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* SenselessSacrifice: She tries to buy Pit and Dark Pit time to escape in ''World of Light'' using her reflector. The reflector does absolutely nothing to protect her, and when she goes down, the Pits lose the ability to fly and plummet into the path of the beams.
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\[[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, Music/IceT, and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!

to:

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, Music/IceT, and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo and third-party characters. In short: go nuts!

Added: 964

Changed: 54

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Saying that this IS the anime Greninja seems like a bit much to me.


The Ninja Pokémon and final evolution of Froakie, the water starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/{{Pokemon}} Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja, indicating that this Greninja is Ash's (retroactively).

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The Ninja Pokémon and final evolution of Froakie, the water starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/{{Pokemon}} Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja, indicating that this Greninja is Ash's (retroactively).Ash-Greninja.



* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in ''3DS/Wii U''. However, the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male, as is the anime Greninja that the ''Ultimate'' version gets its SuperMode from.



* CanonImmigrant: While other Pokemon are [[CompositeCharacter composites of the species as a whole from the games, and their most prominent anime counterparts]], this Greninja acutally ''must'' be Ash's based on its pseudo-mega evolution. This makes Greninja the first incarnation of a character that doesn't directly originate from a video game. (Like putting in the Link from the [[WesternAnimation/TheLegendOfZelda the Zelda cartoon]]). Though it should be noted a version of Ash's Greninja is obtainable in the Pokemon main series via a promotion.

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* %%* CanonImmigrant: While other Pokemon are [[CompositeCharacter composites of the species as a whole from the games, and their most prominent anime counterparts]], this Greninja acutally ''must'' be Ash's based on its pseudo-mega evolution. This makes Greninja the first incarnation of a character that doesn't directly originate from a video game. (Like putting in the Link from the [[WesternAnimation/TheLegendOfZelda the Zelda cartoon]]). Though it should be noted a version of Ash's Greninja is obtainable in the Pokemon main series via a promotion.


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* CompositeCharacter: Retroactively. Similar to Pikachu, its voice and mannerisms are identical to [[Anime/{{Pokemon}} Ash's Greninja]]. However, a Pokémon distribution event has confirmed that (as of ''3DS/Wii U'') this Greninja's ability as [[ConfusionFu Protean]], its Hidden Ability, while Ash's Greninja has Battle Bond, which allows it to attain a SuperMode as confirmed via ''VideoGame/PokemonSunAndMoon''. As of ''Ultimate'', it's taken on more aspects of the anime Greninja, including the Battle Bond ability and the same water kunai for its Smash Attacks (Or at least Up Smash) that Ash's Greninja wielded when using Cut.
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Added DiffLines:

* CanonImmigrant: While other Pokemon are [[CompositeCharacter composites of the species as a whole from the games, and their most prominent anime counterparts]], this Greninja acutally ''must'' be Ash's based on its pseudo-mega evolution. This makes Greninja the first incarnation of a character that doesn't directly originate from a video game. (Like putting in the Link from the [[WesternAnimation/TheLegendOfZelda the Zelda cartoon]]). Though it should be noted a version of Ash's Greninja is obtainable in the Pokemon main series via a promotion.
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-> '''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet], [[SpringsSpringsEverywhere Pac-Jump]], [[FightingClown Fire Hydrant]]

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-> '''Specials''': [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet], Pellet]], [[SpringsSpringsEverywhere Pac-Jump]], [[FightingClown Fire Hydrant]]
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-> '''Specials''': Water Shuriken, [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Substitute]]

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-> '''Specials''': [[ElementalWeapon Water Shuriken, Shuriken]], [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Substitute]]



* MakingASplash: It's right there in the title card. It uses water to create weapons and recover.

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* MakingASplash: It's right there in the title card. It uses water to [[ElementalWeapon create weapons weapons]] and recover.



-> '''Specials''': Bonus Fruit, Power Pellet, Pac-Jump, Fire Hydrant

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-> '''Specials''': [[AbnormalAmmo Bonus Fruit, Fruit]], [[ExtremeOmnivore Power Pellet, Pac-Jump, Pellet], [[SpringsSpringsEverywhere Pac-Jump]], [[FightingClown Fire HydrantHydrant]]
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Unnecessarily compressing images within captions lowers the quality


[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/YujiUeda (Japanese), Billy Bob Thompson (English)

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]]]][[/labelnote]]

!!!!!!Voiced by
png]][[/labelnote]]

!!!!!!'''Voiced by:'''
Creator/YujiUeda (Japanese), Billy Bob Thompson (English)



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_fighter_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_fighter_ssb4.png]]]][[/labelnote]]
png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]]]][[/labelnote]]
png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]]]][[/labelnote]]
png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]]]][[/labelnote]]png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/AyaHisakawa (Japanese), Brandy Kopp (English)

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]]]][[/labelnote]]

!!!!!!Voiced by
png]][[/labelnote]]

!!!!!!'''Voiced by:'''
Creator/AyaHisakawa (Japanese), Brandy Kopp (English)



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]]]][[/labelnote]]
png]][[/labelnote]]
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[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, and Music/IceT, made further possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!

to:

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, and Music/IceT, made and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!
Is there an issue? Send a MessageReason:
None


[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight, but also several other unique match-ups t occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, and Music/IceT, made further possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!

to:

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight, fight with their own unique moveset, but also several other unique match-ups t to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, and Music/IceT, made further possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!
Is there an issue? Send a MessageReason:
None


[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].

to:

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight, but also several other unique match-ups t occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, and Music/IceT, made further possible with the downloadable Mii Costumes based on other fan-favorite Nintendo characters. In short: go nuts!
Is there an issue? Send a MessageReason:
Other than using the transformation as a nod, it has not been confirmed to be the same Greninja as in the anime.


* {{Revision}}: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash.
Is there an issue? Send a MessageReason:
It has not been seen what it does as Ash-Greninja.


* {{Revision}}: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.

to:

* {{Revision}}: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.Smash.
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Added DiffLines:

* LimitBreak: In ''Ultimate'', his Final Smash was changed to transforming into Ash-Greninja.
Is there an issue? Send a MessageReason:
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* ((Revision)): This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.

to:

* ((Revision)): {{Revision}}: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.
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None


* Revision: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.

to:

* Revision: ((Revision)): This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's Greninja's]] since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.

Added: 455

Changed: 142

Removed: 806

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Updated composite character description now that Ash-Greninja is confirmed to be part of Greninja's final smash. Also removed Ambiguous Gender because it's no longer ambiguous. If anyone has a better trope name than "Revision" for this, please update it!


The Ninja Pokémon and final evolution of Froakie, the water starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/{{Pokemon}} Ash Ketchum]] has ever owned.

to:

The Ninja Pokémon and final evolution of Froakie, the water starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/{{Pokemon}} Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja, indicating that this Greninja is Ash's (retroactively).



* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. However, the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male.



* CompositeCharacter: Retroactively. Similar to Pikachu, its voice and mannerisms are identical to [[Anime/{{Pokemon}} Ash's Greninja]], and as of ''Ultimate,'' it uses the the same water kunai for its Smash Attacks (Or at least Up Smash) that Ash's Greninja wielded when using Cut in its Ash-Greninja form. However, a Pokémon distribution event has confirmed this Greninja's ability as [[ConfusionFu Protean]], its Hidden Ability, while Ash's Greninja has Battle Bond, which allows it to attain a SuperMode as confirmed via ''VideoGame/PokemonSunAndMoon''.


