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** Thanks to the new formula for critical hits, if Blaziken holds a Scope Lens while using Focus Energy, all of its attacks become critical hits. That means it can use Overheat until it runs out of PP.

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** Thanks to the new formula for critical hits, if Blaziken holds a Scope Lens while using Focus Energy, all of its attacks become critical hits. That As critical hits ignore drops to the user's attack stats, that means it can use Overheat with no drawback until it runs out of PP.
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Not quite.


** Thanks to the new formula for critical hits, if Blaziken holds a Scope Lens while using Focus Energy, all of its attacks become critical hits. That means it can use Overheat indefinitely.

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** Thanks to the new formula for critical hits, if Blaziken holds a Scope Lens while using Focus Energy, all of its attacks become critical hits. That means it can use Overheat indefinitely.until it runs out of PP.

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* TookALevelInBadass: Blaziken. Blaziken ''oh so much''. Upon getting not only Speed Boost but also the drastically buffed Hi Jump Kick, Blaziken went right from being an "inferior Infernape" of sorts to being the first starter Pokémon to ever be put in the Uber tiers (two generations in a row!), pitting it against the likes of Mewtwo, Lugia, Rayquaza, and even ''[[{{God}} Arceus]]'' (who, depending on the type of Plate it's holding, Blaziken ''[[DidYouJustPunchOutCthulhu actually has an advantage over]]''). If that isn't a level in badass being taken, I don't know what is.
** [[UpToEleven And now it is one of the few known mons to have access to a Mega Evolution form.]]

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* TookALevelInBadass: TookALevelInBadass:
**
Blaziken. Blaziken ''oh so much''. Upon getting not only Speed Boost but also the drastically buffed Hi Jump Kick, Blaziken went right from being an "inferior Infernape" of sorts to being the first starter Pokémon to ever be put in the Uber tiers (two generations in a row!), pitting it against the likes of Mewtwo, Lugia, Rayquaza, and even ''[[{{God}} Arceus]]'' (who, depending on the type of Plate it's holding, Blaziken ''[[DidYouJustPunchOutCthulhu actually has an advantage over]]''). If that isn't a level in badass being taken, I don't know what is.
** [[UpToEleven And now it is It's also one of the few known mons to have access to a Mega Evolution form.]]]]
** Thanks to the new formula for critical hits, if Blaziken holds a Scope Lens while using Focus Energy, all of its attacks become critical hits. That means it can use Overheat indefinitely.

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* CriticalHitClass: Blaziken can use Focus Energy to ensure Blaze Kick is always a critical hit. If it's also holding a Scope Lens, all of its attacks become critical hits.



* CriticalHitClass: Can use Focus Energy and a Scope Lens to make all of its attacks critical hits.



* CriticalHitClass: Focus Energy and a Scope Lens make all of their attacks critical hits.



* [[ThreateningShark Everything's Even Worse With Sharks]]: Sharpedo is said to be so destructive that it only takes one of these creatures to sink and destroy a supertanker.

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* [[ThreateningShark Everything's Even Worse With Sharks]]: Sharpedo is said to be so destructive that it only takes one CriticalHitClass: All of these creatures to sink their attacks become critical hits if they use Focus Energy and destroy have a supertanker.Scope Lens.


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* ThreateningShark: Sharpedo is said to be so destructive that it only takes one of these creatures to sink and destroy a supertanker.
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* AwesomeButImpractical: Mega Gardevoir's ability to make normal attacks into Fairy type, therefore gaining STAB, combined with it's high special attack makes Hyper Beam incredibly powerful. Unfortunately as Gardevoir needs to hold a Mega Stone to Mega-Evolve, it cannot hold a Power Herb to cancel out the cooldown, leaving it vulnerable.

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* AwesomeButImpractical: Mega Gardevoir's ability to make normal attacks into Fairy type, therefore gaining STAB, combined with it's high special attack makes Hyper Beam incredibly powerful. Unfortunately as Gardevoir needs to hold a Mega Stone to Mega-Evolve, it cannot hold a Power Herb to cancel out the cooldown, leaving it vulnerable.



* NotCompletelyUseless: Mega Gardevoir's Ability Pixilate, which turns Normal type moves into Fairy type and boosts them by 30%. The majority of the Normal-type abilities they have access to gain no benefit from the change, are physical, or are weaker than the Psychic and Fairy type moves it can learn. However, it does gets Hyper Voice (its second strongest Normal move after [[AwesomeButImpractical Hyper Beam]]) through past generation tutors. After the Pixilate boost, Hyper Voice has an extremely strong 117 base power ''before'' accounting for STAB, and has the benefit of passing through substitutes.

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* NotCompletelyUseless: Mega Gardevoir's Ability Pixilate, which turns Normal type moves into Fairy type and boosts them by 30%. The It sounds great on paper, except that Gardevoir is a special attacker whereas the majority of the Normal-type abilities they have access to gain no benefit from the change, are physical, or are weaker than the Psychic and Fairy type moves it can learn. However, it does gets Hyper Voice (its second strongest Normal move movepool is ''physical'', and while a boosted Hyper Beam is tempting, [[AwesomeYetImpractical the two-turn waiting period is very undesirable on something so fragile]]. This said however, it has a cool niche in Hyper Voice: after [[AwesomeButImpractical Hyper Beam]]) through past generation tutors. After the Pixilate boost, Hyper Voice has an extremely strong 117 and STAB it boasts a whopping ''175'' base power ''before'' accounting for STAB, and has the benefit naturally flies past Substitutes, which coming off of passing through substitutes.its massive Sp. Atk stat means it will reliably oneshot or twoshot anything that doesn't resist Fairy and isn't named [[StoneWall Chansey or Blissey]]. Echoed Voice can also serve this purpose if Mega Gardevoir survives long enough to chain them.
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* BirdPeople: Blaziken resembles a person with chicken-like features then an actual chicken.
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It finally happened.


* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).

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* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job). Expertly demonstrated [[http://www.youtube.com/watch?feature=player_embedded&v=ciuAcwbny6w in this battle]].
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A Hyena that inhabits the first few routes in ''Ruby'' and ''Sapphire'' but graduates to {{Com Mon|s}} in ''Emerald''. Poochyena is somewhat cowardly, running away from foes with its Quick Feet, but Mightyena's fearsome appearance intimidates the opponent, lowering its attack. They are loyal to their Trainers and are popular pets. It should be noted that Poocheyna and Mightyena are the first pure Dark-types to have an evolutionary line (prior to this, the only Dark-types that could evolve were ones that were mixed with another type).

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A Hyena hyena-like Pokémon that inhabits the first few routes in ''Ruby'' and ''Sapphire'' but graduates to {{Com Mon|s}} in ''Emerald''. Poochyena is somewhat cowardly, running away from foes with its Quick Feet, but Mightyena's fearsome appearance intimidates the opponent, lowering its attack. They are loyal to their Trainers and are popular pets. It should be noted that Poocheyna and Mightyena are the first pure Dark-types to have an evolutionary line (prior to this, the only Dark-types that could evolve were ones that were mixed with another type).
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** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options.

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** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus while also being able to tank an average Special as well (and this isn't counting Reflect).hit thanks to Filter. Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options.
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* HumanoidAbomination: The fact that they are in the Amorphous egg group[[note]]usually reserved for ghosts and [[BlobMonster Blob Monsters]][[/note]] instead of the Human-Like group suggests this.

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* HumanoidAbomination: The fact that they are in the Amorphous egg group[[note]]usually reserved for ghosts and [[BlobMonster Blob Monsters]][[/note]] instead of the Human-Like group suggests this. And then there's that one Pokedex entry that says that Gardevoir's psychic powers are strong enough to create small black holes...
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* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite, an item that unlocks Blaziken's SuperMode.

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* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite, an item that unlocks Blaziken's SuperMode. Of course, being a traded Pokemon, you'd have to limit its level ups if you plan to use it for the main story, as an over-leveled traded Pokemon will disobey you and become more of a hassle.
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* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite.

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* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite.Mega-Blazikenite, an item that unlocks Blaziken's SuperMode.
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** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options. With all this factored in, Mega Aggron is already being looked at for Ubers, which is pretty amazing for something that used to do nothing but constantly jump between RU and NU.

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** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options. With all this factored in, Mega Aggron is already being looked at for Ubers, which is pretty amazing for something that used to do nothing but constantly jump between RU and NU.
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Removed the point about how Aggron is be considered for Ubers. Its not. Use a Special Attacker. Dumbasses.
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Blaziken is so close to Badass Normal when Wolverine.


** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]].[[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]]. To quote Serebii.net on Blaziken's analysis for Gen VI when discussing counters for the kickboxing chicken:
-> ''Such a thing does not exist. High Jump Kick / Flare Blitz / Knock Off alone OHKOs literally every Pokemon you will likely see except the absolutely most defensive Tentacruel, Gyarados, Salamence, and Dragonite.''

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** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]]. [[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]].

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** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]]. [[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]]. To quote Serebii.net on Blaziken's analysis for Gen VI when discussing counters for the kickboxing chicken:
-> ''Such a thing does not exist. High Jump Kick / Flare Blitz / Knock Off alone OHKOs literally every Pokemon you will likely see except the absolutely most defensive Tentacruel, Gyarados, Salamence, and Dragonite.''
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The page for the Generation III Pokemon grew so large that it had to be split. This page has the tropes for numbers 252-319. For the rest, go [[Characters/PokemonGenerationIIIWailmerToDeoxys here]].

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The page for the Generation III Pokemon Pokémon grew so large that it had to be split. This page has the tropes for National Pokédex numbers 252-319. For the rest, go [[Characters/PokemonGenerationIIIWailmerToDeoxys here]].
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* Tsundere: Kirlia in Pokemon-Amie. Surprisingly, while its design and expression suggests it to be a Type-A, it's actually a Type-B, being very friendly and affectionate towards its trainer. Upsetting it, however, will cause it to react by either putting its hands on its hips and looking away with a "Humph!", or throwing its hands down and opening its mouth at you as if to say "Stop that!". It grows out of this behavior after evolving into Gardevoir/Gallade.

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* Tsundere: * {{Tsundere}}: Kirlia in Pokemon-Amie. Surprisingly, while its design and expression suggests it to be a Type-A, it's actually a Type-B, being very friendly and affectionate towards its trainer. Upsetting it, however, will cause it to react by either putting its hands on its hips and looking away with a "Humph!", or throwing its hands down and opening its mouth at you as if to say "Stop that!". It grows out of this behavior after evolving into Gardevoir/Gallade.
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* Tsundere: Kirlia in Pokemon-Amie. Surprisingly, while its design and expression suggests it to be a Type A, it's actually a Type-B, being very friendly and affectionate towards its trainer. Upsetting it, however, will cause it to react by either putting its hands on its hips and looking away with a "Humph!", or throwing its hands down and opening its mouth at you as if to say "Stop that!". It grows out of this behavior after evolving into Gardevoir/Gallade.

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* Tsundere: Kirlia in Pokemon-Amie. Surprisingly, while its design and expression suggests it to be a Type A, Type-A, it's actually a Type-B, being very friendly and affectionate towards its trainer. Upsetting it, however, will cause it to react by either putting its hands on its hips and looking away with a "Humph!", or throwing its hands down and opening its mouth at you as if to say "Stop that!". It grows out of this behavior after evolving into Gardevoir/Gallade.
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* Tsundere: Kirlia in Pokemon-Amie. Surprisingly, while its design and expression suggests it to be a Type A, it's actually a Type-B, being very friendly and affectionate towards its trainer. Upsetting it, however, will cause it to react by either putting its hands on its hips and looking away with a "Humph!", or throwing its hands down and opening its mouth at you as if to say "Stop that!". It grows out of this behavior after evolving into Gardevoir/Gallade.
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ymmv


** UnfortunateImplications: However, this combined with Gardevoir's feminine appearance, UndyingLoyalty to its Trainer, and the statement that Mega Evolution takes the bond between Trainer and Pokemon to the "next level" makes one wonder just what Game Freak was [[InterspeciesRomance going for]] [[WifeHusbandry with this.]]
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** UnfortunateImplications: However, this combined with Gardevoir's feminine appearance and UndyingLoyalty to its Trainer makes one wonder what Game Freak was [[InterspeciesRomance going for...]]

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** UnfortunateImplications: However, this combined with Gardevoir's feminine appearance and appearance, UndyingLoyalty to its Trainer, and the statement that Mega Evolution takes the bond between Trainer and Pokemon to the "next level" makes one wonder just what Game Freak was [[InterspeciesRomance going for...for]] [[WifeHusbandry with this.]]
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** UnfortunateImplications: However, this combined with Gardevoir's feminine appearance and UndyingLoyalty to its Trainer makes one wonder what Game Freak was [[InterspeciesRomance going for...]]

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* PowerCopying: One of the abilities that Gardevoir can have is Trace, which copies an opponent's ability.



* {{Synchronization}}: 2 out of 3 of this family's abilities (save Gallade and Mega Gardevoir); Trace copies the opponent's own ability, and the other is actually '''called''' Synchronize, which afflicts opponents with StandardStatusEffects that the user takes.

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* {{Synchronization}}: 2 out One of 3 of this family's the line's abilities (save Gallade and Mega Gardevoir); Trace copies the opponent's own ability, and the other is actually '''called''' Synchronize, which afflicts opponents with StandardStatusEffects that the user takes.
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If I recall, forced switch-out moves are useless in wild encounters.


* BlowYouAway: Whirlwind makes Hariyama a pain in the ass to catch in [[VideoGame/PokemonXAndY Kalos]].

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* BlowYouAway: Whirlwind makes Hariyama a pain in the ass to catch in [[VideoGame/PokemonXAndY Kalos]].can learn Whirlwind.
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** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.

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** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible poor Speed stat]] stat]], and avoid the [[StandardStatusEffects Burn status]], status]] or getting its Ability replaced/nullified, Mega Mawile is nigh-unstoppable.



* NoSell: Against Poison-type attacks. While not immune, it also takes quadruple reduced damage from Normal- and Flying-type attacks.

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* NoSell: Against Poison-type attacks. While not immune, it It's also takes quadruple reduced damage from Normal- and Flying-type attacks.immune to OneHitKO moves if it has Sturdy.
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* BlowYouAway: Whirlwind makes Hariyama a pain in the ass to catch in [[VideoGame/PokemonXAndY Kalos]].

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** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.
*** TakesOneToKillOne: Because of its Steel-type, it's better suited for countering other fairies rather than dragons, who often carry Fire or Ground moves.

