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In the Trading Card Game, Dragon-type Pokémon were originally part of the Colorless energy type, but the ''Dragon Vault'' special set turned them into their own card type. However, there is no corresponding Dragon-type Basic Energy card, and no Pokémon uses Dragon Energy to attack.

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In the Trading Card Game, Dragon-type Pokémon were originally part of the Colorless energy type, but the ''Dragon Vault'' special set turned them into their own card type. However, there is no corresponding Dragon energy type, with Dragon-type Basic Energy card, and no Pokémon uses Dragon Energy instead combining multiple other energy types to attack.
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* UselessUsefulSpell: Dragon Hammer is a straight upgrade over Dragon Claw, dealing 10 more damage and still having no secondary effects, and seems like a contender for the best physical Dragon-type attack in the game. Too bad the only Dragon-types to learn the move are Alolan Exeggutor and Raging Bolt -- both special attackers with comparatively poor Attack -- while the only other Pokémon to learn it, Tropius, is a Grass/Flying MasterOfNone.
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* SquareRaceRoundClass: This has been a big hurdle of the Ice type, for example. It is good offensively and hits several meta-relevant types, like Dragon and Ground, for super effective, but is also saddled with a bunch of unfortunate weaknesses to common offensive types, like Fighting, Fire and Rock. This means the type is best suited for a FragileSpeedster mixed with a GlassCannon archetype. Unfortunately, all too many Ice types have been saddled with MightyGlacier-type stats instead, which they can't properly use when their low Speed makes them too easy to annihilate with a variety of super-effective moves.

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* SquareRaceRoundClass: This has been a big hurdle of the Ice type, for example. It is good offensively and hits several meta-relevant types, like Dragon and Ground, for super effective, but is also saddled with a bunch of unfortunate weaknesses to common offensive types, like Fighting, Fire and Rock.Rock and only a single type resistance to itself. This means the type is best suited for a FragileSpeedster mixed with a GlassCannon archetype. Unfortunately, all too many Ice types have been saddled with MightyGlacier-type stats instead, which they can't properly use when their low Speed makes them too easy to annihilate with a variety of super-effective moves.

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moving this here from the main page trope


* SquareRaceRoundClass: This has been a big hurdle of the Ice type, for example. It is good offensively and hits several meta-relevant types, like Dragon and Ground, for super effective, but is also saddled with a bunch of unfortunate weaknesses to common offensive types, like Fighting, Fire and Rock. This means the type is best suited for a FragileSpeedster mixed with a GlassCannon archetype. Unfortunately, all too many Ice types have been saddled with MightyGlacier-type stats instead, which they can't properly use when their low Speed makes them too easy to annihilate with a variety of super-effective moves.



A group based on dragons and similar monsters from around the world. They are among the most elusive types, usually only appearing in secluded areas. As such, they are the third-rarest type. Their elusiveness is [[PowerEqualsRarity often related to their power]], and some of the strongest and most dangerous Pokémon in the series are Dragon-type. This power, combined with their mysteriousness, makes them very well-regarded in some circles. Dragon is a popular type for Legendaries. While the Dragon type covers most dragonlike Pokémon, there are a few dragonlike species that lack the typing but have similar properties and movepools; conversely, not all Dragon-type Pokémon are based on animals that can be classified as (or even resemble) dragons. The existence of Regidrago, a being made of "dragon energy", suggests that the Dragon type comes from moves or Pokémon having properties of said energy rather than strictly whether their design basis is draconic (though they coincide in most cases).

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A group based on dragons and similar monsters from around the world. They are among the most elusive types, usually only appearing in secluded areas. As such, they are the third-rarest fourth-rarest type. Their elusiveness is [[PowerEqualsRarity often related to their power]], and some of the strongest and most dangerous Pokémon in the series are Dragon-type. This power, combined with their mysteriousness, makes them very well-regarded in some circles. Dragon is a popular type for Legendaries. While the Dragon type covers most dragonlike Pokémon, there are a few dragonlike species that lack the typing but have similar properties and movepools; conversely, not all Dragon-type Pokémon are based on animals that can be classified as (or even resemble) dragons. The existence of Regidrago, a being made of "dragon energy", suggests that the Dragon type comes from moves or Pokémon having properties of said energy rather than strictly whether their design basis is draconic (though they coincide in most cases).
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* InformedAttribute: Zigzagged. Dragon-type ''was'' considered very rare in the first two games, with only a very rare Pokémon ever having the typing[[note]]Dratini line and Kingdra[[/note]], but has since then steadily increased their numbers to be the fourth rarest type in the game, so while not nearly as common as the likes of Fire, Water or Grass, they can't be considered as rare a find anymore.
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* OutOfFocus: Perhaps to emphasize just how rare Ice-types really are, over the course of nine generations, Ice-types have by far the lowest amount of members with only 58 Pokémon with the typing. To put it in perspective, Fairy-type has amassed 69 members despite being introduced five generations after them.
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* ElementalDragon: Some are pure Dragon-types while others are mixed with another type. For example, Kingdra is seahorse-like Pokémon that is Dragon/Water type.
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Per How To Write An Example: against the rules to add prehidden examples