Added DiffLines:

* Revision: This Greninja is now Ash's Greninja, retroactively. Although its voices and mannerisms have been identical to [[Anime/{{Pokemon}} Ash's Greninja's since ''3DS/WiiU'', there wasn't a reason to think that it's specifically Ash's Greninja, so it was at most a CompositeCharacter... until ''Ultimate'', where it has a transformation to Ash-Greninja as part of its Final Smash, and it uses the water kunai used by Ash-Greninja in the anime for cut.
Is there an issue? Send a MessageReason:
Per the Smash Blog Post.


-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]

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-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]
Attack]] (''Wii U/3DS''), Ash-Greninja (''Ultimate'')
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[[folder:Mii Fighters In General]]

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[[folder:Mii [[folder: Mii Fighters In General]]
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[[folder:50 – Greninja]]

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[[folder:50 – Greninja]]Greninja (Gekkouga)]]



[[folder:51 – Mii Brawler]]

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[[folder:51 – Mii Brawler]]Brawler (Kakuto Type)]]



[[folder:52 – Mii Swordfighter]]

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[[folder:52 – Mii Swordfighter]]Swordfighter (Kenjutsu Type)]]



[[folder:53 – Mii Gunner]]

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[[folder:53 – Mii Gunner]]Gunner (Shageki Type)]]
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[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'' can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].

to:

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'' ''UsefulNotes/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].
Is there an issue? Send a MessageReason:
None


* BadassBiker: One of the possible costumes (and also serves as a possible ShoutOut to [[{{VideoGame/Tekken}} Paul Phoenix]].

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* BadassBiker: One of the possible costumes (and also serves as a possible ShoutOut to [[{{VideoGame/Tekken}} Paul Phoenix]].Phoenix]]).
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* BadassBiker: One of the possible costumes.

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* BadassBiker: One of the possible costumes.costumes (and also serves as a possible ShoutOut to [[{{VideoGame/Tekken}} Paul Phoenix]].
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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosFightersForNintendo3DSAndWiiU''.

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This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosFightersForNintendo3DSAndWiiU''.''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
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Added a short description.

Added DiffLines:


This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosFightersForNintendo3DSAndWiiU''.

Added: 4

Changed: 4

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Added: 1473

Changed: 4

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Added the upgraded navigational template.


[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | '''50–55 (Smash Direct and E3 2014)''' | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]




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Added a character.

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[[folder:55 – Pac-Man]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pacmanssbu.png]]
[[caption-width-right:350:[[WhoYouGonnaCall The Yellow Bane of Ghosts]] /[softreturn][[BigEater Ghost Gobbler]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]]]][[/labelnote]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home Series:''' ''VideoGame/PacMan''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PacMan'' [Arcade], 1980

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': Bonus Fruit, Power Pellet, Pac-Jump, Fire Hydrant
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.
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* AdaptationalBadass:
** Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and others as taunts.
** Considering his [[VideoGame/StreetFighterXTekken last attempt as a fighter]] where he relied on a MiniMecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
* ArcNumber: 7650. It's the maximum amount of [[ThePointsMeanNothing points]] in his Final Smash, shows up during one of his victory screens, and is the gimmick of one of his events. [[BilingualBonus It's also Japanese wordplay on Namco]].
* ArtificialStupidity: The computer has a rather unfortunate habit of misusing his recovery move. In most situations where it would be possible for him to recover back to the stage, a CPU player ends up falling to their death because it only uses the trampoline once instead of the maximum three jumps.
* AssistCharacter: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
* AttackOfThe50FootWhatever: His Final Smash has him transform into Super Pac-Man.
* AwesomeButImpractical: Pac-Man has one of the strongest pummels in the game, his down-throw is great at racking up damage, and his back-throw makes a pretty good kill move. However, all of this falls under this trope due to his very unusual grab. He sends out a Galaga beam that has a very misleading hitbox and leaves him wide-open if you miss with it.
* BadassAdorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
* BoldInflation: His official name is actually PACMAN (in Japanese) and PAC-MAN (in all other languages).
* BoringButPractical: The plain ol' Fire Hydrant seems pretty lackluster compared to its [[PlayingWithFire custom]] [[StuffBlowingUp replacements]], but it's actually among one of vanilla Pac-Man's best mindgame moves. The water can push you towards enemies (or enemies towards you) while you charge a smash attack, allowing you to hit with them from halfway across the map. The hydrant is also a ''very'' powerful projectile if sent flying, which a properly-aimed back-aerial from Pac-Man accomplishes nicely, as does throwing a Key at it -- the latter is especially devastating if the enemy is right next to the hydrant, as he'll be hit with both the key ''and'' the hydrant for massive damage.
* TheCameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
* ChargedAttack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
* CompositeCharacter: Switches between his ''VideoGame/PacManWorld'' appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as ''VideoGame/{{Galaga}}'s'' alien TractorBeam and ''VideoGame/{{Mappy}}'s'' springboard.
* ConfusionFu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken UpToEleven with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
* EnemyMine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
* ExtremeOmnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
* FightingClown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
* GoOutWithASmile: He keeps his cheerful smile even when he's drowning. No, really.
* GuestFighter: As another third party character in ''Smash''.
* HeelFaceRevolvingDoor: While Inky, Blinky, Pinky, and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
* HeroicMime: Like Mega Man, he makes old school sound effects instead of vocalizations.
* HoistByHisOwnPetard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Fire Hydrant in particular is infamous for being knocked straight back into him, which never ends well for Pac since it's his strongest projectile move.
* JackOfAllStats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that ''all'' of his specials can be used against him by the opponent in some way.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=FrGuLKrrpbQ PAC-MAN'S PARK / BLOCK PLAZA]]''.
* LimitBreak: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
* MakingASplash: Done with his Fire Hydrant Down-B move.
* MythologyGag:
** Pac-Man's animations are largely based on the way he moved in ''Pac-Land'', including his walking animation, where he oddly faces the screen while walking instead of looking forwards. One of his victory poses also calls back to how levels ended in that game.
** His pose in his ''Smash'' artwork and one of his idle animations has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of ''Pac-Man 2: The New Adventures'' and is used as artwork in ''VideoGame/PacManWorld''.
** The part in his trailer where Mario, Sonic, and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
** Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten).
* NotTheIntendedUse: The Pac-Jump trampoline is meant to be Pac-Man's recovery, but it can also be used as a very annoying obstacle to navigate around; leaving it between Pac-Man and your opponent forces them to jump, and touching it while it's red leaves the user in freefall. Pac-Man is also the only one who can attack by bouncing off of his trampoline; anyone else who tries (including an opposing Pac-Man) will simply jump upwards and be left wide open. The Meteor Trampoline custom is even meaner, spiking (or if it's on the ground, burying) the victim if it's red.
* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
* PerpetualSmiler: In ''3DS/Wii U'', he nearly always has a gleeful grin on his face, even while ''drowning''. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr. Game & Watch in his trailer.
* PlayingWithFire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, [[ExactlyWhatItSaysOnTheTin has the hydrant shoot fire instead]].
* PrimaryColorChampion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
* {{Retraux}}:
** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''Ghostly Adventures'' cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp'').
** His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby, and Mega Man in their original appearances.
** His up-Taunt has him display a random retro sprite from ''Namco'''s history, complete with accompanying sound byte. There's quite a large number he can choose from.
* SavedForTheSequel: Creator/ShigeruMiyamoto suggested Pac-Man as a playable character in ''Brawl'', but Sakurai at the time didn't know how to make a moveset using only his wedge-shaped form.
* ShapeShifter: Pac-Man's default form is the one with arms and legs, seen in games like ''Pac-Man World'' and ''Pac-Land''. However, he can transform into a three-dimensional rendition of his original wedge form for certain attacks.
* ShoutOut: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Mappy}}'', and ''VideoGame/DigDug'', and even more recent ones like ''VideoGame/TaikoDrumMaster''.
* StuffBlowingUp: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''Pac-Mania'', an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his Wii U and ''Ultimate'' stage is based on ''Pac-Land'', a prototypical arcade platformer.
* StylisticSuck: Some of his moves evoke 8-bit characters and animations.
* ThemeNaming: His down specials -- [[MakingASplash Fire Hydrant]], [[IncendiaryExponent On-Fire Hydrant]], and [[StuffBlowingUp Dire Hydrant]].
* WallJump: His ability to do this aids his already strong recovery abilities.
* WrapAround: Comes into effect as Super Pac-Man in another MythologyGag for Pac-Man's home series, during which the ring out boundaries become ways for Pac-Man to warp instantaneously to the other side of the stage to help surprise opponents.
[[/folder]]
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[[folder:50 – Greninja]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greninjassbu.png]]
[[caption-width-right:350:[[StealthExpert Master of Stealth]] /[softreturn][[{{Ninja}} The Unpredictable Ninja Pokémon]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/YujiUeda (Japanese), Billy Bob Thompson (English)

