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* WeatherManipulation: Sunny Day summons intense sunlight which strengthens Fire-Type moves by 50% and weakens Water-Type moves by the same percentage for five turns. The ability Drought, which is only found on Fire-Types with the exception of Groudon, has the same effect without a turn limit, though starting in Generation VI, Drought had the five-turn time limit as well. Desolate Land, the exclusive ability of Primal Groudon, summons even more intense sunlight, which causes damaging Water-Type moves to fail entirely as well as suppressing any other weather-changing move or ability save for Primal Kyogre's Primordial Sea or Mega Rayquaza's Delta Stream.


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* WeatherManipulation: Rain Dance summons rain that increases the damage of Water-Type moves by 50% and reduces the base damage of Solar Beam and Fire-Type moves by the same percentage for five turns. Drizzle, an ability found only on Pokemon that are at least part Water-Type, used to summon rain without a turn limit prior to Generation VI, getting a five-turn limit as well in that generation. The special ability of Primal Kyogre, Primordial Sea, summons heavy rain which causes damaging Fire-Type moves to fail entirely, as well as suppressing any other weather-changing move or ability save for Primal Groudon's Desolate Land or Mega Rayquaza's Delta Stream.


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* WeatherManipulation: Hail summons a damaging hailstorm for five turns, damaging each Pokemon that doesn't possess the Ice-Type for 1/16 of their max HP each turn. The ability Snow Warning, which is only found on Pokemon that are at least part Ice-Type, also summoned a hailstorm prior to Generation IX, which lasted for the entire battle prior to Generation VI.
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* DeathFromAbove: Draco Meteor calls down a rain of meteors upon the target.
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* LifeDrain: Parabolic Charge damages every Pokemon around the user, then heals the user for 50% of the damage dealt.
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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Duraludon, likewise, seems to be an ambiguous theropod, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]]. Koraidon and its fellow Ancient Paradox Pokémon Walking Wake are a bit ambiguous, but definitely have traits of various dinosaurs to convey their prehistoric nature. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seems seem to be an ambiguous theropod, theropods, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]].Franchise/{{Godzilla}} and Mechagodzilla respectively. Koraidon and its fellow Ancient Paradox Pokémon Walking Wake are a bit ambiguous, but definitely have traits of various dinosaurs to convey their prehistoric nature. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.
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* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have access to it have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc. This also apllies to Psybalde, Iron Leaves' SecretArt, which increases in power under the effects of Electric Terrain.

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* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have access to it have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc. This also apllies to Psybalde, Psyblade, Iron Leaves' SecretArt, which increases in power under the effects of Electric Terrain.
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** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively.

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** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively. This especially affects the Dragon/Fighting Kommo-o and Koraidon, and the Dragon/Dark Hydreigon, Guzzlord and Roaring Moon, who all come with a quadruple Fairy weakness.
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* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all Hoenn, Kalos, Alola, and Galar, the strongest Legendary is a Dragon-type.

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* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all Hoenn, Kalos, Alola, Galar and Galar, Paldea, the strongest Legendary is a Dragon-type.
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* NinjaPirateZombieRobot: Being dragons, a lot of them end up in this category if their design basis is whimsical enough, such as Garchomp,[[note]]a landshark dragon,[[/note]] Noivern,[[note]]a bat wyvern with speakers for ears,[[/note]] and Miraidon.[[note]]a robotic dragon that can be ridden like a bike[[/note]]

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* NinjaPirateZombieRobot: Being dragons, a lot of them end up in this category if their design basis is whimsical enough, such as Garchomp,[[note]]a landshark dragon,[[/note]] dragon that flies like a jet plane,[[/note]] Noivern,[[note]]a bat wyvern with speakers for ears,[[/note]] and Miraidon.[[note]]a robotic dragon that can be ridden like a bike[[/note]]

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* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. Lastly, the Normal/Dragon type Drampa is a grandfatherly pokemon that's kind towards children and protects them from harm.
* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Duraludon, likewise, seems to be an ambiguous theropod, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]]. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. Lastly, the The Normal/Dragon type Drampa is a grandfatherly pokemon that's kind towards children and protects them from harm.
harm. Finally, while the Legendary Koraidon and Miraidon are powerful and fearsome, they're[[note]]specifically, the ones that accompany you in ''VideoGame/PokemonScarletAndViolet[[/note]] also very friendly and endearing, with very expressive faces and a love of [[TrademarkFavoriteFood sandwiches]].
* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Duraludon, likewise, seems to be an ambiguous theropod, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]]. Koraidon and its fellow Ancient Paradox Pokémon Walking Wake are a bit ambiguous, but definitely have traits of various dinosaurs to convey their prehistoric nature. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.



* DraconicAbomination: This is what the legendary dragons fall into. Between a mediator for a pair of world-destroying monstrosities[[note]]Rayquaza[[/note]], universal concepts made flesh[[note]]Dialga and Palkia[[/note]], an extradimensional guardian of reality which also embodies {{antimatter}}[[note]]Giratina[[/note]], three fragments of a god that may or may not have been an alien[[note]]Reshiram, Zekrom, and Kyurem[[/note]], a guardian of the land that balances the powers of avatars of life and death[[note]]Zygarde[[/note]], an extradimensional being fixated on consuming light to repair itself[[note]]Ultra Necrozma[[/note]], and an alien monstrosity responsible for the phenomenon of gigantic Pokémon[[note]]Eternatus[[/note]], the type's legendaries get awfully eldritch.

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* DraconicAbomination: This is what the legendary dragons fall into. Between a mediator for a pair of world-destroying monstrosities[[note]]Rayquaza[[/note]], universal concepts made flesh[[note]]Dialga and Palkia[[/note]], an extradimensional guardian of reality which also embodies {{antimatter}}[[note]]Giratina[[/note]], three fragments of a god that may or may not have been an alien[[note]]Reshiram, Zekrom, and Kyurem[[/note]], a guardian of the land that balances the powers of avatars of life and death[[note]]Zygarde[[/note]], an extradimensional being fixated on consuming light to repair itself[[note]]Ultra Necrozma[[/note]], and an alien monstrosity responsible for the phenomenon of gigantic Pokémon[[note]]Eternatus[[/note]], and prehistoric and robotic relatives of Cyclizar that should not exist in the modern era[[note]]Koraidon and Miraidon[[/note]], the type's legendaries get awfully eldritch.



* DragonRider: Many of them can learn transport-based HM moves, and Latios, Latias, Koraidon and Miraidon (along with [[SixthRanger Charizard]]) act as mounts of various types in certain games.



* NinjaPirateZombieRobot: Being dragons, a lot of them end up in this category if their design basis is whimsical enough, such as Garchomp,[[note]]a landshark dragon,[[/note]] Noivern,[[note]]a bat wyvern with speakers for ears,[[/note]] and Miraidon.[[note]]a robotic dragon that can be ridden like a bike[[/note]]



** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon, and base Eternatus[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel, and Dragapult[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).

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** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon, and base Eternatus[[/note]] Eternatus and Miraidon[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel, Dragapult, Koraidon and Dragapult[[/note]] Walking Wake[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).



* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in ''Sun & Moon''[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three Fire/Dragon dual-types: Reshiram, Turtonator, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon).

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* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in ''Sun & Moon''[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three Fire/Dragon dual-types: Reshiram, Turtonator, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon). Koraidon is not a Fire-type, but is well-suited to use the Fire-type attacks in its movepool thanks to its ability of Orichalcum Pulse, which sets up sunlight.



* SuperMode: Altaria, Salamence, Latias, Latios, Rayquaza, and Garchomp are capable of Mega Evolution. Additionally, three non-Dragon-type Pokémon — Charizard, Ampharos, and Sceptile — become Dragon-type through Mega Evolution, while Necrozma also gains the type upon Ultra Bursting. Flapple, Appletun, and Duraludon are also capable of Gigantamax (but only Duraludon has a Dragon-type G-Max Move), though [[spoiler:Eternatus]] is fought in its similar powered-up [[spoiler:Eternamax]] form that boasts a base stat total around ''four hundred'' points higher than Arceus, which is [[PurposefullyOverpowered (perhaps thankfully)]] not accessible to trainers.

