but a pitiful peashooter for a gun.
242* UnexpectedGameplayChange: Unlike most tanks, it's weakest armor is its sides with the rear of the tank being as well protected as the front!
243----
244
245!!Churchill VII
246
247An development of the [=A22=] Churchill with improved armor, developed just prior to the Allied landings at Normandy. Also served as the basis of specialist tanks such as the Churchill AVRE and Churchill Crocodile.
248----
249* JokeCharacter: Very slow, has weaponry that struggles to hurt enemies, and it's thick armor is littered with easily hit weakspots. This tank is often cited as one of the most painful to play as.
250----
251
252!![=TOG=] II*
253----
254The TOG II* is a British tier 6 premium heavy tank.
255
256Developed for trench warfare. Initially, armament was to be placed in the front part of the hull and side sponsons. However, later it was decided not to add sponsons but to mount a turret. By 1943, when TOG 2* was completed and ready for trials, it was already obsolete. The vehicle never entered service.
257----
258* BottomlessMagazines: Holds over 140 shells. Could theoretically kill the entire enemy team by itself!
259* MightyGlacier: Heavy, ridiculously large, and with Patch [=9.17.1=], ''the'' slowest tank in the game [[note]] Previously, the T95 was, but 9.17.1 buffed it's top speed from 13kph to 20kph [[/note]]. It also mounts a fast-firing 17-pounder gun and has a ton of hitpoints.
260* LethalJokeCharacter: While widely made fun of (a solo TOG is regarded as an XP and credit dispensing piñata for the enemy team), a platoon of 3 [=TOGs=] is no joke. The DPM and penetration will shred anything, and they have over 4200 HP! Having 3 of those excellent 17-pounder guns controlled by 3 different players allow the platoon to cover each other very effectively.
261----
262
263!!Black Prince
264
265The [=A43=] Black Prince was developed by Vauxhall Motors in 1943 as a further improvement on the "infantry tank" design, featuring a widened chassis to mount a 17-pounder gun and improved turret. By the time prototypes were produced in 1945 the design was already rendered obsolete, and development on the Black Prince and all other infantry tanks was discontinued.
266----
267* StoneWall: Great all-around armor, but the 17-pounder struggles to hurt targets at this tier.
268----
269
270!!Caernarvon
271
272The [=FV221=] Caernarvon was an offshoot of the [=FV214=] Conqueror's development. Due to delays in the Conqueror program in 1949,[=FV200=] series hulls were mated with 17-pounder and 20-pounder turrets to serve as potential main battle tanks. However, the success of the [=A41=] Centurion rendered the Caernarvon obsolete, and the produced vehicles were later converted to Conqueror heavy tanks.
273----
274* UndergroundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Sherman Jumbo.
275----
276
277!!Conqueror
278
279The [=FV214=] Conqueror came out of the [=FV200=] "universal tank" program, featuring a 120mm main gun alongside heavy armor as a potential counter to Soviet heavy tanks of the period. From initial production in 1955, nearly two-hundred Conquerors were mass produced and deployed to West Germany before eventually being replaced by the [=FV4201=] Chieftain in 1966.
280----
281* AbnormalAmmo: Gains access to HESH rounds, a very high penetration HE round that will make mincemeat out of low armor targets.
282* AttackItsWeakpoint: Has an abysmally weak lower glacis, which just so happens to be where the [[StuffBlowingUp ammo rack]] is located.
283* JackOfAllStats: Well rounded, with it only really losing out on hull armor.
284* HardHead: Went from having one of the weakest to one of the strongest turrets after its HD remake.
285----
286
287!![=FV215b=]
288----
289* AttackItsWeakPoint: It suffers from terrible hull armor. Sidescraping would normally be a good idea with a rear mounted turret but where the turret ring bulges out is a large weakpoint.
290* HardHead: Shares a turret with the Conqueror, making it extremely effective when hulldown or shooting over distances.
291* LightningBruiser: Good mobility, quick-firing and accurate 120 mm gun, decent armour, bouncy turret, it's a wonder why it's not seen as often in Random Battles as other heavy tanks.
