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Forte/Bass was never a flawed prototype, but a stepping stone for Wily to create an even more powerful robot. Also it is not stated that Zero is powered by Bassnium.


* FlawedPrototype: Bass served as the basis for the more powerful [[spoiler:Zero, who also runs on Bassnium.]]



** According to that same ''Power Fighters'' ending, Bassnium was [[spoiler:later refined during the creation of Zero]].

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** According to that same ''Power Fighters'' ending, it is said by Wily, that Bassnium was [[spoiler:later refined during won't be for long the creation of Zero]].strongest energy on earth, implying that Wily found a superior energy source.

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* KidHero: Designed to look like one.



* ThemeNaming: The beginning of a [[IncrediblyLamePun symphony]] of musical-related names. It doubles as ThemeTwinNaming with Roll as Rock.

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* ThemeNaming: The beginning of a [[IncrediblyLamePun symphony]] of musical-related names. It doubles as ThemeTwinNaming with Roll as Rock. Rock.
* UnderwearOfPower

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-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out.

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-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out. Has great respect for Ice Man.


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* AssKickingPose: According to MegaManAndBass, he practices them in his free time.


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* FourthWallObserver: See above.
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* NoSell: The Mega Buster, Gemini Laser, [[HoistByHisOwnPetard Hard Knuckle]] & Magnet Missle are the only weapons that actually do damage to him instead of bouncing off of him.

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* TheBrute

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* TheBruteTheBrute: To the point where he can gain ammunition(boulders) simply by landing from a jump.


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* SuperStrength: He can throw boulders much easier then we can.


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* CloudCuckooLander: Portrayed in Powered Up as an insane robot whose obsessed with justice even when he isn't being played as.
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* EnergyAbsoption: Of Mega Buster pellets.

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* EnergyAbsoption: EnergyAbsorption: Of Mega Buster pellets.
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* HoistByHisOwnPetard: The Metal Blade kills him in one hit on Normal and two hits on Difficult and in the Japanese version.

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-> A castle guardsman, tour guide, and experton swords and sword history, Blade man came down with Roboenza and became manic.

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-> A castle guardsman, tour guide, and experton expert on swords and sword history, Blade man came down with Roboenza and became manic.



* NatureHero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.




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* WhyDoYouKeepChangingJobs: He was built to be a sheep herder, but then became a static cling tester at a linoleum factory. Then he changed to an unknown job, where he was afflicted with Roboenza.


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* DynamicEntry: He's the only Robot Master in ''10'' to not descend from the ceiling, instead jumping across the room in bike form.


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-> A solar energy developer who became unstable with Roboenza.
* EnergyAbsoption: Of Mega Buster pellets.
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** [[LampshadeHanging Lampshaded]] in Archie's crossover series ''MegaManSonicTheHedgehogWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.

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** [[LampshadeHanging Lampshaded]] in Archie's crossover series ''MegaManSonicTheHedgehogWorldsCollide'' ''SonicTheHedgehogMegaManWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.
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** [[LampshadeHanging Lampshaded]] in Archie's crossover series ''MegaManSonicTheHedgehogWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.

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!! The [=StarDroids/=]Space Rulers

-> Villains from Game Boy's ''V''. They are designated by the serial number of ''SRN-XXX'' ('''S'''pace '''R'''uler '''N'''umber), even in English.

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!! The [=StarDroids/=]Space !!The Stardroids/Space Rulers

-> Villains Alien Robot Masters from Game Boy's ''V''. They are designated by the serial number of ''SRN-XXX'' ('''S'''pace '''R'''uler '''N'''umber), even in English.



* BubbleGun: Venus' Bubble Bomb, which can trap and immobilize enemies.

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* ArtifactOfDeath: All of them hail from an ancient alien civilisation.
* BubbleGun: Venus' Bubble Bomb, which can trap and immobilize enemies. [[GameplayAndstorySegregation Not that it can actually do that ingame...]]



* DishingOutDirt: Uranus' Deep Digger, which works much like Gutsman's Guts Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to [[HoistByHisOwnPetard cause him to fall to his death using this very weapon]].

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* DishingOutDirt: Uranus' Deep Digger, which works much like Gutsman's Guts Man's Super Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to [[HoistByHisOwnPetard cause him to fall to his death using this very weapon]].



* GravitySucks: Saturn's Black Hole, which he also uses to teleport the player towards him.

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* GravitySucks: Saturn's Black Hole, which he also uses to teleport pull the player towards him.



* StealthPun and VisualPun: some of the Droids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).

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* StealthPun and VisualPun: some of the Droids' Stardroids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).



* ThrowDownTheBomblet: Jupiter used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.



--> An ancient super robot on which Wily based the [=StarDroids=]. He releases him against Mega Man for the final battle of ''V''. He promptly blows Wily off the battle field, before facing Mega Man.

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--> An ancient super robot on which from the same civilisation as the Stardroids. Dr. Wily based the [=StarDroids=]. He releases him against Mega Man for the final battle of ''V''. He promptly blows Wily off the battle field, before facing Mega Man.



* GiantSpaceFleaFromNowhere: no mention of him at all until Wily was defeated.
* [[spoiler: HijackedByGanon]]: [[spoiler: Currently the only being in any Mega Man series who successfully pulled this on Dr. Wily.]]

to:

* GiantSpaceFleaFromNowhere: no No mention of him at all until Wily was defeated.
* [[spoiler: HijackedByGanon]]: [[spoiler: HijackedByGanon]]:[[spoiler: Currently the only being in any Mega Man series who successfully pulled this on Dr. Wily.]]



* SuperPrototype: His design was the template for the [=StarDroids=], a la VideoGame/MegaManX and the Reploids.

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* SuperPrototype: His design was the template for the [=StarDroids=], a la VideoGame/MegaManX and the Reploids.
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** In addition to this, Mega Man is very similar to TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]... this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.

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** In addition to this, Mega Man is very similar to TatsunokoProduction's Creator/TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]... this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.
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* RyotaroOkiayu: His seiyuu in ''VideoGame/MegaMan8''. The very same seiyuu as Zero in the ''X'' series. Funnily enough, there was once a theory that Zero ''was'' Proto Man.

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* RyotaroOkiayu: His seiyuu Japanese voice actor in ''VideoGame/MegaMan8''. The very same seiyuu voice actor as Zero in the ''X'' series. Funnily enough, there was once a theory that Zero ''was'' Proto Man.
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* FantasticRacism: Enker's Japanese spirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.

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* FantasticRacism: Enker's Japanese spirit JapaneseSpirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.
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* VerbalTic: In the Japanese versions of the game, he says "-dasu" to end his sentences.
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* MixAndMatch: An explosive and water themed Robot Master. Makes sense for a modern day pirate.
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* RidiculouslyCuteCritter: [[OverlyNarrowSuperlative The most adorable attack bird you'll ever meet.]]
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* DemotedToExtra: Makes the fewest appearances in the series out of the first game's Robot Masters.
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* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him.

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* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him. The fact that Light allowed Time Man to be activated in an incomplete state after this has made Proto Man VERY bitter towards his creator.
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** In the games, he usually has black hair. In other media, it's brown.

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** In the games, he usually has black hair. In other media, it's brown. In the opening cutscene in 4 his hair was blue.
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* RubberMan: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
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* LameInsult: You're geeky!

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* LameInsult: BoringInsult: You're geeky!

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* LogicalWeakness: The Tornado Hold knocks him off his trapeze.

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* LameInsult: You're geeky!
* LogicalWeakness: The Tornado Hold knocks him off his trapeze. If used on the ground, it tangles up his long arms.
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* WarmupBoss: The second easiest boss in his game after Top Man due to his simple pattern. He functions as this for the other "weakness group" which Top Man is not a part of.
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* ArmCannon: His signature Mega Buster.

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* ArmCannon: His signature Mega Buster. It wasn't actually named until the 4th game, usually just designated in the menu as "P".

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->Weapon: Flash Stopper
-> Weakness: Rain Flush




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-> Weapon: Rain Flush
-> Weakness: Drill Bomb (4), Ring Boomerang (World 4), Napalm Bomb (World 4)



-> A castle guardsman, tour guide, and experton swords and sword history, Blade man came down with Roboenza and became manic.




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** SteppingStoneSword: Except he is his own sword!



-> A robot meant to be a mobile water purifier, who became insane with Roboenza.






-> A military mine sweeping and mine planting robot, who became consumed with Roboenza.
* DevelopmentGag: Commando Man was Search Man's original name.




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* GroundPound
* ShiftingSandLand: His stage is implied to be of a Middle Eastern persuasion.


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* PowerOfTheSun
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* [[spoiler: HijackedByGanon]]: [[spoiler: Currently the only being in any Mega Man series who successfully pulled this on Dr. Wily.]]
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** Subverted exactly once in the classic series [[spoiler: when Sunstar turns on him in Mega Man V]].
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The characters' names will be formatted in this style: English Name/Japanese Name (Serial Number, if applicable, though not mandatory).

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A list of characters originating from the "[[VideoGame/MegaManClassic Classic]]" ''Mega Man'' series. The characters' names will be formatted in this style: English Name/Japanese Name (Serial Number, if applicable, though not mandatory).
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The characters' names will be formatted in this style: English Name/Japanese Name (Serial Number, if applicable, though not mandatory).
----
[[foldercontrol]]

[[folder: Heroes]]
!! Mega Man/Rockman (Rock) (DLN-001)
[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_mega_man.jpg]]
-> The legendary Blue Bomber himself. A housekeeping humanoid robot built by Dr. Light who was later modified into a battle-capable robot upon his request. Mega Man is equipped with the Mega Buster, and the ability to copy techniques from the Robot Masters he defeats.

* [[AmericanKirbyIsHardcore American Mega Man Is Hardcore]]: At least, [[{{Vaporware}} he was going to be]] in ''Universe''. The original character was also present under the name of Rockman.
* ArmCannon: His signature Mega Buster.
* AudienceSurrogate: Actually, his personality never went deeper than being a regular run-of-a-windmill KidHero's.
* BadassAdorable: Has the looks and personality of a child, yet is able to kick ass like no one's business.
* BagOfSpilling: Outside of ''Wily Tower'', Mega Man never keeps his old weapons. By ''VideoGame/MegaMan9'', however, he's even throwing away signature abilities seemingly for good!
* BewareTheNiceOnes: In ''7'', where he [[spoiler:actually attempts to ''kill Wily''.]]
* BootstrappedTheme: The opening for ''VideoGame/MegaMan2'' tends to become his {{Leitmotif}} where applicable.
* {{A Boy and His|X}} {{Transforming|Mecha}} RobotDog
* ChargedAttack: In all games from ''4'' to ''8''. He lost it in ''9'' for the sake of having Proto Man play differently from him.
* CombiningMecha: Mega Man can fuse with Rush in ''VideoGame/MegaMan6'' to form [[SuperStrength Power]] and [[{{Flight}} Jet]] Adapters. ''VideoGame/MegaMan7'' ups the ante by introducing the Super Adapter, which features both abilities from the previous two.
** Also, non-canon to the series, but in the MarvelVsCapcom games, Mega Man (and Roll) can combine with Rush, Eddie and Beat to form a MazingerZ-esque Hyper Mega Man (Hyper Roll).
* CurtainsMatchTheWindow: In the intro to ''4'', due to sprite limitations. Also in the intro to ''10'', in order to emulate the 8-bit palette limitations.
* DenialOfDiagonalAttack: Sets him apart from his rival Bass.
* DependingOnTheArtist: His eyes are either blue or GreenEyes:
** In the games, he usually has black hair. In other media, it's brown.
* EvilTwin: Wily sure likes doing this to him. There's the double in ''1'', ''Mega Man?'' in ''MegaManPoweredUp'', the Triplets in ''VideoGame/MegaMan3''...
* {{Expy}}: Rock is an Expy of ''Anime/AstroBoy''.
** In addition to this, Mega Man is very similar to TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]... this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.
** In-universe, his personality is much like that of his creator.
* FountainOfExpies: All main characters in each series are based on him, and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero]].
* FriendToAllLivingThings: According to his ''VideoGame/MegaManAndBass'' profile, he likes animals.
* GunsAkimbo: ''Both'' his arms become Mega Busters in the climax of ''Super Adventure Rockman''.
* HairColorDissonance: He has black hair that is sometimes depicted as blue. (The latter usually involves all-black backgrounds, such as cutscenes.)
* HonorBeforeReason: In the ending of Mega Man 9, Mega Man chooses to check on the Dr. Light robot, just in case it is actually a very ill Dr. Light, despite Proto Man's warning that it is a trap. This gets him promptly electrocuted for his troubles.
* {{Leitmotif}}: In some spinoffs and {{c|apcomVsWhatever}}rossover games, he is musically represented by the title screen BGM from ''2''.
* MeaningfulName: Two meanings. "Rock" as in RockPaperScissors, and "Rock", as in "[[PunnyName Rock and Roll]]".
* MightyGlacier: In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in ''& Bass'', but has less mobility due to only having the slide in ''and Bass'' and not even having the slide in ''9'' and ''10''.
* MoralDissonance: In the ending for ''7'', [[spoiler:Mega Man decided to try to kill Wily once and for all instead of simply arresting him like last time. Wily tries to tell Mega Man that he's a robot and thus cannot, and should not kill a human. Mega Man then declares that he is more than just a robot, and prepares to fire. Had Bass not arrived to save Wily, at least in the English version, he would have gone through with it. This is quite a shocker when knowing that Mega Man is normally not one who is willing to hurt a fly.]]
* MundaneUtility: Some of the weapons in ''7'' as suggested by [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot Auto]] and ''especially'' [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/roll Roll.]]
* NeverSayDie: [[spoiler:Averted in ''7'''s ending.]]
-->'''Mega Man''': [[spoiler:"I am more than a robot!! '''Die''' Wily!!"]]
* OlderThanTheyLook: Every Robot Master capable of speech who talks about Mega Man being a little kid who forgets that he's the second to third-oldest (depending on how much truth to Quint's backstory there is) human-built Robot Master.
* PowerCopying: The former TropeNamer.
* TheRedBaron: The Blue Bomber.
* RedOniBlueOni: The blue to Proto Man's red (literally, too).
* RidiculouslyHumanRobots: But apparently not to the level of the Reploids seen in the various SequelSeries.
* ScreamsLikeALittleGirl: He outright ''talks'' like a little girl in ''8'', but has a very grating high-pitched scream in the last middle stage cutscene.
* SuperPoweredRobotMeterMaids: Initially, he wasn't one, since Rock was originally built for lab assistance and housekeeping, but Light upgraded him to Mega Man, he did become this.
* SpellMyNameWithAnS: The specific region spelling goes like ''Mega Man'' with a space and ''Rockman'' without spacing or further capitals.
* ThemeNaming: The beginning of a [[IncrediblyLamePun symphony]] of musical-related names. It doubles as ThemeTwinNaming with Roll as Rock.
* VocalDissonance: His voice actor in ''8'' made him sound like a girl.

