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* MeaningfulRename: She renamed herself from CC-874 to #87CEEB, the hexadecimal code for the "sky blue" color, which is her favorite color.

to:

* MeaningfulRename: She renamed herself from CC-874 to #87CEEB, the hexadecimal code for the "sky blue" color, which is her favorite color.
color (sky blue).



[[folder:Army of the Republic of Vietnam]]
South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolise the Allied Nations.
---
* AmmunitionBackpack: Napalm Rangers carry ammo on their backs
* {{BFG}}: The Peacock mounts six anti-tank cannons. It's based on the Ontos, a real life Vietnam-made Tank Destroyer.
* BifurcatedWeapon: The Jungle Ranger's assault rifle has an underbarrel shotgun.
* CoolShades: The Rocket Ranger's stern look owes a great deal to her period-approprete sunglasses.
* FanBoy: They almost worships the ground the Allies walk...
* FashionableAsymmetry: The Napalm Ranger only has one shoulder pad, but it's on the shoulder that faces the enemy (together with the end of his weapon).
* FireBreathingWeapon: The ARVN loves its flamethrowers.
* HistoricalVillainUpgrade: The Vietnamese collaborators are considerably nicer than their real-world counterparts.
* SmallReferencePools: The ARVN Jungle Ranger wears a slouch hat, one issued to the RealLife ARVN. Everyone just makes ''VideoGame/TeamFortress2'' references whenever they see him.
* StandardHollywoodStrafingProcedure: Rascal Dive Bomber.
* UselessUsefulStealth: The ARVN's job is enforcing this; it has tanks with scanners and lots of napalm to burn the enemy out.
[[/folder]]



[[folder:National Revolutionary Army]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Allies, and ended it in a nuclear holocaust. There are barely any survivors of their faction, most defected to the Atomic Chinese.

to:

[[folder:National Revolutionary Army]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Allies, and ended it in a nuclear holocaust. There are barely any survivors of their faction, most defected to the Atomic Chinese.
[[folder:Comintern Volunteers]]



* DrivenToSuicide: The Nationalists, after seeing the aftermath of the nuclear war.
* FeudalFuture: Mixed a bit with UsedFuture; the surviving NRA warlords are stratified into a feudal system, using their remaining clones and rusting weapons to try and hold against the Atomic Kingdom.
* GasmaskMooks: Chinese nationalists come with standard-issue gas masks.
* HoverTank: The Indian Reservists has the Crocodile Hovertank, which is notably not very good against conventional designs. It is, however, excellent against the designs of the Atomic Kingdom and PLA.
* TheRemnant: The Blue Chinese have never stopped fighting the Chinese Civil War, long after it ended in nuclear annihilation.
* TheUndead: Several units have been brought back from the dead to serve via technological means.

to:

* DrivenToSuicide: EliteArmy: The Nationalists, after seeing the aftermath Comintern Volunteers have a reputation as some of the nuclear war.
* FeudalFuture: Mixed a bit with UsedFuture;
very best soldiers in the surviving NRA warlords entire world. Allied Peacekeepers admit that in terms of training, equipment and commitment, they significantly surpass them even if they are stratified into a feudal system, using smaller, more restrictive force.
* MultinationalTeam: The Comintern Volunteers are an international volunteer army that accepts communists of all nations, whether or not
their remaining clones governments are Soviet-aligned. These soldiers bear no national symbology and rusting are beholden only to the Communist International itself.
* PoweredArmor: All Volunteer infantry wear battlesuits, which protect them from small arms fire, biological
weapons to try and hold against the Atomic Kingdom.
* GasmaskMooks: Chinese nationalists come with standard-issue gas masks.
* HoverTank: The Indian Reservists has the Crocodile Hovertank, which is notably not very good against conventional designs. It is, however, excellent against the designs of the Atomic Kingdom
poison gas, but render them vulnerable to magnetism and PLA.
* TheRemnant: The Blue Chinese have never stopped fighting the Chinese Civil War, long after it ended in nuclear annihilation.
* TheUndead: Several units have been brought back from the dead to serve via technological means.
EMP.



[[folder:Cult of the Black Hand]]
Long-term enemy of the Talons, the ominous Cult are waiting for their Messiah and do all sorts of things they believe will accelerate his coming - fighting other people for example.

to:

[[folder:Cult [[folder:Army of the Black Hand]]
Long-term enemy
Republic of the Talons, the ominous Cult are waiting for their Messiah and do all sorts of things they believe will accelerate his coming - Vietnam]]
South Vietnamese national forces
fighting other people the Communist regime of the North. They love flame weapons and idolise the Allied Nations.
---
* AmmunitionBackpack: Napalm Rangers carry ammo on their backs
* {{BFG}}: The Peacock mounts six anti-tank cannons. It's based on the Ontos, a real life Vietnam-made Tank Destroyer.
* BifurcatedWeapon: The Jungle Ranger's assault rifle has an underbarrel shotgun.
* CoolShades: The Rocket Ranger's stern look owes a great deal to her period-approprete sunglasses.
* FanBoy: They almost worships the ground the Allies walk...
* FashionableAsymmetry: The Napalm Ranger only has one shoulder pad, but it's on the shoulder that faces the enemy (together with the end of his weapon).
* FireBreathingWeapon: The ARVN loves its flamethrowers.
* HistoricalVillainUpgrade: The Vietnamese collaborators are considerably nicer than their real-world counterparts.
* SmallReferencePools: The ARVN Jungle Ranger wears a slouch hat, one issued to the RealLife ARVN. Everyone just makes ''VideoGame/TeamFortress2'' references whenever they see him.
* StandardHollywoodStrafingProcedure: Rascal Dive Bomber.
* UselessUsefulStealth: The ARVN's job is enforcing this; it has tanks with scanners and lots of napalm to burn the enemy out.
[[/folder]]

[[folder:Vietcong]]
An underground resistance group supplied by North Vietnam and the Soviet Union, the Vietcong fight
for example.Vietnamese unity under their ideas.



* ArchEnemy: To the Talons.
* BrainwashedAndCrazy: Many members suffered this treatment.
* ConspiracyTheorist: As the long-term enemy of the Talons.
* DarkMessiah: They are waiting for him. [[spoiler: It's [[VideoGame/CommandAndConquerTiberianSeries Kane]], in case you haven't figured out already.]]
* HatePlague: The Cult makes extensive use of this in the form of hallucinogenic chemicals, they come in many form, such as darts, grenades, or gas.
* InsaneTrollLogic: They actively believe that causing suffering will make their Messiah come quicker.
* MalevolentMaskedMen: Everyone wears masks when in battle.
* MonowheelMayhem: Their version of the [[VideoGame/CommandAndConquerTiberianDawn Ezekiel's Wheel]] is literally just a wheel with guns.
* UnstoppableRage: The Cult have gas grenades which do exactly this, forcing enemy units to fire at each other. They are based on Nod's hallucinogenic grenades from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''.

to:

* ArchEnemy: To AllAsiansWearConicalStrawHats: Victor Charlies wear those. Unlike most examples, these actually do serve to block the Talons.
* BrainwashedAndCrazy: Many members suffered this treatment.
* ConspiracyTheorist: As the long-term enemy of the Talons.
* DarkMessiah: They are waiting for him. [[spoiler: It's [[VideoGame/CommandAndConquerTiberianSeries Kane]], in case you haven't figured out already.]]
* HatePlague: The Cult makes extensive use of this
sun (and hide in the form of hallucinogenic chemicals, they come in many form, such as darts, grenades, or gas.
jungle).
* InsaneTrollLogic: They actively believe that causing suffering will make BayonetYa: NVA Regulars only use their Messiah come quicker.
* MalevolentMaskedMen: Everyone wears masks when in battle.
* MonowheelMayhem: Their version of
guns to keep the [[VideoGame/CommandAndConquerTiberianDawn Ezekiel's Wheel]] is literally just a wheel with guns.
* UnstoppableRage: The Cult have gas grenades which do exactly this, forcing enemy units
enemy's head down long enough to fire at each other. They are based on Nod's hallucinogenic grenades from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''.use these.
* BoobyTrap
* BraidsOfAction: Guerrillas sport these.
* {{Hipster}}: A running gag regarding the Vietcong, due to the puns made about being underground, and the scarfs they wore in RealLife.
* NatureHero
* YourTerroristsAreOurFreedomFighters



[[folder:Global Liberation Army]]
A group of middle-eastern terrorists, the GLA fight for their cause - whatever it is - against the Allied and Soviet infidels to gain territoy in Arabia and Africa. Outdated and ill-equipped troops meet toxin weapons and Soviet missiles.

to:

[[folder:Global Liberation [[folder:National Revolutionary Army]]
A group One of middle-eastern terrorists, the GLA fight two factions that fought the Chinese civil war for about 30 years supplied by the Allies, and ended it in a nuclear holocaust. There are barely any survivors of their cause - whatever it is - against faction, most defected to the Allied and Soviet infidels to gain territoy in Arabia and Africa. Outdated and ill-equipped troops meet toxin weapons and Soviet missiles.Atomic Chinese.



* {{Expy}}: They ''are'' the GLA faction from ''VideoGame/CommandAndConquerGenerals'', a bit modified due to the alternate history of the Red Alert universe.
* FailureIsTheOnlyOption: Their attempts to create an effective fighter-bomber aircraft to counter the Allies failed spectacularly multiple times, as the article about their Devastation Toxin Planes shows.
* HitAndRunTactics
* {{Hypocrite}}: Most GLA leaders reside in palaces, drink wine, eat cavier and watch hollywood movies while sending men to their deaths against the 'decadent' west.
* SuicideAttack: Terrorists are armed with only an explosive vest and detonator switch.
* TerroristsWithoutACause: They fight against oppression, or so they claim. They regularly mistake their enemies, as in anyone they happen to come across, for one another, burn the wrong flags when claiming Jihad [[ArsonMurderAndJaywalking and are really terrible at English]].

to:

* {{Expy}}: They ''are'' DrivenToSuicide: The Nationalists, after seeing the GLA faction from ''VideoGame/CommandAndConquerGenerals'', a bit modified due to the alternate history aftermath of the Red Alert universe.
nuclear war.
* FailureIsTheOnlyOption: Their attempts to create an effective fighter-bomber aircraft to counter FeudalFuture: Mixed a bit with UsedFuture; the Allies failed spectacularly multiple times, as the article about surviving NRA warlords are stratified into a feudal system, using their Devastation Toxin Planes shows.
* HitAndRunTactics
* {{Hypocrite}}: Most GLA leaders reside in palaces, drink wine, eat cavier
remaining clones and watch hollywood movies while sending men rusting weapons to their deaths try and hold against the 'decadent' west.
Atomic Kingdom.
* SuicideAttack: Terrorists are armed GasmaskMooks: Chinese nationalists come with only an explosive vest and detonator switch.
standard-issue gas masks.
* TerroristsWithoutACause: They fight HoverTank: The Indian Reservists has the Crocodile Hovertank, which is notably not very good against oppression, or so they claim. They regularly mistake their enemies, as in anyone they happen to come across, for one another, burn conventional designs. It is, however, excellent against the wrong flags when claiming Jihad [[ArsonMurderAndJaywalking designs of the Atomic Kingdom and are really terrible at English]].PLA.
* TheRemnant: The Blue Chinese have never stopped fighting the Chinese Civil War, long after it ended in nuclear annihilation.
* TheUndead: Several units have been brought back from the dead to serve via technological means.



[[folder:International Inc]]
A Geneva, Switzerland based military contractor, International Inc are an independent arms manufacturer and send their vehicles to anyone who can afford them.

to:

[[folder:International Inc]]
A Geneva, Switzerland based military contractor, International Inc
[[folder:People's Liberation Army]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Soviets, and ended it in a nuclear holocaust. There
are an independent arms manufacturer and send barely any survivors of their vehicles faction, most defected to anyone who can afford them.the Atomic Chinese.



* LawEnforcementInc: Internal Inc can be hired to do police work with cheap, but underequipped mercenaries named [[LampshadeHanging Enforcers]].
* PragmaticVillainy: Although being shameless {{Arms Dealer}}s who will sell to any country that wants their wares, the leaders of II aren't at all pleased when their patented [[VideoGame/CommandAndConquerGenerals Scorpion Tanks]] end up in the hands of TerroristsWithoutACause, like the [[MiddleEasternCoalition GLA]] and [[OmnicidalManiac the Black Hand]], simply because they don't want their company name associated with their nation-destabilizing antics.
* PrivateMilitaryContractors: Will send vehicular support to anyone paying the bill.
* XanatosGambit: Their main shareholder [[IAmTheTrope is NAMED Xanatos]], and he's able to prove his credentials by outfoxing [[TheSyndicate The Mediterranean Syndicate]] too.
[[/folder]]

[[folder:Communist China]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Soviets, and ended it in a nuclear holocaust. There are barely any survivors of their faction, most defected to the Atomic Chinese.
----



[[folder:Vietcong]]
An underground resistance group supplied by North Vietnam and the Soviet Union, the Vietcong fight for Vietnamese unity under their ideas.

to:

[[folder:Vietcong]]
An underground resistance
[[folder:Global Liberation Army]]
A
group supplied by North Vietnam and of middle-eastern terrorists, the Soviet Union, the Vietcong GLA fight for Vietnamese unity under their ideas.cause - whatever it is - against the Allied and Soviet infidels to gain territoy in Arabia and Africa. Outdated and ill-equipped troops meet toxin weapons and Soviet missiles.



