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%%* BadassBeard

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%%* BadassBeard* BadassBeard: Like his mustache, it's oddly black compared to his blond hair.



* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly. However, he's one of the more agile grapplers in fighting game history so far.

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* DashAttack: His Assault Tackle special, which he can either followup with an attack or cancel it. Assault Through also takes the cake.
* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly. properly.
** [[LightningBruiser
However, he's one of the more agile grapplers in fighting game history so far.far]].



* TheJuggernaut: Possesses autoguard/guard points on several of his moves.
** His Extension Heat Boost Dive (which is an alternate version of one of his Offensive Arts in the first game) flat-out gives him SuperArmor for the whole duration, making his attacks very hard to punish/breakthrough if timed right.
* SpinAttack: His Sledge Revolver. He does two of them before finishing with a backbreaker in his Mega Gravity Bridge Offensive Art.
* WrestlerInAllOfUs: Indeed.



** That, and at least he has some powerful punishers in the form of his Shiny Punch and Fancy Kick, and an opener throw with his Mellow Throw command throw. His Soirée Chop is also an overhead needed for some mixups, as well as the fake/feint version added in the second game.



* ThemeNaming: A lot of his moves seem quite a bit oriented towards ThePollyanna in terms of naming.



* ConfusionFu: His Dasyatis Rush and its followups, being a staple of a mixup-type character.

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* ConfusionFu: His Dasyatis Rush and its followups, being a staple of a mixup-type character. He also has his Heloderma Smash command normal as a staple overhead as well.



* HavingABlast[=/=]PlayingWithFire[=/=]StuffBlowingUp: His Salamander Flame (its followup mainly), Pitohui Blazing Bomb (a new special in the second game only), Atrax Fang (his first Offensive Art) and Ophiophagus Dance (his Critical Art).



* PlayingWithFire[=/=]StuffBlowingUp: Salamander Flame, Pitohui Blazing Bomb, Atrax Fang and Ophiophagus Dance.



** UnblockableAttack: His Dendrobates Shock Boost Dive in the second game turns all of his punch attacks into unblockable taser moves with little comboability.
* ThemeNaming: His moves are named after species of venomous creatures and/or genuses.

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** UnblockableAttack: His Dendrobates Shock Boost Dive in the second game turns all of his punch attacks into unblockable taser moves with little comboability.
combo-ability.
* SpamAttack: Again, his Ophiophagus Dance. Upon striking his foe with two tasers, he then brings out his kit of nasty items of all sorts and just punches them in a rapid-storm as they fall from being launched up. A final kick that sends dynamite at them ends it in good measure.
* ThemeNaming: His moves are named after species genuses of venomous creatures and/or genuses.creatures.
** BlindIdiotTranslation: However, the katakana for such terms is often very awkwardly translated into English.



* ComboBreaker: Her Mujin (Fog Blade) Defensive Art, which can only be done while she's getting hit.



* LadyOfWar

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* LadyOfWarLadyOfWar: A lot more than her sister due to her more cold exterior.



* {{Shoryuken}}: Her Tensen (Heavenly Flash) is a minor version of this.



* JackOfAllStats: Alongside Zen, though not as beginner-friendly since he's got a ton of followups on his moves.

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* ConfusionFu: His whole moveset revolves around this while also maintaining a solid balance:
** His Blow Lancer command normal is an overhead.
** Not only does he have a standard projectile in the form of his Vanishing Strike, but he also has a stronger delayed version called Axle Strike, and even a faint version of said Vanishing Strike as well.
** His entire Vanguard Strike series of three multi-inputs not unlike [[VideoGame/StreetFighter Fei Long's Rekkaken]], which have a feint, overhead and low followup each. There's also a low version of Vanishing Strike as well.
** NonchalantDodge: His Phantom Phase. It also allows for him to followup with not only his Vertical Strike and Vanishing Strike moves upon its successful trigger, but it also allows access to two of his Offensive Arts done only from this move, the Strike Back Cross and Strike Back Double.
* CounterAttack: His Strike Edge Defensive Art. Done as a guard cancel.
* DifficultButAwesome: As you've seen above, getting down all of Aran's kit isn't easy, but he has a ton of advantages on his moves you can easily make use of when you grasp his basic offensive plan.
* DoppelgangerAttack: His Boost Dive in the second game, Phantom Shift. This creates an afterimage double of Aran to help keep up his pressure with, but unlike some instances in other fighting games, the double of his can't hit high/overhead or low, so he can't create cheaply-self-made unblockables with this.
* JackOfAllStats: Alongside Zen, though not as beginner-friendly since he's got a ton of followups on his moves.moves that allow for solid pressure, mixups and mindgames all alike.
** He's still more close-combat oriented though and he's not too strong on keeping people out due to his somewhat overshadowed projectile game (that's more for being able to keep his offense up).


