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Removing joke-fulfillment links for Pun and Lame Pun Reaction under Sinkhole rules. Removing Averted Trope entry for Beauty Equals Goodness since it's both an aversion and redundant with Beauty Is Bad example below.


* BeautyEqualsGoodness: {{Averted}}. Daeva tend to ''lose'' their Humanity quicker than the other clans, at least in 1st edition.
* BeautyIsBad: Played [[{{Pun}} dead]] straight; The Daeva are the most beautiful of the Kindred, and they have the strongest tendency to be vice-addicts and amoral. Downplayed somewhat in ''Blood and Smoke'', where they can develop an addiction to someone's blood when their Humanity is low enough, but are otherwise fine.

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* BeautyEqualsGoodness: {{Averted}}. Daeva tend to ''lose'' their Humanity quicker than the other clans, at least in 1st edition.
* BeautyIsBad: Played [[{{Pun}} dead]] straight; The Daeva are the most beautiful of the Kindred, often selecting new members for attractiveness and charm, and they have the strongest tendency to be vice-addicts and amoral. Downplayed somewhat in ''Blood and Smoke'', where they can develop an addiction to someone's blood when their Humanity is low enough, but are otherwise fine.



* TheVamp: [[LamePunReaction Ha]]. But genuinely, they're literal and metaphorical predators who use their sexuality as a weapon to feed on the living. Even the FriendlyNeighbourhoodVampire versions are manipulators and seducers.
* VampiresAreSexGods: Daeva '''are''' Sex Gods. It helps that they may have descended from [[HotGod Ishtar]] the Babylonian goddess of fertility, war, love and ''sex''.

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* TheVamp: [[LamePunReaction Ha]]. But genuinely, they're They're literal and metaphorical predators who use their sexuality as a weapon to feed on the living. Even the FriendlyNeighbourhoodVampire versions are manipulators and seducers.
* VampiresAreSexGods: Daeva '''are''' ''are'' Sex Gods. It helps that they may have descended from [[HotGod Ishtar]] the Babylonian goddess of fertility, war, love and ''sex''.



* '''Taifa:''' Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[{{Pun}} blood feud]] with the Toreador bloodline over who is more artistic and cultured.

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* '''Taifa:''' Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[{{Pun}} blood feud]] feud with the Toreador bloodline over who is more artistic and cultured.
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* BeautyIsBad: Played [[IncrediblyLamePun dead]] straight; The Daeva are the most beautiful of the Kindred, and they have the strongest tendency to be vice-addicts and amoral. Downplayed somewhat in ''Blood and Smoke'', where they can develop an addiction to someone's blood when their Humanity is low enough, but are otherwise fine.

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* BeautyIsBad: Played [[IncrediblyLamePun [[{{Pun}} dead]] straight; The Daeva are the most beautiful of the Kindred, and they have the strongest tendency to be vice-addicts and amoral. Downplayed somewhat in ''Blood and Smoke'', where they can develop an addiction to someone's blood when their Humanity is low enough, but are otherwise fine.



* '''Taifa:''' Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[IncrediblyLamePun blood feud]] with the Toreador bloodline over who is more artistic and cultured.

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* '''Taifa:''' Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[IncrediblyLamePun [[{{Pun}} blood feud]] with the Toreador bloodline over who is more artistic and cultured.
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Spelling/grammar fix(es)


* AlwaysChaoticEvil: Downplayed, but of all the playable species, they're the most universally malicious. Vampires are compelled to feed on others, have [[EnemyWithin a demonic other self]] that pushed them towards animalistic brutality, possess a huge array based around abusing others and live in a society that rewards malice and exploitation. While a vampire ''can'' try to be a good person despite these things, most drop their Humanity very quickly, and it's a very rare old vampire who isn't a monster by human standards.

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* AlwaysChaoticEvil: Downplayed, but of all the playable species, they're the most universally malicious. Vampires are compelled to feed on others, have [[EnemyWithin a demonic other self]] that pushed pushes them towards animalistic brutality, possess a huge array based around abusing others and live in a society that rewards malice and exploitation. While a vampire ''can'' try to be a good person despite these things, most drop their Humanity very quickly, and it's a very rare old vampire who isn't a monster by human standards.



* BlessedWithSuck: It's not called a curse for no reasons. Vampires are consistently portrayed as living an empty existence, with the thrill of bloodsucking and power plays being the only pleasure in a life of constant fear, hunger and guilt. Most vampires quickly slip into evil, many losing their humanity ccompletely, an the even "good" vampires find themselves isolated from both the human world and their own kind. That said, a lot of game groups [[CursedWithAwesome focus more on the "immortality and superpowers" side of things]].