%%Elemental Dragon: Many Dragon-Types have secondary or primary types opposed to the pure Dragon-types.
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%%Elemental Dragon: Many Dragon-Types have secondary or primary types opposed to the pure Dragon-types.
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* LightEmUp: ''Diamond and Pearl'' gave a lot of Fire-Types access to [[ChargeAttack Solar]] [[GreenThumb Beam]], which gives them an attack to use against Water-, Rock-, and Ground-types. It also benefits from Sunny Day removing the charging time.

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* LightEmUp: ''Diamond and Pearl'' gave a lot of Fire-Types Fire-types access to [[ChargeAttack [[ChargedAttack Solar]] [[GreenThumb Beam]], which gives them an attack to use against Water-, Rock-, and Ground-types. It also benefits from Sunny Day removing the charging time.



** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal in Gen 9, a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse they can still manage a ''x36''.[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9, a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This becomes "only" x0.0625 without Water Sport.

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** [[AwesomeButImpractical While almost impossible to set up]], prior to Forest's Curse removal being removed in Gen 9, a Fire-type attack could reach a damage multiplier of ''x54''.[[note]]With STAB (x1.5), during harsh sunlight (x1.5) and while having Flash Fire or Blaze activated (x1.5), attack a non-Grass-type dual-type Pokémon whose types are both weak against Fire (x4) that has been given the ability Fluffy (x2) after it has been afflicted with Forest's Curse to give it an additional Grass-typing (x2).[[/note]] Without Forest's Curse Curse, they can still manage a ''x36''.[[note]]With a Fire-type using Fire Terastal to increase their STAB to x2[[/note]]
x2.[[/note]]
** [[InvertedTrope On the opposite end]], before Water Sport's removal in Gen 9, 8, a Fire-type attack also had the lowest attainable non-zero multiplier, a pitiful ''x0.020625''.[[note]]This is done by attacking, without STAB, a dual-type Pokémon whose types both resist Fire-type attacks (x0.25) under rain (x0.5), with Thick Fat or Heatproof as its ability (x0.5) while Water Sport is in effect (x0.33).[[/note]] This becomes "only" x0.0625 without Water Sport.



* AwesomeButImpractical: Hydro Cannon is a Water-type clone of Hyper Beam, meaning that your opponent will have a free turn to wash you up after you use it. (Also, you could do more damage by spamming Surf, so... yeah. Don't use it unless you like losing.)

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* AwesomeButImpractical: Hydro Cannon is a Water-type clone of Hyper Beam, meaning that your opponent will have a free turn to wash you up after you use it. (Also, you could do more damage by spamming Surf, so... so… yeah. Don't use it unless you like losing.)



* WeatherManipulation: Rain Dance summons rain that increases the damage of Water-Type moves by 50% and reduces the base damage of Solar Beam and Fire-Type moves by the same percentage for five turns. Drizzle, an ability found only on Pokemon that are at least part Water-Type, used to summon rain without a turn limit prior to Generation VI, getting a five-turn limit as well in that generation. The special ability of Primal Kyogre, Primordial Sea, summons heavy rain which causes damaging Fire-Type moves to fail entirely, as well as suppressing any other weather-changing move or ability save for Primal Groudon's Desolate Land or Mega Rayquaza's Delta Stream.

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* WeatherManipulation: Rain Dance summons rain that increases the damage of Water-Type Water-type moves by 50% and reduces the base damage of Solar Beam and Fire-Type Fire-type moves by the same percentage for five turns. Drizzle, an ability found only on Pokemon that are at least part Water-Type, Water-type, used to summon rain without a turn limit prior to Generation VI, getting a five-turn limit as well in that generation. The special ability of Primal Kyogre, Primordial Sea, summons heavy rain which causes damaging Fire-Type Fire-type moves to fail entirely, as well as suppressing any other weather-changing move or ability save for Primal Groudon's Desolate Land or Mega Rayquaza's Delta Stream.