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* {{Shoryuken}}: His Vertical Strike is a kick version. His Strike Burst is a grounded Axle Strike version of this that launches the opponent up pretty high.
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* DeathFromAbove: His Fancy Kick move, which works a lot like Zen's Gasaikyaku.

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* DeathFromAbove: DeathFromAbove GoombaStomp: His Fancy Kick move, which works a lot like Zen's Gasaikyaku.also takes the latter part of the trope more literally.
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** Believe it or not, her Defensive Art can also be difficult to land.
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** Her overhead command normal, Pinhead Split, her sliding kick special Biting Jest and her signature 3-way delayable special Piercing Heart all take the cake.

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** Her overhead command normal, Pinhead Split, her sliding kick special Biting Jest Jest, overhead special Scheme Stifle and her signature 3-way delayable special Piercing Heart all take the cake.



* DifficultButAwesome: She's got the confusing kit to help disorient her opponent with, but many of her moves are a bit difficult to use. Every move she makes needs to be a dedicated decision or else she can get dearly punished. She also lacks projectiles and any means of actual zoning.

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* DifficultButAwesome: She's got the confusing kit to help disorient her opponent with, but many of her moves are a bit difficult to use. Every move she makes needs to be a dedicated decision or else she can get dearly punished. She also lacks projectiles and any means of actual zoning.zoning (outside of her unorthodox and not-as-optimal Piercing Soul super).
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* DifficultButAwesome: She's got the confusing kit to help disorient her opponent with, but many of them are a bit difficult to use. Every move she makes needs to be a proper decision or else she can get dearly punished.

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* DifficultButAwesome: She's got the confusing kit to help disorient her opponent with, but many of them her moves are a bit difficult to use. Every move she makes needs to be a proper dedicated decision or else she can get dearly punished.punished. She also lacks projectiles and any means of actual zoning.
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* OnlyKnownByTheirNickname: "Garnet" is actually her nickname. Her real name is unknown.



* SpamAttack: Her Sweet Shuffle is an auto-combo ranbu version of her Piercing Heart, ending in cool leaping kick. Replaces her old Critical Art Trick and Tease in the second game.

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* SpamAttack: Her Sweet Shuffle is an auto-combo ranbu version of her Piercing Heart, ending in two cool leaping kick.kicks. Replaces her old Critical Art Trick and Tease in the second game.

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* JackOfAllStats: Your typical {{shotoclone}}. What makes him stand out is his grounded anti-air special and his unique Boost Dive in the second game being a lasting version of his special move booster.

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* JackOfAllStats: Your typical {{shotoclone}}. What makes him stand out is his grounded anti-air special and his unique Boost Dive (Kakondou lit. Calamity Soul Path) in the second game being a lasting version of his special move booster.



* CounterAttack: Much like [[VideoGame/Fatal Fury Geese Howard]] himself, where she possesses a set of nasty counter throws.

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* CounterAttack: Much like [[VideoGame/Fatal Fury [[VideoGame/FatalFury Geese Howard]] himself, where she possesses a set of nasty counter throws.



A short, elderly man who can emit shots of energy from his fingertips.

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A short, elderly man who can emit shots of energy from his fingertips. He's actually an assassin hired to kill anyone participating in the F.F.S.