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* BlessedWithSuck: It's not called a curse for no reasons.reason. Vampires are consistently portrayed as living an empty existence, with the thrill of bloodsucking and power plays being the only pleasure in a life of constant fear, hunger and guilt. Most vampires quickly slip into evil, many losing their humanity ccompletely, an completely, and the even "good" vampires find themselves isolated from both the human world and their own kind. That said, a lot of game groups [[CursedWithAwesome focus more on the "immortality and superpowers" side of things]].



* {{Manipulative Bastard}}s: It's in their nature. Deava hunt by exploiting the emotions of their prey, in many cases manipulating the kine into asking to be feed on and coming back for more.

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* {{Manipulative Bastard}}s: It's in their nature. Deava hunt by exploiting the emotions of their prey, in many cases manipulating the kine into asking to be feed fed on and coming back for more.



* SuperSpeed: One of their core Disciplines, represeting their unnatural grace

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* SuperSpeed: One of their core Disciplines, represeting representing their unnatural gracegrace.



* AnatomyOfTheSoul: The Hollow follow the [[AncientEgypt Egyptian]] variety, having had their Ka pulled out to become a seperate (and malicious) entity.

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* AnatomyOfTheSoul: The Hollow follow the [[AncientEgypt Egyptian]] variety, having had their Ka pulled out to become a seperate separate (and malicious) entity.



** InvisibleJerkass: They can use Obfusacate to become undetectable. And they know just how to use it to make your life hell. No-one's secrets are safe from the Mekhet, and no-one ever knows if they're watching right now...

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** * InvisibleJerkass: They can use Obfusacate Obfuscate to become undetectable. And they know just how to use it to make your life hell. No-one's secrets are safe from the Mekhet, and no-one ever knows if they're watching right now...



* SuperSpeed: Celerity is one of their core Disciplines, futher enhancing their stealth. Even if you see one, they're in a new hiding place before you can do anything.

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* SuperSpeed: Celerity is one of their core Disciplines, futher further enhancing their stealth. Even if you see one, they're in a new hiding place before you can do anything.



* VoiceOfTheLegion: A lot of Nosferatu look normal...until their speak, with voices distorted and monstrous. It can even provide mechanical effects with a merit called "Disqueting Tongue", producing a voice that's eerily compelling but highly suspcious when lying.

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* VoiceOfTheLegion: A lot of Nosferatu look normal...until their they speak, with voices distorted and monstrous. It can even provide mechanical effects with a merit called "Disqueting Tongue", producing a voice that's eerily compelling but highly suspcious suspicious when lying.



* {{Manipulative Bastard}}s: While the Daeva play with emotions and desire, the Ventrue use wealth and power. It's less subtle then the Serpent's playbook, but it gets people in place just the same.

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* {{Manipulative Bastard}}s: While the Daeva play with emotions and desire, the Ventrue use wealth and power. It's less subtle then than the Serpent's playbook, but it gets people in place just the same.



* WithGreatPowerComesGreatInsanity: Their weakness in 1E. Every Ventrue will go insane sooner or later. This is no longer the case in second edition -- rather, they simply go mad due to centuries of privalige and manipulation eroding their mind.

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* WithGreatPowerComesGreatInsanity: Their weakness in 1E. Every Ventrue will go insane sooner or later. This is no longer the case in second edition -- rather, they simply go mad due to centuries of privalige privilege and manipulation eroding their mind.



* ChronicBackstabbingDisorder: Basically a covenant tradition. For all they claim to value loyalty and obedience, it's expected that those who climb the lader do so over the backs of their fellows. After all, if they can't shut down a rebellious underling, clearly they don't deserve to keep their status.

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* ChronicBackstabbingDisorder: Basically a covenant tradition. For all they claim to value loyalty and obedience, it's expected that those who climb the lader ladder do so over the backs of their fellows. After all, if they can't shut down a rebellious underling, clearly they don't deserve to keep their status.



* OurVampiresAreDifferent: They wish to become entierly new kinds of vampire and, eventually, an new kind of creature entierly. They've not managed their apotheosis yet, but they've certainly produced some very unique variants on the clans through the attempts...

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* OurVampiresAreDifferent: They wish to become entierly entirely new kinds of vampire and, eventually, an new kind of creature entierly.entirely. They've not managed their apotheosis yet, but they've certainly produced some very unique variants on the clans through the attempts...



* BodySurf: The Strix can causally possess corpses...including animated ones like vampires. This means they're often jumping betyween vampires... and they [[AllYourPowersCombined keep disciplines from each body.]]