Grass-types can be difficult to use effectively in battle, as they are heavily disadvantaged in many different ways. [[KryptoniteIsEverywhere They have FIVE weaknesses]] (Fire, Flying, Ice, Poison, and Bug), their attacks are resisted by '''seven''' types (Fire, Flying, Poison, Bug, Grass, Dragon, and Steel), and their movepools tend to be poor, [[PoorPredictableRock with many Grass-types lacking options other than Grass, Normal, and other attacks/moves from their secondary types]]. Despite this, they are good at spreading around status effects and passive damage through Leech Seed and the like. Grass types are also good at blocking such status effects themselves, as they're immune to powder moves and Leech Seed. Lastly, their positive defensive matchups can still be relied upon, as Grass is one of only three types to take less-than-neutral damage from Ground and Electric — and, as exemplified in the starter type triangle, also resists the ubiquitous Water type, [[KryptoniteIsEverywhere although its access to Ice moves makes handling Water-types themselves much riskier than taking a Water-type move]].

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Grass-types can be difficult to use effectively in battle, as they are heavily disadvantaged in many different ways. [[KryptoniteIsEverywhere They have FIVE weaknesses]] (Fire, Flying, Ice, Poison, and Bug), their attacks are resisted by '''seven''' types (Fire, Flying, Poison, Bug, Grass, Dragon, and Steel), and their movepools tend to be poor, [[PoorPredictableRock with many Grass-types lacking options other than Grass, Normal, and other attacks/moves from their secondary types]]. Despite this, they are good at spreading around status effects and passive damage through Leech Seed and the like. Grass types Grass-types are also good at blocking such status effects themselves, as they're immune to powder moves and Leech Seed. Lastly, their positive defensive matchups can still be relied upon, as Grass is one of only three types to take less-than-neutral damage from Ground and Electric — and, as exemplified in the starter type triangle, also resists the ubiquitous Water type, [[KryptoniteIsEverywhere although its access to Ice moves makes handling Water-types themselves much riskier than taking a Water-type move]].



* FungiArePlants: Despite its name, the Grass-type includes several Pokémon, such as the Paras, Shroomish, Foongus and Morelull lines, that are either animal/fungus mixes or simply ambulatory toadstools.

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* FungiArePlants: Despite its name, the Grass-type includes several Pokémon, such as the Paras, Shroomish, Foongus Foongus, and Morelull lines, that are either animal/fungus mixes or simply ambulatory toadstools.



* GreenThumb: Naturally, the Grass-Type specializes in plant-related combat.

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* GreenThumb: Naturally, the Grass-Type Grass-type specializes in plant-related combat.



** Gigantamax Venusaur's exclusive G-Max Move, G-Max Vine Lash, has it spawning huge vines from its back and lashing the opponent with them and, for four turns, continuing to damage non-Grass type Pokémon with residual vines.

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** Gigantamax Venusaur's exclusive G-Max Move, G-Max Vine Lash, has it spawning huge vines from its back and lashing the opponent with them and, for four turns, continuing to damage non-Grass type non-Grass-type Pokémon with residual vines.



* {{Planimal}}: By definition, any Pokémon that has the Grass type must be at least part plant (or fungus), and as such most Grass-types that aren't outright {{Plant Person}}s or {{Nature Spirit}}s of some sort will end up being this. Exactly how this works can vary: in some cases, the Pokémon is a "normal" animal in symbiosis with a plant or fungus (like the Paras line and their parasitic mushroom, or the Bulbasaur line, whose plant the Pokédex describes as growing from a seed planted in their back at birth). Others, like Sawsbuck, simply appear to be individual creatures with characteristics of both plants and animals.

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* {{Planimal}}: By definition, any Pokémon that has the Grass type Grass-type must be at least part plant (or fungus), and as such most Grass-types that aren't outright {{Plant Person}}s or {{Nature Spirit}}s of some sort will end up being this. Exactly how this works can vary: in some cases, the Pokémon is a "normal" animal in symbiosis with a plant or fungus (like the Paras line and their parasitic mushroom, or the Bulbasaur line, whose plant the Pokédex describes as growing from a seed planted in their back at birth). Others, like Sawsbuck, simply appear to be individual creatures with characteristics of both plants and animals.