292----
293
294!!Super Conqueror
295
296An up-armored variant of the [=FV214=] Conqueror featuring burster plate spaced armor and an improved turret. Never saw service nor entered production. The Super Conqueror marks the end of the U.K. Heavy tree.
297----
298* AlwaysSomeoneBetter: Is outclassed in nearly every way by the new [=T95/FV4201=] Chieftain heavy, with the latter having stronger frontal armor, a superior gun, better mobility, and better hulldown potential. This is mitigated somewhat by the Chieftain being a Clan Wars reward tank.
299* ArtisticLicenseHistory: The "Super Conqueror" is actually based on an up-armored hull used as a ''target'' for missile testing rather than any proposed fighting vehicle.
300* AttackItsWeakpoint: Shares the weak lower glacis and frontal ammo rack of the Conqueror.
301* HardHead: Like the Conqueror and [=FV215b=] before it, now made harder the the presence of space-armour panels to disable HEAT shells.
302* HeavilyArmoredMook: Shares a basic chassis with the Conqueror, but now has several pieces of spaced-armour panels bolted to its upper glacis and turret, making it very effective at negating HEAT shells while upping its already considerable defense.
303* JackOfAllStats: Has strong armour, a powerful. quick firing, and accurate 120 mm gun, and only a little less mobility than the [=FV215b=].
304
305!![=T95/FV4201=]
306
307The [=FV4201/T95=] is a Tier 10 British heavy tank introduced as a Clan Wars reward in update 1.3.
308
309
310An offshoot of the [=FV4201=] Chieftain MBT program in 1951 intended to provide interchangeability between the Chieftain and the American experimental [=T95=] medium tank. The project was discontinued due to issues with crew cross-training.
311----
312* AchillesHeel: While its frontal armor is nearly impenetrable, its side and rear armor is very thin and prone to damage, especially against large-caliber guns which can overmatch it.
313* {{BFG}}: While not the largest gun in the game, its [=L11=] 120mm gun deserves mention for its absurd stats, having more penetration than some tank destroyers, great damage, and excellent handling which makes it arguably the best heavy gun currently in the game.
314* BraggingRightsReward: Has this status as a Clan Wars reward tank.
315* HardHead: Has an incredible 350mm frontal turret armor along with nigh-microscopic weak spots rendering its turret effectively invulnerable to anything except extreme-penetration premium and large-caliber high explosive shells.
316* JackOfAllStats: Has an excellent top speed and acceleration, incredibly strong frontal armor, and arguably the best heavy gun in the game. It only loses out on overall hull armor and health points.
317* LightningBruiser: Is blisteringly fast for such a heavily armored vehicle, having a top speed of 46 km/h and a specific power of 17 hp/t.
318* NoSell: The extreme angling of its upper glacis, a historic development of the Chieftain MBT, allows it to autobounce everything save for high-explosive shells.
319[[/folder]]
320
321[[folder:U.K Tank Destroyers]]
322British Tank Destroyers, up to tier 4, are mostly conversions of other tanks into Tank Destroyers, which are fast and lightly armored. However, their [[UnexpectedGameplayChange gameplay reverses from tier 5 to tier 9]], becoming extremely thick skinned, but somewhat unwieldy and sluggish assault guns with low damage but very fast firing guns and health pools which rival medium or even heavy tanks of the same tier. Between these tiers their guns get increasingly capable while their armor becomes increasingly mediocre, but they all have the same large, weak commander's hatch. Despite their armor artillery is still capable of dealing a lot of damage with a direct hit. The alternate TD line consists of older hulls refitted with new turrets and armament, and focuses more on higher-alpha (and slower reloading) guns and turret capability at the cost of armor. Both lines end in [=TDs=] that mount a monstrous 183mm gun.
323
324Lines:
325* (T2) UC 2-pdr > Valentine AT > Alecto > AT 2 > AT 8 > AT 7 > AT 15 > Tortoise > [=FV215b=] (183) - The first, and for a long time only, TD line for the British, featuring the slow but well-armored AT-series of tanks.
326* (T5) Archer > Achilles > Challenger > Charioteer > Conway > [=FV4005=] - The "refits". Bigger guns and turrets, but less armor.