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* BodySurf: The Strix can causally casually possess corpses...including animated ones like vampires. This means they're often jumping betyween vampires... and they [[AllYourPowersCombined keep disciplines from each body.]]
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* TheBeastmaster: Animalism, one of their core disciplines. They can draw on the best inside themselves to command other beasts, and often surrond themselves with enchanted animals.

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* TheBeastmaster: Animalism, one of their core disciplines. They can draw on the best beast inside themselves to command other beasts, and often surrond surround themselves with enchanted animals.

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General clarification on work content — expanded out the various ZCE examples


* AlwaysChaoticEvil: Downplayed, but of all the playable species, they're the most universally malicious. Vampires are compelled to feed on others, have [[EnemyWithin a demonic other self]] that pushed them towards animalistic brutality, possess a huge array based around abusing others and live in a society that rewards malice and exploitation. While a vampire ''can'' try to be a good person despite these things, most drop their Humanity very quickly, and it's a very rare old vampire who isn't a monster by human standards.



%%* BlessedWithSuck: All things considered, being a vampire sucks.

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%%* * BlessedWithSuck: All things considered, It's not called a curse for no reasons. Vampires are consistently portrayed as living an empty existence, with the thrill of bloodsucking and power plays being the only pleasure in a vampire sucks.life of constant fear, hunger and guilt. Most vampires quickly slip into evil, many losing their humanity ccompletely, an the even "good" vampires find themselves isolated from both the human world and their own kind. That said, a lot of game groups [[CursedWithAwesome focus more on the "immortality and superpowers" side of things]].



%%* CursedWithAwesome: Even with all things considered, most players prefer this style of gameplay.






%%* TheCasanova: As well as the female variant, The Man-Eater.



%%** They are basically a darker take on the [[TabletopGame/VampireTheMasquerade Toreador]] (who have been reimagined as one of their bloodlines).



%%* LatinLover: The modern Xoxocti. Invoking this in Mexico, [[BerserkButton with all their elders]], ''is a plot point.''
%%* {{Manipulative Bastard}}s: It is in their nature.

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%%* LatinLover: The modern Xoxocti. Invoking this in Mexico, [[BerserkButton with all their elders]], ''is a plot point.''
%%*
* {{Manipulative Bastard}}s: It is It's in their nature.nature. Deava hunt by exploiting the emotions of their prey, in many cases manipulating the kine into asking to be feed on and coming back for more.



%%* TheSchlubPubSeductionDeduction: A hunting tactic to the young Daeva. It gets pretty boring after a while.



%%* SnakesAreSexy: Quite deliberately invoked with their new nickname.

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%%* * SnakesAreSexy: Quite deliberately invoked with their new nickname.As of second edition they're nicknamed "the Serpents", invoking this trope.



%%* SuperSpeed: Celerity, one of their core Disciplines.

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%%* * SuperSpeed: Celerity, one One of their core Disciplines.Disciplines, represeting their unnatural grace



%%* SuperStrength: Vigor, another one of their core Disciplines.

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%%* * SuperStrength: Vigor, another Another one of their core Disciplines.Disciplines, representing their physical perfection.



%%* TheVamp: If you play them right, but if you want the FriendlyNeighbourhoodVampire version, FemmeFatale or TheCharmer will do.

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%%* * TheVamp: If you play them right, but if you want [[LamePunReaction Ha]]. But genuinely, they're literal and metaphorical predators who use their sexuality as a weapon to feed on the living. Even the FriendlyNeighbourhoodVampire version, FemmeFatale or TheCharmer will do.versions are manipulators and seducers.



%%* TheBeastmaster: Animalism, one of their core disciplines.

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%%* * TheBeastmaster: Animalism, one of their core disciplines.disciplines. They can draw on the best inside themselves to command other beasts, and often surrond themselves with enchanted animals.



%%* ProudWarriorRace: The clan as a whole but specially the Mexican Gangrel.

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%%* * ProudWarriorRace: The clan as a whole but specially They're far more direct and brutal then the Mexican Gangrel.subtle manipulations of the other clans, and tend to look at the world through an alpha animal's worldview.



%%* ThisIsYourBrainOnEvil: Once again the Red Surrender.

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%%* * ThisIsYourBrainOnEvil: Once again the Red Surrender.Surrender. More then any other vampire, succumbing to the Beast feels ''good'', and it can be very hard to resist it once they've started doing it.



%%* {{Zen Survivor}}s

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%%* * {{Zen Survivor}}s
Survivor}}s: [[EnlightenedAntagonist A very dark version]]. The Gangel test others to see if they're tough enough to survive the world like they do. If they do, great! If they don't...well, the role of the weak is as food.



%%* AnatomyOfTheSoul: The [[AncientEgypt Egyptian]] variety, of course.

