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* AmbiguouslyEvil: Qashmallin exist only to accomplish missions for the Principle's agenda, and it's completely unknown what this agenda is. Depending on the situation, they can turn out to be allies or enemies for the Created.



* TotallyNotAWerewolf: Despite being essentially Angels, they are an entirely different kind of being than [[TabletopGame/MageTheAwakening the Supernal Angels from the Aether]] or [[TabletopGame/DemonTheDescent the God-Machine's Angels]].

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* TotallyNotAWerewolf: Despite being essentially Angels, they are an entirely different kind of being than [[TabletopGame/MageTheAwakening the Supernal Angels from the Aether]] or [[TabletopGame/DemonTheDescent the God-Machine's Angels]].
Angels]], though there are in-universe theories the latters are created using them.
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* AngelicAbomination: As usual for the ''TabletopGame/ChroniclesOfDarkness'', these angels do ''not'' look or act human.

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* AngelicAbomination: As usual for the ''TabletopGame/ChroniclesOfDarkness'', these angels do ''not'' look or nor act human.
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* AngelicAbomination: As usual for the ''TabletopGame/ChroniclesOfDarkness'', these angels do ''not'' look or act human.
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* AlchemyIsMagic: While ''all'' Transmutations technically are alchemy, Alchemicus is the one focusing the most on material substances and changing its state.
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* {{Alchemy}}: While ''all'' Transmutations technically are alchemy, Alchemicus is the one focusing the most on material substances and changing its state.

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* InterspeciesFriendship: Along with Mercurius, they are the most likely Refinement to have relations with other supernatural beings - it's their thing, after all.




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* BlessedWithSuck: Even by Promethean standards, these guys have it bad. They suffer constant pain from the radiation in their systems, their true forms are hideous to look at even to their own kind, their Wasteland is dangerous even to other Prometheans, and did we mention that any Zeka strong enough to make the New Dawn will probably be ''killed instantly by their own lingering radiation'' after transforming? It gets even worse in second edition, as their Disquiet irradiates those who fall prey to it; fortunately, the radiation goes away when the Disquiet does, being Azothic in nature.

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* BlessedWithSuck: Even by Promethean standards, these guys have it bad. They suffer constant pain from the radiation in their systems, their true forms are hideous to look at even to their own kind, their Wasteland is dangerous even to other Prometheans, and did we mention that any Zeka strong enough to make the New Dawn will probably be ''killed instantly by their own lingering radiation'' after transforming? It gets even Second edition makes things both better and worse in second edition, as for them; on the upside, they're not going to be left irradiated after achieving the New Dawn, but on the downside their Disquiet now irradiates those who fall prey to it; fortunately, it (fortunately, the radiation goes away when the Disquiet does, being Azothic in nature.nature).

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A few scientists or demiurge-wannabe out there have figured out ways to create clones using Azoth. Said clones are imperfect, usually requiring regular treatment to survive, but they typically have little personnality and lack free will, making them still useful as potential soldiers, sex-dolls or workers. Unfortunately, creating them usually requires to kill the Promethean whose Azoth is collected from. For these reasons and many others, their creators will sometimes send them to find and capture Prometheans.

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A few scientists or demiurge-wannabe demiurge-wannabes, colletively known as Rathbens for a particularly infamous one, out there have figured out ways to create clones using Azoth. Said clones are imperfect, usually requiring regular treatment to survive, but they typically have little personnality and lack free will, making them still useful as potential soldiers, sex-dolls or workers. Unfortunately, creating them usually requires to kill the Promethean whose Azoth is collected from. For these reasons and many others, their creators will sometimes send them to find and capture Prometheans.



* CloningBlues: Averted. Most of them are created with little free will to even care about the fact they are clones.

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* CloningBlues: Averted.Averted in 1E. Most of them are created with little free will to even care about the fact they are clones. Played more straight in 2E, where clones have more of a mind and are fully aware of their limited lifespan.



* LogicalWeakness: Their lack of free will means they are absolutely terrible at taking initiative; if you cut them from any contact with their master, they quickly don't know what to do anymore and can easily be dealt with.