'''GRENINJA MAKES A SPLASH!'''

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
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--> '''Debut:''' ''VideoGame/PokemonXAndY'' [3DS], 2013

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': Water Shuriken, [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Substitute]]
-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]

->''"[[PokemonSpeak Gre. Nin.]]"''

The Ninja Pokémon and final evolution of Froakie, the water starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/{{Pokemon}} Ash Ketchum]] has ever owned.
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* AdaptationalVillainy: [[http://i2.kym-cdn.com/photos/images/newsfeed/000/899/852/98e.jpg One of the Conquest polls classified it as a bad guy.]] In its home series, Pokémon are implied to be just as good or evil as their trainers, but never explicitly evil by their own volition. It is however, classified as a Dark type, which is called ''Evil type'' in Japan[[note]]Which itself is a massive misnomer, as it refers to the dishonorable nature of their combat style, with CombatPragmatism at best to TryingToCatchMeFightingDirty at worst. The actual presence of darkness-based attacks, such as Dark Pulse, does little to clear up the mistaken image[[/note]].
* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. However, the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male.
* BadassAdorable: Not to the same extent as Pikachu or Jigglypuff, but despite its ninja skills and intimidating manner, it's a somewhat cute frog with a more cartoonish design and voice than the other "serious" Pokémon (Mewtwo, Lucario and Charizard).
* BadassArmFold: Done in one of its victory poses, as well as when standing with the other fighters [[https://www.youtube.com/watch?v=ac7r3DpCOyo in the Japanese Mii Fighter commercial.]]
* BoringButPractical: Its down aerial is a stall-then-fall that propels it at least the height of its double jump if it connects -- easily spammable, well-suited to avoiding damage. Pretty much the only enemy that won't fall to rapid, well-aimed use of this is Master Fortress.
* CastingAShadow: Shadow Sneak is literally this, as Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
* ChargedAttack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.
* CombatPragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking [[NinjaLog a Substitute doll or a log]] before immediately striking back.
* CompositeCharacter: Retroactively. Similar to Pikachu, its voice and mannerisms are identical to [[Anime/{{Pokemon}} Ash's Greninja]], and as of ''Ultimate,'' it uses the the same water kunai for its Smash Attacks (Or at least Up Smash) that Ash's Greninja wielded when using Cut in its Ash-Greninja form. However, a Pokémon distribution event has confirmed this Greninja's ability as [[ConfusionFu Protean]], its Hidden Ability, while Ash's Greninja has Battle Bond, which allows it to attain a SuperMode as confirmed via ''VideoGame/PokemonSunAndMoon''.
* ConfusionFu: It's called the "Unpredictable Ninja" in the Boxing Ring stage for a good reason. Most of Greninja's attacks are fast and wild, and combined with its excellent mobility, a good Greninja player can be absurdly difficult to predict. Its [[TeleportSpam Shadow Sneak]] and Substitute Specials especially emphasize this aspect.
* CounterAttack: Its down special, Substitute. If timed correctly, Greninja will suddenly disappear and leaves a [[NinjaLog Substitute Doll]] (or a literal log) behind, reappearing to attack whoever triggered the Substitute at high speed. Whoever is controlling Greninja can even change the angle of where it attacks.
* DarkIsNotEvil: It's a Dark-type Pokémon with a shadow motif, but is no more malicious than its Pokémon castmates, whose closest thing to a "villain" is the pure Psychic-type Mewtwo.
* DifficultButAwesome: Greninja is meant to be played in a ConfusionFu way, and some of its moves can be difficult to land properly, or otherwise leave it wide open if it fails, which can spell doom to Greninja because of its light weight. With enough practice and finesse, a Greninja player can be a fast and hard hitter that will always force an opponent to be on their toes. Its playstyle is even described as such by Sakurai's Miiverse post! To quote:
-->''"Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"''
* DualWielding: With ninja swords during its smash attacks. Ninja swords made out of ''water''.
* DubNameChange: In Japan, it is called Gekkouga, as it is in ''Videogame/PokemonXAndY''. As well, it's Amphinobi in France and Quajutsu in Germany, and as such, is one of the few characters to have dubbed voice acting in those languages due to its PokemonSpeak.
* ElementalWeapon: Uses ninja swords and shuriken made of water.
* EvilSoundsDeep: While only an "Evil-type" Pokémon in Japan, Greninja's voice is a deeper and more guttural version of Froakie's from the anime (its pre-evolutions lack the Dark typing). This makes it sound quite a bit more creepy than its pre-evolutions.
* FlashStep: Its Side Special move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
* {{Foreshadowing}}: During the Nintendo Direct that contained its trailer, Sakurai at one point was replaced with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
* FragileSpeedster: Greninja's very fast but very light and easily [=KOed.=]
* FullMoonSilhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
* FuumaShuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its [[SignatureMove Water Shuriken]].
* GutturalGrowler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like [[Film/TheLordOfTheRings Gollum]] doing an impersonation of [[Film/TheDarkKnightSaga Christian Bale's Batman]].
* HandSeals: Greninja does these in some of its animations, emphasizing its ninja side.
* HitboxDissonance: Greninja's hurtbox extends above his head, so some attacks that clearly shouldn't hit it will register.
* InformedAbility: According to a distribution event for ''Pokémon Omega Ruby'' and ''Pokémon Alpha Sapphire'', this Greninja has Protean as an ability. In the ''Pokémon'' games, Protean allows Greninja to change its type when attacking, which isn't demonstrated in ''Smash''.
* {{Leitmotif}}: The ''[[https://www.youtube.com/watch?v=F1ZOEHZfhPU Pokémon X and Y Trainer Battle theme]]'', which it shares with the other fully evolved mons in ''4'', and has all on its own in ''Ultimate''.
* MakingASplash: It's right there in the title card. It uses water to create weapons and recover.
* {{Mon}}: A Ninja Pokémon, and the final evolution of one of the three starters players can choose for ''Videogame/PokemonXAndY''.
* McNinja: Greninja is native to the Kalos region, which is [[FantasyCounterpartCulture modeled after]] France.
* {{Nerf}}: The 1.0.4 patch nerf for ''3DS'' increased the lag on his Up-Smash and Water Shuriken; decreased the power of Hydro Pump and removed the ability to use Shadow Sneak to cancel landing lag.
* NinjaLog: It uses the move Substitute to use either a large doll or an actual log to do this.
* NinjaPirateZombieRobot: It's a humanoid ninja frog that creates functional ninja weapons out of compressed water.
* NinjaRun: Its run cycle is done this way.
* NotCompletelyUseless: The down taunt is surprisingly effective on Assault mode.
* OverlyLongTongue: That scarf around its neck is actually its tongue.
* PaletteSwap: Its Shiny form (black with a red tongue) from its home series is one, although altered to make its belly beige instead of black.
* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". Taken UpToEleven in that it ''pants'' in Pokémon Speak ("Gre! Gre! Gre!…").
* PowerCreepPowerSeep:
** Mat Block. In the ''Pokémon'' games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
** Water Shuriken and Shadow Sneak are very weak attacks in the ''Pokémon'' games, while in ''Smash'' they are both decently powerful and deal enough knockback that they can KO opponents reliably.
** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive. That said, it is one of the best recovery attacks in the game and can push opponents very far without causing them to flinch with a direct hit from the water stream. [[https://www.youtube.com/watch?v=w7SzDYhf18c&feature=youtu.be&t=16m; Take a look]].
* PowerPalms: It fires water from the palms of its hands to recover and to taunt. Presumably, this is how it makes water swords and shuriken as well.
* PracticalTaunt: Its down taunt does damage and launches targets upward if they are hit by the water fountains. Amusingly, it has a sweetspot with exactly enough knockback to send the Miis on Assault mode from the ground directly to the upper blast line.
* RecurringElement: The third bipedal GlassCannon Pokémon newcomer with a chargeable projectile for its neutral special.
* ScarfOfAsskicking: Well, that's actually its tongue, but it evokes the imagery.
* TeleportSpam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
* TerseTalker: Most of Greninja's PokemonSpeak consists of one or two sharp syllables of its name instead of "sentences", compared to Pikachu's or Jigglypuff's soundbytes.
* ThreePointLanding: Pictured above. A similar pose is used as its standard idle pose.
* VocalDissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky, nasally and childish English voice from the ''Anime/{{Pokemon}}'' anime, which makes it sound more cartoonish and whimsical than Mewtwo, Lucario and Charizard. Its Japanese voice is very similar, but sounds slightly more adultlike.
[[/folder]]