!! Dr. Thomas Light/Dr. Thomas Right
[[quoteright:247:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_dr_light.jpg]]
-> The primary developer of the "Robot Master" technology that created Mega Man, Roll, Proto Man, and others. He has always expressed an interest in using his inventions for the good of mankind.

-> Robot Masters designed by Light have the serial number ''DLN-XXX'' ('''D'''octor '''L'''ight '''N'''umber).

* AbsentMindedProfessor: Actually believes Wily has changed after ''sending his robot to stop Wily's evil scheme '''twice!''''' Then he believes Wily '''again'' after roughly ''twelve'' more of Wily's schemes have been foiled, the last of which involved ''framing Light for world domination aspirations!'' If Light keeps this up, he'll develop a reputation for gullibility rivaling [[Characters/SonicTheHedgehog Knuckles the Echidna]]!
* AlwaysSomeoneBetter: Early games depict Wily as jealous of Light's higher achievements.
* BigGood
* CoolOldGuy
* ElmuhFuddSyndwome: Fine Dogta Wawwey!
* [[GoodParents Good Parent]]: Especially in the Archie Comic Series.
* LightIsGood: Literally.
* MissionControl
* MrExposition
* NiceJobBreakingItHero: According to the Archie Comics canon, Proto Man's distrust of him comes from [[spoiler:overhearing the consequences of repairing his flawed power core (erasure of his personality traits) as well as a tongue-in-cheek comment he made to another scientist, saying: "Honestly, it would be easier if I did rewrite that rebellious streak out of him..."]] If only he hadn't said that, then [[spoiler:Proto Man wouldn't have gone to Dr. Wily for repairs, and Dr. Wily wouldn't have used Proto Man as a template to boost his own robot making skills to match Dr. Light's, thus beginning a war that would have [[VideoGame/MegaMan far]]-[[VideoGame/MegaManX reaching]] [[VideoGame/MegaManZero consequences]].]]
* NotThatKindOfDoctor
* SpellMyNameWithAnS ''and'' JapaneseRanguage: In the earlier games, localization for the English speaking territories alternated between rendering his name as Light, Right, and Wright before making Light the standardized name. Capcom themselves consider both names to be correct since the name of his ''Battle Network'' counterpart (Tadashi Hikari) translates to [[BilingualBonus Right Light]].
* TeamDad
* TechnoWizard

!! Proto Man/Blues (DLN-000)
[[quoteright:261:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_proto_man.jpg]]
-> The "prototype" robot master created by Drs. Light and Wily. He was the first one to be capable of independent thought. Worried that Dr. Light would meddle with his programming, he left Light Labs to wander alone. He eventually finds his "brother", Mega Man, in ''3'', and fights him multiple times.

* AloofAlly
* AloofBigBrother
* AnimeHair: Underneath his helmet, he's got huge, gravity-defying hair, [[http://megaman.wikia.com/wiki/File:Helmetless_Protoman.png as seen in this official artwork]].
* {{Badass}}: Is he ''ever''.
** [[BadassDecay Except]] in ''{{Mega Man And Bass}}''.
* BadassBaritone: His voice in ''Powered Up''.
* BonusBoss: In ''7''.
* BigDamnHeroes: Manages to pull these off several times. {{Lampshaded}} in ''9'':
-->'''Proto Man''': "Looks like you need my help... ''again''."
** If you play as Proto Man in ''VideoGame/MegaMan10'', Mega Man returns the favor by giving him [[ChekhovsGun Dr. Wily's prototype medicine]] when Proto Man comes down on [[TheVirus Roboenza]] shortly after defeating the Weapons Archive.
* CainAndAbel: Proto Man was working with Wily in ''3'', but pulls a HeelFaceTurn at the end. In the cartoon, he was the WorthyOpponent and a full-time baddie.
** It's hinted that he was simply keeping close to Wily to [[StealthMentor test his brother's prowess]] and [[ReverseMole sabotage Wily.]]
* CharClone: Wears red, a CoolMask, and is revealed to be the older brother of Rock and Roll.
* CoolMask: His visored helmet, which doubles as CoolShades.
* CoolShades: Two pairs. One as a part of his helmet, and when he takes it off, we learn he was also wearing one ''underneath the helmet''.
* CyberCyclops: As Break Man.
* DefeatMeansFriendship
* DivergentCharacterEvolution: In ''Power Battles'' and ''Power Fighters'', his moveset is basically his successor's, but in ''9'' and ''10'', he instead has his brother's Charge Shot and Slide. An odd case where Mega Man had to ''lose'' these features for his brother to have a more unique playstyle.
** Mega Man lost those moves by atrophy (basically, because he didn't use them)... so [[FridgeHorror how did Proto Man hold on to them?!?]]
* TheDragon: He ''appears'' to be this in ''3''... until he saves you after you defeat Gamma, out of which he's an ally. [[WesternAnimation/MegaMan The TV Series]] plays this straight, with him working for Wily.
** In ''VideoGame/MegaMan4'', he was apparently still working for Wily; after he saves Kalinka, Wily yells that he betrayed him.
*** It's arguably more likely that Dr. Wily didn't ''know'' about Proto Man's [[ReverseMole true allegiance]] until that point, though.
* DramaticWind
* {{Flawed|Prototype}}[=/=]SuperPrototype: Depending on your view of his unstable nuclear reactor.
** Either way, he's a definite SuperPrototype to the Sniper Joes, which Wily mass-produced based on his design.
* ForWantOfANail: If he would had let Dr. Light remodel him to fix his power reactor, Dr. Wily would never had found him and done it himself, thus he'd never gain the ability to manufacture robots at the same level as Dr. Light, and causing a conflict that ultimately had ''centuries'' worth of deadly consequences (as seen in the various SequelSeries).
* FountainOfExpies: All the future incarnations of Proto Man, including Zero, who variably will play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series.
* GlassCannon: In all three playable appearances, explained as resulting from an unstable energy core.
* HeelFaceTurn: After ''4''.
* IconicItem: His Proto Shield. How effective it is in playable appearances varies heavily, but it's still there.
* TheLancer: Whenever Mega Man gets a partner, Proto Man will usually fulfill this role.
* {{Leitmotif}}: His distinctive (and {{badass}}) whistle.
* LetsYouAndHimFight
* LuckilyMyShieldWillProtectMe
* MeaningfulName: In English, at least...
** [[StealthPun Early Rock and Roll was heavily influenced by Blues.]]
* [[LukeIAmYourFather Mega Man, He Is Your Brother]]: ''3'''s ending.
* MysteriousProtector: In Navi mode in ''VideoGame/MegaMan3'' ''Complete Works'' and ''Anniversary Collection'', he serves as the navigator, even though he's TheDragon to Dr. Wily [[ReverseMole at the same time]].
* OnlyAFleshWound: His reaction to getting his legs chopped off in ''VideoGame/MegaManAndBass''? "It's just a scratch..." Justified because he's a robot, and Dr. Light easily repairs him afterwards.
* PetTheDog: Even if you take him as a villain in ''3'', he still saved Mega Man at the end.
* PowerCopying: Like his brother, he also has the ability to copy weapons.
* RedOniBlueOni: Although there's a bit of an inversion: while Proto Man is calm and composed, his rebellious nature towards Dr. Light makes him the Red Oni to Mega Man.
* ReverseMole: Boy, is he ''ever'' this, at least in his first appearances. [[ItWasHisSled Honestly, it's not even worth trying to cover up anymore.]]
* RidiculouslyHumanRobots
* RyotaroOkiayu: His seiyuu in ''VideoGame/MegaMan8''. The very same seiyuu as Zero in the ''X'' series. Funnily enough, there was once a theory that Zero ''was'' Proto Man.
* ScarfOfAsskicking
* {{Scott McNeil}}: His voice actor in the animated series.
* SecretCharacter: He's DownloadableContent in ''9''.
* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him.
* SpellMyNameWithAnS: Much like his brother, expect to see Proto Man and Protoman pop up frequently.
* ThemeNaming: Yup.
* VocalDissonance: His BadassBaritone in ''Powered Up'' doesn't entirely fit him, considering that he still has a boyish appearance despite his CoolMask.
* WorthyOpponent

!! Roll (DLN-002)
[[quoteright:228:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_roll_resized.jpg]]
-> The third humanoid robot built by Light Labs, and is a "sister unit" of sorts to Mega Man and Proto Man. She doesn't do any fighting on the field (except in ''Powered Up'', where she is a playable character), preferring to use her smarts and help Mega Man [[MissionControl from the home base.]]

-> According to her character card in ''Mega Man & Bass'', she hates cockroaches.

* AscendedExtra: Roll became something like this over the years of the franchise. In ''8'', she ran a part shop in Auto's absence. In ''VideoGame/MegaManAndBass'', she uses a communicator to give tips on CD locations for the player and boss weaknesses. In ''9'', she, along with Auto, runs the part shop again. In ''10'', [[spoiler:after the 8 robot masters are defeated, she saves Mega Man's life from the Roboenza Virus, all the while still being sick from the virus herself in the beginning of the game.]] In the world of CapcomVsWhatever, Roll went from a secret JokeCharacter in ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes and ''VideoGame/MarvelVsCapcom2'' to a very powerful (and available from the very start of the game) LethalJokeCharacter in Tatsunoko Vs Capcom!
** Not to mention she's playable in ''Powered Up''.
* AllGirlsWantBadBoys: In [[http://images3.wikia.nocookie.net/megaman/images/5/58/Bassxroll.png one Manga]], Roll has a thing for Bass, and Bass pretends to reciprocate to the extent necessary to [[ForTheEvulz piss Mega Man off]].
* ArmCannon: Sometimes yes, sometimes no. The cell phone port of the original game gives her an almighty charge shot with limited ammo, and ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom: Clash Of The Superheroes]]'' and ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2: New Age Of Heroes]]'' had the Roll Buster as a [[JokeCharacter weak projectile.]] Games released since have gone the ImprobableWeaponUser route.
* [[BrotherSisterIncest Brother-Sister]] {{Twincest}}: Some of her quotes in ''Powered Up'' (especially during the battle with Copy Roll) give the impression that Roll is a bit ''too'' attached to her brother.
* CatchPhrase: Seems to be "Good luck, Mega Man!" It even appears as her quote in her ''VideoGame/MegaManAndBass'' CD Data.
* TheChick: Well, as far as a humanoid robot can ''be'' a "Chick", anyway.
** Considering she looks like a kid and has the voice of a kid anyway...
* DistressedDamsel: Wily kidnaps her for some unexplained reason in ''The Power Fighters''.
* FountainOfExpies: Like her brothers, most series will have a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc.
* GadgeteerGenius
* HeroicSacrifice: A rare ''non''-death example. [[spoiler:Upon the defeat of the first four Robot Masters in ''10'', Dr. Wily creates a prototype cure for the Roboenza virus. Rather than take the medicine, however, Roll instead saves it for the possibility of another sick robot being brought into the lab. Sure enough, just as he defeats all eight Robot Masters, Mega Man falls ill from Roboenza...]]
** However, [[spoiler:when Wily leaves behind a huge pile of Roboenza Cure Pills for Mega Man as thanks for being saved and brought back to good health at a hospital, it's safe to assume that Roll gets better, though the ending doesn't show it]].
* HitboxDissonance: In Capcom's crossover titles, Roll's small size makes her a hard target to hit. ''Tatsunoko vs. Capcom'' takes this up a notch by giving her a broom, a weapon with good reach, '''further''' disjointing her hitbox. See "LethalJokeCharacter" below.
* ImageSong: First appeared in ''[[NoExportForYou Battle & Chase]]'' and has reappeared throughout the ''CapcomVsWhatever'' series. It's a freaking EarWorm, too!
** For those of you who are curious, here's the ''Battle & Chase'' [[http://www.youtube.com/watch?v=OKwnOB_qZGc original]], the ''Marvel vs. Capcom'' [[http://www.youtube.com/watch?v=JxuvJGQclQU version (sans vocals)]], and the ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' [[http://www.youtube.com/watch?v=63wcuV9d-ms rendition]].
* ImprobableWeaponUser: If ''MegaManPoweredUp'' and ''Tatsunoko vs. Capcom'' are any indication, her {{weapon of choice}} is a broom.
** In ''Powered Up'', the Roll Swing changes depending on which costume she's wearing. It doesn't change if she's ''8'' Roll, however.
** ''MarvelVSCapcom''. Come with explosive vases.
* {{Irony}}: The storyline emphasizes the fact that Roll was not built for combat. Ironically, she has made the most appearances in the CapcomVsWhatever series than any other character from the entire franchise (even more so than Mega Man, who himself got DemotedToExtra as a cameo in Roll's ''Tatsunoko vs. Capcom'' ending)!
* LethalJokeCharacter: ''Tatsunoko vs. Capcom'' turns her into one of these.
** ''Marvel vs. Capcom'' did it first. She can take out ''[[SNKBoss Onslaught]]'' quite handily.
** In ''Powered Up'', the first form of Dr. Wily can easily be stunned by the Roll Swing, as well as Mega's Mega Kick. They both also do slightly better damage to most of the bosses than the Mega Buster (as long as you don't take Mega Man C's charged shots into account, and even then, they're on par with it during the castle boss battles).
* LittleMissBadass: She can punch out [[Franchise/{{X-Men}} Onslaught]] and [[{{Okami}} Yami]] in crossover games, not to mention the series' ultimate badass. [[spoiler:That'd be [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], for those who are curious.]] While this level of power may or may not be canon, the other robot masters in ''Powered Up'' are afraid of her. ''As well they should be!''
** Her Ruby-Spears self fought with household appliances and the occasional ''axe''.
* LittlestCancerPatient: In ''10'', though it's not played for {{glurge}}.
** And in ''Super Adventure'', where it's played to [[ItsAWonderfulFailure depress the ever-living hell out of you should you lose]].
* PopularityPower: Apparently, she can take ''Zero'' in a fight! [[ThatOneBoss Yellow Devil]] would have been so screwed...
** Actually... [[http://www.youtube.com/watch?v=QTmKICtBx58 it was.]] Though this particular version of the first game is NoExportForYou.
* RobotGirl[=/=][[RobotMaid Maid]]
** SuperPoweredRobotMeterMaids: In those side games where she fights. Otherwise, she's just a regular robot meter maid.
*** Well, considering how she fights in many of the games (with random objects, often cleaning utensils), maybe her superpowers are ''related'' to cleaning.
* SkipOfInnocence: At the end of Powered Up! after she saved the day.
* TheSmurfettePrinciple: The only female Robot Master until the inclusion of Splash Woman in ''9''.
* ThemeNaming: [[ThePowerOfRock Rock & Roll,]] [[ThemeTwinNaming anyone?]]
* TookALevelInBadass: Somewhat, though she sometimes isn't even present enough to tell either way, but ''Tatsunoko vs. Capcom'' is probably a large example. Knocking much larger opponents off their feet and repeatedly ramming them [[GroinAttack in the groin]] with a mop is pretty hardcore.
* UnwillingRoboticisation: In the [[NovasAventurasDeMegaman Brazilian comic]]. It was quite gruesome, indeed.
* ZettaiRyouiki: In ''Universe''.

