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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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Trope was cut/disambiguated due to cleanup


'''Specials:''' [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\

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'''Specials:''' [[ArcherArchetype Silver Bow]], Bow, [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
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-->'''Debut:''' ''VideoGame/PokemonXAndY'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2013

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-->'''Debut:''' ''VideoGame/PokemonXAndY'' [[[UsefulNotes/Nintendo3DS [[[Platform/Nintendo3DS 3DS]]], 2013



--->Miis: UsefulNotes/{{Wii}} console, 2006

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--->Miis: UsefulNotes/{{Wii}} Platform/{{Wii}} console, 2006



--->Miis in game: ''VideoGame/WiiSports'' [UsefulNotes/{{Wii}}], 2006

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--->Miis in game: ''VideoGame/WiiSports'' [UsefulNotes/{{Wii}}], [Platform/{{Wii}}], 2006



--->As Mii Fighters: ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[[UsefulNotes/Nintendo3DS 3DS]][=/=]UsefulNotes/WiiU], 2014

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--->As Mii Fighters: ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[[UsefulNotes/Nintendo3DS 3DS]][=/=]UsefulNotes/WiiU], [[[Platform/Nintendo3DS 3DS]][=/=]Platform/WiiU], 2014



[[UsefulNotes/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, Music/IceT, and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo and third-party characters. In short: go nuts!

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[[UsefulNotes/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', ''Platform/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, Music/IceT, and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo and third-party characters. In short: go nuts!



-->'''Debut:''' ''VideoGame/KidIcarus'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986

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-->'''Debut:''' ''VideoGame/KidIcarus'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1986



-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

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-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS [[[Platform/Nintendo3DS 3DS]]], 2012



-->'''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], 1984

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-->'''Nintendo debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{NES}}], [Platform/{{NES}}], 1984
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Trope was cut/disambiguated due to cleanup


** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast. This is taken up a notch with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.

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** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], key, charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast. This is taken up a notch with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like [[Film/TheLordOfTheRings Gollum]] doing an impersonation of [[Film/TheDarkKnightTrilogy Christian Bale's Batman]].
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* HavingABlast: Exploding Attack is one of his various customizable Down + B attacks in ''3DS/Wii U'', as it starts with him disappearing into thin air similar to Substitute, but rather than reappearing with a directional kick as a CounterAttack, Greninja is respawns himself with a fiery destructive bang.

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* HavingABlast: Exploding Attack is one of his various customizable Down + B attacks in ''3DS/Wii U'', as it starts with him disappearing into thin air similar to Substitute, but rather than reappearing with a directional kick as a CounterAttack, Greninja is respawns himself with a fiery destructive bang.
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* HavingABlast: Exploding Attack is one of his various customizable Down + B attacks in ''3DS/Wii U'', as it starts with him disappearing into thin air similar to Substitute, but rather than reappearing with a directional kick as a CounterAttack, Greninja is respawns himself with a fiery destructive bang.
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*** Wave 6 provides new costumes for [[Franchise/{{Splatoon}} Marie]] and [[VideoGame/{{Fallout}} Vault Boy]].

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*** Wave 6 provides new costumes for [[Franchise/{{Splatoon}} Marie]] and [[VideoGame/{{Fallout}} [[Franchise/{{Fallout}} Vault Boy]].
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* ArmorPiercingAttack: The Head-On Assault attack was greatly buffed in ''Ultimate'' to where a powerful downward slam of their skulls are able to demolish a fighter's shield if all hits connect.
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* AmbiguousSituation: Though ''3DS/Wii U'' claims that he now works for Viridi in his Palutena's Guidance, and the Lightnng Chariot is also in Viridi's possession, ''Ultimate'' has him and Pit both being granted flight by Palutena in the World of Light intro, and the Lightning Chariot is in Pit's possession as his Final Smash. The only indiciator of Dark Pit still working for Viridi is his Paluten's Guidance recycled from ''3DS/Wii U''.
* BashBrothers: In the Palutena's Guidance conversation for the Ice Climbrs,