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%%* * AnatomyOfTheSoul: The Hollow follow the [[AncientEgypt Egyptian]] variety, of course.having had their Ka pulled out to become a seperate (and malicious) entity.



%%* {{Invisibility}}: Obfuscate, one of the core Disciplines.
%%** InvisibleJerkass: And they know just how to use it to make your life hell.

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%%* {{Invisibility}}: Obfuscate, one of the core Disciplines.
%%**
** InvisibleJerkass: They can use Obfusacate to become undetectable. And they know just how to use it to make your life hell.hell. No-one's secrets are safe from the Mekhet, and no-one ever knows if they're watching right now...



%%* SuperSpeed: Celerity is one of their core Disciplines.
%%* TranquilFury: When they frenzy.

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%%* * SuperSpeed: Celerity is one of their core Disciplines.
%%*
Disciplines, futher enhancing their stealth. Even if you see one, they're in a new hiding place before you can do anything.
*
TranquilFury: When they frenzy.
Their frenzies aren't the feral rampages of other clans. Rather, they're cold, clinical and ruthlessly destroy whatever offended them.



%%* BeneathTheEarth: The Nosferatu Necropoli.

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%%* * BeneathTheEarth: The Nosferatu Necropoli.form vast Necropoli, underground settlements where they can be among their own kind. They tend to be ''horrifying'', but what do you expect?



%%* SuperStrength: Like Daeva, Vigor is one of their core Disciplines.

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%%* * SuperStrength: Like Daeva, Vigor is one of their core Disciplines.Disciplines, representing their monstrous power and sheer deadliness.



%%* VoiceOfTheLegion: One of the manifestations called "Disqueting Tongue". It is not limited to this trope, though.
%%* WasOnceAMan: Or woman for that matter!

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%%* * VoiceOfTheLegion: One A lot of the manifestations Nosferatu look normal...until their speak, with voices distorted and monstrous. It can even provide mechanical effects with a merit called "Disqueting Tongue". It is not limited to this trope, though.
%%*
Tongue", producing a voice that's eerily compelling but highly suspcious when lying.
*
WasOnceAMan: Or woman A lot of Nosferatu, especially elder ones, are barely recognisable as former humans anymore, and are often mistaken in fluff for that matter!more alien monsters. Some even forget they were human themselves.



%%* TheBaroness: Female Ventrue.



%%* GodSaveUsFromTheQueen: Well, if you have a female Ventrue as a Prince (especially if she belongs to the [[DecadentCourt Invictus]]), she'll most likely be this.
%%* HypnoticEyes: Dominate, their [[SignatureMove signature Discipline]].

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%%* GodSaveUsFromTheQueen: Well, if you have a female Ventrue as a Prince (especially if she belongs to the [[DecadentCourt Invictus]]), she'll most likely be this.
%%*
* HypnoticEyes: Dominate, their [[SignatureMove signature Discipline]].Discipline]], allows them to control minds in a wide variety of ways. Almost all of them require that the victim make eye contact with the Ventrue.



%%* {{Magnificent Bastard}}s: [[InvokedTrope They tend to see themselves as this]], and about half of them actually are.
%%* {{Manipulative Bastard}}s: Just as much as the Daeva, but they seem to be less subtle.
%%* MindRape: The higher tier effects of Dominate can do this to a person.

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%%* * {{Magnificent Bastard}}s: [[InvokedTrope They tend to see themselves as this]], and about half this]]. Some of them actually are.
%%*
are. Most are more {{Smug Snake}}s clawing for every scrap of influence they can reach, but it's best not to tell them that.
*
{{Manipulative Bastard}}s: Just as much as While the Daeva, but they seem to be Daeva play with emotions and desire, the Ventrue use wealth and power. It's less subtle.
%%*
subtle then the Serpent's playbook, but it gets people in place just the same.
*
MindRape: The higher tier effects of Dominate They can control minds. If pissed off, they can do this to serious psychic damage-- the ''Asylum'' sourcebook details what is left behind when someone angers a person.Ventrue, and it isn't pretty.



%%* {{Smug Snake}}s: The other half who can't pull off the MagnificentBastard ideal.



%%* ThisIsYourBrainOnEvil[=/=]WithGreatPowerComesGreatInsanity: Their weakness in 1E. Every Ventrue will go insane sooner or later.



%%* WickedCultured: Most of them.

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%%* * WickedCultured: Most of them.
them. They're natural elitists, and tend to only embrace from those who are upper crust. That said, there's lots of different kinds of power, and there are plenty of lower class ventrue who hold their own courts in dive bars and tenement blocks
* WithGreatPowerComesGreatInsanity: Their weakness in 1E. Every Ventrue will go insane sooner or later. This is no longer the case in second edition -- rather, they simply go mad due to centuries of privalige and manipulation eroding their mind.