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* SuperMode: Altaria, Salamence, Latias, Latios, Rayquaza, and Garchomp are capable of Mega Evolution. Additionally, three non-Dragon-type Pokémon — Charizard, Ampharos, and Sceptile — become Dragon-type through Mega Evolution, while Necrozma also gains the type upon Ultra Bursting. Flapple, Appletun, and Duraludon are also capable of Gigantamax (but only Duraludon has a Dragon-type G-Max Move), though [[spoiler:Eternatus]] is fought in its similar powered-up [[spoiler:Eternamax]] form that boasts a base stat total around ''four hundred'' points higher than Arceus, which is [[PurposefullyOverpowered (perhaps thankfully)]] not accessible to trainers. Koraidon and Miraidon's most well-known forms are technically their {{Super Mode}}s (Apex Build and Ultimate Mode, respectively), while they spend most of the game alongside you in a de-powered state.

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** Walking Wake's signature move, Hydro Stream, is a special move that [[ThePowerOfTheSun increases in power under intense sunlight]], rather than being weakened by it.



** Iron Leaves' signature move, Psyblade, is a physical move that increases in power under Electric Terrain.



* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have access to it have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc.

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* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have access to it have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc. This also apllies to Psybalde, Iron Leaves' SecretArt, which increases in power under the effects of Electric Terrain.
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With 70 percent of the Earth covered by it, it isn't difficult to imagine that Water Pokémon are the most common type. It is one of the seven types to be paired with every existing type at least once.[[note]]The others being Flying, Psychic, Grass, Fighting, Electric, and Dark.[[/note]] Most Water-types are based on aquatic animals, both marine and freshwater, and is one of the three starter types. They can be found on every aquatic route, and some of the more amphibious types can be found in [[BubblegloopSwamp wetlands]]. They can also be fished out using various fishing rods.

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With 70 percent of the Earth covered by it, water, it isn't difficult to imagine that Water Pokémon are the most common type. It is one of the seven types to be paired with every existing type at least once.[[note]]The others being Flying, Psychic, Grass, Fighting, Electric, and Dark.[[/note]] Most Water-types are based on aquatic animals, both marine and freshwater, and is one of the three starter types. They can be found on every aquatic route, and some of the more amphibious types can be found in [[BubblegloopSwamp wetlands]]. They can also be fished out using various fishing rods.



* ComMons: They serve as the main encounters on aquatic routes, though they aren't exceptionally powerful. Tentacool in particular are very common in the seas of Kanto, Johto, Hoenn and Alola.

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* ComMons: They serve as the main encounters on aquatic routes, though they aren't exceptionally powerful. Tentacool in particular are very common in the seas of Kanto, Johto, Hoenn Hoenn, and Alola.Alola, and in the games that feature Magikarp, it tends to be available in every single body of water you could possibly fish in.



* GiantWallOfWateryDoom: Surf, ubiquitous both as a mandatory field move and as a potent and reliable attack, involves the user surfing toward the opponent. On a huge crest of ocean water. Muddy Water is also depicted as this.

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* GiantWallOfWateryDoom: Surf, ubiquitous both as a mandatory field move and as a potent and reliable attack, involves the user surfing toward the opponent. On opponent on a huge crest of ocean water. Muddy Water is also depicted as this.



* RequiredSecondaryPowers: As explained above, nearly all water Pokémon will have some variation of an ice attack.

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* RequiredSecondaryPowers: As explained above, nearly all water Pokémon will have some variation of an ice access to at least one Ice-type attack.



* StoneWall: Water types are often lauded with being one of the best defensive typings in the game. They only have two weakness and have four resistances. On top of that, quite a few Water-types also favors high HP and Defensive stats, but their speed tend to be fairly low.

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* StoneWall: Water types are often lauded with being as one of the best defensive typings in the game. They game with only have two weakness weaknesses and have four resistances. On top of that, quite a few Water-types also favors favor high HP and Defensive defensive stats, but their speed tend to be fairly low.
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* GoombaStomp: Heat Crash, the Tepig line's signature move (until ''VideoGame/PokemonSwordAndShield'' made it a TR). It deals Fire-type damage, [[SituationalDamageAttack with the power depending]] on how heavy the target is compared to the user. Like many other GoombaStomp-like attacks, [[DevelopersForesight/Pokemon it gains perfect damage and deals double damage on a target that has used Minimize]].

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* GoombaStomp: Heat Crash, the Tepig line's signature move (until ''VideoGame/PokemonSwordAndShield'' made it a TR). It deals Fire-type damage, [[SituationalDamageAttack with the power depending]] on how heavy the target is compared to the user. Like many other GoombaStomp-like attacks, [[DevelopersForesight/Pokemon [[DevelopersForesight/{{Pokemon}} it gains perfect damage and deals double damage on a target that has used Minimize]].



* KillItWithWater: Almost all of them are weak to Water-type attacks. They can learn Sunny Day to reduce the damage taken from Water-type attacks.

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* KillItWithWater: Almost all of them Fire-types are weak to Water-type attacks. They attacks, though they can learn Sunny Day to reduce the damage taken from Water-type attacks.



** Gigantamax Charizard's exclusive G-Max Move, G-Max Widfire, sees it launch a dragon-shaped flame at the opponent, which explodes on impact and deals additional damage on non-Fire-types for several turns after.

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** Gigantamax Charizard's exclusive G-Max Move, G-Max Widfire, Wildfire, sees it launch a dragon-shaped flame at the opponent, which explodes on impact and deals additional damage on non-Fire-types for several turns after.



*** The Flash Fire Ability gives immunity to Fire and gives a boost to the user's Fire attacks by 50% if they are hit by one. It doesn't stack with itself.

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*** The Flash Fire Ability gives immunity to Fire and gives the user a 50% boost to the user's Fire their own Fire-type attacks by 50% if should they are hit be struck by one. It The boost doesn't stack with itself.stack, but the user remains immune to Fire-type attacks even after the boost.



** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9 a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse they can still manage a ''x36''.[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9 a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This becomes "only" x0.0625 without Water Sport.
* TooAwesomeToUse: Fire Blast has high power and reasonable accuracy compared to similarly powered special moves, making it an excellent move for one-off battles. However, it has a very low PP count at 5 and thus is not very practical for extended sojourns without Ether assistance.

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** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9 9, a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse they can still manage a ''x36''.[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9 9, a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This becomes "only" x0.0625 without Water Sport.
* TooAwesomeToUse: Fire Blast has high power and reasonable accuracy compared to similarly powered special moves, making it an excellent move for one-off battles. However, it has a very low PP count at 5 and thus is not very practical for extended sojourns without Ether assistance.a way to restore PP.



* UselessUsefulSpell: The ability Magma Armor is exclusive to Fire-types and makes the owner immune to being Frozen, but getting Frozen is incredibly rare due to each move that inflicts it only having a 10% chance to do so. One of its users, Camerupt, can also use Flame Wheel to thaw itself out.

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* UselessUsefulSpell: The ability Magma Armor is exclusive to Fire-types and makes the owner immune to being Frozen, but getting Frozen is incredibly rare due to each move that inflicts it only having a 10% chance to do so. (And since Fire resists Ice, and Ice is weak to Fire, Ice-types aren't likely to be sticking around to fight Fire-types in the first place.) One of its users, Camerupt, can also use Flame Wheel to thaw itself out.
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* FakeBalance:
** Within the Starter elemental trio; not only does Water have the least number of weaknesses[[note]]2 types, Grass and Electric, compared to Fire's 3 and [[KryptoniteIsEverywhere Grass's 5]][[/note]] and types that resist it[[note]]Only 3 types, [[LikeCannotCutLike Water]], Grass, and Dragon, resist Water, compared to Fire's 4 and Grass's ''[[KryptoniteIsEverywhere 7]]''[[/note]], meaning that they can easily beat Grass-types despite the type disadvantage thanks to their access to [[AnIcePerson Ice-type attacks]], and Electric-types (their only other weakness) due to them not resisting Water attacks and their GlassCannon tendencies.
** The weather condition related to the Water type, rain, is ''far'' superior to the other weather conditions. Intense sunlight powers up Fire-type moves, but the Abilities powered up by intense sunlight are usually given to Grass-types, which are roasted even harder by the powered-up Fire moves. Rock- and Ground-types might enjoy having their weaknesses to Water being reduced, but in turn, they risk taking a no-charge Solar Beam. Sandstorm's powering-up Abilities, Sand Force and Sand Rush, are mutually exclusive and not innate boosts. Rain gives a boost to Water-type attacks ''and'' its Abilities are granted to mostly Water-types, who make extremely good use of them. They do have to watch out for perfect-accuracy Thunder, but that can more often than not be avoided by just OHKO'ing any Electric-type that switches in.



