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* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]][[OhCrap Yikes.]]

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* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]][[OhCrap ]] [[OhCrap Yikes.]]



* TheSociopath: Almost the incarnation of this trope. They have no other motivation then simply hurting people for the sake of hurting people.

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* TheSociopath: Almost the incarnation of this trope. They have no other motivation then than simply hurting people for the sake of hurting people.
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* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenent in ''TabletopGame/NewWorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.

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* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenent covenant in ''TabletopGame/NewWorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.
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!The Stryx

Reoccuring villains, the Striges are shadowy, birdlike specters that have haunted the Kindred since Ancient Rome. They claim to be the embodiment of the vampiric beast, and seek to make Kindred less human. Initially, they exterminated the Julii clan in Ancient Rome for breaking a [[DealWithTheDevil deal with them]], but recently, have been released into the world [[TheUnfettered bereft of any purpose.]]

* AnarchyIsChaos
* AxCrazy: They are this, and, with their powers, they can send vampires into insane frenzies.
* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]][[OhCrap Yikes.]]
* CompleteMonster
* DangerouslyGenreSavvy
* DealWithTheDevil: How the Kindred initially got their attention.
* DemonicPossession
* EvilIsPetty: They have no grand scheme, and simply prefer to ruin vampire unlives [[ForTheEvuls for the lulz]].
* ForTheEvulz: They have no motivation at the moment, beyond pure, selfish, hedonism.
* GlamourFailure: When possessing someone, their eyes glow like an animal's caught in light. However, they are clever eough to exploit this, and can make non-possessed people display this as well.
* TheHedonist
* ItAmusedMe
* Jerkass
* OurDemonsAreDifferent
* OwlBeDamned: The most common form they take.
* RavensAndCrows: The other forms they can take.
* TheSociopath: Almost the incarnation of this trope. They have no other motivation then simply hurting people for the sake of hurting people.
* {{Troll}}: They do this on a societal level.
* TheUnfettered
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* Order Of St Martin: Originally a [[KnightTemplar Crusading Order]] [[KnightInShiningArmor Of Knightly Lepers]] now a loose network of, rightfully, distrusted hired thugs,[[NeverLiveItDown with leprosy.]]

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* Order Of St Martin: Originally a [[KnightTemplar Crusading Order]] [[KnightInShiningArmor Of Knightly Lepers]] Lepers]]; now a loose network of, rightfully, distrusted hired thugs,[[NeverLiveItDown thugs, [[NeverLiveItDown with leprosy.]]
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* Shepherds: Altruistic vampires that protect mortals from the excessive of less disciplined vampires.

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* Shepherds: Altruistic vampires that protect mortals from the excessive excess of less disciplined vampires.
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* Les Gens Libres: A group of Vampiric freedom Fighters who seek to free others from oppression [[WellIntentionedExtremist Whether they want to be free or not.]]

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* Les Gens Libres: A group of Vampiric freedom Fighters who seek to free others from oppression [[WellIntentionedExtremist Whether whether they want to be free or not.]]
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* Mortifiers of the Flesh: The Sanctum's take on Opus Dei, the Mortifiers believe that the body and soul are separable, that flesh is sinful, and that the soul is immaculate. By causing pain, they not only drive out the Devil, but find the limits of the flesh...and so may one day find where it ends and the soul begins. Though originally Daeva, ''any'' vampire of suffucient Blood Potency can become a Mortifier with a tutor.

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* Mortifiers of the Flesh: The Sanctum's take on Opus Dei, the Mortifiers believe that the body and soul are separable, that flesh is sinful, and that the soul is immaculate. By causing pain, they not only drive out the Devil, but find the limits of the flesh... and so may one day find where it ends and the soul begins. Though originally Daeva, ''any'' vampire of suffucient sufficient Blood Potency can become a Mortifier with a tutor.
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To be clear: The Hollow Mekhet is the actual vampire, the Reflection is his Evil Twin, and the latter is explicitly a variation on Ghosts.


* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.

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* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who have been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.

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To be clear: The Hollow Mekhet is the actual vampire, the Reflection is his Evil Twin, and the latter is explicitly a variation on Ghosts.


* EvilTwin: The Hollow Mekhet.

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* EvilTwin: The Reflections of Hollow Mekhet.Mekhet. They universally resent their respective vampires for getting what they see as a lesser version of the curse, and thus enjoy making their counterparts miserable.



* GlamourFailure: The Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet]]. Because of this they have no reflection nor shadow and their voices and images cannot be recorded by any mortal technology.

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* GlamourFailure: The Hollow Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet]].Reflection]]. Because of this they have no reflection nor shadow and their voices and images cannot be recorded by any mortal technology.



* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.



** {{Envy}}

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** {{Envy}}{{Envy}}: Even more so in the case of Hollow Mekhet: Their Reflections envy them, and everything they do afterwards is motivated by spite.




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* TheManInTheMirrorTalksBack: How Reflections interact with the world without Materializing.
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YMMV sinkhole


** Any vampire with the [[HelloNurse Striking Looks]] may qualify as well, but once again [[BeautyEqualsGoodness Beauty]] [[{{YMMV}} may]] [[BeautyIsBad not equal goodness]].

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** Any vampire with the [[HelloNurse Striking Looks]] may qualify as well, but once again [[BeautyEqualsGoodness Beauty]] [[{{YMMV}} may]] may [[BeautyIsBad not equal goodness]].

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Sinkhole of a subjective trope. Opinions don\'t go in main pages


The Nosferatu [[NightmareFuel embody the nightmares]] of the Damned. There's always [[UncannyValley something unsettling about them]]. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).

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The Nosferatu [[NightmareFuel embody the nightmares]] nightmares of the Damned. There's always [[UncannyValley something unsettling about them]].them. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).



* HighOctaneNightmareFuel: Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].
** NightmareFace



* Noctuku: [[ImAHumanitarian Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to [[NightmareFuel eat the meat]] [[CannibalClan of other vampires]].

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* Noctuku: [[ImAHumanitarian Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to [[NightmareFuel eat the meat]] meat [[CannibalClan of other vampires]].



* Melissidae: [[BeeBeeGun Bee-themed Vampires]] that are walking HighOctaneNightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.

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* Melissidae: [[BeeBeeGun Bee-themed Vampires]] that are walking HighOctaneNightmareFuel.Vampires]]. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.



* TheHecateSisters -- The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone (NightmareFuel incarnate).

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* TheHecateSisters -- The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone (NightmareFuel incarnate).Crone.

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* TheBeautifulElite -- {{Deconstructed}}.
* BeautyEqualsGoodness -- {{Subverted}}.
* BeautyIsBad -- Played [[IncrediblyLamePun dead]] straight.
* CharmPerson -- Majesty, their signature Discipline.
* ColourCodedForYourConvenience -- Red and gold, according to the Florentine Kindred dress code. To the Mexican kindred, green.

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* TheBeautifulElite -- TheBeautifulElite: {{Deconstructed}}.
* BeautyEqualsGoodness -- BeautyEqualsGoodness: {{Subverted}}.
* BeautyIsBad -- BeautyIsBad: Played [[IncrediblyLamePun dead]] straight.
* CharmPerson -- Majesty, their signature Discipline.
* ColourCodedForYourConvenience --
ColourCodedForYourConvenience: Red and gold, according to the Florentine Kindred dress code. To the Mexican kindred, Kindred, green.



* {{Fetish Fuel Station Attendant}}s -- Oh please! Look at how many TurnOnTropes they are associated with.
** MrFanservice -- Potentially EVERY male Daeva.
** EvenTheGirlsWantHer -- Part of the [[CharmPerson Majesty]] appeal.

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* {{Fetish Fuel Station Attendant}}s -- Oh please! Look at how many TurnOnTropes they are associated with.
EvilIsSexy
* {{Fragile Speedster}}s
* {{Glamour}}: Majesty, their signature Discipline. It may lead to...
** MrFanservice -- Potentially EVERY male Daeva.
** EvenTheGirlsWantHer -- Part of
TheCasanova: As well as the [[CharmPerson Majesty]] appeal.female variant, The Man-Eater.
** EvenTheGirlsWantHer



** EvilIsSexy
** {{Hello Nurse}}s -- Potentially EVERY female Daeva.
** HornyDevils -- Vampires, actually, but horny nonetheless.
** InterplayOfSexAndViolence -- They are hot (you should know this already) and their Disciplines make them great fighters, even if they are not intended to be. If you think hard enough this trope applies to them to a T.
** TheVamp -- If you play them right, but if you want the FriendlyNeighbourhoodVampire version, FemmeFatale or {{Casanova}} will go.
** VampiresAreSexGods -- Daeva '''ARE''' Sex Gods. It helps that they may have descended from Inanna/Ishtar, a sex goddess {{succubus}}.
* {{Fragile Speedster}}s -- Overlaps with...

to:

** EvilIsSexy
** {{Hello Nurse}}s -- Potentially EVERY female Daeva.
** HornyDevils -- Vampires, actually, but horny nonetheless.
** InterplayOfSexAndViolence -- They are hot (you should know this already) and their Disciplines make them great fighters, even if they are not intended to be. If you think hard enough this trope applies to them to a T.
** TheVamp -- If you play them right, but if you want the FriendlyNeighbourhoodVampire version, FemmeFatale or {{Casanova}} will go.
** VampiresAreSexGods -- Daeva '''ARE''' Sex Gods. It helps that they may have descended from Inanna/Ishtar, a sex goddess {{succubus}}.
* {{Fragile Speedster}}s -- Overlaps with...
HelloNurse



* {{The Hedonist}}s -- They have to indulge their vices; if they don't, their resolve weakens, which is one of the many reasons they have a hard time keeping up their [[KarmaMeter Humanity]].

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* {{The Hedonist}}s -- Hedonist}}s: They have to indulge their vices; if they don't, their resolve weakens, which is one of the many reasons main reason they have a hard time keeping up their [[KarmaMeter Humanity]].Humanity]].
* HornyDevils: Vampires, actually, but horny nonetheless.
* InterplayOfSexAndViolence: They are hot (you should know this already) and their Disciplines make them great fighters, even if they are not intended to be. If you think hard enough this trope applies to them to a T.



* LatinLover -- The modern Xoxocti. Invoking this in Mexico, [[BerserkButton with all their elders]], ''is a plot point.''
* {{Manipulative Bastard}}s -- It is in their nature.
* TheSchlubPubSeductionDeduction -- Their favorite hunting tactic.

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* LatinLover -- LatinLover: The modern Xoxocti. Invoking this in Mexico, [[BerserkButton with all their elders]], ''is a plot point.''
* {{Manipulative Bastard}}s -- Bastard}}s: It is in their nature.
* TheSchlubPubSeductionDeduction -- TheSchlubPubSeductionDeduction: Their favorite hunting tactic.



** {{Lust}} -- They are meant to represent, but are not limited to, Lust.
* TheStarscream -- The Ventrue see them as this.
* {{Stepford Smiler}}s -- Type C.
* SuperSpeed -- Celerity, one of their core Disciplines.
* SuperStrength -- Vigor, another one of their core Disciplines.
* TrueBeautyIsOnTheInside -- So very much {{Inverted}}.

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** {{Lust}} -- {{Lust}}: They are meant to represent, but are not limited to, Lust.
* TheStarscream -- TheStarscream: The Ventrue see them as this.
* {{Stepford Smiler}}s -- Smiler}}s: Type C.
C. They seem attractive and charming, but they are actually very dangerous.
* SuperSpeed -- SuperSpeed: Celerity, one of their core Disciplines.
* SuperStrength -- SuperStrength: Vigor, another one of their core Disciplines.
* TrueBeautyIsOnTheInside -- TrueBeautyIsOnTheInside: So very much {{Inverted}}.
* TheVamp: If you play them right, but if you want the FriendlyNeighbourhoodVampire version, FemmeFatale or TheCharmer will go.
* VampiresAreSexGods: Daeva '''are''' Sex Gods. It helps that they may have descended from [[HotGod Ishtar]] the Babylonian goddess of fertility, war, love and ''sex''.



* Anvari -- Drug culture vampires who prefer to feed on people under the influence of opiates.
* Carnival -- Supernatural freaks with the power to make their "Freak" traits worse. Almost totally opposite from the clan's ideals of seductive beauty.
* Children Of Judas -- Depressed emo pariahs with the power to make others suicidally depressed. Can make mortals who committed suicide rise as vampires to prolong the emotional suffering.

to:

* Anvari -- Anvari: Drug culture vampires who prefer to feed on people under the influence of opiates.
* Carnival -- Carnival: Supernatural freaks with the power to make their "Freak" traits worse. Almost totally opposite from the clan's ideals of seductive beauty.
* Children Of Judas -- Judas: Depressed emo pariahs with the power to make others suicidally depressed. Can make mortals who committed suicide rise as vampires to prolong the emotional suffering.



* Gulikan -- Vampire Perfumers who can use scent as a medium for their vampire powers.
* Mortifiers of the Flesh -- S&M psychos with a philosophy of "Power is drawn from Pleasure is drawn from Pain" that applies to both members and the rest of the world.
* Spina -- KnightInShiningArmor socialites who wield words like deadly weapons. Although able to physically wound enemies by talking at them, the bloodline is bound to follow the dictates of polite ettiquette at all times.
* Toreador -- A homage to the Toreador clan of the previous game. Arrogantly fashionable, this bloodline takes the clan's hedonism and narcissism to BeyondTheImpossible levels.
* Xiao -- Two different clans of emotion manipulators; California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.


to:

* Gulikan -- Gulikan: Vampire Perfumers who can use scent as a medium for their vampire powers.
* Mortifiers of the Flesh -- S&M psychos with a philosophy of "Power is drawn from Pleasure is drawn from Pain" that applies to both members and the rest of the world.
* Spina -- KnightInShiningArmor socialites who wield words like deadly weapons. Although able to physically wound enemies by talking at them, the bloodline is bound to follow the dictates of polite ettiquette at all times.
* Toreador --
Toreador: A homage to the Toreador clan of the previous game. Arrogantly fashionable, this bloodline takes the clan's hedonism and narcissism to BeyondTheImpossible levels.
* Xiao -- Xiao: Two different clans of emotion manipulators; California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.

others.