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** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.
*** TakesOneToKillOne:
Fairy. Because of its Steel-type, it's better suited for countering other fairies rather than dragons, who often carry Fire or Ground moves.
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*** TakesOneToKillOne: Because of its Steel-type, it's better suited for countering other fairies rather than dragons, who often carry Fire or Ground moves.
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The page for the Generation III Pokemon grew so large that it had to be split. This page has the tropes for numbers 252-319. For the rest, go [[Characters/PokemonGenerationIIIWailmerToDeoxys here]].

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!!Treecko, Grovyle, and Sceptile (Kimori, Juptile, and Jukain)
[[quoteright:187:http://static.tvtropes.org/pmwiki/pub/images/252-253-254_1428.png]]

Hoenn's Grass-type starters, a family of Pokémon inspired by leaf-tailed geckos. They are the {{Fragile Speedster}}s of the bunch. Treecko's first STAB move, Absorb, may be weak, but evolve it, and Grovyle and Sceptile get their SecretArt: Leaf Blade. They are masters of jungle combat, moving through the trees with blinding speed.

* {{Badass}}: Sceptile. It's known for leaping between trees, it fights with leaf-styled arm blades, and like Charizard and Gyarados, it's a Dragon in all but official typing.
* BladeBelowTheShoulder: Grovyle and Sceptile.
* ConfusionFu: Sceptile has access to a surprisingly diverse movepool, especially when compared to most other Grass-types. It can be set up to attack either physically (with a couple of Swords Dances) or specially, or it could take a defensive [[LifeDrain Life Drainer]] route under a Substitute.
* EverythingsBetterWithDinosaurs: Though the line is more heavily based on geckos, Grovyle and Sceptile have some [[RaptorAttack dromaeosaurid]] features, and even get a few things right in the depiction with their inward-facing hands and "feathers".
* FragileSpeedster[=/=]GlassCannon: Unlike Jumpluff, the only Grass-type (aside from Shaymin) that can be favorably compared to it in terms of Speed pre-Generation V, Sceptile has very good offensive stats. The problem is, the same can't be said for its defenses.
** Its Hidden Ability, Unburden, makes it even faster once its held item is used up. Salac Berries or Flying Gems (with Acrobatics) are especially powerful.
* GreenThumb: Grass-type.
* InASingleBound: Known for jumping through trees.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* OurDragonsAreDifferent: Yup, a Grass-type that, much like Charizard and Gyarados, is treated like a Dragon. In addition to being in the Dragon egg group and thus being able to breed with them, it can learn Dragon moves such as Dragon Claw, Outrage, and Dragon Pulse.
* PoorPredictableRock: Despite having high Special Attack, Sceptile has a much better ''physical'' movepool. That said, there's always Swords Dance and MinMaxing.
* RecurringElement: The Hoenn Grass Starter.
* SecretArt: [[BladeBelowTheShoulder Leaf Blade]], in Generation III. Also, as a Grass starter, Grass Pledge and Frenzy Plant.
* TurnsRed: Like all Grass-type starters, its Grass-type moves are boosted in potency when it's down to 1/3 of its HP, thanks to its Overgrow ability.
* WallCrawl: Treecko has spikes on its feet to walk on walls and ceilings. Sceptile is also seen climbing walls in the anime.

!!Torchic, Combusken, and Blaziken (Achamo, Wakashamo, and Burshamo)
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/255-256-257_3192.png]]

Hoenn's Fire-type starters, they are based on the cockfighting sport popular in Thailand. Since Roxanne, the first leader, uses Rock-types, some players get discouraged from picking it first. However, it is effective in battles once it evolves, and its Fire[=/=]Fighting typing allows it to take down two of the Elite Four as well as the Champion in ''Ruby'' and ''Sapphire''. In Generation VI it gained a "Mega Evolution".

* {{Badass}}: Blaziken, good god. It's a kick-boxing humanoid chicken that according to its Pokédex entries is fond of {{Elemental Punch}}es in combat, and in the 3D games [[{{KamehameHadoken}} shoots fire from its wrists]].
** BadassNormal: It's actually able to go toe to toe with anything in [[PurposelyOverpowered Smogon's Uber tier]]. [[DidYouJustPunchOutCthulhu And win]]. [[TotalPartyKill Repeatedly]].
* BareFistedMonk: Blaziken is fully capable of [[{{Shoryuken}} uppercutting]] foes right out of the sky.
* BreakoutCharacter: The Torchic evolution line was the fan favorite of Generation 3 to the point where Gamefreak created an {{Expy}} line in Gen 4 with Chimchar, and then did it ''again'' in Gen 5 with Tepig. In Generation 6, Torchic became the very first event Pokemon, being released with the launch of the game.
* DiscOneNuke: In ''X'' and ''Y'', if you get the game new in the first three months of release, you can get a free Torchic with the Hidden Ability Speed Boost. Plus, you can get it at the very first Pokecenter, where it's likely at least the same level as most of your Pokemon. It manages to stay powerful thanks to its useful ability, and the fact that as a trade Pokemon, it gains extra EXP, thus leveling up faster than most. Not to mention it comes with Mega-Blazikenite.
* EarlyBirdCameo: Blaziken was the only starter to appear in [[{{Anime/Pokemon}} the anime]] before its generation debut. And yes, we get the joke "[[IncrediblyLamePun early bird]]."
* GlassCannon: Great Attack and Special Attack, but weak defenses and only mediocre Speed.
** LightningBruiser: Two words -- '''Speed Boost'''. It just needs to survive a single turn in order to start kicking ass with its Speed problem solved.
** PoorPredictableRock: As Speed Boost is a Hidden Ability, it limits Blaziken's movepool considerably, making it extremely predictable. But Blaziken can wreck teams with the few strong moves it has access to. [=B/W2=]'s move tutors helped it with having a wider array of moves.
*** Averted entirely with the introduction of Blaziken's Mega Evolution, which always comes with Speed Boost, meaning players can now have the Ability alongside any moveset they can manage to put together over previous gens. For instance, Blaziken can be bred with Baton Pass and transfer any Speed Boost [[DepartmentOfRedundancyDepartment boosts]] along with a Swords Dance buff to a much sturdier mon [[TotalPartyKill and wreak havoc]].
*** Also averted with the reveal that a Hidden Ability user no longer needs to be female in order to pass that Ability on to their offspring (Though this only works if both Pokemon being bred are in the same evolution chain, or the Pokemon it's being bred with is a Ditto).
* InASingleBound: Those long legs help.
* {{Kiai}}: Combusken are said to make loud noises when practicing their martial arts moves.
* KickChick[[HurricaneOfPuns en]]: Combusken and Blaziken, emphasized by the Blaze Kick move.
* KamehameHadoken: In the Gamecube games, whenever Blaziken uses special attacks like Flamethrower, it does not spit them out. Instead, they come out of its wrists.
* NinjaPirateZombieRobot: Blaziken is a kickboxing fire chicken.
* OvershadowedByAwesome: Blaziken was mostly outclassed by Infernape in almost every way in the Generation IV games; while Blaziken could hit harder than Infernape (especially in terms of physical attacks), Infernape's superior speed (and, to a lesser extent, its ''marginally'' superior defenses), along with respectable offensive might on both the physical and special spectrums, made it significantly more useful to most competitive teams. Generation V seems to have corrected this; while Infernape is still a formidable opponent, Blaziken's new StatusBuff potential placed it, arguably, among the best Pokémon in the metagame.
** On the other hand, Blaziken manages to do this ''in spades'' to Emboar. Seriously, the only stat that's significantly higher for Emboar than for Blaziken is HP, and high HP doesn't amount to much when paper-thin defenses mean that any attack from a powerful opponent inflicts massive damage anyways. (Emboar also has slightly higher Attack, but it's going to have a hard time putting that to use with its low Speed and defenses.)
* PlayingWithFire: So freaking much.
* RecurringElement: The Hoenn Fire Starter.
* RidiculouslyCuteCritter: Torchic is this. Even its Sapphire and HG/SS Pokedex entries advise you should hug it since it's very warm to the touch.
* SecretArt: [[HurricaneKick Blaze Kick]], in Generation III. And as a Fire starter, Fire Pledge and Blast Burn.
* SecretCharacter: Mega Blaziken, whose Mega Stone (Blazikenite) can only be got through an event.
* StatusBuff: Obtains Speed Boost in the fifth generation (and already has Baton Pass), allowing it to compete much better against the 2 other Fire/Fighting starter lines. (Granted, it already blows Emboar out of the water in just about every single department except for HP... well, except that Emboar can learn a Water-type move. Emboar also has slightly higher Attack, but is too slow to use it.)
* StealthPun: Cock fighting?
* SuperMode: Blaziken gains a Mega Evolution in Generation VI.
* TertiarySexualCharacteristics: Male Combusken and Blaziken have longer "cowlick" feathers than females. Torchic also have a difference, but it's just a black speck in the back sprite which appears only for males. [[DownplayedTrope It's about one pixel difference, making it very easy to miss.]]
* TookALevelInBadass: Blaziken. Blaziken ''oh so much''. Upon getting not only Speed Boost but also the drastically buffed Hi Jump Kick, Blaziken went right from being an "inferior Infernape" of sorts to being the first starter Pokémon to ever be put in the Uber tiers (two generations in a row!), pitting it against the likes of Mewtwo, Lugia, Rayquaza, and even ''[[{{God}} Arceus]]'' (who, depending on the type of Plate it's holding, Blaziken ''[[DidYouJustPunchOutCthulhu actually has an advantage over]]''). If that isn't a level in badass being taken, I don't know what is.
** [[UpToEleven And now it is one of the few known mons to have access to a Mega Evolution form.]]
* TurnsRed: Blaze boosts the power of its Fire-type moves when it's about to keel over.

!!Mudkip, Marshtomp, and Swampert (Mizugorou, Numaclaw, and Laglarge)
[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/258-259-260_7201.png]]

Hoenn's Water-type starter, it is a Pokémon based on the Axolotl or Mudskipper. As it evolves it gains a Ground subtype, removing its Electric weakness but giving it a heavy vulnerability to Grass. Although they may seem mellow and mild-mannered, they are very protective towards others of their kind. They are the best choice for facing Hoenn's Gym Leaders, considering that their Water-type takes care of Roxanne and Flannery, and its Ground-type takes care of Wattson. [[MemeticMutation People like Mudkip.]]

* [[AnIcePerson An Ice Pokémon]]: Like most Water-types, it can be taught Ice-type moves. This makes its only weakness (Grass) rather difficult to exploit.
* AwesomeYetPractical: Swampert is statistically the strongest of the starters, and it's also one of the most useful ones. Unlike every other starter, it has remained consistently popular and useful in the competitive scene since its debut, though it has taken a bit of a hit in usefulness in Generation V.
** PowerupLetdown: Its Hidden Ability is Damp, which simply prevents the usage of Selfdestruct and Explosion; said moves were {{nerf}}ed to the point of undesirability at the same time.
* {{Badass}}: Swampert.
* DishingOutDirt: The line is of the Ground type from Marshtomp onward; additionally, it has access to numerous useful Rock moves.
* ForMassiveDamage: It's a single weakness, but a crippling one: anything and everything Grass-related will wreck Swampert. (On the other hand, it's the only Water-type starter, and one of a small handful of Pokémon, that's immune to Electric.) It also gets wrecked by Freeze Dry, an Ice-type attack that's super effective against Water-type Pokémon.
* InformedAbility: Swampert's FlavorText regularly states that it can swim as fast as a jet-ski. Its Speed actually isn't that good, nor does it get Swift Swim as a Hidden Ability.
* MakingASplash: Water-type.
* MightyGlacier: Its Speed isn't as bad as some others of similar constitution, but it certainly pales compared to its Attack and defensive stats.
* NoSell: Marshtomp and Swampert to Electric-type moves.
* PintsizedPowerhouse: According to the Pokédex, Mudkip can crush rocks bigger than itself.
* RecurringElement: The Hoenn Water Starter.
* SecretArt: Muddy Water, in Generation III, and Water Pledge and Hydro Cannon (being water starters) in Generations IV and V.
* TurnsRed: Like all starters, its primary Water-type moves get boosted when it's been pushed to nearly its limit, thanks to its Torrent ability.

!!Poochyena and Mightyena
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A Hyena that inhabits the first few routes in ''Ruby'' and ''Sapphire'' but graduates to {{Com Mon|s}} in ''Emerald''. Poochyena is somewhat cowardly, running away from foes with its Quick Feet, but Mightyena's fearsome appearance intimidates the opponent, lowering its attack. They are loyal to their Trainers and are popular pets. It should be noted that Poocheyna and Mightyena are the first pure Dark-types to have an evolutionary line (prior to this, the only Dark-types that could evolve were ones that were mixed with another type).

* ActionInitiative: Learns Sucker Punch naturally. As mentioned below, it can be adept with Me First as well.
* [[BigBadassWolf Big Badass Hyena]]: Mightyena is this incarnate. Poochyena tries to be this, but has a penchant for running away from anything that fights back.
* CanineCompanion: They are noted to be popular pets because of their loyalty.
* CombatPragmatist: They can use Thief, Torment, Taunt, and Swagger. And they're the first pure-Dark types that have an evolution line.
* ComMons: In ''Emerald''. {{Averted}} in ''Ruby'' and ''Sapphire'', where they are limited to the first Route, paralleling Sentret's role in ''Gold'' and ''Silver''.
* DarkIsNotEvil: Mightyena are noted as being quite loyal.
* [[PreciousPuppies Everything's Precious With Hyena Cubs]]: Averted, since they normally steal, torment, and taunt, making them more like [[{{Hellhound}} Hellhounds]] or [[AngryGuardDog Angry Guard Dogs]].
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationVFamilies Purrloin]] line, in that they're Dark-type ComMons that are version exclusive (Mightyena in ''X'', Liepard in ''Y'').
* IAmNotWeasel: Due to their appearance, people often mistake them for wolves. They're actually based off of the [[http://upload.wikimedia.org/wikipedia/commons/0/04/Parahyaena_brunnea_3.jpg Brown hyena]].
* KillStreak: Mightyena's Hidden Ability is Moxie, which gives it an Attack boost whenever it knocks out an opponent.
* LethalJokeCharacter: While not very strong as a Pokémon, one of their possible abilities lets them get faster while poisoned, and they learn the move Me First, which can result in upsets for Dragons when you grab their Outrage or Dragon Claw and throw it back at them for a world of hurt.
* NoSell: As Dark-Types, they just don't care about Psychic attacks thrown their way.
** Their Quick Feet ability allows them to ignore the speed-reducing effects of Paralysis and instead ''gain'' speed. However, they do still run the risk of losing turns to being fully paralyzed.
* StandardStatusEffects: The ones with the Quick Feet ability gain a speed boost whenever they are afflicted with one of these.
* TookALevelInBadass: Mechanics-wise, this seems to occur with certain Poochyena when they evolve, going from using the Run Away ability to flee from wild Pokémon to using Intimidate so that it's the one frightening ''them''.