* IceMagicIsWater: ''Every'' Water-Type (except Magikarp, Rotom Wash, and Pyukumuku) has access to an Ice-Type attack (usually from Technical Machines or Move Tutors), giving them a solid chance at beating Grass-types and Dragon-types. ([[FakeBalance Maybe too solid.]])

to:

* IceMagicIsWater: ''Every'' Water-Type (except Magikarp, Rotom Wash, and Pyukumuku) has access to an Ice-Type attack (usually from Technical Machines or Move Tutors), giving them a solid chance at beating Grass-types and Dragon-types. ([[FakeBalance Maybe too solid.]])



On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance both of those types were rare with only weak attacks]] (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in Sword & Shield's Isle of Armor DLC.

to:

On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance but both of those types were rare with only weak attacks]] attacks (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in Sword & Shield's Isle of Armor DLC.



* FakeBalance: Despite Gen II ostensibly reining in the Psychic-type dominance of Gen I with the addition of two new types, an expansion of Ghost-type moves, and the Special Attack/Defense split, the Psychic-type still has a tremendous advantage in the subsequent Kanto and Johto-based games. To note:
** In Gen II, a quality Psychic-type can still run roughshod over most of the game owing in large part to the sheer lack of Dark- and Steel-type mons. Most of the new Dark-types (Houndour, Murkrow, Sneasel) are reserved for the post-game in Kanto in ''Gold/Silver'', while Jasmine's gym is really the only place you'll encounter Steel-types outside of the odd Magnemite. Further, Morty's Ghost-type gym uses the part-Poison Gastly line only, excluding Misdreavus altogether, and, despite having some better moves like Shadow Ball, this was before the physical/special split, so they can't really take advantage of their physical-classed [=STABs=] due to being special attackers. Finally, the only new Ghost-type, Misdreavus (the first which isn't part Poison), is only encountered very late in the post-game. ''Crystal'' makes some of the Dark-types appear sooner, but they're still rare and not major threats.
** The Gen III Kanto remakes also face this issue for very similar reasons. Dark and Steel-types are very rare, while the only Ghost-type line is once again the part Poison-type Gastly line, who can't even take advantage of their improved Ghost-type moveset due to the physical/special split not taking place yet. Thus, a good Psychic-type will still dominate most of the game.
** Even as late as the Gen VII ''Let's Go'' games following the plot of Gen I's ''Yellow'', this issue remains for the exact same reasons. Even the inclusion of Dark-, Ghost-, and Steel-type Alolan forms (and the Meltan line) doesn't entirely fix the issue due to their laughably low availability.



* FakeBalance: Between their [[ConfusionFu massive movepools]] and [[LightningBruiser above-average stats]], they can easily muscle through Steel- and Ice-types that were ''supposed'' to deal with them (they're both weak to Fire, which pretty much every Dragon can abuse since, you know, they're Dragons). The Fairy-type was introduced to alleviate this, especially since they aren't weak to Fire.

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** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9 a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This is becomes "only" x0.0625 without Water Sport.

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** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9 a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This is becomes "only" x0.0625 without Water Sport.



* UndergroundMonkey: Alolan Marowak is part Fire-Type.

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* UndergroundMonkey: Alolan Marowak is part Fire-Type.Fire-type.



* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are very limited when it comes to good choices. The only widespread physical Electric type move of above average power is Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides). All of the other options are notably weaker (Thunder Fang, Thunder Punch) or are moves restricted to one or two Pokémon (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap).

to:

* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are very limited when it comes to good choices. The only widespread physical Electric type move of above average power is Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides). All of the other options are notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap).



* UndergroundMonkey: Alolan Geodude and its evolved forms are part Electric-Type.

to:

* UndergroundMonkey: Alolan Geodude and its evolved forms are part Electric-Type.Electric-type.



* AntiAir: Ice is one of the few types to be super effective against Flying. Slightly downplayed in that, unlike Rock and Electric, Ice does not resist flying.

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* AntiAir: Ice is one of the few types to be super effective against Flying. Slightly downplayed in that, unlike Rock and Electric, Ice does not resist flying.Flying.



* BalanceBuff: Starting in Generation IX, the Ice Type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once per turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members.



* DiscardAndDraw: Starting in Generation IX, the Ice-type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once per turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members. On the flip side, the removal of the chip damage also eliminates one of the few defensive niches the Ice-type had over other Pokémon types, and arguably the least situational one.



** In Generation I, Ice-Type attacks were only resisted by two types, itself and Water. Fire did ''not'' resist Ice, which meant Pokémon like Charizard and Moltres (who were half-Flying) were weak to Ice. Generation 2 changed the type chart so that Fire-Types resisted Ice moves and added another ice resistance in the Steel-Type.

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** In Generation I, Ice-Type Ice-type attacks were only resisted by two types, itself and Water. Fire did ''not'' resist Ice, which meant Pokémon like Charizard and Moltres (who were half-Flying) were weak to Ice. Generation 2 changed the type chart so that Fire-Types Fire-types resisted Ice moves and added another ice resistance in the Steel-Type.Steel-type.



* UndergroundMonkey: Alolan Vulpix, Alolan Sandshrew, Galarian Darumaka, Galarian Mr. Mime, and their evolved forms are Ice-Types.

to:

* UndergroundMonkey: Alolan Vulpix, Alolan Sandshrew, Galarian Darumaka, Galarian Mr. Mime, and their evolved forms are Ice-Types.Ice-types.



** The Gen III Kanto remakes also face this issue for very similar reasons. Dark and Steel-types are very rare, while the only Ghost-type line is once again the part Poison-type Ghastly line who can't even take advantage of their improved Ghost-type moveset due to the physical/special split not taking place yet. Thus, a good Psychic-type will still dominate most of the game.
** Even as late as the Gen VII ''Let's Go'' games following the plot of Gen I's ''Yellow'', this issue remains for the exact same reasons.

to:

** The Gen III Kanto remakes also face this issue for very similar reasons. Dark and Steel-types are very rare, while the only Ghost-type line is once again the part Poison-type Ghastly line Gastly line, who can't even take advantage of their improved Ghost-type moveset due to the physical/special split not taking place yet. Thus, a good Psychic-type will still dominate most of the game.
** Even as late as the Gen VII ''Let's Go'' games following the plot of Gen I's ''Yellow'', this issue remains for the exact same reasons. Even the inclusion of Dark-, Ghost-, and Steel-type Alolan forms (and the Meltan line) doesn't entirely fix the issue due to their laughably low availability.



* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc.

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* SwordBeam: Psycho Cut, one of the few Physical-category Psychic moves, which manifests as a crescent-shaped energy wave launched at the opponent. While having a physical blade is not '''strictly''' necessary to learn it, a lot of the Pokémon that do have access to it have some form of NaturalWeapon to focus it through, such as Gallade's sword-like limbs, Absol's horn, Malamar's tentacles, Kartana's blades, Cresselia's crescents, etc.



* UndergroundMonkey: Alolan Raichu, Galarian Ponyta and Galarian Rapidash are part Psychic-type.

to:

* UndergroundMonkey: Alolan Raichu, Galarian Ponyta Ponyta, and Galarian Rapidash are part Psychic-type.



** [[ObviousRulePatch Deliberately invoked]] with Fairy-Type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (Both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively.

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** [[ObviousRulePatch Deliberately invoked]] with Fairy-Type Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (Both (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively.



* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''two'' Dragon-type move are status moves (Dragon Dance and Clangorous Soul), and the first is a StatusBuff that's offensively-minded while the second is an all-around stat boost.