%%* BadassGrandpa
* FlungClothing: His hat, which he throws to the background before a match. His victory pose has the hat return to him.
* NerdGlasses

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%%* BadassGrandpa
* BadassGrandpa: Quite so, since did we just mention he was an assassin?
* DeathFromAbove: His Fancy Kick move, which works a lot like Zen's Gasaikyaku.
* DifficultButAwesome: Trying to use his attacks properly is a bit difficult without getting punished to say the least, due to his lack of a far ranged game (unless he uses his Boost Dive, Sunny Shot, to turn his Sunny Finger into actual projectiles). However, should you accumulate his Scorpion counter enough with well-landed Sunny Fingers, prepare for the ''massive'' payoff from landing his Super Shiny Punch if so.
* FingerPokeOfDoom: Also works as his main mechanic. His Sunny Finger-based moves all fill up his Scorpion counter by 1 unit per successful hit, which can do quite a few wonders when he manages to land his Offensive Art successfully on someone...
** Regarding said Offensive Art, Boyd also performs one where just after landing from his attack right on top of the opponent's head, then leaps off and gestures his fingers to shock them.
*** Then again, regarding his profession as an assassin, using finger stabbing attacks of such a nature isn't too far off if he's a pressure point-based fighter...
* FlungClothing: His hat, which he throws to the background before a match.match, since there's a creature (possibly his pet) underneath it. His victory pose has the hat return to him.
* NerdGlassesNerdGlasses: If they come off through clothing damage, they'll reveal a rather fearsome and angry face behind his typical demeanor.
* NoHoldsBarredBeatdown: His Critical Art, Eccentric Motion.


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* {{Shoryuken}}: His Shiny Punch attack. The HP version has A TON of priority over other moves in the game, but is easily punished. He also does one during the HP version of his critical art as the finisher.
** Has a stronger version of it with his Super Shiny Punch, where as explained above, he drops down with a Sunny Finger down on his opponent's head should he connect with it properly, and if he manages to fill up his scorpion counter during that time, a [[ForMassiveDamage MASSIVE AMOUNT of surging damage]] comes afterwards when he gestures his hand. "Feel the sting", indeed.
* UseYourHead: His new Super Steel Head Offensive Art in the second game, and the finisher to his LP version Critical Art.
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* BigBallOfViolence DiscretionShot: Her World's End move has her drag the opponent past one side of the screen to just pummel away at them before returning to the battlefield.
** FunnyBackgroundEvent: A random dude with a sign (which is someone she used as a footstool in the first game's console opening only in the said first game) also pops up on the opposite side. It changes in the second game.

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* BigBallOfViolence DiscretionShot: Her second hidden Critical Art, World's End move End, has her drag the opponent past one side of the screen to just pummel away at them before returning to the battlefield.
** FunnyBackgroundEvent: A random dude with a sign pole-sign (which is someone she used as a footstool in the first game's console opening only in the said first game) also pops up on the opposite side. It The person that appears changes in the second game.

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* AttackItsWeakpoint[=/=]DamageIncreasingDebuff: Her Boost Dive, Detecting Eyes. Upon hitting a weakpoint that appears on her opponent for the duration, double damage is inflicted.
* BigBallOfViolence DiscretionShot: Her World's End move has her drag the opponent past one side of the screen to just pummel away at them.

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* AttackItsWeakpoint[=/=]DamageIncreasingDebuff: Her Boost Dive, Detecting Eyes. Upon correctly hitting a weakpoint that appears on her opponent for the duration, double damage is inflicted.
* BigBallOfViolence DiscretionShot: Her World's End move has her drag the opponent past one side of the screen to just pummel away at them.them before returning to the battlefield.



* DifficultButAwesome: She's got very confusing moves, but many of them are a bit difficult to use. Every move she makes needs to be a proper decision or else she can get dearly punished.

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** Her latest move in the 1.1 version of the second game, Liar Lip, is an [[VideoGame/TheKingOfFighters Iori Yagami]]-styled midair backwards cross-up kick to add to the mix.
* DifficultButAwesome: She's got very the confusing moves, kit to help disorient her opponent with, but many of them are a bit difficult to use. Every move she makes needs to be a proper decision or else she can get dearly punished.


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** Also done via her crouching strong/heavy punch attack on airborne hit and the HK version of her Biting Jest.


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* WrestlerInAllOfUs: Her Mimic Terror Defensive Art involves her using her legs to grapple toss her nearby opponent. It can only be done while she's knocked down on the ground however.

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* TheAtoner: His biography states he's been on a journey to repent for some massive mistakes he's made in the past.