** Grassy Terrain creates a {{Geo Effect|s}} which gives all Pokémon on the ground RegeneratingHealth and increases the power of their Grass-type moves.

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** Grassy Terrain creates a {{Geo Effect|s}} which gives all Pokémon on the ground RegeneratingHealth and increases the power of their Grass-type moves.moves, while also weakening Earthquake, Magnitude, and Bulldoze for good measure.



* WeakToFire: As part of the core ElementalRockPaperScissors, Grass-type starters always maintain a weakness to the fire type (when not counting Mega Sceptile, who is Grass/Dragon and is thus neutral to Fire).

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* WeakToFire: As part of the core ElementalRockPaperScissors, Grass-type starters always maintain a weakness to the fire type Fire-type (when not counting Mega Sceptile, who is Grass/Dragon and is thus neutral to Fire).



In the Trading Card Game, Electric type is referred to as the Lightning energy type.

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In the Trading Card Game, Electric type the Electric-type is referred to as the Lightning energy type.



* DeathOrGloryAttack: Supercell Slam is strong, but the user takes damage equal to half of their max HP if it misses or fails. Unfortunately, this includes when using it against a Ground type Pokemon.

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* DeathOrGloryAttack: Supercell Slam is strong, but the user takes damage equal to half of their max HP if it misses or fails. Unfortunately, this includes when using it against a Ground type Ground-type Pokemon.



* LifeDrain: Parabolic Charge damages every Pokemon around the user, then heals the user for 50% of the damage dealt.

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* LifeDrain: Parabolic Charge damages every Pokemon Pokémon around the user, then heals the user for 50% of the damage dealt.



* UselessUsefulSpell: Most of the Electric Pokémon that learn Electro Ball aren't that fast to begin with.[[note]]Only Voltorb, Electrode, Electabuzz, Mega Manectric, Emolga, Galvantula and Regieleki are fast enough to abuse it, and even then, the opponent needs to be ''[[http://bulbapedia.bulbagarden.net/wiki/Electro_Ball significantly]]'' slower for the move to outdamage [[BoringButPractical Thunderbolt]].[[/note]]

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* UselessUsefulSpell: Most of the Electric Pokémon that learn Electro Ball aren't that fast to begin with.[[note]]Only Voltorb, Electrode, Electabuzz, Mega Manectric, Emolga, Galvantula Galvantula, and Regieleki are fast enough to abuse it, and even then, the opponent needs to be ''[[http://bulbapedia.bulbagarden.net/wiki/Electro_Ball significantly]]'' slower for the move to outdamage [[BoringButPractical Thunderbolt]].[[/note]]



* SpamAttack: Icicle Spear hits the target 2-5 times on each use. Cloyster can notably hit a target with this move 5 times due to having Skill Link as a possible ability.

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* SpamAttack: Icicle Spear hits the target 2-5 times on each use. Cloyster can notably hit a target with this move 5 times every time due to having Skill Link as a possible ability.



* WeakToFire: Fire resists and is super-effective against Ice-types; however, this is averted by the large sum of part-Water Ice Pokémon, the two part-Rock types, and Kyurem.
* WeatherManipulation: Hail summons a damaging hailstorm for five turns, damaging each Pokemon that doesn't possess the Ice-Type for 1/16 of their max HP each turn. The ability Snow Warning, which is only found on Pokemon that are at least part Ice-Type, also summoned a hailstorm prior to Generation IX, which lasted for the entire battle prior to Generation VI. Starting in Generation IX the the move was replaced with Snowscape, and the weather changed to a Ice-type Defense-boosting snow.

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* WeakToFire: Fire resists and is super-effective against Ice-types; however, this is averted by the large sum of part-Water Ice Pokémon, the two part-Rock types, part-Rock-types, and Kyurem.
the icy dragons (Kyurem and the Frigibax line).
* WeatherManipulation: Hail summons a damaging hailstorm for five turns, damaging each Pokemon that doesn't possess the Ice-Type Ice-type for 1/16 of their max HP each turn. The ability Snow Warning, which is only found on Pokemon Pokémon that are at least part Ice-Type, Ice-type, also summoned a hailstorm prior to Generation IX, which lasted for the entire battle prior to Generation VI. Starting in Generation IX the IX, the move was replaced with Snowscape, and the weather changed to a an Ice-type Defense-boosting snow.