327* (T6) Churchill GC - Serves as a rarely-taken transition from the heavies to the AT-series of [=TDs.=] Researched from the Churchill I, and leads to the AT 7.
328
329----
330!!Universal Carrier 2-pdr
331----
332----
333
334!!Valentine AT
335----
336* BadassOnPaper: In regards to the armor. It's decent, until you realize the gun shield is only 14mm thick.
337* GlacierWaif: looks pretty unassuming, and despite the aforementioned lack of armor it packs a nasty punch with a choice of high power howitzer or a DPM 6 pounder.
338----
339
340!!Alecto
341----
342* FragileSpeedster: One of the last in the Traditional TD line, but the turreted line has a few more examples.
343----
344
345!!Archer
346----
347* UnexpectedGameplayChange: Since the gun is actually facing the rear by default, the tank drives faster in reverse. Great for popping someone and running off before retaliation occurs.
348----
349
350!!AT 2
351The AT 2 is a British tier 5 tank destroyer.
352
353Design for an assault tank to break through enemy defensive lines. The design was completed by May 15th, 1943. No prototypes were built, the project helped set the stage for another heavy assault tank, the A39 Tortoise.
354
355The AT 2 leads to the AT 8.
356----
357* AttackItsWeakPoint: Common to the entire like of AT tanks, the cupola is usually much less armored than the rest of the tank. and prior to 9.17, the mantlet was also fairly weak, often resulting in both HP and gun damage.
358* MightyGlacier: Painfully slow (as fast as a ''Maus'') but it's a tough nut to crack from the front and has decent guns to return fire with.
359* StoneWall: Subverted. It can take APCR, AP and HEAT shells to the front all day (provided they don't aim for the cupola), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].
360* UnexpectedGameplayChange: The AT 2 marks a turning point in the United Kingdom's original tank destroyer line in terms of performance. It is preceded by the fast and fragile Alecto before the player earns the slow, heavily armored AT 2.
361----
362
363!!Churchill Gun Carrier
364The Churchill Gun Carrier is a British tier 6 tank destroyer.
365
366The vehicle was developed on the basis of the Churchill tank. The cabin with the 3-inch gun was placed in the front. Initially, 100 vehicles were ordered. Later, the order was reduced to 24 vehicles. Eventually, a total of 50 vehicles were manufactured from 1941 through 1942. However, they never saw action.
367
368The Churchill Gun Carrier leads to the AT 7.
369----
370* CripplingOverspecialization: About the only thing good about this tank is the top gun. Otherwise, it's slow, poorly armored (and what armor it does have is unsloped too) ,can be seen from a mile away, and has an abysamal gun arc.
371* GlassCannon: Like the German Sturer Emil, it can hurt an enemy badly but won't survive long if shot at.
372* MasterOfNone: When stock and armed with an poorly trained crew the Gun Carrier is blind and a easy target due to it's abysmal stealth rating and limited view range. Even when fully upgraded, it's a very difficult tank to play with.
373* UnexpectedGameplayChange: The The Churchill Gun Carrier is traditionally unlocked by playing an moderately armored heavy tank, that is somewhat slow and difficult to maneuver. What makes the Gun Carrier different from the Churchill I is that not only that it lacks an turret; it is also slower, the gun can only fire in an limited arc, and the armor is weaker than the preceding heavy tank's chassis.
374----
375
376!!Achilles
377----
378* MovesetClone: It's an M10 Wolverine rearmed with a 17 pounder.
379----
380
381!!AT 8
382----
383* EliteTweak: Can mount either the blisteringly fast firing 77mm or the 17 Pounder, which fires slightly slower but has slightly better damage and much better penetration.
384* WeaksauceWeakness: The machine gun port opposite of the gun has even worse armor than the cupola. It is so thinly armored that a 150mm HE round can punch straight through, usually killing the AT 8 in one hit. Bad news when you're the same tier as the KV-2...
385----
386
387!!Challenger
388----
389* {{Acrofatic}}: It's got a large hull (quite similar in size to many heavy tanks of the same tier), but it's ''very'' fast- on level ground it can easily hit 50 kph with excellent maneuverability and acceleration.