* [[AbsurdlySharpBlade Absurdly Sharp Claws]] -- Part of their signature Discipline, Protean.
* {{Animorphism}} -- Another part of Protean. They can take the form of most any animal, but [[BigBadassWolf wolves]] and [[BatOutOfHell bats]] are the most common.
* BadassBiker -- The Bruja Bloodline.
* {{Beastess}} -- Female Gangrel.
* TheBeastmaster -- Animalism, one of their core disciplines.

to:

* [[AbsurdlySharpBlade Absurdly Sharp Claws]] -- Claws]]: Part of their signature Discipline, Protean.
* {{Animorphism}} -- {{Animorphism}}: Another part of Protean. They can take the form of most almost any animal, but [[BigBadassWolf wolves]] and [[BatOutOfHell bats]] are the most common.
* BadassBiker -- The Bruja Bloodline.
* {{Beastess}} --
{{Beastess}}: Female Gangrel.
* TheBeastmaster -- TheBeastmaster: Animalism, one of their core disciplines.



* BookDumb -- Their weakness means they're not the brightest tool in the shed, but they compensate this with wisdom and insight. Mechanics-wise they can be very erudite but not so much as the others.
** GeniusBruiser: That same penalty applies ''only'' to untrained Mental Skills, meaning it's quite possible to have an effective Gangrel scholar...which, given everything else about the Gangrel, would automatically make him this.

to:

* BookDumb -- Their weakness means they're not BookDumb: They are closer to the brightest tool in the shed, but Beast than any other Clan and this proximity clouds their intellect and makes them more feral. However they compensate this with wisdom and insight. Mechanics-wise they can be very erudite but not so much as the others.
** GeniusBruiser: That same penalty applies ''only'' to untrained Mental Skills, meaning it's quite possible to have an effective Gangrel scholar...which, given everything else about the Gangrel, would automatically make him this.
insight.



* DemonicPossession -- Animalism allows them to possess animals.
* EvilFeelsGood -- The Red Surrender, when they loose their grip on [[KarmaMeter Humanity]] and give in to the whims of the [[SuperpoweredEvilSide Beast]], feels really good.
** BeingGoodSucks -- For vampires, anyway. The Defiance, a rumored process that allows Savages to be shackle the beast such that they can never touch the Red Surrender again, also allows them to be intelletual and empathetic and in general more ''humane''. And it feels ''awful'', like denying part of who you are.
* GaseousForm -- Another part of Protean.
* LackOfEmpathy -- They have little interest on human needs or morality, and almost no compassion, when they are under Red Surrender.
* MadeOfIron -- Resilence, one of their core Disciplines.
* ProudWarriorRace -- The clan as a whole but specially the Mexican Gangrel.

to:

* DemonicPossession -- DemonicPossession: Animalism allows them to possess animals.
* EvilFeelsGood -- EvilFeelsGood: The Red Surrender, when they loose their grip on [[KarmaMeter Humanity]] and give in to the whims of the [[SuperpoweredEvilSide Beast]], feels really good.
** BeingGoodSucks -- BeingGoodSucks: For vampires, anyway. The Defiance, a rumored process that allows Savages to be shackle the beast such that they can never touch the Red Surrender again, also allows them to be intelletual and empathetic and in general more ''humane''. And it feels ''awful'', like denying part of who you are.
* GaseousForm -- GaseousForm: Another part of Protean.
* LackOfEmpathy -- LackOfEmpathy: They have little interest on human needs or morality, and almost no compassion, when they are under Red Surrender.
* MadeOfIron -- MadeOfIron: Resilence, one of their core Disciplines.
* ProudWarriorRace -- ProudWarriorRace: The clan as a whole but specially the Mexican Gangrel.



* SpeaksFluentAnimal -- Animalism grants them the ability to talk to animals.
* StoneWall -- Theorically speaking, thanks to Resilence. The seem to favor the Berserking tactic.
* ThisIsYourBrainOnEvil -- Once again the Red Surrender.

to:

* SpeaksFluentAnimal -- SpeaksFluentAnimal: Animalism grants them the ability to talk to animals.
* StoneWall -- StoneWall: Theorically speaking, thanks to Resilence. The seem to favor the Berserking tactic.
Resilence.
* ThisIsYourBrainOnEvil -- ThisIsYourBrainOnEvil: Once again the Red Surrender.



* WolfMan -- The Dead Wolves, a Mexican Bloodline.



* Annunaku -- Hermits with powers related to the domain of their lair. Unimpressive when caught outside their home turf.
* Bohagande -- Gamblers with the power to manipulate chance. The members of this bloodline style themselves as {{Magnificent Bastard}}s or as lucky simple souls, while Kindred society treat them all as {{Jerk Sue}}s who are dependant on their supernatural power of cheating to achieve success. A possible SpiritualSuccessor to the Ravnos.
* Brujah -- [[BadassBiker Vampire Bikers.]]
* Carnon -- Metalheads, goths and rockers that do not wield ThePowerOfRock unfortunately, but are in touch with their inner beast because their bloodline founder got Wicca entirely wrong.
* Dead Wolves -- Mostly located in Northern Mexico, these are mortals who were potentially able to become werewolves but were embraced before they could undergo their first Change. Have access to subtle powers that are affected by the moon. The bloodline is intended to serve as a bridge between the Vampire and Werewolf gamelines.
* Hounds of Actaeon -- The EvilPoacher of the Vampire world.
* Les Gens Libres -- A group of Vampiric freedom Fighters who seek to free others from oppression [[WellIntentionedExtremist Whether they want to be free or not.]]
* Mabry -- [[FollowTheLeader Vampire Bikers,]] [[AndZoidberg that use traps.]]
* Oberlochs -- Monstrous, degenerate, inbred rednecks that lurk around rural towns, will only embrace their close family members and do not hesitate to kill city dwellers.
* Shepherds -- Altruistic vampires that protect mortals from the excessive of less disciplined vampires.
* Vedma -- Eastern European witches who possess a bizarre and diverse unique Discipline, but they must regularly consume animal blood in order to make use of it.

to:

* Annunaku -- Hermits with powers related to the domain of their lair. Unimpressive when caught outside their home turf.
* Bohagande --
Bohagande: Gamblers with the power to manipulate chance. The members of this bloodline style themselves as {{Magnificent Bastard}}s or as lucky simple souls, while Kindred society treat them all as {{Jerk Sue}}s who are dependant on their supernatural power of cheating to achieve success. A possible SpiritualSuccessor to the Ravnos.
* Brujah -- Brujah: [[BadassBiker Vampire Bikers.]]
* Carnon -- Metalheads, goths and rockers that do not wield ThePowerOfRock unfortunately, but are in touch with their inner beast because their bloodline founder got Wicca entirely wrong.
* Dead Wolves -- Mostly Wolves: [[WolfMan Wolf men]] mostly located in Northern Mexico, these are were mortals who were potentially able had potential to become werewolves Werewolves but were embraced before they could undergo their first Change. Have access to subtle powers that are affected by the moon. The bloodline is intended to serve as a bridge between the Vampire and Werewolf [[WerewolfTheForsaken Werewolf]] gamelines.
* Hounds of Actaeon -- Actaeon: The EvilPoacher of the Vampire world.
* Les Gens Libres -- Libres: A group of Vampiric freedom Fighters who seek to free others from oppression [[WellIntentionedExtremist Whether they want to be free or not.]]
* Mabry -- Mabry: [[FollowTheLeader Vampire Bikers,]] [[AndZoidberg that use traps.]]
* Oberlochs -- Oberlochs: Monstrous, degenerate, inbred rednecks that lurk around rural towns, will only embrace their close family members and do not hesitate to kill city dwellers.
* Shepherds -- Shepherds: Altruistic vampires that protect mortals from the excessive of less disciplined vampires.
* Vedma -- Eastern European witches who possess a bizarre and diverse unique Discipline, but they must regularly consume animal blood in order to make use of it.



* AnatomyOfTheSoul -- The [[AncientEgypt Egyptian]] variety, of course.
* AncientEgypt -- All over the clan, starting with its name and the fact they trace their origin to AncientEgypt.
* AWizardDidIt -- The clan was allegedly created by a magic spell involving a woman and her witch-pharaoh husband, [[HistoricalVillainUpgrade Akhenaten]].
* {{Badass Bookworm}}s -- Although some of them are not necessarily bookworms.
* BeneathNotice -- The Occultation Merit designed especially for Shadows (and [[MageTheAwakening Mages]]). It makes them very difficult to notice. It is so powerful that some start forgetting who themselves are.

to:

* AnatomyOfTheSoul -- AnatomyOfTheSoul: The [[AncientEgypt Egyptian]] variety, of course.
* AncientEgypt -- AncientEgypt: All over the clan, starting with its name and the fact they trace their origin to AncientEgypt.
* AWizardDidIt -- AWizardDidIt: The clan was allegedly created by a magic spell involving a woman and her witch-pharaoh husband, [[HistoricalVillainUpgrade Akhenaten]].
Akhenaten]].
* BackFromTheDead: Vampires in general are all back from the dead, but Mekhets can embrace corpses even if they have been dead for days. This process, called Post-Mortem Embrace, creates the Hollow Mekhet.
* {{Badass Bookworm}}s -- Bookworm}}s: Although some of them are not necessarily bookworms.
* BeneathNotice -- BeneathNotice: The Occultation Merit designed especially for Shadows (and [[MageTheAwakening Mages]]). It makes them very difficult to notice. It is so powerful that some start forgetting who themselves are.



* ColourCodedForYourConvenience -- Indigo and silver, according to the Florentine Kindred dress code. Black to the Mexican Kindred.
** The
* DarkIsEdgy -- They are associated with Dark and Night, but... see below.
* DarkIsNotEvil -- No more evil than the average, though. The Mekhet, along with the Nosferatu, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* EvilTwin -- Reflections of Hollow Mekhet view themselves as getting the short end of the stick (they're stuck in mirrors without constant use of Essence, despite being fully intelligen and wanting to live among normal humans), and deeply resent their vampires because of it. They don't ''kill'' said vampires (as that would mean the Reflection's destruction), but they don't hesitate to hurt them without good reason not to.
* {{Fragile Speedster}}s -- Thanks to Celerity.
* GlamourFailure -- As mentioned, Hollow Mekhet, on the basis that their reflections belong to the now independently mobile and sapient Ka. This is also a favorite way the Reflections like to torment their vamps-they leave evidence of the vampire where hunters or rivals can find it, which Hollow Mekhet literally cannot do much of the time.
* {{Invisibility}} -- Obfuscate, one of the core Disciplines
* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.
* KillItWithFire -- All vampires are weak to fire and sun light, but the Mekhet have an extra hard time dealing with it due their affinity with darkness.
* {{Ninja}}s -- They have the abilities to be great Ninjas, if they want to.
* {{Plaguemaster}} -- The Morbus bloodline.
* PsychicPowers -- Auspex, their signature Discipline. It includes...

to:

* ColourCodedForYourConvenience -- ColourCodedForYourConvenience: Indigo and silver, according to the Florentine Kindred dress code. Black to the Mexican Kindred.
** The
* DarkIsEdgy -- DarkIsEdgy: They are associated with Dark and Night, but... see below.
* DarkIsNotEvil -- DarkIsNotEvil: No more evil than the average, though. The Mekhet, along with the Nosferatu, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* EvilTwin -- Reflections of EvilTwin: The Hollow Mekhet view themselves as getting the short end of the stick (they're stuck in mirrors without constant use of Essence, despite being fully intelligen and wanting to live among normal humans), and deeply resent their vampires because of it. They don't ''kill'' said vampires (as that would mean the Reflection's destruction), but they don't hesitate to hurt them without good reason not to.
Mekhet.
* {{Fragile Speedster}}s -- Speedster}}s: Thanks to Celerity.
* GlamourFailure -- As mentioned, GlamourFailure: The Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet, on the basis that Mekhet]]. Because of this they have no reflection nor shadow and their reflections belong to the now independently mobile voices and sapient Ka. This is also a favorite way the Reflections like to torment their vamps-they leave evidence of the vampire where hunters or rivals can find it, which Hollow Mekhet literally images cannot do much of the time.
be recorded by any mortal technology.
* {{Invisibility}} -- {{Invisibility}}: Obfuscate, one of the core Disciplines
* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.
* KillItWithFire --
KillItWithFire: All vampires are weak to fire and sun light, but they are worse to the Mekhet have an extra hard time dealing with it due their affinity with darkness.
* {{Ninja}}s -- {{Ninja}}s: They have the abilities to be great Ninjas, if they want to.
so much the "Mekhet ninja" became a cliched Concept in the VTR community.
* {{Plaguemaster}} -- The Morbus bloodline.
* PsychicPowers --
PsychicPowers: Auspex, their signature Discipline. It includes...