[[folder:Mii Fighters In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miifightersssbu.png]]
[[caption-width-right:350:(L-R: Mii Gunner, Mii Brawler, Mii Swordfighter)]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_fighter_ssb4.png]]]][[/labelnote]]

-> '''Home Series:''' Nintendo Hardware / ''Super Smash Bros.''
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--> '''Debut:'''
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---> Miis: Wii console, 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As Mii Fighters: ''Super Smash Bros. for 3DS[=/=]Wii U'' [3DS[=/=]Wii U], 2014

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''

->''"[[https://www.youtube.com/watch?v=XxL_yfeXZP8 Now, by using a Mii Fighter, anyone can join the battle!]]"''
-->-- '''Creator/MasahiroSakurai'''

[[VideoGame/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''UsefulNotes/{{Wii}}'' can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].
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* ArtEvolution: In ''Ultimate'', they're given more realistic proportions.
* BadassInANiceSuit: One of the DLC Mii costumes that's available to all the Mii fighters is a business suit, unlike the fancy suit available to Mii Gunners, this suit is always black, while the tie takes the color of the Mii's clothes.
* BlondeBrunetteRedhead: The Miis depicted in the official art and the Classic Mode and All Star trophies in ''3DS/Wii U'', ''Ultimate'' instead has two brunets, one brown haired and one black haired, and a blond.
* CanonName: As a bit of trivia, the Miis depicted in the official art and the Classic Mode and All-Star trophies are [[HisNameReallyIsBarkeep MiiFighter]] for the [[https://www.youtube.com/watch?v=BDsmjbifWUk&feature=youtu.be&t=2m31s Brawler]], [[BilingualBonus Ken]] for the [[http://i.imgur.com/YaE25Ht.jpg Swordfighter]], and Sophia for the [[http://i.imgur.com/X2dgbbv.jpg Gunner.]] They sometimes appeared in official Pic of the Days and trailers in other classes however. Of course, this has no bearing on the Miis players create on their own system.
* CharacterCustomization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
* ChestInsignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
* ChromaticArrangement: By their default designs. Vaguely invoked as Brawler is Red, Swordfighter is Blue and Gunner was initially Orange. More squarely invoked in ''Ultimate'' where Gunner has been updated to Yellow.
* {{Cosplay}}: Miis are able to wear headgear based on various Nintendo characters. Later DLC included entire outfits themed to various characters both first party ones like [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]] and [[VideoGame/FZero Captain Falcon]], and third party ones like [[VideoGame/MegaManClassic Proto Man]], [[VideoGame/{{Tekken}} Heihachi Mishima]] and [[VideoGame/TalesOfSymphonia Lloyd Irving]].
%%* DivergentCharacterEvolution: Much like [[VideoGame/ProjectXZone the last time to two character crossed over]], Akira's gii is black rather than it's usual white so he stands out against Ryu.
* CompetitiveBalance: Depending on the size and weight of the Mii, they can range from {{Fragile Speedster}}s to {{Mighty Glacier}}s. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
* DigitalAvatar: You can play as yourself, [[NoCelebritiesWereHarmed or as anyone, really]].
* DittoFighter: Partially. Some of their attacks are taken directly from other fighters. Some are obvious, like the Gunners taking from Samus and Fox, and the Swordfighters taking from Link and the ''Fire Emblem'' cast. But at the same time, some are surprising, like the Gunners borrowing from Zelda and Ness.
* DownloadableContent: Additional outfits for Miis are offered as downloadables. Since they are purely cosmetic, they are much cheaper than DLC characters. The Smash Bros. website offers downloadable content of a different sort: QR codes for official Miis of the characters represented by DLC costumes. And of note, there are several Mii Costumes that aren't exclusive to Brawlers, Swordfighters, or Gunners:
** Wave 1 gives out a ''Super Smash Bros.'' T-shirt and [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] as wearable Headgear.
** Wave 2 gives a hat based on the Inklings' squid form from ''VideoGame/{{Splatoon}}''.
** Wave 3 gives out hoodies with the ''Smash'' logo on them.
** Wave 4 provides Business Suits, allowing you to fight even as video game executives. You could even play as Creator/MasahiroSakurai himself, if you wanted.
** Wave 5 provides hats based on the [[Franchise/FinalFantasy Chocobo]].
* EurekaMoment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had ''millions'' of character requests from fans over the years, and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes, and release DLC costumes of other characters like VideoGame/MegaManX and [[VideoGame/{{Tekken}} Heihachi Mishima]].
* FeaturelessProtagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps.]]
* GameplayAndStoryIntegration: Depending on the size of the Mii in the first place such as height and weight, this will affect their gameplay statistics either making them a MightyGlacier, JackOfAllTrades or a FragileSpeedster.
* GenderedOutfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
* GuysSmashGirlsShoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
* HelloInsertNameHere: Whatever name you give them that can fit into ten letters, and it doesn't even have to match the Mii's actual name. Although the announcer exclusively calls them "Mii" upon a victory.
* HeroicMime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
* MultiMookMelee: These guys are the primary opponents in ''3DS/Wii U's'' Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
* NiceHat: The Miis have dozens a customization option separate from the outfits.
* NoCelebritiesWereHarmed: Billed as a major draw of the Mii Fighter -- they can be customized to resemble any real-life or fictional character, from Creator/SatoruIwata and Reggie Fils-Aime to UsefulNotes/AbrahamLincoln ('''LINCOLN GETS SWORN IN!'''), Creator/ElijahWood ('''ELIJAH WOOD LIKE TO BATTLE!'''), Music/IceT ('''ICE-T POURS IT ON!''') or [[Series/RetroGameMaster Shinya Arino]] (replacing Ice-T in the Japanese Digital Event: '''[[http://i.imgur.com/kM30CSz.png SHINYA ARINO JOINS THE BATTLE!]]'''), or even members of the J-Pop Group Music/AKB48. Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
* OriginalGeneration: The Mii Fighters are technically this, being the first playable characters who bear the ''Smash'' series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose {{Digital Avatar}}s that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
* PromotedToPlayable: In ''Brawl'', [[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/images/wi-fi01/wi-fi01_070918c-l.jpg they're only used as Nintendo WFC avatars]]. Now, they actually fight on the battlefield.
* ProgressivelyPrettier: Their redesign in ''Ultimate'' made them more anatomically-correct.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player.
* SavedForTheSequel: Miis were actually planned for ''Brawl'', but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
* SuddenlyVoiced: After being TheVoiceless in ''3DS/Wii U'', their voices can be customized in ''Ultimate''.
* {{Troll}}: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
** The restriction does not, however, apply to the online tournament modes, many of which do indeed allow the use of Mii Fighters.
** ''Ultimate'' plans to get rid of this restriction altogether.
* VirtualPaperDoll:
** Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as TronLines-laden bodysuits, football helmets, and cowboy hats.
** True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are [[WritingAroundTrademarks genericized]] bits of [[IconicItem costumes]] from famous characters. Just three examples: items based on [[Franchise/OnePiece Luffy's straw hat]], [[Franchise/{{Naruto}} Naruto's Forehead Protector]], and [[Franchise/{{Castlevania}} Alucard's suit]] are all wearable.
** New sets of hats and outfits are also available as DownloadableContent.
* TheVoiceless: They don't have any voice clips in ''3DS/Wii U''. Averted in ''Ultimate''.
* WholesomeCrossdresser: There's nothing stopping you having a male Mii wear a princess wig.
[[/folder]]

