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* WaveMotionGun: ...the second part of her Final Smash, appropiately named (you guessed it, the Mega Laser. Another Power available in ''Uprising'', she fires a huge laser in the direction of the black hole she summoned, blasting any unfortunate opponent in its way. Characters not trapped by the black hole can get hit by it, too, provided they're on the laser's way.

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* WaveMotionGun: ...the second part of her Final Smash, appropiately appropriately named (you guessed it, it) the Mega Laser. Another Power available in ''Uprising'', she fires a huge laser in the direction of the black hole she summoned, blasting any unfortunate opponent in its way. Characters not trapped by the black hole can get hit by it, too, provided they're on the laser's way.

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Weapon Of Choice is now a disambig


* StaffOfAuthority: Wields a staff as big as she is, a good fit for the ruler of her land. Like in ''Uprising'', this is her WeaponOfChoice, as most of her attacks involve using her staff to whack opponents with it, conjure any kind of magic, and sometimes both at the same time.

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* StaffOfAuthority: Wields a staff as big as she is, a good fit for the ruler of her land. Like in ''Uprising'', this is her WeaponOfChoice, weapon, as most of her attacks involve using her staff to whack opponents with it, conjure any kind of magic, and sometimes both at the same time.



* WeaponOfChoice: Her [[StaffOfAuthority staff]] and [[LuckilyMyShieldWillProtectMe mirror shield]]. The former doubles as one of her distinguishable features among other armed fighters.



* MartialArtsStaff: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.



* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.
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Shes Got Legs is currently a disambiguation


* ShesGotLegs: And they're the most noticeable among the female fighters, especially during her back throw and side taunt.
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* UltimateShowdownOfUltimateDestiny: Actively possible with the Mii Fighters, since you can, have, for example, [[WesternAnimation/KingOfTheHill Hank Hill]] Vs. [[WesternAnimation/FamilyGuy Peter Griffin]] Vs. Franchise/{{Shrek}} Vs. [[VideoGame/{{Undertale}} Sans]].

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* UltimateShowdownOfUltimateDestiny: Actively possible with the Mii Fighters, since you can, have, for example, [[WesternAnimation/KingOfTheHill Hank Hill]] Vs. [[WesternAnimation/FamilyGuy Peter Griffin]] Vs. Franchise/{{Shrek}} Vs. [[Franchise/DragonBall Goku]]. Or, if going by Mii Costumes specifically: [[VideoGame/Persona4 Yu Narukami]] Vs. [[VideoGame/{{Undertale}} Sans]].Sans]] Vs. VideoGame/{{Cuphead}} Vs. [[VideoGame/NoMoreHeroes Travis Touchdown]] Vs. [[VideoGame/SuperMarioRPG Geno]] Vs. [[VideoGame/DevilMayCry Dante]] Vs. [[VideoGame/TheElderScrollsVSkyrim Dragonborn]] Vs. [[Franchise/{{Doom}} Doom Slayer]].
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* DualWielding: With ninja swords during its Smash attacks. Ninja swords made out of ''water''[[note]]Which [[RetCanon ended up appearing in the]] ''[[Film/PokemonDetectivePikachu Detective Pikachu]]'' movie[[/note]]. These were replaced with water kunai in ''Ultimate''.

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* DualWielding: With ninja swords during its Smash attacks. Ninja swords made out of ''water''[[note]]Which ''water''.[[note]]Which [[RetCanon ended up appearing in the]] ''[[Film/PokemonDetectivePikachu Detective Pikachu]]'' movie[[/note]]. movie.[[/note]] These were replaced with water kunai in ''Ultimate''.
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%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.

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%% We %%We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.








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*** Wave 2 gives a hat based on the Inklings' squid form from ''VideoGame/{{Splatoon}}''.

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*** Wave 2 gives a hat based on the Inklings' squid form from ''VideoGame/{{Splatoon}}''.''Franchise/{{Splatoon}}''.



*** Wave 11 [[StealthPun caps off the DLC]] with [[VideoGame/{{Splatoon}} an Octoling wig and a Judd hat]].

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*** Wave 11 [[StealthPun caps off the DLC]] with [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} an Octoling wig and a Judd hat]].