* SecretCircleOfSecrets -- The Shadow Cults. They seem to be drawn to create conspiracies and make secret cults around them. Lacking a sense of meaning in themselves, they impose meaning on the world around them.

to:

* SecretCircleOfSecrets -- SecretCircleOfSecrets: The Shadow Cults. They seem to be drawn to create conspiracies and make secret cults around them. Lacking a sense of meaning in themselves, they impose meaning on the world around them.



* SuperSpeed -- Celerity, one of their core Disciplines.

to:

* SuperSpeed -- SuperSpeed: Celerity, one of their core Disciplines.



* Alucinor -- Dream Manipulating vampires. Tend to be plagued by bad dreams which drive them mad.
* Brothers of Ypres -- WW1 veterans that have powers based on the chemical weapons used in the war.
* Itani -- A group of assassins who use their own hate as a weapon.
* Khaibit -- Assassins and bodyguards most often associated with the Circle of the Crone. Claim heritage with the Egyptian god Set, who, [[EvenEvilHasStandards although not Mr. Bright and Shiny himself]], commanded his children to go forth and kill ''even worse'' things that lurked in the darkness. A common favorite for both the plug-and-play backstory for honorable warrior types and [[DarkIsEdgy the Obtenebration Discipline]].
* Kuufukuji -- A group of Vampiric monks who use training and discipline to resist the urge to feed.
* Lynx -- They can see links and networks in all things, be it relationships or computers. Technopaths with shades of CloudCuckooLander {{seer}}s.
* Mnemosyne -- Nearly a true HiveMind with memory based powers.
* Morbus -- Disease carriers that spread disease in order to survive.
* Norvegi -- A secretive Bloodline of mercenaries and assassins, capable of [[BadWithTheBone projecting]] [[SpikesOfVillainy spikes]] from their body, with which they can syphon blood from their victims. [[WeaksauceWeakness The catch]]? They have no fangs, so that's the ONLY way they can feed.
* The Players -- The designated ButtMonkey in Kindred society, vampires who wanted to be what the media saw vampires to be so badly they developed Majesty. Their powers are ''extremely'' fickle, however, and if they fail to work, there's a good chance the intended target will see them as a "poseur" and never fall for the allure again. Some Kindred fear them, because anything ''that'' weak has to have a nasty surprise...
* Qedeshah -- A line of MamaBear nurses, thoroughly the opposite of HelloNurse. Attempting to induct men into the bloodline ends with a failed {{Squick}}.
* Sangiovanni -- A SpiritualSuccessor of the last edition's Giovanni clan, only they're now inbred mafia necromancers with a [[TakeThat tendency]] to [[PerverseSexuallust date]] [[{{Squick}} less animate]] [[ILoveTheDead dead]], often with family [[UpToEleven approved]] [[IncestIsRelative partners]].

to:

* Alucinor -- Alucinor: Dream Manipulating vampires. Tend to be plagued by bad dreams which drive them mad.
* Brothers of Ypres -- Ypres: WW1 veterans that have powers based on the chemical weapons used in the war.
* Itani -- Itani: A group of assassins who use their own hate as a weapon.
* Khaibit -- Khaibit: Assassins and bodyguards most often associated with the Circle of the Crone. Claim heritage with the Egyptian god Set, who, [[EvenEvilHasStandards although not Mr. Bright and Shiny himself]], commanded his children to go forth and kill ''even worse'' things that lurked in the darkness. A common favorite for both the plug-and-play backstory for honorable warrior types and [[DarkIsEdgy the Obtenebration Discipline]].
* Kuufukuji -- Kuufukuji: A group of Vampiric monks who use training and discipline to resist the urge to feed.
* Lynx -- They can see links and networks in all things, be it relationships or computers. Technopaths with shades of CloudCuckooLander {{seer}}s.
* Mnemosyne --
Mnemosyne: Nearly a true HiveMind with memory based powers.
* Morbus -- Morbus: Disease carriers that spread [[PlagueMaster spread]] disease in order to survive.
* Norvegi -- Norvegi: A secretive Bloodline of mercenaries and assassins, capable of [[BadWithTheBone projecting]] [[SpikesOfVillainy spikes]] from their body, with which they can syphon blood from their victims. [[WeaksauceWeakness The catch]]? They have no fangs, so that's the ONLY way they can feed.
* The Players -- Players: The designated ButtMonkey in Kindred society, vampires who wanted to be what the media saw vampires to be so badly they developed Majesty. Their powers are ''extremely'' fickle, however, and if they fail to work, there's a good chance the intended target will see them as a "poseur" and never fall for the allure again. Some Kindred fear them, because anything ''that'' weak has to have a nasty surprise...
* Qedeshah -- Qedeshah: A line of MamaBear nurses, thoroughly the opposite of HelloNurse. Attempting to induct men into the bloodline ends with a failed {{Squick}}.
* Sangiovanni -- Sangiovanni: A SpiritualSuccessor of the last edition's Giovanni clan, only they're now inbred mafia necromancers with a [[TakeThat tendency]] to [[PerverseSexuallust date]] [[{{Squick}} less animate]] [[ILoveTheDead dead]], often with family [[UpToEleven approved]] [[IncestIsRelative partners]].



* AbhorrentAdmirer -- If they fall in love, but that doesn't happen very often (or so we hope).
* BeneathTheEarth -- The Nosferatu Necropoli.
* CannibalClan -- Not the Nosferatu, but one of their Bloodlines, the Noctuku, whose favorite food is [[FoodChainOfEvil other vampires]].
* ColourCodedForYourConvenience -- Black and green, according to the Florentine Kindred dress code. White to the Mexican Kindred.
* DarkIsNotEvil -- No more evil than the average, though. The Nosferatu, along with the Mekhet, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* TheDreaded -- The whole clan.
* {{Gonk}} -- Nosferatu compared to the other clans. ''Animal-headed'' Nossies to regular Nossies, as well.
* TheGrotesque -- Not every Nosferatu is necessarily grotesque, but this trope is quite common among them.
* NightmareFuel -- Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].

to:

* AbhorrentAdmirer -- AbhorrentAdmirer: If they fall in love, but that doesn't happen very often (or so we hope).
* BeneathTheEarth -- BeneathTheEarth: The Nosferatu Necropoli.
* CannibalClan -- Not the Nosferatu, but one of their Bloodlines, the Noctuku, whose favorite food is [[FoodChainOfEvil other vampires]].
* ColourCodedForYourConvenience --
ColourCodedForYourConvenience: Black and green, according to the Florentine Kindred dress code. White to the Mexican Kindred.
* DarkIsNotEvil -- DarkIsNotEvil: No more evil than the average, though. The Nosferatu, along with the Mekhet, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* TheDreaded -- TheDreaded: The whole clan.
Clan as a whole.
* {{Gonk}} -- {{Gonk}}: Nosferatu compared to the other clans. ''Animal-headed'' Nossies to regular Nossies, as well.
* TheGrotesque -- TheGrotesque: Not every Nosferatu is necessarily grotesque, but this trope is quite common among them.
* NightmareFuel -- HighOctaneNightmareFuel: Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].



* {{Invisibility}} -- Obfuscate, one of their core Disciplines which makes them even more frightening.

to:

* {{Invisibility}} -- {{Invisibility}}: Obfuscate, one of their core Disciplines which makes them even more frightening.



* MalevolentMaskedMen -- The Unyielding Mask merit. Some Nosferatu wear masks that may hide their deformities (if they have any), but it also may intensify their creepiness. Oh yeah, the mask must be carved onto their faces.
* MightyGlacier -- Their only "physical" Discipline is [[SuperStrength Vigor]], so they can be viewed as such.

to:

* MalevolentMaskedMen -- MalevolentMaskedMen: The Unyielding Mask merit. Some Nosferatu wear masks that may hide their deformities (if they have any), but it also may intensify their creepiness. Oh yeah, the mask must be carved onto their faces.
* MightyGlacier -- MightyGlacier: Their only "physical" Discipline is [[SuperStrength Vigor]], so they can be viewed as such.



* MoreTeethThanTheOsmondFamily -- In their clanbook there's a flaw called Ruined Mouth that can be this, or something worse.

to:

* MoreTeethThanTheOsmondFamily -- MoreTeethThanTheOsmondFamily: In their clanbook there's a flaw called Ruined Mouth that can be this, or something worse.



* {{Sinister Subway}}s -- They love these kind of places, and that's why they are sinister to begin with.
* SuperStrength -- Vigor, one of their core Disciplines.
* TrueBeautyIsOnTheInside -- It can be played straight or simply averted. The Nosferatu are knowm to adapt to the curse better than most vampires and if you compare with DarkIsNotEvil above...
* UncannyValley -- Theu can be fugly bat-faced monsters out of your worst nightmares or they can be beautiful... perfectly beautiful... ''disturbingly'' beautiful.

to:

* {{Sinister Subway}}s -- Subway}}s: They love these kind of places, and that's why they are sinister to begin with.
* SuperStrength -- SuperStrength: Vigor, one of their core Disciplines.
* TrueBeautyIsOnTheInside -- TrueBeautyIsOnTheInside: It can be played straight or simply averted. The Nosferatu are knowm to adapt to the curse better than most vampires and if you compare with DarkIsNotEvil above...
* UncannyValley -- Theu UncannyValley: They can be fugly bat-faced monsters out of your worst nightmares or they can be beautiful... perfectly beautiful... ''disturbingly'' beautiful.



* WasOnceAMan -- Or woman for that matter!
* {{Why Did It Have To Be Snakes}}? -- Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.

to:

* WasOnceAMan -- WasOnceAMan: Or woman for that matter!
* {{Why Did It Have To Be Snakes}}? -- Snakes}}?: Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.



* Adroanzi -- [[ScaryBlackMan Scary Black]] [[{{Blackula}} Vampires]] with GreenThumb powers. While being literally Black people who are Vampires, the bloodline is rooted primarily African tribal cultures and tend to be the type of monster that goes out of their way to eat Blaxploitation stereotypes.
* Baddacelli -- [[BlindSeer Blind]] [[IncrediblyLamePun vampires]] that have [[DisabilitySuperpower excellent hearing]], and can [[VoiceChangeling perfectly imitate sounds]] and [[RunningGag utilize echolocation to find]] or [[BrownNote kill their prey.]]
* Burakumin -- Japanese Necromancers.
* Calacas -- An erudite Mexican bloodline that [[ISeeDeadPeople specializes in dealing with ghosts]].
* Caporetti -- [[TunnelKing Tunneling]] Haunts that look like [[AnIcePerson frozen corpses]] and give off a supernatural chill. They are [[LightningBruiser also terrifyingly fast.]]
* The Cockscomb Society -- [[TheWoobie The girls and guys]] of this bloodline [[AngstWhatAngst maintain an upbeat demeanour]] and [[WhatMeasureIsANonCute try to be socially active in spite of their clan's condition.]]
* Galloi -- Androgynous adherents of Cybele who [[BloodBath bathe in blood]] to become beautiful. It works ''[[SoBeautifulItsACurse way]]'' too well.
* Noctuku -- [[ImAHumanitarian Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to [[NightmareFuel eat the meat of other vampires]].
* Mayarap -- [[TheAtoner Buddhist Vampire Monks]] with a snake-motif from Thailand's First Kingdom. [[NinjaPirateZombieRobot They're often skilled in Muay Thai, have been violent criminals when mortal and have their clan's invisibility powers.]] Follow a BlueAndOrangeMorality that is bizarre by Kindred standards.
* Morotrophians -- Shut-ins who can control almost every aspect of the institutions they inhabit.
* Order Of St Martin -- Originally a [[KnightTemplar Crusading Order]] [[KnightInShiningArmor Of Knightly Lepers]] now a loose network of, rightfully, distrusted hired thugs,[[NeverLiveItDown with leprosy.]]
* Rakshasha -- Truly monstrous Indian Kindred who believe themselves descended from the [[HinduMythology same named demons.]]
* House Telamones -- Sinister architects of {{elaborate underground base}}s, they take the job of James Bond Supervillain Goon and run with it as far as inhumanly possible, going so far as to build identical clones of the bloodline's leaders in case of assassination.

to:

* Adroanzi -- Adroanzi: [[ScaryBlackMan Scary Black]] [[{{Blackula}} Vampires]] Vampires with GreenThumb powers. While being literally Black people who are Vampires, the bloodline is rooted primarily African tribal cultures and tend to be the type of monster that goes out of their way to eat Blaxploitation stereotypes.
* Baddacelli -- Baddacelli: [[BlindSeer Blind]] [[IncrediblyLamePun vampires]] that have [[DisabilitySuperpower excellent hearing]], and can [[VoiceChangeling perfectly imitate sounds]] and [[RunningGag utilize echolocation to find]] or [[BrownNote kill their prey.]]
* Burakumin -- Burakumin: Japanese Necromancers.
* Calacas -- Calacas: An erudite Mexican bloodline that [[ISeeDeadPeople specializes in dealing with ghosts]].
* Caporetti -- Caporetti: [[TunnelKing Tunneling]] Haunts that look like [[AnIcePerson frozen corpses]] and give off a supernatural chill. They are [[LightningBruiser also terrifyingly fast.]]
* The Cockscomb Society -- Society: [[TheWoobie The girls and guys]] of this bloodline [[AngstWhatAngst maintain an upbeat demeanour]] and [[WhatMeasureIsANonCute try to be socially active in spite of their clan's condition.]]
* Galloi -- Galloi: Androgynous adherents of Cybele who [[BloodBath bathe in blood]] to become beautiful. It works ''[[SoBeautifulItsACurse way]]'' too well.
* Noctuku -- Noctuku: [[ImAHumanitarian Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to [[NightmareFuel eat the meat meat]] [[CannibalClan of other vampires]].
* Mayarap -- Mayarap: [[TheAtoner Buddhist Vampire Monks]] with a snake-motif from Thailand's First Kingdom. [[NinjaPirateZombieRobot They're often skilled in Muay Thai, have been violent criminals when mortal and have their clan's invisibility powers.]] Follow a BlueAndOrangeMorality that is bizarre by Kindred standards.
* Morotrophians -- Morotrophians: Shut-ins who can control almost every aspect of the institutions they inhabit.
* Order Of St Martin -- Martin: Originally a [[KnightTemplar Crusading Order]] [[KnightInShiningArmor Of Knightly Lepers]] now a loose network of, rightfully, distrusted hired thugs,[[NeverLiveItDown with leprosy.]]
* Rakshasha -- Rakshasha: Truly monstrous Indian Kindred who believe themselves descended from the [[HinduMythology same named demons.]]
* House Telamones -- Telamones: Sinister architects of {{elaborate underground base}}s, they take the job of James Bond Supervillain Goon and run with it as far as inhumanly possible, going so far as to build identical clones of the bloodline's leaders in case of assassination.
assassination.