!! Rush
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_rush.jpg]]
-> A robotic dog created by Dr. Light in ''3'' to assist Mega Man in his adventure. Can take on many forms, including a submarine, a hoverboard, a springy coil, and later even a PoweredArmor.

* CoolPet
* CombiningMecha: Rush can turn into armor that Mega Man can use in the sixth and seventh games.
* DoAnythingRobot
* {{Hologram}}: Rush has a holographic projector built in to transmit messages from afar by Dr. Light or recordings like in Mega Man 9's ending.
* InfinityPlusOneSword: The very useful [[ComboPlatterPowers Super Adapter]]'s homing upgrade. However, it's very hard to find, unless [[GuideDangIt you know where to find it, that is.]]
** Essentially, it turns Mega Man into even more of a FlyingBrick, as his [[RocketPunch Hyper Mega Buster]] already dealt heavy damage to most enemies in the game and his DoubleJump ([[JetPack thrusters portruding from his wings]]) could allow the use of shortcuts in most stages (and provide relief in the later PlatformHell sections); giving it homing functions only made Super Mega Man more of a plus, although it still doesn't quite make up for the disabling of his slide.
* {{Nerf}}: In ''3'', Rush Jet gave you free range of movement, and jumping while riding it greatly reduces the amount of energy it uses up. This makes it incredibly easy to skip the tougher segments of most levels. It was changed in later games so that he automatically moves straight forward and disappears as soon as it touches something.
* NonHumanSidekick
* PluckyComicRelief: He's there to assist Mega Man in the [[WesternAnimation/MegaMan animated series]] with his transformations, but his secondary funtion is this. Often there to provide a EverybodyLaughsEnding.
* PoweredArmor: Has three versions, with the third being a combination of the other two. [[BagOfSpilling And then...]]
* RobotDog: Duh!
* ShoutOut: A walking ShoutOut to ''ScoobyDoo'' in the [[WesternAnimation/MegaMan animated series.]]
* ShouldersOfDoom: The Rush Power Adapter in ''6'' involves Rush turning into [[ShouldersOfDoom a massive pair of shoulder pads]]. When Mega Man puts on the shoulder pads, he becomes a [[MightyGlacier short-ranged powerhouse]] with [[PowerFist fists]].
* SkySurfing: Provides Mega's main form of aerial transport (well, other than teleporting) in Rush Jet mode, where the Blue Bomber stands on him like a surf-board.
** DungeonBypass: In a strict sense, the Rush Jet makes some levels marginally easier.
* TransformingMecha: Let's go over his forms: regular Rush, Rush [[SpringCoil Coil]] (with ''two'' variations), Rush [[CoolPlane Jet]] (with various additional powerups), Rush [[CoolBoat Marine]], Rush [[CoolCar Roadster]], Rush [[CoolBike Cycle]], Rush [[ThisIsADrill Drill]] (in the non-canon ''Marvel vs. Capcom'' series, [[WhatCouldHaveBeen which had been intended to be used]] [[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php in the third game]]), ''three'' [[CombiningMecha adapters]] (''four'' if you count the [[SuperMode Hy]][[LimitBreak per]] [[WaveMotionGun Adap]][[BeamSpam ter]] from ''[=MvC=]'')...

!! Beat
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/megaman_beat.jpg]]
-> After Mega Man saved Dr. Cossack's daughter from Dr. Wily, the grateful scientist created this robotic bird to aid Mega Man. Beat flies around in Mega Man's proximity, either taking out enemies in Mega Man's path or carrying him short distances.

* CoolPet
* ThemeNaming: Named after the basic time unit of music.

!! Eddie/Flip-Top
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/megaman_eddie.jpg]]
-> Eddie is a small robot who was built by Doctor Light to serve as a walking suitcase. He helps Mega Man by teleporting in to give him power-ups, and occasionally by tossing bombs out of his head. He has a problem with anxiety.

* {{Hammerspace}}
* MundaneUtility: According to ''Manga/MegaManMegamix'', he doubles as a rice cooker for the Light household.
* StopHelpingMe: Very infamous for giving you the power up ''you don't need''. Weapon Energy in a Robot Master level, which usually isn't long enough to warrant it, and a Health Pellet when you already have full health. The rare E-Tank or extra lives are always useful, though.

!! Tango
-> When Mega Man initially failed to defeat the [=StarDroids=] in ''V'', Tango the cat was created to assist him in fighting the robots. His ability is to curl into a spiky ball and charge into enemy robots.

* TheCameo: He makes an appearance on the counter of the shop for Proto Man in ''10''.
* ChuckCunninghamSyndrome: There's a ''reason'' he doesn't have a picture here!
* CoolPet
* ShoutOut: He attacks a bunch of evil robots by curling into a spiny ball and jumping at them. [[SonicTheHedgehog Sound familiar?]]
* ThemeNaming: We shouldn't need to spell this one out for you.

!! Auto/Rightot
[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/auto.jpg]]
-> A mechanic robot created by Doctor Light, Auto considers himself Mega Man's biggest fan. He helps the Blue Bomber by creating new accessories for him to use. He's good friends with Roll, and treats Eddie like a pet.

* {{BFG}}: Uses a cannon/rocket launcher in the Rush Jet sections of ''8''.
* TheCameo: In the Playstation version of ''X3'', in Volt Catfish's intro video.
* {{Doppelganger}}: The robot who manages Proto Man's shop in ''10''.
** PaperThinDisguise: Auto, we know it's you under that Met helmet.
* GadgeteerGenius
* HeroWorshipper
* {{Otaku}}: A big mechanics geek.
* PluckyComicRelief
* RememberTheNewGuy: A new character for ''7'', but it was mentioned that he was already under Dr. Light's employ long ''before'' that time.
[[/folder]]

[[folder: Villains]]
!! Dr. Albert Wily
[[quoteright:298:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_dr_wily.jpg]]
-> The main antagonist of the series, and Dr. Light's former partner at Light Labs. Jealous of being overshadowed by Light's success, he reprogrammed the original Robot Masters and used them to take over the city, and would eventually attempt to conquer the world with them.

-> Robot Masters designed, controlled, or modified by Wily usually bear the serial number ''DWN-XXX'' ('''D'''octor '''W'''ily '''N'''umber), although some special-purpose Robot Masters such as Bass have the serial number ''SWN-XXX'' ('''S'''pecial '''W'''ily '''N'''umber).

* AntiVillain: In ''10'', he [[spoiler:leaves behind cures for Roboenza following his escape]], and in ''VideoGame/TatsunokoVsCapcom'', he [[spoiler:calls Zero his son and doesn't really care that he hasn't killed X anymore.]]
* BigBad
* TheChessmaster: He was mainly responsible for the events of almost all of the games, sometimes even doing it in such a way where the blame couldn't possibly be pinned on him. In fact, the only game that had something happen that he was not responsible for at all (or at least, he certainly didn't intend for it to go that way at all) was Rockman and Forte: Mirai Kara no Chousensha, where, although Wily did technically create Rockman Shadow, he was not involved in Shadow's attack at all.
** [[spoiler:This extends to the next 100 years.]]
* DangerouslyGenreSavvy: In ''8'', one could call him this; check the page for the example.
* EinsteinHair: He even shares the same first name!
* EvilCounterpart: To Dr. Light.
* EvilOldFolks
* FinalExamBoss: In the Normal and Hard modes of ''MegaManPoweredUp''.
* [[HijackedByGanon Hijacked By Dr. Wily]]: Extending into the ''X'' series!
* IronButtMonkey: Try to remember that, when his Wily Machines go into their second forms, the target would usually be Wily ''himself'', with little to no protection against a robot attack. This is at its finest in ''Powered Up'', where he visibly ''flinches'' whenever an attack hits him!
** He's also survived being crushed under the rubble of at least one crumbling castle, ''two'' crash landings (which, naturally, resulted in a [[StuffBlowingUp huge explosion]] each time), and [[spoiler:[[ArsonMurderAndJaywalking catching a cold]]]]. Clearly, that man has great physical health!
* JokerImmunity: It took 6 games for Wily to simply go to jail, and even that only lasts for half a year.
* LaughablyEvil: Arguably for the entire series, but ''less'' arguable in ''10''. Say it with me, guys: [[spoiler:"The World is mine! [[EvilLaugh HA-HA-HA-HA...]]''[[MoodWhiplash achoo!]]''"]]
* MadScientist
* McNinja: He claims to be a ninja in the Japanese {{OVA}}s.
* MorallyAmbiguousDoctorate
* NamesToRunAwayFromReallyFast
* NotSoHarmlessVillain: After so ''many'' times that he has [[VillainDecay decayed]], you'd think that he isn't a credible threat anymore, right? Tell that to the [[VideoGame/MegaManX future generations...]]
** Let's not forget ''Mega Man and Bass'', where one of his creations, King, ''chopped Proto Man in half''.
** And ''10'', where [[spoiler:if not for [[SpannerInTheWorks Roll]], he would have ''won''.]]
* ObviouslyEvil: Dr. Wily isn't exactly known for his subtlety. If the shifty eyes don't give it away, the skull motifs on his castle, Wily Machines, and pretty much everything else certainly do.
* OneSteveLimit
* PaperThinDisguise: You mean to tell me Mr. X is really Dr. Wily in disguise? But Mr. X has a beard! And opaque glasses! And a cape! And [[{{Fauxreigner}} a dot on his forehead]]!
* PetTheDog: In ''Super Adventure'' Wily says he loves his robots and would never give them up.
** [[spoiler:In Zero's ending in ''VideoGame/TatsunokoVsCapcom'', his calling Zero "son"... unless the "unfinished task" he mentioned there is "Kill your best friend in his sleep", which is entirely possible.]]
** [[spoiler:But, it is shown, in ''10'', when he leaves the hospital, the clincher? He left probably about enough Roboenza capsules to cure an entire population.]]
* {{Pride}}: He decided to TakeOverTheWorld essentially because he was sick with being in Dr. Light's shadow.
* SigilSpam: The classic "Dr. W" logo, which always means trouble.
* SpellMyNameWithAnS: Similarly to Light, in the English language localizations of the first few games, his name was rendered as Wily, Wiley, and even Willy (which isn't even pronunced the same way!) before Wily became the standard English name/spelling.
* SupervillainLair: Skull Castle, a veritable PlatformHell. To make things more difficult, he sometimes has multiple castles.
* TakeOverTheWorld: What he aims at.
* VillainOverride: Boosts King's brainwashing level in ''Mega Man and Bass'' when it becomes clear that the self-proclaimed lord of robots doesn't particularly want to kill his own kind.
* VillainsWantMercy: At the end of ''every'' Mega Man game, he begs for mercy. Even after ''6'', when it's clear Mega Man won't let him off easily, he still does it.
* XanatosGambit: ''6'' and ''7''. He anticipated the possibility of being caught, and built four of the ''7'' 'bots to break him out if that happened.
** BatmanGambit: After framing Dr. Light in ''9'', Wily coerces the population to fund his efforts to stop him. The funding instead went into building Wily's new Fortress guardians.

!! The Mega Man Killers
[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/73895732954729054729.jpg]]
[[caption-width-right:340:Clockwise from the bottom: RKN-001 Enker, RKN-002 Punk, RKN-003 Ballade.]]
-> Minor but memorable characters from the GameBoy games, the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN-XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN-XXX'' ('''M'''ega Man '''K'''iller '''N'''umber) in English.

* AlwaysSecondBest: Inverted with Ballade; this is how he sees ''everyone else''.
* ArrogantKungFuGuy: Ballade.
* BladeOnAStick: Enker's javelin.
* BloodKnight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
* BonusBoss: All three of them are the bosses of the Special Stages in ''10''. You even get their weapons from them!
* ChargedAttack: Enker can absorb enemy fire [[CatchAndReturn to beef up his own attack]], [[CastFromHitPoints at the cost of his health]].
** In ''10'', he doesn't even lose health from the blocked hits.
* DumbMuscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
* {{Expy}}: Ballade looks quite similar to Quick Man.
* FantasticRacism: Enker's Japanese spirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.
* HeelFaceTurn: Ballade.
** HeroicSacrifice: He self-detonates to open the way for Mega Man to escape Dr. Wily's station.
** FaceHeelTurn: He's back to working for Wily in ''V'' and ''10'' -- however, his apparition in ''10'' isn't canon and in ''V'' it's a copy of him, not the original.
* {{Irony}}: Despite Punk's name and appearance, he actually fights fairly and is even a policy follower! (If his ''and Bass'' CD Data is to be believed.)
* {{Laser Guided Tykebomb}}s
* [[MyNaymeIs My Weapon's Nayme Is]]: Enker's lance is called the Barrierd Spear. Yes, Barrierd.
* QuirkyMinibossSquad
* RecurringBoss[=/=]BossRush: All three Mega Man Killers ([[MyFriendsAndZoidberg and Quint]]) return in ''V'' for a final rematch with the Blue Bomber.
** The three show up as the Special Stage bosses for ''10''.
* SpikesOfVillainy: Punk.
* StealthPun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
* SuperMode: Ballade.
** It isn't much of a transformation, though: His horns point upward and his helmet gains a [[CoolMask face mask and visor.]] His body is otherwise the same.
* ThemeNaming: Like most of the characters here, their names follow the musical theme.
** To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).