*** Wave 6 brings back the Heihachi costume and introduces [[VideoGame/{{ARMS}} Ninjara]] and [[VideoGame/{{Splatoon}} Callie]] as options.

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*** Wave 6 brings back the Heihachi costume and introduces [[VideoGame/{{ARMS}} Ninjara]] and [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} Callie]] as options.



* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking on their weapon's similarity to that of Samus and Mega Man. Some of the costumes change this when appropriate, such as the [[VideoGame/{{Splatoon}} Inkling]] outfit, which features handheld Splattershots. The Isabelle and K.K. Slider outfits have them wielding a party popper and a guitar, respectively.

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* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking on their weapon's similarity to that of Samus and Mega Man. Some of the costumes change this when appropriate, such as the [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} Inkling]] outfit, which features handheld Splattershots. The Isabelle and K.K. Slider outfits have them wielding a party popper and a guitar, respectively.



*** Wave 2 reveals outfits based on [[VideoGame/AnimalCrossing Isabelle]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/{{Splatoon}} the Inklings]].

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*** Wave 2 reveals outfits based on [[VideoGame/AnimalCrossing Isabelle]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} the Inklings]].



*** Wave 6 provides new costumes for [[VideoGame/{{Splatoon}} Marie]] and [[VideoGame/{{Fallout}} Vault Boy]].

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*** Wave 6 provides new costumes for [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} Marie]] and [[VideoGame/{{Fallout}} Vault Boy]].
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* WaveMotionGun: ...the second part of her Final Smash, the appropriately named Mega Laser! Another Power available in ''Uprising'', she fires a huge laser in the direction of the black hole she summoned, blasting any unfortunate opponent in its way. Characters not trapped by the black hole can get hit by it, too, provided they're on the laser's way.

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* WaveMotionGun: ...the second part of her Final Smash, the appropriately appropiately named (you guessed it, the Mega Laser! Laser. Another Power available in ''Uprising'', she fires a huge laser in the direction of the black hole she summoned, blasting any unfortunate opponent in its way. Characters not trapped by the black hole can get hit by it, too, provided they're on the laser's way.
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dewicked Nice Hat example


* NiceHat: The Miis have dozens as customization options separate from the outfits.

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* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him to get the jump on his foes. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, has less range, and can be tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his purple arrows are a lot stronger and can be used to KO at higher percentages.

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* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him to get the jump on his foes. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, has less range, and can be rather tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his purple Silver Bow arrows are a lot stronger and can be used to KO at higher percentages.



* PurpleIsPowerful: His Silver Bow arrows are blackish-purple in color while possessing relatively higher knockback as well as attack strength.

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* PurpleIsPowerful: His Silver Bow arrows are blackish-purple in color while possessing relatively higher knockback as well as having greater attack strength.strength compared to Pit's.
* RedEyesTakeWarning: Has red tinted pupils within his TsurimeEyes, has all of Pit's powers (although his slightly varies), and he has a brooding and disdainful personality to match.
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Up To Eleven is a defunct trope


* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". Taken UpToEleven in that it ''pants'' in Pokémon Speak ("Gre! Gre! Gre!..."). Amusingly, some of its cries have it utter "Ninja!", which is similar to the weird practice of representing Pokémon cries in text in later games as a single English word thematically appropriate to the Pokémon (whether part of their name or otherwise).

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* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". Taken UpToEleven in that it It even ''pants'' in Pokémon Speak ("Gre! Gre! Gre!..."). Amusingly, some of its cries have it utter "Ninja!", which is similar to the weird practice of representing Pokémon cries in text in later games as a single English word thematically appropriate to the Pokémon (whether part of their name or otherwise).



** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast. This is taken UpToEleven with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.

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** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast. This is taken UpToEleven up a notch with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
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usage in descriptions is fine; my mistake


* {{Bowdlerization}}: In the Japanese version of ''3DS/Wii U'', her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against panty shots in A-rated games. The censored dress carried over to all versions of ''Ultimate''.

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* {{Bowdlerization}}: In the Japanese version of ''3DS/Wii U'', her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against panty shots {{panty shot}}s in A-rated games. The censored dress carried over to all versions of ''Ultimate''.