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* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''two'' Dragon-type move are status moves (Dragon Dance and Clangorous Soul), and the first is a StatusBuff that's offensively-minded while the second is an all-around stat boost.boost that's CastFromHitPoints.



* SuperMode: Altaria, Salamence, Latias, Latios, Rayquaza, and Garchomp are capable of Mega Evolution. Additionally, three non-Dragon-type Pokémon — Charizard, Ampharos, and Sceptile — become Dragon-type through Mega Evolution, while Necrozma also gains the type upon Ultra Bursting. Flapple, Appletun, and Duraludon are also capable of Gigantamax (but only Duraludon has a Dragon-type G-Max Move), though [[spoiler:Eternatus]] is fought in its similar powered-up [[spoiler:Eternamax]] form that boasts a base stat total around ''four hundred'' points higher than Arceus, which is [[GameBreaker (perhaps thankfully)]] not accessible to trainers.

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* SuperMode: Altaria, Salamence, Latias, Latios, Rayquaza, and Garchomp are capable of Mega Evolution. Additionally, three non-Dragon-type Pokémon — Charizard, Ampharos, and Sceptile — become Dragon-type through Mega Evolution, while Necrozma also gains the type upon Ultra Bursting. Flapple, Appletun, and Duraludon are also capable of Gigantamax (but only Duraludon has a Dragon-type G-Max Move), though [[spoiler:Eternatus]] is fought in its similar powered-up [[spoiler:Eternamax]] form that boasts a base stat total around ''four hundred'' points higher than Arceus, which is [[GameBreaker [[PurposefullyOverpowered (perhaps thankfully)]] not accessible to trainers.



* UndergroundMonkey: The Alolan Exeggutor is part Dragon-Type.

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* UndergroundMonkey: The Alolan Exeggutor is part Dragon-Type.Dragon-type.



*** In ''VideoGame/PokemonRedAndBlue'' it was Dragon Rage, [[FixedDamageAttack a move that completely ignores the target's type and defenses]] and is all but guaranteed to wipe out weak Pokémon in a single shot.

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*** In ''VideoGame/PokemonRedAndBlue'' ''VideoGame/PokemonRedAndBlue'', it was Dragon Rage, [[FixedDamageAttack a move that completely ignores the target's type and defenses]] and is all but guaranteed to wipe out weak Pokémon in a single shot.



** In-character, many Dragon-types are prone to this — even the ''friendly'' ones, like Dragonite, Goodra, and Drampa, are prone to wrecking everything in their way if they get pissed off. Drampa's Pokédex entry even states that it goes into a rage when children are harmed.

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** In-character, many Dragon-types are prone to this — even the ''friendly'' ones, like Dragonite, Goodra, and Drampa, are prone to wrecking everything in their way if they get pissed off. Drampa's Pokédex entry even states that it goes into a rage when children are harmed.harmed and has [[DisproportionateRetribution borderline-psychotic]] BullyHunter tendencies.

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Adding in Lockstin's take on the Dragon-type as an arcane Black Mage


* RedMage: If the Dragon-type is a BlackMage and the Fairy-type is a WhiteMage, the Psychic-type is this. The Psychic-type does tend to encompass a lot of "magical" things that don't fit the more well-defined elemental typings such as [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Electric]], [[GreenThumb Grass]], [[DishingOutDirt Ground]], or [[BlowYouAway Flying]], and there is a ''very'' large array of Psychic-type status moves with a wide variety of effects, ranging from healing to all kinds of {{Status Buff}}s to protection to impairing the opponent. Psychic-type offensive moves, much like Fairy-type offensive moves, generally don't breach 100 Base Power outside of {{Secret Art}}s, and many of the damaging moves have useful secondary effects or "bend the rules" in some way. What makes the Psychic-type a RedMage rather than a WhiteMage is that the Psychic-type is more offensively-oriented. Psychic-type Pokémon generally have stronger offensive stats and weaker defensive stats than Fairy-type Pokémon, the Psychic-type's defensive matchups are overall worse than the Fairy-type's[[note]]Psychic has three weaknesses, two resistances, and no immunities; Fairy has two weaknesses, three resistances, and one immunity[[/note]], and Psychic-type moves' extra effects tend to be more geared towards bypassing defenses or softening up the opponent for taking more damage rather than reducing or offsetting the opponent's damage output[[note]]Psychic can lower the target's Special Defense by 1 stage, Psycho Cut has an improved CriticalHit chance, Psyshock is a Special move that targets physical Defense, and so on[[/note]].



** In the TCG. Possibly to give the type an "ultimate element" feel, Dragon-types almost always require two different Energy types to attack.

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** In the TCG. Possibly to give the type an "ultimate element" feel, Dragon-types almost always require two different Energy types to attack.attack (or, on rare occasions, three different types of Energy). Players of similar {{Collectible Card Game}}s, such as ''TabletopGame/MagicTheGathering'', should be all too familiar with the woes of simultaneously depending on multiple flavors of the game's core resource to take an action.



** Dragon Rush is as powerful as Stone Edge and Earthquake, but has less than perfect accuracy at 75% accuracy.

to:

** Dragon Rush is as powerful as Stone Edge and Earthquake, but has [[PowerfulButInaccurate less than perfect accuracy]] at 75% accuracy.
* BlackMage: While it's not the core focus of the type (that would be, y'know, [[OurDragonsAreDifferent being a dragon and doing dragon stuff]]), fans such as [[WebVideo/{{Gnoggin}} Lockstin]] [[https://www.youtube.com/watch?v=NUWrs2jGdLY have observed]] that the Dragon-type involves controlling raw and primal magical forces to do one's will, much like a sorcerer in ''TabletopGame/DungeonsAndDragons''. Much like the classical BlackMage of ''Franchise/FinalFantasy'' fame, Dragon-type moves tend to be geared towards [[AttackAttackAttack demolishing the opponent as quickly as possible]]. This is backed up by the very high power and
accuracy of high-tier Dragon-type moves, like Outrage and Draco Meteor[[note]]which respectively have power and accuracy parameters of 120/100% and 130/90%; since Outrage is physical and Draco Meteor is special, both are among the best options available for their category to the Pokémon that can learn them, to the point of rivaling some [[SecretArt Secret Arts]] in terms of viability[[/note]], that are ''not'' [[SecretArt restricted to a small handful or single species of Pokémon]], but can be learned in one way or another by the majority of Dragon-type Pokémon — though both of those moves also carry [[PowerAtAPrice substantial drawbacks]] that make using them [[DangerousForbiddenTechnique somewhat risky or inconvenient]].[[note]]Outrage locks the user into using it again for the next one or two turns (for a total of two or three turns), and while this doesn't consume extra PP (thus giving the user a longer period of time that they can fight before being forced to resort to [[DesperationAttack Struggle]]), it makes the user's next move extremely obvious to the opponent, making it easier to play around, and prevents other actions that might be more tactically sound at 75% accuracy.the moment, such as switching Pokémon, buffing or healing oneself, or debuffing or status-afflicting the opponent. On top of that, once Outrage's locked-in period ends, it afflicts the user with confusion, meaning that they have to either switch out or take the risk that their next several moves will fail to happen and result in self-inflicted damage instead until the confusion finally wears off. However, Outrage does immediately end without confusing the user if it misses or is blocked (by a move such as Protect or a Fairy-type Pokémon switching in to NoSell it), though that carries the usual problems of a wasted turn and, in the case of facing a Fairy-type Pokémon, a bad matchup. Draco Meteor lowers the user's Special Attack by 2 stages, making itself and the rest of the user's special moves less effective until the user switches out, buffs its Special Attack back up, or otherwise resets its stats through moves such as Haze or certain [[LimitBreak Z-Powered]] status moves (the latter only being an option in Gen VII and only once per battle). Once again, the Special Attack drop doesn't happen if Draco Meteor misses or is blocked or [[NoSell no-sold]], but you've still wasted your turn entirely in that case.[[/note]] The next-lower-tier, more BoringButPractical Dragon-type options, such as Dragon Claw and Dragon Pulse[[note]]Dragon Claw is a physical move with 80 power, while Dragon Pulse is a special move with 85 power[[/note]], have no added effects, meaning that they can ''only'' deal damage and cannot otherwise benefit the user or impair the opponent. All of this can be contrasted with the Fairy-type, which is more of the WhiteMage counterpart (see that type's folder for more details).
* BlackMagic: Heavily downplayed example, but as previously mentioned, Dragon-type moves [[https://www.youtube.com/watch?v=NUWrs2jGdLY tend to have a mystical, arcane feel to them]], and the number of Dragon-type status moves is hilariously small — for the most part, Dragon-type moves are all about [[AttackAttackAttack hitting the opponent until they drop]], which does fit the "designed to inflict suffering and death" definition of BlackMagic (though the "death" part [[NonLethalKO doesn't apply to Pokémon battling]]). As of Gen IX, there's a grand total of two Dragon-type status moves, one is a SecretArt, and both are offensively-oriented StatusBuff techniques[[note]]Dragon Dance increases Attack and Speed by 1 stage, while Clangorous Soul (the SecretArt) boosts all stats, but is CastFromHitPoints, which offsets the benefits of the defensive boosts[[/note]].
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* TakesOneToKillOne: The other type that is weak to itself. Before the introduction of Fairies, the best counter to a Dragon was (and still is, in some cases) usually a stronger and faster one, due to how incredibly powerful they tend to be.