[[folder:51 – Mii Brawler]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miibrawlerssbu.png]]
[[caption-width-right:350:[[DigitalAvatar The Brawler of Many Faces]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]]]][[/labelnote]]

-> '''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]

The Brawler is an expert in martial arts, using primarily punches and kicks. They are the strongest and fastest of the three classes, but also have the worst range.
----
* BadassBiker: One of the possible costumes.
* BareFistedMonk: Fights using their fists and feet.
* CloseRangeCombatant: The Mii Brawler has better speed and power than the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well, with almost all of their specials being designed for big attacks and[=/=]or approaching the opponent.
* CuteKitten: A DLC costume available for the Brawler are catsuits.
* DivingKick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick, similar to Zero Suit Samus.
* DoesNotLikeShoes: Invoked when dressed as [[VideoGame/{{Tekken}} Heihachi]], or [[VideoGame/VirtuaFighter Akira]].
* DownloadableContent:
** Wave 1 gives the Brawler a Cat Suit to wear, just in case you're a big fan of [[VideoGame/SuperMario3DWorld Meow-Meow Mario]].
** Wave 2 provides outfits based on [[VideoGame/VirtuaFighter Jacky Bryant, Akira Yuki]], and [[VideoGame/{{Tekken}} Heihachi Mishima]].
** Wave 3 releases outfits based on [[VideoGame/DonkeyKongCountry King K. Rool]] and the [[VideoGame/{{MOTHER}} Flying Man]]
** Wave 4 sends outfits based on [[Franchise/SuperMarioBros Toad]] and [[VideoGame/FZero Captain Falcon]], making the latter's helmet unlocked by default as well.
** Wave 6 gives out a costume based on [[Franchise/SonicTheHedgehog Knuckles the Echidna]], as well as futuristic Bionic Armor.
* EverythingsCuterWithKittens: DLC adds a full-on catsuit with a respective hat, not unlike that of ''VideoGame/SuperMario3DWorld''.
* GroundPound: "Head-On Assault" has them quickly head downwards from the air [[UseYourHead head-first]].
* IKnowMaddenKombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
* LightningBruiser: The Mii Brawler is much stronger and faster than the other two classes, balanced out by its lack of range.
* MeteorMove: The end of their Final Smash has them spike their opponent back to the playing field.
* NoHoldsBarredBeatdown:
** Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in ''Anime/DragonBallZ'', before knocking the opponent back down onto the stage.
** Even disregarding the aforementioned [[LimitBreak Final Smash,]] the Mii Brawler breathes this trope, as many of their attacks involve brutally beating the tar out of their opponents, such as their Helicopter Kick, Onslaught, Foot Flurry, and even their jab turns into something similar to Fox's or Captain Falcon's.
* PlayingWithFire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
* PoweredArmor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the ''Franchise/{{Alien}}'' movie series.
* RapidFireFisticuffs: Their neutral combo attack can lead to a rapid flurry of punches, ending with a kick. They're the only Mii Fighter with an infinite jab.
* {{Retraux}}: Akira's costume is deliberately blocky, emulating the graphics of the original ''Virtua Fighter'' game.
* {{Shoryuken}}: One of the Brawler's neutral specials is a chargeable Dragon Punch that raises them upwards while spinning. Their up strong attack is a more mundane version of it.
* StylisticSuck: In a nod to [[VideoGame/VirtuaFighter Akira's]] early days, the downloadable Akira costume for the Mii Brawler is blocky and jagged instead of the smoother models used for every other outfit.
* UseYourHead: Their down special "Head-On Assault" has them strike an opponent head-first from the air.
* WallJump: They're the first of two Mii classes who can do this.
* WrestlerInAllOfUs: One of the Brawler's side specials is a chargeable, flaming dropkick.
[[/folder]]

[[folder:52 – Mii Swordfighter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miiswordfighterssbu.png]]
[[caption-width-right:350:[[DigitalAvatar The Swordfighter of Many Faces]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]]]][[/labelnote]]

-> '''Final Smash:''' [[SwordBeam Final Edge]]