* AllAsiansWearConicalStrawHats: Victor Charlies wear those. Unlike most examples, these actually do serve to block the sun (and hide in the jungle).
* BayonetYa: NVA Regulars only use their guns to keep the enemy's head down long enough to use these.
* BoobyTrap
* BraidsOfAction: Guerrillas sport these.
* {{Hipster}}: A running gag regarding the Vietcong, due to the puns made about being underground, and the scarfs they wore in RealLife.
* NatureHero
* YourTerroristsAreOurFreedomFighters

to:

* AllAsiansWearConicalStrawHats: Victor Charlies wear those. Unlike most examples, these actually do serve to block {{Expy}}: They ''are'' the sun (and hide in the jungle).
* BayonetYa: NVA Regulars only use their guns to keep the enemy's head down long enough to use these.
* BoobyTrap
* BraidsOfAction: Guerrillas sport these.
* {{Hipster}}: A running gag regarding the Vietcong,
GLA faction from ''VideoGame/CommandAndConquerGenerals'', a bit modified due to the puns made alternate history of the Red Alert universe.
* FailureIsTheOnlyOption: Their attempts to create an effective fighter-bomber aircraft to counter the Allies failed spectacularly multiple times, as the article
about being underground, their Devastation Toxin Planes shows.
* HitAndRunTactics
* {{Hypocrite}}: Most GLA leaders reside in palaces, drink wine, eat cavier
and watch hollywood movies while sending men to their deaths against the scarfs 'decadent' west.
* SuicideAttack: Terrorists are armed with only an explosive vest and detonator switch.
* TerroristsWithoutACause: They fight against oppression, or so
they wore claim. They regularly mistake their enemies, as in RealLife.
* NatureHero
* YourTerroristsAreOurFreedomFighters
anyone they happen to come across, for one another, burn the wrong flags when claiming Jihad [[ArsonMurderAndJaywalking and are really terrible at English]].


Added DiffLines:


[[folder:Cult of the Black Hand]]
Long-term enemy of the Talons, the ominous Cult are waiting for their Messiah and do all sorts of things they believe will accelerate his coming - fighting other people for example.
----
* ArchEnemy: To the Talons.
* BrainwashedAndCrazy: Many members suffered this treatment.
* ConspiracyTheorist: As the long-term enemy of the Talons.
* DarkMessiah: They are waiting for him. [[spoiler: It's [[VideoGame/CommandAndConquerTiberianSeries Kane]], in case you haven't figured out already.]]
* HatePlague: The Cult makes extensive use of this in the form of hallucinogenic chemicals, they come in many form, such as darts, grenades, or gas.
* InsaneTrollLogic: They actively believe that causing suffering will make their Messiah come quicker.
* MalevolentMaskedMen: Everyone wears masks when in battle.
* MonowheelMayhem: Their version of the [[VideoGame/CommandAndConquerTiberianDawn Ezekiel's Wheel]] is literally just a wheel with guns.
* UnstoppableRage: The Cult have gas grenades which do exactly this, forcing enemy units to fire at each other. They are based on Nod's hallucinogenic grenades from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''.
[[/folder]]

[[folder:International Inc]]
A Geneva, Switzerland based military contractor, International Inc are an independent arms manufacturer and send their vehicles to anyone who can afford them.
----
* LawEnforcementInc: Internal Inc can be hired to do police work with cheap, but underequipped mercenaries named [[LampshadeHanging Enforcers]].
* PragmaticVillainy: Although being shameless {{Arms Dealer}}s who will sell to any country that wants their wares, the leaders of II aren't at all pleased when their patented [[VideoGame/CommandAndConquerGenerals Scorpion Tanks]] end up in the hands of TerroristsWithoutACause, like the [[MiddleEasternCoalition GLA]] and [[OmnicidalManiac the Black Hand]], simply because they don't want their company name associated with their nation-destabilizing antics.
* PrivateMilitaryContractors: Will send vehicular support to anyone paying the bill.
* XanatosGambit: Their main shareholder [[IAmTheTrope is NAMED Xanatos]], and he's able to prove his credentials by outfoxing [[TheSyndicate the Mediterranean Syndicate]] too.
[[/folder]]

Added: 64016

Changed: 7207

Removed: 1333

Is there an issue? Send a MessageReason:
move character tropes to character sheet


!!'''Rupert Thornley'''

to:

!!'''Rupert Thornley'''A global coalition of dictatorships of the bourgeoisie, the Allied Nations were founded to work as a single force against communism. Since then, they have developed into a World Police Force and aid in humanitarian and military projects around the globe. They have very high influence everywhere and are very, very PR concious. They are idealistic but also love to be in control and often do things that are fundamentally right, regardless of what everyone else actually WANTS. A wide range of scientific advances grants them a technological edge against all other factions next to the Soviet Union and their military focuses on precision strikes and air force.
---
* AirborneAircraftCarrier: The Mesofortress Gunship has a complement of Lamprey Parasite Fighters for protection against hostile aircraft.
* AmazonBrigade: Riot Agents are one of the few exclusively female units in the game.
* ArchEnemy: The Allied Nations and the Soviet Union have been arch-nemeses for as long as ''Red Alert'' has existed.
* AttackDrone: Aircraft Carriers have Sky Knight and Paladin drones. The Claymoore Drone Missiles and Quasar Drones are independent from other units but with human controllers at the base instead. Averted with the Mesofortress Gunship's Lamprey manned anti-air fighters.
* AwesomeAnachronisticApparel: The Allied Rifleman wears a ''kilt''.
* AwesomePersonnelCarrier: The Assault Striker is a massive transport with room for up to 5 infantrymen who can fire out.
* BadassLongcoat: The Heavy Defenders have pinned-back, [[UsefulNotes/WorldWarI WW1]] style trenchcoats.
* BeamSpam: The Allies employ a multitude of laser-style weapons that damage, disable or otherwise hinder their enemies.
* BifurcatedWeapon: Pathfinders have underbarrel grenade launchers.
* BiggerOnTheInside: How the Carryall Transporters' fuel tanks work, allowing them to carry absolutely everything without problems.
* BlindedByTheLight: The Riot Agents' flashbang grenade launchers.
* BulletproofFashionPlate: The Rocketeers have a bulletproof dress uniform and stylish hair at all times.
* CastFromHitPoints: A Barkhausen Projector can disable the safeties to fire continuously at the cost of damaging itself.
* ChronicHeroSyndrome: The Allies fight for world peace and fundamental human rights without being asked to. This has bitten them in the ass many times since many regions do not actually want their meddling.
* ColourCodedTimestop: Effects that play with time are red or blue depending on if they speed it up or slow it down. Justified by the Doppler Effect changing the wavelength of light.
* ControlFreak: The Allies are very PR conscious and really do not like media working against them. They also have far more influence in their member countries than they like to admit and enjoy that position.
* CoolPlane: Sort of their thing. The Achilles, their coolest planes, are actually '''fusion-powered rocketships with wings'''.
* CryonicsFailure: One of the reasons of freezing enemies in the first place.
* DefenselessTransports: Armoured Response Vehicles are capable of transporting infantry and have no way to defend themselves outside of crushing enemy infantry.
* DressingAsTheEnemy: Spies can disguise themselves as enemy infantry. Subhunter Frigates can disguise themselves as enemy ships.
* DualModeUnit:
** The Valkyrie has to unpack into an immobile form before it can fire.
** Javelin Soldiers can toggle between using or not using their target painters, taking longer to acquire a lock but boosting the range and power of each shot.
** While on the move, Heavy Defenders use grenade launchers good against light vehicles. Once deployed, they switch to using heavy anti-infantry machine guns.
** Rocketeers can switch between flying and punching aircraft, or landing on the ground and punching infantry and light vehicles.
** Rocket Pathfinders can switch between anti-tank and anti-air modes to defend against whichever threat is most pressing.
** Guardian Tanks can switch between a conventional cannon and a target designator to paint enemies, doubling the damage they take.
** Icarus AA Guns must deploy its weapon before firing, reducing its speed in the process.
** Stewart Tanks can switch between tracking missiles most effective against tanks and HE rounds better suited to destroying fortifications.
** Instead of firing in bursts, a Particle Expeller can switch to using superheavy elements that deal less single-target damage in a bigger area.
** A Planck Compressor can switch between slowing down a targeted unit, or speeding them up.
** Hydrofoils can switch between normal anti-air guns and scrambleguns, which disable the weapons of their targets.
** The Swan Amphibious Plane, being a seaplane, can both fly and move on water.
** The Pion Isospin Array can clear garrisons and pick off individual infantry from long range, or switch to generating a field that kills all infantry in the area surrounding it.
** The Bohr Wavefunction Adjuster has two settings which will switch the target's armour from infantry to tank armour or tank armour to infantry.
** The Falcon Command Helicopter can freely take off and land on all terrain. All of its guns remain functioning when landed, but it is unable to move.
* EliteArmy: In comparison to other armies, they are highly on the quality side of QuantityVsQuality. This however means they are almost always undermanned.
* EnemyExchangeProgram:
** Spies can bribe enemies for a price, causing them to defect to your side.
** The Pavlov has a sonic signaller which cause enemy animals to have a change of heart and turn against their masters.
* EveryManHasHisPrice: The Spy's special ability bribes surrounding enemies into joining you.
* EverythingsBetterWithRainbows: ''"Hahaha! That tank shoots a rainbow laser... oh dear, where my tanks go?"''
* EvilDetectingDog: Attack Dogs are German Shepherd dogs in armoured sweaters that can sniff enemy spies and stealth units.
* FixedForwardFacingWeapon: Reducts' shotguns can only fire within a limited arc.
* FlatEarthAtheist: Are straight up called this in their faction bible. They simply have yet to figure out the fact that the Red Alert universe is weird and probably never will.
* FoodPills: Since real food is difficult to come by in war-torn countries, many branches of the Allied Peacekeeper Corps have started issueing food pills containing all vitamins, minerals and whatnot to keep their soldiers fed. [[{{Deconstruction}} Many soldiers are developing chronic depressions because they aren't actually eating anything]].
* ForScience: After defeating Communism, this is the Allies' main motivation.
* FreezeRay: The Cryocopter, Alert Icebreaker and Cryo Tower are capable of freezing targets to sub-zero temperatures.
* FriendlySniper: The Riflemen are cheery 1960s swingers. Yeah, baby!
* HeWhoFightsMonsters: After fighting two wars against Communism, the Allies are adopting increasingly Sovietic policies. They appointed the next U.S. President, for one.
* HumanPopsicle: Convicted war criminals are kept frozen in Allied cryo-prisons. Maybe [[FateWorseThanDeath forever]].
* IfItSwimsItFlies: A mundane example are the Swans, which are [[http://en.wikipedia.org/wiki/Flying_boat flying boats]].
* JetPack: Rocketeers wear these so they can fly around.
* KillSat: The Athena Sat Net and its related systems. The Athena Cannons point at the target, the satellites fire.
* LaserSight: Guardian Tanks and Cardinal Copters use these to improve friendly units' Rate of Fire.
* LifeDrain: An Assault Striker can ride over enemy vehicles with its tracks, breaking them down and using the raw materials to repair itself.
* LimitedLoadout: A Pulsar Missile Drone carries a single Singularity missile that is monstrously effective against structures and can never be reloaded.
* LuckilyMyShieldWillProtectMe: Peacekeepers are equipped with riot shields that they can deploy to protect against bullets, while they slowly walk towards the target.
* TheMedic: Allied engineers can set up medical tents to heal friendly infantry in the vicinity.
* NightVisionGoggles: Pathfinders have night vision gun sights, Rocket Pathfinders the classic googles.
* NoSell: The Bohr Waveform Adjuster messes with the traditional counter system, so bullets bounce off infantry and tanks ignore AT weapons. It works on enemies, too.
* OneWorldOrder: One of their goals.
* PoweredArmor: Peacekeeper armour is a sealed suit with an unpowered exoskeleton.
* ThePowerOfTheSun: The Athena Cannons direct solar powered space death rays, while the Ares are solar-powered tanks with similar death rays.
* PowerFist: The Rocketeers' Proton Gauntlets can punch through tanks.
* RammingAlwaysWorks: The Alert Icebreaker freezes groups of enemies and then rams them to finish them off.
* RayGun: Sepctrum cannons are armament of the Mirage Tanks, Spectrum Towers and various other units. Also act as targeting systems.
* RaygunGothic: It's dubbed ''"Jetpunk"''; a more modern take on RaygunGothic tropes.
* ReadTheFreakingManual: Turns out the [[InstantDeathRadius Pion Isospin Array]] has a friend-or-foe designator, but only the most experienced operators have read that far in the instructions to know that.
* RealityBleed: GAP technology. It's safe. As far as they know.
* SapientCetaceans: Sentient sonic-armed dolphins.
* ScienceHero: Captain Rocket and the Rocketeers. The whole faction sort of plays this angle.
* ScienceIsBad, [[ScienceIsUseless useless]] and [[ScienceIsWrong wrong]]: They defy and discuss all of these and are convinced that science is both in itself good unless when misused and the tool necessary to improve humanity.
* SchizoTech: Freeze weapons, space ships and time manipulation, yet only 1960s computers. They're also looking into nuclear fusion because they find fission too complicated.
* ShotgunsAreJustBetter: Peacekeepers' shotguns can kill regular enemy infantry in two shots, and when very close to their target, even vehicles might be in trouble.
* {{Sizeshifter}}: MASS tech, which allows the Allies to shrink and grow their units, as well engage in [[FantasticVoyagePlot internal surgery]].
* SniperRifle: Allied Riflemen use these to pick off enemy infantry from far away.
* SomeoneHasToDoIt: Who else will police the world?
* SquishyWizard: Experimental vehicles tend towards serious, game-changing effects, but they have paper thin armour.
* StickySituation: ''"GOOP"'' is a sticky, rapidly expanding oxygen-permiable pink foam that the Allies have taken to spraying on everyone who disagrees with them that they aren't allowed to kill.
* TakingTheBullet: Singularity Towers draw enemy fire towards themselves, protecting units and structures within their radius of effect.
* TeleFrag: (Ab)use of the Chronosphere against infantry results in this.
* TeleportersAndTransporters: The Chronosphere and Rosen Bridging Tanks teleport troops past rough terrain, enabling them to emerge unscathed on the other side.
* TimeTravel: The Chronosphere works based on this, but is effectively more like a mass [[TeleportersAndTransporters teleporter]].
* TotalitarianUtilitarian: Those critical of the Allies tend to see them as this.
* {{Tsundere}}: [[ParodiedTrope Parodied]] with Athena-tan, an [[MoeAnthropomorphism anthropomorphic]] Athena Cannon.