!! Quint

-> A minor but memorable character from the GameBoy games, Quint is apparently [[spoiler:Mega Man ''himself'']], pulled from the future and reprogrammed.

* ContinuitySnarl: Is his defeat [[spoiler:how Mega Man dies?]] Did Dr. Light repair and reprogram him, as seems to be the case with many robot masters? Is the version of him that appears in ''V'' a replica of some sort?
** It should be noted, however, that Quint as seen in ''II'' GB [[spoiler:never explodes, but instead teleports out much like Proto Man after a battle.]]
* CoolShades
* EvilCounterpart: [[spoiler:To Mega Man.]]
* FutureBadass: Oh ''so'' subverted. He's resorted to trying to kill [[spoiler:himself, he of the charging ArmCannon and eight or so other weapons]], with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
** This was then subverted ''again'' in ''[[NoExportForYou Rockman & Forte: Challenger from the Future]]'', where Rockman Shadow is believed to be a much, much, ''much'' more dangerous Quint. It turns out that [[spoiler:he's a ''prototype'' (quite possibly a SuperPrototype at that) of Quint who travelled back in time to prove himself worthy to Wily. The ''real'' Quint inexplicably has a cameo at the end.]]
* [[MyNameIsQuestionMarks My Serial Number Is Question Marks]]: "???-???", to be exact.
** We ''do'' know what the question marks represent though. Want to know? [[spoiler:Just look at the number for the first character listed on this page.]]
* ThemeNaming: Continuing the music theme, his name references a Quintet.
* TimeParadox: His victory would have resulted in one of these. He's stated in ''and Bass'' to dislike these, however.
** [[FridgeBrilliance It may explain why he was so easy to defeat.]]

!! The Genesis Unit/[=MegaWorld=] Army Corp

-> Appearing in the CompilationRerelease[=/=]VideoGameRemake ''Wily Wars'', the Genesis Unit, consisting of Buster Rod.G, Mega Water.S, and Hyper Storm.H, are the three bosses featured in the secret fourth game, ''Wily Tower''. They are given the serial number of ''MWN-XXX'' ('''M'''ega'''W'''orld '''N'''umber) in Japanese and ''WWN-XXX'' ('''W'''ily '''W'''ars '''N'''umber) in English.

* TheBrute: Hyper Storm.H.
* EverythingsBetterWithMonkeys: Buster Rod.G.
* EvilGenius: Mega Water.S.
* FullBoarAction: Hyper Storm.H.
* {{Kappa}}: Mega Water.S.
* QuirkyMinibossSquad
* ShoutOut: To ''JourneyToTheWest'', with Buster Rod.G as Sun Wukong himself, Mega Water.S as Sha Wujing, and Hyper Storm.H as Zhu Bajie.
* SimpleStaff: Buster Rod.G.
* UnderwaterBossBattle: Mega Water.S [[SubvertedTrope subverts the trope]] by jumping out of the water as soon as the battle begins and never jumping back in.
* VillainExitStageLeft: Buster Rod.G initially leaves when brought down to his last unit of health, only to come back during the third Wily Stage in a brand new, completely different battle.
* YesMan: Hyper Storm.H.

!! The [=StarDroids/=]Space Rulers

-> Villains from Game Boy's ''V''. They are designated by the serial number of ''SRN-XXX'' ('''S'''pace '''R'''uler '''N'''umber), even in English.

* AnimeHair: In the entire Classic series, nobody's got anything on Terra when it comes to this.
* BubbleGun: Venus' Bubble Bomb, which can trap and immobilize enemies.
* {{Cat|girl}}boy: Pluto has the ears, claws, and tail of a wildcat.
* CollapsingCeilingBoss: Neptune can stomp the ground, making damaging bubbles drop from the ceiling. Also, Uranus is capable of ''closing an entire half of his chamber'' with his quakes, which [[OneHitKill kills Mega Man instantly]].
* DishingOutDirt: Uranus' Deep Digger, which works much like Gutsman's Guts Arm. During your rematch with him in the Wily Star, it's difficult, although possible, to [[HoistByHisOwnPetard cause him to fall to his death using this very weapon]].
* TheDragon: Terra to Dr. Wily, although he's the leader of the remainder of the group.
* EnergyAbsorption: Mercury's Grab Buster. He can also use it to steal items from your inventory, so most walkthroughs suggest that you go after him first.
* {{Expy}}: Hello there, Toad Ma...Venus. The GameBoy's graphical limitations doesn't help your case, does it?
** In a sense, Mars could be considered as an alternate version of Napalm Man, with [[MoreDakka all of those weapons]] and everything.
** Reversed with Pluto, who ended up having Slash Man from ''7'' as one for him (only, slightly more humanoid).
* FishPeople: Neptune is as close as you can get in regards to a Robot Master. Even moreso than Splash Woman!
* FrickinLaserBeams: Terra's Spark Chaser.
* GravitySucks: Saturn's Black Hole, which he also uses to teleport the player towards him.
* InvulnerableAttack: Pluto's Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* JetPack: Jupiter.
* ALoadOfBull: Uranus.
* MakingASplash[=/=]KillItWithWater: Neptune's Salt Water, which [[SpreadShot splits into up to 3 orbs of water]] and is corrosive.
* NoSell: As his body was constructed from extraterrestrial materials, conventional weapons (i.e. the ''Super'' Mega Buster) don't work on Terra. Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy...
* PrettyInMink[=/=]FurAndLoathing: Pluto. According to his official bio, he's got other RichBitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
* RingsOfDeath: Saturn has one, which he can use to stop time and create black holes.
* ShockAndAwe: Jupiter's Electric Shock, which is powered by a ''megaton bomb''.
* StealthPun and VisualPun: some of the Droids' designs (Neptune and Jupiter's power over water and thunder respectively, Saturn's use of rings, etc.).
** Mercury's power to melt into a liquid state is a double pun -- Mercury the planet is the closest to the sun (meaning any metals would melt almost instantaneously when on its surface), while mercury the element is the only metal that's liquid at room temperature
* TimeBomb: Mars' Photon Missile, which intentionally lags before launching, making it the perfect tool for traps.
* TremorTrampoline: Both Neptune and Uranus can do this, whose quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which Uranus is weak against.
* VillainForgotToLevelGrind: Terra, as it currently stands, is the only villain to have ever, ''ever'' defeated Mega Man in battle (you hear that, Bass?). In fact, you could argue that it was a NoHoldsBarredBeatdown. [[GenreBlindness Not expecting Mega Man to become sufficiently stronger and gain new weaponry in due time]], Terra pretty much ''{{job|ber}}s'' when you face him again.
* [[YouGottaHaveBlueHair You Gotta Have Green]] RapunzelHair: Terra.

!! [=Sunstar/Sungod=]
--> An ancient super robot on which Wily based the [=StarDroids=]. He releases him against Mega Man for the final battle of ''V''. He promptly blows Wily off the battle field, before facing Mega Man.
* BambooTechnology: An ancient doomsday weapon from parts unknown.
* BloodKnight: Claims that robots were created to fight.
* ContemplateOurNavels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. Unfortunately, [[DeathEqualsRedemption Sunstar's already on his death throes]], [[HeelFaceDoorSlam so he doesn't get a chance to do much with this revelation.]]
* GiantSpaceFleaFromNowhere: no mention of him at all until Wily was defeated.
* LightIsNotGood
* LoadBearingBoss: As his fusion reactor begins to go nuclear from the damage sustained during battle, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star V with it.
* PhysicalGod
* SuperPrototype: His design was the template for the [=StarDroids=], a la VideoGame/MegaManX and the Reploids.

!! King
-> A self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. It turned out that [[HijackedByGanon he is yet another creation of Dr. Wily]].

-> Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number ''KGN-XXX'' ('''K'''in'''G''' '''N'''umber).

* AnAxeToGrind
* BadassCape
* {{Combining|Mecha}} HumongousMecha: His [[OneWingedAngel third form.]]
* CoolMask: Although it does look a tad bit goofy...
* DiscOneFinalBoss
* HeadsIWinTailsYouLose: in the first of three consecutive battles against him [[spoiler:until Proto Man shows up.]]
* MadeOfExplodium: King is rigged to explode if anyone but Dr. Wily operates on him.
* RedemptionEqualsLife: King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
* SecretTestOfCharacter: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot.
** Or at least that's what he says with an [[OhCrap angry Bass standing in front of him...]]
* VillainOverride: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
** [[TurnsRed Turns Purple]]: Due to Wily's brainwashing.
[[/folder]]

[[folder: Other Characters]]
!! Bass/Forte (SWN-001)
[[quoteright:252:http://static.tvtropes.org/pmwiki/pub/images/mega_man_classic_character_sheet_bass.png]]
-> A robot created by Dr. Wily in ''7'' specifically to oppose Mega Man at every turn. He has a robot wolf named Treble (Gospel in Japan), with whom he can fuse to gain new powers, in a similar manner to Mega Man and Rush.

* AntiHero: In ''Mega Man and Bass'', both arcade games, and ''10''. While certainly not a "good guy" by any means, he nevertheless is not nearly as heartless as his VideoGame/MegaManX counterpart Vile.
* AnimalMotifs: His helmet is shaped like a Cobra.
* ArrogantKungFuGuy: Hoo boy...
* {{Badass}}: Although the amount of badassitude is undermined by the nigh-insufferable level of his arrogance.
** That being said, it's been established that his only equals in the Classic series are Mega Man, Proto Man, and Duo. He will tear ''everything else'' to shreds.
* BadassCape: In the ''Rockman Online'' trailer, he seems to have taken on his ''Battle Network'' counterpart's sense of style. It also recalls Zero's longcoat from ''VideoGame/MegaManZero 2''.
* BagOfSpilling: He left his DoubleJump somewhere near Mega Man's slide and charge shot just in time for ''10.'' Also, his high jump became a long jump instead (although that actually follows basic Newtonian physics.)
* BloodKnight
* DamnYouMuscleMemory: When ''X'' and ''Zero'' players get their hands on a copy of GBA ''and Bass'' for the first time, his dash control will seem...obscure.
** In ''10'', Bass's dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
* DenialOfDiagonalAttack: Averted in ''and Bass'' (both the original and the Wonderswan version) and ''10''.
** Played straight in the ''Power'' Arcade games, where he was meant to be comparable to Mega Man and Proto Man.
* DivergentCharacterEvolution: He started out similar to who he was created to oppose in his first game in the Vs Mode, before finally getting his semi-iconic dash and diagonal attacks in ''Mega Man and Bass''.
* DubNameChange: He is known as Forte in Japan, and Bass in North America
* DoNotRunWithAGun: Bass must stand still while firing his Bass Buster.
** This did not apply to his original appearance or the ''Power'' games, as there, his Buster was more akin to Mega Man's.
* DoubleJump: His trademark in ''and Bass''. Preceded his "little brother".
* TheDragon: Wily's righthand robot in ''7''.
** DragonWithAnAgenda: Arguably after the events of ''8''.
** TheLancer: Whenever Proto Man's not around, expect Bass to work with Mega Man.
* EvilCounterpart: To Mega Man.
** Made more explict in ''9'' (His outline appears in Dr. Wily's monitor in the ending) and ''10'', where his sprites closely resemble Mega Man's.
* {{Expy}}: Born fighter who's almost obsessed with defeating the series' hero and proving himself the greatest fighter alive. He's not afraid to help his rival out in order to eventually beat him himself, either. The hero is his to defeat. Are we describing Bass or [[DragonBall Vegeta]] here?
* FacialMarkings
* FangsAreEvil: whenever he gives a SlasherSmile, he gives off one of these.
* FlawedPrototype: Bass served as the basis for the more powerful [[spoiler:Zero, who also runs on Bassnium.]]
* FreakLabAccident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
** According to that same ''Power Fighters'' ending, Bassnium was [[spoiler:later refined during the creation of Zero]].
* FusionDance: With Treble.
* GoneHorriblyRight: Bass's '''only''' priority is defeating Mega Man and proving himself as the "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the good Doctor. Bass's whole heroic turn in ''and Bass'' was just him proving that he was stronger than King.
* IHaveManyNames: A meta example, for in addition to the DubNameChange above, he is known as "Slasher" in the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]].
* [[ItIsPronouncedTroPAY It Is Pronounced BASE]]: The pronounciation of his name. Lest we forget, [[MemeticMutation he is not a fish.]]
** ''Mega Man 8'' (incorrectly) pronounces it as Bass, as in the fish.
* JerkWithAHeartOfGold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (In Mega Man 2: The Power Fighters) that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying and he is very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in his name (Although he does attack his own creator Dr. Wily in anger periodically), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in Mega Man And Bass).
* LaserGuidedTykebomb
* {{Leitmotif}}: His BossBattle theme in ''7'' and ''8''.
** It pops up as Bass' shop theme in ''10''.
* MeaningfulName: His name in Japan, "Forte," means "strong" in several Romance languages. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man).
* TheMole
* NobuyukiHiyama: Explains ''a lot''.
* NoPronunciationGuide: Although for the sake of the music pun, it's generally agreed upon that Bass is pronounced like "base" and not the fish, despite what [[DubInducedPlotHole 8 says]].
* TheOnlyOneAllowedToDefeatYou: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him.
* PowerCopying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
* RedEyesTakeWarning: Any post-''7'' appearance. In ''7'' (perhaps due to sprite limitations), Bass's eyes were brown, possibly to convey him as a new ally. [[TheMole Yeah, right.]]
* ReliableTraitor: He and Wily frequently alternate between enemies and allies.
* TheRival
* SecretCharacter: Like Proto Man in ''9'', he's DownloadableContent in ''10''.
* SpamAttack
* ThemeNaming: He and Treble are named after the bass and treble clefs, obviously. Their Japanese names, Forte and Gospel, are apparently Japanese nicknames for the clefs as well (if it helps make it more understandable, the bass clef is also known as the "F clef", and the treble clef "G clef").
* WellDoneSonGuy: His methods are seriously messed up (blow up all of your siblings?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that [[TheVirus he's]] [[AntiAntichrist wrong]], too.
* WoundedGazelleGambit: In ''7'', he fakes injury in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, [[ChekhovsGun he really is weak to Shade Man's weapon...]]