The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner in terms of speed, power, and range.
----
* AllSwordsAreTheSame: They get a wide variety of swords from broadswords, [[KatanasAreJustBetter katanas]], [[LaserBlade laser blades]], cutlasses, [[NerfArm sticks]], [[Franchise/TheLegendOfZelda The Master Sword]], [[VideoGame/FireEmblemPathOfRadiance Alondite]] ([[{{BFS}} the twin of Ragnell]]), and even [[VideoGame/{{Xenoblade}} Dunban's]] Anti-Mechon Glaive, but they all act the same.
* AttackReflector: "Reversal Slash", one of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
* BlackKnight: One of the DLC costumes available is of the Black Knight from ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''.
* BlowYouAway: "Gale Strike", one of its neutral special options.
* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. DLC adds specific ones such as the Master Sword from ''VideoGame/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles'', and the Falchion from ''VideoGame/FireEmblemAwakening''.
* CounterAttack: One of their down specials is a counter-attack akin to the ''Fire Emblem'' characters.
* DeathOrGloryAttack: Airborne Assault, especially when fully charged, deals a ton of damage and is incredibly powerful. But you better watch for when you use it. If the opponent blocks it, you're left open or worse, the opponent dodges it and you're completely sent over the edge with absolutely no way to recover. A single misfire and it's into the void for you.
* DownloadableContent:
** Wave 1 gives the Swordfighter outfits based on [[VideoGame/{{Xenoblade}} Dunban]] and the Link shown in ''VideoGame/TheLegendOfZeldaSkywardSword''. They're also given a Monkey Suit, with the sword being replaced by a wooden stick.
** Wave 2 provides an outfit based on [[VideoGame/MegaManX Zero]].
** Wave 3 gives out the looks for [[VideoGame/FireEmblemAwakening Chrom]], [[VideoGame/FireEmblemTellius the Black Knight]], and [[VideoGame/TalesOfSymphonia Lloyd Irving]].
** Wave 4 reveals an outfit based on [[VideoGame/KidIcarusUprising Viridi]], as well as the Hunter's Armor and Rathalos Armor from ''VideoGame/MonsterHunter''.
** Wave 6 releases the outfits of [[VideoGame/NazoNoMurasamejo Takamaru]], [[VideoGame/WarioWare Ashley]], and [[VideoGame/TheTowerOfDruaga Gil]].
* DressedToPlunder: They have a very fancy pirate captain costume complete with a cutlass. The look can be completed with one of the two pirate hats.
* DualWielding: While Lloyd Irving is famous for doing this in his home series, his Mii costume doesn't. The Mii has both swords with them, but they only use one here. The trailer has a Mii wearing the costume using the beam sword, which is held in the free hand, as a call back to Lloyd's dual wielding.
* DubNameChange: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
* EverythingsBetterWithMonkeys: DLC adds a full monkey suit with its respective hat, even replacing the sword with a stick.
* EverythingsBetterWithSamurai: An outfit option for Swordfighters.
* GratuitousNinja: Another outfit option for Swordfighters.
* JackOfAllStats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these. The Mii DLC adds [[{{VideoGame/Xenoblade}} Dunban]]'s Mechon armor-piercing katana with his respective outfit.
* KnightInShiningArmor: The Plate Armor outfit.
* LaserBlade: The Neon Suit gives them this sword, as does the SSB T-Shirt and Hoodie downloadable outfits. [[VideoGame/MegaManX Zero's]] outfit comes with a copy his signature Z-Saber, as well.
* LightEmUp: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
* MeaningfulName: The Mii Swordfighter shown in artworks has a CanonName: Ken, which means "sword" in Japanese.
* RingsOfDeath: One of their side special options is a thrown chakram.
* SpinAttack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
* SwordBeam: Their Final Smash consists of a rush of several in a row.
* SwordPlant: One of their recovery options, called "Stone Scabbard[=/=]Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
* TronLines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.
[[/folder]]

[[folder:53 – Mii Gunner]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miigunnerssbu.png]]
[[caption-width-right:350:[[DigitalAvatar The Gunner of Many Faces]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]]]][[/labelnote]]
-> '''Final Smash:''' [[WaveMotionGun Full Blast]]

The Gunner is a projectile expert, wielding a mysterious ArmCannon that has many kinds of bullets and missiles that can be used to attack from afar. They are the slowest and weakest of the three classes, but have the best range by far.
----
* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking their weapon's similarity to that of Samus and Mega Man. Some of the [=DLC=] costumes change this when appropriate, such as the [[VideoGame/{{Splatoon}} Inkling]] outfit, which featured handheld Splattershots. The Isabelle and K.K Slider outfits have them wielding a party popper and a guitar respectively.
* AttackDrones: The Mii Gunner uses these as part of their Final Smash, Full Blast.
* AttackReflector: One of their Down Specials is a reflector in a similar vein to Fox's.
* BadassInANiceSuit: One of their outfits, the Fancy Suit, makes them into this.
* BeamSpam: One of their neutral specials in a similar fashion to Fox's laser pistol special.
* BearsAreBadNews: One of the DLC costumes for the Gunner is a bear suit. Its "gun" is a honeypot attached to its paw.
* ChargedAttack: One of the Gunner's neutral-Specials, in the same vein as Samus's Charge Beam.
* DownloadableContent:
** Wave 1 gives the Mii Gunner outfits based off of [[VideoGame/MegaManClassic Proto Man]] and [[VideoGame/MegaManX X]].
** Wave 2 reveals outfits based on [[VideoGame/AnimalCrossing Isabelle]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/{{Splatoon}} the Inklings]].
** Wave 3 provides an outfit based on [[Franchise/{{Metroid}} Samus's Power Armor]], also making the helmet unlocked by default, and a free update gives an outfit based on [[VideoGame/AnimalCrossing K.K. Slider]]. There's also a Bear Suit with the arm cannon turned into a honey pot.
** Wave 4 only provides the Gunner with a [[VideoGame/StarFox Fox]] outfit.
** Wave 5, thanks to Cloud's inclusion, also provides a [[VideoGame/SuperMarioRPG Geno]] costume.
** Wave 6 provides an outfit based on [[Franchise/SonicTheHedgehog Miles "Tails" Prower]].
* DragonKnight: One of the unique armors for Gunner is scaled armor that turns the ArmCannon into a dragon's head.
* DramaticGunCock: One of their taunts has them cock their ArmCannon in this manner.
* EnergyAbsorption: One of their Down Specials functions like this in a similar vein to Ness's PSI Magnet.
* GrenadeLauncher: One possible neutral special for the fighter.
* HomingProjectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
* ImprobableWeaponUser: Some of their downloadable costumes use strange objects in lieu of the arm cannon. Isabelle's costume uses a party popper, K.K. Slider's has a guitar, and a bear suit uses a ''pot of honey''.
* LongRangeFighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
* PlayerGuidedMissile: Stealth Burst, which functions similarly to Din's Fire.
* PlayingWithFire: The Mii Gunner uses fire in a couple of their attacks. Particularly Flame Pillar, which is akin to Ness's PK Fire and Robin's Arcfire.
* PoweredArmor: One of their alternate costumes. [=DLC=] adds Samus's.
* RobeAndWizardHat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
* RocketJump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with DragonPunch, and Arm Rocket is a more controllable variant, allowing the Gunner to alter their trajectory in mid-flight.
* ShockAndAwe: The Mii Gunner's Charge Blast creates an electric effect upon hitting an opponent. Also, the Gunner's Final Smash is essentially a powerful electric laser.
* SquishyWizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bent and, if played correctly, gives this class the best control of the battlefield out of the three.
* SteamPunk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
* ThrowDownTheBomblet: A decent amount of their specials involve explosives.
* WallJump: They're the second of two Mii classes who can do this.
* WaveMotionGun: The Gunner Class's Final Smash involves hitting opponents with a large laser-like Samus' Zero Laser, but with [[AttackDrones Options]] added.
[[/folder]]

[[folder:54 – Palutena]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/palutenassbu.png]]
[[caption-width-right:350:[[PhysicalGod Goddess of Light]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/AyaHisakawa (Japanese), Brandy Kopp (English)

'''PALUTENA ALIGHTS!'''