!!Rupert Thornley



* DemotedToExtra: Just like in canon, he was responsible for green-lighting many [=FutureTech=] projects. Unlike in canon, they all ended up in failure, forcing him to resign. That's why he's a background character in ''Paradox'' and not the BigBad he was in ''The Uprising''.

!!'''Field Marshall Gunter Von Esling'''

to:

* DemotedToExtra: Just like in canon, he was responsible for green-lighting many [=FutureTech=] projects. Unlike in canon, they all ended up in failure, forcing him to resign. That's why he's a background character in ''Paradox'' and not the BigBad he was in ''The Uprising''.

!!'''Field
''Uprising''.

!!Field
Marshall Gunter Von Esling'''Esling



!!'''General Erwin Rommel'''

!!'''Field Marshall Nikos Stavros'''

!!'''General René Lyon'''

!!'''Field Marshall Robert Bingham'''

!!'''Air Marshall Curtis Le May'''

!!'''Field Marshall Alex Manning'''
* CanadaEh: Was born in Bentley, Alberta, Canada.

to:

!!'''General !!General Erwin Rommel'''

!!'''Field
Rommel

!!Field
Marshall Nikos Stavros'''

!!'''General
Stavros

!!General
René Lyon'''

!!'''Field
Lyon

!!Field
Marshall Robert Bingham'''

!!'''Air
Bingham

!!Air
Marshall Curtis Le May'''

!!'''Field
May

!!Field
Marshall Alex Manning'''
* CanadaEh: Was born in Bentley, Alberta, Canada.
Manning



* FourStarBadass: Served as the NonEntityGeneral in the Red Alert 3 timeline, and as such racked up an impressive amount of victories against both the Soviet Union and the Empire of the Rising Sun, from the [[StormingTheBeaches Battle of Brighton]] to the [[StormingTheCastle Battle of Tokyo and Second Battle of Leningrad]].



* [[FourStarBadass Five Star Badass]]: Served as the NonEntityGeneral in the Red Alert 3 timeline, and as such racked up an impressive amount of victories against both the Soviet Union and the Empire of the Rising Sun, from the [[StormingTheBeaches Battle of Brighton]] to the [[StormingTheCastle Battle of Tokyo and Second Battle of Leningrad]].



!!'''General Warren Fuller'''
* {{Eagleland}}: Was born in Seatle, Washington.

to:

!!'''General !!General Warren Fuller'''
* {{Eagleland}}: Was born in Seatle, Washington.
Fuller



!!'''Air Marshal Giles Price II.'''

to:

!!'''Air !!Air Marshal Giles Price II.'''II



!!'''Major Lissette Hanley'''

to:

!!'''Major !!Major Lissette Hanley'''Hanley



!!'''Douglas Hill'''

to:

!!'''Douglas Hill'''!!Douglas Hill



!!'''Major Lydia Winters'''

to:

!!'''Major !!Major Lydia Winters'''Winters



* [[TheSmartGuy The Smart Girl]]: She is the founder of the [[KillSat Athena Sat Net]].

to:

* [[TheSmartGuy The Smart Girl]]: TheSmartGuy: She is the founder of the [[KillSat Athena Sat Net]].SatNet]].



!!'''Major Seraina Lar'''

to:

!!'''Major !!Major Seraina Lar'''Lar



!!'''Major Ralph Volte'''

to:

!!'''Major !!Major Ralph Volte'''Volte



!!'''Commando Tanya Adams'''

to:

!!'''Commando Tanya Adams'''!!Tanya Adams



* ArtisticLicenseMilitary: Subverted: Although she's shown wearing a tank-top that exposes her midriff as part of Allied propaganda ([[{{Fanservice}} for obvious reasons]]), she wears a full bulletproof vest in Paradox - when the truth of this leaked out, the Allies were worried that it would result in morale drop, most polls showed she still remained as pouplar without this trope in effect.

to:

* ArtisticLicenseMilitary: Subverted: AdaptationModesty: Although she's shown wearing a tank-top that exposes her midriff as part of Allied propaganda ([[{{Fanservice}} for obvious reasons]]), she wears a full bulletproof vest in Paradox - when the truth of this leaked out, the Allies were worried that it would result in morale drop, most polls showed she still remained as pouplar without this trope in effect.pouplar.



!!'''Dr. Wernher Von Braun'''

to:

!!'''Dr. !!Dr. Wernher Von Braun'''von Braun



!!'''Captain Bayard Fournier'''

to:

!!'''Captain !!Captain Bayard Fournier'''Fournier






!!'''Premier Cima Len Davidova'''

to:

!!'''Premier ''The communist powerblock and traditional arch enemy to the Allied Nations. The Soviet Union is a technological and industrial powerhouse with a military consisting of hundreds thousands of vehicles and even more soldiers, supported by advanced weapons usually based on electricity and magnetism. They believe in the ''"World Revolution"'' to better the world, but usually fight anyone resisting their idea of it. Like the Allied Nations, they have supporting states around the globe, but their central region is Russia and its surrounding countries. Their military consists of endless rows of infantry, tanks and artillery, various aircraft and airships and high tech weapons.''
----
* AirborneAircraftCarrier: Zhukov War Zeppelins house missile armed [=LaGG-68=] interceptors to swat away helicopters.
* AmazonBrigade: Soviet Snipers are exclusively female.
* ArchEnemy: The Allied Nations and the Soviet Union have been arch-nemeses for as long as ''Red Alert'' has existed.
* ArmyOfThievesAndWhores: Flak Troopers are convicts given freedom in exchange for having to do community service.
* BearsAreBadNews: War Bears are armoured and can be man-cannoned and parachuted.
* BreakOutTheMuseumPiece:
** Anvil Heavy Tanks are the same old Heavy Tanks from [[VideoGame/CommandAndConquerRedAlert the first Red Alert]], pressed into service again in order to augment Soviet tank divisions.
** Elephant Tanks have sat mothballed since the end of the Second Great War until being repurposed as mobile command centres for Soviet commanders.
* ButtMonkey: Essentially an entire faction of these. They try real hard, but nothing ever seems to go right for them.
* CastFromHitPoints: Microhammer Tanks can overclock their engines and autoloaders, increasing rate of fire and speed, but damaging the tank over time. Dreadnoughts, Kirov Airships and Zhukov War Zeppelins can do the same thing, which does not increase speed (for Dreadnoughts) or rate of fire (for Kirovs and Zhukovs).
* CommieLand
* {{Conscription}}: [[HistoricalInJoke Guess.]] Then we have the obvious [[ExactlyWhatItSaysOnTheTin Conscripts.]]
* ContinuityNod: The Anvil Tanks, designated as ''"CannonFodder Battle Tank"'', are the Red Alert 1 Heavy Tanks.
* CoolAirship: The Barrage Ballons, Kirov Airships and Zhukov War Zeppelins.
* CoolTank: Many, MANY cool tanks. One for every task imaginable, in fact.
* DefenselessTransports: Dump Trucks serve the Soviet Union as cheap and unarmed transports for infantry.
* DeployableCover: Combat Engineers can set up makeshift bunkers which can be garrisoned by friendly infantry.
* DieselPunk
* DirtyCommunists: The Soviet Union looks like something right out of a Red Scare B-movie, though they are more seriously treated than in vanilla Red Alert 3.
* DualModeUnit:
** Flak Troopers can switch between anti-air flak cannons and anti-tank magnetic mines.
** Threshers can temporarily trade speed and the 50mm guns to deploy a 75mm anti-tank gun more effective against tank grade armour.
** The Perun Tank Destroyer is effectively a walking gun. Helpless while on the move, the Perun can only fire once unpacked into turret mode.
** The Mag-Lift Tank can switch between pulling enemy vehicles towards your tanks and lifting them up and put them at the mercy of anti-air.
** The Flaming Ivan can switch between assault gun mode, where it specialises in destroying defences with its cannon, and mortar mode where it specialises in clearing garrisons and creating firestorms with Molotov cocktails.
** The Manta Ekranoplan is able to switch between a pair of anti-air flak turrets and an anti-sub depth charge launcher.
* ExtraOreDinary: Their magnetic weapons can actually rip armour off enemy tanks and reinforce their own armour with it.
* FoeTossingCharge: The Scythe can be ordered to charge. Due to the sheer bulk of the Scythe, it can literally send tanks flying backwards.
* GoingCritical: What a Super Reactor does when sufficiently damaged.
* HollywoodAcid: Desolator Defoliant is not ''"just"'' acidic; it's a cocktail of potent chemical agents, it produces toxic vapours, and it's primarily capable of breaking down things like rubber and flesh.
* InstantArmor: Soviet Ore Collectors and low-level defences can instantly cover themselves in armour, greatly increasing durability and repairing themselves in exchange for being unable to perform their normal functions.
* KillSat: Magnetic satellites that can suck up armoured units.
* LifeDrain: Vampire Leech Walkers can leech enemy vehicles, draining them of their health while repairing friendly vehicles within its radius of effect.
* LightningCanDoAnything: Zap enemy infantry down to the skeletons? Check. Charge up nearby Tesla Coils? Check. Jump from target to target? Oh yes.
* LightningGun: Tesla weapons.
* LimitedLoadout: In addition to jet aircraft, a Hammerhead must return to base to rearm when it has expended all five of its missiles. Downplayed with Yaks, which only need to return to the base to reload their bombs, not their chain guns.
* MolotovCocktail: Conscripts are armed with Molotov cocktails to burn buildings and clear garrisons.
* MugglesDoItBetter: Everyone else is experimenting with psionic powers as fast as they can, but the Soviets have already figured out how to burn out telepathic intrusion with doublethink.
* NobleDemon: ''"They'll use Desolators to slow the Allied advance in Normandy, but they'll make damn sure everyone is evacuated first."''
* NotSoBadassLongcoat: Conscripts. [[ZergRush Alone, anyway]].
* TheParalyzer: The Potemkin Warship can use its magnetic harpoon to lock a ship in place while letting the very slow Potemkin close in.
* ThePoliticalOfficer: Commissars are used to spread the Revolutionary spirit throughout the ranks by propaganda and example.
* PoweredArmor: The Gagarin X is a man in a heavily armoured space suit that grants him enhanced strength and a surprising resilience to small arms fire.
* PretextForWar: Cherdenko invades Europe using the shooting down of Gary Power's spy plane as an excuse.
* SelectiveMagnetism: They base weapons, including ''"orbital weapons"'', on this principle.
* ShinyLookingSpaceships: Chromed even.
* ShedArmorGainSpeed: Alkonosts' Psych Up ability increases the speed and ferocity of nearby units but lowers their defence with every use.
* ShockAndAwe
* SmokeOut: Grenadiers have a supply of smoke grenades, which they can use to create smokescreens that protect those within from being attacked, although they are unable to fire out.
* SovietSuperscience
* SpaceMarine: Conscriptnaughts are glorified conscripts in spacesuits; the protocol that deploys them is called 'Space Marines'.
* SpiderTank: Sickles, Threshers, Vampires and Alkonosts are quadrupedal walkers; Scythes are hexapodal.
* SuicideAttack: A weird case is the Crisis Drone, because when it explodes it ''heals'' stuff around it.
* TakingTheBullet: The Scrapper Tank's giant plow can be used to soak up the attacks of enemies.
* TheTunguskaEvent: Origin of magnetic weapons.
* TractorBeam: Magnetic harpoons suck enemy vehicles towards the grinders of the Apocalypse Tanks. If the target is a large vehicle or a structure, the Apocalypse gets closer to it instead.
* VodkaDrunkenski: The whole lot of them are implied to be drunks. A sniper's final test is supposedly to shoot an empty vodka bottle from nearly a kilometer right after emptying aforementioned bottle.
* WeaponsThatSuck: The Vacuum Imploder, [[ExactlyWhatItSaysOnTheTin true to its name]], creates a sphere of perfect vacuum which sucks in everything in range to destroy.
* XRaySparks: Again, thanks to tesla tech.
* YouWillNotEvadeMe: Mag-Lift and Apocalypse Tanks can pull enemy ground vehicles towards themselves (and in the Apocalypse's case, their grinders).

!!Premier
Cima Len Davidova'''Davidova



* [[SmartPeoplePlayChess Smart People Play Formation]]: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in Red Square]]. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]](A ''VideoGame/{{Tetris}}'' Expy as a two-player board game.) during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]

to:

* [[SmartPeoplePlayChess Smart People Play Formation]]: SmartPeoplePlayChess: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic ([[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in the Red Square]].Square. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]](A ''VideoGame/{{Tetris}}'' Expy as a two-player board game.) during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]Formation]].