!! Treble/Gospel
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/treble.jpg]]
-> A robotic wolf created by Dr. Wily to help Bass the same way that Rush helps Mega Man. He can morph into a jet pack and fuse with Bass to let Bass fly for a limited time.

* BigBadassWolf
* EvilCounterpart: To Rush.
* {{Expy}}: Many have commented on the similarity between him and [[VideoGame/MegaManX Sigma]]'s pet, Velguarder.
* MoralityPet: Of a sort. Treble is the only character that Bass genuinely seems to care about, as seen in the manga adaptation for ''10'', where he gives the Roboenza cure to Bass, but Treble is suffering from the virus as well, which forces Bass to force-feed him the cure and [[CrowningMomentOfAwesome storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".]]
* ThemeNaming: Continues the plethora of musical references. Could count as ThemeTwinNaming with Bass [[{{Woolseyism}} in English.]]
* TransformingMecha

!! Reggae

-> A robotic bird created by Dr. Wily. His most notable video game appearance was in the [[NoExportForYou Japanese-only]] PartyGame ''Rockboard''.

* AnnoyingLaugh: Does one to the losing player in "Rockboard".
* ContinuityCameo: In ''7'', his visage appears if you've entered the wrong password. [[spoiler:In ''10'', he manages Bass's shop.]]
* FeatheredFiend
* ThemeNaming: Reggae is a music genre, as per the usual naming scheme of the characters.
* YourSizeMayVary

!! Gamma

-> A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and enforcement. Naturally, Dr. Wily had [[TakeOverTheWorld other plans...]]

* BackGroundBoss
* FinalBoss: Of ''3''
* HumongousMecha
* OneHitKill: Being punched by its spiked fists is instant death.
* SpikesOfVillainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
* WeaksauceWeakness: Can be instantly killed by Top Spin in its second form.

!! Dr. Mikhail Cossack
[[quoteright:170:http://static.tvtropes.org/pmwiki/pub/images/dr_cossack.jpg]]
-> A brilliant Russian robotics scientist that Dr. Wily blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, he was willing to help, going so far as to build Beat for you the next game.

-> Robot Masters designed by Cossack have the serial number ''DCN-XXX'' ('''D'''octor '''C'''ossack '''N'''umber), though due to Wily's involvement they may be given DWN serial numbers instead.

* AntiVillain: He's not evil, just blackmailed.
** However, this only applies to his stint as the "[[AnOfferYouCantRefuse villain]]" in ''4''. After Proto Man saves Kalinka, it's a genuine HeelFaceTurn... even if he wasn't really a Heel to begin with.
* CaptainErsatz: Looks ''exactly'' like Gordon Freeman. Although, given that ''Mega Man 4'' was released six years before ''HalfLife'', it might be more appropriate to say that Gordon Freeman looks like Dr. Cossack.
* ContinuityNod: He makes an appearance in the supplemental manga for ''9'', fixing Beat and trying to talk Mega Man out of fighting.
* DiscOneFinalBoss: ''4'' -- where he debuted -- started the DiscOneFinalBoss schtick that would also be used in the fifth and sixth games.
* GrimUpNorth: Makes his home in an artic fortress.
* MissionControl: In the ''Complete Works'' version of ''VideoGame/MegaMan5''.
* ReluctantMadScientist
* RussianGuySuffersMost
* SuspiciouslySimilarSubstitute: For Dr. Light in ''5'', when the latter was kidnapped.
** All the more fitting, since he was forced to be one for Dr. Wily in ''4''.
* ThemeNaming: [[http://en.wikipedia.org/wiki/Cossacks Not to be confused with military communities in Ukraine and Southern Russia]], the [[http://en.wikipedia.org/wiki/Hopak cossack]] is a type of dance alternatively known as hopak or gopak. His daugher, Kalinka, shares her name with [[http://en.wikipedia.org/wiki/Kalinka_(song) a Russian song]].

!! Duo
-> A machine from outer space that searches for "Evil Energy" to destroy it.

* {{Badass}}
* BigDamnHeroes: Twice.
* HuskyRusskie: Averted; [[WhatCouldHaveBeen the original concept]] for him would have him as a creation of ''Dr. Cossack'', but was dropped for unknown reasons.
* JurotaKosugi
* JusticeWillPrevail
* LetsYouAndHimFight
* LightIsGood: His [[http://images1.wikia.nocookie.net/megaman/images/9/95/Duo1.jpg original design]] before Dr. Light rebuilt him.
** EvilTwin: The [[http://images2.wikia.nocookie.net/__cb20091217030619/megaman/images/4/40/EvilRobot.jpg evil robot]] he fights at the beginning of ''8'' looks almost exactly like him, except for the [[DarkIsEvil color scheme]] and SpikesOfDoom.
* PowerCopying: Has done this in ''The Power Fighters'', one of the arcade games.
* PowerFist: An oversized hand he uses to attack.
* ThemeNaming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose [[TheDragon Dragon]] is named Slur, yet ''another'' musical reference.
[[/folder]]

[[folder:''Mega Man 1[=/=]Powered Up'' Robot Masters]]
* HeelFaceRevolvingDoor: Dr. Light created these Robots, and thus feels compelled to reprogram them for good every time Dr. Wily reprograms them for evil. Whether they are good or bad in any game is mostly a crapshoot.
* RoboFamily: All of them are considered Mega Man, Roll, and Proto Man's brothers.

!! Cut Man (DLN-003)
[[quoteright:246:http://static.tvtropes.org/pmwiki/pub/images/cut_man.png]]
-> Like Guts Man, Cut Man isn't a main character, but is one of the robot masters who appears the most often. While Guts Man has been used as a boss most, Cut Man has canonically been in Wily's service the longest of the original six masters.

->Weapon: Rolling Cutter
->Weakness: Super Arm (1 and PU)

* BonusBoss: Although not necessarily a difficult one, he makes his way into ''X8'' as a "reward" for getting good scores on Optic Sunflower's courses. He's even in [[{{Retraux}} 8-Bit form]]!
** Also in the SegaSaturn version of ''8'', as an optional battle in Duo's stage.
* HeelFaceRevolvingDoor
* KryptoniteIsEverywhere: His greatest weakness is Guts Man's boulders (cause [[LogicalWeakness rock beats scissors, don'cha know.]] His stage is positively filled with such boulders, despite it supposedly being a warehouse.
** Averted when you face him again in Wily Stage 2. He's the only Robot Master in Mega Man who can't have his main weakness used on him in the rematches, as the blocks are completely absent from the room you fight him in.
* {{Leitmotif}}: If he appears, the theme used for his stage will often start up in some form.
* MeaningfulName
* {{Pun}}: He tends to attract scissor puns in general.
** His introduction in ''8'' has at least three puns related to cutting things.
** Ever before then, cutting-related puns were present in the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], with gems such as "Guts Man might be strong, but I'm on the cutting edge!"
** ArchieComics kept the cutting puns sharp having Cut Man about a page full of them.
* SpellMyNameWithAnS: His name was spelled as either Cut Man or Cutman.
** ''WesternAnimation/CaptainNTheGameMaster'' apparently thought it was spelled Cut'''s''' Man.
* StealthPun: Might be a coincidence; in ''1,'' Cut Man takes more damage from the uncharged Mega Buster than any other Robot Master in the franchise (ignoring ''The Wily Wars'' [[VideoGameRemake remake]] and ''2's'' Easy/[[DifficultyByRegion "Normal"]] mode). Mega Man's Japanese name is '''Rock'''man, and Cut Man has a pair of ''scissors'' on his head, [[RockPaperScissors so...]]
** Definitely ''not'' a coincidence. Keiji Inafune decided it would be a good idea to give his game a RockPaperScissors mechanic shortly after he settled on naming his hero Rockman.
* ThoseTwoBadGuys: With Guts Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut Man is sitting on Guts Man's shoulder in the ending for MegaManPoweredUp.
* WallJump: in ''Powered Up''.
* WarmupBoss: for the game that started it all.

!! Guts Man (DLN-004)
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/guts_man.png]]
-> While not truly a main character, he's been in many of the games so far, normal, modified, or referenced, and is one of the original six robot masters. Unlike what one would expect, he has average intelligence. Incidentally, he enjoys karaoke.

->Weapon: Super Arm
->Weakness: Hyper Bomb (1), Time Slow (PU)

* BadassCreed: In ''Powered Up''.
-->'''Guts Man''': "It's a foreman's job to look out for everybody, but sometimes you gotta do what ain't in the blueprints!"
* TheBrute
** TheBigGuy: For later preferences.
* DishingOutDirt: Somewhat. He's commonly associated with earth, and throws rocks a lot of the time as an attack.
* DumbMuscle: Mostly because of his {{animated|Adaptation}} portrayal. However, ''Powered Up'' reveals that he has average intelligence.
** Guts Man seems to have this reputation in-universe too, as Wily refers to him as having strength but no brains if you play as Guts Man in ''Powered Up''. Of course, Wily isn't exactly a nice person, and compared to him, Guts Man ''is'' essentially dumb.
* HeelFaceRevolvingDoor: Fans are generally mixed on what happens to him and Cut Man (and the rest of the original Robot Masters for that matter) after ''1''.
* {{Leitmotif}}: His original stage theme usually accompanies his direct appearances.
** Also the infamous DUH-NUH!
* SpellMyNameWithAnS: His name has been written as either Gutsman or Guts Man.
* ThoseTwoBadGuys: With Cut Man in the cartoon.
** BigGuyLittleGuy: In a possible ShoutOut, Cut man is sitting on Guts man's shoulder in the ending for MegaManPoweredUp.
* WeCanRebuildHim: Wily really seems to like Guts Man. This is first hinted at in ''1'', where his image is dotted around the final stretch of castle for no adequately explained reason. He's then rebuilt as a giant tank in ''2'', and in ''7'' he's rebuilt with treads. A number of robots scattered about the sequels also bare more than a passing resemblance to him.
** This might have happened again, as [[AllThereInTheManual according to a supplementary manga]] for ''9'', all six of the original Robot Masters were attempting to stop their younger brethren. It should be said that according to this manga (Rockman Megamix), Mega Man never killed his brothers; they were simply reformatted a la ''Powered Up''.
** Which also happens to the new group in the ending of ''9''.

!!Ice Man (DLN-005)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MegamanPoweredUpIceMan2_6366.jpg]]
->The first ice-themed Robot Master, this Eskimo-looking robot was originally built to explore Antarctica, but was repurposed by Dr. Wily to lay waste to the beaches. May have multiple personalities.

->Weapon: Ice Slasher
->Weakness: Thunder Beam (1), Hyper Bomb (PU)

* AnIcePerson
* ApologeticAttacker: Before fighting him in ''Megaman: Powered Up!'', the Cadet personality might apologize for following the Officer personality's orders to kill.
* AstonishinglyAppropriateAppearance: He looks like an Inuit and has Ice powers.
* BadassBaritone: Had a suprisingly deep voice in the cartoon.
* DrillSergeantNasty: His officer personality acts like this to his cadet personality.
* EskimoLand
* ItsAllAboutMe: His Officer personality is arrogant and self centered. His Cadet personality, on the otherhand, is quite the opposite.
* FountainOfExpies: The first of many, many ice-themed robot masters.
* MildlyMilitary: For some reason, his personalities pit him as a soldier and his officer, who talk to each other.
* SlippySlideyIceWorld: Naturally.
** HailfirePeaks: A frosted beach, mind you.
* StealthPun: In ''MegaManPoweredUp'', he has some sort of bi''polar'' disorder.

!!Bomb Man (DLN-006)
-> A punk-looking robot master. Built for mine excavation, he was repurposed by Dr. Wily to level cities. Designed to work alongside Guts Man on construction projects, with Bomb Man handling demolition and Guts Man doing the heavy lifting.

->Weapon: Hyper Bomb
->Weakness: Fire Storm (1), Rolling Cutter (PU)

* BigDamnHeroes: In ''Super Adventure Rockman'', losing against certain bosses will result in Bomb Man showing up to save Megaman.
* CartoonBomb: His main method of attack. The black part of his body is sometimes depicted as spherical, basically making him a giant cartoon bomb with limbs, a head, and shoulder pads.
* HammerSpace: Gets his bombs from behind his back, apparently.
* MadBomber: When taking commands from Wily.
* NamesTheSame: In Japan, his name is Videogame/{{Bomberman}}.
* WarmUpBoss: Generally the easiest boss of the first game.

!!Fire Man (DLN-007)
-> A Robot Master with a torch on his head, and a penchant for [[HotBlooded burning justice!]]. Loves camping and seems to think that he's a [[CowboyCop cop]], despite being designed for waste management.

->Weapon: Fire Storm
->Weakness: Ice Slasher (1 + PU)

* BarrierWarrior: His weapon briefly encases Mega Man in a fire shield.
* BeamSpam: His main method of attack is throwing wall of fire after wall of fire after you in very fast succession.
* DemotedToExtra: In the various animated adaptions, Fire Man tends to appear less and is less important than other Game 1 Robot Masters. He appears less often in games, too.
* FountainOfExpies: There are a lot of fire-based robot masters in future games.
* HeelFaceRevolvingDoor
* KillItWithFire
* LogicalWeakness: To the Ice Slasher. Water also puts out the flame on his head, which weakens his Fire Storm.
* PlayingWithFire

!!Elec Man (DLN-008)
-> The extremely prideful, arrogant, and supposedly most rawly powerful robot of the original 8. When reprogrammed by Dr. Wily, he took over an electrical tower and hacked the communication lines. After he is [[HeelFaceRevolvingDoor re-reprogrammed]] into a hero, he becomes more noble but remains arrogant.