On paper, Psychic-types were supposed to be weak to Ghost and Bug, but both of those types were rare with only weak attacks (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exceptions of Gen VI (which only had one), Gen VIII (which only had one if Galarian Articuno isn't counted), and Gen IX (which only had one). It's also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in ''Sword & Shield''[='=]s Isle of Armor DLC.

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On paper, Psychic-types were supposed to be weak to Ghost and Bug, but both of those types were rare with only weak attacks (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck).f#%k). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exceptions of Gen VI (which only had one), Gen VIII (which only had one if Galarian Articuno isn't counted), and Gen IX (which only had one). It's also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in ''Sword & Shield''[='=]s Isle of Armor DLC.



** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively. This especially affects the Dragon/Fighting Kommo-o and Koraidon, and the Dragon/Dark Hydreigon, Guzzlord, and Roaring Moon, who all come with a quadruple Fairy weakness.
** Multiple Dragon-type Pokémon have a secondary typing that makes them quadruply weak to Ice, such as Mega Sceptile, Flapple, and Appletun's Dragon/Grass, Flygon and Garchomp's Dragon/Ground, and the especially common Dragon/Flying shared by Dragonite, Altaria, Salamance, Rayquaza, and Noivern.

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** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type Dragon-type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types Dragon-types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively. This especially affects the Dragon/Fighting Kommo-o and Koraidon, and the Dragon/Dark Hydreigon, Guzzlord, and Roaring Moon, who all come with a quadruple Fairy weakness.
** Multiple Dragon-type Pokémon have a secondary typing that makes them quadruply weak to Ice, such as Mega Sceptile, Flapple, Appletun, and Appletun's Hydrapple's Dragon/Grass, Flygon Flygon, Garchomp, and Garchomp's Zygarde's Dragon/Ground, and the especially common Dragon/Flying shared by Dragonite, Altaria, Salamance, Salamence, Rayquaza, and Noivern.



* TheArtifact: In Generations I and II, the Dragon type was very rare and reserved for the Dragonite line and Kingdra, in keeping with the Japanese media convention of distinguishing between mystical/ethereal dragons like them and more animalistic/bestial dragons like Charizard and Gyarados.[[note]]This can be seen in series like ''VideoGame/MonsterHunter'', and how the bestial "wyverns" and rare "Elder Dragons" are different classifications of dragons, especially in Japanese where they're described using different kanji for "dragon".[[/note]] Later generations gave the Dragon type to more common and less "mystical" dragon Pokémon like Garchomp and Haxorus, causing many players to question why Charizard and Gyarados (and to a lesser extent, Lugia) weren't Dragon-type in the first place, and by proxy, why there were so few Dragon-types in those generations.
* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''three'' Dragon-type move are status moves (Dragon Dance, Dragon Cheer and Clangorous Soul), and the first two are offensively-minded {{StatusBuff}}s while the third is an all-around stat boost that's CastFromHitPoints.

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* TheArtifact: In Generations I and II, the Dragon type was very rare and reserved for the Dragonite line and Kingdra, in keeping with the Japanese media convention of distinguishing between mystical/ethereal dragons like them and more animalistic/bestial dragons like Charizard and Gyarados.[[note]]This can be seen in series like ''VideoGame/MonsterHunter'', and how the bestial "wyverns" and rare "Elder Dragons" are different classifications of dragons, especially in Japanese where they're described using different kanji for "dragon".[[/note]] Later generations gave the Dragon type to more common and less "mystical" dragon Pokémon like Garchomp Salamence, Garchomp, and Haxorus, causing many players to question why Charizard and Gyarados (and to a lesser extent, Lugia) weren't Dragon-type in the first place, and by proxy, why there were so few Dragon-types in those generations.
* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''three'' Dragon-type move are status moves (Dragon Dance, Dragon Cheer Cheer, and Clangorous Soul), and the first two are offensively-minded {{StatusBuff}}s while the third is an all-around stat boost that's CastFromHitPoints.



* CastFromHitPoints: The exclusive to Kommo-o move Clangorous Soul damages the user by 33% of their max health, but raises all stats. It replaces the Z-Move Clangorous Soulblaze, but adds the health drawback as it isn't a one-use Z-Move.