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* TakesOneToKillOne: The other type Dragon is one of the two types that is weak to itself.itself, the other being Ghost. Before the introduction of Fairies, the best counter to a Dragon was (and still is, in some cases) usually a stronger and faster one, due to how incredibly powerful they tend to be.
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* SeaMonster: Many of the more powerful Water-types have a place in in-game lore as these, especially Gyarados, a vicious sea serpent whose rages can lay whole coastal cities to waste; [[TheWormThatWalks Wishiwashi]], an individually small and weak fish that can school in large groups to take the form of a giant, powerful, and [[TheDreaded widely feared]] monster [[AlwaysABiggerFish that even the aforementioned Gyarados is terrified of]]; and [[OlympusMons Kyogre]], a massive leviathan and the primordial god of the sea.

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* SeaMonster: Many of the more powerful Water-types have a place in the in-game lore as one of these, especially Gyarados, a vicious sea serpent whose rages can lay whole coastal cities to waste; [[TheWormThatWalks Wishiwashi]], an individually small and weak fish that can school in large groups to take the form of a giant, powerful, and [[TheDreaded widely feared]] monster [[AlwaysABiggerFish that even the aforementioned Gyarados is terrified of]]; and [[OlympusMons Kyogre]], a massive leviathan and the primordial god of the sea.



** Primal Kyogre has an enhanced version of Drizzle called Primordial Sea. It has the same Water-boosting effects, cannot be overridden by normal weather abilities or weather moves (only Desolate Land and Delta Stream), and makes it so all Fire-type moves except for Will-O-Wisp will always fail. Unlike Drizzle, it will not persist when the owner switches out or if it is supressed by Gastro Acid or replaced with another Ability.

to:

** Primal Kyogre has an enhanced version of Drizzle called Primordial Sea. It has the same Water-boosting effects, cannot be overridden by normal weather abilities or weather moves (only Desolate Land and Delta Stream), and makes it so that all Fire-type moves except for Will-O-Wisp will always fail. Unlike Drizzle, it will not persist when the owner switches out or if it is supressed suppressed by Gastro Acid or replaced with another Ability.



** Forest's Curse is a move that gives a Pokémon the Grass type on top of their existing typings, which, given Grass's [[KryptoniteIsEverywhere many weaknesses]], usually is advantageous. Kyurem in particular has ''10 weaknesses'' when afflicted with Forest's Curse, while the combinations Ground/Flying, Ground/Dragon, Dragon/Flying, Ice/Steel, Bug/Steel, Bug/Fighting, Dark/Psychic and Ice/Bug each gain an 8x weakness. %%Also Water/Ground, Water/Dragon, and Water/Flying to the move Freeze-Dry and Normal/Dark, Normal/Fighting, Fighting/Dark, Ice/Fighting, and Ice/Dark to the move Flying Press.

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** Forest's Curse is a move that gives a Pokémon the Grass type on top of their existing typings, which, given Grass's [[KryptoniteIsEverywhere many weaknesses]], is usually is advantageous. Kyurem in particular has ''10 weaknesses'' when afflicted with Forest's Curse, while the combinations Ground/Flying, Ground/Dragon, Dragon/Flying, Ice/Steel, Bug/Steel, Bug/Fighting, Dark/Psychic and Ice/Bug each gain an 8x weakness. %%Also Water/Ground, Water/Dragon, and Water/Flying to the move Freeze-Dry and Normal/Dark, Normal/Fighting, Fighting/Dark, Ice/Fighting, and Ice/Dark to the move Flying Press.
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* TheParalyzer: Thunder Wave is the series’ bread-and-butter example, and Electric-types in general are strongly associated with paralysis.
* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many having to rely on Hidden Power for type coverage. Electric types on the physical side have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are very limited when it comes to good choices. The only widespread physical Electric type move of above average power is Wild Charge, which does recoil damage, something the often frail Electric types don't appreciate. All of the other options are substantially weaker or are signature moves restricted to one or two Pokémon.

to:

* TheParalyzer: Thunder Wave is the series’ bread-and-butter example, and Electric-types in general are strongly associated with paralysis.
paralysis. Their immunity to the Paralyzed status condition past early generations can likewise be attributed to their innate control over electricity and instinctual knowledge of how paralysis works making it impossible to keep the electricity that moves their muscles from working properly.
* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are very limited when it comes to good choices. The only widespread physical Electric type move of above average power is Wild Charge, which does recoil damage, something the often frail Electric types don't appreciate. necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides). All of the other options are substantially notably weaker (Thunder Fang, Thunder Punch) or are signature moves restricted to one or two Pokémon.Pokémon (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap).
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* InfinityPlusOneElement: In the earlier games, they were intended as this. Dragon-types tended to be very rare and either evolved from weak Pokémon that needed a lot of time and level grinding to raise, or were found in out-of-the-way locations, sometimes both. However, they were only weak to Ice and other Dragons, their moves only resisted by Steel-types, and many Dragons can learn Fire-type attacks for Steel-types anyway (which would also cover any Ice-types the opponent tried). They continued to be one of the best types of the game until Gen VI, in which Fairy-types were introduced to deal with them after the creators admitted they were too strong and too common. Even then, the movepools and potential from most of the Dragon-types still allow them to face its tailor-made weakness using other means outside of their own element.

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* InfinityPlusOneElement: In the earlier games, they They were intended as this. Dragon-types tended to be very rare and either evolved from weak this in the earlier games; Dragon-type Pokémon that needed a lot of time and level grinding to raise, or were found rare and hard to find in out-of-the-way locations, sometimes both. However, the first place, and also hard to train due to having low stats until they fully evolved and they evolved as much higher levels than other Pokémon; however, in exchange they were only weak resistant to Ice and other Dragons, their moves only some of the most common types of attacks, could learn a large variety of moves, nothing resisted by Dragon-type attacks except for Steel-types, and many Dragons can they had no type weaknesses except for Dragon and Ice. Even those shortcomings however were negligible, since most Dragon-types could learn Fire-type attacks for Steel-types anyway (which would also cover any Ice-types the opponent tried). They continued to be one of the best types of the game until Gen VI, in attacks, which Fairy-types were super-effective against Steel and Ice. As Lance sums up in the Gen I games, "they're hard to catch and raise, but their powers are superior". This is a major reason the Fairy-type was introduced to deal with them after the creators admitted they were too strong in Gen VI: Dragon-type Pokémon had become widespread and too common. Even then, the movepools and potential from most of the Dragon-types still allow them to face its tailor-made weakness using other means outside of had maintained their own element.position as among the best Pokémon competitively, and many of them dominated the metagame.