->Weapon: Thunder Beam
->Weakness: Rolling Cutter (1), Oil Slider (PU)

* AwesomeYetPractical: His weapon, the Thunder Beam, was subject to a GoodBadBug that allowed anyone to kill anything with a single hit.
* {{Expy}}: The precursor of many electricity-based bosses to come.
* CallingYourAttacks; In the manga, and some side games.
--> '''TAKE THIS! THUNDER BEAAAAAAAAAAM!"
* GivingSomeoneThePointerFinger: extraneous art likes to have him do this a lot, sometimes having him charging up an attack while doing so.
* {{Pride}}
* LargeHam:
* ShockAndAwe
* SmugSuper
* RichJerk: Acts like it, but really isn't.
* WeaksauceWeakness[=/=]LogicalWeakness: Although being weak to Cut Man's metal scissors makes sense, Elec Man is often portrayed as serious and focused, while Cut Man tends to be portrayed as kind of goofy.

!''Powered Up'' only
!!Time Man (DLN-00A)
-> A robot master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.

->Weapon: Time Slow
->Weakness: Thunder Beam

* ClockKing: See LudicrousPrecision.
* [[ColourCodedTimeStop Color-Coded Time Slow]]: His Time Slow tints the screen purple.
* InferioritySuperiorityComplex: Because of his unfinished state, he has this.
* LudicrousPrecision: He can measure time down to at least one hundredth of a second.
* ScheduleFanatic: Always complains about others being too early or too late.
* TimeMaster: He has the ability to slow down time.

!!Oil Man (DLN-00B)
-> A robot master built to replenish the oil supply of robots and other machines.

->Weapon: Oil Slider
->Weakness: Fire Storm

* {{Bowdlerize}}: Much like [[VideoGame/PokemonRedAndBlue Jynx]] before him, his black "skin" color was changed to blue, and his large pink lips to yellow.
* ScarfOfAsskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
* SlipperySkid: He can use this to his advantage by riding the oil like a surfboard.
* UncleTomfoolery
* [[WhatKindOfLamePowerIsHeartAnyway What Kind of Lame Power is Shooting Oil Anyway]]: His weapon. It doesn't help that it can only shoot [[OneBulletAtATime one at a time]] and the oil has to "evaporate" or be used as a surfboard before another one can be used.
[[/folder]]

[[folder: ''Mega Man 2'' Robot Masters]]
* BackFromTheDead: Every single one of them return in Doc Robot bodies in ''[=MM3=]''.

!!Metal Man (DWN-009)
-> The very first DWN (Doctor Wily Number) robot. Has an unlimited amount of metal saw blades that he can pull from [[HyperspaceArsenal nowhere]], in addition to one more attached to his head. Based off of Cut Man in design, he took over an industrial factory. Tends to be pragmatic.

->Weapon: Metal Blade
->Weakness: Metal Blade, Quick Boomerang

* CounterAttack: Only attacks you if you attack him, move near him, or after a bit of time passes.
* DeadlyDisc: Metal Blades.
* DenialOfDiagonalAttack: The Metal Blade averts this.
* InconvenientlyPlacedConveyorBelt: His whole stage is full of them. Even his boss room has one!
* [[InfinityPlusOneSword Infinity Plus One Sawblade]]: not him, but his weapon's ability to fire in eight directions makes the game significantly easier, and a glitch can give one infinite ammo.
* RedEyesTakeWarning: His portrait and official art work. The cartoon takes this UpToEleven.
* SuspiciouslySimilarSubstitute: Originally was this to Cut man, until DivergentCharacterEvolution took helm.
* WarmupBoss: He's a fairly easy boss with a simple pattern. It doesn't help that his weapon is also the best in the game.
* WeaksauceWeakness: is (in)famously weak to his own weapon.

!!Air Man (DWN-010)
-> A Robot Master that attacks using tornadoes. [[ThatOneBoss You cannot]] [[MemeticMutation defeat him.]] Unless you use Leaf Shield, that is.

->Weapon: Air Shooter
->Weakness: Leaf Shield

* BlowYouAway
* BubblyClouds
* {{Cephalothorax}}
* DoNotTouchTheFunnelCloud
* UnblockableAttack: Unusually for this series, he sometimes spits out a series of tornadoes that are too close to be fully dodged without Leaf Shield.
* WeaksauceWeakness: To friggin' leaves, of all things. Apparently it clogs up his air fan.

!!Bubble Man (DWN-011)
-> A Robot Master designed for underwater combat. Due to a design flaw, he can only move by jumping on land. He makes up for this by being able to swim gracefully.

->Weapon: Bubble Lead
->Weakness: Metal Blade

* BubbleGun
* ButtMonkey: Dr. Wily mocks him relentlessly.
* HarpoonGun
* LogicalWeakness: Metal Blades can easily pop him.
* MakingASplash
* SpikesOfDoom: They line the ceiling of his room to punish you if you jump too high.
* UnderwaterBossBattle

!!Quick Man (DWN-012)
-> A lightweight Robot Master made of a precursor to the Bassnium that would later be used by Dr. Wily to create Bass. Crafted from Elec Man's design template. Extremely arrogant and serious, but also likes to go go-karting on occasion.

->Weapon: Quick Boomerang
->Weakness: Time Stopper, Crash Bomber

* BloodKnight
* {{Expy}}: More subtle than others, but he takes elements of Cut Man and Elec Man.
* FragileSpeedster: Duh.
* HeroicSacrifice[=/=]TakingTheBullet: In ''Super Adventure Rockman'', he steps in front of a Shadow Blade thrown at Mega Man, ''saving him'', after Mega Man convinces him that Ra Moon is a far greater threat to the world than Wily thinks.
* InASingleBound: Jumps very high.
* PrecisionGuidedBoomerang: Subverted, as they're really more like homing missiles.
* SuperSpeed: Just look at his name.
* TimeMaster: Can speed up even further by subtly altering time in the immediate area.
* TooFastToStop: [[RequiredSecondaryPowers He outruns even his own vision]], which is why he's constantly running into walls. Averted in the cartoon, though.

!!Crash Man (DWN-013)
-> A Robot Master armed with drill-tipped time bombs and a body that can resist explosions. Based on the designs of Bomb Man and Guts Man. Is very clumsy.

->Weapon: Crash Bomber
->Weakness: Air Shooter

* InASingleBound: Jumps real well, due to being made out of very light materials.
* TheKlutz: Justified, as he has no hands.
* SpellMyNameWithAnS: Oh boy... some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Since it's actually romanized as Crash Man in the Japanese version of ''Power Battle'', Crash Man seems to be the intended spelling.
* StuffBlowingUp
* ThisIsADrill[=/=]TimeBomb: His weapon is a combination of the two.
* ThrowDownTheBomblet

!!Flash Man (DWN-014)
-> A Robot Master with the ability to stop time.

->Weapon: Time Stopper
->Weakness: Metal Blade, Crash Bomber

* BaldOfEvil: And he hates wig commercials too!
* NiceToTheWaiter: Treats his subordinates with kindness. However, he treats his equals rather poorly.
* TheOnlyOneAllowedToDefeatYou: In supplementary manga and materials, he often kills or attacks Robot Masters who he's afraid will kill Mega Man before he can.
* TimeStandsStill[=/=]TimeMaster: Unlike Time Man, who only has the ability to slow down time, Flash Man has the ability to completely stop it.

!!Heat Man (DWN-015)
-> The games didn't even wait a single game to introduce a second [[KillItWithFire fire-based robot master.]] This one, while more powerful than Fire Man, can only reach full power when he closes his lid. When he blows his lid, he can't aim straight.

->Weapon: Atomic Fire
->Weakness: Bubble Lead (2), Ice Slasher (''The Power Battle'')

* AstonishinglyAppropriateAppearance: A Fire-based robot master that looks like a cigarette lighter.
* GoodSmokingEvilSmoking: Is said to be the only Robot Master that smokes. It helps that he's shaped like a [[AstonishinglyAppropriateAppearance cigarette lighter.]]
* ILoveNuclearPower: The source of his heightened power over Fire Man is his nuclear-powered core. Hence the ability Atomic Fire.
* InfernalRetaliation: His signature attack, when he wreaths himself in fire to charge at you, only occurs when Mega Man hits him, causing him to blow his lid, then close it.
* LethalLavaLand
* LogicalWeakness: To Bubble Lead, a water-based weapon.
* NoSell: Crash Bombs are completely ineffective against him. Fire-based attacks heal him.
* PlayingWithFire
* TemporaryPlatform: His stage is infamously chock full of them, while over a bottomless pit.

!!Wood Man (DWN-016)
-> An experimental Robot Master mostly made of wood. He has great physical strength and can summon a barrier of protective leaves.

->Weapon: Leaf Shield
->Weakness: Atomic Fire, Air Shooter, Metal Blade

* FountainOfExpies: The father of all shield based Robot Masters.
* GreenThumb
* LogicalWeakness: His main weakness is Atomic Fire. His secondary weakness is Metal Blades (chainsaw v.s. tree, anyone?).
* MightyGlacier
* MiniBoss: Of Search Man's stage in the Saturn version of ''8''.
* OrbitingParticleShield: The first of many in the series.
* PetalPower: Well, more like leaf power.

[[/folder]]

[[folder:''Mega Man 3'' Robot Masters]]

* HoistByHisOwnPetard: All of them are weak to their own weapons.
* SpellMyNameWithAnS: Although the ''Mega Man 3'' Robot Masters are considered part of the Doctor Wily Numbers, the game, and some supplementary material, state otherwise, with a RW logo appearing in Magnet Man's stage. The manga ''Mega Man Megamix'' label the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.
* InterfaceSpoiler: The fact that we use DWN numbers makes it clear that Wily is the villain. Nobody's even aware of the fact that originally it was supposed to be a secret.

!!Needle Man (DWN-017)
-> A spiky Robot Master co-built by Dr. Wily and Dr. Light. Was intended for work in energy mines.

-> Weapon: Needle Cannon
->Weakness: Gemini Laser (3), Top Spin (Gameboy 2 only), Air Shooter (Gameboy 2)
* [[AcrophobicBird Trypanophobic Needle Robot]]: A needle based robot with a fear of getting his shots.
* {{Cephalothorax}}
* LightningBruiser: Larger than Mega Man yet can move fast and jump high. It doesn't help that his weakness, Gemini Laser, moves like molasses.
** [[TooFastToStop Actually, it kinda does.]] He's liable to jump right into it.
* MoreDakka: The Needle Cannon is made to be a rapid-fire weapon.
* SpikeShooter
* SpikesOfVillainy
* UseYourHead: Can extend the needle-tipped top of his head to spear Mega Man.

!!Magnet Man (DWN-018)
-> A magnetic Robot Master co-built by Dr. Wily and Dr. Light.
-> Weapon: MagnetMissile
-> Weakness: Spark Shock (3), Shadow Blade (3), Needle Cannon (''World 2'')
* GlassCannon: Two weaknesses and low defenses against other weapons overall.
* GRatedDrug: In the comics, as well as his character card from ''Megaman And Bass,'' his magnetic blasts help him relive stress.
* HomingProjectile
* LogicalWeakness: Spark Shot, since electricity disrupts his magnetic forces.
* NoSell: Deflects any attack while pulling Mega Man towards him.

!!Gemini Man (DWN-019)
-> A narcissistic Robot Master co-built by Dr. Wily and Dr. Light.

-> Weapon: Gemini Laser
-> Weakness: Search Snake (3), Magnet Missil (''World 2'')

* DoppelgangerAttack: For the first half of the battle.
* TheFightingNarcissist
* MesACrowd
* ReflectingLaser: His Gemini Laser.
** PainfullySlowProjectile
* WhyDidItHaveToBeSnakes: He hates snakes, especially Search Snakes.

!!Hard Man (DWN-020)
-> A Robot Master co-built by Dr. Wily and Dr. Light made of Ceratanium (Ceramic Titanium).

-> Weapon: Hard Knuckle
-> Weakness: Magnet Missile
* GroundPound: Which can freeze Mega Man even if he's in mid-air.
* RocketPunch
* UnfortunateNames: Just to try say his name with a straight face.
* SuperNotDrowningSkills: Cannot swim. He just walks.
* {{Unobtainium}}

!!Top Man (DWN-021)
-> A Robot Master co-built by Dr. Wily and Dr. Light. Was originally meant as an interplanetary recon used to search for the resources needed to build Gamma but was later modified for combat.

-> Weapon: Top Spin
-> Weakness: Hard Knuckle
* AdaptationalBadass: He's easy and often mocked in the game, but in the cartoon he was a suave womanizer able to flatter Roll and defeat Mega Man on his own.
* BattleTops: His only attack other than spinning was to throw tops in the air that [[HomingProjectile home in.]]
* EverythingsBetterWithSpinning
* FragileSpeedster: Of all the Robot Masters, he has the lowest health, but makes up for it by being invincible half the time.
* SpinToDeflectStuff: Invincible when spinning.
* WarmUpBoss: Often recommended as an easy boss to start on.

!!Snake Man (DWN-022)
-> A Robot Master designed for investigating narrow areas.
-> Weapon: Search Snake
-> Weakness: Spark Shock
* AnimalJingoism: Has Toad Man as his rival.
* ReptilesAreAbhorrent
* UnflinchingWalk: Although most Robot Masters have CollisionDamage normally, the majority of Snake Man's strategy is simply pacing back and forth, trying to run into Megaman. Extraneous material attribute this to incredible tenacity.
* WallCrawl: His weapon.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Slugs]]

!!Spark Man (DWN-023)
-> A Robot Master meant for charging electricity but was modified for combat.
-> Weapon: Spark Shock
-> Weakness: Shadow Blade
* AffablyEvil: If his CD Profile in ''Mega Man & Bass'' is any indication.
* IJustWantToHaveFriends: None of Wily's other robots like him, because he has no hands. He tries his best, though.
* SequelEscalation: Can generate twice the electricity compared to Elec Man, though Elec Man has better focus on his power.
* ShockAndAwe
* SpreadShot: His eight-way burst of electrical sparks.