390* DifficultButAwesome: Like the Charioteer, the Challenger has plenty of problems that make it frustrating to play. However, with it's excellent mobility and fast-firing 17-pounder, in the hands of anyone who can drive it competently it is a force to be reckoned with.
391-->As of the 9.2 update it now can mount the fearsome 32 pounder, making it much more capable against higher tiers.
392* {{Foil}}: to the AT-15A; another Tier 7 tank destroyer armed with a 17-pounder gun. Whereas the AT-15A has excellent armor but abysmal mobility and no turret, the Challenger lacks armor but gets a (slow-traversing) turret and excellent mobility.
393* DeathOfAThousandCuts: Its 17-pounder is pretty weak for a Tier VII Tank Destroyer, but with its fantastic speed and good accuracy and camouflage it can maneuver around scoring hit after hit at an enemy's vulnerable sides or rear until they succumb to it.
394* MixAndMatchCritters: Uses the Cromwell's chassis, with its stock turret eventually being the one selected for the TOG II*.
395----
396
397!!AT 15A
398----
399* DeathOfAThousandCuts: The rate of fire on this 17-pounder is obscenely high, allowing you to wreck opponents foolish enough to expose themselves.
400* {{Foil}}: To the Challenger; both are British Tier 7 tank destroyers armed with weak (for tier) 17-pounder guns that has excellent accuracy, rate of fire, and aiming time. However, whereas the Challenger has a (slow) turret but no armor and excellent mobility, the AT-15A has a hull-mounted gun and abysmal mobility but has excellent armor.
401* StoneWall: The [=17-pounder=] is already past it's prime in Tier 7, and as a result the AT 15A has difficulty damaging well-armored targets. However, it's got the armor of the Tier 8 AT 15 a tier lower, and it never sees beyond Tier 8, meaning most of the guns it faces (with some exceptions, most notably well-armed tank destroyers like the Rheinmetall-Borsig Waffentrager or the ISU-152) lack the punch to pierce the armor.
402* WeakButSkilled: The 17-pounder gun may lack punch, but it has a rapid rate of fire, combined with quick aiming time and excellent accuracy.
403----
404
405!!AT 7
406----
407* BalancePowerSkillGimmick: It's gimmick is that you can hide most of the hull and still fire, allowing you to shoot with impunity.
408* MoreDakka: It's stock 6-pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. The 110 penetration, however, will cause problems at this tier unless heavy/full compliment of APCR is used.
409----
410
411!!AT 15
412----
413* PowerUpLetDown: Other than HP and a bit of armor, it doesn't get any significant improvements over the AT 7. The gun is basically the same but it's now fighting up to Tier X matches where it's simply unable to compete and the improved frontal armor is insufficient against a lot of the guns that it commonly faces.
414* StoneWall: It's tougher than the AT 7 but doesn't get any significant improvements in firepower (its best weapon, the 20 Pounder Type B Barrel is identical in penetration and damage to the 20 Pounder Type A Barrel that the AT 7 gets, it just has better fire rate and accuracy). Unfortunately, it's reached the point where it's too commonly facing foes who are more than able to overpower its improved armor.
415----
416
417!!Charioteer
418----
419* {{Acrofatic}}: Quite large and boxy (and a not-inconsiderable 32 tons besides), but it does 52 kph with a power to weight ratio of over 21 horsepower per ton.
420* ATasteOfPower: Gets the Centurion 7/1's gun a full tier lower.
421* DifficultButAwesome: This is a ''very'' unforgiving tank to play due to its weaknesses, but when mastered it is simply devastating.
422* DoNotRunWithAGun: It's colossal bloom when moving negates any ideas of using its good mobility and turret to play it as a psuedo-medium tank.
423* GlassCannon: Large and very thinly armored (its armor would be considered thin on a Tier IV TD: on a Tier VIII it basically counts as unarmored), but it gets a ''very'' powerful weapon in exchange.
424* StealthyColossus: Weighs 32 tons and is the size of a semi, yet is somehow able to hide behind some surprisingly thin shrubbery.
425* WeaksauceWeakness: Its lack of gun elevation or gun depression means that it has a ''bad'' time in hilly terrain, and has a generally tough time hiding behind cover that isn't situated on a flat surface.