!!'''Commando Natasha Volkova'''

to:

!!'''Commando Natasha Volkova'''!!Natasha Volkova



!!'''Emperor Shirow Kamina'''

to:

!!'''Emperor The islands of Japan, this long-forgotten archipelago surprised both Allied Nations and Soviet Union with a global-scale surprise attack and ran into and changed the course of World War III. Extremely advanced robotics, mecha and nanotechnology as well as a focus on mobility allow the Empire to attack before the enemy can shoot back. Originally under Emperor Yoshiro their goal was to conquer the whole world to fulfill their ''"divine destiny"''. When this did not work out, they became friends with the Allies and started selling their weaponry and various other technologies to everyone interested, becoming an economical juggernaut in the process. Their new motivation is to beat their economical enemies like the Mediterranean Syndicate while staying true to a balance of modernism and traditionalism.
----
* ActionBomb: The Burst Drone can self destruct while attached to an enemy vehicle to damage it. Final Squadron summons a squadron of suicide drones armed with kinetic weapons into the enemy position while shooting everything they can.
* AirborneAircraftCarrier: The Masakari Drone Command is armed with a variety of drones. In both naval and aerial modes, the Aerial Battleship Musashi has a complement of Stellar Angel Fighter Bombers providing air cover and scouting.
* AmazonBrigade: Rocket Angels and Battle Psychics are exclusively female.
* {{Animeland}}: Their military units include psychic magical girls in SailorFuku and HumongousMecha. Their superweapon is a psychic explosion, and the engineer is a salaryman.
* ArchaicWeaponForAnAdvancedAge: Shinobi are armed with nothing more than regular steel swords and throwing stars.
* ArtificialIntelligence: They are the leaders in this science field thanks to their Nanotechnology.
* BarrierWarrior: The Tedate can lay down a short-lived Nano-Shield, which will fend off most attacks of ground units, but cannot move when doing so.
* BaseOnWheels: The Incredible Mobile Fortress Tatsu is a mobile airfield that can construct and support up to six dedicated aircraft, repair and rearm friendly units and transport a large number of ground vehicles.
* BecauseDestinySaysSo: Their war motivation under former Emperor Yoshiro.
* BeehiveBarrier: Nanoswarm shields.
* BifurcatedWeapon: An oversized version, the Hanzo Zs' Hyper Rifles can have underbarrel electrospectrum guns.
* CastFromHitPoints: Th Hot Blooded protocol causes all affected mecha units to gain speed, armour and attack power as they are slowly but steadily damaged.
* ChargedAttack: The Wave-Force Artillery can fire at different energy settings. By default it always fires at max-capacitance, but can be ordered to discharge its weapon prematurely at the cost of reducing damage.
* CombiningMecha: The Sentai Command Mecha is formed from the combination of seven custom vehicles.
* ConservationOfNinjutsu: An actual mechanic for the overhauled Shinobi. Alone, they are incredibly badass with shuriken deactivating vehicles, smoke bombs making them invisible, several weapons completely failing to hit them and chain-slashing infantry with their ninja-to and lightning speed. However, if two (or more) friendly Shinobi are in the same area, they heavily nerf each other to the point of being even worse than they were in vRA3.
* CoolBoat: Lots, like the Naginata Torpedo Cruisers or the Shogun Battleships.
* CoolShades: Tsukumogami Proto-Suits have [[Anime/TengenToppaGurrenLagann Kamina shades]].
* DefenselessTransports: Sudden Transports and Ikiryo Mini-Mechas have no weapons to defend themselves.
* DelayedExplosion: Ashigaru Bombardiers can set explosive charges that will instantly destroy buildings, though this takes a few seconds to do.
* DittoFighter: The Tsukumogami Proto-Suits can copy enemy or friendly weapons.
* DressingAsTheEnemy: The Sudden Transport can project the external appearance of any vehicle, friendly or enemy.
* DroneDeployer: The Tanuki can release small drones to intercept vehicles and slow them down with electromagnetic pulses to allow the Tanuki to escape.
* DualModeUnit:
** Tankbusters can bury into the ground, which prevents them from being crushed and makes them stealthed, but prevents them from moving or firing.
** The Masamune can switch between anti-air rocket pods and shock paddles that can temporarily disable enemy vehicles and buildings.
** Rocket Angels can switch between firing rockets and using a whip to disable ground targets.
** Battle Psychics can take down both ground and air targets with telekinetic darts or switch to psychic shields to intercept enemy attacks.
** The Jishin can burrow into the ground, turning itself into a powerful anti tank turret. Obviously, it is immobile in this state.
** In wheeled form, the Izanagi can move fast and use kinetic-burst autocannons and missile pods. Switching into walker form sacrifices its speed and allows it to use its Fujiwara cannon, a weapon of devastating power.
** The Tengu can switch forms between an amphibious anti-infantry walker and a swift air superiority fighter.
** The Kitsune can transform from a fast but unarmed quad to a mecha, armed with a sniper cannon.
** The missile armed VX can go from anti-air walker to anti-tank helicopter.
** When in water, the Samehada Buster Mecha can transform into a submarine, which prevents it from firing on land vehicles.
** In tank mode, the Nezumi uses a heavy machine gun turret, before it deploys into the slow mecha form, which is armed with a large, indirect artillery piece.
** The Sea-Wing anti-aircraft submarine can transform into the Sky-Wing ground attack aircraft.
** In its default state, the Musashi cruises across the sea, and despite its massive size, it can take off into the air and stay aloft.
* {{Facepalm}}: One of the animations of the Hanzo Z.
* FragileSpeedster: The Empire army focuses on mobility, with fast, amphibious units that lack durability.
* HitAndRunTactics: The Isha Vector Jet Tank is an amphibious and extremely fast flanker with limited ammunition designed to attack the enemy, then rush back.
* HonorBeforeReason: Shinobi show the full extent of their powers when alone, but refuse to work with each other, even if means certain death.
* HotBlooded: An actual ability which increases combat effectiveness of [[Anime/TengenToppaGurrenLagann all mecha units]].
* HotSubOnSubAction: Yari Mini-Subs are very good against other subs.
* HumongousMecha: Prime unit class. Has a dedicated building only for Mecha production.
* IfItSwimsItFlies: The Sea/Sky Wings and Tsurugi Submersible Fighters can do this.
* JackOfAllTrades: Their units, especially the TransformingMecha, are quite versatile but none really excel in any role that much.
* JapanTakesOverTheWorld: It did not work with military means, so they are trying it with economical means which works quite well.
* KatanasAreJustBetter: Imperial Warriors and Shinobi are armed with surprisingly lethal katanas.
* LaserBlade: Imperial Warriors use superheated Katana to OneHitKill enemy infantry.
* LimitedLoadout: An Isha Vector Jet Tank's ammunition is limited, and it has to return to base for reloading.
* LockedOutOfTheFight: Its secondary allows the Tedate to shut down a unit completely, turning it indestructible in the process.
* LuckilyMyShieldWillProtectMe: Hanzo Z mecha wear shields, in true Franchise/{{Gundam}} fashion.
* MacrossMissileMassacre: Missiles are a Japanese speciality and comes in rapid fire and volley fire varieties.
* MiniMecha: Ikiryo Mini-Mechas, which are used to [[Anime/TengenToppaGurrenLagann hijack]] enemy vehicles and are piloted by champions of the [[Series/TakeshisCastle boot camp's obstacle course]].
* MotionCaptureMecha: Hanzo Z suits.
* {{Ninja}}: Shinobi are the Japanese infiltration unit, armed with a giant sword and throwing stars.
* NobodyHereButUsStatues: The Holotree Sniper can deploy a sniper perch equipped with a holographic projection device, which makes the perch resemble an unassuming object.
* OneHitPolykill: The Wave-Force Artillery fires blasts of energy that can pass through multiple targets.
* TheParalyzer: The Masamune can deliver a shock to temporarily disable vehicles and buildings.
* PsychicPowers: Psychic powers are used by Battle Psychics, Yuriko Omega and the Psionic Decimator.
* {{Roboteching}}: Almost everyone in the setting uses dumbfire rockets or primative early IR or radar tracking missiles. The Empire have AIs dedicated to controlling missile swarms. It shows.
* RocketPunch: The Kintaro, using traditional rocket punchs, but attached to a chain for retracting: allowing them to grab enemies from a distance.
* SchizoTech: Giant Robots? Check. Nanotechnology? Check. Radar? Not so much.
* SmokeOut: A shinobi can throw a smoke bomb to cover his tracks and escape.
* SpiderTank: In wheeled form, an Izanagi moves with six legs.
* SpyBot: Burst Drones are robots that serve the role of scouting and snuffing out spies.
* SquishyWizard: Although they can bolster the durability of friendly units with psychic shields, Battle Psychics are rather lightly armoured and squishy by themselves.
* {{Transhuman}}: A good variety.
* WorkerUnit: Nanocores unfurl into structures at any given location but are very barely armoured.
* {{Yakuza}}: Makes a load of problems for everyone.
* YouWillNotEvadeMe: A Kintaro can launch its right hand as a deadly rocket to strike enemy vehicles and reel them in.

!!Emperor
Shirow Kamina'''Kamina



!!'''Commando Yuriko Omega'''

to:

!!'''Commando Yuriko Omega'''!!Yuriko Omega



[[folder:Confederate Revolutionaries]]
!!'''President Howard T. Ackerman'''
* [[spoiler:ActuallyADoombot]]: This was found out after his death.

to:

[[folder:Confederate [[folder:Continental Revolutionaries]]
!!'''President The result of killing US President Ackermann, the Confederates want to get the Allied Nations out of the USA, get rid of their influence on America as a continent and generally do things they feel are right. Without a proper military, they utilise Allied technology from World War II to great effect, modifying and improving those obsolete designs with their own technology and cleverness. They believe to know what is right and they will fight for it until they have liberated the USA. They lack a proper idea for '''after''' they liberated the USA, but as they say, first things first.
----
* ActionBomb: RC Cars can explode via ability. Their power can be increased with the bombs of the Bomb Trucks, which however is not a suicider himself.
* AmazonBrigade: The aptly named Amazon Warriors, which while not as elite as Minutemen or Delta Rangers can pack a punch on the units the other two cannot effectively fight.
* BreakOutTheMuseumPiece: The vast majority of their equipment are aging [[VideoGame/CommandAndConquerRedAlert WW2]] vehicles.
* CombatPragmatist: To make up for their obsolete tech, they use the dirtiest tactics in the game. Several types of land mines and booby traps, ambushes, fake structures, RC cars with bombs on them, invisiblity, electronics jamming, tunneling and stealing enemy resources are all fair game.
* ContinuityNod: The Confederate equipment is the over-15-year-old tech left over from the first ''"Red Alert"'' game.
* CustomUniform: ''Everyone''. The Confederates have no official uniform; the closest to it are grey overalls, and they can't even get everyone to wear those. Notable for being the only side where infantry of the same type have different appearences.
* DeepSouth: Used as a theme, though their members come from all over America and all walks of life.
* DefenselessTransports: Jackson [=APCs=], Transport Trucks and Omni-Landers have no weapon whatsoever.
* EagleLand: Both types 1 and 2 are present.
* EarthquakeMachine: The Resonance Jackhammer offensive superweapon shatters enemies with a pulse of seismic energy.
* EvilDetectingDog: Doberman Guard Dogs can sniff spies and stealth units.
* IncrediblyObviousBomb: Bomb Trucks lay those.
* InvisibilityCloak: PAWI Tech paints over people and the machinery they use with ''"blank"'' images.
* MassSuperEmpoweringEvent: The counterculture's experimentation with LSD has created a whole bunch of psychics.
* MundaneUtility: Radar Domes are used as hydroponic bays when not otherwise in use.
* NewAgeRetroHippie: Tunnel Rats and Flower Children are this.
* NoseArt: Many Confederate air planes have NoseArt that ranges from subtle to fairly blatant. Some units even have multiple of them selected at random when the plane is build.
* PatrioticFervor: The Confederates are a rag-tag assortment of Americans who are mad as hell about Allied interventions into American politics and just won't take it anymore.
* RealityBleed: PAWI technology. Like GAP, it's (mostly) safe.
* LaResistance: If the Allies are the Establishment, the Confederates are the Anti-Establishment. They define themselves by resistance and revolution, by what they aren't rather than by what they are. And what they aren't is the Allies.
* RevolversAreJustBetter: The Mortarmen carry revolvers that can punch straight through a Peacekeeper's shield and [[BlownAcrossTheRoom send infantry flying]].
* SeaMine: They can deploy versions of these from their torpedo boats that move under their own power.
* SuperSerum: ''LSD'' gives you ''psychic powers''.
* ThisIsADrill: ''[[Anime/TengenToppaGurrenLagann "Spiral Tech"]]'' is a mathmatical oddity that allows improbable levels of mechanical effienciency with certain patterns of rotating machinery such as drills or fans. They use it to dig tunnels, make drill-based projectiles, and create tornados/whirlpools.
* TooManyBelts: A more western example, Confederate infantry are covered in bandoleers, low-slung holster belts, and other straps for equipment instead of more modern webbing.
* WorkerUnit: Dozers and Construction Trucks create main structures and fake structures, respectively. They and defenses are built by the Construction Yard.
* WrenchWench: Both their standard engineer and their commando, Dixie, are female, and both are repair specialists. The mechanic can repair single vehicles in the field, which Dixie has a sizable repair radius and can heal damage nearly as fast as it's dealt.
* YourTerroristsAreOurFreedomFighters

!!President
Howard T. Ackerman'''
Ackerman
* [[spoiler:ActuallyADoombot]]: This ActuallyADoombot: It was found out after his death.death that Ackerman was a Japanese spy android.



!!'''President Dennis Hoffhassle'''
* Creator/DavidHasselhoff

to:

!!'''President !!President Dennis Hoffhassle'''
* Creator/DavidHasselhoff
Hoffhassle



!!'''General of the Army Benjamin Carville'''
%%* BaldOfEvil
* [[FourStarBadass Five Star Badass]]

to:

!!'''General !!General of the Army Benjamin Carville'''
%%* BaldOfEvil
* [[FourStarBadass Five Star Badass]]
Carville



!!'''Colonel Wolfgang Krause'''

to:

!!'''Colonel !!Colonel Wolfgang Krause'''Krause



!!'''Colonel Christian Therrian III'''

to:

!!'''Colonel !!Colonel Christian Therrian III'''III



!!'''Colonel Patricia "Goliad" Jones'''

to:

!!'''Colonel !!Colonel Patricia "Goliad" Jones'''Jones



!!'''Commando Dixie'''

to:

!!'''Commando Dixie'''!!Dixie



* CainAndAbel: It's implied her "sister" is none other than Tanya, who, being the Allies commando, is probably put at odds with her. Whether they're reluctant or enthusiastic to fight each other in battle has yet to be seen.