!!Shadow Man (DWN-024)
-> A mysterious Robot Master discovered by and reactivated by Dr. Wily. A master of ninjutsu who throws a deadly shuriken.
-> Weapon: Shadow Blade
-> Weakness: Top Spin (3), Gemini Laser (''World 3'')
* BattleBoomerang: His shuriken return to him.
* {{Expy}}: To Metal Man.
* FrogsAndToads: In some games, he can summon frogs and can even ride on a giant one.
* FuumaShuriken
* LightningBruiser: Very fast, powerful, and is overall more durable than Quick Man (not counting his main weakness).
* {{Ninja}}
** NinjaPirateZombieRobot: The Ninja and Robot parts.
* WeaksauceWeakness: Infamously weak to the often mocked Top Spin.

[[/folder]]

[[folder: ''Mega Man 4'' Robot Masters]]

* PlotHole: Sometimes they are labelled DCN, for Doctor Cossack Number, and other times, they are labelled DWN like most other Robot Masters, even though Dr. Wily did not create them.

!!Bright Man (DWN-025)
-> A brilliant robot master, designed to run on solar power and to lead Russians on night expeditions. He can stun in a large area with blinding flashes of light, but a little rain will short circut him.

* BlindingCameraFlash: The basic concept behind his attack.
* CrouchingMoronHiddenBadass: In the supplementary comic books. In the ''Mega Man Megamix" manga, Bright Man is the only Cossack Bot during the second attack on Cossack's lab to be neither captured nor hurt. He might be goofy looking, but the dude's got some mad skills.
* KillItWithWater: Well, at least it's a LogicalWeakness.
* IdeaBulb
* InsufferableGenius: AllThereInTheManual
* LightEmUp
* LogicalWeakness: Water shorts out his bulb.
* TheSmartGuy: Apparently has a lot of ideas, too many, so that it annoys the other robots.
* TimeMaster
* TimeStandsStill: Using his Flash Stopper does this.

!!Toad Man (DWN- 026)
-> An agricultural robot built by Dr. Cossack that specializes in natural sciences and toxins. While he can jump high, taking advantage of his slow movements can bring him down in a snap.

* AlwaysAccurateAttack: But you can easily cancel it.
* AnimalJingoism: Has a minor rivalry with [[WhyDidItHaveToBeSnakes Snake Man]]. Snakes in real life eat toads.
* {{Cephalothorax}}
* DeathInAllDirections: His Acid Rain, one unleashed, is unavoidable. However, it can be interuppted.
* FrogsAndToads
* InASingleBound
* LogicalWeakness: The Drill Bomb can penetrate his heavy armor.
* MakingASplash / PoisonousPerson
* MightyGlacier: His attack is unavoidable, but takes very long to start.
* UnblockableAttack
* WarmUpBoss: He's ''pathetically easy'' as he is unable to attack if he gets damaged when getting ready for it.

!!Drill Man (DWN-027)
-> A mining and construction robot built by Dr. Cossack. Prefers to live life to the fullest and not worry about tomorrow.

* EverybodyHatesMathematics: AllThereInTheManual
* {{Expy}}: Looks an awful lot like Crash Man.
* FastTunnelling
* LethallyStupid
->''Oops, damaged the gas pipe again.''
* ThisIsADrill: Duh.
* SplashDamage
* TunnelKing

!!Pharoah Man (DWN-028)
-> An archeologist Robot Master. Is designed like a pharoah to ward off mysterious pyramid curses. Is quite the lady's man.

* AdaptationalBadass: He had a backup-weapon in the cartoon: His fist.
* ArmCannon: Though he doesn't seem to use it in the original game.
* BadassBaritone: He had a deep voice in the cartoon, compared to most robot masters.
* BadassCape: Had one in the cartoon.
* BlindedByTheLight[=/=]DayHurtsDarkAdjustedEyes
* ChargedAttack: His Pharaoh Wave.
* TheCasanova
* GenreSavvy: One of the few in the cartoon to keep on fighting after losing his weapon. Losing your main weapon doesn't mean you're harmless.
* LightningBruiser: He's fast and hits hard.
** He's more a GeniusBruiser in the cartoon. He isn't praticulary fast, but comes across as strong, [[GenreSavvy smart]], and competent.
* PlayingWithFire[=/=]ThePowerOfTheSun: His Pharaoh Shot is made of solar energy.
* StabTheSky: His signature pose is giving the sky [[GivingSomeoneThePointerFinger a finger stabbing.]]
* WeaksauceWeakness / LogicalWeakness: Given that he takes damage from Bright Man's Flash stopper, it could be deduced that he's WeakenedByTheLight. However, as he's supposed to emulate long-dead Pharaohs and explore dark pyramids, it could be similarly deduced that he's designed for dark environments.

!!Ring Man (DWN-029)
-> The only Robot Master by Dr. Cossack designed to defeat Mega Man. Not much else to him.
* ArmorPiercing: His rings pass through the Skull Shield.
* BattleBoomerang
* TheCameo: Appears as the ''Mega Man 4'' representative of the ''Weapon Archive'' boss of ''Mega Man 10''.
** He also appears in the museum stage of ''Mega Man 7''.
* RingsOfDeath

!!Dust Man (DWN-30)
-> A Robot Master built for sanitation purposes, specifically to inhale (and presumably, compress and destroy) garbage.
* ImprobableWeaponUser: Garbage!?
* SpreadShot: Of the exploding shot variety. The Dust Crusher explodes into four pieces when it gets near Mega Man.
* VacuumMouth: Or lack thereof.
* YouNeedABreathMint: Apparently the scent of all the garbage he inhales still linger in his mouth.

!!Dive Man (DWN-031)
-> A submarine-based robot built by Dr. Cossack. Used to work for the Russian Navy. He doesn't think kindly of Pirate Man.
* HomingProjectile: Dive Missiles.
* {{Irony}}: He's a submarine type Robot Master, but he gets motion sickness pretty easily.
* LogicalWeakness: To Elec Man's Thunder Beam in ''Mega Man 2: The Power Fighters'', since it is indeed dangerous to mix electricity with water.
** WeaksauceWeakness: He's absolutely terrified of garbage, so Dust Man's weapons are effective.
* UnderwaterBossBattle

!!Skull Man (DWN-032)
-> A Robot Master designed by Dr. Cossack for balanced offense and defense combat.
* ChuckCunninghamSyndrome: The only ''Mega Man 4'' Robot Master to not appear in the Ruby-Spears cartoon.
* [[spoiler:DyingAsYourself: In the ''Mega Man Megamix" manga, Skull Man is the first Cossack bot to turn evil. It is not until the very end of the story, with his spine broken, that he comes to his senses.]]
* LeanAndMean: His ''Mega Man Megamix'' design.
* LuckilyMyShieldWillProtectMe: His Skull Barrier.
* NoSell: Against the Pharaoh Shot entirely.
* OrbitingParticleShield
* {{Pacifist}}: Interestingly, he will not attack, or even ''move'', until the player attacks him.
* SkullForAHead: Ain't called Skull Man for nothing.
* WeaksauceWeakness: The Ring Boomerang can piece his Skull Barrier, but it won't do any increased damage to Skull Man himself. The Dust Crusher, on the other hand, does the exact opposite.

[[/folder]]

[[folder: ''Mega Man 5'' Robot Masters]]
!! Gravity Man (DWN-033)
-> A robot master that took over an anti-gravity institute under the orders of [[spoiler:Dr. Wily]]. Tends to be extremely humorless.
* GravityMaster
* GravityScrew: Either Mega Man or Gravity Man will have reversed gravity for the fight; he switches it when he's close so that he'll hurt you via CollisionDamage.
* WeaksauceWeakness: Out-of-game characterization gives him a dislike of impractical sciences, such as interstellar travel, which makes him weak to Star Man's star-based shield weapon.

!! Wave Man (DWN-034)
-> A Robot Master who took control of the water quality administration facility. He is armed with the Water Wave and his harpoon. Unlike Bubble Man, he's just as adept on land.
* HarpoonGun: His secondary attack.
* LonersAreFreaks: Anti-social and prone to fits of rage. A bad combination, especially when said loner has a harpoon for an arm.
* MakingASplash: The Water Wave.
* NamesTheSame: The DOS ''Mega Man 3'' also has a Wave Man.
* ProngsOfPoseidon: Type 1
* WeaksauceWeakness: Often ridiculed for being weak against the Charge Kick of all things.
** The Charge Kick is useful because it has invincibility.

!! Stone Man (DWN-035)
-> A large Robot Master who occupies a mountain in order to assist Gyro Man in conquering the hanging garden. Throws stones at enemies and can jump amazingly high for his size... only to hit the ceiling and break apart.
* AstonishinglyAppropriateAppearance: An earth-based robot master that happens to look like a Golem.
* DishingOutDirt: The Power Stone
** ShoutOut: to VideoGame/PowerStone.
* {{Golem}}
* NoSell: Is invincible when broken apart.
* PullingThemselvesTogether: After breaking apart.

!! Gyro Man (DWN-036)
-> A flying Ninja who took over a hanging garden for [[spoiler:Dr Wily]] to obtain funding for his evil plans. His main techniques are [[NotQuiteFlight jumping high, hovering (He can't actually fly)]], and throwing his gyros as [[ThrowingYourSwordAlwaysWorks projectiles.]]
* AirborneMook
* BambooTechnology: The helicopter blade attached to his back is actually bamboo.
* FuumaShuriken: His propeller can be tossed as one.
* HelicopterPack
* ObviousBeta: In-universe, [[spoiler:Dr. Wily]] cheaped out hugely on him, using substandard materials and giving him a helicopter blade which allows him to hover instead of a jet engine as he originally planned.
* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, making him extra suspectiple to Gravity Man's Gravity Hold.

!! Star Man (DWN-037)
-> A very garish Robot Master that dreams of adventuring the grand frontier of space. Took over a moon base.
* CasanovaWannabe
* ManOfWealthAndTaste: a self-proclaimed romanticist and lover of Opera
* KillItWithWater: Weak to Wave Man's Water Wave in Mega Man 5.
* LogicalWeakness: Stars are made of hot gas and flame. Thus, water should cool him down.
* LuckilyMyShieldWillProtectMe
* OrbitingParticleShield
* RockBeatsLaser: In one of the Game Gear games, he is instead weak to ROCKS.
* StarPower

!! Charge Man (DWN-038)
* BloodKnight: According to the CD database, he has a "bellicose attitude," meaning he's aggressive and eager to fight.
* CoolTrain: His stage, as well as Charge Man himself!
* PaperThinDisguise: Dr Wily really, truly meant for him to be a "train spy." He's small enough to fit inside a train, and has a face.
* TheJuggernaut: When he charges at you, [[NoSell he can't be damaged]].

!! Napalm Man (DWN-039)
-> A tank-based robot filled to the brim with military weaponry. Made to protect [[spoiler:Dr. Wily's]] secret weapons factory.
* GeniusBruiser: Despite looking like DumbMuscle, he has encyclopedic knowledge of weapons and, according to Mega Man and Bass, is an expert negotiator.
* GunNut: Really likes his weapons. Not surprising as he was built to be a war machine.
* UndyingLoyalty: According to the CD database.
* WeakenedByTheLight: In game appearances after ''5'', he's ben weak to Flash Stopper, Pharoah Shot, and Gemini Laser, which are all light-related weapons.

!! Crystal Man (DWN-040)
-> An enigmatic Robot Master made of an unknown kind of crystal. [[spoiler:Dr. Wily]] didn't create him for combat; instead, he was supposed to create crystals to be sold on the black market to finance world domination. Crystal Man was later retrofitted with combat abilities as Mega Man drew closer.
* BlingBlingBang
* GemstoneAssault
* HyperDestructiveBouncingBall
* MaybeMagicMaybeMundane: Claims to be able to see the future, but nobody knows if he's for real.
* {{Unobtanium}} His crystals
** OffscreenVillainDarkMatter: His crystals are sold to make the robot armies.

[[/folder]]

[[folder:''Mega Man 6'' Robot Masters]]
* PlotHole: Despite each one being made by a different person, all the robots are listed as DWN series robots.

!! Blizzard Man (DWN-041)
->A robot master originally made to explore the frozen North and control weather. In Mega Man 6, he attended the First Robot Tournement, where he was reprogrammed by Mr. X for evil.
* AstonishinglyAppropriateAppearance: An ice-themed robot master that happens to look like both a snowman and a skiier.
* CanadaEh
* {{Expy}}: Level-wise, of Ice Man. However, his appearence calls from Air Man and Guts Man.
* RollingAttack: His second attack involves turning into a snowball to ram Mega Man. During this time, [[SpinToDeflectStuff he is invincible.]]
* AnIcePerson
* TheCameo: Appeared in the Robot Mueseum in ''Mega Man 7''.
* LogicalWeakness: Weak to fire.
* {{Snowlems}}: His design is heavily based off a snowman and a skiier.

!! Centaur Man (DWN-042)
-> A Greek Robot Master that originally worked tending museums and guiding tourists though Greek ruins. Good pals with Tomahawk Man.
* RealityWarper: Extremely downplayed example; he teleports by subtly bending spacetime with his blaster.
** SpaceMaster
* SamusIsAGirl: In the Rockman 6 manga, Centuar Man is really a Centaur Woman, harboring a crush towards Knight Man, despite the fact that she is weak to his weapon.
* TheGambler: AllThereInTheManual
* OurCentaursAreDifferent
* SpreadShot: His shot explodes into a spread of 7 projectiles after hitting a wall.

!! Flame Man (DWN-043)
-> A robot created to work at thermal power facilities in the middle east. After making the top eight finals of the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
* ArabianNightsDays: His appearence is based on this trope.
* {{Expy}}: Gameplay wise, of Heat Man.
* PlayingWithFire
* LogicalWeakness: Wind Man's Wind Storm in 6; Pump Man's Water Shield in 10.