* TheBaroness -- Female Ventrue, usually, give off this vibe, but by no means an archetype.
* TheBeastmaster -- Animalism, one their core disciplines.
* BondageIsBad -- The clan has no ties to bondage itself, but since [[HypnoticEyes Dominate]] correlates to... you know ''[[FetishFuel Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The {{Dominatrix}}. You get the idea.
* TheCaligula -- It's quite easy for them to become one to the point that every Clan Bloodline is a variation of this trope.
* ColourCodedForYourConvenience -- Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}. The Mexican Kidred consider red their color.

to:

* TheBaroness -- TheBaroness: Female Ventrue, usually, give off this vibe, but by no means an archetype.
* TheBeastmaster -- TheBeastmaster: Animalism, one their core disciplines.
* BondageIsBad -- BondageIsBad: The clan has no ties to bondage itself, but since [[HypnoticEyes Dominate]] correlates to... you know ''[[FetishFuel Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The {{Dominatrix}}. You get the idea.
* TheCaligula -- TheCaligula: It's quite easy for them to become one to the point that every Clan Bloodline is a variation of this trope.
* ColourCodedForYourConvenience -- ColourCodedForYourConvenience: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}. The Mexican Kidred consider red their color.



* DemonicPossession -- Both Animalism and Dominate allow them to possess animals and humans, respectively.

to:

* DemonicPossession -- DemonicPossession: Both Animalism and Dominate allow them to possess animals and humans, respectively.



* GodSaveUsFromTheQueen -- Well, if you have a female Ventrue as a Prince (especially if she belongs to the [[DeadlyDecadentCourt Invictus]]), she'll most likely be this.
* HypnoticEyes -- Dominate, their signature Discipline.
** {{Brainwashed}} -- What happens when they use it on someone...
*** ...And one of the main sources of FetishFuel of the clan by far.
** EmptyShell -- The (less than desirable) side effect of using it too much (on mortals, though).
* [[IronLady Iron Ladies]] -- Female Ventrue can be epic powered bitches that even [[TheDevilWearsPrada Miranda Priestly]] would tremble before.
* MadeOfIron -- Resilence, one of their core Disciplines, makes them really hard to kill.
* {{Magnificent Bastard}}s -- They tend to see themselves as this, and about half of them actually are.
* {{Manipulative Bastard}}s -- Just as much as the Daeva, but they seem to be less subtle.

to:

* GodSaveUsFromTheQueen -- GodSaveUsFromTheQueen: Well, if you have a female Ventrue as a Prince (especially if she belongs to the [[DeadlyDecadentCourt Invictus]]), she'll most likely be this.
* HypnoticEyes -- HypnoticEyes: Dominate, their signature Discipline.
** {{Brainwashed}} -- {{Brainwashed}}: What happens when they use it on someone...
*** ...And one of the main sources of FetishFuel of the clan by far.
** EmptyShell -- EmptyShell: The (less than desirable) side effect of using it too much (on mortals, though).
* [[IronLady Iron Ladies]] -- Ladies]]: Female Ventrue can be epic powered bitches that even [[TheDevilWearsPrada Miranda Priestly]] MargaretThatcher would tremble before.
before them.
* MadeOfIron -- MadeOfIron: Resilence, one of their core Disciplines, makes them really hard to kill.
* {{Magnificent Bastard}}s -- Bastard}}s: They tend to see themselves as this, and about half of them actually are.
* {{Manipulative Bastard}}s -- Bastard}}s: Just as much as the Daeva, but they seem to be less subtle.



* {{Rich Bitch}}es -- Yes, they're filthy rich and yes, they're better than you.

to:

* {{Rich Bitch}}es -- Bitch}}es: Yes, they're filthy rich and yes, they're better than you.



* {{Smug Snake}}s -- The other half who can't pull off the MagnificentBastard ideal.
* SpeaksFluentAnimal -- Animalism grants them the ability to talk to animals.
* StoneWall -- Just because their only "physical" Discipline is Resilence.

to:

* {{Smug Snake}}s -- Snake}}s: The other half who can't pull off the MagnificentBastard ideal.
* SpeaksFluentAnimal -- SpeaksFluentAnimal: Animalism grants them the ability to talk to animals.
* StoneWall -- StoneWall: Just because their only "physical" Discipline is Resilence.



* VampiresAreRich -- Main source of Embraces are rich people, and due to Dominate, the ones that aren't soon become so - if they want.
* WickedCultured -- Most of them.
* WithGreatPowerComesGreatInsanity -- Their weakness.

to:

* VampiresAreRich -- VampiresAreRich: Main source of Embraces are rich people, and due to Dominate, the ones that aren't soon become so - if they want.
* WickedCultured -- WickedCultured: Most of them.
* WithGreatPowerComesGreatInsanity -- WithGreatPowerComesGreatInsanity: Their weakness.



* Architects of the Monolith -- Vampires with powers related to cities. Able to play with traffic lights or imprison a victim inside the city limits.
* Bron -- Arthurian themed Vampires cursed by the Holy Grail to become literal [[FisherKing Fisher Kings]] in their own realms.
* Deucalion -- Skinhead vampires that exploit the weaknesses of other clans with the power of hate. Rarely able to master this power as the highest level turns their racist bigotry against their own clan.
* Dragolescu -- Ghost controllers and consumers who have a long history in the Ordo Dracul -- and not all of it good, as the bloodline's currently on the outs, partially because their founder went a bit nutty and started fanboying for Hitler before he was destroyed.
* Gorgons -- Claim to be descended from the original Gorgons of Greek myth, Gorgons slowly transform into SnakePeople as they grow more powerful.
* Malkavian/Markovian -- {{Spiritual Successor}}s to the Masquerade's Malkavian clan. Both bloodlines are incurably insane and will cause insanity in others. Can have a bizarre effect on reality, or at least appear to.
* Macellarius -- AffablyEvil obese gourmet vampires, who are compelled to draw Vitae from meat, but cannot keep it down. Their enormous feasts are famed for the disgusting aftermath...
* Melissidae -- Bee-themed Vampires that are walking NightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.
* Nahuali -- Aztec themed Vampires who try and find a balance between their human and bestial sides. Unique in that their clan's unique discipline only has four dots, as their founder was killed before he could finish it.
* Rotgrafen -- Vampiric viking pirates who revere Loki and fear fire.
* Sotoha -- [[EverythingsBetterWithSamurai Samurai]] [[OccidentalOtaku who are noted to be mostly white Japanophiles]].

to:

* Architects of the Monolith -- Monolith: Vampires with powers related to cities. Able to play with traffic lights or imprison a victim inside the city limits.
* Bron -- Bron: Arthurian themed Vampires cursed by the Holy Grail to become literal [[FisherKing Fisher Kings]] in their own realms.
* Deucalion -- Skinhead vampires that exploit the weaknesses of other clans with the power of hate. Rarely able to master this power as the highest level turns their racist bigotry against their own clan.
* Dragolescu -- Ghost controllers and consumers who have a long history in the Ordo Dracul -- and not all of it good, as the bloodline's currently on the outs, partially because their founder went a bit nutty and started fanboying for Hitler before he was destroyed.
* Gorgons -- Claim to be descended from the original Gorgons of Greek myth, Gorgons slowly transform into SnakePeople as they grow more powerful.
* Malkavian/Markovian --
Malkovians: {{Spiritual Successor}}s to the Masquerade's Malkavian clan. Both bloodlines are incurably insane and will cause insanity in others. Can have a bizarre effect on reality, or at least appear to.
* Macellarius -- Macellarius: AffablyEvil obese gourmet vampires, who are compelled to draw Vitae from meat, but cannot keep it down. Their enormous feasts are famed for the disgusting aftermath...
* Melissidae -- Melissidae: [[BeeBeeGun Bee-themed Vampires Vampires]] that are walking NightmareFuel.HighOctaneNightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.
* Nahuali -- Nahuali: Aztec themed Vampires who try and find a balance between their human and bestial sides. Unique in that their clan's unique discipline only has four dots, as their founder was killed before he could finish it.
* Rotgrafen -- Rotgrafen: Vampiric viking pirates who revere Loki and fear fire.
* Sotoha -- [[EverythingsBetterWithSamurai Samurai]] [[OccidentalOtaku who are noted to be mostly white Japanophiles]].
fire.
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* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who have de

to:

* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who have debeen sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.
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Their [[{{Sourcebook}} clanbook]] introduces the [[SecretCircleOfSecrets Shadow Cults]], which serves to emphasize the mage thing, but they're [[NotThatKindOfMage Not That Kind Of]] '''[[MageTheAwakening Mage]]'''. It also introduces the possibility of Mekhet being able to [[BackFromTheDead embrace mortals after a few days of their actual death]], but these individuals, instead of having the traditional extra flammability, have a [[EvilTwin Hollow Mekhet]] that try to ruin their unlife in every possible way.

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Their [[{{Sourcebook}} clanbook]] introduces the [[SecretCircleOfSecrets Shadow Cults]], which serves to emphasize the mage thing, but they're [[NotThatKindOfMage Not That Kind Of]] '''[[MageTheAwakening Mage]]'''. It also introduces the possibility of Mekhet being able to [[BackFromTheDead embrace mortals after a few days of their actual death]], but these individuals, instead have a higher chance of having being raised as '''Hollow Mekhet''', the traditional clan's original form when they arose in AncientEgypt. Instead of extra flammability, a Hollow lacks a [[AnatomyOfTheSoul Ka]], meaning he doesn't cast a reflection...of any sort, meaning his voice lacks an echo, he doesn't cast a shadow, and recording devices (cameras, bugs, ''phones''...) can't actually pick him up. [[BlessedWithSuck This can be a bit of a double-edged sword]].

By the way, the Ka? It wasn't destroyed. In fact, that's the reason ''why'' they don't
have a [[EvilTwin Hollow Mekhet]] that try to ruin their unlife in every possible way.
reflection-because the [[EnemyWithout Reflection is usually somewhere else]]. And it ''never'' likes the vampire.



* EvilTwin -- The Hollow Mekhet.

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* EvilTwin -- The Reflections of Hollow Mekhet.Mekhet view themselves as getting the short end of the stick (they're stuck in mirrors without constant use of Essence, despite being fully intelligen and wanting to live among normal humans), and deeply resent their vampires because of it. They don't ''kill'' said vampires (as that would mean the Reflection's destruction), but they don't hesitate to hurt them without good reason not to.



* GlamourFailure -- The Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet]]. Because of this they have no reflection nor shadow and their voices and images cannot be recorded by any mortal technology.

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* GlamourFailure -- The As mentioned, Hollow Mekhet, on the basis that their reflections belong to the now independently mobile and sapient Ka. This is also a favorite way the Reflections like to torment their vamps-they leave evidence of the vampire where hunters or rivals can find it, which Hollow Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet]]. Because of this they have no reflection nor shadow and their voices and images literally cannot be recorded by any mortal technology.do much of the time.


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* OurGhostsAreDifferent: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who have de
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** GeniusBruiser: That same penalty applies ''only'' to untrained Mental Skills, meaning it's quite possible to have an effective Gangrel scholar...which, given everything else about the Gangrel, would automatically make him this.
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Updated to meet new Nightmare Fuel criteria.


The Nosferatu [[HighOctaneNightmareFuel embody the nightmares]] of the Damned. There's always [[UncannyValley something unsettling about them]]. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).

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The Nosferatu [[HighOctaneNightmareFuel [[NightmareFuel embody the nightmares]] of the Damned. There's always [[UncannyValley something unsettling about them]]. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).



* HighOctaneNightmareFuel -- Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].

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* HighOctaneNightmareFuel NightmareFuel -- Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].



* Melissidae -- Bee-themed Vampires that are walking HighOctaneNightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.

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* Melissidae -- Bee-themed Vampires that are walking HighOctaneNightmareFuel.NightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.

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* ColourCodedForYourConvenience -- Red and gold, according to the Florentine Kindred dress code.

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* ColourCodedForYourConvenience -- Red and gold, according to the Florentine Kindred dress code. To the Mexican kindred, green.



* ColourCodedForYourConvenience - Red and brown, according to the Florentine Kindred dress code. Probably a nod to their beastly streak and earthy personalities.

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* ColourCodedForYourConvenience - Red and brown, according to the Florentine Kindred dress code. Probably a nod to their beastly streak and earthy personalities. To the Mexican Kindred it's yellow.



* ColourCodedForYourConvenience -- Indigo and silver, according to the Florentine Kindred dress code. Strangely, black, a fitting color for the Clan, goes to the Nosferatu.