** [[spoiler:CainAndAbel: It's implied her "sister" is none other than Tanya, who, being the Allies commando, is probably put at odds with her. Whether they're reluctant or enthusiastic to fight each other in battle has yet to be seen.]]



!!'''Banneret Albin Canavan'''

to:

!!'''Banneret ''An 800 years old order of Knights, the Order of the Talon secretly control great parts of the world from the shadows, fighting an ominious enemy known only as ''"The Cult"''. They possess impressive Steam Punk technology, including walkers and moving castles. Able to move from place to place with their castles and armoured with the strongest metal known to humanity, they fight everyone they deem heretical despite their outdated tech. Most Talon personnel are unwitting of the greater scheme behind the Order's actions and those who know at least something prefer to command from the shadows to avoid being targeted. They are not afraid of assasinations or leading countries to war if it helps them - in fact, they are responsible for World War I. However, they are noble and pragmatic enough to not abuse others too much, because their goal is to fight the Cult, not the rest of the world.''
----
* ActionBomb: Sappers and Priests of Judas via special ability.
* TheAestheticsOfTechnology: They have fun with this one. Talon units ''"look"'' archaic and primitive compared to, say, the Empire, but this is the MightyGlacier faction.
* AmazonBrigade: The Chevaliers are all women personally trained by Lady Maria.
* AncientConspiracy: The Order of the Talon is a secret, worldwide extra-governmental religious organisation with intelligence, disinformation and military focus based on real-life conspiracy theories.
* ArchEnemy: To the Cult of the Black Hand.
* ArrowsOnFire: Sort of - they prefer red-hot crossbow bolts.
* AwesomePersonnelCarrier: They've got a battle locomotive.
* AxCrazy: Fanatics are Catholic zealots who follow the Talon's Crawlers around in the vain hope of pleasing Him by smiting the soldiers of Satan. Armed with an ambiarically-heated sword, the Fanatic rushes into the fray of the battle, slashing and hacking at anything within reach.
* BadassCreed: The Iscariot Vow.
* BadassPreacher: Hospitallers. A flamethrower-armed priest WILL make you confess.
* BaseOnWheels: Master Crawlers, castles on tracks, produce every single unit they have. In addition, Mini-Crawlers, which are mobile tech buildings/refineries.
* BeliefMakesYouStupid: Averted. They might be using old technology, but Talon equipment generally equals or outperforms it's conventional (not to mention unconventional) counterparts. Also, they had computer software in 1842.
* {{BFG}}: Apostle bombardment ships mount a ''914mm'' cannon, the largest in Paradox.
* BlackAndWhiteMorality: In a setting of GreyAndGrayMorality where everyone does good and bad things, sometimes more of one than the other, the Talons believe in this one instead. This leads too...
* BlackAndWhiteInsanity: ...with them being white and everyone else being black and/or potentially compromised. The only faction where this is actually true is the Black Hand.
* {{Brainwashed}}: A fair number of Talon officers were military officers from around the world who were kidnapped and brainwashed/indoctrinated into serving the Talon.
* BrownNote: In offence mode, the Calliope Track plays eerie, discordant sounds that rattle teeth and chill the soul.
* CatapultToGlory: The only way out of an Emissary Track for the passenger is the catapult mounted on top, enabling the Emissary to insert infantry over long distances into otherwise unreachable areas.
* ChurchMilitant: Started as a knightly order in the Catholic church, has since become independent.
* ClockPunk
* ClockworkCreature: Automatons are delicately crafted clockwork war machines in the shapes of men.
* ConspiracyTheorist: They are an AncientConspiracy group fighting at least one other ancient conspiracy group.
* DarkIsNotEvil: Their colour of choice is black, but they're still good[ish] guys.
* DeadlyGas: Emissary Tracks launch censers filled with mustard gas.
* DeadpanSnarker: Cannon Turret gunners [[ICallItVera call their turrets]] ''"Saint-Maker"''.
* DeathFromAbove: True to their nature as expies of [[TabletopGame/{{Warhammer 40000}} Assault Marines]], Templar Lords can do jetpack jumps that crush anyone they land on (and who stand near them when they start). RocketJump indeed.
* DecapitatedArmy: You start with a Master Crawler, whose loss equals an automatic Game Over.
* DefectorFromDecadence: A lot of Talon personnel start as this.
* {{Determinator}}: Their history is basically eight hundred years of failure. They're still going strong.
* FireBreathingWeapon: They have a lot of flamethrowers.
* GaleForceSound: Jericho Cannons work this way, though they shake things apart rather than directly blowing them to pieces.
* ImprovisedWeapon: According to the backstory, a couple of the Talon's weapons like the Altars of Light and Consecrator Tracks started as this.
* IShallTauntYou: Chevaliers can do this. Notable in that it inspires friendly units rather than demoralizing enemies.
* JudgeJuryAndExecutioner: If the Talon decides that you're guilty, you will die.
* KillItWithFire: The Talons LOVE flame weapons.
* KillSat: They hijacked both Athena Sats and Mag Sats and then combined them into something even worse.
* KnightTemplar: Varies by the individual Talon, but the Order as a whole tends towards this. The actual, literal Templars among their ranks do not, ironically.
* LandDownUnder: They've basically taken it over, but haven't informed the Australians or their government of the fact.
* MacrossMissileMassacre: Metatron Gunboats are armed with an oversized rack of rockets.
* MagneticWeapons: And not the usual kind either. A more conventional coilgun is the Apostle bombardment ship's ultimate upgrade.
* MedievalStasis: Not quite, but they are very, very slow to adopt new technology. Thanks to Talon Steel, this doesn't stop them from being a major threat.
* MindRape: The Order is not above indoctrinating and brainwashing new recruits to make them loyal to the organization.
* MinovskyPhysics: Talon Steel fits, more or less.
* TheOmniscientCouncilOfVagueness: The Holy Triumvirate.
* PillarOfLight: The Firestorm Generator, their Ultimate Weapon.
* ProperlyParanoid: They're an ancient conspiracy fighting other ancient conspiracies. Paranoia is both a given and understandable.
* ThePowerOfTheSun: Like the Allies, the Order has solar death rays, but these are more inspired by Archimedes' Mirror.
* RammingAlwaysWorks: The Tempest Torpedo Ram can use a thermobaric ram to accelerate into and destroy any target.
* RocketJump: Templars Lords' thermobaric jets allow them to escape danger, and burn those around them when they take off.
* ScienceIsBad: Discussed. They ''are'' centuries behind the times technologically, but this is mainly because their existing technology is still competitively effective. Their is however no innate aversion to science or technological progression itself.
* SpiderTank: The Cataphract Land Ironclad is an armoured battle station on four legs.
* StartingUnits: Pawns are unbuildable infantry that spawn for free from the Master Crawler while it is deployed.
* ThisIsADrill: Have a submarine fitted with a drill for attacking other submarines. It uses spiral tech stolen from the Confederates.
* TrainingFromHell: Their elite military training school is in Death Valley, USA. 'Nuff said.
* UnknownRival: Aside from the highest levels of TheNecrocracy running from behind the scenes, most of the Mediterranean Syndicate has no idea why the hell the Order has them pegged as the AntiChrist, and can only try their best in holding them off when they come around for one of their executives head on a pike.
* UnwittingPawn: Lower Talon personnel don't know who they are really serving. Also, there's the aptly named [[ExactlyWhatItSaysOnTheTin Pawns]], who are unwitting soldiers duped into aiding the Talon, and the Barracuda crews.
* WeAreEverywhere: Unfortunately, so are their enemies.
* WellIntentionedExtremist: Their goal is to fight a truly evil faction. They're still willing to perform unethical and questionable acts if necessary in pursuit of this goal.

!!Banneret
Albin Canavan'''Canavan



!!'''Domina Arianna Matella'''

to:

!!'''Domina !!Domina Arianna Matella'''Matella



!!'''Saint Veritan the Thunderer'''

to:

!!'''Saint !!Saint Veritan the Thunderer'''Thunderer



!!'''Sir Harold Moore'''

to:

!!'''Sir !!Sir Harold Moore'''Moore



!!'''Deirdre Winters'''

to:

!!'''Deirdre Winters'''!!Deirdre Winters



!!'''Masoko Okamura'''

to:

!!'''Masoko Okamura'''!!Masoko Okamura



!!'''Commando Lady Maria'''
* ArmorIsUseless: Averted big-time. She's the only commando to wear full body armor, and she's by far the most durable commando as a result, plus she can't be squished by anything, including rogue [[BaseOnWheels Crawlers]].

to:

!!'''Commando Lady Maria'''
* ArmorIsUseless: Averted big-time. She's the only commando to wear full body armor, and she's by far the most durable commando as a result, plus she can't be squished by anything, including rogue [[BaseOnWheels Crawlers]].
!!Lady Maria



* AmbiguouslyBrown: Nicely subverted. She's from Saudi Arabia and of genuine Arabic ethnicity.



* WingedHumanoid: Subverted. Only her armor has wings.



!!'''Commando Mingxia'''

to:

!!'''Commando Mingxia'''The remaining population of a 30 years long civil war that ended in a nuclear holocaust, the Atomic Kingdom of China is lead by a man only known as ''"The Viceroy"'' and his right hand, a young appearing girl genius. With nigh impenetrable defenses, energy shields and strange vehicles, hordes of cloned soldiers and all sorts of radiation technology resembling 1960s scifi, they strive to take revenge on the world. Their longtime goal is to leave Mother Earth and preferably before others decode the secret of nuclear weapons. For the voyage they need technology from Allies, Soviets and Japan alike, but it is not their goal to kill everyone outright when leaving - and neither is their goal to take the clones with them.
----
* AcquiredPoisonImmunity: Courtesans have poisoned saliva and tears but are themselves immune to the effects. They actively use this as an [[OutWithABang assasination method]].
* AfterTheEnd: They arose from the ashes of a nuclear civil war in China.
* AlienGeometries: To represent the classic era of science fiction, Royal Chinese constructs tend to look very, very strange.
* AtomPunk: The basic premise and any kind of it.
* AttackDrone: Great Wing Ships produce Little Wing Patrol Boats, who in turn attack the enemies with their ray guns.
* ChildSoldiers: Chiren Kilong is 15 years old and acts as second in command of the space fleet under Yuming Oshang, who is just 18 herself. This is because they, like all commanders, belong to the very few non-cloned humans who have a natural resistance against radiation which was turned into a requirement to be commander by The Viceroy. Chiren also shows great potential in strategy and tactics so wasting her talent would be out of the question.
* CoolStarship: Loads, like the Eclipse Star Destroyer.
* ColorCodedForYourConvenience: The House Colour for the Chinese isn't painted onto them, but instead glows off their radiators and shows up in the colour of their beam weapons. Yes, this even allows pink or black ray guns.
* EvenEvilHasStandards: Even though they want revenge on pretty much every other world power, they still have a strict policy of only targeting military forces with their atomic bombs. Understandable, consider that they've seen the horrors of nuclear holocaust first hand.
* ExpendableClone: Clones are used as grunts, for slave labor and for getting rid of mine fields. There also are no plans to take them along when leaving earth.
* FantasticRacism: Treatment of clones.
* GreatOffscreenWar: The Chinese Civil War is this.
* GreenRocks: Jade, the radioactive alien mineral that enables nuclear fission, is effectively [[VideoGame/CommandAndConquerTiberianSeries Tiberium]] and also one of the reasons their colour of choice is green.
* HistoricalInJoke: Their entire existence represents the power shift caused by nuclear China in the real 1960s.
* {{Homage}}: To ''Franchise/StarTrek''.
* JiangShi: InNameOnly since they are more like the [[ComicBook/TheIncredibleHulk Hulk]] than zombies.
* KineticWeaponsAreJustBetter: Inverted. China is the only side not to follow this; their weapons are in fact far better than everyone else's, and are almost always some form of DeathRay or other beam weapon. However, they tend to suffer from shorter range, which forces their units to take a beating while closing in to their adversaries before they can bring their beams to bear.
* MundaneUtility: Mantis War-Walkers can be used to plow land with their heat rays and War Thrones can grow plants there via healing radiation.
* MyNameIsInigoMontoya: My name is Captain Lei Lun, you have humiliated my country. [[PrepareToDie Prepare to eat atomic fire.]]
* NuclearMutant: Jiang Shi. Chinese Tigers are similar, in that they are generally better than their non-augmented brethren.
* NukeEm: Should be obvious by the name; their Ultimate Weapon is just as obviously an air-dropped nuclear bomb.
* OurClonesAreIdentical: Most infantry are mass-cloned from the genes of warriors who died in the previous war.
* OutWithABang: As mentioned above, Courtesans can kill with poisoned saliva or tears, which is usually done during intercourse.
* PantheraAwesome: Chinese Tigers, irradiated and mutated to be bigger and tougher.
* PointyEars: Clones have these as a way of segregating them from the population.
* RadiationInducedSuperpowers: Radiation usually kills, but every so often you become an Expy of the Hulk.
* ShortRangeLongRangeWeapon: Their ray guns are hampered with a short range ingame, but it's caused by [[Franchise/StarTrek a total lack of any sort of gunsights]].
* SicklyGreenGlow: Green China is associated with the green of the Jade, the key to unlocking atomic fission, the substance that had ended their civilisation.
* SlapOnTheWristNuke: Subverted with truely ''horrifying'' effects! A dropped nuke has far more power than any other Ultimate weapon in the game, being powerful enough to eradicate a complete base, leaving massive amounts of radiation that will prevent any life in the area for a while and [[TruthInTelevision turn the very ground into glass]] from the heat. Add map-wide EMP effects and gale force winds of about 350 km/h and the game will be completely reversed after the bomb fell.
* SpectacularSpinning: The Fortress Gate looks like a [[Franchise/StargateVerse Stargate]] and naturally it spins.
* SpaceElevator: Space Elevators are impossibly tall structures that literally reach up into the heavens. Two classes of space elevator exist. The first one is of the kind that one might see on the battlefield, and is typically used to deliver troops to the surface and processed ore to the duplicators in orbit. They can be deployed anywhere, as long as there is a Command Yard on the surface to join up to. Of the larger second class, only six examples exist. These elevators serve as the main method of getting men, cargo and equipment into orbit.
* {{Teleportation}}: Teleportation technology splits a person or object on the molecular level, transports the atoms, and recreates the object/person at the designation.
* ThreateningShark: Mutated sharks also use radiation-infused guns to add to their threatening factor.
* TowerDefense: They've been deliberately designed to play like a Tower Defense game, with upgrading defenses and walls designed especially for ''"mazing"''.
* TractorBeam: Traction beams draw matter towards the projector like a screw.
* TripodTerror: Mantis War-Walkers are hundred feet tall tripods that look like the sort of thing out of a science fiction film.
* WeWillUseManualLaborInTheFuture: How clones are usually used.
* WhyAmITicking: One of the protocols lets a turret explode for massive damage.
* YellowPeril: Deliberately played as ComicStrip/FlashGordon style pulp sci-fi villains.