* GirlsLikePink: Most of her attacks have pink-colored ki.
* {{Expy}} of [[Franchise/StreetFighter Elena]]

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* GirlsLikePink: Most of AttackItsWeakpoint[=/=]DamageIncreasingDebuff: Her Boost Dive, Detecting Eyes. Upon hitting a weakpoint that appears on her attacks have pink-colored ki.
opponent for the duration, double damage is inflicted.
* BigBallOfViolence DiscretionShot: Her World's End move has her drag the opponent past one side of the screen to just pummel away at them.
** FunnyBackgroundEvent: A random dude with a sign (which is someone she used as a footstool in the first game's console opening only in the said first game) also pops up on the opposite side. It changes in the second game.
* ConfusionFu: A bit like the other characters she's somewhat modeled after, she can easily set up mindgames with her feints and pokes.
** Her overhead command normal, Pinhead Split, her sliding kick special Biting Jest and her signature 3-way delayable special Piercing Heart all take the cake.
* DifficultButAwesome: She's got very confusing moves, but many of them are a bit difficult to use. Every move she makes needs to be a proper decision or else she can get dearly punished.
** Again for taking the real cake, her second Critical Art due to its very out-of-place command.
* DivingKick: Her Scheme Stifle is a pseudo-version of this that's just an energy heavy/strong kick move done from a small hop.
* {{Expy}} of [[Franchise/StreetFighter Elena]]Elena]]. She may also have traces of a few other characters who have 3-way delayable attacks (such as [[VideoGame/GuiltyGear Johnny]], [[VideoGame/ArcanaHeart Kamui]] and [[VideoGame/TheLastBlade Moriya]]).



* LauncherMove: Her Trick and Tease Critical Art in the first game is an awkward variation of this. It can be cancelled as well as having different ending results.



* NiceShoes: Wears a pair of nice buckled knee-high boots.

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* NiceShoes: Wears a pair of nice buckled knee-high boots.heeled boots.
* PinkMeansFeminine: Most of her attacks have pink-colored ki.
* KamehameHadoken: Her main Offensive Art, Piercing Soul (stronger version of her Piercing Heart), where she does a Gaze Slash followed up into a side kick that shoots a brief beam all the way across the screen.


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* SlideAttack: Her Biting Jest. The HK version also leads into a LauncherMove should it connect properly.
* SpamAttack: Her Sweet Shuffle is an auto-combo ranbu version of her Piercing Heart, ending in cool leaping kick. Replaces her old Critical Art Trick and Tease in the second game.

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* DesperatelyLookingForAPurposeInLife: Apparently, he's been fighting a lot just to fulfill this. It's a bit obvious he doesn't know any better.



** Has one in the form of a martial NoHoldsBarredBeatdown version in the form of his Critcal Art called the Gouraisenbu (Booming Thunder Whirling Martial) in the second game, where he basically performs his own version of the [[VideoGame/FatalFury Deadly]] [[VideoGame/TheKingOfFighters Rave]] that it's a nine-input move instead of a ten-input move (but the final PowerPalms blow does two hits which add up to 10 in total regardless). The most updated version has him finishing with an uppercut instead.

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** Has one in the form of a martial NoHoldsBarredBeatdown version in the form of his Critcal Critical Art called the Gouraisenbu (Booming Thunder Whirling Martial) in the second game, where he basically performs his own version of the [[VideoGame/FatalFury Deadly]] [[VideoGame/TheKingOfFighters Rave]] that it's a nine-input move instead of a ten-input move (but the final PowerPalms blow does two hits which add up to 10 in total regardless). The most updated 1.1 version has him finishing with an uppercut instead.instead for the newly added LP version.



* CounterAttack: Much like [[VideoGame/Fatal Fury Geese Howard]] himself, where she possesses a set of nasty counter throws.



* MovesetClone: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles).

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* MovesetClone: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles). That, and she also has a heavier orientation towards counter throws.
* SpinAttack: Her main Offensive Art, the Murakumo Harai (Gathering Clouds Sweeper), where she rises up to the air with energy trails all over her. The midair version has her stay stationary though.



* BeamSpam: Has a ton of ki-based projectile moves in his moveset. However, his Taifon Shiki: Chouzetsu Renkeihou (Typhon/Typhoon Style: Transcending Chain Strength Cannon) Critical Art takes the closer cake.



* DivingKick: His Sourakkyaku (Twin Falling Legs) command normal and the primary followup to his Mouchoushuu (Fierce Leaping Assault) special.