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* ColourCodedForYourConvenience -- Indigo and silver, according to the Florentine Kindred dress code. Strangely, black, a fitting color for the Clan, goes Black to the Nosferatu.Mexican Kindred.
** The



* ColourCodedForYourConvenience -- Black and green, according to the Florentine Kindred dress code.

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* ColourCodedForYourConvenience -- Black and green, according to the Florentine Kindred dress code. White to the Mexican Kindred.



* ColourCodedForYourConvenience -- Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}.

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* ColourCodedForYourConvenience -- Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}. The Mexican Kidred consider red their color.
lu127 MOD

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Replacing wicks to Speaks Fluent Animal per TRS.


* TheDoctorDolittle -- Animalism grants them the ability to talk to animals.



* SpeaksFluentAnimal -- Animalism grants them the ability to talk to animals.



* TheDoctorDolittle -- Animalism grants them the ability to talk to animals.


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* SpeaksFluentAnimal -- Animalism grants them the ability to talk to animals.
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* TheThreeFacesOfAdam -- Men in the Circle take on ritualized aspects just like the women, such as the Hero (the questing champion), the Father (the writer of laws), and the Hermit (the bastion of knowledge).
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The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than [[BadAss capable of kicking your ugly ass]]. The truth is that behind their [[TheBeautifulPeople beautiful facade]] lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].

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The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than [[BadAss capable of kicking your ugly ass]]. The truth is that behind their [[TheBeautifulPeople [[TheBeautifulElite beautiful facade]] lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].



* TheBeautifulPeople -- {{Deconstructed}}.

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* TheBeautifulPeople TheBeautifulElite -- {{Deconstructed}}.
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** {{Estrogen Brigade Bait}}s -- Potentially EVERY male Daeva.

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** {{Estrogen Brigade Bait}}s MrFanservice -- Potentially EVERY male Daeva.

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** XanatosSucker



** XanatosRoulette
** XanatosGilligan

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** XanatosRoulette
** XanatosGilligan
GambitRoulette


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** SpannerInTheWorks
** UnwittingPawn
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* PlaceOfPower -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[WerewolfTheForsaken Loci]], [[MageTheAwakening Hallows]], and [[GeistTheSinEaters Haunts]]...

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* PlaceOfPower -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[WerewolfTheForsaken Loci]], [[MageTheAwakening Hallows]], and [[GeistTheSinEaters [[TabletopGame/GeistTheSinEaters Haunts]]...
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* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenent in ''WorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.

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* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenent in ''WorldOfDarkness'' ''TabletopGame/NewWorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.



* AlwaysChaoticEvil -- Not unique in ''WorldOfDarkness'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[EvilSorcerer Tremere]] in Old [=WoD=] where MySpeciesDothProtestTooMuch types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.

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* AlwaysChaoticEvil -- Not unique in ''WorldOfDarkness'' ''TabletopGame/NewWorldOfDarkness'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[EvilSorcerer Tremere]] in Old [=WoD=] where MySpeciesDothProtestTooMuch types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.
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** ThirtyXanatosPileup

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** ThirtyXanatosPileupGambitPileup
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Notable Nosferartu Bloodlines:

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Notable Nosferartu Nosferatu Bloodlines:
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The Five Bad Band connections seem frankly tenuous and not terribly thought-out in terms of alternates - there\'s no alt-Big Bad, for instance.


* DarkChick to the [[FiveBadBand Five Bad Clans]]
** AlternateCharacterInterpretation casts them as TheDragon



* TheBrute to the [[FiveBadBand Five Bad Clans]]



* The EvilGenius to the [[FiveBadBand Five Bad Clans]]
** AlternateCharacterInterpretation casts them as a very, ''very'' DarkChick



* TheDragon to the [[FiveBadBand Five Bad Clans]]



* BigBad to the five clans.
** [[AlternateCharacterInterpretation They can also be viewed as]] {{Evil Genius}}es.
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Kill sinkhole


* BondageIsBad -- The clan has no ties to bondage itself, but since [[HypnoticEyes Dominate]] correlates to... you know ''[[FetishFuel Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The {{Dominatrix}}. [[IfYouKnowWhatIMean You get the idea]].

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* BondageIsBad -- The clan has no ties to bondage itself, but since [[HypnoticEyes Dominate]] correlates to... you know ''[[FetishFuel Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The {{Dominatrix}}. [[IfYouKnowWhatIMean You get the idea]].idea.

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[[redirect:Characters/Ptitlem0r66i4g96a7]]

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[[redirect:Characters/Ptitlem0r66i4g96a7]]!''[+The Clans+]''

A clan is a vampiric lineage. There are [[FiveBadBand five clans]]: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; all vampires belong to one clan or another. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. Within the clans are smaller groups of specific lineages called Bloodlines, they share much of the defining characteristics of their parent clan, but have a number of unique abilities, access to specialised disciplines and are penalised with additional weaknesses in addition to their clan weakness. Overall the Bloodlines, to varying degrees, suffer from being CripplingOverspecialization variations of their parent clans.

!Daeva - ''The Succubi''

The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than [[BadAss capable of kicking your ugly ass]]. The truth is that behind their [[TheBeautifulPeople beautiful facade]] lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].

In the ''Shadows Of Mexico'' supplement, the indigenous Daeva, called Xoxocti, served as the [[SexyPriest majestic priests]] of the [[AztecMythology Aztec Gods]] and they viewed humans as above them and worthy of being allowed to [[TheChainsOfCommanding rule over humans and vampires]] alike. Modern Mexican Daeva are more or less like the standard Deava and it is because of this the Xoxocti view them as [[SonOfAWhore illegitimate children]].

Meanwhile in India, they are associated with the high Brahmin caste and are, interestingly enough, going through the same Priest to DarkChick transformation as the Xoxocti as the years go by.

Tropes associated with the Daeva
* TheBeautifulPeople -- {{Deconstructed}}.
* BeautyEqualsGoodness -- {{Subverted}}.
* BeautyIsBad -- Played [[IncrediblyLamePun dead]] straight.
* CharmPerson -- Majesty, their signature Discipline.
* ColourCodedForYourConvenience -- Red and gold, according to the Florentine Kindred dress code.
* DarkChick to the [[FiveBadBand Five Bad Clans]]
** AlternateCharacterInterpretation casts them as TheDragon
* EvilIsCool
* EvilIsStylish
* {{Fetish Fuel Station Attendant}}s -- Oh please! Look at how many TurnOnTropes they are associated with.
** {{Estrogen Brigade Bait}}s -- Potentially EVERY male Daeva.
** EvenTheGirlsWantHer -- Part of the [[CharmPerson Majesty]] appeal.
** EvenTheGuysWantHim
** EvilIsSexy
** {{Hello Nurse}}s -- Potentially EVERY female Daeva.
** HornyDevils -- Vampires, actually, but horny nonetheless.
** InterplayOfSexAndViolence -- They are hot (you should know this already) and their Disciplines make them great fighters, even if they are not intended to be. If you think hard enough this trope applies to them to a T.
** TheVamp -- If you play them right, but if you want the FriendlyNeighbourhoodVampire version, FemmeFatale or {{Casanova}} will go.
** VampiresAreSexGods -- Daeva '''ARE''' Sex Gods. It helps that they may have descended from Inanna/Ishtar, a sex goddess {{succubus}}.
* {{Fragile Speedster}}s -- Overlaps with...
* {{Glass Cannon}}s
* {{The Hedonist}}s -- They have to indulge their vices; if they don't, their resolve weakens, which is one of the many reasons they have a hard time keeping up their [[KarmaMeter Humanity]].
* LackOfEmpathy
* LatinLover -- The modern Xoxocti. Invoking this in Mexico, [[BerserkButton with all their elders]], ''is a plot point.''
* {{Manipulative Bastard}}s -- It is in their nature.
* TheSchlubPubSeductionDeduction -- Their favorite hunting tactic.
* SevenDeadlySins
** {{Lust}} -- They are meant to represent, but are not limited to, Lust.
* TheStarscream -- The Ventrue see them as this.
* {{Stepford Smiler}}s -- Type C.
* SuperSpeed -- Celerity, one of their core Disciplines.
* SuperStrength -- Vigor, another one of their core Disciplines.
* TrueBeautyIsOnTheInside -- So very much {{Inverted}}.

Notable Daeva Bloodlines:
* Anvari -- Drug culture vampires who prefer to feed on people under the influence of opiates.
* Carnival -- Supernatural freaks with the power to make their "Freak" traits worse. Almost totally opposite from the clan's ideals of seductive beauty.
* Children Of Judas -- Depressed emo pariahs with the power to make others suicidally depressed. Can make mortals who committed suicide rise as vampires to prolong the emotional suffering.
* Eupraxus - The ultra-elite royal family of the Invictus, around whom the entire covenant is situated to protect. Luckily, they never ask for much that couldn't already be provided, because there's only seven of them and they could be wiped out in the span of a single night if the Invictus really felt like it.
* Gulikan -- Vampire Perfumers who can use scent as a medium for their vampire powers.
* Mortifiers of the Flesh -- S&M psychos with a philosophy of "Power is drawn from Pleasure is drawn from Pain" that applies to both members and the rest of the world.
* Spina -- KnightInShiningArmor socialites who wield words like deadly weapons. Although able to physically wound enemies by talking at them, the bloodline is bound to follow the dictates of polite ettiquette at all times.
* Toreador -- A homage to the Toreador clan of the previous game. Arrogantly fashionable, this bloodline takes the clan's hedonism and narcissism to BeyondTheImpossible levels.
* Xiao -- Two different clans of emotion manipulators; California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.


!Gangrel - ''The Savages''

Nicknamed [[BeastMan Savages]] by the others and stereotyped as [[DumbMuscle babaric and stupid]], but in their own way more noble than any other clan, meaning they are (probably) the [[FriendlyNeighborhoodVampire nicest vampires]] around. You should note, however, that taking their niceness for granted is not a very wise decision since they are just as likely as any vampire to turn evil, have an intense connection with the [[SuperPoweredEvilSide Beast]], very sharp claws and [[UnstoppableRage go berserk]] with little hesitation. They loathe the [[WeakWilled weak of mind]], but value those with a [[TheSocialDarwinist strong sense of survival]].

In Mexico, indigenous Gangrel were cousins of and allied with actual '''[[WerewolfTheForsaken Werewolves]]''' (a ShoutOut to the clan's inspiration in Masquerade); they were also proud warriors and law enforcers, furthering the good guy thing.

Tropes associated with the Gangrel
* [[AbsurdlySharpBlade Absurdly Sharp Claws]] -- Part of their signature Discipline, Protean.
* {{Animorphism}} -- Another part of Protean. They can take the form of most any animal, but [[BigBadassWolf wolves]] and [[BatOutOfHell bats]] are the most common.
* BadassBiker -- The Bruja Bloodline.
* {{Beastess}} -- Female Gangrel.
* TheBeastmaster -- Animalism, one of their core disciplines.
* [[BeastMan Beast Men]]
* BookDumb -- Their weakness means they're not the brightest tool in the shed, but they compensate this with wisdom and insight. Mechanics-wise they can be very erudite but not so much as the others.
* TheBrute to the [[FiveBadBand Five Bad Clans]]
* ColourCodedForYourConvenience - Red and brown, according to the Florentine Kindred dress code. Probably a nod to their beastly streak and earthy personalities.
* DemonicPossession -- Animalism allows them to possess animals.
* TheDoctorDolittle -- Animalism grants them the ability to talk to animals.
* EvilFeelsGood -- The Red Surrender, when they loose their grip on [[KarmaMeter Humanity]] and give in to the whims of the [[SuperpoweredEvilSide Beast]], feels really good.
** BeingGoodSucks -- For vampires, anyway. The Defiance, a rumored process that allows Savages to be shackle the beast such that they can never touch the Red Surrender again, also allows them to be intelletual and empathetic and in general more ''humane''. And it feels ''awful'', like denying part of who you are.
* GaseousForm -- Another part of Protean.
* LackOfEmpathy -- They have little interest on human needs or morality, and almost no compassion, when they are under Red Surrender.
* MadeOfIron -- Resilence, one of their core Disciplines.
* ProudWarriorRace -- The clan as a whole but specially the Mexican Gangrel.
* SevenDeadlySins
** [[TheBerserker Wrath]]
* StoneWall -- Theorically speaking, thanks to Resilence. The seem to favor the Berserking tactic.
* ThisIsYourBrainOnEvil -- Once again the Red Surrender.
* [[WildMan Wild Vampires]]
* WolfMan -- The Dead Wolves, a Mexican Bloodline.
* {{Zen Survivor}}s

Notable Gangrel Bloodlines:
* Annunaku -- Hermits with powers related to the domain of their lair. Unimpressive when caught outside their home turf.
* Bohagande -- Gamblers with the power to manipulate chance. The members of this bloodline style themselves as {{Magnificent Bastard}}s or as lucky simple souls, while Kindred society treat them all as {{Jerk Sue}}s who are dependant on their supernatural power of cheating to achieve success. A possible SpiritualSuccessor to the Ravnos.
* Brujah -- [[BadassBiker Vampire Bikers.]]
* Carnon -- Metalheads, goths and rockers that do not wield ThePowerOfRock unfortunately, but are in touch with their inner beast because their bloodline founder got Wicca entirely wrong.
* Dead Wolves -- Mostly located in Northern Mexico, these are mortals who were potentially able to become werewolves but were embraced before they could undergo their first Change. Have access to subtle powers that are affected by the moon. The bloodline is intended to serve as a bridge between the Vampire and Werewolf gamelines.
* Hounds of Actaeon -- The EvilPoacher of the Vampire world.
* Les Gens Libres -- A group of Vampiric freedom Fighters who seek to free others from oppression [[WellIntentionedExtremist Whether they want to be free or not.]]
* Mabry -- [[FollowTheLeader Vampire Bikers,]] [[AndZoidberg that use traps.]]
* Oberlochs -- Monstrous, degenerate, inbred rednecks that lurk around rural towns, will only embrace their close family members and do not hesitate to kill city dwellers.
* Shepherds -- Altruistic vampires that protect mortals from the excessive of less disciplined vampires.
* Vedma -- Eastern European witches who possess a bizarre and diverse unique Discipline, but they must regularly consume animal blood in order to make use of it.