* MsFanservice: Has been increasingly becoming this since ''Uprising''. Not only does her reveal trailer feature [[MaleGaze some flattering close-ups of her hips and chest]], but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she [[TheTease spins around her staff with one leg in the air]], kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide panty shot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)

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* MsFanservice: Has been increasingly becoming this since ''Uprising''. Not only does her reveal trailer feature [[MaleGaze some flattering close-ups of her hips and chest]], but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she [[TheTease spins around her staff with one leg in the air]], kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide panty shot PantyShot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)
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trope def-only


* {{Bowdlerization}}: In the Japanese version of ''3DS/Wii U'', her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against {{panty shot}}s in A-rated games. The censored dress carried over to all versions of ''Ultimate''.

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* {{Bowdlerization}}: In the Japanese version of ''3DS/Wii U'', her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against {{panty shot}}s panty shots in A-rated games. The censored dress carried over to all versions of ''Ultimate''.



* MsFanservice: Has been increasingly becoming this since ''Uprising''. Not only does her reveal trailer feature [[MaleGaze some flattering close-ups of her hips and chest]], but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she [[TheTease spins around her staff with one leg in the air]], kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide PantyShot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)

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* MsFanservice: Has been increasingly becoming this since ''Uprising''. Not only does her reveal trailer feature [[MaleGaze some flattering close-ups of her hips and chest]], but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she [[TheTease spins around her staff with one leg in the air]], kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide PantyShot panty shot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)
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Rapunzel Hair is no longer a trope


* RapunzelHair: She has the longest hair of any ''Smash'' character[[note]]unless you count Bayonetta, whose clothes are an extension of her hair[[/note]], reaching a bit below her knees. Cloud's ''Wii U'' All-Star congratulations screen even mockingly uses her as a [[VideoGame/FinalFantasyVII Sephiroth]] analogue, since [[DudeLooksLikeALady his own long,]] [[LongHairedPrettyBoy pretty hair]] is a lot like this [[LongHairIsFeminine very feminine goddess' own.]]
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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. This includes Dark Pit, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters Echo Fighter]] in the next installment.

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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. This includes Dark Pit, who would later be remarketed as an [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters Echo Fighter]] in the next installment.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\
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* HitboxDissonance: Part of the reason why Pac-Man's grab was so bad in ''3DS/Wii U'' is because of this. While the animation for his grab is a smooth and steady deployment of [[VideoGame/{{Galaga}} Boss Galaga]]'s tractor beam, the ''[[http://www.ssbwiki.com/Pac-Man_(SSB4)/Grab hitboxes]]'' for the grab are only active for 3 small pockets of frames; 12 to 14, 22 to 24, and 32 to 39. This results in a grab that easily misses enemies despite them visibly touching the tractor beam. ''Ultimate'' fixes this by making it one long hitbox instead, which is active from frames 12 to 33.

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* HitboxDissonance: Part One of the reason why main reasons Pac-Man's grab was so bad in ''3DS/Wii U'' is because of this. While the animation for his grab is a smooth and steady deployment of [[VideoGame/{{Galaga}} Boss Galaga]]'s tractor beam, the ''[[http://www.ssbwiki.com/Pac-Man_(SSB4)/Grab hitboxes]]'' for the grab are only active for 3 small pockets of frames; 12 to 14, 22 to 24, and 32 to 39. Said hitboxes also do not encompass the entire tractor beam, but rather only cover the outermost end of it. This results in a grab that easily misses enemies despite them visibly touching people can literally run through with the tractor beam. right timing. ''Ultimate'' fixes this by making it the grab have one long hitbox that covers the entire tractor beam instead, which is active from frames 12 to 33.
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]][[/labelnote]]



-> '''Home Series:''' ''Franchise/{{Pokemon}}''

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-> '''Home ->'''Home Series:''' ''Franchise/{{Pokemon}}''



--> '''Debut:''' ''VideoGame/PokemonXAndY'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2013
--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Creator/{{Nintendo}}

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[ElementalWeapon Water]] [[StockNinjaWeaponry Shuriken]], [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Subs]][[CounterAttack titute]]
-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]

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--> '''Debut:''' -->'''Debut:''' ''VideoGame/PokemonXAndY'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2013
--> '''Creator:''' -->'''Creator:''' Creator/GameFreak
--> '''Publisher:''' -->'''Publisher:''' Creator/{{Nintendo}}

-> '''Playable ->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': ->'''Specials:''' [[ElementalWeapon Water]] [[StockNinjaWeaponry Shuriken]], [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Subs]][[CounterAttack titute]]
-> '''Final ->'''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]



-> See Characters/PokemonGenerationVIChespinToHawlucha for more information on the character in his origin series.