* WallJump: One half of his playstyle revolves around this.



A playful woman who mainly attacks with her legs.

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A playful woman who who's a hacker as her main profession in terms of all sorts of info-gathering, legal or illegal. She mainly attacks with her legs.



* GirlsLikePink: Most of her attacks have pink-colored ki.



* NiceShoes: Wears a pair of nice buckled knee-high boots.



* RichBoredom: She eventually earns her keep of the F.F.S. by winning herself a mansion. By the second game it didn't take long for her to return to her original job.
* {{Shoryuken}}: Her Gaze Slash, which is a leaping-turning crescent kick version of it.



%%* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly.

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%%* * MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly.properly. However, he's one of the more agile grapplers in fighting game history so far.



%%* TheBigGuy

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%%* TheBigGuy* TheBigGuy: He's actually quite tall in comparison to everyone else.

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* ChainPain: His Crotalus Fling and Rapicauda Capture (which is a grab version of it). A Offensive Art version of it in the second game known as Crotalus Barrage has him performing a SpamAttack with it.

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* ChainPain: His Crotalus Fling and Rapicauda Laticauda Capture (which is a grab version of it). A Offensive Art version of it in the second game known as Crotalus Barrage has him performing a SpamAttack with it.



* TheMafiya: He is a feared member of the Russian mob.



* ThemeNaming: A ton of his moves are named after several species of venomous creatures and/or genuses.

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* ThemeNaming: A ton of his His moves are named after several species of venomous creatures and/or genuses.
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* [[DivingKick Diving Stab]]: His Physaria Raid command normal, where he dives down with a taser strike.



* ThemeNaming: A ton of his moves are named after several species of venomous creatures.

to:

* ThemeNaming: A ton of his moves are named after several species of venomous creatures.creatures and/or genuses.
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** Has one in the form of a martial NoHoldsBarredBeatdown version in the form of his Critcal Art called the Gouraisenbu (Booming Thunder Whirling Martial) in the second game, where he basically performs his own version of the [[VideoGame/FatalFury Deadly]] [[VideoGame/TheKingOfFighters Rave]] that it's a nine-input move instead of a ten-input move (but the final PowerPalms blow does two hits which add up to 10 in total regardless).

to:

** Has one in the form of a martial NoHoldsBarredBeatdown version in the form of his Critcal Art called the Gouraisenbu (Booming Thunder Whirling Martial) in the second game, where he basically performs his own version of the [[VideoGame/FatalFury Deadly]] [[VideoGame/TheKingOfFighters Rave]] that it's a nine-input move instead of a ten-input move (but the final PowerPalms blow does two hits which add up to 10 in total regardless). The most updated version has him finishing with an uppercut instead.

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* DashAttack: His Kaijingeki (Demolishing Swift Strike), where he rushes forward with an elbow attack.



* KamehameHadoken: His Zanshinken (Slaying Quake Fist), which doesn't go as far as other projectiles unless powered by his Kakonhou or Kakonshou.
** His first Critical Art, Ragou (Silk Throat/Voice) is a more straight example, where he punches a massive horizontal tornado beam across the screen (basically a more overture version of his Zanshinken). If it connects with the initial uppercut up close, then the move animated differently with more damage.

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* KamehameHadoken: His Zanshinken (Slaying Quake Fist), which doesn't go as far as other projectiles unless powered by his Kakonhou (Calamity Soul Law) or Kakonshou.
Kakonshou (Calamity Soul Palm).
** His first Critical Art, Ragou (Silk Throat/Voice) Throat) is a more straight example, where he punches a massive horizontal tornado beam across the screen (basically a more overture version of his Zanshinken). If it connects with the initial uppercut up close, then the move is animated differently with more damage.



* SpamAttack: His Koujin Resshingeki (Aeon Swift Violent Quake Attack) Offensive Art, where once he lands his Kaijingeki (Demolishing Swift Strike) for the initial blow, he then goes to town with his opponent banging up against the wall for each time he smacks them.