!Mekhet - ''The Shadows''

The Mekhet, as their nickname implies, are silent vampires that gather forbidden secrets while lurking in the darkness which, by the way, are so entangled into their being that they can be considered one. If there something nobody should know you can be sure that sooner or later (most likely sooner) the Mekhet will discover and make use of it. Unlike the other clans they have nothing in particular that distinguishes their existence so to make up for this they can assume a variety of roles, from [[PsychoForHire deadly spies]] to the [[TheObiWan enlightened scholars]]. They also have a tendency to pass themselves as [[RobeAndWizardHat wizards]].

Their [[{{Sourcebook}} clanbook]] introduces the [[SecretCircleOfSecrets Shadow Cults]], which serves to emphasize the mage thing, but they're [[NotThatKindOfMage Not That Kind Of]] '''[[MageTheAwakening Mage]]'''. It also introduces the possibility of Mekhet being able to [[BackFromTheDead embrace mortals after a few days of their actual death]], but these individuals, instead of having the traditional extra flammability, have a [[EvilTwin Hollow Mekhet]] that try to ruin their unlife in every possible way.

Tropes associated with the Mekhet
* AnatomyOfTheSoul -- The [[AncientEgypt Egyptian]] variety, of course.
* AncientEgypt -- All over the clan, starting with its name and the fact they trace their origin to AncientEgypt.
* AWizardDidIt -- The clan was allegedly created by a magic spell involving a woman and her witch-pharaoh husband, [[HistoricalVillainUpgrade Akhenaten]].
* {{Badass Bookworm}}s -- Although some of them are not necessarily bookworms.
* BeneathNotice -- The Occultation Merit designed especially for Shadows (and [[MageTheAwakening Mages]]). It makes them very difficult to notice. It is so powerful that some start forgetting who themselves are.
** The Norvegi bloodline actively cultivates this image. They are so socially ostracised that nobody ever stops up and examines them too closely, which leads to most kindred grossly underestimating them.
* ColourCodedForYourConvenience -- Indigo and silver, according to the Florentine Kindred dress code. Strangely, black, a fitting color for the Clan, goes to the Nosferatu.
* DarkIsEdgy -- They are associated with Dark and Night, but... see below.
* DarkIsNotEvil -- No more evil than the average, though. The Mekhet, along with the Nosferatu, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* The EvilGenius to the [[FiveBadBand Five Bad Clans]]
** AlternateCharacterInterpretation casts them as a very, ''very'' DarkChick
* EvilTwin -- The Hollow Mekhet.
* {{Fragile Speedster}}s -- Thanks to Celerity.
* GlamourFailure -- The Mekhet embraced after their deaths don't have ''Ka'', the [[AnatomyOfTheSoul Soul of Sustenance]], which, by the way, became the [[EvilTwin Hollow Mekhet]]. Because of this they have no reflection nor shadow and their voices and images cannot be recorded by any mortal technology.
* {{Invisibility}} -- Obfuscate, one of the core Disciplines
* KillItWithFire -- All vampires are weak to fire and sun light, but the Mekhet have an extra hard time dealing with it due their affinity with darkness.
* {{Ninja}}s -- They have the abilities to be great Ninjas, if they want to.
* {{Plaguemaster}} -- The Morbus bloodline.
* PsychicPowers -- Auspex, their signature Discipline. It includes...
** AuraVision
** Postcognition
** {{Telepathy}}
** [[SpiritWorld Astral]] Projection
* SecretCircleOfSecrets -- The Shadow Cults. They seem to be drawn to create conspiracies and make secret cults around them. Lacking a sense of meaning in themselves, they impose meaning on the world around them.
* SevenDeadlySins
** {{Envy}}
* SuperSpeed -- Celerity, one of their core Disciplines.

Notable Mekhet Bloodlines:
* Alucinor -- Dream Manipulating vampires. Tend to be plagued by bad dreams which drive them mad.
* Brothers of Ypres -- WW1 veterans that have powers based on the chemical weapons used in the war.
* Itani -- A group of assassins who use their own hate as a weapon.
* Khaibit -- Assassins and bodyguards most often associated with the Circle of the Crone. Claim heritage with the Egyptian god Set, who, [[EvenEvilHasStandards although not Mr. Bright and Shiny himself]], commanded his children to go forth and kill ''even worse'' things that lurked in the darkness. A common favorite for both the plug-and-play backstory for honorable warrior types and [[DarkIsEdgy the Obtenebration Discipline]].
* Kuufukuji -- A group of Vampiric monks who use training and discipline to resist the urge to feed.
* Lynx -- They can see links and networks in all things, be it relationships or computers. Technopaths with shades of CloudCuckooLander {{seer}}s.
* Mnemosyne -- Nearly a true HiveMind with memory based powers.
* Morbus -- Disease carriers that spread disease in order to survive.
* Norvegi -- A secretive Bloodline of mercenaries and assassins, capable of [[BadWithTheBone projecting]] [[SpikesOfVillainy spikes]] from their body, with which they can syphon blood from their victims. [[WeaksauceWeakness The catch]]? They have no fangs, so that's the ONLY way they can feed.
* The Players -- The designated ButtMonkey in Kindred society, vampires who wanted to be what the media saw vampires to be so badly they developed Majesty. Their powers are ''extremely'' fickle, however, and if they fail to work, there's a good chance the intended target will see them as a "poseur" and never fall for the allure again. Some Kindred fear them, because anything ''that'' weak has to have a nasty surprise...
* Qedeshah -- A line of MamaBear nurses, thoroughly the opposite of HelloNurse. Attempting to induct men into the bloodline ends with a failed {{Squick}}.
* Sangiovanni -- A SpiritualSuccessor of the last edition's Giovanni clan, only they're now inbred mafia necromancers with a [[TakeThat tendency]] to [[PerverseSexuallust date]] [[{{Squick}} less animate]] [[ILoveTheDead dead]], often with family [[UpToEleven approved]] [[IncestIsRelative partners]].

! Nosferatu - ''The Haunts''

The Nosferatu [[HighOctaneNightmareFuel embody the nightmares]] of the Damned. There's always [[UncannyValley something unsettling about them]]. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).

Similar to Mexican Daeva, they are considered [[SonOfAWhore bastards]], but for a different reason: the original Mexican Nosferatu, called Xolotli, caused themselves to become extinct and it's implied that most modern day Mexican Nosferatu are of Spanish Embrace.

In India, the Nosferatu that are not associated with any bloodline are part of the sudra varna. If you're a Rakshasha, you're a kshatriya.

Tropes associated with the Nosferatu
* AbhorrentAdmirer -- If they fall in love, but that doesn't happen very often (or so we hope).
* BeneathTheEarth -- The Nosferatu Necropoli.
* CannibalClan -- Not the Nosferatu, but one of their Bloodlines, the Noctuku, whose favorite food is [[FoodChainOfEvil other vampires]].
* ColourCodedForYourConvenience -- Black and green, according to the Florentine Kindred dress code.
* DarkIsNotEvil -- No more evil than the average, though. The Nosferatu, along with the Mekhet, are tenebrous vampires, but they are also less prone to the whims of the [[SuperPoweredEvilSide Beast]].
* TheDragon to the [[FiveBadBand Five Bad Clans]]
* TheDreaded -- The whole clan.
* {{Gonk}} -- Nosferatu compared to the other clans. ''Animal-headed'' Nossies to regular Nossies, as well.
* TheGrotesque -- Not every Nosferatu is necessarily grotesque, but this trope is quite common among them.
* HighOctaneNightmareFuel -- Their whole concept, really, and to make it worse their signature Discipline is called [[ExactlyWhatItSaysOnTheTin Nightmare]].
** NightmareFace
* {{Invisibility}} -- Obfuscate, one of their core Disciplines which makes them even more frightening.
* ISeeDeadPeople: Certain Nosferatu have an affinity for ghosts, [[ItGotWorse as if they weren't scary enough]].
* MalevolentMaskedMen -- The Unyielding Mask merit. Some Nosferatu wear masks that may hide their deformities (if they have any), but it also may intensify their creepiness. Oh yeah, the mask must be carved onto their faces.
* MightyGlacier -- Their only "physical" Discipline is [[SuperStrength Vigor]], so they can be viewed as such.
** An ancient Thai bloodline from this clan take it a step further by having the [[MadeOfIron Resilience discipline]] and [[NormallyIWouldBeDeadNow their own unique discipline,]] not to mention they can also [[HealingFactor heal like all other vampires]]. There's also a good chance that they also know Muay Thai, and/or were violent criminals/serial killers/soldiers when alive.
* MoreTeethThanTheOsmondFamily -- In their clanbook there's a flaw called Ruined Mouth that can be this, or something worse.
* RedRightHand
* SevenDeadlySins
** [[LazyBum Sloth]]
* {{Sinister Subway}}s -- They love these kind of places, and that's why they are sinister to begin with.
* SuperStrength -- Vigor, one of their core Disciplines.
* TrueBeautyIsOnTheInside -- It can be played straight or simply averted. The Nosferatu are knowm to adapt to the curse better than most vampires and if you compare with DarkIsNotEvil above...
* UncannyValley -- Theu can be fugly bat-faced monsters out of your worst nightmares or they can be beautiful... perfectly beautiful... ''disturbingly'' beautiful.
** Some of their bloodlines lack any flaws in their appearance, but are so taken by their BlueAndOrangeMorality that it's the same issue.
* WasOnceAMan -- Or woman for that matter!
* {{Why Did It Have To Be Snakes}}? -- Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.

Notable Nosferartu Bloodlines:
* Adroanzi -- [[ScaryBlackMan Scary Black]] [[{{Blackula}} Vampires]] with GreenThumb powers. While being literally Black people who are Vampires, the bloodline is rooted primarily African tribal cultures and tend to be the type of monster that goes out of their way to eat Blaxploitation stereotypes.
* Baddacelli -- [[BlindSeer Blind]] [[IncrediblyLamePun vampires]] that have [[DisabilitySuperpower excellent hearing]], and can [[VoiceChangeling perfectly imitate sounds]] and [[RunningGag utilize echolocation to find]] or [[BrownNote kill their prey.]]
* Burakumin -- Japanese Necromancers.
* Calacas -- An erudite Mexican bloodline that [[ISeeDeadPeople specializes in dealing with ghosts]].
* Caporetti -- [[TunnelKing Tunneling]] Haunts that look like [[AnIcePerson frozen corpses]] and give off a supernatural chill. They are [[LightningBruiser also terrifyingly fast.]]
* The Cockscomb Society -- [[TheWoobie The girls and guys]] of this bloodline [[AngstWhatAngst maintain an upbeat demeanour]] and [[WhatMeasureIsANonCute try to be socially active in spite of their clan's condition.]]
* Galloi -- Androgynous adherents of Cybele who [[BloodBath bathe in blood]] to become beautiful. It works ''[[SoBeautifulItsACurse way]]'' too well.
* Noctuku -- [[ImAHumanitarian Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to [[NightmareFuel eat the meat of other vampires]].
* Mayarap -- [[TheAtoner Buddhist Vampire Monks]] with a snake-motif from Thailand's First Kingdom. [[NinjaPirateZombieRobot They're often skilled in Muay Thai, have been violent criminals when mortal and have their clan's invisibility powers.]] Follow a BlueAndOrangeMorality that is bizarre by Kindred standards.
* Morotrophians -- Shut-ins who can control almost every aspect of the institutions they inhabit.
* Order Of St Martin -- Originally a [[KnightTemplar Crusading Order]] [[KnightInShiningArmor Of Knightly Lepers]] now a loose network of, rightfully, distrusted hired thugs,[[NeverLiveItDown with leprosy.]]
* Rakshasha -- Truly monstrous Indian Kindred who believe themselves descended from the [[HinduMythology same named demons.]]
* House Telamones -- Sinister architects of {{elaborate underground base}}s, they take the job of James Bond Supervillain Goon and run with it as far as inhumanly possible, going so far as to build identical clones of the bloodline's leaders in case of assassination.

! Ventrue - ''The Lords''

The Ventrue are the true [[MonsterLord Lords]] of the vampire race and they rule it with an iron fist. Since their embrace they are powered by the desire to dominate the weaker ones (which from their point of view is basically everyone). They are also the driving force behind every political activity among the vampires. You can find them anywhere and they're usually high-placed because of their innate ability for rulership, [[ManipulativeBastard manipulation]] and, of course, a good dose of their [[HypnoticEyes will-crushing stare]].

No matter what context they're in, they're usually depicted as evil, domineering capitalists who wipe-out or enslave indigenous peoples. [[WhatTheHellHero They are specifically]] [[EvenEvilHasStandards singled-out]] as the ones who led the conquests of Mexico, Egypt (as the leaders of the Romans!), Russia, and really, everywhere.