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* CastFromHitPoints: The exclusive to Kommo-o move Kommo-o's SecretArt, Clangorous Soul Soul, damages the user by 33% of their max health, but raises all stats. It replaces the Z-Move Clangorous Soulblaze, but adds the health drawback as it isn't a one-use Z-Move.



* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. The Normal/Dragon type Drampa is a grandfatherly pokemon that's kind towards children and protects them from harm. Finally, while the Legendary Koraidon and Miraidon are powerful and fearsome, they're[[note]]specifically, the ones that accompany you in ''VideoGame/PokemonScarletAndViolet''[[/note]] also very friendly and endearing, with very expressive faces and a love of [[TrademarkFavoriteFood sandwiches]].
* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon/Archaludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs, while the fifth (Roaring Moon) [[InvertedTrope inverts]] this trope by being a Western dragon that behaves like a dinosaur. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. sea[[note]]just [[BewareTheNiceOnes don't piss it off unless you enjoy pain]][[/note]]. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers.trainers[[note]]though the middle evolution, Sliggoo, does have some NightmareFuel ExtremeOmnivore [[AccidentalMurder tendencies]][[/note]]. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. The Normal/Dragon type Drampa is a grandfatherly pokemon Pokémon that's kind towards children and protects them from harm.harm[[note]]though it is also known for its [[DisproportionateRetribution over-the-top]] [[BullyHunter reactions to bullying]][[/note]]. Finally, while the Legendary Koraidon and Miraidon are powerful and fearsome, they're[[note]]specifically, the ones that accompany you in ''VideoGame/PokemonScarletAndViolet''[[/note]] also very friendly and endearing, with very expressive faces and a love of [[TrademarkFavoriteFood sandwiches]].
* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon/Archaludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs, while the fifth (Roaring Moon) [[InvertedTrope inverts]] this trope by being a Western dragon that behaves like a dinosaur. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria Altaria, and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl Aerodactyl, and Tyranitar are good examples.



* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon, Guzzlord, and Roaring Moon are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.]]

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* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon, Guzzlord, and Roaring Moon are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.TheEndOfTheWorldAsWeKnowIt, though it's AmbiguouslyEvil or possibly ObliviouslyEvil.]]



* DragonRider: Many of them can learn transport-based HM moves, and Latios, Latias, Koraidon and Miraidon (along with [[SixthRanger Charizard]]) act as mounts of various types in certain games.

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* DragonRider: Many of them can learn transport-based HM moves, and Latios, Latias, Koraidon Koraidon, and Miraidon (along with [[SixthRanger Charizard]]) act as mounts of various types in certain games.



* InfinityMinusOneSword: Of the "pseudo-legendary" Pokémon [[note]]Pokémon with base stat totals of 600, a three-stage evolutionary line, and require 1,250,000 EXP to reach level 100[[/note]], seven (out of nine) of them are Dragon-typed, the only exceptions being Tyranitar and Metagross. They're not legendary, but they're sure as strong as — or stronger than — some of them.
* InfinityPlusOneElement: They were intended as this in the earlier games; Dragon-type Pokémon were rare and hard to find in the first place, and also hard to train due to having low stats until they fully evolved and they evolved as much higher levels than other Pokémon; however, in exchange they were resistant to some of the most common types of attacks, could learn a large variety of moves, nothing resisted Dragon-type attacks except for Steel-types, and they had no type weaknesses except for Dragon and Ice. Even those shortcomings however were negligible, since most Dragon-types could learn Fire-type attacks, which were super-effective against Steel and Ice. As Lance sums up in the Gen I games, "they're hard to catch and raise, but their powers are superior". This is a major reason the Fairy-type was introduced in Gen VI: Dragon-type Pokémon had become widespread and had maintained their position as among the best Pokémon competitively, and many of them dominated the metagame.

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* InfinityMinusOneSword: Of the "pseudo-legendary" Pokémon [[note]]Pokémon Pokémon[[note]]Pokémon with base stat totals of 600, a three-stage evolutionary line, and require 1,250,000 EXP to reach level 100[[/note]], seven (out of nine) of them are Dragon-typed, the only exceptions being Tyranitar and Metagross. They're not legendary, but they're sure as strong as — or stronger than — some of them.
* InfinityPlusOneElement: They were intended as this in the earlier games; Dragon-type Pokémon were rare and hard to find in the first place, and also hard to train due to having low stats until they fully evolved and they evolved as at much higher levels than other Pokémon; however, in exchange exchange, they were resistant to some of the most common types of attacks, could learn a large variety of moves, nothing resisted Dragon-type attacks except for Steel-types, and they had no type weaknesses except for Dragon and Ice. Even those shortcomings however shortcomings, however, were negligible, since most Dragon-types could learn Fire-type attacks, which were super-effective against Steel and Ice. As Lance sums up in the Gen I games, "they're hard to catch and raise, but their powers are superior". This is a major reason the Fairy-type was introduced in Gen VI: Dragon-type Pokémon had become widespread and had maintained their position as among the best Pokémon competitively, and many of them dominated the metagame.