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* SpamAttack: His Koujin Resshingeki (Aeon Swift Violent Quake Attack) Offensive Art, where once he lands his Kaijingeki (Demolishing Swift Strike) for the initial blow, he then goes to town with his opponent banging up against the wall for each time he smacks them.them.
** Has one in the form of a martial NoHoldsBarredBeatdown version in the form of his Critcal Art called the Gouraisenbu (Booming Thunder Whirling Martial) in the second game, where he basically performs his own version of the [[VideoGame/FatalFury Deadly]] [[VideoGame/TheKingOfFighters Rave]] that it's a nine-input move instead of a ten-input move (but the final PowerPalms blow does two hits which add up to 10 in total regardless).
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But is he slow?


* BadassBeard

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* %%* BadassBeard



* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly.
* ScaryBlackGuy
* TheBigGuy

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* %%* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly.
* %%* ScaryBlackGuy
* %%* TheBigGuy



* BadassGrandpa

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* %%* BadassGrandpa
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* ShockwaveStomp: Not as notable, but his Ryuuzusai (Dragon Head Smash) command move resembles this.

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* ShockwaveStomp: Not as notable, but his Ryuuzusai (Dragon Head Smash) command move resembles this. His Houshinshou (Roaring Quake Piercer) Defensive Art plays it straight however.
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* NonindicativeName: He can hardly be called "zen", being so hot-blooded.

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* NonindicativeName: He can hardly be called "zen", being so hot-blooded.hot-blooded, but it's most likely cause he's a bit [[TheStoic stoic]].
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%%* CuteBruiser
%%* FragileSpeedster: He's actually quite notable in that he's one of the few characters with a WallJump.

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%%* CuteBruiser
%%*
* CuteBruiser: Some of his moves from his fighting style really pack a bit of a punch.
*
FragileSpeedster: He's actually quite notable in that he's one of the few characters with a WallJump.
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* SpamAttack: His Koujin Resshingeki (Aeon Swift Violent Quake Attack) Offensive Art, where once he lands his Kaijingeki (Demolishing Swift Strike) for the initial blow, the then goes to town with his opponent banging up against the wall for each time he smacks them.

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* SpamAttack: His Koujin Resshingeki (Aeon Swift Violent Quake Attack) Offensive Art, where once he lands his Kaijingeki (Demolishing Swift Strike) for the initial blow, the he then goes to town with his opponent banging up against the wall for each time he smacks them.

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* BlowYouAway: A ton of his moves involve a lot of tornadoes.



* JackOfAllStats

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* JackOfAllStatsGoombaStomp: His Gasaikyaku (Fang Smashing Leg), where he takes to the sky and [[MeteorMove fall-stomps]] the ground with a single straight leg.
* JackOfAllStats: Your typical {{shotoclone}}. What makes him stand out is his grounded anti-air special and his unique Boost Dive in the second game being a lasting version of his special move booster.
* KamehameHadoken: His Zanshinken (Slaying Quake Fist), which doesn't go as far as other projectiles unless powered by his Kakonhou or Kakonshou.
** His first Critical Art, Ragou (Silk Throat/Voice) is a more straight example, where he punches a massive horizontal tornado beam across the screen (basically a more overture version of his Zanshinken). If it connects with the initial uppercut up close, then the move animated differently with more damage.



* ShockwaveStomp: Not as notable, but his Ryuuzusai (Dragon Head Smash) command move resembles this.
* SpamAttack: His Koujin Resshingeki (Aeon Swift Violent Quake Attack) Offensive Art, where once he lands his Kaijingeki (Demolishing Swift Strike) for the initial blow, the then goes to town with his opponent banging up against the wall for each time he smacks them.



%%* FragileSpeedster

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%%* FragileSpeedsterFragileSpeedster: He's actually quite notable in that he's one of the few characters with a WallJump.



* MightyGlacier: The main grappler of the cast, and thus can inflict heavy damage to boot if used properly.



* ChainPain: His Crotalus Fling and Rapicauda Capture (which is a grab version of it). A Offensive Art version of it in the second game known as Crotalus Barrage has him performing a SpamAttack with it.



* ComboBreaker: His Dionaea Trap Defensive Art.
* ConfusionFu: His Dasyatis Rush and its followups, being a staple of a mixup-type character.



* PlayingWithFire[=/=]StuffBlowingUp: Salamander Flame, Pitohui Blazing Bomb, Atrax Fang and Ophiophagus Dance.
* ShockAndAwe: Since he wields a taser during some of his moves.
** UnblockableAttack: His Dendrobates Shock Boost Dive in the second game turns all of his punch attacks into unblockable taser moves with little comboability.
* ThemeNaming: A ton of his moves are named after several species of venomous creatures.