!!Zigzagoon and Linoone (Zigzaguma and Massuguma)
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/263-264_7586.png]]

Respectively a raccoon and a badger, they are curious Pokémon that have the tendency to find things after battles. They also like to take things from other Pokémon using Covet. They seem to have the appetite for Oran and Sitrus berries, since they are often found with them. However, don't confuse Linoone for one of [[WesternAnimation/AvatarTheLastAirbender Avatar Aang's]] [[TeamPet Team Pets]]- the two sharing an arrow on their heads is purely coincidence. It's no Airbender- but with its graceful speed and fast-as-the-wind attacks, it sure acts like one.

* AstonishinglyAppropriateAppearance: No points on how the creators came up with their names.
** ThemeNaming: ''Zigzag'' and ''line''.
* BigEater: Implied due to its Gluttony ability.
* ComMons: In ''Ruby'' and ''Sapphire'', where they can be commonly found on ALL land routes except those around Mt. Chimney. {{Averted}} in ''Emerald'', where Poochyena takes that spot.
** Inverted in X & Y where Zigzagoon is a rare find on Route 2.
* DiscOneNuke: Has the Pickup Ability that gives you free items just for being in your party. That includes [[VendorTrash Nuggets]], Ultra Balls, Max Revives, [[RareCandy Rare Candies]], and King's Rocks.
** {{Nerf}}: In ''[=FireRed=]'' and ''[=LeafGreen=]'' the drop lists and chances were changed so it would mostly get you Berries - still useful, but not Nuke-level - and from ''Emerald'' on, Pickup's rewards were scaled based on the Pickup Pokémon's level.
* GlassCannon[=/=]FragileSpeedster: Linoone to a ridiculous extent once it uses [[PowerAtAPrice Belly Drum]].
* ItemCaddy: Thanks to Pickup and its item-stealing moves. Can also be used for many HM moves, making it a handy traveling partner.
* LethalJokeCharacter: At first glance, Linoone appears to be the typical first route [[ComMons common pest]] that is [[OvershadowedByAwesome outclassed by other normal types]], though Linoone has one the most deadly game-changing strategies if done right. The strategy involves using Belly Drum, which with proper [[MinMaxing EV training]] will bring you to exactly 50% health, which in turn activates its held item the Salac Berry thanks to Gluttony. Basically with a lot of luck, you could have a Mon with +6 Attack and +1 Speed plowing through teams like no tomorrow.
** Even better if it's one of those special Linoone with [=ExtremeSpeed=][[note]]evolve a certain Zigzagoon attained from Pokémon Box[[/note]], which essentially makes you worry less about your foes' priority attacks.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* RascallyRaccoon: The aforementioned Pickup ability and stealing moves. Strangely, Linoone's design is more based on a badger. {{Justified|Trope}} by the Japanese word for raccoon and badger being roughly the same.
* RecurringElement: The Hoenn equivalent of Rattata and Raticate, down to being in most land routes.

!!Wurmple, Silcoon, Cascoon, and Beautifly, Dustox (Kemusso, Karasalys/Mayuld, and Agehunt/Dokucale)
[[quoteright:195:http://static.tvtropes.org/pmwiki/pub/images/265-266-267-268-269_2732.png]]

An unusual Pokémon when it comes to evolution. All Wurmple start as the same species, but random factors in the game lead it down two branching evolutionary paths. Some Wurmple evolve into Silcoon, which in turn evolve into the beautiful, yet vicious Beautifly. Other Wurmple evolve into Cascoon, which in turn evolve into the poisonous moth Dustox.

* ComMons: Wurmple is common throughout Hoenn.
* [[BeautyIsBad Beautifly Is Bad]]: Don't let its appearance fool you, Beautiflies aren't exactly nectar sippers...
* CrutchCharacter: Both typings of the evolved forms leaves them with 1/4 resistance to Brawly's fighting-type attacks, not to mention Dustox can learn Confusion early.
* {{Flight}}: Beautifly. Dustox is similar to Beedrill and Venomoth in that [[GameplayAndStorySegregation it is airborne, but is neither a Flying type or has Levitate as an ability]].
* ForMassiveDamage: Beautifly is already very delicate, but one good Rock-type attack is pretty much ''guaranteed'' to take it out.
* GlassCannon: Beautifly; its highest two stats are its attacking ones, with an emphasis on Special Attack, but its Speed is a bit lower and its defenses stink.
* GuideDangIt: A ''literal'' example. The Emerald Strategy Guide initially claims that Wurmple's evolution depends on the time of day, but then in its Pokedex it states that Wurmple's evolution is random. Both are incorrect--its evolution depends on its personality stats. (Although the personality stats are random, making the second one partially correct)
* HealThyself: Both final evolutions get such a move. Beautifly gets Morning Sun, and Dustox gets Moonlight.
* LifeDrain: Beautifly's main method of predation is sucking the bodily fluids out of its prey. [[GameplayAndStoryIntegration As such]], they naturally learn Absorb, Mega Drain, and Giga Drain.
* NoSell: Beautifly to Ground-type moves.
* [[PoisonousPerson Poisonous Pokémon]]: Dustox
* PrettyButterfly: Beautifly. (Just watch out; it's also vicious.)
* PsychicPowers: Dustox naturally learns quite a few Psychic-type moves.
* RecurringElement:/SuspiciouslySimilarSubstitute: Of the Caterpie and Weedle lines, since they are larval Pokémon that show up early in the game, evolve into a cocoon, and end as a flying bug. Wurmple even combines the natural movesets of Caterpie and Weedle. And once it gets to its cocoon form it has a cheerful Bug vs. menacing Bug-Poison contrasts.
* StandardStatusEffects: Dustox's Shield Dust prevents any of these that are secondary effects of an attacking move.
* StoneWall: Dustox has a surprisingly hefty Special Defense; its physical Defense is its second highest stat.
* TertiarySexualCharacteristics: Male Beautifly have smaller red spots on their wings than females; Male Dustox likewise have larger antennae than females.
* TookALevelInBadass: A bit. Both Dustox and Beautifly gained Quiver Dance in Gen V. Unfortunately, they do still tend to get [[OvershadowedByAwesome overshadowed]] by other bugs that can abuse it better, like Butterfree[[note]]with Compoundeyes-boosted Status-inducing moves to create openings in which to set up Quiver Dance[[/note]], Masquerain[[note]]with moves like [[MakingASplash Hydro Pump]] and [[AnIcePerson Ice Beam]] to attack with, or being the only one in NU that can Baton Pass the buff[[/note]], or Mothim[[note]]which boasts slightly better Special Attack than other Quiver Dance users, as well as the Tinted Lens ability to make the most of its attack coverage.[[/note]]
* TurnsRed: Beautifly, due to the ability Swarm.
* UrbanLegendOfZelda: Whether your Wurmple evolves into a Silcoon or a Cascoon is based on the personality value, hidden normally, not by gender, stats, time of day, etc.
* UselessUsefulSpell: Dustox gets the Hidden Ability Compoundeyes. Unfortunately, it doesn't have any low-accuracy moves to abuse the ability with the way Butterfree[[note]]with StandardStatusEffects[[/note]], Galvantula[[note]]with [[ShockAndAwe Thunder]][[/note]], or Vivillon[[note]]with [[BlowYouAway Hurricane]][[/note]] do. The best Dustox can do with Compoundeyes is have a slightly decreased chance to miss with Toxic or Swagger, neither of which missed particularly often anyway.
** Beautifly's Hidden Ability of Rivalry is a bit of a toss-up. Rivalry boosts both of Beautifly's attacking stats if it happens to be up against something of the same gender. However, it will ''[[PowerupLetdown decrease]]'' Beautifly's attacking stats instead if it's against something of the opposite gender. This can actually be fine in some simulators, since the default gender is male and players rarely bother changing it, but in the game itself, the opposition will frequently be sprinkled with both genders, making the ability a liability all too often.

!!Lotad, Lombre, and Ludicolo (Hasubo, Hasubrero, and Runpappa)
[[quoteright:154:http://static.tvtropes.org/pmwiki/pub/images/270-271-272_9253.png]]

Water-Grass-type Pokémon that inhabit the freshwater areas of Routes 102 and 114. They have an affinity for rain and bear lily pads on their heads, which they use to ferry small Pokémon across small bodies of water and to catch rainwater to restore HP. Lombre are mischievous and love messing with anglers at night. When Ludicolo hears music, it becomes filled with power and dances like there's no tomorrow. Its typing cancels out many of its weaknesses and also gives it a highly useful double resistance to Water. It's exclusive to ''Sapphire''.

* BigFun: Ludicolo.
* DanceBattler: Ludicolo, so freaking much.
* {{Foil}}: To the Seedot family. Same base stat totals, same evolution process (first at Level 14, then next with use of an evolutionary stone), Lotad learning Rain Dance and Seedot learning Sunny Day, and exclusive to ''Sapphire'' and ''Ruby'', respectively.
* ForMassiveDamage: Like Swampert, Freeze Dry can put a real damper on their day.
* FunPersonified: Ludicolo.
* GreenThumb: Grass-type.
* HealingFactor: Capable of learning a wide array of health restoration moves, plus an ability that restores hit points when the weather is rainy.
* JackOfAllStats: It has decent special stats and HP. With its standard abilities, it can be played either as a bulky sweeper (with Swift Swim), or a defensive tank (Rain Dish).
* MakingASplash: Water-type.
* NiceHat: Lily-pad hats are [[CrazyAwesome awesome]], okay?
* NinjaPirateZombieRobot: Ludicolo somewhat resembles a pineapple with a duck bill wearing a lily-pad sombrero.
* NoSell: Immune to powder-based moves from Generation VI onwards.
* PerpetualFrowner: Lotad and Lombre. In spite of that, their behavior is quite cheerful.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* SouthOfTheBorder: Ludicolo seems to be wearing a sombrero. Lombre is also very similar to the Spanish word "hombre," meaning "man," and sees a lot of informal use among English speakers when referencing cowboys.
* TookALevelInBadass: Aside from its great typing, it wasn't really the best. At least, until Politoed got the Drizzle ability. Then it became part of the [[GameBreaker "broken trio"]] (Kingdra, Ludicolo, and Kabutops) that dominated the competitive scheme and led to the extensive debate and usage of weather teams. Which led to its...
** {{Nerf}}: In Generation 6, indirectly, due to Drizzle no longer being permanent but lasting eight turns at most.
* {{Youkai}}: They have some {{Kappa}}-like elements.

!!Seedot, Nuzleaf, and Shiftry (Tanebo, Konohana, and Dirtengu)
[[quoteright:172:http://static.tvtropes.org/pmwiki/pub/images/273-274-275_1457.png]]

Grass-Dark-type Pokémon (Seedot is pure Grass) that share a habitat with the [[{{Foil}} Lotad line]] and later inhabit Routes 117 and 120. They have an affinity for sunlight. They are, fitting of the Dark-type, notorious pranksters. Seedot loves {{Jump Scar|e}}ing random bird Pokémon, Nuzleaf plays pranks and scares people with a grass flute, and Shiftry... well, it's not called the "[[NamesToRunAwayFromReallyFast Wicked Pokémon]]" for no reason. Seedot has minimal offensive abilities, while Nuzleaf is able to learn Extrasensory, which allows it to take down the Fighting- and Poison-types that they would be weak to. They're exclusive to ''Ruby''.

* ActionBomb: Exploding acorns/tengus!
* BlowYouAway: Shiftry's leaf fans can flap with enough force to blow down a house. Appropriately, it can learn [[SwitchOutMove Whirlwind]] and RazorWind.
* CombatPragmatist: They have ''no'' honor whatsoever when it comes to fighting.
* {{Foil}}: See Lotad's entry.
* ForMassiveDamage: Any reasonably powerful Bug attack will take this line down. [[Characters/PokemonGenerationVIFamilies Hawlucha's]] Flying Press will also make them hit the floor hard.
* GagNose: Starting with Nuzleaf.
* GlassCannon: Has fair offensive stats and a good mixed movepool, but its typing and defenses do it no favors.
** FragileSpeedster: In intense sunlight with the Chlorophyll ability. This is helped by the fact that Growth doubles in effectiveness in intense sunlight, allowing it to play as a mixed sweeper.
* GreenThumb: Grass-type.
* {{Jerkass}}: Shiftry, according to the 'dex.
* MagikarpPower: Seedot is one of the worst unevolved mons in the series, and it does get better as it evolves. But Nuzleaf doesn't learn Extrasensory until level ''49'', so have fun dragging it around until then.
* MindReading: Shiftry [[GameplayAndStorySegregation is said to be capable of this.]]
* NoSell: Nuzleaf and Shiftry to Psychic-type moves. The line is immune to powder-based moves from Generation VI onwards.
* ObviouslyEvil: Shiftry's species is the Wicked Pokémon. And doesn't look quite innocent either.
* PsychicPowers: They have the move Extrasensory in their natural movepool, allowing it to take out the Fighting and Poison-types easily and potentially make it flinch.
* RecurringElement: A family of grass types with a version exclusive counterpart that needs a stone to fully evolve, much like the Oddish and Bellsprout families.
* {{Youkai}}: Shiftry is based on a tengu.
** Its Japanese, German, and French names are ''Dirteng'', ''Tengulist'', and ''Tengalice'', making this even more obvious.
** As a bonus, a shiny Shiftry has a red body instead of brown. Tengu were commonly believed to have red skin.

!!Taillow and Swellow (Subame and Oosubame)
[[quoteright:127:http://static.tvtropes.org/pmwiki/pub/images/276-277_1221.png]]

Swallow Pokémon that inhabit the early routes of Hoenn. They're not as common in their region as their counterparts Pidgey, Starly, and Pidove are in their regions. They are true {{Determinator}}s, refusing to give up even when they are near defeat. Their Speed is incredible.