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-> See ->See Characters/PokemonGenerationVIChespinToHawlucha for more information on the character in his origin series.



** Another Conquest poll called "Triple Threat" pairs it with the same villains (minus Bowser) once again. Justified this time, as the Conquest in question is about a Pokémon being paired up with fighters with aspects that matches the Pokémon[[note]]For example, Lucario, a Fighting type, is teamed up with Little Mac and Ryu, both martial artists, while Mewtwo, a Psychic type, is teamed up with Ness and Lucas, who can both use PSI powers[[/note]]. Greninja's secondary typing, Dark, is called "Evil type" in Japan, hence why it's paired up with some villains.
* AdaptationalWimp: In its home series, Greninja's Dark type renders it [[NoSell completely immune]] to any Psychic-Type moves [[note]]barring the Miracle Eye effect[[/note]]. Here, it can be affected by them as any other fighter. The most notable ones are from Mewtwo's moveset: Confusion and especially its Final Smash, Psystrike.

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** Another Conquest poll called "Triple Threat" pairs it with the same villains (minus Bowser) once again. Justified this time, as the Conquest in question is about a Pokémon being paired up with fighters with aspects that matches the Pokémon[[note]]For Pokémon.[[note]]For example, Lucario, a Fighting type, is teamed up with Little Mac and Ryu, both martial artists, while Mewtwo, a Psychic type, is teamed up with Ness and Lucas, who can both use PSI powers[[/note]]. powers.[[/note]] Greninja's secondary typing, Dark, is called "Evil type" in Japan, hence why it's paired up with some villains.
* AdaptationalWimp: In its home series, Greninja's Dark type renders it [[NoSell completely immune]] to any Psychic-Type moves [[note]]barring moves[[note]]barring the Miracle Eye effect[[/note]]. Here, it can be affected by them as any other fighter. The most notable ones are from Mewtwo's moveset: Confusion and especially its Final Smash, Psystrike.



* FrogNinja: [[CaptainObvious Duh]]. It's inspired by the 19th century Japanese epic poem ''Jiraiya Goketsu Monogatari''. Greninja itself is even the trope image!

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* FrogNinja: [[CaptainObvious Duh]]. Duh.]] It's inspired by the 19th century Japanese epic poem ''Jiraiya Goketsu Monogatari''. Greninja itself is even the trope image!



** ''3DS/Wii U'': All stages from its series[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].

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** ''3DS/Wii U'': All stages from its series[[note]]Unova series.[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].U''.[[/note]]



** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive. That said, it is one of the best recovery attacks in the game and can push opponents very far without causing them to flinch with a direct hit from the water stream. [[https://www.youtube.com/watch?v=w7SzDYhf18c&feature=youtu.be&t=16m; Take a look]].

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** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive. That said, it is one of the best recovery attacks in the game and can push opponents very far without causing them to flinch with a direct hit from the water stream. [[https://www.youtube.com/watch?v=w7SzDYhf18c&feature=youtu.be&t=16m; Take a look]].look.]]




[[folder: Mii Fighters In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miifightersssbu.png]]

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\n[[folder: Mii [[folder:Mii Fighters In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miifightersssbu.png]] png]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/ssb4_mii_fighters.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/ssb4_mii_fighters.png]][[/labelnote]]



-> '''Home Series:''' Nintendo Hardware / ''Super Smash Bros.''

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-> '''Home ->'''Home Series:''' Nintendo Hardware / ''Super Smash Bros.''