* UniquenessDecay: It was once only represented by the Dratini family in Generation I. Now there's a good selection to choose from, though they're still somewhat uncommon. In fact, looking at Dragon-types throughout the generations, one can see that it was once reserved for Pokémon that fit the Japanese stereotype of "mystical" or "ethereal" dragons (Dragonite and Kingdra),[[note]]possibly explaining why it wasn't given to obvious but more beastly dragons like Charizard and Gyarados[[/note]] and even in the two generations that followed, most Dragons continued to fit the stereotypes. Pseudo-legendaries Salamence and Garchomp were the only exceptions, and more Dragon Pokémon followed their lead in later generations — bringing everything full circle when Charizard could become a Dragon-type via Mega Evolution.

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* UniquenessDecay: It In earlier games there was once only represented by the Dratini family in Generation I. Now there's a good selection to choose from, though they're still somewhat uncommon. In fact, looking at small handful of Dragon-types throughout and they were exceptionally hard to find. Dragon-types were also emphasized as the generations, one can see that it was once reserved for Pokémon that fit the Japanese stereotype of "mystical" or "ethereal" type of dragons (Dragonite from Japanese legends, represented by Dragonite and Kingdra),[[note]]possibly explaining Kingdra, who are sea-based creatures with gentle dispositions and the power to control the weather; this may be why it wasn't given to obvious but more beastly dragons like the likes of Charizard and Gyarados[[/note]] and even in the two generations that followed, most Dragons continued to fit the stereotypes. Pseudo-legendaries Salamence and Garchomp were the only exceptions, and more Dragon Gyarados, despite have dragon-like traits, weren't actually Dragon-types. As time went on Dragon-type Pokémon followed their lead became more common and began to get members based in later generations — bringing everything full circle when Charizard could become a Dragon-type via Mega Evolution.European depictions of dragons as ferocious, fire-breathing monsters.
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** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9 a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse they can still manage a ''x36''[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]

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** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9 a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse they can still manage a ''x36''[[note]]With ''x36''.[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
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** [[AwesomeButImpractical While almost impossible to set up]], a Fire-type attack can reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]]
** [[InvertedTrope On the opposite end]], a Fire-type attack also has the lowest attainable non-zero multiplier, a pitiful ''0.020625x''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]]

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** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9 a Fire-type attack can could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]]
[[/note]] Without Forest's Curse they can still manage a ''x36''[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9 a Fire-type attack also has had the lowest attainable non-zero multiplier, a pitiful ''0.020625x''.''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]][[/note]] This is becomes "only" x0.0625 without Water Sport.
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** [[AwesomeButImpractical While almost impossible to set up]], a Fire-type attack can reach a damage multiplier of ''x36''.[[note]]During harsh sunlight and while having Flash Fire or Blaze activated, attack a Bug/Steel or Ice/Steel type given the Ability Fluffy after it has been afflicted with Forest's Curse.[[/note]]
** [[InvertedTrope On the opposite end]], a Fire-type attack also has the lowest attainable non-zero multiplier, a pitiful ''0.02065x''.[[note]]This is done by attacking a dual-type Pokémon under rain whose types both resist Fire-type attacks (such as the Water/Dragon type Kingdra), with Thick Fat or Heatproof as its ability while Water Sport is in effect.[[/note]]

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** [[AwesomeButImpractical While almost impossible to set up]], a Fire-type attack can reach a damage multiplier of ''x36''.[[note]]During ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated, activated (x1.5), attack a Bug/Steel or Ice/Steel type non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the Ability ability Fluffy (x2) after it has been afflicted with Forest's Curse.Curse to give it an additional Grass-typing (x2).[[/note]]
** [[InvertedTrope On the opposite end]], a Fire-type attack also has the lowest attainable non-zero multiplier, a pitiful ''0.02065x''.020625x''.[[note]]This is done by attacking attacking, without STAB, a dual-type Pokémon under rain whose types both resist Fire-type attacks (such as the Water/Dragon type Kingdra), (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect.effect (x0.33).[[/note]]
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As of Gen IX, ELectric has been paired with every other type at least once.

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As of Gen IX, ELectric Electric has been paired with every other type at least once.
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On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance both of those types were rare with only weak attacks]] (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowpoke in Sword & Shield's Isle of Armor DLC.

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On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance both of those types were rare with only weak attacks]] (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowpoke Slowbro in Sword & Shield's Isle of Armor DLC.

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With 70 percent of the Earth covered by it, it isn't difficult to imagine that Water Pokémon are the most common type. It's one of the three types that has been paired with every existing type at least once (the others being Flying and Psychic). Most Water-types are based on aquatic animals, both marine and freshwater, and is one of the three starter types. They can be found on every aquatic route, and some of the more amphibious types can be found in [[BubblegloopSwamp wetlands]]. They can also be fished out using various fishing rods.

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With 70 percent of the Earth covered by it, it isn't difficult to imagine that Water Pokémon are the most common type. It's It is one of the three seven types that has been to be paired with every existing type at least once (the once.[[note]]The others being Flying Flying, Psychic, Grass, Fighting, Electric, and Psychic). Dark.[[/note]] Most Water-types are based on aquatic animals, both marine and freshwater, and is one of the three starter types. They can be found on every aquatic route, and some of the more amphibious types can be found in [[BubblegloopSwamp wetlands]]. They can also be fished out using various fishing rods.



As of Gen VI, Water has been paired with every other type at least once.

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As of Gen VI, Water has been paired with every other type at least once.




As of Gen IX, Grass has been paired with every other type at least once.




As of Gen IX, ELectric has been paired with every other type at least once.



On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance both of those types were rare with only weak attacks]] (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water.

to:

On paper, Psychic-types were supposed to be weak to Ghost and Bug, but [[FakeBalance both of those types were rare with only weak attacks]] (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water.
Water with the introduction of Poison/Psychic Galarian Slowpoke in Sword & Shield's Isle of Armor DLC.
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* BalanceBuff: Starting in Generation IX, the Ice Type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once per turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members.
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In Generation IX, hail is replaced by snow, in which Ice-type Pokemon have their Defense boosted.
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Removing YMMV link and pothole.


* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is [[WordOfGod stated]] to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Duraludon, likewise, seems to be an ambiguous theropod, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]]. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is [[WordOfGod stated]] stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Duraludon, likewise, seems to be an ambiguous theropod, likely inspired by [[Franchise/{{Godzilla}} Mechagodzilla]]. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.



* InfinityPlusOneElement: In the earlier games, they were intended as this. Dragon-types tended to be very rare and either evolved from weak Pokémon that needed a lot of time and level grinding to raise, or were found in out-of-the-way locations, sometimes both. However, they were only weak to Ice and other Dragons, their moves only resisted by Steel-types, and many Dragons can learn Fire-type attacks for Steel-types anyway (which would also cover any Ice-types the opponent tried). They continued to be one of the best types of the game until Gen VI, in which Fairy-types were introduced to deal with them after WordOfGod admitted they were too strong and too common. Even then, the movepools and potential from most of the Dragon-types still allow them to face its tailor-made weakness using other means outside of their own element.

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* InfinityPlusOneElement: In the earlier games, they were intended as this. Dragon-types tended to be very rare and either evolved from weak Pokémon that needed a lot of time and level grinding to raise, or were found in out-of-the-way locations, sometimes both. However, they were only weak to Ice and other Dragons, their moves only resisted by Steel-types, and many Dragons can learn Fire-type attacks for Steel-types anyway (which would also cover any Ice-types the opponent tried). They continued to be one of the best types of the game until Gen VI, in which Fairy-types were introduced to deal with them after WordOfGod the creators admitted they were too strong and too common. Even then, the movepools and potential from most of the Dragon-types still allow them to face its tailor-made weakness using other means outside of their own element.

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%% Please do not add WhenAllYouHaveIsAHammer to any entry, as Pokémon themselves can have other options available to them, making it misuse.

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%% Please do not add WhenAllYouHaveIsAHammer to any entry, as individual Pokémon themselves can have other options available to them, making it misuse.



* ElementalPunch: The moves Fire Punch and Blaze Kick. Fire Punch has slightly above-average power and wide distribution while Blaze Kick is a bit stronger and has a higher crit chance at the cost of some accuracy.
* ElementalRivalry: The obvious one would be [[FireWaterJuxtaposition Fire and Water]], but there appears to be a lot of pairs of Fire types with [[LightningFireJuxtaposition Electric]] types. The Magmar and Electabuzz families and the Houndoom and Manectric families are version counterparts, there's a rivalry between Volkner and Flint in ''VideoGame/PokemonDiamondAndPearl'', and then there's [[Videogame/PokemonBlackAndWhite Reshiram and Zekrom]].