* ActionInitiative: While many, many other Pokémon have Quick Attack, Swellow has STAB and usually Guts boosting its power, so keeping it on Swellow's moveset to deal with faster, weakened Pokémon before they can get one last hit in is often a good idea.
* BigBadassBirdOfPrey: And it's a ''swallow'', too!
* BlowYouAway: Flying-type.
* ComMons: Subverted. Like Sentret, they look like ComMons, and you expect them to be common, but nope, they are rare to find beyond the early game areas. Also the case in X & Y where Tailows are only found in rare hordes.
* DisabilitySuperpower: Most notable in battling for its Guts Ability, which gives it an Attack boost when afflicted by StandardStatusEffects.
** CastFromHP: The common strategy with Swellow is to give it a Flame Orb, afflicting itself with a burn. This gives it a Facade with a ''210'' base power (including STAB) and a substantial Attack boost on top of that. Combined with its blistering base 125 Speed stat, this makes it a rather effective GlassCannon, at the cost of losing health each turn to the burn.
** {{Determinator}}: What Guts amounts to.
** HoistByHisOwnPetard: Don't even bother trying to give it a burn, that's exactly what it wants.
** NoSell: Unlike most Pokemon, burning it does not halve its Attack stat. The DamageOverTime remains, though.
* FragileSpeedster: Hit hard, especially with Guts, but this usually just makes its frail defenses even more noticable.
** GlassCannon: When affected with a status condition, Guts kicks in and makes their attacks deadly, even if survivability gets even more hindered. Combine with Facade for optimal effect.
* HealThyself: Can be bred to know Refresh to remove StandardStatusEffects on it (ironic, given its Ability), and, like most Flying types, can learn Roost.
* NoSell: To Ground-type moves.
* NonElemental: Normal-type.
* PowerupLetdown: Swellow's Hidden Ability is Scrappy. Besides the fact that Guts has become a near-integral part of Swellow's strategy, it was already perfectly capable of hitting Ghost-types with its Flying attacks. However, it may work as part of a F.E.A.R. set to reliably take on Ghost types.
* RecurringElement: While often considered Hoenn's answer to Pidgey, its evolutionary pattern, Pokédex description, and stat distribution is actually more in line with Spearow.
* UselessUsefulSpell: In an utterly baffling move, Swellow was given the ability to be bred to know ''Boomburst'' in Gen VI. Sadly, its terrible Special Attack and the fact that its main Ability only affects physical Attack means the move is generally wasted on it. Especially sad given that Pidgeot was in much more dire need of a boost and could have ''actually'' made use of Boomburst, given that its Special Attack and physical Attack [[JackOfAllStats are much closer together]].

!!Wingull (Camome) and Pelipper
[[quoteright:135:http://static.tvtropes.org/pmwiki/pub/images/278-279_1168.png]]

Water and Flying-type seagull/pelican Pokémon that are found everywhere while surfing. Wingull is a FragileSpeedster, learning speed-based attacks like Quick Attack and even Agility, but Pelipper has a much different moveset, learning Hydro Pump and the Stockpile trio, and having a Defense stat of 100 but a Speed stat lower than Wingull.

* BlowYouAway: Wingull learns more wind-based attacks than Pelipper, though.
* {{Cephalothorax}}
* ComMons: On water routes.
* {{Flight}}: Flying-type.
* ForMassiveDamage: Zap it with a well-placed Electric attack, or freeze dry it with Freeze Dry.
* FragileSpeedster: Oddly, Wingull fits this, but Pelipper doesn't.
* HealingFactor: Its Hidden Ability, Rain Dish, lets it regain health in the rain.
* MightyGlacier: Pelipper ''tries'' to be this. Unfortunately, the fact that Electric attacks will turn it into Hoenn Fried Pelican makes its defensive value questionable.
* NoSell: To Ground-type moves.

!!Ralts, Kirlia, Gardevoir (Sirknight), and Gallade (Erlade)
[[quoteright:202:http://static.tvtropes.org/pmwiki/pub/images/280-281-282-475_840.png]]
[-''Gallade debuts in Generation IV''-]

Psychic-type Pokémon, notable for Kirlia and Gardevoir's feminine appearances, despite having an equal chance to be either gender. All of them are sensitive to the emotions of people and Pokémon around it. Ralts is the youngling of the group whose abilites are still underdeveloped. However, once it evolves into Kirlia, it starts learning a decent variety of Special Attack-based moves. Unfortunately, as Kirlia, it's still not at its full potetital. But when a Kirlia evolves into Gardevoir, its Special stats skyrocket to something fierce, and it can learn a spectacular number of different moves to compliment these stats. Generation IV introduced Gallade. If a male Kirlia is given a Dawn Stone, he evolves into a Gallade, the "masculine" counterpart. Unlike Gardevoir, he has a high physical attack. He gains Fighting-type abilities, which wipes out his former Dark and Bug-type weaknesses. He is able to learn a large number of physical moves along with the support moves that the rest of the family can learn. In Generation VI, Ralts, Kirlia, and Gardevoir [[RetCon were reclassified to Psychic/Fairy]]. Gardevoir also gained a Mega Evolution.

* ActionInitiative: Shadow Sneak can be bred onto them.
* AngelicBeauty: WordOfGod says Gardevoir's feminine or more likely androgynous physique is inspired by angels (which might explain their undying will to protect their trainers as a reference to {{Guardian Angel}}s).
* AudibleSharpness: Gallade's cry sounds like this.
* AwesomeButImpractical: Mega Gardevoir's ability to make normal attacks into Fairy type, therefore gaining STAB, combined with it's high special attack makes Hyper Beam incredibly powerful. Unfortunately as Gardevoir needs to hold a Mega Stone to Mega-Evolve, it cannot hold a Power Herb to cancel out the cooldown, leaving it vulnerable.
* {{Badass}}: Gallade thanks to his insane movepool, honourable nature and blades on his elbows.
* BladeBelowTheShoulder: Gallade has [[DualWielding two of them]]. For elbows.
* BlindingBangs: As a Ralts.
* BreakoutCharacter: What was once just an {{Expy}} of the Abra line got diversified into a unique alternate second stage evolution, and in Generation VI Gardevoir not only got a Mega Evolution, but such is the Champion's signature Pokémon.
* ConfusionFu: Gallade's movepool. Psychic, Dark, Grass, Fighting, Rock, Flying, Bug, Ground...
* CuteMonsterGirl: Kirlia and Gardevoir, though they can be male.
* DisabilitySuperpower: In a sense, in that Gallade's Steadfast Ability allows him to gain a Speed boost if he's made to flinch. Considering his main weak point is his only average Speed, this can be pretty handy.
* DudeLooksLikeALady: Kirlia and Gardevoir, despite 50% of them being male. Gallade, with his more masculine appearance, was probably added to fix this. Exaggerated with Mega Gardevoir's giant puffy skirt.
* TheFairFolk: They've always had certain characteristics that have made them seem a bit ''off''; when said traits are combined with the new Fairy type, this seems to be the logical conclusion. They're quite benign as far as Fair Folk go, however.
* FairyTaleWeddingDress: Mega Gardevoir's skirt is upgraded to look like this, complete with [[OperaGloves fancy elbow length gloves]].
* GuysSmashGirlsShoot: Gardevoir, while not necessarily female but is feminine-looking, has high special attack. The [[OneGenderRace always-male]] Gallade is a physical attacker.
* HonorBeforeReason: Gallade's Hidden Ability is Justified, which raises his Attack every time he's hit by a Dark-type attack. However, his typing makes him neutrally-affected by Dark, making it tricky to take advantage of.
* HumanoidAbomination: The fact that they are in the Amorphous egg group[[note]]usually reserved for ghosts and [[BlobMonster Blob Monsters]][[/note]] instead of the Human-Like group suggests this.
* {{Irony}}: Many of Gardevoir's Pokedex entries state that it has the capability of creating black holes, and that it uses its psychic powers to ignore gravity. They are incapable of learning the attack Gravity.
* KickingAssInAllHerFinery: Despite the cumbersome appearance of Mega Gardevoir, she (or he) gains Special Attack, Special Defense, and Speed stats.
* MamaBear: Gardevoir will protect its trainer, no matter what.
** PapaWolf: Likewise, Gallade is an honorable swordsman who protects the weak from harm.
* TheMedic: Gardevoir has access to Wish, Healing Wish, Heal Bell (albeit via Move Tutor), and Heal Pulse. Gallade can use the last of those potentially making him a CombatMedic.
* MagikarpPower: Ralts is one of seven Pokémon with lower base stats than the TropeNamer, and Kirlia is the weakest of all non-cocoon evolved Pokémon, with base stats on par with unevolved three-stage Pokémon, but Gardevoir is a bulky alternative to Alakazam, and Gallade is a unique Pokémon with a great movepool. In fact, Gallade and Gardevoir have the second highest base stat total for a permanent Psychic type (518 compared to Starmie's 520) that isn't a pseudo/actual legendary. And then there's Gardevoir's Mega Evolution.
* MightyGlacier edging on LightningBruiser: Both Gardevoir and Gallade have impressive Special Defense and offense (Special Attack for Gardevoir, Attack for Gallade), but only average Speed. Thus, while they're not really ''slow'', it's still pretty easy to outspeed them. Mega Gardevoir gets a boost to both special stats and speed, thus potentially pushing it over the edge.
* MundaneUtility: Gallade can learn Mean Look by breeding and naturally learns Hypnosis and False Swipe, making him incredible at... catching roaming Legendaries.
** Gardevoir's Trace ability lets the player see wild Pokemon's abilities without catching them. Combine this with Hypnosis and you've got a pretty good way of searching for hidden ability Pokemon in the Friend Safari.
* NoSell: As of Generation VI, everyone in the family except Gallade are immune to Dragon-type moves.
* NotCompletelyUseless: Mega Gardevoir's Ability Pixilate, which turns Normal type moves into Fairy type and boosts them by 30%. The majority of the Normal-type abilities they have access to gain no benefit from the change, are physical, or are weaker than the Psychic and Fairy type moves it can learn. However, it does gets Hyper Voice (its second strongest Normal move after [[AwesomeButImpractical Hyper Beam]]) through past generation tutors. After the Pixilate boost, Hyper Voice has an extremely strong 117 base power ''before'' accounting for STAB, and has the benefit of passing through substitutes.
* OneGenderRace: Gallade can only evolve from male Kirlia.
* OurFairiesAreDifferent: Ralts, Kirlia, and Gardevoir as of Gen VI. These are more spirit-like. Interestingly, their retyping means that both final evolutions of this line have now overcome their Psychic-type weakness to Dark- and Bug-type attacks.
* PsychicPowers: Psychic-type.
* {{Retcon}}: Ralts, Kirlia and Gardevoir gain the fairy type in Gen VI. Gallade stays Psychic/Fighting.
* SpearCounterpart: Gallade to Gardevoir in appearance, though as stated Gardevoir can be male too. Gallade can't be female, though.
* SuperMode: Gardevoir gains a Mega Evolution in Gen VI.
* {{Synchronization}}: 2 out of 3 of this family's abilities (save Gallade and Mega Gardevoir); Trace copies the opponent's own ability, and the other is actually '''called''' Synchronize, which afflicts opponents with StandardStatusEffects that the user takes.
* TookALevelInBadass: In Generation VI, it gained the Fairy typing. This not only allows for Dragon types [[NoSell to not hit it,]] But it looes it's weaknesses to both Dark and Bug. Added to that, it gains a Mega Evolution, which not only buffs up it's stats, but it gives Gardevoir the ability Pixilate. What does this ability do? Turn Normal type moves into Fairy type moves. Giving it a STAB on a ''hyper beam''.
* UndyingLoyalty: Gardevoir towards its trainer.
* WomanInBlack: Shiny Mega Gardevoir have the appearance of wearing a black dress and with stats rivaling legendary Pokemon, it's not one you want to face.
* YouWillNotEvadeMe: Can be bred with Mean Look.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: It's unclear what the green parts of their head are but on Kirlia and Gardevoir it is similar in appearance to a woman's hair. The shiny version has Cyan "hair"

!!Surskit and Masquerain (Ametama and Amemoth)
[[quoteright:135:http://static.tvtropes.org/pmwiki/pub/images/283-284_1569.png]]

A very rare Pokémon, respectively based on a water-strider and an eye-spotted moth. Surskit is Bug and Water-typed and has a movepool with limited offensive abilities. Masquerain uses its eye-spotted wings to intimidate the opponent and has a natural moveset that is more in line with the likes of other flying insects. This line is notable for having a unique type combination (Bug/Water) removed upon evolution.

* BigCreepyCrawlies: Bug-type.
* BlowYouAway: Masquerain
* BlushSticker: Surskit
* {{Flight}}: Masquerain.
* ForMassiveDamage: Masquerain is very weak to Rock attacks.
* JokeCharacter: Masquerain's much-maligned and all too common Bug/Flying typing made it hard to stand out well, [[JunkRare and made it less than deserving of its rare status]].
* MakingASplash: Surskit.
** While Surskit's Water-typing doesn't carry over in evolution, its water-based moveset does, as Masquerain is capable of learning moves like Scald, [[ActionInitiative Aqua Jet]], [[AnIcePerson Ice Beam]], and Hydro Pump.
* NoSell: Masquerain to Ground-type moves.
* TookALevelInBadass: Inverted! While many Pokémon gain unique type combinations through evolution, Surskit is one of the few to ''lose'' that upon evolution! Not to mention that Masquerain's Bug/Flying is shared by eleven other Pokémon.
** Played ''very'' straight in Gen V, which gave it the new, powerful StatusBuff Quiver Dance. Even better, Masquerain is one of only two Pokémon to get both Quiver Dance ''and'' Baton Pass, the other being Venomoth, which Masquerain no longer has to compete with. Masquerain's Intimidate ability even makes it pretty good at setting up, either giving it a free turn as the opposing player switches out, or leaving said player with a weakened Pokémon.
* WalkOnWater: Surskit is a water strider.

!!Shroomish and Breloom (Kinococo and Kinogassa)
[[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/285-286_8498.png]]

Mushroom Pokémon that mainly inhabit forests like Petalburg Forest. They have the Effect Spore ability which sometimes causes StandardStatusEffects on contact. Shroomish is a pure Grass-type that favors more Status Effect moves. Breloom gains the Fighting-type in addition to its Grass-type and gains many effective Fighting-type moves to take advantage of its amazing Attack stat.