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* LogicalWeakness: Their lack of free will and codependency on their Rathben means they are absolutely terrible at taking initiative; if you cut them from any contact with their master, they quickly don't know what to do anymore and can easily be dealt with.




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* SuperEmpowering: In 2E, it's possible to elevate them into true Prometheans by performing a variant of the generative ritual on one. The new Created has little memory of their life as a clone, but has full self-determination and is no longer bound by CloneDegeneration.
* WeakWilled: In 2E, clones have full personalities, but are utterly dependent on Rathbens for validation, no matter how much a Rathben abuses them.



* BishonenLine: In 2E, a Pandoran who evolves into a sublimatus invariably becomes humanoid, as fitting their new MonsterLord status.



[[folder:The Jovian]]
Introduced in Night Horrors: The Tormented. The Jovian is a mysterious, extremely powerful ephemeral being who, for whatever reason, believes the Pilgrimage should be never-ending.

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[[folder:The Jovian]]
[[folder:Petrificati]]
Introduced in Night Horrors: The Tormented. The Jovian is Petrificati, also called Automatons or the Stuck, are what happens when a mysterious, extremely powerful ephemeral being who, for whatever reason, believes Promethean stalls so completely on the Pilgrimage should be never-ending.
without even leaving it that they [[LossOfIdentity loss all self-awareness]], becoming little more than a highly advanced machine with only two purposes; to act out whatever role that they were stuck in, and strangely, [[TheVirus to reproduce]]. Most attempts at quickening another of their EmptyShell lineage fail and instead makes Pandorans, but a few work-leading to entire communities of what are essentially living robots.


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* CameBackWrong: More so than Prometheans; a Promethean is a completely new person with some of their donor(s)' memories, but a Petrificatus is a mindless zombie.
* NightOfTheLivingMooks: They only actually try to raise bodies who were already dead or kill those already dying, but a successful Stuck can create entire communities of seemingly intelligent zombie-and dozens of Pandorans.
* NoSell: You cannot actually read or influence an Automaton's mind, because [[EmptyShell there is none]]; a Petrificatus is literally nothing more than a set of programs no more capable of thought to be influenced than a spreadsheet.
* TragicMonster: It's a Promethean who couldn't move on and became a mockery of every aspiration to humanity it once had, or it's an innocent victim whose body is being puppeteered by a copy of the same. Pretty much everyone, Promethean and alchemist, feels bad for them.
[[/folder]]

[[folder:The Jovian]]
Introduced in Night Horrors: The Tormented. The Jovian is a mysterious, extremely powerful ephemeral being who, for whatever reason, believes the Pilgrimage should be never-ending.

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* SatanicArchetype: It exists to mislead and delay any progress on the Pilgrimage, usually via causing incidental disasters or [[AChatWithSatan deceptive advice]].
* ShoutOut: To ''Film/ItFollows''-one of the ways the player throng can end up cursed with its attention is a different throng's member kissing one, and so shoving off the curse of its attentions on someone else.
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->Associated Humour: Any

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->Associated Humour: AnyAny (1e); Radiation (2e; prone to extremes, great destructive potential)



->Disfigurements: Cancerous or Irradiated. Zeky disfigurements usually revolve around radiation damaging their skin and flesh; translucent, missing, tumorous, radiation-burned, light-consuming, or worse.

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->Disfigurements: ->Disfigurements:
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Cancerous or Irradiated. First edition Zeky disfigurements usually revolve around radiation damaging their skin and flesh; translucent, missing, tumorous, radiation-burned, light-consuming, or worse.
-> (2e) Nuclear Nasty. Second edition Zeky disfigurements expand their range from the above to incorporate the imagery of atomic power through a body horror lens; one has an experimental hazmat suit as her skin, with toxic gas bloating her body, another has parts from bombs and missiles integrated into his flesh, and another constantly radiates neon blue light from every orifice that can get hot enough to sear flesh or melt steel when he gets scared or angry.



All Zeky are created by using radioactive elements or just ambient radiation to revive the body. Beyond that, they have no unifying ritual, which further highlights their status as being more "impure" than their cousins and marks them as closer to the Extempores or Unfleshed in nature.