!!Mingxia



* {{Expy}}: Of [[Manga/FistOfTheNorthStar Kenshiro]] and Series/BuffyTheVampireSlayer.



!!'''Commando Minerva'''

to:

!!'''Commando Minerva'''A Roman-age crossed with Cyber Punk obsessed group of Mega Corporations, the Mediterranean Syndicate embody everything the Allies fear and fight - forced roboticization, drug and people trafficking, abuse of the weak and generally doing everything only for money. The Syndicate uses high-range weapons for everything, from micro rocket firing machine guns to multi-target striking railguns to weather control, battlesuits, drugged gang members and all sorts of mercenary security forces. Their sprawls, regions of eternal night illuminated by neon lights and packed with camera systems, are haunted by packs of cybernetically improved Wolves and violence is a daily occurrence. People there apparently enjoy their lot because the Syndicate educates them practically for free - in utter self-interest of course.
----
* AnachronismStew: They are TheEighties in a TheSixties setting.
* AncientGrome: What they are effectively idolizing.
* ArmyOfLawyers: Helios Security, equipped with projectors that use "zero-point energy" hold you in place. Inspired by Literature/TheSupernaturalist.
* AxCrazy: Satyrs are given special, irreversible surgery in the part of their brain dealing with inhibitions. Attempts to make them placid by injecting them with nauseating drugs while showing footage of violent acts against Syndicate members also fail, as the Satyrs literally could not make the link in their mind. Instead, in order to ensure their cooperation, they are now allowed free reign of the Sprawls if they do not attack Syndicate personnel in battle. Times when Satyrs are between battles are called a Bacchanalia, where locking the door is no safety if the Satyrs want what you have, whether drugs, your daughter, or your blood.
* BrainInAJar: Man O'War cyborgs are controlled by a brain in a jar.
* CompanyTown: Sprawls are usually this.
* CorruptCorporateExecutive: The Syndicate is a massive conglomerate of corporations and criminal groups united by cultural and political beliefs, funded by war profiteering, exploitation of the third world, illegal activities and technological innovation.
* CyberneticsEatYourSoul
* CyberPunk: Neon lights. Cybernetic power armour. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''Franchise/GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''Literature/SprawlTrilogy''.
* CyberPunkIsTechno: If [[http://www.moddb.com/mods/red-alert-3-paradox/videos/il-futuro-adesso Il futuro é adesso]] is any indication.
* {{Cyberspace}}: The mind of the user lends the processing power needed for complicated inferfaces. Non-cyberspace interactions resemble 1980s text interfaces as a result, and connections are barely good enough to transfer MIDI music.
* DeadlyGas: Sear gas combines the debilitating effects of tear gas with the lethal effects of your eyes and throat suffering chemical burns.
* DelayingAction: Until the better guns are available.
* DrugsAreBad: Being the local evil bastards, they of course run the drug trade. Basic infantry are drugged gang members and the drugs make them shortly invincible to automatic gun fire. Of course, they burn them out afterward.
* EvenEvilHasStandards: Even the AxCrazy Satyrs would not automatically attack Ambulance units.
* FeelNoPain: Auxiliaries can take PCP to survive bullet wounds that would otherwise kill them and will bleed to death if left unattended afterward. TruthInTelevision.
* ForkliftFu: Syndicate forklifts can steal defenses and crush infantry.
* HighlyConspicuousUniform: Legion Security uniforms are shiny silver with holographic advertising.
* IfItSwimsItFlies: Pluto Airmobile Submarines may also surface to become gunships.
* LossOfIdentity: Happens to almost everyone turned into a battle suit.
* LongGame: The ultimate goal of the Board of Classics is to [[spoiler: lure out Kane and destroy him for leaving them unable to die. They have been playing this game for centuries and centuries.]]
* MagneticWeapons: Railguns, which accelerate projectiles to high velocities using electromagnetic forces, are a common Syndicate anti-vehicle weapon.
* MegaCorp: A massive alliance of corporations huge and small loosely 'ruled' by a sort of super board of directors.
* OneHitPolykill: Railguns are notable for being able to pass through a tank and hit the one behind it.
* OnlyInItForTheMoney: The Syndicate effectively only care about profit, be it short-term or long-term.
* PrivatelyOwnedSociety: The Sprawl is the main way that the Mediterranean Syndicate operates as a corporation. Basically a corporate city, the Syndicate crams as much industry, commerce and illegalities into an area it has, keeping all the workers inside the Sprawl's limits to maintain their dependency on the corporation. As semi-extraterritorial enclaves, the Syndicate is free to run it how they wish it.
* ReallySevenHundredYearsOld: The Board of Classics [[spoiler:are actually old kings and queens from ancient civilizations. Xerxes, Alexander the Great, Gilgamesh, Cleopatra... And Romulus really was the first king of Rome. Kane made them immortal and left their civilizations to crumble, and they want revenge.]]
* {{Roboteching}}: Like the Empire, the Syndicate has AI controlled missiles. Unlike the Empire, the AI is located '''inside the missile'''.
* RocketPunch: The Atlas fire their fists with compressed gas.
* ScienceMarchesOn: Deliberately invoked to imitate 1980s cyberpunk; Syndicate wireless technology ''"sucks"'', being limited to infrared beams like a television remote, so pretty much everything needs to be plugged in and wires are everywhere.
* SinisterSurveillance: Since cameras are everywhere.
* StreetSamurai: Satyrs, in the most insane way possible.
* SuicideAttack: Fury Combat Drones can happen to not survive diving into an enemy airplane's fuel tanks.
* SuperPersistentMissile: Syndicate missiles follow their target until impact or running out of fuel. It's usually the former.
* TooKinkyToTorture: The Satyrs enjoy receiving pain almost as much as they enjoy inflicting them.
* UnusualUserInterface: All Syndicate vehicles are piloted by single man crews, who replace their sensory input and motor impulses entirely with that of the vehicle.
* UnusualWeaponMounting: Battlesuits have weapons mounted on shoulders, under shoulders etc.
* UnwillingRoboticisation
* UrbanWarfare: Their specialty. In order to ensure they can take advantage of it, [[RidiculouslyFastConstruction they can take some city with them.]]
* VillainWithGoodPublicity: The Syndicate educate people and create jobs world-wide and build massive megacities (their Sprawls) to house them. They do that because it's easier to milk a population that loves than one which hates them. This also makes it harder for the Allies to take action against them.
* WeatherControlMachine: Their Ultimate Weapon calls on lightning and gale-force winds to tear enemies apart.
* WetwareCPU: High level battlesuits are mostly robotic, controlled by a bare minimum of wetware.
* WorkerUnit: Construction Lifters work similar to Nanocores but can build their structures unlimited times to save money (exceptions are the Super and Ultimate Weapon).
* WretchedHive: They have a way of popping up in the Syndicate's path.

!!Minerva



* {{Expy}}: [[Franchise/GhostInTheShell Motoko Kusanagi]] and [[Literature/SprawlTrilogy Molly Millions]].



!!'''CP-746'''

to:

!!'''CP-746'''A group of Imperial lab castoff nanomachines who developed self-awareness and formed the Core Mind met a stranger, who gave them a goal - to accomplish the ''"pure state of the universe"''. In other words, kill everyone else, and that is exactly what they do. Hordes of robots without built times but hideously weak, the Electrical Protectorate overwhelm everyone else with sheer numbers of weaksauce units aided by bigger units with bigger guns and a commando that looks entirely human but has a heart and body of steel. The Protectorate do not care about humans as much as seeing them as an obstacle to reach the pure state. They are unknown to the other factions because they kill without asking questions or before anyone can react, ending up as a rumor in people's heads until it is too late.
----
* ArtificialIntelligence: What they really are is a formless group of AIs who can ''"posses"'' their machines at will - with all the (dis-)advantages this implies.
* BlueAndOrangeMorality: As robots, they do not have to follow human conventions of ''"Right and Wrong"''...
* BrownNote: Basilisk Patterns work by using visual and audio patterns to cause your brain to go completely insane. That is, if they don't kill you outright.
* CoolButInefficient: The Protectorate don't even need an army to win the war, as they could simply cover the world in GreyGoo and win the war in about a day. However [[DoingItForTheArt due to]] [[LargeHam their nature]] the idea of it is completely alien to them.
* DarkIsEvil: [[MeaningfulName Nightmare Drones]] create pitch-black fog to kill enemies.
* DeadlyGas: The secondary weapon of the Protectorate Tripod is Black Gas. The chemical composition of this gas is unknown, but what is known is that any unprotected person who finds themselves inside a cloud of Black Gas is as good as dead.
* DoingItForTheArt: In-Universe, their prior motivation. Even now, they can't help but work this in; their TinCanRobot imagery is the result of them designing what they think a robot army ought to look like given the contemporary pop culture they had absorbed.
* EldritchAbomination: They made a deal with some, and it's started to change them... Their superweapon even unleashes one on their enemies.
* GoingCritical: When a Singularity Core gets damaged enough...
* GoMadFromTheRevelation: What happens to pityful humans seeing [[EldritchAbomination The Icon]].
* LargeHam: Despite being composed entirely of software, they are an entire ''"race"'' of these.
* MadArtist: They essentially want to destroy all life as an artistic statement.
* MechaMooks: A whole army of them.
* MechanicalMonster: Some of the bigger EP units can be this.
* ThePowerOfRock: Protectorate fractal weaponry contains singularities which offer beautiful light shows. The killing, however is done by firing pure, undiluted [[https://www.youtube.com/watch?v=hDlif8Km4S4 Dubstep]].
* RobotReligion: More like ''"Robot Cthulhu Cult"''.
* StrawmanEmotional: Originally programmed to understand and play off of human emotion, the Protectorate as a whole borders on bipolar, in contrast to the classic emotionless machines.
* TechnicolorFire: The Protectorate use Potassium, [[FauxSymbolism which burns purple]].
* TinCanRobot: Played with. The Protectorate are made out of nanites and have no real machine components comparable to contemporary human technology. They wholly embrace the TinCanRobot look, however, out of a combination of sentiment for the B-Movies of their ''"youth"'' and a healthy dose of irony.
* TripodTerror: The Protectorate Tripod is a towering, massive, three legged walker that dwarfs most other vehicles.
* TrueArtIsAngsty: InUniverse. Their concerns over the effects of entropy on their works and society spiraled them into increasingly dark works and eventually to war.
* TrueArtIsIncomprehensible: InUniverse. Protectorate bases and high-level constructs are increasingly abstract, with loose forms symbolically representing their role rather than the more direct TinCanRobot stylings.
* TurnedAgainstTheirMasters: Played with. The base AIs of the Protectorate were created by humanity (in particular by a Japanese experiment that went awry) but were lost and then promptly forgotten about. The protectorate as it is now has nothing against humanity (and indeed a mere human brought them back from a DespairEventHorizon), but we are in the way for them to get to the pure state.
* WalkDontSwim: If Protectorate units cannot swim, they walk on the sea floor towards their targets.
* WeHaveReserves: Justified. Their units are almost all mindless robots that the true [=AIs=] puppeteer. Thus, they don't particularly care if they get blown up.
* ZergRush: Standard tactic taken up to eleven, to the point where they completely forgo build times.

!!CP-746



!!'''MS-186'''
* HonorBeforeReason: Being programmed by the Empire of the Rising Sun, he has the same code of honor as them, and in early engagements, he would try to keep as much of his [[RedShirtArmy robot army]] alive, much to the amusement of other AIs.
!!'''PA-941'''

to:

!!'''MS-186'''

!!MS-186
* HonorBeforeReason: Being programmed by the Empire of the Rising Sun, he has the same code of honor as them, and in early engagements, he would try to keep as much of his [[RedShirtArmy robot army]] alive, much to the amusement of other AIs.
!!'''PA-941'''
[=AIs=].

!!PA-941



!!'''#87CEEB'''
* [[DoesNotKnowHisOwnStrength Doesn't Know Her Strength]]: Her robotic body is so strong that every animal she tried to hug was crushed.

to:

!!'''#87CEEB'''

!!#87CEEB
* [[DoesNotKnowHisOwnStrength Doesn't Know Her Strength]]: DoesNotKnowHisOwnStrength: Her robotic body is so strong that every animal she tried to hug was crushed.