* ActionInitiative: Breloom gets Mach Punch, and also Technician to boost it to powerful levels. With this, it can use a Mach Punch as powerful as Scizor's Bullet Punch, but with a much better offensive typing.
* BareFistedMonk: Despite its short stubby arms, Breloom's main form of combat is to punch its foes into submission. Some adaptations show that the arms [[RubberMan stretch extremely far beyond its body]].
* BigOlUnibrow: Shroomish.
* BoxingKangaroo: Breloom, albeit roughly in appearance, and arguably why it was classified as a Fighting-type.
* DisabilitySuperpower: When those with Poison Heal get poisoned, they regain health instead of lose it. Unlike other Abilities that invoke this trope, though, Breloom suffers absolutely ''no'' drawbacks as a result of making use of it, as Poison's [[DamageOverTime only effect]] is negated entirely. For a time, Poison Heal was considered ''the best'' Ability in the game, and still ranks up there even now.
* EverythingsBetterWithDinosaurs: Breloom has some characteristics of dinosaurs, with its head being similar to an ''Pachycephalosaurus'' and its tail resembling an ''Ankylosaurus'' tail.
* ForMassiveDamage: Breloom to Flying attacks.
* GlassCannon: Breloom has excellent Attack, but all its other stats are below average. With careful usage of Poison Heal, Substitute, and/or Leech Seed, as well as its resistances to common types, [[note]]Grass, Water, Ground, Rock, Electric, and Dark -- one of the few Pokémon that can resist both Ground and Rock without the aid of an ability, and one of the few Pokémon able to resist all three of Electric, Dark, and Ground (again without the aid of an ability)[[/note]] Breloom can withstand far more punishment than its (lack of) toughness would suggest.
* HealingFactor: With Poison Heal, poisoning will restore HP instead of draining it. [[HoistByHisOwnPetard Trying to use Toxic on them will not end well.]]
* LethalJokeCharacter[=/=]DifficultButAwesome: Breloom is a major threat in OU competitive play, yet it has one of the lowest base stat totals in the tier.
* MagikarpPower: Shroomish is useful to a degree, but doesn't do much apart from spreading status and helping against Roxanne, while Breloom is an excellent Pokémon in the main game too. However, it doesn't learn one of its best moves, Spore, until level ''45'', and ''only'' Shroomish can learn it.
* MegatonPunch: The most famous moveset variants for Brelooms in the Third and Fourth generations revolve around the TM Focus Punch, typically combined with Spore and/or Substitute.
* [[MushroomMan Mushroom Kangaroo]]: Breloom.
* {{Nerf}}: Many examples in Generation 6. It might have received the most {{Nerf}}s of all in that generation.
** Spore, a 100% accurate sleep move and one of its best moves, now that Grass-types are immune to it.
** Low Sweep, one of "Techniloom's" best moves, had its base power increased juuuuuuust enough that Breloom couldn't take advantage of it with Technician.
** Outside of Technician, the line's Substitute sets also got nerfed with a buff to Infiltrator and sound-based moves being about to bypass substitute that can put a hamper on any [=SubPunch=] and other setup opportunities.
** The prevalence of Ghost- and Flying-types such as Aegislash, Gengar, Talonflame and Togekiss has made it somewhat less effective.
** On the other hand, Breloom gaining a much improved Rock Tomb (which has the same guaranteed Speed-reducing effect as Low Sweep) to play with, Gen VI having gifted the move with much better accuracy (95%, as opposed to the 80% it had before) a power boost exactly to the highest point that Technician still affects it. Granted, it doesn't get STAB, but it does give those Fire and Flying types that may try to switch in something to think about. Plus, Breloom still has Force Palm, Mach Punch, and the new Power-up Punch to abuse the STAB/Technician combination with, and Mach Punch also serves as a valuable priority attack.
* NinjaPirateZombieRobot: Breloom is a mushroom kangaroo boxer with dinosaur features.
* PerpetualFrowner: Shroomish
* StandardStatusEffects: Spore, Poison Powder, and Stun Spore. The Effect Spore ability has a chance of inflicting sleep, poisoning, or paralysis on those who hit them.
* StoneWall: Shroomish, as a stark contrast to what it evolves into, specializes in HP and its defensive stats.
* TookALevelInBadass: Between Spore and its powerful movepool, Breloom was a significant threat to begin with in Gen III. Gen IV gifted it with the second ability Poison Heal, which lets it regenerate while afflicted with Poison or Bad Poison status, and reliable physical Grass STAB as a complement to its Fighting attacks. Gen V gifted it with the Hidden Ability Technician, which lets it Mach Punch with as much power as Scizor can Bullet Punch (with better offensive typing, too) and beefs up other attacks that Breloom can learn to new heights, such as Bullet Seed. As Technician and the still-popular Poison Heal are mutually exclusive, this hasn't so much objectively improved Breloom as it has added new alternative avenues for it to try.

!!Slakoth, Vigoroth, and Slaking (Namakero, Yarukimono, and Kekking)
[[quoteright:209:http://static.tvtropes.org/pmwiki/pub/images/287-288-289_5433.png]]

Notorious for its "ability" to stop attacking every other turn, Slakoth isn't very useful besides its high Attack for an early Pokémon. Its evolution, Vigoroth, is an all-around great team member, with ''monstrous'' Attack and HP, plus solid Speed and Defense. Vigoroth also defies the laziness of its previous form by growing extremely hyperactive, and so it temporarily dumps Truant for Vital Spirit, the ability to not fall asleep, so it's basically the peppy adolescent stage. Slaking, however, regains the Truant ability, but its ''incredible'' Attack and Defense makes up for it.
* {{Acrofatic}}: You'd expect the flabby, lazy Slaking to be slowed down by its big gut, right? Nope, it's actually ''faster'' than Vigoroth!
* {{Badass}}: Slaking has stats on par with those of ''[[OlympusMons Groudon and Kyogre]]''. Yet it is not a Legendary, it is the fully evolved form of a Pokémon that can be captured in the area prior to the first badge. Oh, and a [[NonElemental Normal type]] as well. Now if only it weren't so damn lazy...
* BlessedWithSuck: Truant makes you unable to attack every second turn. Can be quite deadly in double battles, but easily stopped by Protect in single battles. Vigoroth averts this by gaining Vital Spirit as an ability.
* BrilliantButLazy: Slaking is this incarnate. Slakoth not so much, as it is unable to attack every other turn due to its low metabolism. Slaking doesn't attack often for similar reasons, though in Slaking's case it's quite capable of being ferocious - it just exhausts itself too easily.
* CursedWithAwesome: Moves like Hyper Beam and Giga Impact are extremely powerful, but the user can't do anything next round as they recharge. Given that Slaking won't do anything every other round anyway, it can make full use of these moves without really suffering any penalty.
** [[SubvertedTrope Subverted]] in the sense that if Hyper Beam or Giga Impact is used, the player can't switch out to avoid giving the opponent a free turn (though, oddly, it will give the "Slaking is loafing around" message and not "must recharge"). At least the player can switch out afterwards if they use a different move.
* LightningBruiser: Vigoroth and Slaking, even if the latter stops attacking every other turn. Also [[DoubleSubversion double subverted]] with Slaking: Its Special Defense is on par with Snivy, but its huge HP makes up for that.
* LoopholeAbuse: While moves like Worry Seed and Simple Beam are unable to remove Slaking's ability, Cofagrius's Mummy ability ''can''. Simply have a Cofagrius on your team to change the opposing Pokémon's ability to Mummy, switch in Slaking, then attack with Pursuit so that, even if your opponent figures out what you're trying to do, it won't help. Then, [[CrouchingMoronHiddenBadass unleash]] '''[[TotalPartyKill Hell]]'''. Team Preview puts a damper on this strategy if the opponent is GenreSavvy enough, though.
** This is even easier in doubles and triples, where you can simply pair it with a Skill Swap user and proceed to bulldoze everything in your path. [[spoiler:([[FinalBoss Evice]] actually does this in [[VideoGame/PokemonColosseum Pokémon Colosseum]], and yes, it is an utter ''nightmare'' to go up against.)]]
* MagikarpPower: Slakoth is slightly stronger than the ComMons, but is killed by its ability. Vigoroth is an all-around solid Pokémon. Slaking hits like a truck, is fast, has loads of HP and decent defenses, and the only thing stopping it is its hindering ability.
* NoSell: To Ghost-type attacks.
* NonElemental: Normal-type.
* SecretArt: Slack Off, in Generation III. Afterwards, other relaxed Pokémon got it (not Snorlax, though).

!!Nincada, Ninjask, and Shedinja (Tsuchinin, Tekkanin, and Nukenin)
[[quoteright:178:http://static.tvtropes.org/pmwiki/pub/images/290-291-292_9022.png]]

Another Bug Pokémon with strange evolution, it is meant to be a Cicada with {{Ninja}} elements. Nincada starts out as a Bug[=/=]Ground type with a limited moveset. Normally, it evolves into Ninjask, only second to Speed Form Deoxys as the fastest Pokémon, but if you have an empty slot and a spare Pokéball, it "splits" into the mysterious Shedinja, which has immunity to any non-super-effective attack thanks to its Wonder Guard ability. However, much like the husk that it is, it can't take any punishment at all, having a fixed amount of health no matter the level or effort values: [[OneHitPointWonder 1.]] WordOfGod says this is the discarded shell of Ninjask (much like an actual cicada sheds its shell upon maturing in real life) brought to life.

* BlowYouAway: Ninjask
* BodyHorror: Shedinja is the hollow, eerily pale, flaked off, creepy-looking shed skin of a cicada that somehow sees through two empty eyehole slits, has indented nubs where Ninjask's limbs were growing, sports "wings" made from its ''own shredded flesh,'' and, as the rotten cherry on this disgusting sundae, it has a hole in its back from where Ninjask popped out. ''BLECK!!!''
* BoringButPractical: Like Mew, Ninjask is mostly used for [[MinMaxing Baton Passing]] {{Status Buff}}s; its Attack is decent, but outclassed by a lot, and its defenses are too horrendous for it to survive for very long. As mentioned below, it ''can'' pack a punch, but this relies on the element of surprise.[[note]]in competitive play, a Ninjask is almost instantly assumed to be MinMaxing, so this works better than you'd think... [[ItOnlyWorksOnce for one KO, anyways.]][[/note]]
** Likewise, Shedinja can be thrown out as a shield against the horribly-damaging moves Self-Destruct and Explosion without a scratch on it.
* CripplingOverspecialization: Despite the myriad ways to defeat it, Shedinja can still take down Uber staples Kyogre and Palkia with little trouble. [[KryptoniteIsEverywhere Assuming there are no pointy floating stones involved]]...
* DishingOutDirt: Nincada
* DivergentCharacterEvolution: Apart from the vastly different secondary types, Nincada attempts to be a StoneWall of sorts, Ninjask is a FragileSpeedster specialized in MinMaxing that still can pack a punch, and Shedinja is a OneHitPointWonder gimmick that otherwise plays like a slower Ninjask.
* {{Flight}}: Ninjask. Shedinja is also always in the air.
* ForMassiveDamage: As a Bug/Flying dual-type Pokémon, Ninjask can't stand Rock attacks, and its frail defenses make sure of that even further.
* FragileSpeedster[=/=]GlassCannon: Ninjask is the second-fastest Pokémon in the game, its ability makes it even faster, and it has decent Attack. Everything else is terrible.
* GameplayAndStorySegregation: The Pokedex states that peering into the hole of a Shedinja (the one Ninjask made bursting from its shell) will allow it to steal your soul. Guess what you glance at every time you throw Shedinja into battle? Bupkis! Who knows if it will ever be explored in the anime or games?
* GlassCannon: '''SHEDINJA.''' It has '''''1''''' hit point. It's fine so long as it doesn't spar off against a type weakness, get confused, or suffer indirect damage, but if it does, it's hooped. In fact, it's practically the biggest example of a Glass Cannon among all Pokémon.
* GuideDangIt: Evolve Nincada while having an empty party space and a Pokéball (of any kind before Gen V; specifically a regular Pokéball then) and you get Shedinja as well. Now, how else would you figure that out?
* HolyHalo: Shedinja. How it got there is a mystery. Maybe it's what breathes life into Shedinja in the first place.
* KryptoniteIsEverywhere: [[SuperPowerLottery Shedinja is impervious to damage!]] Well, provided that it doesn´t get hit by a attack with the type of one of its [[ForMassiveDamage 5 weaknesses]] [[TheCorruption or a Shadow move]], [[GeoEffects Hail, Sandstorm, Stealth Rock, Spikes]], [[TheCorruption Shadow Sky]], [[StandardStatusEffects Poison, Leech Seed, Confusion, Burn]], [[TakingYouWithMe Destiny Bond, Perish Song, or Rough Skin.]] [[OverlyLongGag Or, for that matter]], any non-Fighting/Normal attack from a Pokémon with the [[NoSell Mold Breaker, Teravolt, or Turboblaze abilities or the move Gastro Acid]], which turns Shedinja into just another one hit point wonder.
* {{Ninja}}: And Ninjask has {{Samurai}} elements as well.
* NoBiologicalSex: Shedinja
* NoSell:
** Nincada to Electric-type moves, Ninjask to Ground-type moves.
** Shedinja's Wonder Guard will stop any attack that isn't super-effective from hitting. However, if that ability gets nullified, the poor thing's toast.
* NotCompletelyUseless: Dig, for Ninjask. In the metagame, Dig is seen as a risky move that can easily be countered with Protect or switching to a Flying-type/Levitator. However, using Dig gives it immunity to all damage (well, except for No Guard users) for that turn, in which time Speed Boost will kick in. No player with any kind of typing knowledge would try to use Earthquake on a Flying-type, and since they'll strike last, there's no time to predict that. Opponent used Protect? They just gave Ninjask an extra turn to build up speed.
* OneHitPointWonder: Uniquely among Pokémon, Shedinja is one of these.
* OurGhostsAreDifferent: Shedinja, a discarded cicada shell with angel wings and a halo.
** OurAngelsAreDifferent: After all, it ''does'' have wings and a halo...
* SoulPower: Shedinja
* SupportPartyMember: Ninjask is a natural-born Baton Passer.
** OvershadowedByAwesome: It was considered an OU in Gens III and IV because of this, but its niche in this area has taken a major hit in V thanks to Shell Smash and Quiver Dance along with its passers.
* ThisLooksLikeAJobForAquaman: Shedinja is, in every sense of the word, a pure gimmicky OneHitWonder...unless you're stuck trying to catch Kyogre in ''Sapphire'' or ''Emerald'', where its Wonder Guard ability nullifies every single one of Kyogre's attacks (Kyogre doesn't even have indirect attacks like Hail to do the job), leaving him a sitting duck as you whittle away at its health. Same goes for Latios/Latias.
** Similarly, it makes a great wall when trying to capture certain Legendaries once they're statused and at a low enough health (which Shedinja can even help with, being able to learn False Swipe). A number of Legendaries are encountered with absolutely no moves that can even ''touch'' Shedinja, allowing you to toss Pokeballs to your heart's content without having to worry about keeping your own Pokémon up. Works especially well in Black 2 and White 2, where this works on every Legendary that appears in them save pre-Elite Four Terrakion (who knows Rock Slide), Zekrom/Reshiram (who have abilities that ignore Wonder Guard completely), Regigigas (who knows Payback), and Heatran ([[KillItWithFire duh]]). Also notable is that [=HeartGold=]/[=SoulSilver=] ''Mewtwo'' can't do anything to harm it.
** This also applies to trained Kyogre, where Shedinja is an amusing counter since most Kyogre forget to pack a move that can hurt Shedinja, and the ones that ''can'' hurt it are firecrackers compared to the nukes like Water Spout and Thunder it usually throws around. [[note]]Outside of Hidden Power, the only moves super-effective against Shedinja are Rock Tomb (terrible damage and low accuracy), Rock Slide (somewhat okay base damage but uses its inferior physical Attack, like Rock Tomb), and [=AncientPower=] (which, while working off its Special Attack, has at the most 8 uses and only has 60 base damage)[[/note]]
* UrbanLegendOfZelda: You can have ANY kind of ball to get Shedinja, you do not need a Pokéball... In Generation III at least. In Generation IV and V, you ''do'' need a regular Pokéball.
* UselessUsefulSpell: Shedinja can learn Final Gambit. Think about it.
* WhosLaughingNow: While extremely convoluted, there is a technique to change a Shedinja's ability to [[LastChanceHitPoint Sturdy]] in Triples play, [[NighInvulnerable thus keeping it at a perpetual "last" chance]]. Outside of status ailments, weather conditions, or the various NoSell moves/abilities (all of which are mentioned above), this makes it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).
* YourSoulIsMine: Looking into the hole on Shedinja's back is said to cause it to steal your soul.
** The MoralGuardians [[DumbassHasAPoint were right!]] Playing Pokémon ''does'' steal kids' souls!