-> '''Home Series:''' ''VideoGame/KidIcarus''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Kid Icarus'' [NES], 1986

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''' (Default): [[AlwaysAccurateAttack Autoreticle]], [[AttackDeflector Reflect Barrier]], [[{{Teleportation}} Warp]], [[CounterAttack Counter]]
-> '''Final Smash:''' [[WaveMotionGun Black Hole Laser]]

->''"Oh, I'm not here to save you, Pit. I'm here for a little, uh… divine intervention."''

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. She's kind, playful, and a massive {{Troll}} to Pit, but still gives him advice and provides him with the Power of Flight when it's needed. She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.
She also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle.
----
* {{Adorkable}}: She keeps her humorous, playful, trollish, and adorable personality from ''Uprising'', which is especially apparent when Pit activates her Guidance taunts. The embarrassed expression on her face during her Screen KO is absurdly cute. She even [[http://www.ssbwiki.com/images/c/c5/SSB4-Wii_U_Congratulations_All-Star_Toon_Link.png blushes]] when released from a grab!
* AreaOfEffect: As demonstrated by [[http://i.imgur.com/B3dEIjg.jpg these]] [[http://i.imgur.com/h8DWPnA.jpg pictures]], her playstyle places a heavy emphasis on this. Most of Palutena's attacks have very long range and hit multiple times if you aim them just right, but failure to do so leaves you wide open.
* ArtEvolution: Palutena's current design debuted in ''Brawl'', appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions, apart from the one ''Subspace Emissary'' cutscene that she appeared in. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
* ArtShift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by Creator/{{SHAFT}}, who also animated the ''Palutena's Revolting Dinner'' short to promote ''Uprising''.
* AscendedExtra: From background appearance and story cameo in ''Brawl'' to a full-fledged fighter.
* AssistCharacter: Was this in ''Brawl'', sending the Centurions to aid Pit in his Final Smash. She ascended to playable status in ''3DS/Wii U''.
* AttackReflector: Her "Reflect" technique bounces projectile attacks back at their user.
* AuthorityEqualsAsskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of [[spoiler:[[PuppeteerParasite the Chaos Kin]]]].
* BadassInCharge: To Pit, playing up their MistressAndServantBoy relationship.
* BarrierWarrior: Her "Reflect" attack summons a floating barrier of light which reflects projectile attacks and pushes enemies back.
* BeautyEqualsGoodness: The Goddess of Light, she takes the form of a very beautiful woman.
* BoringButPractical: Her vanilla specials aren't as flashy or strong as her customs, but they're still very workable as a defensive moveset. Reflect and Counter repel almost every incoming attack, Autoreticle is a reliable ranged damage dealer that keeps the pressure on, and Warp is the least predictable of her recoveries.
* {{Bowdlerization}}: In the Japanese version of the game, her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against {{panty shot}}s in B-rated games.
* BreadEggsBreadedEggs: In ''[=3DS/Wii U=]'', Palutena's Side Special was Reflect Barrier and her Down Special was Counter. In ''Ultimate'', her Down Special is both; it spawns the correct move depending on whether she is is struck by a physical attack or a projectile during her counter frames.
* CallingYourAttacks: She calls out the names of her special attacks.
* CasualDangerDialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other ''Smash'' combatants, and can do the same if Pit uses his down taunt on Palutena's Temple in the Wii U version.
* ComboPlatterPowers: Palutena uses the abundance of powers that she afforded to Pit in ''VideoGame/KidIcarusUprising'', making up most of her moveset.
* CompositeCharacter: Unique in the sense that instead of combining multiple characters, it combines different permutations of the same character. ''Ultimate'' compensates for the Custom Move mechanic by rolling all of Palutena's old Customs into her core moveset.
* ConfusionFu: If customization is allowed, Palutena's diverse array of custom moves makes her very unpredictable during a fight, as she can be anything from a long-distance defensive fighter to a LightningBruiser who can chase foes from anywhere on-screen.
* CrosshairAware: Her "Autoreticle" technique has the reticle appearing on the screen.
* DifficultButAwesome: Her default moveset has both a reflector and a counter attack, meaning that a good Palutena player literally has a way to counter any enemy attack. However, as she's one of the lightest characters and a bit sluggish in her attacks, any slip-up has the potential to be incredibly costly. Additionally, while most of her Smash attacks have pretty solid range and power (her Up-Smash in particular has some of the best vertical range in the entire series), she's also left with a very punishing ending lag if she misses.
* DeadpanSnarker: To Pit and Dark Pit in her reveal trailer as well as Palutena's Guidance, a personality trait carryover from ''VideoGame/KidIcarusUprising''.
-->'''Palutena:''' ''(Dark Pit lands behind her)'' Dark Pit… You just dropped in to crash my party?\\
'''Dark Pit:''' ''(Smirks)'' Uh-huh.
* FashionableAsymmetry: Besides wearing two different kinds of bracers, she only wears one sock and leaves the other leg bare.
* FemaleAngelMaleDemon: for ''3DS/Wii U'', there are a few event matches that have her go up against Ganondorf (either as the playable character or as an opponent). There's at least one co-op event match where she's paired with him to fight against intruders from another dimension (a horde of Mr. Game and Watches). The game even lampshades the unlikeliness of the situation. Bayonetta's illustration also pits them against each other. As counterparts, Ganondorf may represent Hades, or on the flipside, Palutena may represent Hylia.
* FlashStep: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
* FragileSpeedster: Like in ''VideoGame/KidIcarusUprising'', using Lightweight doubles her jump height and movement speed, but also doubles the damage and knockback she takes.
* GlassCannon: Palutena's walking and attack execution are noticeably lacking in speed compared to most of the other characters (though she does have a surprisingly high dash speed), and her hitbox is quite large for a lightweight. That said, however, her attacks have a wide range, and they all hit hard, and while she's fairly light, she has both a counter and a reflector, allowing her to survive much longer than others of her weight class.
* GodOfGood: Palutena is Pit's boss and a Goddess of Light.
* HairFlip: One of her taunts is this.
* HolyHalo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
* HolyHandGrenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
* HotGod: Her trailer emphasizes this through shots of her hips and chest.
* {{Kamehamehadoken}}: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
* KingOfAllCosmos: The Goddess of Light and leader of her realm; also a certified DeadpanSnarker that enjoys messing with Pit.
* LadyAndKnight: The lady to Pit's knight.
* LadyOfWar: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on [[Myth/ClassicalMythology Athena]], the Greek goddess of wisdom, law, and just warfare after all. While she has graceful movements, her snarky personality makes for a bit of a subversion.
* LargeHam: Just like in ''Uprising'', she's quite the show-off, as can be seen from her taunts and her behavior in her reveal trailer. She also has exaggerated (and adorable) KO screams.
* LaserGuidedAmnesia: Despite the fact she was part of Brawl through Pit's Final Smash and Subspace Emissary, she doesn't remember Lucas (or any other future DLC character from ''Brawl'' for that matter).