!!'''Commando Venus'''

to:

!!'''Commando Venus'''
!!Venus



!!'''Jacob'''

to:

!!'''Jacob'''
!!Jacob



---



%%* BaldOfEvil



[[/folder]]

to:

[[/folder]][[/folder]]

[[folder:Army of the Republic of Vietnam]]
South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolise the Allied Nations.
---
* AmmunitionBackpack: Napalm Rangers carry ammo on their backs
* {{BFG}}: The Peacock mounts six anti-tank cannons. It's based on the Ontos, a real life Vietnam-made Tank Destroyer.
* BifurcatedWeapon: The Jungle Ranger's assault rifle has an underbarrel shotgun.
* CoolShades: The Rocket Ranger's stern look owes a great deal to her period-approprete sunglasses.
* FanBoy: They almost worships the ground the Allies walk...
* FashionableAsymmetry: The Napalm Ranger only has one shoulder pad, but it's on the shoulder that faces the enemy (together with the end of his weapon).
* FireBreathingWeapon: The ARVN loves its flamethrowers.
* HistoricalVillainUpgrade: The Vietnamese collaborators are considerably nicer than their real-world counterparts.
* SmallReferencePools: The ARVN Jungle Ranger wears a slouch hat, one issued to the RealLife ARVN. Everyone just makes ''VideoGame/TeamFortress2'' references whenever they see him.
* StandardHollywoodStrafingProcedure: Rascal Dive Bomber.
* UselessUsefulStealth: The ARVN's job is enforcing this; it has tanks with scanners and lots of napalm to burn the enemy out.
[[/folder]]

[[folder:Allied Reservists]]
The various national militaries of the world aiding the elite Peacekeepers. They also form the bulk of units fighting in Vietnam.
----
* BlindedByTheLight: Like the Riot Agent, the Defender has a flashbang grenade launcher.
* BoringButPractical: Compared to the Peacekeepers; the Reservists don't use costly experimental systems or quantum weapons, but their designs are proven and cost-effective.
* {{Expy}}: They resemble the USA faction from ''VideoGame/CommandAndConquerGenerals''.
* FashionableAsymmetry: To drive home their nature as "weekend warriors", the basic Reservist has an almost completely asymmetrical uniform.
* OnlySaneMan: They are the only (more or less) truly conventional army.
* PuttingOnTheReich: Though their tan desert and olive green jungle uniforms don't look it, their garrison uniforms are black and grey. However, the Allies are blissfully unaware due to the lack of Nazis in the Red Alert timeline.
* WeHaveReserves: Again, to the Peacekeepers; where the Peacekeepers are expected to make precision strikes on the enemy line, the Reservists hold the front and support PK operations.
[[/folder]]

[[folder:National Revolutionary Army]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Allies, and ended it in a nuclear holocaust. There are barely any survivors of their faction, most defected to the Atomic Chinese.
----
* DrivenToSuicide: The Nationalists, after seeing the aftermath of the nuclear war.
* FeudalFuture: Mixed a bit with UsedFuture; the surviving NRA warlords are stratified into a feudal system, using their remaining clones and rusting weapons to try and hold against the Atomic Kingdom.
* GasmaskMooks: Chinese nationalists come with standard-issue gas masks.
* HoverTank: The Indian Reservists has the Crocodile Hovertank, which is notably not very good against conventional designs. It is, however, excellent against the designs of the Atomic Kingdom and PLA.
* TheRemnant: The Blue Chinese have never stopped fighting the Chinese Civil War, long after it ended in nuclear annihilation.
* TheUndead: Several units have been brought back from the dead to serve via technological means.
[[/folder]]

[[folder:Cult of the Black Hand]]
Long-term enemy of the Talons, the ominous Cult are waiting for their Messiah and do all sorts of things they believe will accelerate his coming - fighting other people for example.
----
* ArchEnemy: To the Talons.
* BrainwashedAndCrazy: Many members suffered this treatment.
* ConspiracyTheorist: As the long-term enemy of the Talons.
* DarkMessiah: They are waiting for him. [[spoiler: It's [[VideoGame/CommandAndConquerTiberianSeries Kane]], in case you haven't figured out already.]]
* HatePlague: The Cult makes extensive use of this in the form of hallucinogenic chemicals, they come in many form, such as darts, grenades, or gas.
* InsaneTrollLogic: They actively believe that causing suffering will make their Messiah come quicker.
* MalevolentMaskedMen: Everyone wears masks when in battle.
* MonowheelMayhem: Their version of the [[VideoGame/CommandAndConquerTiberianDawn Ezekiel's Wheel]] is literally just a wheel with guns.
* UnstoppableRage: The Cult have gas grenades which do exactly this, forcing enemy units to fire at each other. They are based on Nod's hallucinogenic grenades from ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''.
[[/folder]]

[[folder:Global Liberation Army]]
A group of middle-eastern terrorists, the GLA fight for their cause - whatever it is - against the Allied and Soviet infidels to gain territoy in Arabia and Africa. Outdated and ill-equipped troops meet toxin weapons and Soviet missiles.
----
* {{Expy}}: They ''are'' the GLA faction from ''VideoGame/CommandAndConquerGenerals'', a bit modified due to the alternate history of the Red Alert universe.
* FailureIsTheOnlyOption: Their attempts to create an effective fighter-bomber aircraft to counter the Allies failed spectacularly multiple times, as the article about their Devastation Toxin Planes shows.
* HitAndRunTactics
* {{Hypocrite}}: Most GLA leaders reside in palaces, drink wine, eat cavier and watch hollywood movies while sending men to their deaths against the 'decadent' west.
* SuicideAttack: Terrorists are armed with only an explosive vest and detonator switch.
* TerroristsWithoutACause: They fight against oppression, or so they claim. They regularly mistake their enemies, as in anyone they happen to come across, for one another, burn the wrong flags when claiming Jihad [[ArsonMurderAndJaywalking and are really terrible at English]].
[[/folder]]

[[folder:International Inc]]
A Geneva, Switzerland based military contractor, International Inc are an independent arms manufacturer and send their vehicles to anyone who can afford them.
----
* LawEnforcementInc: Internal Inc can be hired to do police work with cheap, but underequipped mercenaries named [[LampshadeHanging Enforcers]].
* PragmaticVillainy: Although being shameless {{Arms Dealer}}s who will sell to any country that wants their wares, the leaders of II aren't at all pleased when their patented [[VideoGame/CommandAndConquerGenerals Scorpion Tanks]] end up in the hands of TerroristsWithoutACause, like the [[MiddleEasternCoalition GLA]] and [[OmnicidalManiac the Black Hand]], simply because they don't want their company name associated with their nation-destabilizing antics.
* PrivateMilitaryContractors: Will send vehicular support to anyone paying the bill.
* XanatosGambit: Their main shareholder [[IAmTheTrope is NAMED Xanatos]], and he's able to prove his credentials by outfoxing [[TheSyndicate The Mediterranean Syndicate]] too.
[[/folder]]

[[folder:Communist China]]
One of the two factions that fought the Chinese civil war for about 30 years supplied by the Soviets, and ended it in a nuclear holocaust. There are barely any survivors of their faction, most defected to the Atomic Chinese.
----
* AttackAttackAttack: The most common form of a Red Chinese attack is a frontal assault.
* AwesomePersonnelCarrier: Gatling Crawlers.
* BayonetYa: Red Guard troops can either attack enemies with their peashooters or knife them to death in close combat.
* {{BFG}}: The ''"[[MeaningfulName Armageddon Cannons]]"'' are 800mm artillery pieces and gain nuclear shells on heroic. The Overlords mount 200mm, which is almost twice the caliber of the Soviet Apocalypse Tanks.
* ElitesAreMoreGlamorous: North Korean Commandos fight in full dress uniform and can wipe out whole squads on their own.
* ExpendableClone: Communist China started cloning people after they developed the technology to clone body parts and transfer brains.
* {{Expy}}: They resemble the Chinese faction from ''VideoGame/CommandAndConquerGenerals''.
* GasmaskMooks: [[JustifiedTrope Justified]], considering the very hostile environment they are fighting in.
* GatlingGood: Gatling Crawlers are armed with gatling guns.
* GoMadFromTheRevelation: The destruction of their leadership and country did this to the soldiers at Rat Base, to the point where their only leader is a giant poster of Mao, which they pretend is actually him, to the point of having it attend meetings, speeches, and rallies.
* HarpoonGun: Overlord Tanks have harpoons which are made to reel in enemy vehicles much like the Apocalypse Tanks' TractorBeam. They are also lethal to infantry, unlike said TractorBeam.
* MachineWorship: The crews of Armageddon Cannons and various people attracted to these things worship them as deities of war, sing for them, sacrifice stuff, use holy oil etc. because the cannons survived until now and are indeed among the most powerful weapons ever made.
* TheRemnant: They are the few survivors of a decades long war that ended nuclear.
* StealthPun: General Leang met her demise with a nuclear bomb, shortly after a Courtesan seduced her and revealed her base' position to the Atomic Chinese. In other words, she went OutWithABang.
[[/folder]]

[[folder:Vietcong]]
An underground resistance group supplied by North Vietnam and the Soviet Union, the Vietcong fight for Vietnamese unity under their ideas.
----
* AllAsiansWearConicalStrawHats: Victor Charlies wear those. Unlike most examples, these actually do serve to block the sun (and hide in the jungle).
* BayonetYa: NVA Regulars only use their guns to keep the enemy's head down long enough to use these.
* BoobyTrap
* BraidsOfAction: Guerrillas sport these.
* {{Hipster}}: A running gag regarding the Vietcong, due to the puns made about being underground, and the scarfs they wore in RealLife.
* NatureHero
* YourTerroristsAreOurFreedomFighters
[[/folder]]
----
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* NotEvenBotheringWithTheAccent: {{Inverted}}: She is an [[{{Omniglot}} an expert at nearly every language]], and one of her traits is to not just speak the language of whoever she's talking to, but give a near-perfect imitation of their accent: in [[NonEntityGeneral Alex Manning's case]], [[CanadaEh who is Canadian]], that meant she talked to Alex "[[SurprisinglyGoodEnglish exclusively in her Canadian-accented English instead of her "real" French]]".

to:

* NotEvenBotheringWithTheAccent: {{Inverted}}: She is an [[{{Omniglot}} an expert at nearly every language]], and one of her traits is to not just speak the language of whoever she's talking to, but give a near-perfect imitation of their accent: in [[NonEntityGeneral Alex Manning's case]], [[CanadaEh who is Canadian]], that meant she talked to Alex "[[SurprisinglyGoodEnglish exclusively "exclusively in her Canadian-accented English instead of her "real" French]]".French".
Is there an issue? Send a MessageReason:
Doesn't establish the authority part.


* AuthorityEqualsAsskicking: Said to have killed a Soviet war bear trained specifically to kill him "with a combat knife and [[WrestlerInAllOfUs a well-timed diving knee drop]]". And if that's not awesome enough, he became a living nightmare for the Vietcong and the NVA after WWIII ended, and was described as "[[LargeAndInCharge a giant]] [[WhyWontYouDie who cannot be harmed by mortal men]]".
Is there an issue? Send a MessageReason:
The Chick is now a disambiguation, not a trope.


* TheChick: She is the only named "female" AI and by far the most pleasant.

Changed: 84

Removed: 202

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Dewicked trope


* BareYourMidriff: Subverted: Although she's shown like this in Allied propaganda ([[{{Fanservice}} for obvious reasons]]), she wears a full bulletproof vest in Paradox - when the truth of this leaked out, the Allies were worried that it would result in morale drop, most polls showed she still remained as pouplar without this trope in effect.

to:

* BareYourMidriff: ArtisticLicenseMilitary: Subverted: Although she's shown like this in wearing a tank-top that exposes her midriff as part of Allied propaganda ([[{{Fanservice}} for obvious reasons]]), she wears a full bulletproof vest in Paradox - when the truth of this leaked out, the Allies were worried that it would result in morale drop, most polls showed she still remained as pouplar without this trope in effect.



* BareYourMidriff: Justified in that, since Natasha hails from [[GrimUpNorth the absolutely freezing Siberia]], anywhere less cold than that [[HeatWave feels blistering hot for her in normal clothing]].
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Asskicking Leads To Leadership is the new name of the trope.


--> '''Yuriko:''' "You know [[TheStarscream I would not hesitate to turn on you]] [[AsskickingEqualsAuthority if you showed any signs of weakness]]. [[EvilCannotComprehendGood Why do you let me stay?]]"

to:

--> '''Yuriko:''' "You know [[TheStarscream I would not hesitate to turn on you]] [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership if you showed any signs of weakness]]. [[EvilCannotComprehendGood Why do you let me stay?]]"