!! Whismur, Loudred, and Exploud (Gonyonyo, Dogomb, and Bakuong)
[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/293-294-295_5956.png]]

These strange Normal-type monsters specialize in sound-based moves like Hyper Voice and Uproar. They inhabit caves like Rusturf Tunnel, Victory Road, and Underground Pass. Whismur may seem timid and cute, but please don't scare it- you'll regret it. Loudred and Exploud aren't like that, as they are boisterous and blast with the loudest voices they can... in battle, that is, as they are actually somewhat quiet when communicating with their own kind. They also are resistant to other sound-based moves thanks to their Soundproof ability.

* AstonishinglyAppropriateAppearance: Loudred's ears look like stereo speakers, while Exploud's "air vents" vaguely allude to those found on a pipe organ.
* ConfusionFu: It has a surprisingly versatile movepool for an otherwise unremarkable Normal-type, and has equal Attack and Special Attack so it's comfortable running off either state.
* CuteButCacophonic: Whismur, whose screaming can get as loud as (or louder than) a jet plane.
* FanNickname: Whismur has been jokingly refered to as "Pumbloom" by some people due to WebVideo/GameGrumps.
* FireIceLightning: Exploud can learn the Elemental Fangs.
* GlassCannon: Its offense and HP are its main assets, with low Speed and Defense. And even then, its offense is very low compared to most 3rd-stage Pokémon.
* MakeMeWannaShout: The line's entire gimmick. Exploud's Pokédex entries say it's screaming can be heard from six miles away and is strong enough to trigger an earthquake, and Whismer and Loudred aren't far behind in volume. They also learn numerous sound-based attacks like Hyper Voice, Uproar, Howl, and Supersonic, and their signature ability grants them immunity to an opponent's sound-based attacks.
* NoSell: To Ghost-type attacks. With Soundproof, it is unaffected by sound-based moves.
* NonElemental: Normal-type.
* OurMonstersAreWeird
* SignatureMove: Even in its introductory generation, Uproar and Hyper Voice were learned by other Pokémon, but the Whismer line is most closely associated with them, as Uproar is learned at late levels for other Pokémon while Whismer starts with it, and the only other Pokémon in Generation III to learn Hyper Voice was the overlooked Jigglypuff.
* TookALevelInBadass: In Generation VI, Exploud has access to ''STAB Boomburst'', a move as strong as pre-nerf Overheat and Leaf Storm, with no drawback outside Double or Triple Battles (and even then, you just need to be mindful of your allies). Its defenses got slightly buffed, as well. The new mechanics for Substitute also mean that sound-based attacks penetrate the Substitute to do full damage, making Exploud an excellent breaker because sound moves are its specialty.
* WingdingEyes: Whismur's eyes look like crosshairs.

!! Makuhita and Hariyama (Makunoshita and Hariteyama)
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/296-297_7642.png]]

Bulky Fighting-type Pokémon that also like caves. They're based on sumo wrestlers, with Makuhita resembling a punching bag somewhat. They are very strong, and train rigorously and eat much to gain strength. They have high HP as well as high Attack. They are closely associated with the moves Arm Thrust and Smellingsalt.

* ActionInitiative: Learns Fake Out naturally, and can be bred with Bullet Punch.
* AlwaysAccurateAttack: Naturally learns Vital Throw.
* {{Badass}}: Hariyama, by virtue of high attack and HP.
* BareFistedMonk: Fights by punching and slapping its enemies.
* BigEater
* DisabilitySuperpower: With its Guts Ability, being afflicted with StandardStatusEffects increases its Attack.
** CastFromHP: The practice of equipping it with a Flame or Toxic Orb so that it gets burned or poisoned right away. At the cost of some health each turn, it gains boosted Attack, a more powerful Facade, and a DisabilityImmunity against other status effects.
** Determinator: If it's suffering, it merely becomes more focused on winning.
** HoistByHisOwnPetard: Thought you could stop it with Will O'Wisp or Scald? Nice try, now it's plowing through your team even faster.
** NoSell: Ignores the Attack cutting effect of burns.
** StandardStatusEffects: With Guts, getting afflicted by these makes it stronger.
* EyesAlwaysShut: Makuhita
* {{Kevlard}}: Hariyama's highest stat is HP, and it's based on a sumo wrestler. No surprise. Its "fat" is really said to be muscle, and lots of it.
** Even moreso with its Thick Fat ability, which gives it resistances to Fire and Ice attacks.
* MakingASplash: Strangely, Hariyama learns Brine naturally (albeit only with help from a Move Relearner).
* MightyGlacier: Durable, especially with Thick Fat, but slow.
* SecretArt: [[SpamAttack Arm Thrust]], until Generation V. They are also associated with Smelling Salt, since other Pokémon can only learn it by breeding.
* StandardStatusEffects: Defied with its Hidden Ability of Sheer Force. Any attacks that have a chance to inflict these drop that chance for a power boost, along with the ability to not cause Life Orb recoil.
* StatusBuff: One of the rare users of Belly Drum.
* StoutStrength: Hariyama tests its strength by standing on railroad tracks and trying to stop trains with its bare hands (remember troper kids: [[DontTryThisAtHome don't try this at the railroad tracks]]).
* [[WrestlerInAllOfUs Sumo Wrestler In All Of Us]]: Fighting-type.
* YouGetKnockedDownYouGetBackUpAgain: No matter how many times a Makuhita is knocked down, it always comes back to its feet.

!! Nosepass and Probopass (Dainose)
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/299-476_5911.png]]
[-''Probopass debuts in Generation IV''-]

Nose-shaped Rock-type Pokémon that are magnetic and hide in rocks. Nosepass's relation to magnetism allows it to learn Electric-type moves to counter Water-types that would usually take it down easily. It also evolves into the Moai-like Probopass in magnetic areas like Mt. Coronet, giving it a Steel type.

* DishingOutDirt: Rock-type.
* EenieMeenieMinyMoai: Based on these.
* {{Expy}}: A stand-alone Rock Pokémon with very high defensive stats that is the trump card of the first gym leader, but stops being a threat after that, and gets a Steel-typed evolution in the next generation? Onix, is that you?
* ExtraOreDinary: Probopass.
* FakeUltimateMook: Just like Onix, Nosepass in its debut is somewhat of a threat in the hands of the first gym leader, but stops being so when any of your Pokémon evolves.
* ForMassiveDamage: Fighting and Ground attacks. The latter can be averted with Magnet Rise.
* GagNose: Probopass's large nose and bushy mustache has been compared (generally unfavourably) to that of Groucho Marx (and the novelty nose and glasses mask used as a PaperThinDisguise both in fiction and RealLife inspired by Groucho's memetic look), Mario from the ''Franchise/SuperMarioBros'' video games, and Mr. Potato Head.
** Nosepass has a bit of a GagNose, too; Probopass's is just even bigger.
* GravityMaster: Probopass can learn the move Gravity naturally.
* GuideDangIt: Has the same problem as Magnezone, in which it must be leveled up in Mt. Coronet to evolve; it is not mentioned anywhere in-game that Mt. Coronet has magnetic properties[[note]][[LostInTranslation Except the Japanese version]], where it's called Mt. [[SdrawkcabName Tengan]]/[[Mt. Tengam]], which is also a {{Pun}} on "Celestrial Crown"[[/note]]. Fortunately, the other place where it can be evolved, Chargestone Cave, is blatantly associated with electricity and magnetism. Plus, in ''VideoGame/PokemonBlack2AndWhite2'', wild Nosepass are found there, making it even more obvious.
* MightyGlacier: In game, it's one of the slowest families of Pokémon out there, with Probopass having a base speed of 40. In story, its Pokédex entry mentions that it only moves a few inches a ''decade''.
* MissingSecret: Has Head Smash as one of its Egg Moves in Generation IV. Nothing that can breed with Nosepass can learn it, though. This was fixed in Generation V, with the move no longer listed as heritable.
* NiceHat: Probopass sports a red ''pukau''.
* NoSell: Probopass to Poison-type moves.
* OurMonstersAreWeird: They're waddling moai statues mixed with compasses. Probopass is a giant head with a huge red nose, a mustache, three small "mini-noses" floating around it, and a circular hat.
* ScunthorpeProblem: Nosep'''ass''' and Probop'''ass''' have some trouble getting on the GTS without a nickname.
* ShockAndAwe: Because of their relation to magnetism, they can naturally learn a few Electric-type attacks, including the rarely-seen Zap Cannon.
* ShownTheirWork: Probopass is based on what the Moai statues originally looked like in both design and paint scheme, based on recent research and paint analysis.
* [[SiliconBasedLife Silicon Based Pokémon]]: Living rock compasses.
* StoneWall: Probopass has a high Defense of 145 and Special Defense of 150. In a sandstorm, the latter becomes ''even higher''.
* WaddlingHead: It's hard to see their legs, especially with Probopass.
* YouDontLookLikeYou: Nosepass' Gen III sprites depicted it as looking much more like a legged, unpolished, gray rock with an orange nose sticking out of it. From Gen IV onward, its sprites show the blue, more geometric look its artwork depicts.
* YouWillNotEvadeMe: Learns Block, and all Steel-types are subject to this thanks to the Magnet Pull ability.

!! Skitty and Delcatty (Eneko and Enekororo)
[[quoteright:108:http://static.tvtropes.org/pmwiki/pub/images/300-301_7818.png]]

Normal-type Cat-like Pokémon that are generally weak and very hard to find anyway, but are so cute that it's easy to forgive them for that. Skitty is closely associated with Assist, which allows it to randomly select a move from one of the party's Pokémon. A Moon Stone evolves it into Delcatty, which is very prim and acts on its own schedule.

* ActionInitiative: Gets Fake Out naturally, and can be bred to know Sucker Punch.
* BlessedWithSuck: The line's Ability of Normalize allows it to get a STAB bonus on every move it uses and use certain attacks on Pokémon that they usually wouldn't work on (notably, Thunder Wave on Ground-types). However, it also means that it can't get a Super Effective hit on ''anything'', it's lousy against Rock- and Steel-types, and it's utterly useless against Ghosts (except those with Foresight).
* CrutchCharacter: Skitty's stats are even higher than Patrat's, but Delcatty's even weaker than Butterfree.
* CuteKitten: Skitty.
* EyesAlwaysShut: Skitty.
* HotSkittyOnWailordAction: The first half of the TropeNamer...
* JokeCharacter: Delcatty's best stats are HP and Speed, at a [[SarcasmMode rather high]] base ''70'', making it comparable to a second stage starter. You're probably not going to be using it much, even if you manage to find one.
* {{Lunacy}}: You need a Moon Stone to evolve Skitty.
* MasterOfNone: Delcatty's base stats are all within 15 points of each other, but even their best stats are pretty low.
* TheMedic: Somewhat, due to its access to Wish and Heal Bell (even before Move Tutors made it more accessible).
* NonElemental: Typical of Normal-types, but the ability Normalize makes ALL of its attacks Normal-type. While this puts these Pokémon even worse at battling than they normally are, they have the gimmick of paralyzing Ground-types with a Normal-type Thunder Wave.
* NoSell: To Ghost attacks.
* NotCompletelyUseless: Normalize offers no worthwhile benefits no matter how you slice it, but there's no reason you can't Skill Swap it onto ''the enemy'' side in a Double Battle so they have to suffer it instead. [[http://www.youtube.com/watch?v=kyRLBrB8Jrc Best showcased here.]]
* SecretArt: Before Generation IV, Assist.
** Also has a unique Ability in Normalize. [[BlessedWithSuck The other Pokémon aren't exactly jealous of it.]]
* StandardStatusEffects: Its Hidden Ability is Wonder Skin, which reduces the accuracy of attacks aimed at it that only inflict this, such as Thunder Wave and Toxic.
* StatusBuff: One of only a few Pokémon with access to Simple Beam, which forces the opponent's Ability to become Simple, thus causing these to have double the effect. It's actually fairly good at abusing this, with access to Charm, Fake Tears, and Captivate (to cut a Simple user's Attack, Special Defense, and Special Attack, respectively, ''to a quarter'' of their full), along with Tickle (to cut the Simple user's Attack and Defense by half simultaneously). It also has access to Psych Up and Baton Pass, in the event that the opponent tries to take the opportunity to use {{Status Buff}}s of their own. Sadly, Delcatty has no way of keeping any opponents it cripples this way from switching out, and it tends to have to get lucky with Sing or Thunder Wave to even have the chance to do any of this, considering its low stats.

!! Sableye (Yamirami)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/302_7142.png]]

The first ever Pokémon to have both the Dark and Ghost types, giving it no immediate weaknesses to any type under normal fighting circumstances (With the introduction of the Fairy type in Generation VI[[note]]''Pokemon X and Y''[[/note]], players don't have to use Odor Sleuth, Scrappy, or Foresight to get the drop on it and/or Spiritomb; they can use Swirlix or the newly-typed Clefable). It is a gremlin-like creature that subsist on a diet of rocks and minerals, giving it very strong teeth, a variety of gemstones on its body, and diamond-like eyes. It is exclusive to ''Sapphire''.