%%* TheBeastmaster: Animalism, one of their core Disciplines.



%%* MadeOfIron: Resilience, one of their core Disciplines.

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%%* * MadeOfIron: Resilience, Resilience is one of their core Disciplines.Disciplines, possibly one of the things passed on to the Gangrel and Ventrue of modern nights.



%%* SevenDeadlySins
%%** [[VillainousGlutton Gluttony]]




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* VillainousGlutton: They were wildly hedonistic and amoral, using their power to fall into ever more depraved hungers, even by the standards of vampires.



%%* SuperSpeed: They have an affinity for Celerity.

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%%* * SuperSpeed: They have an affinity for Celerity.Celerity, and even extend it to the point of actual teleportation.



%%* HumanSacrifice: There's... quite a bit of it.

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%%* * HumanSacrifice: There's... There's quite a bit of it.it. Their religion in based on blood and violence, with hungry thirsting gods, and most rituals are not for the squeamish.



* WickedWitch: All of its members can be considered Wicked Witches, but the title fits much better if you are a Nosferatu.
%%** The Acolyte with the role of the Crone is one, for sure.

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* WickedWitch: All of its members can be considered Wicked Witches, but the title fits much better if you are a Nosferatu.
%%**
Nosferatu. The Acolyte with the role of the Crone is one, for sure.
essentially an official one in the covenant.



%%* ChronicBackstabbingDisorder: Quite common, especially if want to climb the Covenant ladder.

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%%* * ChronicBackstabbingDisorder: Quite common, especially if want Basically a covenant tradition. For all they claim to value loyalty and obedience, it's expected that those who climb the Covenant ladder.lader do so over the backs of their fellows. After all, if they can't shut down a rebellious underling, clearly they don't deserve to keep their status.



%%* OurVampiresAreDifferent: As said above, they want to be something ''more''.

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%%* * OurVampiresAreDifferent: As said above, they want They wish to be something ''more''.become entierly new kinds of vampire and, eventually, an new kind of creature entierly. They've not managed their apotheosis yet, but they've certainly produced some very unique variants on the clans through the attempts...



%%* ThePlan: Pick one thing from the list. Odds are it's here.



%%* SerialKiller: The Kindred consider them this, it may even be true...

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%%* * SerialKiller: The Kindred consider While all vampires are arguably examples, VII are vampires who prey on vampires, and the All Night Society's reaction to them this, it may even be true...tends to mirror that of humans to serial killers... [[DeathByIrony or to vampires]].



%%* YourVampiresSuck:

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%%* YourVampiresSuck:



%%* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]] [[OhCrap Yikes.]]

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%%* * BodySurf: And The Strix can causally possess corpses...including animated ones like vampires. This means they're often jumping betyween vampires... and they [[AllYourPowersCombined keep disciplines from each body.]] [[OhCrap Yikes.]]



%%* CreepyCrows: The other forms they can take.

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%%* * CreepyCrows: The Normally they're owls, but they do sometimes appear as other forms they can take.birds. So far, it's mostly corvids. Canary Strix haven't been sighted yet, thankfully.



%%* DealWithTheDevil: How the Kindred initially got their attention, and a few of them still know how to perform the trick.

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%%* * DealWithTheDevil: How According to legend, long ago, the Kindred initially got traded away their attention, and a few of them morality to the Strix in exchange for being able to survive as vampires. How true that is remains unclear, but the Strix still know see the FriendlyNeighbourhoodVampire as a violation of the deal, and aren't happy about how to perform the trick.few vampires fall into true evil...



%%* EldritchAbomination: They may have come from [[TabletopGame/MageTheAwakening Lower Depths.]] [[DrivenByEnvy Which explains a lot.]]

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%%* * EldritchAbomination: They [[MultipleChoicePast]] may have come from [[TabletopGame/MageTheAwakening Lower Depths.]] Depths,]] realms beyond the reach of the Supernal and populated by hollow monsters that can only exist by feeing on the reality of our world. [[DrivenByEnvy Which explains a lot.]]



%%* {{Jerkass}}: To say Strix are not pleasant creatures would be an understatement.

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%%* * {{Jerkass}}: To say The Strix are not pleasant creatures would be an understatement.pure, unrepentent evil. But beyond that, they're pointlessly cruel assholes who randomly hurt people for the fun of it.


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* MultipleChoicePast: No-one knows what they are -- theories have included [[TheLegionsOfHell literal demons]], [[AngelicAbomination monstrous servitors of the Crone]], [[EldritchAbomination monsters from the Abyss]] and [[HumansAreTheRealMonsters the spiritual reflections of Humanity]].