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* AmbiguousSituation: Though ''3DS/Wii U'' claims that he now works for Viridi in his Palutena's Guidance, and the Lightnng Chariot is also in Viridi's possession, ''Ultimate'' has him and Pit both being granted flight by Palutena in the World of Light intro, and the Lightning Chariot is in Pit's possession as his Final Smash. The only indiciator indicator of Dark Pit still working for Viridi is his Paluten's Palutena's Guidance recycled from ''3DS/Wii U''.
* BashBrothers: In the Palutena's Guidance conversation for the Ice Climbrs,Climbers, Palutena suggests the idea of Pit and Dark Pit pairing up the same way.
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* AmbiguousSituation: Though ''3DS/Wii U'' claims that he now works for Viridi in his Palutena's Guidance, and the Lightnng Chariot is also in Viridi's possession, ''Ultimate'' has him and Pit both being granted flight by Palutena in the World of Light intro, and the Lightning Chariot is in Pit's possession as his Final Smash. The only indiciator of Dark Pit still working for Viridi is his Paluten's Guidance recycled from ''3DS/Wii U''.
* BashBrothers: In the Palutena's Guidance conversation for the Ice Climbrs,
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* OffModel: In order for it to properly work as an ArmCannon replacement, the Cuphead costume has to have a right hand bigger than the left one.
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[[folder:Mii Fighters In General]]

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[[folder:Mii Fighters In in General]]



*** Wave 4 only provides the Gunner with a [[VideoGame/StarFox Fox]] outfit.

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*** Wave 4 only provides the Gunner with a [[VideoGame/StarFox [[Franchise/StarFox Fox]] outfit.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Invoked when dressed as [[VideoGame/{{Tekken}} Heihachi]] or [[VideoGame/VirtuaFighter Akira]].
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* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. Some of the DLC costumes adds specific ones such as the Master Sword from ''VideoGame/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles1'', and the Falchion from ''VideoGame/FireEmblemAwakening''.

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* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. Some of the DLC costumes adds specific ones such as the Master Sword from ''VideoGame/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles1'', and the Falchion from ''VideoGame/FireEmblemAwakening''.
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** Pac-Man eats a Power Pellet and a Super Pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten).
** His up aerial is a flip kick, which was one of his attacks in ''Pac-Man World 2''.

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** Pac-Man eats a Power Pellet and a Super Pellet to become Super Pac-Man, VideoGame/SuperPacMan, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten).
** His up aerial is a flip kick, which was one of his attacks in ''Pac-Man World 2''.''VideoGame/PacManWorld2''.



** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''WesternAnimation/PacManAndTheGhostlyAdventures'' cartoon.[[note]]Apparently because Sakurai refused to use that design and would not have added Pac-Man at all if he couldn't use the ''World'' design.[[/note]] Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp''). Funny enough, the main reason Pac-Man wasn't in ''Brawl'' was because Sakurai (at the time) said he couldn't come up with a moveset involving the classic "missing pizza slice" shaped form.

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** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''Pac-Man Party'' ''VideoGame/PacManParty'' and the ''WesternAnimation/PacManAndTheGhostlyAdventures'' cartoon.[[note]]Apparently because Sakurai refused to use that design and would not have added Pac-Man at all if he couldn't use the ''World'' design.[[/note]] Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', ''VideoGame/SuperPacMan'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''Pac & Pal'' ''VideoGame/PacAndPal'' (also known as ''Pac-Man and Chomp-Chomp''). Funny enough, the main reason Pac-Man wasn't in ''Brawl'' was because Sakurai (at the time) said he couldn't come up with a moveset involving the classic "missing pizza slice" shaped form.



* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''Pac-Mania'', an isometric take on the maze concept. And while Pac's 3DS home stage is based on the iconic neon-blue maze, his ''Wii U'' and ''Ultimate'' stage is based on ''VideoGame/PacLand'', a prototypical arcade platformer.

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* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''Pac-Mania'', ''VideoGame/PacMania'', an isometric take on the maze concept. And while Pac's 3DS home stage is based on the iconic neon-blue maze, his ''Wii U'' and ''Ultimate'' stage is based on ''VideoGame/PacLand'', a prototypical arcade platformer.



* WallJump: Pac-Man has this ability (seemingly based on how he could do it in ''VideoGame/PacManWorld 3''), aiding his already strong recovery abilities.