* JackOfAllStats: Alongside Zen, though not as beginner-friendly.

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* JackOfAllStats: Alongside Zen, though not as beginner-friendly.beginner-friendly since he's got a ton of followups on his moves.


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* PlayingWithFire: A ton of his moves also have fire-based names.
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Added a trope for Greed.

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* PublicDomainSoundtrack: His stage theme is a remix of Bach's "Air On The G String".
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zce


* CuteBruiser
* FragileSpeedster

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* %%* CuteBruiser
* %%* FragileSpeedster
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Ryu And Ken is now Moveset Clone. Misuse is being deleted.


* RyuAndKen: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles).

to:

* RyuAndKen: MovesetClone: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles).



* RyuAndKen: She is Ryu (raw damage and projectiles) to her sister's Ken (speed and agility).

to:

* RyuAndKen: MovesetClone: She is Ryu (raw damage and projectiles) to her sister's Ken (speed and agility).

Changed: 416

Removed: 70

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None


These are the characters from ''{{The Rumble Fish}}'', a pair of {{Fighting Game}}s developed by Dimps.

to:

These are the characters from ''{{The Rumble Fish}}'', ''VideoGame/TheRumbleFish'', a pair of {{Fighting Game}}s developed by Dimps.



* {{Expy}} of Naruto
* {{Jack Of All Stats}}
* {{Martial Arts Headband}}: And it looks a lot like those worn in ''{{Naruto}}''.

to:

* {{Expy}} of Naruto
* {{Jack
{{Expy}}: Of All Stats}}
Naruto.
* {{Martial Arts Headband}}: JackOfAllStats
* MartialArtsHeadband:
And it looks a lot like those worn in ''{{Naruto}}''.''Manga/{{Naruto}}''.



* {{Bandage Babe}}: When affected by {{Clothing Damage}}.
* {{Disappeared Dad}}
* {{Expy}}: She and her sister are this to [[{{ArtOfFighting}} Kasumi Todo]].
* {{Fiery Redhead}}: Averted.
* {{Ryu And Ken}}: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles).

to:

* {{Bandage Babe}}: BandageBabe: When affected by {{Clothing Damage}}.
ClothingDamage.
* {{Disappeared Dad}}
DisappearedDad
* {{Expy}}: She and her sister are this to [[{{ArtOfFighting}} [[VideoGame/ArtOfFighting Kasumi Todo]].
* {{Fiery Redhead}}: FieryRedhead: Averted.
* {{Ryu And Ken}}: RyuAndKen: She is Ken (speed and agility) to her sister's Ryu (raw damage and projectiles).



* {{Cute Bruiser}}
* {{Fragile Speedster}}
* {{Meaningful Name}}: His name is a corruption of "typhoon" (a cyclone), and he happens to be fast as a cyclone, gameplay-wise.

to:

* {{Cute Bruiser}}
CuteBruiser
* {{Fragile Speedster}}
FragileSpeedster
* {{Meaningful Name}}: MeaningfulName: His name is a corruption of "typhoon" (a cyclone), and he happens to be fast as a cyclone, gameplay-wise.



* {{Expy}} of [[StreetFighter Elena]]
* {{Extremity Extremist}}: She only uses her '''LEGS!'''
* {{Hello Nurse}}: Despite not being an actual nurse.
* {{Ms Fanservice}}: She's the [[{{KingOfFighters}} Mai Shiranui]] of T.R.F.
** Taken {{Up To Eleven}} when she suffers from {{Clothing Damage}}.
* {{Kick Chick}}

to:

* {{Expy}} of [[StreetFighter [[Franchise/StreetFighter Elena]]
* {{Extremity Extremist}}: ExtremityExtremist: She only uses her '''LEGS!'''
* {{Hello Nurse}}: HelloNurse: Despite not being an actual nurse.
* {{Ms Fanservice}}: MsFanservice: She's the [[{{KingOfFighters}} [[VideoGame/TheKingOfFighters Mai Shiranui]] of T.R.F.
**
''The Rumble Fish''. Taken {{Up To Eleven}} UpToEleven when she suffers from {{Clothing Damage}}.
ClothingDamage.
* {{Kick Chick}}KickChick