Tropes associated with the Ventrue
* AristocratsAreEvil
* TheBaroness -- Female Ventrue, usually, give off this vibe, but by no means an archetype.
* TheBeastmaster -- Animalism, one their core disciplines.
* BigBad to the five clans.
** [[AlternateCharacterInterpretation They can also be viewed as]] {{Evil Genius}}es.
* BondageIsBad -- The clan has no ties to bondage itself, but since [[HypnoticEyes Dominate]] correlates to... you know ''[[FetishFuel Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The {{Dominatrix}}. [[IfYouKnowWhatIMean You get the idea]].
* TheCaligula -- It's quite easy for them to become one to the point that every Clan Bloodline is a variation of this trope.
* ColourCodedForYourConvenience -- Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}.
* {{Corrupt Corporate Executive}}s
* DemonicPossession -- Both Animalism and Dominate allow them to possess animals and humans, respectively.
* {{Diabolical Mastermind}}s
* TheDoctorDolittle -- Animalism grants them the ability to talk to animals.
* GodSaveUsFromTheQueen -- Well, if you have a female Ventrue as a Prince (especially if she belongs to the [[DeadlyDecadentCourt Invictus]]), she'll most likely be this.
* HypnoticEyes -- Dominate, their signature Discipline.
** {{Brainwashed}} -- What happens when they use it on someone...
*** ...And one of the main sources of FetishFuel of the clan by far.
** EmptyShell -- The (less than desirable) side effect of using it too much (on mortals, though).
* [[IronLady Iron Ladies]] -- Female Ventrue can be epic powered bitches that even [[TheDevilWearsPrada Miranda Priestly]] would tremble before.
* MadeOfIron -- Resilence, one of their core Disciplines, makes them really hard to kill.
* {{Magnificent Bastard}}s -- They tend to see themselves as this, and about half of them actually are.
* {{Manipulative Bastard}}s -- Just as much as the Daeva, but they seem to be less subtle.
* MindRape
* {{Monster Lord}}s
* {{Rich Bitch}}es -- Yes, they're filthy rich and yes, they're better than you.
* SevenDeadlySins
** {{Pride}}
* {{Smug Snake}}s -- The other half who can't pull off the MagnificentBastard ideal.
* StoneWall -- Just because their only "physical" Discipline is Resilence.
* ThisIsYourBrainOnEvil
* VampiresAreRich -- Main source of Embraces are rich people, and due to Dominate, the ones that aren't soon become so - if they want.
* WickedCultured -- Most of them.
* WithGreatPowerComesGreatInsanity -- Their weakness.

Notable Ventrue Bloodlines:
* Architects of the Monolith -- Vampires with powers related to cities. Able to play with traffic lights or imprison a victim inside the city limits.
* Bron -- Arthurian themed Vampires cursed by the Holy Grail to become literal [[FisherKing Fisher Kings]] in their own realms.
* Deucalion -- Skinhead vampires that exploit the weaknesses of other clans with the power of hate. Rarely able to master this power as the highest level turns their racist bigotry against their own clan.
* Dragolescu -- Ghost controllers and consumers who have a long history in the Ordo Dracul -- and not all of it good, as the bloodline's currently on the outs, partially because their founder went a bit nutty and started fanboying for Hitler before he was destroyed.
* Gorgons -- Claim to be descended from the original Gorgons of Greek myth, Gorgons slowly transform into SnakePeople as they grow more powerful.
* Malkavian/Markovian -- {{Spiritual Successor}}s to the Masquerade's Malkavian clan. Both bloodlines are incurably insane and will cause insanity in others. Can have a bizarre effect on reality, or at least appear to.
* Macellarius -- AffablyEvil obese gourmet vampires, who are compelled to draw Vitae from meat, but cannot keep it down. Their enormous feasts are famed for the disgusting aftermath...
* Melissidae -- Bee-themed Vampires that are walking HighOctaneNightmareFuel. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.
* Nahuali -- Aztec themed Vampires who try and find a balance between their human and bestial sides. Unique in that their clan's unique discipline only has four dots, as their founder was killed before he could finish it.
* Rotgrafen -- Vampiric viking pirates who revere Loki and fear fire.
* Sotoha -- [[EverythingsBetterWithSamurai Samurai]] [[OccidentalOtaku who are noted to be mostly white Japanophiles]].

!''[+The Covenants+]''

The Covenants are [[OneNationUnderCopyright nations]], [[StrawmanPolitical political parties]] and/or [[ReligionOfEvil religions]]. They are the cornerstone of the vampire society and have been part of it for hundreds of years. While a vampire can't change their Clan, they can change their Covenant and, of course, enjoy the benefits and suffer the drawbacks of doing so.

!The Carthian Movement

The youngest of the main five Covenants, the Movement believes that vampires need to adapt to meet mortal systems. Sometimes this means instituting secret allegiances with mortal power sources, other times it means completely rebuilding the vampiric system of government to reflect a new political model. Often viewed as the rabble of vampiric society and considered at direct odds with the Invictus. Oddly, while the Carthians may have their hearts in the right places, there's a history of Carthian experiments going to pieces in a radical fashion.

Tropes associated with the Carthian Movement:
* AntiMagic -- The system of Carthian Law in a Carthian-run domain is so powerful, it can actually stop others from using Disciplines if such would violate the law.
* FriendlyNeighborhoodVampire -- Of the five Covenants, the Carthians have the strongest tendency to be this -- the Invictus are [[AristocratsAreEvil too hidebound]], the Circle of the Crone and the Lancea Sanctum are alternatively freaky and dogmatic, and the Ordo Dracul [[ForScience sometimes don't respect medical ethics]].
* HiveMind -- Some Carthian coteries undertake the full blood bond and dress identically to simulate the experience of a hive mind. There's even a Carthian Devotion that allows them to create a ''true'' hive mind.
* TheRevolutionWillNotBeCivilized -- Oh ''god'', no.
* RuleAbidingRebel -- Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
* WellIntentionedExtremist -- The Carthians want a system of government that reflects mortal systems. Understandable. Unfortunately, some of their experiments start to go the way of all revolutions...
** If that's not enough, the Movement has its ''own'' well-intentioned extremists, the Anti-Obstructionist Army. They're basically vampiric terrorists who believe that the influence of Kindred (either through the Embrace or ghouling) stultifies mortal creativity, and take radical action against those who interfere too much with mortal society.

Notable Carthian Bloodlines:
(While bloodlines are a function of clan, not covenant, some bloodlines descend directly from a prominent and specific member of a covenant. Combined with the often-small size of a bloodline, the majority of members will belong to their founder's covenant.)
* Barjot - A Gangrel bloodline of wanderers and vagabonds. Their blood is so tightly bound by mystic ties that members ''need'' to be around each other. For this reason their numbers are miniscule, less than 20 all told. Considered revolutionaries and firebrands even by other Carthians, they are nonetheless seen as Carthians "by default", as the founder of their line believes in the cause, and they are too organized to be considered unaligned.
* Deucalion - Deucalion, a descendant of Prometheus (or so the story goes), asked the Oracle of Themis how to repopulate the Earth after Zeus flooded the world. He was told to throw stones over his shoulder, and behind him they became people, unlike the previous race of humans, who had been sculpted from clay and were too weak. Despite being named after a figure from Greek myth, this bloodline of Ventrue is relatively new, and composed of members who believe they alone are "flawless" vampires--that is, the known weaknesses of the blood do not affect them. They are, more or less, supremacists (and indeed are nicknamed Skinheads by others, though racial and sexual prejudice is quickly schooled out of a neonate), believing that they are supreme, that the Ventrue (also without flaw--or so they think--but possible to corrupt) stand just beneath them, the Nosferatu, Daeva, and Gangrel beneath the Ventrue, and the Mekhet at the very bottom. They are also scholars of bloodlines, as they wish to study the myraids flaws of the blood to better know how to alleviate them. Most Deucaliones are Carthians, as they are attempting to spread a revolutionary idea, though some have joined the Invictus and Ordo Dracul.
* Zelani - Another tiny bloodline, currently limited to a single coterie. Founded by a woman who was, more or less, the victim of a vampiric home invasion, the Daeva offshoot has a psychological flaw of being unable to enter others' homes--rather like the old legends, much to their (initially uneducated) founders' surprise. They threw their hat in with the Carthians, or so their founder says, when the movement was young, and she went into torpor after they assumed meritocratic control of the city she was in. She rose again only recently, and was immediately elected Prime Minister of the Kindred society there. She--and her childer--seem to have a knack for knowing things they shouldn't, being in the right place at the right time, and predicting future.

!The Circle Of The Crone

Pagans with fangs. The Acolytes believe that vampires are perfectly natural creatures, derived from a maternal figure known as "the Crone." This Crone has faces in all polytheistic faiths, and the Circle revere her in a series of guises. Needless to say, as their beliefs say that ''all'' parts of being a vampire are natural, this can lead to some bloody rituals... though the Acolytes make sure never to fall too close to the Beast. One of the two users of BloodMagic amongst the Covenants, they practice the art of Crúac.

Tropes associated with the Circle of the Crone:
* BloodMagic -- Crúac.
* TheHecateSisters -- The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone (NightmareFuel incarnate).
** FourGirlEnsemble -- Besides the three archetypes above there is [[LadyInRed The Scarlet Woman]] who's independent and often times rebellious.
* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenent in ''WorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.
** Any vampire with the [[HelloNurse Striking Looks]] may qualify as well, but once again [[BeautyEqualsGoodness Beauty]] [[{{YMMV}} may]] [[BeautyIsBad not equal goodness]].
* HumanSacrifice -- There's... quite a bit of it.
* StrawFeminist -- The Daughters of the Goddess faction has some... interesting ideas on whether or not men can truly revere the Crone.
* ThisIsYourBrainOnEvil -- Crúac actually ''stifles'' a Kindred's [[KarmaMeter Humanity]]. There are five levels of it, and with each one you learn, your maximum Humanity goes down one. So, an Acolyte skilled in three levels of Crúac can never raise their Humanity about seven.
* TheThreeFacesOfAdam -- Men in the Circle take on ritualized aspects just like the women, such as the Hero (the questing champion), the Father (the writer of laws), and the Hermit (the bastion of knowledge).
* {{Wicca}} -- Emphasized in the Crone book. There's even an entire bloodline that emerged from the fact that the progenitor didn't realize that Wicca isn't in and of itself an ancient tradition.
* WickedWitch -- All of its members can be considered Wicked Witches (or Warlocks), but the title fits much better if you are a Nosferatu.
** The Acolyte with the role of the Crone is one, for sure.

Notable Circle Bloodlines:
* Asnâm: Daeva mystics who attempt to unlock the power of the god they believe resides within them, using mortal followers to gain this power. They believe that their power comes from Palden Lhamo, a figure from Tibetan history and myth. There are at least three versions of exactly how their power is related to her: their founder performed diablerie upon her; he submitted to her and she turned from Buddhism into becoming a monster once again, granting him power in exchange for becoming her first servant; and that she beat him like a government mule and sent him running. The first story was espoused by the founder, until he fell into Torper in the early 20th century; the second is favored by a splinter sect (yes, a sort of bloodline within a bloodline). The last, despite not having an explanation for how the founder then created the bloodline, does have some interesting evidence--very few Asnâm who go into Tibet come out again, and the two who have wonèt talk about what happened...except that what they found worshipped the ''Buddhist'' Palden Lhamo, knew all about the Asnâm, and was mad as hell.
* Carnon: The Carnon, a Gangrel line that emerged relatively recently, were an accident. The founder, a new-made member of the Circle, [[CriticalResearchFailure confused Wicca, cultural anthropology, and Circle beliefs with fact]], fashioned himself and his blood in the image of an "ancient god", and went on a thrill-kill-fuck spree that ended in his final death (and several confused childer). To those he sired, though, it didn't matter if he was right or wrong--what matters is that when his excesses eventually drew attention, he survived for three days with hunters hot on his heels. Modern members are more measured, but they are still given to excess and hedonism. The Carnon become more bestial in body, not just mind, when they lose Humanity, eventually becoming a walking Masquerade breach.
* Childer of the Morrigan: Once the generals and war-chiefs of the Crone, now the Morrigans are more templars, advisors, and guardians, and there is debate within the Circle as to whether they are needed even for that. The Childer know, however, that the day will come when they are truly needed once more. These Gangrel are almost universally Acolytes; those few who are not are ostracized or seen as traitors. The Stormcrows follow a specific ancient war-goddess, though, and when local Circle activity breaks with what they believe the Morrigan wants, they will often go their own way. Though confident warriors, the bloodline succumbs to depression easily.
* Gorgons: So called because they claim descent directly from the mythical monsters, this bloodline of Ventrue actually makes use of serpentine imagery to the point where it has a totemic importance them; if they are not in contact with a snake, they are badly weakened, and if they are, they can use a unique discipline to empower themselves. Over time, they begin to take on serpentine features. The Gorgons had once held great power in the known world, but had begun to wane by the time the majority of their number drifted to the Circle of the Crone, and in time vanished, before apparently reappearing in the modern nights.
* The Mara: Dwelling in the lightless or murky waters, the Mara are a frightening Gangrel bloodline of devout and ascetic believers in an esoteric faith system. Their religion is most similar to one of the goddesses of the Circle of the Crone, and they probably consider themselves as being, more or less, Acolytes. It's not known if their inability to gain sustenance from blood consumed while they are not completely submerged predates the line's tendency to spend their unlives underwater, or if it was caused by it.

!Invictus

Not to be confused with the Henley poem or the "Nelson Mandela and rugby" movie of the same name. The First Estate is considered one of the oldest covenants, with records of their territories stretching back to the days of Rome. They are vampiric feudalists and aristocrats, believing in the value of meritocracy and the great chain of being. Their houses and lineages are institutions that are powerful, but seen by others as being calcified and unmoving (at least, until someone dies). Responsible for the current system of praxis used by most domains.