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* ElementalPunch: The moves Fire Punch and Blaze Kick. Fire Punch has slightly above-average power and wide distribution distribution, while Blaze Kick is a bit stronger and has a higher crit chance at the cost of some accuracy.
accuracy. Both also have a 10% chance of causing a burn.
* ElementalRivalry: The obvious one would be [[FireWaterJuxtaposition Fire and Water]], but there appears to be a lot of pairs of Fire types Fire-types with [[LightningFireJuxtaposition Electric]] types. Electric]]-types. The Magmar and Electabuzz families and the Houndoom and Manectric families are version counterparts, there's a rivalry between Volkner and Flint in ''VideoGame/PokemonDiamondAndPearl'', and then there's [[Videogame/PokemonBlackAndWhite [[VideoGame/PokemonBlackAndWhite Reshiram and Zekrom]].



* FireIceLightning: A very popular motif seen frequently in the series — Ember, Powder Snow, Thunder Shock; Fire Punch, Ice Punch, Thunder Punch; Flamethrower, Ice Beam, Thunderbolt; Fire Blast, Blizzard, Thunder; Magmar, Jynx, Electabuzz; Articuno, Zapdos, Moltres; Reshiram, Zekrom, Kyurem; and so many more. There isn't much of an ElementalRockPaperScissors usually seen with this kind of arrangement compared to other games — the only type in this triad that has an advantage over another is Fire over Ice.

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* FireIceLightning: A very popular motif seen frequently in the series — Ember, Powder Snow, Thunder Shock; [[ElementalPunch Fire Punch, Ice Punch, Thunder Punch; Punch]]; Fire Fang, Ice Fang, Thunder Fang; [[BoringButPractical Flamethrower, Ice Beam, Thunderbolt; Thunderbolt]]; [[PowerfulButInaccurate Fire Blast, Blizzard, Thunder; Thunder]]; Magmar, Jynx, Electabuzz; Articuno, Zapdos, Moltres; Reshiram, Zekrom, Kyurem; and so many more. There isn't much of an ElementalRockPaperScissors usually seen with this kind of arrangement compared to other games — the only type in this triad that has an advantage over another is Fire over Ice.



* GlassCannon: Fire has many common weaknesses and tends to be frail defensively, but hits a lot super effectively. Ironically, they have the highest number of resistances after Steel, at 6.
* GoombaStomp: Heat Crash, the Tepig line's signature move. It deals Fire-type damage depending on how heavy the target is compared to the user.
* HerdHittingAttack: During Double and Triple Battles, Lava Plume hits everything but the user while Eruption, Heat Wave, and Incinerate only hit enemy Pokémon.

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* GlassCannon: Fire has many common weaknesses and tends to be frail defensively, but hits a lot super effectively. Ironically, they have the Fire-type has the highest number of resistances after Steel, at 6.
* GoombaStomp: Heat Crash, the Tepig line's signature move. move (until ''VideoGame/PokemonSwordAndShield'' made it a TR). It deals Fire-type damage depending damage, [[SituationalDamageAttack with the power depending]] on how heavy the target is compared to the user.
user. Like many other GoombaStomp-like attacks, [[DevelopersForesight/Pokemon it gains perfect damage and deals double damage on a target that has used Minimize]].
* HerdHittingAttack: During Double and Triple Battles, Lava Plume hits everything but the user user, while Eruption, Heat Wave, and Incinerate only hit enemy Pokémon.



* ElementalPunch: Thunder Punch and Zeraora's SecretArt Plasma Fists both qualify for this trope. Thunder Punch is [[FireIceLightning an Electric-type variation of Fire Punch and Ice Punch]], boasting slightly above-average power, 100% accuracy, and a 10% chance of causing paralysis, while Plasma Fists is a powerful attack that also changes a Normal-type move being used by the target to an Electric-type move.



* ElementalPunch: Ice Punch is the Ice-type equivalent to Fire Punch and Thunder Punch. It has slightly above-average power, 100% accuracy, and a 10% chance to freeze the target.



* CriticalHitClass: Generation 4 added several new moves with a higher-than-normal chance of landing a CriticalHit. The Psychic type got Psycho Cut, an extremely spammable physical attack with decent power and 100% accuracy that is restricted to a very small number of Pokémon, even less of whom possess the stats to effectively use it.[[note]]By level-up: Kadabra, Alakazam, Mewtwo, Absol, Gallade, Cresselia, Inkay, Malamar, Kartana, and Necrozma. By breeding: Drowzee, Meditite, Spinda, and Pawniard. Out of all of these, Kadabra and Alakazam are flat-out ''[[SquishyWizard incompetent]]'' as physical attackers, and while Mewtwo and Necrozma ''can'' hit rather hard with physical attacks, their Special Attack is still far superior (outside of [[SuperMode Mega Mewtwo X, Dusk Mane Necrozma, and Ultra Necrozma]]). However, Absol, Gallade, the Inkay line, Kartana, the Meditite line, and the Pawniard line do [[MagicallyIneptFighter favor Attack over Special Attack]]. Cresselia is a StoneWall who is equally lackluster with physical and special attacks, and Spinda is a MasterOfNone.[[/note]] Even after ''Sword and Shield'' made Psycho Cut a TM, which expanded the number of Pokémon that can learn it, some of which have the Attack to use it well, the number of Pokémon that can learn it is still relatively small.

to:

* CriticalHitClass: Generation 4 added several new moves with a higher-than-normal chance of landing a CriticalHit. The Psychic type got Psycho Cut, an extremely spammable physical attack with decent power and 100% accuracy that is restricted to a very small number of Pokémon, even less of whom possess the stats to effectively use it.[[note]]By level-up: Kadabra, Alakazam, Mewtwo, Absol, Gallade, Cresselia, Inkay, Malamar, Kartana, and Necrozma. By breeding: Drowzee, Meditite, Spinda, and Pawniard. Out of all of these, Kadabra and Alakazam are flat-out ''[[SquishyWizard incompetent]]'' as physical attackers, and while Mewtwo and Necrozma ''can'' hit rather hard with physical attacks, their Special Attack is still far superior (outside of [[SuperMode Mega Mewtwo X, Dusk Mane Necrozma, and Ultra Necrozma]]). However, Absol, Gallade, the Inkay line, Kartana, the Meditite line, and the Pawniard line do [[MagicallyIneptFighter favor Attack over Special Attack]]. Cresselia is a StoneWall and the Drowzee line are {{Stone Wall}}s who is are equally lackluster with physical and special attacks, and Spinda is a MasterOfNone.[[/note]] Even after ''Sword and Shield'' made Psycho Cut a TM, which expanded the number of Pokémon that can learn it, some of which have the Attack to use it well, the number of Pokémon that can learn it is still relatively small.



** Mew has the exclusive Z-Move Genesis Supernova, derived from Psychic, which generates an array of psychic orbs, combines them into one large psychic bomb, and slams it into the opponent. It hits slightly harder than Shattered Psyche off of Psychic and sets up Psychic Terrain.

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** Mew has the exclusive Z-Move Genesis Supernova, derived from Psychic, which generates an array of psychic orbs, combines them into one large psychic bomb, and slams launches it into at the opponent. It hits slightly harder than Shattered Psyche off of Psychic and sets up Psychic Terrain.



** Psychic Terrain protects all Pokémon on the ground from [[ActionInitiative moves with increased priority]]. It also gives a hefty 50% boost to other Psychic-type attacks.

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** Psychic Terrain protects all Pokémon on the ground from [[ActionInitiative moves with increased priority]]. It also gives a hefty 50% 30% boost to other Psychic-type attacks.attacks (50% prior to Gen VIII).



* SquishyWizard: Most of them hit very hard with Special Attack, but are not good at defense. Alakazam is a notable example: it's ludicrously fast and has Special Attack to match, but neutral physical attacks are incredibly painful, and super-effective physical attacks are likely going to take it down in one hit. They do tend to have good Special Defense, though.