--> '''Debut:'''

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--> '''Debut:'''-->'''Debut:'''



---> Miis: UsefulNotes/{{Wii}} console, 2006

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---> Miis: --->Miis: UsefulNotes/{{Wii}} console, 2006



---> Miis in game: ''VideoGame/WiiSports'' [UsefulNotes/{{Wii}}], 2006

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---> Miis --->Miis in game: ''VideoGame/WiiSports'' [UsefulNotes/{{Wii}}], 2006



---> As Mii Fighters: ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[[UsefulNotes/Nintendo3DS 3DS]][=/=]UsefulNotes/WiiU], 2014
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''

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---> As --->As Mii Fighters: ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[[UsefulNotes/Nintendo3DS 3DS]][=/=]UsefulNotes/WiiU], 2014
--> '''Creator:''' -->'''Creator:''' Nintendo
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''



* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic ''Smash Bros.'' emblem instead of a specific Mii emblem or the ''Find Mii'' crown emblem from the Find Mii stage. Later, they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps.]]

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* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic ''Smash Bros.'' emblem instead of a specific Mii emblem or the ''Find Mii'' crown emblem from the Find Mii stage. Later, they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps.]]Corps]].






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]][[/labelnote]]

-> '''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]][[/labelnote]]

-> '''Final ->'''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]



** Headache Maker, one of their special move options in ''3DS/Wii U''. The Mii jumps and swings their fists down. It is a very powerful [[MeteorMove meteor smash]] if it connects, but it's [[DeathOrGloryAttack very risky to use otherwise]].

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** Headache Maker, one of their special move options in ''3DS/Wii U''. The Mii jumps and swings their fists down. It is It's a very powerful [[MeteorMove meteor smash]] if it connects, but it's [[DeathOrGloryAttack very risky to use otherwise]].






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]][[/labelnote]]

-> '''Final Smash:''' [[SwordBeam Final Edge]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]][[/labelnote]]

-> '''Final ->'''Final Smash:''' [[SwordBeam Final Edge]]






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]][[/labelnote]]
-> '''Final Smash:''' [[WaveMotionGun Full Blast]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]][[/labelnote]]
-> '''Final ->'''Final Smash:''' [[WaveMotionGun Full Blast]]



* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking on their weapon's similarity to that of Samus and Mega Man. Some of the costumes change this when appropriate, such as the [[VideoGame/{{Splatoon}} Inkling]] outfit, which features handheld Splattershots. The Isabelle and K.K Slider outfits have them wielding a party popper and a guitar, respectively.

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* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking on their weapon's similarity to that of Samus and Mega Man. Some of the costumes change this when appropriate, such as the [[VideoGame/{{Splatoon}} Inkling]] outfit, which features handheld Splattershots. The Isabelle and K.K K. Slider outfits have them wielding a party popper and a guitar, respectively.



* MightyGlacier: Upgraded from a SquishyWizard in ''3DS/Wii U'' to this in ''Ultimate''. They're still slow, but their damage and weight have been heavily improved, without sacrificing their tremendous range and good recovery. As a bit of trivia, this makes the default Gunner the first woman since ''64'' to be classified as a heavyweight[[note]]Unless you're willing to count Wendy (who is a PaletteSwap for Bowser Jr.), in which case she is the second[[/note]].

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* MightyGlacier: Upgraded from a SquishyWizard in ''3DS/Wii U'' to this in ''Ultimate''. They're still slow, but their damage and weight have been heavily improved, without sacrificing their tremendous range and good recovery. As a bit of trivia, this makes the default Gunner the first woman since ''64'' to be classified as a heavyweight[[note]]Unless heavyweight.[[note]]Unless you're willing to count Wendy (who is a PaletteSwap for Bowser Jr.), in which case she is the second[[/note]].second.[[/note]]






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]][[/labelnote]]



--> '''Creator:''' Nintendo, Creator/{{TOSE}}
--> '''Publisher:''' Nintendo

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--> '''Creator:''' -->'''Creator:''' Nintendo, Creator/{{TOSE}}
--> '''Publisher:''' -->'''Publisher:''' Nintendo