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In second edition, the Zeky have no known central origin; their history dates at least as far back as the 1920s and the popularization of radium.

All Zeky are created by using radioactive elements or just ambient radiation to revive the body. Beyond that, they have no unifying ritual, which further highlights their status as being more "impure" than their cousins and marks them as closer to the Extempores Extempore or Unfleshed in nature.



* BlessedWithSuck: Even by Promethean standards, these guys have it bad. They suffer constant pain from the radiation in their systems, their true forms are hideous to look at even to their own kind, their Wasteland is dangerous even to other Prometheans, and did we mention that any Zeka strong enough to make the New Dawn will probably be ''killed instantly by their own lingering radiation'' after transforming?
* BodyHorror: Not only are Zeky amongst the most hideous-looking Prometheans when their true forms are revealed, even their mask of humanity can't totally conceal their deformities, and they always sport some notable physical defect. This can range from anything like a covering of melanomas or skin grafts to body-obscuring scars to complete hairlessness or sunburn.

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* BlessedWithSuck: Even by Promethean standards, these guys have it bad. They suffer constant pain from the radiation in their systems, their true forms are hideous to look at even to their own kind, their Wasteland is dangerous even to other Prometheans, and did we mention that any Zeka strong enough to make the New Dawn will probably be ''killed instantly by their own lingering radiation'' after transforming?
transforming? It gets even worse in second edition, as their Disquiet irradiates those who fall prey to it; fortunately, the radiation goes away when the Disquiet does, being Azothic in nature.
* BodyHorror: Not only are Zeky amongst the most hideous-looking Prometheans when their true forms are revealed, even their mask of humanity can't totally conceal their deformities, and they always sport some notable physical defect. This can range from anything like a covering of melanomas or skin grafts to body-obscuring scars to complete hairlessness or sunburn. In second edition, their mask does completely conceal their disfigurements, but in return said disfigurements get potentially even more Cronenbergian, incorporating the trappings of atomic power.



* {{Foil}}: To the Frankenstein Lineage. On the surface, a Zeka and a Frankenstein have a lot in common, but the similarities are twisted when you get a closer look. Indeed, the very first Zeka to be considered "Zeka" was created by Dr. Mikhail Alessandrovich Elizrov using a copy of Frankenstein's journal.

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** In second edition, their defining Humour is Radiation, associated with destructive potential and extreme behavior.
* {{Foil}}: To the Frankenstein Lineage. On the surface, a Zeka and a Frankenstein have a lot in common, but the similarities are twisted when you get a closer look. Indeed, the very first Zeka to be considered "Zeka" in first edition was created by Dr. Mikhail Alessandrovich Elizrov using a copy of Frankenstein's journal.



* LovecraftianSuperpower: The powers unique to the Zeky all stem from the twisted, mutagenic powers of the radiation running through their bodies; creating zombies and becoming a living blast shadow are their Bestowments, whilst they have unparalleled affinity for the Irradiation Transmutation, which gives them powers like creating blasts of radiation, generating mind-controlling brain tumors, summoning swarms of flesh-eating cockroaches and turning bugs into irradiated giants that serve their needs.

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* LovecraftianSuperpower: The powers unique to the Zeky all stem from the twisted, mutagenic powers of the radiation running through their bodies; creating zombies and becoming a living blast shadow are their Bestowments, whilst they have unparalleled affinity for the Irradiation Transmutation, which gives them powers like creating blasts of radiation, generating mind-controlling brain tumors, summoning swarms of flesh-eating cockroaches and turning bugs into irradiated giants that serve their needs. In second edition, they don't have Irradiation, instead warping and mutating the standard Transmutations.



* SuperSoldier: Averted. The very first Zeka was created to be a super-''worker''; mindlessly obedient, passive, and docile, but with nuclear-fueled durability and strength that would allow it to conduct heavy labor, especially the mining of radioactive elements for the Soviet nuclear programs. Naturally, it didn't work out as intended.

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* SuperSoldier: Averted. The In first edition, the very first Zeka was created to be a super-''worker''; mindlessly obedient, passive, and docile, but with nuclear-fueled durability and strength that would allow it to conduct heavy labor, especially the mining of radioactive elements for the Soviet nuclear programs. Naturally, it didn't work out as intended.intended.
** One sample Zeka in second edition was created to be a super-soldier, but escaped.



** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. [[HopeSpot While this also means that year supercharges their chances of Redemption]], any Hollow who haven't created progeny before the rains are ''trapped as Prometheans'', '''forever'''. Assuming they just don't die from the suddenly toxic (to them) Midwest. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famine-afflicted countries like Africa, with their ultimate fate being unknown.

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** On top of everything else that goes with the Promethean condition, as Extempores, the Hollow are intimately tied up with the conditions of the Dust Bowl. Once the drought finally ends in the winter of 1939, their generative ritual ''stops working'' -- and thanks to having had a hard lesson in their former agricultural foolishness, America will never make the mistakes that lead to the Dust Bowl's creation again. [[HopeSpot While this also means that year supercharges their chances of Redemption]], any Hollow who haven't created progeny before the rains are ''trapped as Prometheans'', '''forever'''. Assuming they just don't die from the suddenly toxic (to them) Midwest. Those few who survive ultimately leave America entirely, hoping that they can still perform the generative right in other drought & famine-afflicted countries like Africa, with their ultimate fate being unknown. Second edition gives these survivors some hope of completing their Pilgrimages, however, as ''multiplicato'' is no longer limited to creating progeny alone.



* EmotionControl: The Hollow's other unique Bestowment, Vice Eater (from ''Night Horrors: The Tormented'') allows them to strengthen others' desires and impair their judgement.



[[folder:Amirani]]
->Associated Element: Fire
->Associated Humour: Choler
->Nickname: Prophets
->Disfigurements: Wracked. An Amirani's body displays the marks of the agonising death it suffered through - a hanged Amirani might have their head jerk or loll, a crucified one might manifest stigmata, etc. Amirani whose injuries are less obvious might manifest it symbolically, such as smelling strongly of brimstone, or bystanders seeing strange visions in their eyes.

The Amirani were introduced in ''Dark Eras Companion'' as the choler-aspected Lineage that preceded the Frankensteins. Their generative rite required that the would-be progenitor find the body of someone who died a painful, agonising death, and then reinforce it physically and alchemically with metal, a process that took hours. When the new Amirani arose, they would recall a vision of the Divine Fire, the dying vision of the body's previous resident, which drove them to change the world, to try and make it a better place.

* BerserkButton: Amirani Torment sees them driven to wrath when confronted by the base nature of the world, by depravity, injustice and apathy. They also fall to Torment when confronted by their ''own'' base nature, their own inadequacy and failure.
* LastOfHisKind: Evidence suggests that the last Amirani was the only one alive from his creation at the end of the 17th century to his death in 1816.
* {{Seers}}: By using the Crucible of Anguish Bestowment, a Prophet can gain insight into their world, and the true nature of reality, by severely burning a body part and then meditating on their original vision of the Divine Fire.
* SuperStrength: Like their successors the Frankensteins, the Amirani are possessed of great strength.
[[/folder]]





Introduced in Night Horrors: The Tormented. The Jovian is a mysterious, extremely powerful spirit who, for whatever reason, believes the Pilgrimage should be never-ending.

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Introduced in Night Horrors: The Tormented. The Jovian is a mysterious, extremely powerful spirit ephemeral being who, for whatever reason, believes the Pilgrimage should be never-ending.
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[[/folder]]

[[folder:The Jovian]]
Introduced in Night Horrors: The Tormented. The Jovian is a mysterious, extremely powerful spirit who, for whatever reason, believes the Pilgrimage should be never-ending.