* BlessedWithSuck: Stall is a useless ability.
* BodyToJewel: Its eyes were transformed into gems by its diet.
* CombatPragmatist: Dark-type that uses Prankster to use non-attacking moves first.
* CounterAttack: One of two Pokémon that gets the Metal Burst move through breeding.
* DarkIsNotEvil: Its prankster behaviour is appearently derived from loneliness, and it appearently has a rather friendly disposition.
* EatDirtCheap: Gems are its favorite food. So much so that gems form on its skin, especially in its eyes.
* HumanoidAliens: Based on the famous Kelly-Hopkinsville UFO encounter.
* JackOfAllStats: This doesn't make it a top threat, though, as its stats (and being outclassed by [[OvershadowedByAwesome another mon using the typing better]]) keep it in the lower tiers.
* LethalJokeCharacter: In ''VideoGame/PokemonBlackAndWhite'', Sableye can have Prankster as its Hidden Ability. This allows it to use non-attacking moves, such as Will-O-Wisp, Recover, and Taunt, among others, first. It's very effective in annoying the opponent and can easily throw a monkey wrench in an enemy's plans, ''especially'' Taunt which handily disables almost half of the moves in the game. With a proper defensive EV spread, this ghost is far from the weakling it was in previous gens.
* {{Nerf}}: Gen VI's introducing the Fairy-type, thus removing its coveted "No weaknesses" status.
* NoSell: Leave your Fighting, Psychic, and Normal types at home; they'll be useless against it (unless you have Odor Sleuth or Foresight as an attack, or the Scrappy ability).
** Its Keen Eye Ability protects it from Accuracy-lowering attacks.
* PowerupLetdown: Fourth Generation gave Sableye the alternate ability "Stall". With it, an already weak Pokémon gets crippled even further by being forced to attack last (barring exceptional situations). At least Payback will always have maximum power this way...
* OurGhostsAreDifferent: Sableye is more of a gremlin than a ghost.
* SecretArt: The only Pokémon with the Stall ability. [[BlessedWithSuck It can keep it.]]
* SlasherSmile: Hard to see, but it's there. Most visible in its Pokémon Colosseum incarnation, where it [[CombatSadoMasochist smiles mischieviously after every hit]].
* StealthPun: It has a ''ruby'' and ''sapphire'' in its body; its Shiny form, meanwhile, shows off an ''emerald''.
* SoulPower: Ghost-type.
* SupernaturalIsPurple: It's completely purple except for its eyes and and gem.
* TookALevelInBadass: Its Hidden Ability, Prankster, increases the ActionInitiative of non-damaging moves, turning it into a [[GoddamnBats Goddamn Bat]] in competitive play.

!! Mawile (Kucheat)
[[quoteright:90:http://static.tvtropes.org/pmwiki/pub/images/303_2924.png]]

It may look like a girl with a yellow dress, but take a look at its "hair" and it's easy to see why this monster is unusual. Based on the two-mouthed woman in Japanese mythology, it was the first pure-Steel type Pokémon, but it strangely learns many Dark-type moves. It's exclusive to ''Ruby''. The big black mouth is actually a pair of horns it uses to look more intimidating and attack with. It gained the Fairy type in Generation VI, as well as a Mega Evolution.

* AllYourPowersCombined: Is often used in Baton Pass chains, due to it being one of the few Steel-types with Baton Pass (and thus being immune to Clear Smog), and it has some handy boosting moves at its disposal.
* {{Blooper}}: Its ''Ruby'' Pokédex entry talk about Maw'''h'''ile's jaws. Notice something off?
* CombatPragmatist: Even though it's not a Dark-type (it's Steel/[[{{Retcon}} Fairy]]), it learns a large number of Dark-type moves (particularly those of the "deceptive tricks" kind, like Flatter and Sucker Punch). Most of its level-up moves are Dark, and only two are actually Steel-type.
* CounterAttack: One of two Pokémon that get the Metal Burst move through breeding.
* CrazyPrepared: Since Gen IV, it's had a rare chance of holding an Occa Berry when found in the wild, which lets it weaken the first super effective Fire-type attack used on it.
* CuteMonsterGirl: Just try to ignore that growth on its back. (And the fact that half of them are male.)
* TheDevTeamThinksOfEverything: In the Generation V games, if Mawile is used in the Pokémon Musical, its "back" sprite will be used as its front sprite instead, for a more proper musical.
* DudeLooksLikeALady: The boys look no different from the girls.
* ExtraOreDinary: Steel-type.
* GirlishPigtails: Subverted. Those pigtails in Mega forme... are actually giant gaping jaws.
* GlacierWaif: Its Mega Evolution gets a hefty defense boost ''and'' the highest Attack in the game, although Mawile is very small in size. Of course, half of all Mawile are male.
* HoistByHisOwnPetard: Mega Mawile has been discovered to be by far the best Foul Play user in the game. Foul Play is a strong Dark-type attack that uses the opponent's attack to calculate damage. Sound like a waste of insane attack? It turns out that Foul Play also calculates the user's boosts, including Huge Power, meaning that the attack is working off the opponent's ''doubled attack''. It can potentially OneHitKill a high-attack opponent like Salamence ''with a neutral, non-STAB attack''.
* KillerRabbit: Looks cute, which it uses to lure foes to its gaping jaws. And then there is the above trope to consider as well.
* LethalJokeCharacter: Outside of being a good Baton Passer, Mawile wasn't spectacular in previous generations due to its subpar stats and mediocre defensive typing. This changed with Gen VI: Mawile not only was given the Fairy typing in conjunction with Steel, but its new Mega Evolution gives it much better stats in addition to the Huge Power ability, giving it ''monstrous'' attack power and two wonderful [=STABs=] to use with it.
* MasterOfNone: Although regular Mawile's Attack and Defense are somewhat fine, everything else is terrible. It has one of the lowest base stat totals of any fully-evolved Pokémon. However...
* MightyGlacier: Its new Mega Evolved state has much higher offensive and defensive stats to fit its fantastic typing, but its base Speed stat remains at that terrible 50 (though this can be bypassed with a well-timed [[ActionInitiative Sucker Punch]]).
* MoreTeethThanTheOsmondFamily: The second (and third in Mega Mawile forme) "mouth(s)."
* NoSell: To Poison attacks. Gen VI adds Dragon attacks to the list.
** Its Hyper Cutter Ability ignores Attack drops.
* OurFairiesAreDifferent: Gains Fairy-type in Generation VI.
** TheFairFolk: Certainly fits, given its deceptive behaviour and what it's based off of.
** OxymoronicBeing: It still has its original Steel typing (read: [[ColdIron what Fairy-types are most notably weak to]]) in conjunction with Fairy.
* SuperMode: It has a Mega Evolution in Generation VI, with the ability [[SuperStrength Huge Power]].
* TooManyMouths: Mawile has two mouths. Mega Mawile has ''three''.
* TookALevelInBadass:
** Having the Fairy typing {{Retcon}}ned onto it in Gen VI did absolute wonders for Mawile, having immunity to both Poison and Dragon and only having ''two'' weaknesses (Fire and Ground).[[note]]According to the [[http://www.pokewiki.de/Rangliste_der_Typanf%C3%A4lligkeit German Pokéwiki's calculations]], Steel/Fairy is ''the'' best defensive typing in the game, only shared by Klefki.[[/note]]
** Which is to say nothing of its Mega Evolution. In addition to the regular stat boost, it also features its trump card, the ability Huge Power, which outright ''doubles'' its already-raised Attack. To show how incredibly powerful that could be, its 105 base Attack maxes out at '''''678.''''' For comparison, this is higher than Attack Forme Deoxys' max Attack of ''504'', the highest non-boosted Attack in the game, Thick Club Marowak's max Attack of ''568'', and beats out Mega Medicham's attack of ''656''. [[ExaggeratedTrope And it even gets Swords Dance to double this attack further!]] If you can find a way to work around its [[MightyGlacier horrible Speed stat]] and avoid the [[StandardStatusEffects Burn status]], Mega Mawile is nigh-unstoppable.
* {{Youkai}}: Based on the futakuchi-onna (two-mouthed woman).

!! Aron, Lairon, and Aggron (Kokodora, Kodora, Bossgodora)
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/304-305-306_2433.png]]

Beastlike Pokémon that are Steel and Rock-typed. They have a habit of eating any metal they come across, including those that make up railroads and building frames. They are quite territorial, with Lairon engaging in clashes marked with flying sparks, and Aggron will claim an entire mountain as its own and is decorated with scars on its metal body. Like most Steel and Rock types, their Defense is their strongest asset, with Aggron's being one of the highest in the entire franchise. Their Attack is good too, but its Speed and other stats are pretty low. Gains a Mega Evolution in Generation VI that turns it into a pure Steel-type and gives it the ability Filter.

* AwesomeButImpractical: Incredibly high physical defense, solid offense (most especially with Head Smash), quadruple resistance against Normal and Flying, lots of resistances... despite its very high defenses, though, it gets utterly trashed by Fighting and Ground attacks (two of the most common and useful attacking types), and most special attackers, especially Water-types, that may OneHitKill them with ease. Let's say that this line just [[DifficultButAwesome should be used very carefully]] if you want them to shine.
* {{Badass}}: All three of 'em. Aron is one of the best F.E.A.R. users, Lairon's a bitch with an eviolite, Aggron has absurd defenses and good offense, and Mega Aggron is physical tank ''par excellance'' with Filter and its lack of 4x weaknesses.
* CherryTapping: Aron is in heavy competition with Ratatta with its signature [[FunWithAcronyms SABER]] ('''S'''turdy '''A'''ron [Shell] '''B'''ell '''E'''ndeavo'''r''') strategy. It must hold a Shell Bell, have the Sturdy ability, and have sandstorm weather active (as well as being very low-leveled). When an enemy attacks it, Sturdy will save it, it uses Endeavor to knock their health down to Aron's 1, Shell Bell restores all of Aron's health, and lets the sandstorm damage finish them off. It's easier to counter than FEAR, but it definitely works.
* ConfusionFu: Aggron has a gigantic teachable movepool to choose from, varying from offensive moves like [[FireIceLightning the elemental punches, Flamethrower/Ice Beam/Thunderbolt]], Aqua Tail, and Outrage to support moves like Stealth Rock, Roar, and Thunder Wave.
* CounterAttack: Gets the "counter anything" Metal Burst move.
* DishingOutDirt: Rock-type. Mega Aggron loses this to become a pure Steel-type.
* EverythingsBetterWithDinosaurs: Lairon and (more obviously) Aggron. Aggron resembles a cross between a ''Triceratops'' and a ''T. rex''.
* ExtraOreDinary: Steel-type.
* {{Foil}}: They become this to the [[Characters/PokemonGenerationIIFamilies Tyranitar line]] in ''VideoGame/PokemonXAndY''. Both of them are {{Mighty Glacier}}s that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger {{Mighty Glacier}}s. Additionally, while Aggron is known to preserve its environment, Tyranitar is known to destroy it.
* ForMassiveDamage: Fighting- and Ground-type attacks.
* GoombaStomp: Aggron is notable for being the strongest Heavy Slam user, due to being the heaviest user of it that also gains STAB. With Heavy Metal, there's only a few Pokémon that it can't deal at least 100-base damage to with this attack.
* TheJuggernaut: Mega Aggron, and ''how''. Thanks to its shedding of the Rock secondary type to become pure Steel, it is no longer held back by the crippling 4X Ground and Fighting weaknesses; coupled with its ''jawdropping'' base Defense of ''230'', the Filter ability, which reduces super-effective damage by 25%, and its brutal 140 base Attack, Aggron is quite possibly the best representative of this trope in the entire series.
* LastChanceHitPoint: Can have the ability Sturdy, which prevents an otherwise [[ForMassiveDamage extremely super-effective]] Fighting or Ground move from defeating it in one hit.
* MightyGlacier: More glacier than mighty, anyways. But it can both take and dish damage well... as long as it's not Fighting, Ground, Water, or nearly any strong special attack whatsoever. It's Mega Evolution removes its Rock typing, not only ridding it of many weaknesses, but adds Filter to de-power supereffective moves, ''and'' boosts its Defense to be the Mightiest Glacier in the game, tying Shuckle for the highest Defense, while also boosting its Attack so that it exceeds that of '''Salamence''' (Which sadly is eclipsed by its unmatched physical bulk).
* NoSell: Against Poison-type attacks. While not immune, it also takes quadruple reduced damage from Normal- and Flying-type attacks.
* NonMaliciousMonster[=/=]ObliviouslyEvil: A recurring theme in their Pokédex entries is the friction caused between them and humans. For example, Aron occasionally descend from their mountain habitats and start eating steel constructs such as rails and bridges, and Lairon usually clash with humans who attempt to mine the iron ore it usually nests nearby. As for Aggron... "territorial" is an understatement. But while it will viciously attack any intruders upon its territory, it will also work diligently to preserve its territory, and it will work just as diligently to restore its territory if a natural disaster wrecks it. ([[GreenAesop We humans could learn something from Aggron's example.]])
* PintsizedPowerhouse: Aron is only 16 inches (0.4 meters) tall and can ([[GameplayAndStorySegregation according to Pokédex entries]]) destroy a dump truck with a charging attack. [[ExtremeOmnivore Which it then eats.]]
* RatedMForManly: Aggron. Incredibly badass looks and name? Check. Manly typing? Check. Decently good Attack and super-high Defense? Check. [[http://www.flickr.com/photos/kitties_can_dance_too/6885948206/ This picture]] sums it up well. (strong language warning)
* RidiculouslyCuteCritter: Aron.
* StealthPun: A part-Rock type has the Heavy Metal ability.
* SuperMode: Gains a Mega Evolution in Generation VI.
** TookALevelInBadass: Aggron has a massive movepool, great Attack, and monstrous Defense... that it can't use at all because Steel/Rock is a ''horrible'' defensive typing that leaves it with two cripplingly ubiquitous 4X weaknesses to Fighting and Ground, making it virtually worthless. Mega Aggron, on the other hand, is pure Steel and is tied with Shuckle for the highest Defense in the entire series; coupled with the Filter ability, which reduces all super-effective damage by 25%, Mega Aggron is virtually NighInvulnerable to ''anything'' physical and still frustratingly durable versus Special as well (and this isn't counting Reflect). Its 140 base Attack only makes matters worse, as it still has its alarmingly diverse movepool and wealth of offensive options. With all this factored in, Mega Aggron is already being looked at for Ubers, which is pretty amazing for something that used to do nothing but constantly jump between RU and NU.
* SuperToughness: Mega Aggron has Filter, which reduces the damage it receives from super effective attacks.
* SwitchOutMove: Can be taught Dragon Tail, which forces the target Pokémon out and drags in another. Very helpful for removing threats that can hit Aggron's weaker Special Defense stat, or sending the opponents' Pokémon into Stealth Rock/entry hazards.
* UseYourHead: They can have Head Smash bred onto them, and not suffer the recoil damage if they have the Rock Head ability. This made them take at least five levels in badass, considering the huge power of Head Smash.

!! Meditite and Medicham (Asanan and Charem)
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/307-308_4644.png]]

Pokémon that are Fighting and Psychic-typed, probably based on meditating monks. Thanks to their signature Pure Power ability, their Attack is doubled, making it quite high. They are one of the few Pokémon to learn the risky but very powerful Hi Jump Kick. It gained a Mega evolution in Gen VI.