'''Specials''' (Default): [[AlwaysAccurateAttack Autoreticle]], [[AttackReflector Reflect Barrier]] (''3DS/Wii U''), [[PlayingWithFire Explosive Flame]] (''Ultimate''), [[{{Teleportation}} Warp]], [[CounterAttack Counter]][[note]]This move and Reflect Barrier were combined into the same move in ''Ultimate'', with the former activating against direct hits and the latter against projectiles[[/note]]\\

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'''Specials''' (Default): '''Specials:''' (Default) [[AlwaysAccurateAttack Autoreticle]], [[AttackReflector Reflect Barrier]] (''3DS/Wii U''), [[PlayingWithFire Explosive Flame]] (''Ultimate''), [[{{Teleportation}} Warp]], [[CounterAttack Counter]][[note]]This move and Reflect Barrier were combined into the same move in ''Ultimate'', with the former activating against direct hits and the latter against projectiles[[/note]]\\projectiles.[[/note]]\\



-> See Characters/KidIcarusProtagonistsAndAllies for more information on the character in her origin series.

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-> See ->See Characters/KidIcarusProtagonistsAndAllies for more information on the character in her origin series.



* TheDragon: [[spoiler:She is found guarding the true Master Hand in The Final Battle, and both serve as co-dragons to Galeem]].

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* TheDragon: [[spoiler:She is found guarding the true Master Hand in The Final Battle, and both serve as co-dragons to Galeem]].Galeem.]]



** ''3DS/Wii U'': All stages from her series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].

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** ''3DS/Wii U'': All stages from her series[[note]]Reset series.[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].U''.[[/note]]






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]



--> '''Creator:''' Project Sora
--> '''Publisher:''' Nintendo

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--> '''Creator:''' -->'''Creator:''' Project Sora
--> '''Publisher:''' -->'''Publisher:''' Nintendo



'''Specials''': [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\

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'''Specials''': '''Specials:''' [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\



-> See Characters/KidIcarusProtagonistsAndAllies for more information on the character in his origin series.

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-> See ->See Characters/KidIcarusProtagonistsAndAllies for more information on the character in his origin series.



** ''3DS/Wii U'': All stages from his series[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].

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** ''3DS/Wii U'': All stages from his series[[note]]Reset series.[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''[[/note]].U''.[[/note]]






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]][[/labelnote]]



-> '''Home Series:''' ''VideoGame/PacMan''

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-> '''Home ->'''Home Series:''' ''VideoGame/PacMan''



--> '''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
--> '''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984
--> '''Creator:''' Namco
--> '''Publisher:''' Creator/BandaiNamco

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

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--> '''Debut:''' -->'''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
--> '''Nintendo -->'''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984
--> '''Creator:''' -->'''Creator:''' Namco
--> '''Publisher:''' -->'''Publisher:''' Creator/BandaiNamco

-> '''Playable ->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': ->'''Specials:''' [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
-> '''Final ->'''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]



-> See the Characters/PacMan character page for more information on the character in his origin series.

to:

-> See ->See the Characters/PacMan character page for more information on the character in his origin series.



** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''WesternAnimation/PacManAndTheGhostlyAdventures'' cartoon[[note]]Apparently because Sakurai refused to use that design and would not have added Pac-Man at all if he couldn't use the ''World'' design[[/note]]. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp''). Funny enough, the main reason Pac-Man wasn't in ''Brawl'' was because Sakurai (at the time) said he couldn't come up with a moveset involving the classic "missing pizza slice" shaped form.

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** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''WesternAnimation/PacManAndTheGhostlyAdventures'' cartoon[[note]]Apparently cartoon.[[note]]Apparently because Sakurai refused to use that design and would not have added Pac-Man at all if he couldn't use the ''World'' design[[/note]]. design.[[/note]] Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp''). Funny enough, the main reason Pac-Man wasn't in ''Brawl'' was because Sakurai (at the time) said he couldn't come up with a moveset involving the classic "missing pizza slice" shaped form.

Changed: 25

Removed: 111

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You Gotta Have Blue Hair has been redirected to Hair Colors.


* CurtainsMatchTheWindow: Palutena has green eyes that match with her [[YouGottaHaveBlueHair long green hair]].

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* CurtainsMatchTheWindow: Palutena has green eyes that match with her [[YouGottaHaveBlueHair long green hair]].hair.