Tropes associated with the Invictus:
* AristocratsAreEvil -- And ''how''.
* BloodOath -- A system of binding contracts used between members of the Invictus that has rather harsh consequences if broken. One of them ''sets your blood on fire'' if you break it.
* ChronicBackstabbingDisorder -- Quite common, especially if want to climb the Covenant ladder.
* DeadlyDecadentCourt -- They ''pioneered'' it.
* LimitedAdvancementOpportunities -- The First Estate is a system where age and accomplishment equal power, and the first sometimes outweighs the second. Cue backstabbing.
* VampiresAreRich
* WickedCultured -- Most Invictus tend towards high fashion and antiquity.

Notable Invictus Bloodlines:
* Annunaku: Truly ancient, this breed of Gangrel gain strength in their favorite haven, which they call their Demesne. They believe strongly in hospitality, the sanctity of one's domain, and so on, making them an excellent fit for the Invictus. In turn, they are weaker when away from home, though in a place where they know they are accepted or in the company of friends, this can be alleviated.
* Kallisti: Narcissistic beyond even the stereotype of Daeva, cold, and manipultive, the Ravagers delight in fomenting social chaos and discord among the Kindred they know. It's not done out of any sort of grand plan or devotion. They are, more or less, full-blown sociopaths, and most were before their Embrace. They do it because unlife is boring, and it's fun. This would seem to make them antithetical to the careful social order of the Invictus...but for their blood's complete inability to form a Vinculum on vampires, making them the perfect prey for a peckish elder...
* Lynx: The youngest bloodline in the Invictus--only officially becoming a bloodline a mere three months in the game world at the time the covenant splatbook was released--these Mekhet are not even structured like a traditional bloodline, instead describing themselves as a blood ''web''. The Lynx are fascinated by connections and networks, and not just of the digital sort--they are psychologically reliant on being connected to their preferred network.
* Malocusians: Similar in ways to the Annukanu, the Malocusians are descended from the Ventrue, and this seems to have made all the difference. Rather than being physically weakened outside of their chosen domain, they have a psychological aversion to even leaving their home, and find it a test to do so for any period of time.
* Sotoha: Japanese in origin, but settled mainly in the New World--in fact, they are descended from one who may be the first Japanese man to be Embraced by a European vampire, but most of the modern clan is not ethnically Japanese--the Sotoha have adopted a code similar to ''bushido'' and adhere to it fervently, believing in submission to their lord (i.e., the vampire who Embraced them) and total control of their emotions. However, their devotion to calm and control means the Beast becomes more opportunistic. Sotoha frenzies do not just end--it takes a prolonged effort.
* Spina: The Spina take PassiveAggressiveKombat to extremes only an immortal creature with access to blood magic and a tendency towards obsession can--and they do it so masterfully it can become YouFightLikeACow. Unlike many who claim adherence to the Invictus, as most Spina do, these Daeva do not seek to rule; they instead see themselves as those who judge the rulers, providing necessary (and always polite) criticism.

!Lancea Sanctum

They kick ass for the Lord. The Lancea Sanctum believe that Longinus, the centurion who stabbed Christ's side, was damned to unlife when the Messiah's blood fell on his lips. After wandering in the desert, an angel revealed to Longinus that vampires were damned to serve as a warning to mankind and to harrow them into righteousness. The Sanctified adopt Christian trappings, but they're a generally Abrahamic covenant, with creeds covering Judaism and Islam.

* BloodMagic -- Theban Sorcery, which relies on [[EyeOfNewt sacrifice]] as well as one's own will.
* CanisLatinicus -- It doesn't matter what explanation you use, that title just won't ''decline''.
** Actually, ''Requiem For Rome'' gives us an explanation. Originally, they were called the "Lancea ''Et'' Sanctum," the Lance and Sanctuary. For some reason, people started to forget to add the "Et," so it just became "Lance Sanctuary." It's not just grammatically incorrect, they don't even use the same gender tense!
* ChurchMilitant -- Many Sanctified have elements of this, but the Exorcists (who hunt other supernaturals) and the Godslayers (who believe that "Thou shalt have no other gods before me" bit means there ''are'' other deities, and it's their duty to ''kill them'') are definitely up there.
* CrystalDragonJesus -- Complete with Vampire Jesus.
* DarkMessiah -- The Sanctified even ''call'' Longinus such, and believe it's their duty to serve as such to mankind.
* DarkShepherd -- And lead us not into temptation... with barbed wire, if necessary.
* ReligionOfEvil -- When contrasted with mortal Christianity, certainly. When contrasted with [[ForTheEvulz the Brood]], however...
* ScareEmStraight -- Their guiding ethos.
* SinisterMinister -- More than a few.

Notable Sanctum Bloodlines:
* Icarians: Believers in the idea of the church-ruled state, the Icarians plan to rule the Lancaea Sanctum and then ensure the Lancaea Sanctum rules every domain it can. Their desire to do so, and surprising impatience to achieve this goal, leads to dissatisfaction with any smaller achievements or even wasted time (despite the near-agelessness of vampires).
* Mortifiers of the Flesh: The Sanctum's take on Opus Dei, the Mortifiers believe that the body and soul are separable, that flesh is sinful, and that the soul is immaculate. By causing pain, they not only drive out the Devil, but find the limits of the flesh...and so may one day find where it ends and the soul begins. Though originally Daeva, ''any'' vampire of suffucient Blood Potency can become a Mortifier with a tutor.
* Osites: Ecumenical as far as the Lancaea Sanctum goes, these Mekhet study the secrets of death, and so are quite happy to work with the "pagan" researchers of the Circle or the Ordo Dracul. They believe that within the bodies of the dead there remains a fragment of the self left from when the soul broke free. By studying these remnants over long periods of time, they hope to see and understand the mechanisms of the universe God created.

!The Ordo Dracul

Yes, ''that'' [[{{Dracula}} Dracul]]. The Dragons are vampiric transcendentalists, who believe that Vlad Tepes was Embraced and managed to become something ''more'' than a vampire. Inducting his three "brides" as his first students, Dracula went on to found a secret society dedicated to studying and enhancing the Kindred condition. By pragmatically analyzing what makes vampires the way they are, they can gain control over such nagging inconveniences as the necessity for blood, the panicked reaction to sunlight and fire, and the inclinations of the Beast. Mind you, they tend to have strange ideas of medical ethics...

Tropes associated with the Ordo Dracul:
* BadassBookworm -- The Sworn of the Axe are the knights of the Ordo Dracul, but still expected to hold to the same intellectual standards as the rest of the Dragons.
* EldritchAbomination -- One faction, the Chthonians, believes vampires are Lovecraftian beings in training. They tend to be a bit... off.
* EvilutionaryBiologist
* {{Mad Doctor}}s
* {{Mad Scientist}}s
* MorallyAmbiguousDoctorate -- The Ordo Dracul value the quality of change. One traditional way of passing this lesson on to students is "Kill this mortal, and see how the world adapts to his death."
* OurVampiresAreDifferent -- As said above, they want to be something ''more''.
* PlaceOfPower -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[WerewolfTheForsaken Loci]], [[MageTheAwakening Hallows]], and [[GeistTheSinEaters Haunts]]...
* SufficientlyAnalyzedMagic -- The Dragons gain more control over their bodies by figuring out what makes vampires tick.
** A Kindred only Buddhist Sect from Thailand has the same views as the Ordo but use an entirely opposite method to pursue the same goal, it even uses the rules for the Coils as the basis of their own Treasures. The sourcebook provides a possible storyhook for these two groups meeting and attempting to integrate.
** And there's a minor covenant, the Society of the Accord, who seek to reach an understanding with their Beast through negotiation. Their Treaties are oddly similar to the Coils... and utterly incompatible with them.

Notable Ordo Dracul bloodlines:
* Azerkatil: Though mostly aligned with the Ordo Dracul, these Nosferatu were bred to hunt down and destroy Dracula. What seems strange on the surface becomes reasonable (sort of) upon examination: from their perspective, they were able to use the Order to expand their influnece west from Turkey, allowing them to search farther for Dracula. From the perspective of the Ordo Dracul, the so-called Dragonslayers are model Dragons. They are the embodiment of change and experimentation, and were a direct result of Dracula's journey to Adrianople.
* Dragolescu: Fascinated by death, these vampires, originally Ventrue, were once honored and powerful within the Ordo Dracul, respected for their ability to communicate with the dead and responsible for much of what the coveneant knew about Wyrm's Nests. The founder, however, descended into insanity. He became a Nazi sympathizer, believing that Hitler was Dracula reborn. His madness lead him, at the end of the war, to an act that the Ordo Dracul could not forgive: subjugating himself to spirits. The powers the bloodline used meant that the Dragolescu would never be trusted again...but they were too valuable to destroy.
* Libitinarius: The Morticians, Mekhet who have refined their blood, are academics, scholars, and researchers who study vampiric sleep and torpor. They are, if not trusted, then at least allowed to main other vampires' safety in their torpor and help to make the practice less traumatic. They are not, however, as unique as they like to pretend--any vampire, if they are willing to put forth an effort, may learn their "special" discipline. This is, as might be imagined, a well-kept secret.
* Moroi: Despite their relative numbers, these vampires are mostly unknown, and the Ordo Dracul intends to keep it that way. Reputedly developing on their own from both Gangrel and Nosferatu in a remote area of rural Romania, they were visited by Dracula, who shared his knowledge and spoke with them on many topics. These vampires promised to serve him if he ever had need and called for them. Some time after he vanished, they reappeared, having hunted down and slain many of those who attempted persecution of the Dragons in the covenant's early, vulnerable years. Those who joined the covenant have since been used as hunters and assassins. Those who did not either hunted down or escaped. Brutal and malicious, the mingled blood of savages and haunts has produced a perfect killing machine--but the machine is decidedly imperfect at doing anything else.

!''[+Others+]''

!VII

Also known as Seven, Se7en or Clan Akhud. A covenant and sometimes a clan or some other group that are alien and monstrous even by Kindred standards. They don't provoke the beast when meeting Kindred, they're known mostly by graffiti left at crime scenes and are a total enigma to the rest of Kindred society. When the origin being used defines them as a clan they're Clan Akhud, and have a literal demon trapped inside them instead of the Beast that afflicts other vampires. The other "canonical" (such as it is) origins are that they're a completely different variety of vampire with Russian origins. Or they're a failed creation of the Sanctum turned [[MoreThanMindControl brainwashed]] [[KnightTemplar moralists]].

Tropes associated with the VII:
* AntiVillain -- What the Akhud and the Betrayed versions see themselves as.
* AlwaysChaoticEvil -- Not unique in ''WorldOfDarkness'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[EvilSorcerer Tremere]] in Old [=WoD=] where MySpeciesDothProtestTooMuch types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.
** It's kind of the other way around, since the Akhud clan are MySpeciesDothProtestTooMuch types by default to the rest of Kindred society, and couldn't betray each other even if they wanted to.
* BlackAndGreyMorality -- This being ''Vampire: The Requiem'', they're firmly the former and the players are the latter. May even be their actual motivation.
** This being Requiem, [[SubvertedTrope it's also quite possible that they're more heroic then any of the clans put together]]. See the note under CompleteMonster.
* [[BlueAndOrangeMorality Bloody And Random Morality]] -- At the most non-xenophobic, non-{{AncientConspiracy}} interpretations, this trope applies in its more disturbing form(s).
** ...From the outside. If you're using the sourcebook, [[SubvertedTrope it's a little more complicated]].
* CompleteMonster -- By the standards of mainstream vampire society these guys are considered pretty evil. Not the worst mind you, unless the ST decides they're KarmaMeter is running on BlueAndOrangeMorality.
** ''By the standards of mainstream vampire society.'' As one might guess from the other books, [[{{Hypocrite}} that part may be the one with emphasis]]. The Akhud are [[HunterOfHisOwnKind monster hunters]] with a literal inability to betray each other, the Betrayed have a [[MoralEventHorizon very legitimate reason]] to hate Kindred, and the Sleepers [[ObliviouslyEvil don't understand that what they do is wrong.]] [[SarcasmMode Yeah. Real evil, right there]].
* InstantExpert & InstantMarksmanJustSqueezeTrigger -- The Akhud's primary unique discipline Praestantia instantly gives them skills in a number of areas, all of them violence related. It also allows them to cancel actions that would fail and improves their defence a bit.
* MindRape -- An alternate Discipline for use with one of their origins not only grants them this, but it becomes key to their ''modus operandi''
* MultipleChoicePast -- In their sourcebook 3 are given, but WordOfGod says they're neither true nor false and encourage [[GameMaster Storytellers]] to create their own twisted backgrounds.
* PsychicPowers -- The Psychogenic discipline that is Canon when using the Sleepers origin.
* {{Retcon}} -- Averted, Whitewolf allegedly intends to keep them mysterious and will not confirm any specifics. [[LyingCreator Allegedly...]]
* SerialKiller -- The Kindred consider them this, it may even be true...
* ShrugOfGod -- Whitewolf has emphasised that VII could be anything, even if it contradicts established Canon, see {{Retcon}} above.
* StrawmanHasAPoint -- The [[TheHunter VII]] [[YouRebelScum criminals]] are destroying much of [[VillainProtagonist Kindred]] [[WretchedHive society]]. AndThatsTerrible.
* XanatosGambit
** XanatosSucker
** ThirtyXanatosPileup
** XanatosRoulette
** XanatosGilligan
** OutGambitted
** XanatosSpeedChess
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