** She doesn't even seem to remember Bayonetta in the respective Guidance despite the latter appearing two months prior to finally being playable.
* LateArrivalSpoiler: She and Pit casually mention [[spoiler:their fight while she was under the Chaos Kin's control]] during her reveal trailer, spoiling a big twist in ''Uprising''.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=u2S2h24xuZI The first Boss Battle theme]] from ''Uprising'' plays through most of her debut trailer.
** [[https://www.youtube.com/watch?v=aEnDMF-z6-0 Destroyed Skyworld]] also plays during her debut trailer, when Palutena steps in to battle Link. The ''Wii U'' [[https://www.youtube.com/watch?v=Qzf9N1IrdRY remix]] plays in her ''Ultimate'' trailer. Since the theme was associated with Palutena in ''Uprising'' and is used in both of her ''Smash'' trailers, it may even be considered a BootstrappedLeitmotif.
* LightEmUp: A majority of her moves are appropriately light-based.
* LightIsGood: The Goddess of Light and BigGood of her home series.
* LightningBruiser: With custom movesets on, Palutena becomes ridiculously strong. Her Lightweight, Jump Glide, Angelic Missile, and even the normal Warp specials can get her across the arena alarmingly fast. And of course, being a PhysicalGod, she hits like an eighteen-wheeler: Explosive Flame ignores shields and has KO potential, and Heavenly Light produces a massive area-of-effect field that causes gradual damage and pushback, and Super Speed can be easily cancelled or comboed into another move like her Smash Attacks.
* LuckilyMyShieldWillProtectMe: Her dash attack and back air attack both use her shield. These attacks are notable because if the shield clashes with another attack, Palutena will take no damage and continue with her attack while the offender will stop, giving her some very safe approach options both on the ground and in the air. It even works on counters!
* MaleGaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
* MasterOfNone: By default, Palutena has a fairly undesirable mix of attributes: she's a tall, light character with very laggy, hard-to-use attacks that deal good but not extraordinary damage. She has to rely on whichever special moves are chosen for her to adapt to the situation, such as using special defensive maneuvers or enhancing her speed to become more mobile.
* MechanicallyUnusualFighter: She has 12 unique special moves instead of 4 with 3 custom variants.
* MsFanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she spins around her staff with one leg in the air, [[GettingCrapPastTheRadar kind of reminiscent of a pole dance]]. And to top it all off, her back throw is perfectly-designed to provide PantyShot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)
* MyRulesAreNotYourRules: Palutena's [[VideoGame/KidIcarusUprising powers]] are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
* NoFlowInCGI: Palutena has much longer hair than any of the other female characters, and also wears it loose. As such, her hair is animated more like a cape rather than other characters' hair such as Lucina's.
* OnlySaneMan: Despite her snarking, she comes across as the most level-headed character during her Guidance conversations, in comparison to the easily distracted Pit and the childish Viridi.
* OOCIsSeriousBusiness: Doesn't crack a single joke during Bayonetta's reveal trailer; this [[WitchWithACapitalB witch]] '''kills''' angels ''and gods'' for a living.
* PaletteSwap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
* PhysicalGod: She's the Goddess of Light that gives Pit his power and protects humans. She doesn't get to show off the full extent of her abilities (such as being able to disintegrate or curse her enemies) for CompetitiveBalance reasons, so [[DidYouJustPunchOutCthulhu she can still be defeated by any other combatant]].
* PowerFloats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
* PowerGivesYouWings: She can form wings out of holy light, not to be confused with her HolyHalo.
* PowerOfTheVoid: The first part of her Final Smash is a black hole to keep enemies in place.
* PromotedToPlayable: First appeared in the background of Pit's Final Smash in ''Brawl'', as well as making a minor appearance in ''Subspace Emissary''.
* RapunzelHair: She has the longest hair of any ''Smash'' character, almost reaching the ground. Cloud's ''For Wii U'' All-Star congratulations screen even mockingly uses her as a [[VideoGame/FinalFantasyVII Sephiroth]] analogue, since [[DudeLooksLikeALady his own long, pretty hair]] is a lot like this very feminine goddess'.
* ReallySevenHundredYearsOld: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
* RocketJump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps -- which doesn't inflict self-harm unlike most examples.
* ShieldBash: Her dash attack has her swing her shield rather than her staff.
* ShownTheirWork: Well, more like ''Made'' Their Work. Since ''Super Smash Bros.''' [[Creator/MasahiroSakurai creator]] also made ''VideoGame/KidIcarusUprising'', he took great care to make sure Palutena's Powers function as similarly as possible in both games.
* TheSmartGuy: Shares her knowledge of the ''Smash'' fighters with Pit during his Palutena's Guidance taunts.
* SpiritualAntithesis: To Ganondorf. Both are [[Really700YearsOld ancient]] magic-using beings [[PhysicalGod with godlike power]] - a very feminine woman [[BigGood representing ultimate good]] and [[RatedMForManly a very manly man]] [[BigBad representing ultimate evil]] - and have contrasting color schemes[[note]][[RedAndBlackAndEvilAllOver black with red hair]], white with green hair[[/note]] and fighting styles[[note]]a physical MightyGlacier brawler with magically-enhanced attacks and a GlassCannon LongRangeFighter focusing on magical attacks[[/note]]. Fittingly, the game gives them a FemaleAngelMaleDemon dynamic in various Event Matches.
* StaffOfAuthority: Wields a staff as big as she is. A good fit for the ruler of her land.
* StanceSystem: Her Lightweight move, working much like Shulk's Monado in that it increases her speed, but increases the amount of damage and knockback she takes.
* SuperSpeed: By using the Lightweight and Super Speed custom moves, naturally.
* SwordAndSorcerer: The sorcerer to Pit's Sword. While he uses his weapons from ''Kid Icarus: Uprising'', she uses the Powers she bestowed upon him.
* ATasteOfPower: Unlike other characters, all of Palutena's custom moves are unlocked from the start, giving you a preview of what you can expect from the rest of the cast.
* TheTease: It was apparent in ''Uprising'', so it's apparent here. Many of her moves show off her features, and one of her taunts has her spin around her staff with one leg in the air, almost like a pole dance.
* TeleportSpam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
* TsurimeEyes: Has slightly angular eyes to emphasize her trickster nature. This is more obvious in her anime reveal trailer than in the game itself.
* WaveMotionGun: Her Final Smash involves using the Mega Laser powerup.
* WindFromBeneathMyWings: Her side and down smashes, both of which use her [[PowerGivesYouWings wings of light]], have small windboxes at the wingtips. This makes them safer to use at a distance since the wind can mess up an opponent's punishing move, though scoring a hit with the wingtips also does less damage and knockback than with the bulk of the wings.
* WomanInWhite: To further cement her status as the Goddess of Light.
* WorthyOpponent: Takes an interest in [[VideoGame/TheLegendOfZelda another goddess of light's chosen hero]] in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
* YouGottaHaveBlueHair: She has very long, thick, gorgeous hair that happens to be a vivid shade of green.
* YourSizeMayVary: Is noticeably taller than Pit in ''Kid Icarus'' canon, but in ''Smash'' she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
* YinYangBomb: Her Final Smash, as well as a huge MythologyGag to a popular multiplayer strategy in ''VideoGame/KidIcarusUprising'', is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.
[[/folder]]
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