* YouGottaHaveBlueHair: She has very long, vivid, thick and gorgeous green hair that reaches down to her knees.
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* PhysicalGod: She's the Goddess of Light that gives Pit his power and protects humans. She doesn't get to show off the full extent of her abilities (such as being able to disintegrate or curse her enemies) for CompetitiveBalance reasons, so [[DidYouJustPunchOutCthulhu she can still be defeated by any other combatant]].

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* PhysicalGod: PhysicalGoddess: She's the Goddess of Light that gives Pit his power and protects humans. She doesn't get to show off the full extent of her abilities (such as being able to disintegrate or curse her enemies) for CompetitiveBalance reasons, so [[DidYouJustPunchOutCthulhu she can still be defeated by any other combatant]].
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* BewareTheSillyOnes: His recovery a rubber band-like trampoline, morphs into a yellow ball as a way of dodging, uses his mouth for chomping, tosses all kinds of fruit as ''projectiles'', and spawns a fire hydrant either for damage or just to wash anyone away from him. He may not look dangerous from that big agape smile of his, but when it comes to fighting his enemies he can spectacularly effective on the battlefield in the hands of skilled Pac-Man players.

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* BewareTheSillyOnes: His recovery He recovers with a rubber band-like trampoline, morphs into a yellow ball as a way of dodging, uses his mouth for chomping, to attack with chomps and bounce around while rolling, tosses all kinds of fruit as ''projectiles'', and spawns a random objects as projectiles, and drops fire hydrant hydrants either for damage or just to wash anyone away from him. He may not look dangerous from that big agape smile of his, but when it comes to fighting his enemies he can be spectacularly effective on the battlefield in the hands of skilled Pac-Man players.
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* BewareTheSillyOnes: His recovery a rubber band-like trampoline, morphs into a yellow ball as a way of dodging, uses his mouth for chomping, tosses all kinds of fruit as ''projectiles'', and spawns a fire hydrant either for damage or just to wash anyone away from him. He may not look dangerous from that big agape smile of his, but when it comes to fighting his enemies he can spectacularly effective on the battlefield in the hands of skilled Pac-Man players.
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* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac-Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.

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* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac-Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981. This makes Pac-Man by far the oldest third-party fighter in series history, and the second oldest overall.[[note]]The original batch of Game & Watch units were released in April 1980, while Pac-Man himself didn't debut until his titular game a month later in May.[[/note]]
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* BashBrothers: Lucario seems to be paired up with Greninja at times. At one gameplay footage in its trailer, the amphibian is seen interacting with Lucario not by engaging in battle but through idle animations as if they're examining one another. In the opening to ''World of Light'' Greninja and Lucario are once again seen together and are one of the many fighters to take action and retaliate against Galeem's power rather than retreating, but just like the others their efforts were highly in vain.

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* BashBrothers: Lucario seems to be paired up with Greninja at times. At one gameplay footage in its trailer, the amphibian is seen interacting with Lucario not by engaging in battle but through idle animations as if they're examining one another. In the opening to ''World of Light'' Light'', Greninja and Lucario are once again seen together and are one of the many fighters to take action and retaliate against Galeem's power rather than retreating, but just like the others others, their efforts were highly in vain.
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* {{Shoryuken}}: His up tilt was replaced by jabbing upward with his fist in ''Ultimate'', although he doesn't remotely spin around after doing the move but hops instead.


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* UseYourHead: Uses this to attack for his up tilt in ''3DS/Wii U'' and bops his spherical head into his enemy with his pummel.
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* {{Irony}}: Mii Brawler has costumes based off of three characters from ARMS, who are all long range fighters while the Brawler lacks any.
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* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him for combos. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, less range, and can be tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his purple arrows are a lot stronger and can be used to KO at higher percentages.

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* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him for combos. to get the jump on his foes. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, has less range, and can be tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his purple arrows are a lot stronger and can be used to KO at higher percentages.
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Added DiffLines:

* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him for combos. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, less range, and can be tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his purple arrows are a lot stronger and can be used to KO at higher percentages.


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* PurpleIsPowerful: His Silver Bow arrows are blackish-purple in color while possessing relatively higher knockback as well as attack strength.

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