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* AffablyEvil: What makes it so dangerous is that it shows up to its targets as friends, and is not a fan of Centimani; it is a seductive voice in favor of the status quo.
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* TheUsualAdversaries: Seeing how they can be everywhere disguised as anything, are easily created by failed attempt to create Prometheans, and constantly hunt the Created for food, they obviously are the opponents Prometheans will see the most often.
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* JourneyToFindOneself: This is the core praxis of the Refinement; a Promethean must understand what they are right now and learn to use that if they ever hope to truly improve themselves. Played with, in that unlike most of the trope, the Originists are playable ''during'' the journey in question, and they usually are pretty social with other Created.
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* TheDogBitesBack: How [[UnstoppableRage Torment]] works; whenever repeated abuse caused by Disquiet pushes a Promethean too far, they end up breaking under pressure and going psychotic again the abuser.
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!Qashmallim
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[[/folder]]

[[folder:Qashmallim]]
Possibly the strangest creatures met by Promethean, Qashmallim are angel-like beings formed directly from the Divine Fire that is Pyros. Little is known about them, aside from the fact they serve an entity known as the Principle (which may or may not be God) and exist only to accomplish missions for him; once their mission over, they revert to Pyros and disappear. Depending on the situation, these missions can either make them allies or enemies of the Prometheans.
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* OurAngelsAreDifferent: They are made of Pyros, for starter, and takes more after the Abrahamic idea of angels than the classic WingedHumanoid.
* TotallyNotAWerewolf: Despite being essentially Angels, they are an entirely different kind of being than [[TabletopGame/MageTheAwakening the Supernal Angels from the Aether]] or [[TabletopGame/DemonTheDescent the God-Machine's Angels]].
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* CharacterDevelopment: Invoked; Prometheans, when created, start out with absolutely no understanding of how human behaviour and morality work, often to the point of appearing like they have BlueAndOrangeMorality. The Pilgrimage consist primarily in their WalkingTheEarth, interacting with humans and living new experiences, gradually improving their understanding of these things. This in turn takes form in a substance named Vitriol, which once they have accumulated enough will help them refine themselves and turn into humans.
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* {{Foil}}: To Prometheans; the Created are warped, inhuman creatures who aspire to learn about Humanity so they can refine themselves and become humans themselves. Insatiate Alchemists, meanwhile, are [[HumansAreTheRealMonsters normal humans]] who ''hate'' their own condition and wish to escape it so they can become something more.

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* CriticalExistenceFailure: Unlike any other creatures, a Promethean suffer no penalty to their rolls even as damage accumulates and they're one tick away from death. Exception can be made if a limb gets chopped off, but this up to Storyteller and Player discretion.



* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or lethal damage will just keeps going until it's filled with aggravated damage, killing him. And even ''then'', it isn't necessarly the end for them, as mentioned below.

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* ImplacableMan: Not only do the Created need less rest than humans do, they ignore wound penalties and cannot be knocked unconcious; a Promethean whose Health bar is filled with bashing or lethal damage will just keeps going until it's filled with aggravated damage, killing him. And even ''then'', it isn't necessarly necessarily the end for them, as mentioned below.


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* MadeOfIron: All Prometheans are made ''very'' durable, and there are Transmutations that could bring them to NighInvulnerable levels temporarily. Unlike any other creature in NWOD, a Promethean can [[CriticalExistenceFailure perform at full capacity at all times]], even when all but one of their health bar is filled with Aggravated Damage. And healing those Aggravated damage is as easy as holding an electrified cable for a few rounds (except for Zekas). After [[TabletopGame/MummyTheCurse Mummies]], they're the second-toughest NWOD creature to put down.

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* BlessedWithSuck: Because of the fact that the first of any Extempore Lineage was spawned from a disaster, figuring out the ritual for procreation is extremely difficult. Many Extempores remain one-off freaks as a result, which means they can never attain the New Dawn. Even if they do devise a procreative ritual, it's inherently more restricted than those of many other Lineages, and may even only be possible during a very specific period of time.

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* BlessedWithSuck: BlessedWithSuck:
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Because of the fact that the first of any Extempore Lineage was spawned from a disaster, figuring out the ritual for procreation is extremely difficult. Many Extempores remain one-off freaks as a result, which means they can never attain the New Dawn. Even if they do devise a procreative ritual, it's inherently more restricted than those of many other Lineages, and may even only be possible during a very specific period of time.

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* AdaptiveAbility: How Spiritism works-by observing a supernatural being, they develop ways to alchemically counter them.
* OccultDetective: Their driving concept.