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* WallJump: Pac-Man has this ability (seemingly based on how he could do it in ''VideoGame/PacManWorld 3''), ''VideoGame/PacManWorld3''), aiding his already strong recovery abilities.
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*** Wave 6 gives out a costume based on [[VideoGame/SonicTheHedgehog Knuckles the Echidna]], as well as futuristic Bionic Armor.

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*** Wave 6 gives out a costume based on [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Knuckles the Echidna]], as well as futuristic Bionic Armor.



*** Wave 6 provides an outfit based on [[VideoGame/SonicTheHedgehog Miles "Tails" Prower]].

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*** Wave 6 provides an outfit based on [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Miles "Tails" Prower]].
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* BadassInCharge: To Pit, playing up their MistressAndServantBoy relationship.
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* BareYourMidriff: The costumes for [[VideoGame/FinalFantasyVII Tifa Lockhart]] and VideoGame/{{Shantae}} leave the Mii's belly exposed.
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** The Silver Bow in ''VideoGame/KidIcarusUprising'' according to it's in-game description, is described to have a dynamically high firing range as well as distinctive homing ability. For Dark Pit's case, his own projectiles doesn't maintain a decent way to fully aim the trajectory.

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** The Silver Bow in ''VideoGame/KidIcarusUprising'' according to it's in-game description, is described to have a dynamically high firing range as well as a distinctive homing ability. For Dark Pit's case, his own projectiles doesn't maintain a decent way to fully aim the trajectory.
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* AdaptationDyeJob: For ''VideoGame/KidIcarusUprising'' the arrows of light that are launched from the Silver Bow that Pit used in the game were colored green. In ''3DS/Wii U'' and ''Ultimate'', the coloration of Dark Pit's arrows from his own Silver Bow are changed to a dark shade of purple.

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* AdaptationDyeJob: For ''VideoGame/KidIcarusUprising'' ''VideoGame/KidIcarusUprising'', the arrows of light that are launched from the Silver Bow that Pit used in the game were colored green. In ''3DS/Wii U'' and ''Ultimate'', ''Ultimate'', the coloration of Dark Pit's arrows from his own Silver Bow are changed to a dark shade of purple.
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* AdaptationDyeJob: For ''VideoGame/KidIcarusUprising'' the arrows of light that are launched from the Silver Bow that Pit used in the game were colored green. In ''3DS/Wii U'' and ''Ultimate'', the coloration of Dark Pit's arrows from his own Silver Bow are changed to a dark shade of purple.


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** The Silver Bow in ''VideoGame/KidIcarusUprising'' according to it's in-game description, is described to have a dynamically high firing range as well as distinctive homing ability. For Dark Pit's case, his own projectiles doesn't maintain a decent way to fully aim the trajectory.
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* WeaponsThatSuck: His Enticing Power Pellet acts similar to that of a swirling vortex that'll draw in fighters who're closer to his extremely short trail of dots, although his chomps will deal rather high damage to the opponent ''after'' he consumes the Power Pellet.
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In ''3DS/Wii U'', despite being a goddess, her moveset was surprisingly underwhelming; she had slow attacks, but many of them had impressive range to balance it out. She was mainly used to show off the game's exclusive Custom Special feature. Her base specials weren't anything special, but she could be given different specials based on the various powers she bestows upon Pit throughout ''Uprising''.\\

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In After first appearing in Pit’s Final Smash and an early story cutscene in ''Brawl'', Palutena made her debut as a playable character in ''3DS/Wii U'', despite U''. Despite being a goddess, her moveset was surprisingly underwhelming; she had slow attacks, but many of them had impressive range to balance it out. She was mainly used to show off the game's exclusive Custom Special feature. Her base specials weren't anything special, but she could be given different specials based on the various powers she bestows upon Pit throughout ''Uprising''.\\
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* MythologyGag: Palutena's Guidance states that the Mii Gunner's weapon utilizes a motion-control trigger, referencing the motion gimmick of the Wii remote, befitting of the Miis console of origin. Viridi responds by saying that it's revolutionary, referencing the Wii's original codename being "revolution".

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