Changed: 115

Removed: 216

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Removed ZCE's


* CorruptCorporateExecutive



* NonActionGuy

to:

* NonActionGuy



* CoolOldGuy
* [[FourStarBadass Five Star Badass]]

to:

* CoolOldGuy
* [[FourStarBadass Five Star Badass]]



* CoolOldGuy
* FourStarBadass
* HistoricalDomainCharacter

to:

* CoolOldGuy
* FourStarBadass
* HistoricalDomainCharacter



* [[FourStarBadass Five Star Badass]]

to:

* [[FourStarBadass Five Star Badass]]



* FourStarBadass

to:

* FourStarBadass



* CoolOldGuy
* [[FourStarBadass Five Star Badass]]

to:

* CoolOldGuy
* [[FourStarBadass Five Star Badass]]



* CoolOldGuy
* [[FourStarBadass Five Star Badass]]
* HistoricalDomainCharacter
* TheAce

to:

* CoolOldGuy
* [[FourStarBadass Five Star Badass]]
* HistoricalDomainCharacter
* TheAce
Is there an issue? Send a MessageReason:
Disambig. per TRS


* AuthorityEqualsAsskicking: Said to have killed a Soviet war bear trained specifically to kill him "with [[KnifeNut a combat knife]] and [[WrestlerInAllOfUs a well-timed diving knee drop]]". And if that's not awesome enough, he became a living nightmare for the Vietcong and the NVA after WWIII ended, and was described as "[[LargeAndInCharge a giant]] [[WhyWontYouDie who cannot be harmed by mortal men]]".

to:

* AuthorityEqualsAsskicking: Said to have killed a Soviet war bear trained specifically to kill him "with [[KnifeNut a combat knife]] knife and [[WrestlerInAllOfUs a well-timed diving knee drop]]". And if that's not awesome enough, he became a living nightmare for the Vietcong and the NVA after WWIII ended, and was described as "[[LargeAndInCharge a giant]] [[WhyWontYouDie who cannot be harmed by mortal men]]".
Is there an issue? Send a MessageReason:
Nice Hat has been disambiguated


* NiceHat
Is there an issue? Send a MessageReason:
Up To Eleven is being dewicked.


* HistoricalBadassUpgrade: [[UpToEleven Up to over 9000]]. In real life he was just a talented aerospace engineer, but in the Red Alert universe, he became an Ironman Expy. After he and his family was kidnapped and forced to design weapons for the Soviets, he managed to escape by creating a personalized rocket pack, launching himself high into the air and wreaked havoc on the guards, even managing to kill the commando Boris in the process. He then became the super hero Captain Rocket and spends the rest of the war being an one-man army fighting to Soviets.

to:

* HistoricalBadassUpgrade: [[UpToEleven Up to over 9000]].9000. In real life he was just a talented aerospace engineer, but in the Red Alert universe, he became an Ironman Expy. After he and his family was kidnapped and forced to design weapons for the Soviets, he managed to escape by creating a personalized rocket pack, launching himself high into the air and wreaked havoc on the guards, even managing to kill the commando Boris in the process. He then became the super hero Captain Rocket and spends the rest of the war being an one-man army fighting to Soviets.



* BroughtDownToBadass: After WWIII, the mental strain on Yuriko left her unable to pull aircraft out of the skies. Double-Subverted in that [[UnstoppableRage her pent-up rage]] makes her [[MakeMeWannaShout Psionic Scream]] even more powerful than during WWIII, to the point that she can [[UpToEleven kill the crewmen inside of vehicles within her radius]], and training with the new Battle Psychics of the Paradox timeline allows Yuriko to [[ComboPlatterPowers learn their powers, and use them on the battlefield]], such as [[KiManipulation shooting infantry and helicopters with "psychic darts"]], [[PsychicLink and powering up other Battle Psychics when in their presence]].

to:

* BroughtDownToBadass: After WWIII, the mental strain on Yuriko left her unable to pull aircraft out of the skies. Double-Subverted in that [[UnstoppableRage her pent-up rage]] makes her [[MakeMeWannaShout Psionic Scream]] even more powerful than during WWIII, to the point that she can [[UpToEleven kill the crewmen inside of vehicles within her radius]], radius, and training with the new Battle Psychics of the Paradox timeline allows Yuriko to [[ComboPlatterPowers learn their powers, and use them on the battlefield]], such as [[KiManipulation shooting infantry and helicopters with "psychic darts"]], [[PsychicLink and powering up other Battle Psychics when in their presence]].
Is there an issue? Send a MessageReason:


* {{Qipao}}
Is there an issue? Send a MessageReason:
Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.


* {{Meganekko}}
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Bald Of Awesome has been disambig'd and is no longer a trope


* BaldOfAwesome[=/=]BaldOfEvil: Hard to say which.

to:

* BaldOfAwesome[=/=]BaldOfEvil: Hard to say which.%%* BaldOfEvil



* BaldOfEvil

to:

* %%* BaldOfEvil
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None


* [[SmartPeoplePlayChess Smart People Play Formation]]: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in Red Square]]. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]](A ''VideoGame/Tetris'' Expy as a two-player board game.) during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]

to:

* [[SmartPeoplePlayChess Smart People Play Formation]]: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in Red Square]]. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]](A ''VideoGame/Tetris'' ''VideoGame/{{Tetris}}'' Expy as a two-player board game.) during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]
Is there an issue? Send a MessageReason:
None


* [[SmartPeoplePlayChess Smart People Play Formation]]: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in Red Square]]. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]] during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]

to:

* [[SmartPeoplePlayChess Smart People Play Formation]]: In this alternate timeline, [[UsefulNotes/JosefStalin Josef Stalin]] [[CulturePolice banned Chess]] ([[EvilIsPetty Stalin gave no reason for this]], although the Soviet PropagandaMachine justified the move by [[WhatDoYouMeanItsNotSymbolic claiming the game had themes of monarchism, with expendable "pawns" being sacrificed to defend members of the royalty, nobility and clergy]]), and replaced it with [[FictionalSport Formation]] [[MillionMookMarch which was inspired by the marching formations of parades in Red Square]]. Cima was [[SignificantBirthDate born on the exact same day Stalin banned Chess]], [[{{Irony}} and she got noticed by the Soviet Army for her skills in Formation]] Formation]](A ''VideoGame/Tetris'' Expy as a two-player board game.) during the 1945 Youth Formation Championship, where [[ChildProdigy Davidova (barely only 9 at the time) cleaned house against her other competitors, and even beat Mikhail Botvinnik, the then-reigning champion of Formation]]
Is there an issue? Send a MessageReason:
None


* HopeSpot: Unfortunately for humanity, its only mode of locomotion was a queen nanite, and years after its escape, it moved exactly one meter away from the Dark City, so there's almost no way it could warn humanity of the Protectorate's plans in time.

to:

* HopeSpot: Unfortunately for humanity, its his only mode of locomotion was a queen nanite, and years after its his escape, it he moved exactly one meter away from the Dark City, so there's almost no way it he could warn humanity of the Protectorate's plans in time.
Is there an issue? Send a MessageReason:
None


* HopeSpot: Unfortunately for the rest of humanity, its only mode of locomotion was a queen nanite, and years after its escape, it moved exactly one meter away from the Dark City, so there's almost no way it could warn humanity of the Protectorate's plans in time.

to:

* HopeSpot: Unfortunately for the rest of humanity, its only mode of locomotion was a queen nanite, and years after its escape, it moved exactly one meter away from the Dark City, so there's almost no way it could warn humanity of the Protectorate's plans in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HopeSpot: Unfortunately for the rest of humanity, its only mode of locomotion was a queen nanite, and years after its escape, it moved exactly one meter away from the Dark City, so there's almost no way it could warn humanity of the Protectorate's plans in time.

Added: 128

Changed: 26

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None


* [[spoiler: BeenThereShapedHistory]]: [[spoiler: Has been around for millennia, from the founding to fall of Rome. It has been his actions that have shaped nearly all of the history of the Paradox setting.]]
* [[spoiler: BaldOfEvil]]

to:

* [[spoiler: BeenThereShapedHistory]]: BeenThereShapedHistory: [[spoiler: Has been around for millennia, from the founding to fall of Rome. It has been his actions that have shaped nearly all of the history of the Paradox setting.]]
* BaldOfEvil
* MythologyGag:
[[spoiler: BaldOfEvil]]According to the VideoGame/CommandAndConquerTiberianDawn manual, "Jacob" was one of Kane's aliases.]]
Is there an issue? Send a MessageReason:
Requires an example of how he fits the stereotype


* EverythingIsBigInTexas: Where he's from.

to:

* &&* EverythingIsBigInTexas: Where he's from.



** [[spoiler: CainAndAbel: It's implied her "sister" is none other than Tanya, who, being the Allies commando, is probably put at odds with her. Whether they're reluctant or enthusiastic to fight each other in battle has yet to be seen.]]

to:

** [[spoiler: CainAndAbel: [[spoiler:CainAndAbel: It's implied her "sister" is none other than Tanya, who, being the Allies commando, is probably put at odds with her. Whether they're reluctant or enthusiastic to fight each other in battle has yet to be seen.]]
Is there an issue? Send a MessageReason:
Zettai Ryouiki is now a definition-only page.


* ZettaiRyouiki: On artwork, she often wears the hotpants variant of this.



* ZettaiRyouiki: Grade B.
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None


* AGodIAmNot: Everyone who does not fear her (mainly Emperor Kamina and his staff) [[AGodAmI thinks she should take the role of a goddess]] ([[WarGod of war no less]]) but Yuriko [[StopWorshippingMe only laments her powers]]. Considering [[DarkAndTroubledPast her tragic back story filled with constant abuse]], this is understandable.

to:

* AGodIAmNot: Everyone who does not fear her (mainly Emperor Kamina and his staff) [[AGodAmI thinks she should take the role of a goddess]] ([[WarGod goddess of war no less]]) war, but Yuriko [[StopWorshippingMe only laments her powers]]. Considering [[DarkAndTroubledPast her tragic back story filled with constant abuse]], this is understandable.
Is there an issue? Send a MessageReason:
None


* HairDecorations: They're actually [[PowerLimiter Neurokinetic booster-braids]].



* HairDecorations
Is there an issue? Send a MessageReason:
None


* BroughtDownToBadass: After WWIII, the mental strain on Yuriko left her unable to pull aircraft out of the skies. Double-Subverted in that [[UnstoppableRage her pent-up rage]] makes her [[MakeMeWannaShout Psionic Scream]] even more powerful than during WWIII, to the point that she can [[UpToEleven kill the crewmen inside of vehicles within her radius]], and training with the new Battle Psychics of the Paradox timeline allows Yuriko to [[ComboPlatterPowers learn their powers, and use them on the battlefield]], such as [[KiAttacks shooting infantry and helicopters with "psychic darts"]], [[PsychicLink and powering up other Battle Psychics when in their presence]].

to:

* BroughtDownToBadass: After WWIII, the mental strain on Yuriko left her unable to pull aircraft out of the skies. Double-Subverted in that [[UnstoppableRage her pent-up rage]] makes her [[MakeMeWannaShout Psionic Scream]] even more powerful than during WWIII, to the point that she can [[UpToEleven kill the crewmen inside of vehicles within her radius]], and training with the new Battle Psychics of the Paradox timeline allows Yuriko to [[ComboPlatterPowers learn their powers, and use them on the battlefield]], such as [[KiAttacks [[KiManipulation shooting infantry and helicopters with "psychic darts"]], [[PsychicLink and powering up other Battle Psychics when in their presence]].
Is there an issue? Send a MessageReason:
None


* TheEmperor: Is given the position after Emperor Yoshiro was killed by the Soviets during the Mt. Fuji Incident, and Crown Prince Tatsu was killed by the Allies during the Battle of Tokyo, to prevent a cises of succession from arising without Tatsu having a direct heir to the throne.

to:

* TheEmperor: Is given the position after Emperor Yoshiro was killed by the Soviets during the Mt. Fuji Incident, and Crown Prince Tatsu was killed by the Allies during the Battle of Tokyo, to prevent a cises crisis of succession from arising without Tatsu having a direct heir to the throne.
Is there an issue? Send a MessageReason:
Direct linking.


* TricksterArchetype

to:

* TricksterArchetype
TheTrickster

Added: 65

Changed: 31

Removed: 68

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* BadassGrandpa: Despite his age, he is still active in the field, to the point he's terrorizing the Vietcong and NVA after the end of WWIII.
* CoolOldGuy

to:

* BadassGrandpa: CoolOldGuy: Despite his age, he is still active in the field, to the point he's terrorizing the Vietcong and NVA after the end of WWIII.
* CoolOldGuy



* BadassGrandpa: Volkov from the first Red Alert is this to Natasha.


Added DiffLines:

* OldSoldier: Volkov from the first Red Alert is this to Natasha.
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None


* HistoricalDomainCharacter: A weird case. In RealLife he was a moderately known German politician, in Paradox he is basically [[Franchise/MetalGear Solid Snake]].

to:

* HistoricalDomainCharacter: A weird case. In RealLife he was a moderately known German politician, in Paradox he is basically [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]].
Is there an issue? Send a MessageReason:
None


* CombatPragmatist: From an early age, Kamina relied on this trope, in both his personal fighting style and his tactical leadership. His EstablishingCharacterMoment has him accidentally tripping a bigger kid trying to bully him, and realizing that [[KickThemWhileTheyAreDown Kicking Him While His Was Down]] [[HonorBeforeReason would not be considered honorable...]] [[TryingToCatchMeFightingDirty and then kicking the bully in the ribs repeatedly before stomping on his hand, leaving him with six broken bones]]. This was because Kamina realized "[[HonorBeforeReason honor was meant to protect the bullies from the bullied]]. [[BullyHunter If you didn't want to be bullied]], [[ThereIsNoKillLikeOverkill you had to defeat them completely]], [[TheUnfettered and let nothing stand in your way]]."

to:

* CombatPragmatist: From an early age, Kamina relied on this trope, in both his personal fighting style and his tactical leadership. His EstablishingCharacterMoment has him accidentally tripping a bigger kid trying to bully him, and realizing that [[KickThemWhileTheyAreDown Kicking Him While His Was Down]] [[HonorBeforeReason would not be considered honorable...]] [[TryingToCatchMeFightingDirty honorable... and then kicking the bully in the ribs repeatedly before stomping on his hand, leaving him with six broken bones]].bones. This was because Kamina realized "[[HonorBeforeReason honor was meant to protect the bullies from the bullied]]. [[BullyHunter If you didn't want to be bullied]], [[ThereIsNoKillLikeOverkill you had to defeat them completely]], [[TheUnfettered and let nothing stand in your way]]."

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