* HumansAreFlawed: Studying how they are flawed and how they overcome their flaws is how Cathars work.
* TheShrink: Confessors, one of their core roles.




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* WoobieDestroyerOfWorlds: Flux is effectively the Refinement of the DespairEventHorizon and no longer even trying to be human.
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* ProfessorGuineaPig: Not surprisingly, testing new compounds on themselves is a fairly common occurrence. In more than one case, using themselves for experiments into Pyros is what turned them insatiate in the first place.
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The Refinement of Lead, associated with the concept of the Created. Named after the base material of alchemy, Originists seek to improve themselves by learning what makes Prometheans what they are. Those who study Plumbum learn more about Wastelands, Disquiet, Torment, Pilgrimages, Athanors, and other concepts and conditions unique the Created condition. The associated Transmutations are Disquietism and Saturninis.

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The Refinement of Lead, associated with the concept of the Created. Named after the base material of alchemy, Originists seek to improve themselves by learning what makes Prometheans what they are. Those who study Plumbum learn more about Wastelands, Disquiet, Torment, Pilgrimages, Athanors, and other concepts and conditions unique to the Created condition. The associated Transmutations are Disquietism and Saturninis.
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* DoNotGoGentle: If it comes to this, any follower of Phosphorum will accept death if that is their fate. Bonus points if they do everything they can to ensure they pass in as spectacular a fashion as possible.

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* DoNotGoGentle: If it comes to this, any follower of Phosphorum will accept death if that is their fate. Bonus points if they do everything they can to ensure they pass go in as spectacular a fashion as possible.literal blaze of glory.

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* DoNotGoGentle: If it comes to this, any follower of Phosphorum will accept death if that is their fate. Bonus points if they do everything they can to ensure they pass in as spectacular a fashion as possible.
* TheFerryman: Even if its intended ability fails, Lighthouse for the Dead in Luciferus can turn the Light-Bringer into a guide to the River of Death for a throngmate.
* ItIsNotYourTime: If it works correctly, Lighthouse for the Dead allows a throng to bring one of their number back from the brink of death, both healing them physically and metaphysically allowing the group to serve as a vision calling to their ally.
* NotAfraidToDie: The overlying attitude of followers of Phosphorum; tempting fate can encourage a deeper appreciation for life and therefore help a Created understand the nature of mortality.



* MySpeciesDothProtestTooMuch: Surprisingly, there ''are'' some Prometheans who practice Centimani, yet still follow the Pilgrimage; they reason that humans are the only creatures with the potential to become monsters, and as such embracing part of your monstrosity is a progress toward becoming human.

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* MySpeciesDothProtestTooMuch: Surprisingly, In the first edition, there ''are'' were some Prometheans who practice practiced Centimani, yet still follow the Pilgrimage; they reason that humans are the only creatures with the potential to become monsters, and as such embracing part of your monstrosity is a progress toward becoming human.
* RapeIsASpecialKindOfEvil: Second edition Centimani cannot produce the Vitriol themselves since they have stepped away from the Pilgrimage that allows them to regain it. The only way they can get more is the practice of ''lacuna'', where they sink their hands into a restrained and unwilling victim's chest to physically steal the substance to consume themselves. The rape metaphors are strong for a reason. Even worse, since Vitriol is the very material that makes up a Promethean's memories, performing this is also a form of MindRape; although the reaper doesn't keep the memories for themselves, their victim still loses part of their experiences on the Pilgrimage.

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!!Tropes applying to all Prometheans
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The Refinement of Lead, associated with the concept of the Created. Named after the base material of alchemy, Originists seek to improve themselves by learning what makes Prometheans what they are. Those who study Plumbum learn more about Wastelands, Disquiet, Torment, Pilgrimages, Athanors, and other concepts and conditions unique to being who they are. The associated Transmutations are Disquietism and Saturninis.

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The Refinement of Lead, associated with the concept of the Created. Named after the base material of alchemy, Originists seek to improve themselves by learning what makes Prometheans what they are. Those who study Plumbum learn more about Wastelands, Disquiet, Torment, Pilgrimages, Athanors, and other concepts and conditions unique to being who they are.the Created condition. The associated Transmutations are Disquietism and Saturninis.

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