426----
427
428!!Tortoise
429----
430* AttackItsWeakPoint: Sometimes it seems like this tank is more weakpoints than armor. It has significantly more than the AT 15 did, at a higher tier where penetration starts getting VERY high. You need to abuse cover as much as possible if you want to survive long enough to make use of your DPM.
431* MoreDakka: Features the fastest-firing 120mm gun of all tanks, giving it the highest DPM in the game despite many other TD lines having higher-caliber weaponry.
432* MeaningfulName: For something big, slow and devastating, ''Tortoise'' is highly fitting.
433* MightyGlacier: The Tortoise is able to take out enemy tanks very quickly due to it's monstrously high DPM, but it's also very slow.
434----
435
436!![=FV4004=] Conway
437----
438* AttackItsWeakPoint: While not durable to begin with, the Conway's massive, thinly armored turret makes an excellent target since a shot there will usually knock out several components as well.
439* ATasteOfPower: Gets the Tortoise's top gun, the 120mm AT Gun [=L1A1=], in stock form; no upgrades needed.
440* {{BFG}}: While at first limited to the (extremely potent) 120mm [=L1A1=], the 9.2 update gave the Conway access to the massive BL 5.5 inch gun which in real life served as a medium artillery battery.
441* FragileSpeedster: The main difference between the Tortoise and the Conway is this; the Conway is more agile and faster, but the Tortoise can absorb more punishment.
442----
443
444!![=FV215b=] (183)
445----
446Formerly tier 10 tank destroyer, now a special vehicle after it is replaced by [=FV217=] Badger.
447
448* {{BFG}}: Notorious for its 183mm gun, especially when loaded with [=HESH=] and fired at soft enough targets.
449%%* MightyGlacier: Was uparmored and made more sluggish with the release of the alternate British TD line.
450* UnexpectedGameplayChange: In regards to the gun. You go from high firing rate but middling damage to the highest-caliber gun in the game that isn't on a [=SPG=].
451* UnblockableAttack: Has ''310 millimeters'' of penetration with it's standard AP ammo. That is enough penetration to blow clean through the front of a [[TheJuggernaut [=T95=]]] head on. Coupled with over 1000 alpha damage, '' you do not want to get shot by this gun''.
452----
453
454!![=FV4005=] Stage II
455----
456* AlwaysSomeoneBetter: VERY rarely seen compared to its older brother due to its awful turret armor, and not being that much faster than the Death Star.
457* {{BFG}}: Also comes with a 183mm gun.
458* '''TheDreaded''': Now carries HESH ammo, with '''1750''' average damage if the shell penetrates. This tank destroyer is feared for a very good reason.
459* FragileSpeedster: The main difference between this TD and the [=FV215b=] (183). The 4005 is faster, but the fridge-like turret is about as durable as a Waffentrager's turret.
460** GlassCannon: A result of the atrocious turret armor.
461* UnblockableAttack: Has ''310 millimeters'' of penetration with it's standard AP ammo. That is enough penetration to blow clean through the front of a [[TheJuggernaut [=T95=]]] head on. Coupled with over 1000 alpha damage, '' you do not want to get shot by this gun''.
462----
463
464!![=FV217=] Badger
465----
466Tier X tank destroyer, replacing [=FV215b (183)=] in turret-less tank destroyer line from version 9.21 onward.
467
468A project for a tank destroyer based on the Conqueror chassis was developed in the late 1940s. Existed only in blueprints.
469
470* ArtisticLicenseHistory: Real [=FV217=] self-propelled gun project never exists outside of paper. The tank as you see in game is largely made up by Wargaming to cap off the line with fully turretless vehicle, especially with it's unrealistic armor numbers. The term "Badger" was never even used for it, instead being an epithet for the FV421.
471* AttackItsWeakpoint: The "based on the Conqueror chassis" isn't just flavor text, sadly having the same weak lower glacis marring its otherwise insane frontal armor. Thankfully it at least lacks the [[StuffBlowingUp front-mounted ammo rack]]. Additionally, when fired upon from a slight offset, it's weak side armor also applies to the protruding central section right above the gun, which isn't angled.