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* SquishyWizard: Most of them hit very hard with Special Attack, but are not good at defense.defense (or at least not ''physical'' defense). Alakazam is a notable example: it's ludicrously fast and has Special Attack to match, but neutral physical attacks are incredibly painful, and super-effective physical attacks are likely going to take it down in one hit. They do tend to have good Special Defense, though.



** Multiple Dragon-Type Pokémon have a secondary typing that makes them quadrupally weak to Ice, such as Mega Sceptile's Dragon-Grass, Garchomp's Dragon-Ground, and the especially common Dragon-Flying shared by Dragonite, Altaria, Salamance, Rayquaza, and Noivern.

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** Multiple Dragon-Type Dragon-type Pokémon have a secondary typing that makes them quadrupally quadruply weak to Ice, such as Mega Sceptile's Dragon-Grass, Sceptile, Flapple, and Appletun's Dragon/Grass, Flygon and Garchomp's Dragon-Ground, Dragon/Ground, and the especially common Dragon-Flying Dragon/Flying shared by Dragonite, Altaria, Salamance, Rayquaza, and Noivern.



* CastFromHitPoints: The exclusive to Kommo-o move Clangorous Soul damages the user by 33% of their max health, but raises all stats. It replaces the Z-Move Clangorous Soulblaze but adds the health drawback as it isn't a one-use Z-Move.

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* CastFromHitPoints: The exclusive to Kommo-o move Clangorous Soul damages the user by 33% of their max health, but raises all stats. It replaces the Z-Move Clangorous Soulblaze Soulblaze, but adds the health drawback as it isn't a one-use Z-Move.



* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all Hoenn, Kalos, Alola and Galar, the strongest Legendary is a Dragon-type.

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* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all Hoenn, Kalos, Alola Alola, and Galar, the strongest Legendary is a Dragon-type.



** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon and base Eternatus[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel and Dragapult[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).
** In the first two generations (and to a lesser extent, the following two), the Dragon type was mostly used for dragons that gave off a "mystical" feel - Dragonite, Kingdra, Flygon, Altaria, and various Legendary Pokémon. This seems to be due to a distinction between different types of dragons in Japanese media and culture, where such "mystical" dragons are distinguished from more "bestial", non-magical typically Western dragons such as Charizard and Gyarados[[note]]while Eastern in appearance, it is very ferocious and animalistic and behaves more like a Western dragon[[/note]] (who lack the Dragon type). Salamence and Garchomp began to break the mold before the Dragon type came to encompass a more universal concept of what dragons are.

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** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon Duraludon, and base Eternatus[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel Naganadel, and Dragapult[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).
** In the first two generations (and to a lesser extent, the following two), the Dragon type Dragon-type was mostly used for dragons that gave off a "mystical" feel - Dragonite, Kingdra, Flygon, Altaria, and various Legendary Pokémon. This seems to be due to a distinction between different types of dragons in Japanese media and culture, where such "mystical" dragons are distinguished from more "bestial", non-magical typically Western dragons such as Charizard and Gyarados[[note]]while Eastern in appearance, it is very ferocious and animalistic and behaves more like a Western dragon[[/note]] (who lack the Dragon type). Salamence and Garchomp began to break the mold before the Dragon type Dragon-type came to encompass a more universal concept of what dragons are.



* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in Sun & Moon[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three Fire/Dragon dual-types: Reshiram, Turtonator, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon).

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* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in Sun ''Sun & Moon[[/note]], Moon''[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three Fire/Dragon dual-types: Reshiram, Turtonator, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon).



* ShoulderSizedDragon: Plenty of the first-stage Dragon-types are small enough to qualify, such as Dratini, Bagon, Gible, Axew, Deino, Goomy, Jangmo-o and Dreepy.
* SixthRanger: Charizard and Gyarados, despite not being Dragon-type in most of their forms,[[note]]except for one of Charizard's Mega Evolutions,[[/note]] are treated as dragons and sometimes grouped together with Dragon-types, with both of them being in the Dragon egg group and learning most non-exclusive moves of the type. Most notably, Lance uses Gyarados on most of his teams and Charizard on his Johto and ''Let's Go'' teams, as does his cousin Clair with Gyarados,[[note]]except in the [[VideoGame/PokemonBlack2AndWhite2 Pokémon World Tournament]] where type specialist restrictions are much stricter[[/note]] and the Dragon-type GO Rocket Grunt in ''VideoGame/PokemonGo'' sometimes uses a Gyarados on their team (the only "off-type" Pokémon that can be found on a Grunt's team). In the TCG, the Dragon Majesty expansion depicts Charizard as this even more blatantly, with one of its promotional booklets labeling it as an "honorary Dragon type". There are other Pokémon treated as this such as Aerodactyl, Tyranitar, Lugia and Salazzle, but to a much lesser extent.

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* ShoulderSizedDragon: Plenty of the first-stage Dragon-types are small enough to qualify, such as Dratini, Bagon, Gible, Axew, Deino, Goomy, Jangmo-o Jangmo-o, and Dreepy.
* SixthRanger: Charizard and Gyarados, despite not being Dragon-type in most of their forms,[[note]]except for one of Charizard's Mega Evolutions,[[/note]] Evolutions[[/note]] are treated as dragons and sometimes grouped together with Dragon-types, with both of them being in the Dragon egg group and learning most non-exclusive moves of the type. Most notably, Lance uses Gyarados on most of his teams and Charizard on his Johto and ''Let's Go'' teams, as does his cousin Clair with Gyarados,[[note]]except in the [[VideoGame/PokemonBlack2AndWhite2 Pokémon World Tournament]] where type specialist restrictions are much stricter[[/note]] and the Dragon-type GO Rocket Grunt in ''VideoGame/PokemonGo'' sometimes uses a Gyarados on their team (the only "off-type" Pokémon that can be found on a Grunt's team). In the TCG, the Dragon Majesty expansion depicts Charizard as this even more blatantly, with one of its promotional booklets labeling it as an "honorary Dragon type". There are other Pokémon treated as this this, such as Aerodactyl, Tyranitar, Lugia Lugia, and Salazzle, but to a much lesser extent.



* UniquenessDecay: It was once only represented by the Dratini family in Generation I. Now there's a good selection to choose from, though they're still somewhat uncommon. In fact, looking at Dragon-types throughout the generations, one can see that it was once reserved for Pokémon that fit the Japanese stereotype of "mystical" or "ethereal" dragons (Dragonite and Kingdra),[[note]]possibly explaining why it wasn't given to obvious but more beastly dragons like Charizard and Gyarados[[/note]] and even in the two generations that followed, most Dragons continued to fit the stereotypes. Pseudo-legendaries Salamence and Garchomp were the only exceptions, and more Dragon Pokémon followed their lead in later generations - bringing everything full circle when Charizard could become a Dragon-type via Mega Evolution.

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* UniquenessDecay: It was once only represented by the Dratini family in Generation I. Now there's a good selection to choose from, though they're still somewhat uncommon. In fact, looking at Dragon-types throughout the generations, one can see that it was once reserved for Pokémon that fit the Japanese stereotype of "mystical" or "ethereal" dragons (Dragonite and Kingdra),[[note]]possibly explaining why it wasn't given to obvious but more beastly dragons like Charizard and Gyarados[[/note]] and even in the two generations that followed, most Dragons continued to fit the stereotypes. Pseudo-legendaries Salamence and Garchomp were the only exceptions, and more Dragon Pokémon followed their lead in later generations - bringing everything full circle when Charizard could become a Dragon-type via Mega Evolution.



** The Dragon-type has not one but ''two'' techniques emblematic of this--each the most powerful move of the type in its debut generation.
*** In ''VideoGame/PokemonRedAndBlue'' it was Dragon Rage, [[FixedDamageAttack a move that completely ignores the target's type and defenses]] and is all but guaranteed to wipe out weak pokémon in a single shot.

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** The Dragon-type has not one but ''two'' techniques emblematic of this--each this -- each the most powerful move of the type in its debut generation.
*** In ''VideoGame/PokemonRedAndBlue'' it was Dragon Rage, [[FixedDamageAttack a move that completely ignores the target's type and defenses]] and is all but guaranteed to wipe out weak pokémon Pokémon in a single shot.

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