* LightningBruiser: They lean towards this, having brutal offensive power on top of generally good stats and awesome type effectiveness. Their sole status move (Dragon Dance) enhances the "lightning" and "bruiser" aspects of its wielder by boosting Attack and Speed.

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* LightningBruiser: They lean towards this, having brutal offensive power on top of generally good stats and awesome type effectiveness. Their sole main status move (Dragon Dance) enhances the "lightning" and "bruiser" aspects of its wielder by boosting Attack and Speed.



* NinjaPirateZombieRobot: Being dragons, a lot of them end up in this category if their design basis is whimsical enough, such as Garchomp,[[note]]a landshark dragon that flies like a jet plane,[[/note]] Noivern,[[note]]a bat wyvern with speakers for ears,[[/note]] and Miraidon.[[note]]a robotic dragon that can be ridden like a bike[[/note]]

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* NinjaPirateZombieRobot: Being dragons, a lot of them end up in this category if their design basis is whimsical enough, such as Garchomp,[[note]]a landshark dragon that flies like a jet plane,[[/note]] plane[[/note]] Noivern,[[note]]a bat wyvern with speakers for ears,[[/note]] ears[[/note]] and Miraidon.[[note]]a robotic dragon that can be ridden like a bike[[/note]]



* NonElemental: Not in terms of the attacks themselves, which tend to fall under TechnicolorFire, but their offensive type matchups. Dragon is strong against one type (itself), weak against another (Steel), and ineffective against a third (Fairy). This ties it with Normal for having the fewest non-neutral offensive matchups of any type, and Dragon-type attacks instead force foes to rely on high defensive stats instead of favorable ElementalRockPaperScissors to take a hit.
* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all Hoenn, Kalos, Alola, Galar and Paldea, the strongest Legendary is a Dragon-type.

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* NonElemental: Not in terms of the attacks themselves, which tend to fall under TechnicolorFire, but their offensive type matchups. Dragon is strong against one type (itself), weak against another (Steel), and ineffective against a third (Fairy). This ties it with Normal for having the fewest non-neutral offensive matchups of any type, type and with Ghost for having the fewest negative matchups, and Dragon-type attacks instead force foes to rely on high defensive stats instead of favorable ElementalRockPaperScissors to take a hit.
* OlympusMons: From Generation III onwards, Dragon has been a pretty common type among newly introduced Legendary Pokémon; most notably, Sinnoh's and Unova's legendary trios are all part Dragon-type. In addition, in all of Hoenn, Kalos, Alola, Galar Galar, and Paldea, the strongest Legendary is a Dragon-type.



** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon, base Eternatus and Miraidon[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel, Dragapult, Koraidon and Walking Wake[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).

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** Dragon-types have all sorts of inspiration and basis, from classical Eastern or Western dragons[[note]]such as Mega Charizard X, Dragonite, Salamence, Rayquaza, and the Tao trio[[/note]] to weirder but still recognizable dragons[[note]]such as the creation trio, Kommo-o, Ultra Necrozma, Duraludon, base Eternatus Eternatus, and Miraidon[[/note]] to real-world reptiles[[note]]such as Mega Sceptile, Tyrantrum, and Turtonator[[/note]] to MixAndMatchCritters with aspects of dragons[[note]]such as Flygon, Garchomp, Naganadel, Dragapult, Koraidon and Walking Wake[[/note]] to "out there" concepts that only vaguely resemble dragons[[note]]such as Mega Ampharos, Altaria, Alolan Exeggutor, Guzzlord, all of Zygarde's forms forms, and Eternamax Eternatus[[/note]]. Regidrago is unique in that its Dragon typing doesn't come from the kind of creature it is (a golem), but rather its ''theming'' (it's made of crystallized dragon energy and has dragon jaws for arms).

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