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* VillainTeamup: Sometimes, they'll team up with truly monstrous vampires who are making no effort to stay human This doesn't tend to go well, naturally, but it's still the closest they get to genuine alliences.
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[[folder:Hypatians]]
''The Blights''

A "clan" of sorts, introduced in the [=2E=] supplement ''Night Horrors: Spilled Blood," these vampires claim to have been created by Hypatia, an [[TabletopGame/PrometheanTheCreated alchemist]] from whom they take their name. As they are unable to perform a proper Embrace, other Kindred dismiss them as a proper clan, but their possession of Disciplines and hunger for Vitae suggest otherwise. With a unique merit called Blood Chymistry, they bridge the gap between alchemy and blood magic.

* EverythingTryingToKillYou: Their unique clan curse, called the Paranoiac Curse, is very akin to the Disquiet that Prometheans cause, prompting people to become increasingly suspicious until they are driven to murderous paranoia directed at the Hypatian. Common wisdom suggests that this is what led to their founder's Final Death.
* HumanityEnsues: Regretful Hypatians hope that the alchemists aware of them are right, and that they are a unique form of Created, capable of returning to Humanity. However, their predatory instincts and status as former alchemists often prompt them to plunder Vitriol from Prometheans rather than bothering to actually fulfill the Pilgrimage. Whether or not any of them could actually ''be'' successful is left as a matter for individual Storytellers to decide.
* ImmortalityInducer: What Hypatia thought she was drinking when she combined a captured vampire's Vitae with Pyros. While the existing Blights claim she was ''technically'' correct in this, even they are forced to admit it didn't quite go as planned.
* MadScientist: A trope they share with their Insatiate Alchemist brethren. The Hypatians experiment widely with Vitae in the hopes of becoming a full clan. Because of this, they are most often drawn to the Ordo Dracul, where they find their interests supported.
* OurVampiresAreDifferent: No one is entirely sure what the Hypatians qualify as. They themselves claim to be full vampires, though their lack of Embrace makes the Kindred dismiss said claim. Other alchemists hold that the Hypatians are akin to a self-generated [[TabletopGame/PrometheanTheCreated Created]], with their humour being Vitae rather than any traditional [[FourTemperamentEnsemble humour]]. Whatever the case, they bridge the gap between vampire and Promethean - for example, rather than revenants, Hypatians' carelessly killed victims become ''Pandorans,'' to the horror of any Kindred that encounter such creatures.

[[/folder]]
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** Averted. Vampires in the World of Darkness have no aversion to church ground, holy symbols, or anything of that nature, although they do wonder InUniverse if some bloodline might have genuinely been so suceptible.

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** Averted. Vampires in the World of Darkness have no aversion to church ground, holy symbols, or anything of that nature, although they do wonder InUniverse if some bloodline might have genuinely been so suceptible.susceptible.
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Trope was cut/disambiguated due to cleanup


The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than capable of kicking your ugly ass. The truth is that behind their beautiful facade lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].

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The Daeva are [[EvilIsSexy sexy]], sexy, [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than capable of kicking your ugly ass. The truth is that behind their beautiful facade lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].
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* OneHeroHoldTheWeaksauce: While "hero" is probably stretching it, this is their raison d'etre. They study the Coils of the Dragon to let them exercise the powers of the vampiric condition while sanding off the weaknesses.
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Found in a sidebar in Ghouls.

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* '''Angustri:''' Birthed from a particularly unusual series of events, the Angustri bloodline shares its name with a family of ghouls sworn to the Ordo Dracul, as its founder was one of their number who earned the Embrace. Andrei Angustri sees the existence of his Mekhet bloodline as a means by which to break out of the blood slavery his family has spent the last century in. Members of the Angustri line bear their ancestor's supernatural charm, but his desire for a pure lineage has led to their weakness: they only receive half the usual benefits from blood taken from a non-Roma human or a non-Mekhet vampire.
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Dark Chick has been disambiguated


Meanwhile in India, they are associated with the high Brahmin caste and are, interestingly enough, going through the same Priest to DarkChick transformation as the Xoxocti as the years go by.

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Meanwhile in India, they are associated with the high Brahmin caste and are, interestingly enough, going through the same Priest to DarkChick transformation as the Xoxocti as the years go by.

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* BlessedWithSuck: Thanks to their Clan Bane, they ''start'' their Requiem as a BlobMonster unable to feed otherwise than by drinking blood dripping on the ground, take until Blood Potency 4 to actually be capable of assuming a human form, and should it rise above that, they will start turning back into a mass of blood, physically weakening them. This is widely believed to be the reason they went extinct.
* BlobMonster: Their form at birth is a sentient mass of blood, and they have to stick to Blood Potency 4 to even maintain a human form.