* {{Badass Beard}}
* {{Cool Shades}}: Didn't he borrow those from [[{{GurrenLagann}} Kamina]]?
* {{Scary Black Guy}}
* {{The Big Guy}}

to:

* {{Badass Beard}}
BadassBeard
* {{Cool Shades}}: CoolShades: Didn't he borrow those from [[{{GurrenLagann}} [[GurrenLagann Kamina]]?
* {{Scary Black Guy}}
ScaryBlackGuy
* {{The Big Guy}}TheBigGuy



* {{Badass Grandpa}}
* {{Flung Clothing}}: His hat, which he throws to the background before a match. His victory pose has the hat return to him.
* {{Nerd Glasses}}
* {{Shock And Awe}}

to:

* {{Badass Grandpa}}
BadassGrandpa
* {{Flung Clothing}}: FlungClothing: His hat, which he throws to the background before a match. His victory pose has the hat return to him.
* {{Nerd Glasses}}
NerdGlasses
* {{Shock And Awe}}ShockAndAwe



* {{Combat Pragmatist}}: Just look at his weapons list.
* {{Expy}}: A mix of [[{{Naruto}} Deidara]] (in clothing) and [[{{KingOfFighters}} Yashiro]] (in face).

to:

* {{Combat Pragmatist}}: CombatPragmatist: Just look at his weapons list.
* {{Expy}}: A mix of [[{{Naruto}} [[Manga/{{Naruto}} Deidara]] (in clothing) and [[{{KingOfFighters}} [[VideoGame/TheKingOfFighters Yashiro]] (in face).



* {{Bandage Babe}}: When affected by {{Clothing Damage}}.

to:

* {{Bandage Babe}}: BandageBabe: When affected by {{Clothing Damage}}.Clothing Damage.



* {{Expy}}: She and her sister are this to [[{{ArtOfFighting}} Kasumi Todo]].
* {{Lady Of War}}
* {{Ryu And Ken}}: She is Ryu (raw damage and projectiles) to her sister's Ken (speed and agility).

to:

* {{Expy}}: She and her sister are this to [[{{ArtOfFighting}} [[VideoGame/ArtOfFighting Kasumi Todo]].
* {{Lady Of War}}
LadyOfWar
* {{Ryu And Ken}}: RyuAndKen: She is Ryu (raw damage and projectiles) to her sister's Ken (speed and agility).



* {{Jack Of All Stats}}: Alongside Zen, though not as beginner-friendly.
* {{The Charmer}}

to:

* {{Jack Of All Stats}}: JackOfAllStats: Alongside Zen, though not as beginner-friendly.
* {{The Charmer}}TheCharmer



* {{Final Boss}}: Of the first game.
* {{The Berserker}}
* {{Walking Shirtless Scene}}
----

!(Name)
Description
----
*
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!(Name)
Description
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*

to:

* {{Final Boss}}: FinalBoss: Of the first game.
* {{The Berserker}}
TheBerserker
* {{Walking Shirtless Scene}}
----

!(Name)
Description
----
*
----

!(Name)
Description
----
*
WalkingShirtlessScene
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None

Added DiffLines:

* NonindicativeName: He can hardly be called "zen", being so hot-blooded.

Added: 76

Changed: 84

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None


* {{Expy}} of Naruto



* {{Extremity Extremist}}: She only uses her [[strike:'''HELLO''']] '''LEGS!'''

to:

* {{Expy}} of [[StreetFighter Elena]]
* {{Extremity Extremist}}: She only uses her [[strike:'''HELLO''']] '''LEGS!'''



* {{Ms Fanservice}}: She's the [[{{KingOfFighters}} Mai Shiranui]] or T.R.F.

to:

* {{Ms Fanservice}}: She's the [[{{KingOfFighters}} Mai Shiranui]] or of T.R.F.
Is there an issue? Send a MessageReason:
just being Chinese isn\'t a trope; fulfilling a Chinese stereotype is a trope


* {{Chinese People}}
Is there an issue? Send a MessageReason:
None


These are the characters from ''{{The Rumble Fish}}'', a pair of {{Fighting Games}} developed by Dimps.

to:

These are the characters from ''{{The Rumble Fish}}'', a pair of {{Fighting Games}} Game}}s developed by Dimps.

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