!! Knight Man (DWN-044)
->A British Robot Master made specifically for dueling. Has defeated over 1000 robots in combat. When attending the 1st Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world.
* EpicFlail
* FriendlyRival: To Yamato Man.
* KnightInShiningArmor: Despite looking like a DarkKnight, he was programmed with such a strong code of honor and chivalry that not even Dr. Wily could program it out.
* LuckilyMyShieldWillProtectMe

!! Plant Man (DWN-045)
* GreenThumb
* OrbitingParticleShield
* PetalPower
* LuckilyMyShieldWillProtectMe

!! Tomahawk Man (DWN-046)
-> A Native American robot of [[BraidsBeadsAndBuckskins very indeterminate origin]] built specifically for combat. At the First Annual Robot Tournement, Mr. X reprogrammed him to take over the world and placed his base in an Indian reservation. Pretty good friends with Centaur Man.
* AnAxeToGrind
* BraidsBeadsAndBuckskins
* FeatherFlechettes: In addition to his tomahawk, he can throw three feathers horizontally as projectiles
* HonorBeforeReason: Like Knight Man, his sense of honor could not be programmed out.
* CannotTellALie: in the manual.
* WeaksauceWeakness: As a combat warrior, he cannot comprehend the use of Plant Man's Plant Barrier as anything other than a weapon, and thus takes more damage from it.

!! Wind Man (DWN-047)
-> A Chinese robot programmed for ecologically-friendly farming. In the First Robot Tournament, he made it to the Top 8 finalists before being reprogrammed by Mr. X to take over the world.
* {{Acrofatic}}: He's said to be heavier than most robots, but his jet engine makes him fast.
* {{Expy}}: To Air Man. Their similarities are strong enough for them to have formed a rivalry because of it.
* BlowYouAway
* IKnowKungFu: His character card inexplicably claims he has this, though he has never demonstrated it.

!! Yamato Man (DWN-048)
->A warrior made to mimic ancient Japanese war arts in reenactments. When entering the First Annual Robot Tournement, he was reprogrammed for evil purposes.
* ArmorPiercingAttack
* AttackDeflector: He spins his spear at the speed of sound.
* BladeOnAStick
* FriendlyRival: To Knight Man.
* {{Samurai}}
* SpreadShot: His spearhead attack when performed in mid-air.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Spearhead Always Works]]: His main method of attack involves chucking his spearhead at Mega Man. After every attack, he physically walks to get it.

[[/folder]]

[[folder: ''Mega Man 7'' Robot Masters]]

!! Freeze Man (DWN-049)
-> A clean-energy producing robot. When Dr. Wily went to jail, Freeze Man was the one to break him out.
* AnIcePerson
* BringIt: Does this gesture to Mega Man at the start of a fight.
* [[FeedItWithFire Feed It With Freeze Cracker]]: Using his own weapon against him will heal him, [[BreakingTheFourthWall followed by him looking at you.]]
* PungeonMaster: In supplementary materials, he enjoys making a good ice pun.

!! Junk Man (DWN-050)
-> A Robot Master designed to collect the material Dr. Wily needs for his armies by raiding power plans and factories. After Dr. Wily went to jail, he assisted in the breakout. With a massive pair of electromagnets, he can collect debris to use as a weapon.
* ExtraOreDinary
* LuckilyMyShieldWillProtectMe
* OffscreenVillainDarkMatter: He was designed to be a source of this, with Wily's armies being made of stolen steel and reused junk collected on Junk Man's massive electromagnets.
* OrbitingParticleShield

!! Burst Man (DWN-051)
-> A robot originally created to guard a fireworks-creating chemical plant in Edo City, with similarily themed weaponry. He took over the very plant he protected when Dr. Wily modified his personality. Regardless, he loves doing what he does: blowing up stuff.
* {{Expy}}: of Bomb Man in terms of personality.
* FloatingInABubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
* LogicalWeakness: The chemicals inside him don't react too well to [[KillItWithFire fire]] (flammability) or [[KillItWithIce ice]] (low freezing point).
* MadBomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.

!! Cloud Man (DWN-052)
-> A middle-eastern style Djinn-like robot, with the power to control weather.
* AirborneMook
* BrilliantButLazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from where it's safe.
* {{Cephalothorax}}
* PowerFloats
* ShockAndAwe
* WeatherControlMachine: He can make it rain with strong winds.

!! Spring Man (DWN-053)
-> A Robot Master made of thousands of springs and is capable of jumping high.
* InASingleBound
** ElementalAbsorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
* OneHitKill: Can be instantly killed by a well timed Noise Crush before the fight even begins.
* RocketPunch

!! Slash Man (DWN-054)
-> A clawed Robot Master tasked with clearing forests to help build secret bases for Dr. Wily.
* AnimeHair
* {{Expy}}: Of Pluto in the Game Boy ''V''
* WeaksauceWeakness/LogicalWeakness: Being dinosaur themed, he's cold blooded for absolutely no reason.
* WolverineClaws

!! Shade Man (DWN-055)
-> A vampire robot made for a horror amusement park, whom Dr. Wily stole and reprogrammed. Orignially, he was supposed to use a hypnosis beam to help Dr. Wily gain followers. However, after the equipment instead created [[MakeMeWannaShout sonic booms]], Dr. Wily felt that that was good enough and gave him more thematic powers and mannerisms.
* ChargedAttack: Collect-type. His increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
** ElementalAbsorption
* ClassicMovieVampire: Was built with all of the classic trappings: Hates garlic, accent, loves tomato juice, acts wealthy, prone to maniacal laughter.

!! Turbo Man (DWN-056)
-> A robot Dr. Wily made out of his favorite old car. His ability to transform from car to robot makes him useful for reconnaisance.
* CarFu: He charges at Mega Man while in car mode.
* CoolCar
* PlayingWithFire: His Scorch Wheel.
* TransformingMecha

[[/folder]]

[[folder: ''Mega Man 8'' Robot Masters]]
!! Tengu Man (DWN-057)
-> A Robot Master stationed in the mountains of Japan.
* '''ArrogantKungFuGuy'''
* AirborneMook
* BlowYouAway
* WeCanRebuildHim: Comes back in ''VideoGame/MegaManAndBass'' for revenge.
* {{Youkai}}: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi."

!! Astro Man (DWN-058)
-> A Robot Master stationed in a virtual reality zone somewhere in Europe.
* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is.
* ChekhovsGunman: A prototype of him [[http://megaman.wikia.com/wiki/File:MM7mys-Astro1.gif shows up]] in the background of Spring Man's stage in ''7''.
* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
* DoppelgangerAttack: In ''VideoGame/MegaManAndBass''.
* LovableCoward
* WeCanRebuildHim: He returns along with Tengu Man in ''VideoGame/MegaManAndBass''.

!! Sword Man (DWN-059)
-> A Robot Master stationed in a temple in Central Asia. His right arm is a sword that Dr. Wily stole from a museum.
* {{BFS}}: His body had to be modified with anti-gravity hardware to even be able to lift the sword.
* DetachmentCombat: Can separate his upper half from his lower half to execute a spinning slash.
* LogicalWeakness / WeaksauceWeakness: Water Balloons hurt him badly as a fire elemental.
* PlayingWithFire / FlamingSword
* WorthyOpponent

!! Clown Man (DWN-060)
-> A Robot Master stationed in a theme park in Australia.
* LogicalWeakness: The Tornado Hold knocks him off his trapeze.
* MonsterClown
* ShockAndAwe

!! Search Man (DWN-061)
-> A Robot Master stationed in an African jungle. Despite having two heads, he was only given one personality.
* DirtyCoward
* HomingProjectile
* LogicalWeakness: The Flame Sword, considering that he hides in bushes.
* MultipleHeadCase

!! Frost Man (DWN-062)
-> A Robot Master stationed in Alaska.
* AstonishinglyAppropriateAppearance: He looks like an Igloo and has ice powers.
* AnIcePerson
* DumbMuscle
* ImAHumanitarian: A robot example. He wants to turn Mega Man into a popsicle and eat him.
* LogicalWeakness: Explosives like the Flash Bomb can break ice easily.
* MightyGlacier
* YourSizeMayVary: In ''8'', he was gigantic. He was still large when appearing in the Weapons Archive in ''10'', but nowhere near as large.

!! Grenade Man (DWN-063)
-> A Robot Master stationed in an ammunition factory in Chile.
* '''CombatSadomasochist'''
* LogicalWeakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself [[TooKinkyToTorture "hurts"]] him just as much.
* MadBomber: Even more so than the others, since he loves being caught in his own explosions.

!! Aqua Man (DWN-064)
-> A Robot Master stationed in an underwater laboratory east of Madagascar.
* AmbiguouslyGay: Due to his mannerisms and dialogue.
* EverythingsBetterWithRainbows: His intro has his name spelled in a rainbow.
* MakingASplash
* NamesTheSame: Shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

[[/folder]]

[[folder: ''Mega Man & Bass'' Robot Masters]]
!! Dynamo Man (KGN-001)
-> A robot who used to be a power plant guide.
* HealThyself: When low on health, he plugs himself into a generator and will heal to full health if the generator isn't destroyed.
* ShockAndAwe: Complete with a generator that allows himself to heal.
* WalkingWasteland: King made his body too hazardous for lifeforms to come near.

!! Cold Man (KGN-002)
-> A robot who preserved dinosaur DNA by freezing it until King made him a personal guard.
* AnIcePerson
* [[FeedItWithFire Feed It With Ice Wall]]: Using his own weapon against him will heal him.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you kill him.

!! Ground Man (KGN-003)
-> A robot who was created for finding valuable minerals, though he keeps some of them for himself.
* {{Expy}}: Of Drill Man, who he was even named at first.
* GeniusBruiser: One of the strongest Robot Masters and is a deep thinker.
* HoistByHisOwnPetard: In the manga, he was beaten by his own drill.
* ThisIsADrill: In addition to his Spread Drill, he can burrow into the ceiling and summon a massive drill.

!! Pirate Man (KGN-004)
-> A robot who was designed for attacking ships and plundering cargo.
* MakingASplash: Encases himself in a bubble and bounces around in the water.
* [[NinjaPirateZombieRobot Pirate Robot]]
* UnderwaterBossFight

!! Burner Man (KGN-005)
-> A robot who had to burn down forests daily because he was tricked into thinking he would self-destruct if he didn't.
* FireBreathingWeapon
* PlayingWithFire
* PuzzleBoss: He must be pushed into the spikes with Ice Wall, as the Walls themselves do little damage in comparison.
* PyroManiac
* SlasherSmile

!! Magic Man (KGN-006)
-> A robot who worked at the circus.
* DeathDealer
* ImprobableWeaponUser: Throws cards.
* LifeDrain: His Magic Cards can steal your energy if they hit.
* StageMagician
* StealthPun: His weakness to Tengu Blade is a reference to "cutting the cards."
[[/folder]]

[[folder:''Mega Man 9 Robot Masters'']]
* HeelFaceTurn: [[spoiler:What happens to the robots after Wily is defeated.]]
* FaceHeelTurn: [[spoiler:Robots made by Dr. Light, got conned by Dr. Wily.]]
* YouHaveOutlivedYourUsefulness: Every one of these robots were scheduled to be scrapped becuase the Goverment had decided to enact limited life spans on robots.

!! Concrete Man (DLN-065)
Yet another constuction robot, whose use period was almost up when Dr. Wily convinced him to rebel. His Concrete Shot encases enemies in a block of concrete.
* ArmorPiercing: His Concrete Shot neutralizes a number of defenses.
* DishingOutDirt
* {{Expy}}: Has an attack pattern akin to Guts Man.
* FriendlyRival: In the Archie Comics series, he competes feverishly with Guts Man on completeing construction projects. They often go out for karaoke and drinks afterwards.
* ImprovisedPlatform: His weapon creates them.

!! Tornado Man (DLN-066)
* AirborneMook
* AlwaysAccurateAttack[=/=]UnblockableAttack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.
* BlowYouAway
* BossArenaIdiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
* WeatherControlMachine

!! Splash Woman (DLN-067)
* ActionGirl: Her job is to rescue victims of shipwrecks and beach accidents.
* ArmorPiercing: Her Laser Trident.
* TheBeastmaster: Summons sea creatures to aid her in battle.
* DistaffCounterpart: Was originally going to be a male robot master called Ocean Man.
* {{Expy}}: Of Fairy Leviathan from the ''[[VideoGame/MegaManZero Zero]]'' series.
* OurMermaidsAreDifferent
* SirensAreMermaids: She controls her fishy friends through singing and enjoys karaoke.
* TheSmurfettePrinciple
* MakingASplash

!! Plug Man (DLN-068)
* ShockAndAwe

!! Jewel Man (DLN-069)
* GemstoneAssault
* OrbitingParticleShield: Jewel Satellite.

!! Hornet Man (DLN-070)
* BeeBeeGun: His Hornet Chaser.
* FlunkyBoss
* LogicalWeakness: Bugs in real life don't take too well to fire.
* SpearCounterpart: Was originally supposed to be a female robot master called Honey Woman.
* UtilityWeapon: Hornet Chaser can grab items for you, even through walls or other barriers.

!! Magma Man (DLN-071)
* ChargedAttack: Magma Bazooka.
* FlamingHair
* MagmaMan: The TropeNamer.
* PlayingWithFire
* SpreadShot

!! Galaxy Man (DLN-072)
* AirborneMook
* EverythingIsAnIPodInTheFuture
* FlyingSaucer: He's shaped like one.
* RockBeatsLaser: He's weak against wet concrete.
* SpaceMaster
* UnblockableAttack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, AND even Metools under their hats!
* UnrealisticBlackHole: Black Hole Bomb creates these.
[[/folder]]

[[folder: ''Mega Man 10 Robot Masters'']]

* PlotHole: Despite it being ambiguous as to whether Wily made them or not, they're all listed as [=DWNs=].

!!Blade Man (DWN-073)
* SpreadShot
* ThrowingYourSwordAlwaysWorks
* CeilingCling
* WallCrawl

!!Pump Man (DWN-074)
* MakingASplash
* OrbitingParticleShield
* ReverseShrapnel: He can send out his shield in a spiraling motion.

!!Commando Man (DWN-075)
* PlayerGuidedMissile: Commando Bomb, when obtained by the player.

!!Chill Man (DWN-076}
* AnIcePerson
* SpikesOfDoom: Chill Spike creates these.

!!Sheep Man (DWN-077)
* ShockAndAwe
* ShoutOut: To ''DoAndroidsDreamOfElectricSheep''.

!!Strike Man (DWN-078)
* BeTheBall
* HyperDestructiveBouncingBall[=/=]PinballProjectile: Both in one. After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.

!!Nitro Man (DWN-079)
* CoolBike
* TransformingMecha

!!Solar Man (DWN-80)
* PlayingWithFire
[[/folder]]
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