472* {{BFG}}: While not as immediately devastating as the 183mm, its 123mm AT gun combines excellent handling, accuracy, and damage to make it absolutely monstrous from both up close and afar. Unfortunately, it's penetration doesn't quite come up to the standards of other top-tier tank destroyers, which becomes especially worrisome given that the Badger's main fighting style is to face it's enemies head-on.
473----
474[[/folder]]
475
476[[folder:U.K Self-Propelled Guns]]
477British Self Propelled Guns feature wide horizontal gun arcs but a short firing range. Most of the [=SPG=]s are lightly armored and have low alpha damage, but have good rate of fire. They vary in qualities in the tiers, such as the Birch Gun having a turret and the Crusader 5.5-in SP having its gun facing the rear, resulting in an unusually high "reverse" speed. At tier 8 and above, they have very big superstructures with serious guns and armor. The tree ends with the Conqueror Gun Carriage with damage nearly as high as that of the T92 but it is also the least accurate gun in game.
478
479Lines:
480* (T2) Loyd GC > Sexton II > Birch Gun > Bishop > FV304 > Crusader SP > FV207 > FV3805 > Conqueror GC
481
482----
483!!Loyd Gun Carriage
484----
485----
486
487!!Sexton II
488----
489----
490
491!!Sexton I
492----
493* DittoFighter:To the Sexton II.
494* JokeCharacter: When it was still sold, sometimes was given as a gag gift.
495----
496
497!!Birch Gun
498----
499* MasterOfNone: Tries to have good rate of fire combined with a turret, but the accuracy and damage is so low that it does not work.
500* LiesDamnedLiesAndStatistics: Claims to go 40kph, will barely hit 11 due to the atrocious engine power.
501----
502
503!!Bishop
504----
505* BlatantLies: The 60mm of armor is on the hull; the tall,flat superstructure is only half as thick.
506* MightyGlacier: It's based on the Valentine chassis, so it has good hull armor (by SPG standards) that can be a nasty surprise to those who fires HE shells at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.
507* UnexpectedGameplayChange: Unlike the Birch Gun that precedes it, the Bishop has an extremely narrow firing arc to contrast the Birch Gun's turret, and the Bishop also has a short range owing to the sharing the [=FV304=]'s top gun.
508----
509
510!![=FV304=]
511----
512* FragileSpeedster: One of the fastest SPG's, coming close to the mobility of a ''light tank''. Indeed, some players consider it to be a ''better'' light tank than it is an SPG.
513* UnexpectedGameplayChange: While most arty usually sit far away from the action and deliver a few powerful hits with their BFG, the [=FV304=] can zip around all over the place like a light (albeit the turning radius isn't so hot), hide itself easily, and usually inflicts DeathOfAThousandCuts.
514
515----
516
517!!Crusader 5.5-in. SP
518----
519* PowerupLetDown: Has worse stats on its stock gun (the 304's top gun) when in every other case in the game, the stock gun from the previous tank will be ''better''. It's top gun is nothing to write home about either.
520* UnexpectedGameplayChange: Like the Archer, it drives backwards.
521----
522
523!![=FV207=]
524----
525* JackOfAllStats: Loses out on raw alpha damage, but has pretty good soft stats.
526----
527
528!![=FV3805=]
529----
530* {{Acrofatic}} Will hit 40kph despite its large size, making it the fastest of the high tier British artillery.
531* JackOfAllStats: Loses out on raw alpha damage, but has pretty good soft stats.
532----
533
534!!Conqueror Gun Carriage
535----
536* ArtisticLicenseHistory: The Conqueror Gun Carriage never actually existed even on paper, and the BL 9.2 inch howitzer was made in ''1881'' and never entered service.
537* {{BFG}}: Mounts a 9.2 inch howitzer, and is notorious for not only the absurd damage and splash radius of it's shots but the ability to get those shots where other arty can't.
538* CripplingOverspecialization: It trades pretty much every single stat for that gun.
539* PowerfulButInaccurate: It has '''''the worst accuracy in the game'''''; 1.2m dispersion at 100m.
540
541----

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