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* BlessedWithSuck: Thanks to their Clan Bane, they ''start'' their Requiem as a BlobMonster unable to feed otherwise than by drinking blood dripping on the ground, ground. After 40 days of that, they can take human form. Even then, until they reach Blood Potency 4 to actually be capable of assuming a human form, (150 years if they don't take "[[FoodChainOfEvil shortcuts]]") their mind is addled from the constant hunger and alien body, and should it rise above that, 6, their blood grows so thick they will start turning back into a mass of blood, physically weakening them. This combination of weaknesses is widely believed to be the reason they went extinct.
* BlobMonster: Their form at birth is a sentient mass of blood, and they have to stick to Blood Potency 4 4-6 to even maintain avoid the extremes of a human form.weakened mind or a weakened body.


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* OneHeroHoldTheWeaksauce: For certain values of "Hero", a Pijavica between Blood Potency 4 and 6 effectively has no clan weakness, since their bane only takes effect at high and low blood potency. The trope is played straight in that the mechanic of this weakness is that if the kindred fails a Humanity roll, they have a reduced stat. So effectively, high humanity Pijavica are unlikely to feel the full brunt of their weakness if at all.

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%%** They are basically a darker take on the [[TabletopGame/VampireTheMasquerade Toreadors]] (who have been reimagined as one of their bloodlines).

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%%** They are basically a darker take on the [[TabletopGame/VampireTheMasquerade Toreadors]] Toreador]] (who have been reimagined as one of their bloodlines).



* {{Expy}}: They incorporate some aspects of the [[TabletopGame/VampireTheMasquerade Anarch]], such as being made of idealists and revolutionaries who reject the old system.

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* {{Expy}}: They incorporate some aspects of the [[TabletopGame/VampireTheMasquerade Anarch]], Anarchs]], such as being made of idealists and revolutionaries who reject the old system.


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* RuleAbidingRebel: Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
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* ReducedResourceCost: The Invictus' money and connections gives members a 50% XP discount on dots of Herd, Mentor, Resources, and Retainer.

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* ReducedResourceCost: The Invictus' money and connections gives give members a 50% XP discount on dots of Herd, Mentor, Resources, and Retainer.
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* ReducedResourceCost: The Movement's resources and connections give members a 50% XP discount on dots of Allies, Contacts, Herd, and Haven.


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* ReducedResourceCost: The Invictus' money and connections gives members a 50% XP discount on dots of Herd, Mentor, Resources, and Retainer.
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* {{Foil}}:
** To the Ventrue, the other social clan. Where the Daeva charm their victims into compliance, the Ventrue use a brute-force kind of mind control. In addition, while the Daeva weakness is to grow too attached to who they feed from, the Ventrue's is to grow too distant.

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Fixing example indentation and commenting out some ZC Es


* UnderestimatingBadassery: Both Kindred and their enemies will frequently look down on Ghouls, seeing them at worst as {{Vampire Wannabe}}s, at best like [[{{Mooks}} minions nowhere near as powerful as real vampires]]. While many of them indeed fit this stereotype, a ghoul with proper training, experience and skill can be a force to be reckoned with, and even sometimes [[HypercompetentSidekick be a better fighter than her master if he relies on her to do the fighting]]. Moreover, they ''can'' go out during daylight hours, making them capable to act during times where can vampires cannot.

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* UnderestimatingBadassery: Both UnderestimatingBadassery:
**Both
Kindred and their enemies will frequently look down on Ghouls, seeing them at worst as {{Vampire Wannabe}}s, at best like [[{{Mooks}} minions nowhere near as powerful as real vampires]]. While many of them indeed fit this stereotype, a ghoul with proper training, experience and skill can be a force to be reckoned with, and even sometimes [[HypercompetentSidekick be a better fighter than her master if he relies on her to do the fighting]]. Moreover, they ''can'' go out during daylight hours, making them capable to act during times where can vampires cannot.



* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]] [[OhCrap Yikes.]]

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* %%* BodySurf: And they [[AllYourPowersCombined keep disciplines from each body.]] [[OhCrap Yikes.]]



* CreepyCrows: The other forms they can take.

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* %%* CreepyCrows: The other forms they can take.



* DealWithTheDevil: How the Kindred initially got their attention, and a few of them still know how to perform the trick.

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* %%* DealWithTheDevil: How the Kindred initially got their attention, and a few of them still know how to perform the trick.