* ActionInitiative: Can be bred with Fake Out or Bullet Punch. Specifically Move Tutored ones can be brought in from earlier generations with Vacuum Wave.
* AllMonksKnowKungFu: It uses spiritual power to detect the opponent's move and beat them.
* FireIceLightning: Medicham can naturally have the three elemental punches, though they have to be relearned.
* HealThyself: Naturally learns Recover.
* JackOfAllStats: Medicham's stats are fairly balanced, but none of them are great.
** GlassCannon: With Pure Power, Medicham can hit as hard as ''Black Kyurem''. Its other stats are still mediocre.
** FragileSpeedster: Its mega form has increased Speed and Attack (maxing out at '''''656''''' Attack, the second highest after Mega Mawile).
* LotusPosition: Meditite. In fact it's a LevitatingLotusPosition.
* MultiArmedAndDangerous: Mega Medicham uses its psychic powers to manifest two additional pairs of arms.
* MusclesAreMeaningless: Their limbs are about as thick as a leek, yet their Attack is one of the highest due to their ability.
* PowerUpLetdown: Not only is Telepathy - its Hidden Ability - utterly useless in Single Battles and at best situational in Double or Triple Battles, its sole good stat (a doubled Attack) is only thanks to its original ability of Pure Power.
* PsychicPowers: Psychic-type.
* SuperMode: Medicham has a Mega Evolution.

!! Electrike and Manectric (Rakurai and Livolt)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/309-310_7546.png]]

Canine-like Pokémon that are Electric-typed. They build up electricity in their fur from running at high speeds, which can heighten their senses or summon thunderclouds. Typical of the typing, their Speed and Sp. Attack are their best stats, though they're not as good as others. It Generation VI, it gained a Mega Evolution.

* AstonishinglyAppropriateAppearance: Mega Manectric's fur is shaped like a lightning bolt.
* BigBadassWolf: Manectric is based on the wolf form of Raiju.
* {{Foil}}: ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationIIFamilies Houndoom line]]. Both of them are canine GlassCannon[=/=]{{Fragile Speedster}}s who evolve once, are version exclusives, and have Mega Evolutions that turn them into {{Lightning Bruiser}}s.
* FragileSpeedster / GlassCannon: Manectric only has 60 Defense and Special Defense, but 105 Speed lets it outrun many things and it has nice Special Attack.
** LightningBruiser: Its Mega Evolution has even higher Speed and Special Attack, and both of its defenses are improved, although they're still rather average.
* NoSell: Its Lightningrod ability makes it immune to Electric attacks. As of Generation VI they're immune to paralysis.
** ElementalAbsorption: Using an Electric attack on it will just boost its Special Attacks even further.
** It can now be tutored with the Magnet Rise move, allowing it to temporarily remove its sole weakness (though being a GlassCannon, the effectiveness of this strategy is questionable).
* OvershadowedByAwesome: One of the few Electric types introduced in Hoenn. If Pikachu, Voltorb, and Magnemite weren't around, it ''might'' get more love.
* PlayingWithFire: For no specific reason, they can be taught Fire attacks as of Generation IV.
* ShockAndAwe: Electric-type.
* StandardStatusEffects: Its Static ability gives it a chance to inflict Paralysis on opponents that physically strike it.
* SuperMode: Gained a Mega Evolution in Gen VI.
** TookALevelInBadass: Mega brought it from being okay but unremarkable to horrifyingly dangerous and effective thanks to 30-point boosts in base Speed and Special Attack, plus some excellent utility with Intimidate. Coupled with its surprisingly decent movepool (especially for an [[CripplingOverspecialization Electric]]), it's being looked at as a very serious OU threat now.
* UselessUsefulSpell: For some odd reason, Curse is among the moves it can be bred with, even though using it is probably one of the worst things it could possibly do, seeing as how it sacrifices one of its two best stats just to boost its weaker attacking stat and one of its paper-thin defenses.
* WonderTwinPowers: Its Hidden Ability is Minus, which is only activated when a Pokémon with the Plus ability (or another Minus in Gen V) is fighting alongside it, providing it with a nice boost to its already enviable Special Attack.
* {{Youkai}}: A [[http://en.wikipedia.org/wiki/Raiju Raiju]].

!!Plusle and Minun
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/311-312_3416.png]]

Considered the Pikachu [[{{Expy}} Expies]] of Hoenn, they are version counterparts of each other. Minun is more common in Ruby while Plusle is more common in Sapphire. Their abilites, Plus and Minus respectively, are meant for double battles, as when both are in play, their Sp. Atk increases.

* FragileSpeedster: Both of them are fast, but that's all there is to say.
* FunPersonified: They like to cheer and are rarely taken seriously by most people.
* KidAppealCharacter: Meant to repeat Pikachu's popularity.
* QuirkyBard: They were clearly created to promote the then-new Double Battles, with an Ability that kicks in when both Plusle and Minun are out. Unfortunately, getting them to be at their best requires using up two team slots on identically-typed Pokémon with similar lousy stats and poor type coverage. They got it even worse in Generation V, when other, much better, Pokémon obtained Plus and Minus as their Hidden Abilities, so now they're even being outdone at ''their own gimmick''. Some people even prefer using only one of the two.
* NoSell: Gen VI has given them new Hidden Abilities; Plusle gets LightningRod, and Minun gets Volt Absorb. As you may have guessed, both render them immune to Electric attacks. Being Electric-types they're immune to paralysis from Gen VI onwards.
** Also, as mentioned below, both naturally learn the Entrainment move, meaning they could potentially put this Ability on nearly any ally they like mid-battle.
*** LethalJokeCharacter: Take another look at that. Partner one of these guys up with Gyarados, and they can ''render it '''immune''' to electricity''. It's also possible to combine it with Discharge to provide constant healing/Special Attack boosts to Minun/Plusle's partner while simultaneously hitting both opponents.
* RecurringElement: Of Pikachu, Considered to be the Pikaclones of Generation III, thanks to being electric mice.
* SecretArt: In Gen III, Plus for Plusle, and Minus for Minun. No longer the case in Gen V, where the Mareep line can have Plus, the Electrike line can have Minus, and the Klink line can have either one.
* ShockAndAwe: Electric-types.
* ThemeTwinNaming: Plus and Minus.
* WonderTwinPowers: Their respective abilities, Plus and Minus, only work in conjunction with each other, until Generation V where other Pokémon can have the same ability.
** In an interesting development, Gen V, in addition to allowing Plus to work with Plus and Minus to work with Minus, also gave both Plusle and Minun the Entrainment move, which lets them force any target to have the same Ability that they do, allowing them to get this boost from any allied Pokémon they like (save users of Truant, Multitype, and Zen Mode, anyway), as well as give them the same Special Attack buff. Just make sure that whatever Plusle/Minus are working alongside isn't too attached to the Ability they already have...

!! Volbeat and Illumise
[[quoteright:109:http://static.tvtropes.org/pmwiki/pub/images/313-314_3955.png]]

Two fireflies who are classified as different species, they are respectively male and female versions of each other. Illumise is even able to produce Volbeat through breeding. According to the 'dex, Illumise emits a scent that attracts Volbeat, and the Volbeat will fly around the sky in elaborate patterns with its tail glowing to woo the Illumise.

* AllYourPowersCombined: As mentioned below, Volbeat is almost specifically designed to Baton Pass Special Attack boosts.
* BigCreepyCrawlies: And they are also in the Humanshape egg group.
* LightEmUp: Learn Flash.
* {{Lunacy}}: They naturally learn Moonlight.
* ScissorsCutsRock: One of Illumise's abilities is Tinted Lens, boosting ineffective attacks back up to neutral ones.
* SecretArt: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''[=FireRed=]'' and ''[=LeafGreen=]''.
* SickeninglySweethearts: They attract each other.
** {{Irony}}: One of Illumise's abilities is Oblivious, which prevents it from being attracted to anything.
* TookALevelInBadass: Volbeat in Generation V - it got Prankster as its Hidden Ability, and Tail Glow got buffed, too, making it a crazy specialized for Baton Passing Special Attack boosts.
** Illumise didn't get quite as much out of Prankster as Volbeat, but she is now better able to [[TheMedic pass along Wishes to fellow team members.]]
* TurnsRed: Volbeat can have the Swarm ability, boosting its Bug attacks while it's at low health.

!! Budew (Subomi), Roselia, and Roserade
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/315-406-407_8979.png]]
[-''Budew and Roserade debut in Generation IV''-]

A Grass and Poison-typed Pokémon with roses for arms. Once a standalone Pokémon in Generation III, it was given a baby form as well as an evolved form in Generation IV. Said to be Ken Sugimori's favorite.

* AscendedExtra: Back in Generation III, Roselia was an unappealing Pokémon that was normally useless in battle, up until it was given a pre-evolution and an even more powerful evolution in the next generation as well as becoming ComMons.
* CampGay or CampStraight: Roserade can be interpreted as this if male.
* DanceBattler: Roserade has the movements of a dancer.
* EyesAlwaysShut: This was Roselia's sprite for a long time until ''Platinum''.
* GlassCannon: Roserade's Special Attack is equal to Exeggutor's - that is, ''really'' freaking good. Unlike Exeggutor, Roserade has passable speed, but mediocre defensive stats.
** Roserade does have 105 base Special Defense, though, which Exeggutor somewhat lacks in in comparison, though Exeggutor does have higher Defense and HP.
* GreenThumb: Grass-type.
* HealingFactor: Its Natural Cure Ability removes any StandardStatusEffects that are on it when it switches out.
** It also learns Ingrain naturally. Add Leech Seed, Synthesis, and[=/=]or its Life Drain attacks for even greater effect.
* HealThyself: Naturally learns Synthesis as Roselia.
* LifeDrain: Naturally learns the three Grass-type draining attacks, as well as Leech Seed.
* MakingASplash: As Budew, it can learn Water Sport, which effectively cancels out its weakness to Fire attacks.
* TheMedic: Learns Aromatherapy to heal its allies of status conditions.
** CombatMedic: Packs plenty of punch as well.
* NoSell: Thanks to Budew and Roselia's Hidden Ability of Leaf Guard, both are immune to StandardStatusEffects while the sun is out. The line is immune to powder-based moves from Generation VI onwards.
* PetalPower: Learns Petal Dance.
* PintsizedPowerhouse: Roserade stands only three feet tall, yet its Special Attack is on par with Exeggutor, a Pokémon twice its size and eight times its weight.
* [[PoisonousPerson Poisonous Pokémon]]: The only Grass/Poison Pokémon outside of Generations I and V.
** Additionally, it has the Poison Point Ability, which can poison opponents that physically strike it.
* PsychicPowers: Can be bred to know Extrasensory, but oddly, only as Budew (so you're out of luck if you don't have any Rose Incense).
* RidiculouslyCuteCritter: Budew.
* ShoutOut: Roserade has been compared to Eric from ''ThePhantomOfTheOpera'' and Tuxedo Kamen (Tuxedo Mask) from ''SailorMoon'' due to its mask-like protrusion on its face and its penchant for roses.
* SomethingAboutARose: Roselia and Roserade have them as hands.
* TrapMaster: Naturally learns Toxic Spikes, and can be bred to know Spikes.
* UselessUsefulSpell: ''Technician'', surprisingly enough. Roserade gets it as a Hidden Ability, but it simply doesn't get any attacks that benefit from it all that much (Magical Leaf and Hidden Power are about all it can really abuse, and there are better attacks with better effects anyways).
** NotCompletelyUseless: In Gen VI, Hidden Power's base power is now fixed at 60 and no longer based on [[GuideDangIt the Pokémon's IVs]]. This gives it a Base Power 90 attack of [[ConfusionFu whatever type it wants]].

!! Gulpin and Swalot (Goklin and Marunoom)
[[quoteright:121:http://static.tvtropes.org/pmwiki/pub/images/316-317_9020.png]]

These poison-typed Pokémon will eat ''anything'' they come across. That includes berries, tires, trash, ''anything''. The digestive juices inside their stomachs will digest anything except itself. They are also able to wield quite a bit of sludge-based attacks.

* BigEater: The clue is in the name.
** ExtremeOmnivore: Swalot moreso than Gulpin (though they both qualify regardless). The biggest thing Swalot can eat is the tire off a car, and Gulpin's stomach acid can dissolve ''anything'', including scrap iron and it has no teeth, opting instead to let the stomach acid melt anything that gets swallowed whole ([[FridgeHorror Could you imagine if it was something that was living?]]). However, there is one thing Swalot and Gulpin couldn't eat even if they tried: their own stomachs.
* BlobMonster: Swalot looks more like the archetypical blob monster seen in many a B-horror flick, though it isn't amorphous.
* EyesAlwaysShut: Gulpin
* HoistByHisOwnPetard: Its Liquid Ooze ability can subject users of LifeDrain attacks to this, as it causes them to ''lose'' health instead of regain it.
* [[PoisonousPerson Poisonous Pokémon]]: Poison-type.
* PowerNullifier: Naturally learns Gastro Acid, which removes the target's ability.
* RecurringElement: Of the Grimer line.
* StoneWall: Sports a hefty HP stat and good defenses against both physical and special attacks, but is really slow.
** Similarly, it can learn Stockpile, Curse, Acid Armor, and Amnesia, which boost its defensive stats further.
* SuperSpit: Naturally learns Acid Spray, Gastro Acid, and the Stockpile/Swallow/Spit Up trio.
* TakingYouWithMe: Can be bred with Destiny Bond.

!!Carvanha and Sharpedo (Kibanha and Samehader)
[[quoteright:129:http://static.tvtropes.org/pmwiki/pub/images/318-319_3798.png]]

Carvanha is a piranha-like Pokémon that can initially only be found in the river near Mauville City. Sharpedo is a shark-like Pokémon that is pretty easy to find once you get the Super Rod. Their offensive stats and speed are all incredible, but it suffers from low defensive stats.

* ActionInitiative: Naturally learns Aqua Jet.
* CombatPragmatist: Well, they ARE [[PiranhaProblem piranhas]] and [[ThreateningShark sharks]], after all.
* [[ThreateningShark Everything's Even Worse With Sharks]]: Sharpedo is said to be so destructive that it only takes one of these creatures to sink and destroy a supertanker.
* GlassCannon[=/=]FragileSpeedster: Sharpedo has quite good Attack, and decent Special Attack and speed (plus a Hidden Ability that makes it even ''faster''). Its defenses are on par with ''Bidoof'', and average HP doesn't help.
* MakingASplash: Water-type.
* NinjaPirateZombieRobot: Sharpedo is a mix between a torpedo, a shark, and an ocean sunfish.
* NoSell: Being Dark-types, they don't care about Psychic attacks.
* PiranhaProblem: Sharpedo can tear through a supertanker.
* TookALevelInBadass: Got Speed Boost as a Hidden Abilty.
* UselessUsefulSpell: Its initial ability of Rough Skin, due to Sharpedo simply [[GlassCannon not being able to take enough attacks for it to do much.]]

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