%%* EldritchAbomination: They may have come from [[TabletopGame/MageTheAwakening Lower Depths.]] [[DrivenByEnvy Which explains a lot.]]



* IntangibleMan: In their true forms, anything not a blessed weapon simply passes through them, not harming them in the slightest. This has a downside, though-their forms are held together through their mental will, and if you knock their Willpower down to zero, they dissolve. Permanently.

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* IntangibleMan: In IntangibleMan:
**In
their true forms, anything not a blessed weapon simply passes through them, not harming them in the slightest. This has a downside, though-their forms are held together through their mental will, and if you knock their Willpower down to zero, they dissolve. Permanently.



* {{Jerkass}}: To say Strix are not pleasant creatures would be an understatement.

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* %%* {{Jerkass}}: To say Strix are not pleasant creatures would be an understatement.



** EldritchAbomination: They may have come from [[TabletopGame/MageTheAwakening Lower Depths.]] [[DrivenByEnvy Which explains a lot.]]
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Fixing example indentation and commenting out some ZC Es

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* [[BlueAndOrangeMorality Bloody And Random Morality]]: At the most non-xenophobic, non-AncientConspiracy interpretations, this trope applies in its more disturbing form(s).
** ... From the outside. If you're using the sourcebook, [[SubvertedTrope it's a little more complicated]].

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* [[BlueAndOrangeMorality Bloody And Random Morality]]: BlueAndOrangeMorality: At the most non-xenophobic, non-AncientConspiracy interpretations, this trope applies in its more disturbing form(s).
** ... From
form(s)...from the outside. If you're using the sourcebook, [[SubvertedTrope it's a little more complicated]].



* InstantExpert & InstantMarksmanJustSqueezeTrigger: The Akhud's primary unique discipline Praestantia instantly gives them skills in a number of areas, all of them violence related. It also allows them to cancel actions that would fail and improves their defence a bit.

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* InstantExpert & InstantMarksmanJustSqueezeTrigger: InstantExpert: The Akhud's primary unique discipline Praestantia instantly gives them skills in a number of areas, all of them violence related. It also allows them to cancel actions that would fail and improves their defence a bit.



* ThePlan: Pick one thing from the list. Odds are it's here.

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* %%* ThePlan: Pick one thing from the list. Odds are it's here.



* SerialKiller: The Kindred consider them this, it may even be true...

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* %%* SerialKiller: The Kindred consider them this, it may even be true...

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Fixing example indentation and commenting out some ZC Es


* {{Expy}}: It's subtle, but the Ordo Dracul's philosophies are apparently inspired by those of the Tzimisce vampire clan from the Old TabletopGame/WorldOfDarkness, particularly the [[BlueAndOrangeMorality Path of Metamorphosis]]; it helps that Dracula was a Tzimisce in that universe. The only thing that's missing is the [[BodyHorror fleshcrafting]].
** In addition, they invoke [[TabletopGame/VampireTheMasquerade Clan Tremere]]'s aspect as a fraternal order of occultists seeking to perfect blood magic.

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* {{Expy}}: It's subtle, but the Ordo Dracul's philosophies are apparently inspired by those of the Tzimisce vampire clan from the Old TabletopGame/WorldOfDarkness, particularly the [[BlueAndOrangeMorality Path of Metamorphosis]]; it helps that Dracula was a Tzimisce in that universe. The only thing that's missing is the [[BodyHorror fleshcrafting]].
**
fleshcrafting]]. In addition, they invoke [[TabletopGame/VampireTheMasquerade Clan Tremere]]'s aspect as a fraternal order of occultists seeking to perfect blood magic.



* {{Mad Doctor}}[=/=]{{Mad Scientist}}: They borrow liberally from scientific theories both current and discredited for clues to advance their studies. One traditional exercise in the nature of change is "Kill this mortal, and see how the world adapts to his death."
* OurVampiresAreDifferent: As said above, they want to be something ''more''.

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* {{Mad Doctor}}[=/=]{{Mad Scientist}}: Doctor}}: They borrow liberally from scientific theories both current and discredited for clues to advance their studies. One traditional exercise in the nature of change is "Kill this mortal, and see how the world adapts to his death."
* *{{Mad Scientist}}: They're a group of vampires that want to enhance themselves into something higher, and this tends to involve experiments with all the lack of ethics that you'd expect.
%%*
OurVampiresAreDifferent: As said above, they want to be something ''more''.



* SufficientlyAnalyzedMagic: The Dragons gain more control over their bodies by figuring out what makes vampires tick.

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* SufficientlyAnalyzedMagic: SufficientlyAnalyzedMagic:
**
The Dragons gain more control over their bodies by figuring out what makes vampires tick.

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