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* ExtraEyes: {{Implied|Trope}}; all of his elaborate masks across his various designs and skins feature several glowing eyeholes, but since [[TheFaceless we've never gotten a clear description of the face underneath it]], we don't know for sure if it's just part of the mask's design or if he really does have six eyes.
-->''(while respawning)'' "Didn't see that coming, even though I've got... how many eyes?"

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* ArchEnemy: He hates anything related to the Void, due to his home city being consumed by it. His updated voice over includes a lot of unique interactions with Void champions, showing that he's looking to bust them up personally.
-->''[vs. Bel'Veth]'' You are everything I stand against, Void Empress. You'll go no further!\\
''[vs. Cho'Gath]'' Your terror bares no teeth against me, Cho'gath!\\
''[vs. Malzahar]'' Prophet of the Void? Bet you didn't see this coming!



* OddFriendship: Apparently he's drinking buddies with Gragas.

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* OddFriendship: Apparently he's drinking buddies with Gragas.Gragas, a bit of lore from before retcons that snuck back into his modern voice over.
-->Hey Gragas! What do you say you and I grab a drink after this?!


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* TheRival: Set up as a rival to Fiora, as Runeterra's two greatest warriors who are each searching for an ideal opponent. Granted they've each got their own reasons for looking to fight.
-->Fiora! Ready for a rematch?!

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | '''I – J''' | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ X – Z]]\\
[[Characters/LeagueOfLegendsThemes Skin Themes]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | '''I – J''' | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ X – Z]]\\
[[Characters/LeagueOfLegendsThemes Skin Themes]]]]]]-]
Z]]-]]]]]



[[quoteright:308:[[labelnote:Pre-VGU]]https://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
[-"Let's do this."-][[/labelnote]]

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[[quoteright:308:[[labelnote:Pre-VGU]]https://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
jpg\\
[-"Let's do this."-][[/labelnote]]
"-][[/labelnote]]]]

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JAX VU!!


[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
[[caption-width-right:308:[-"Let's do this."-]]]

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[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/f6_o3fxwcaawwzd.jpg]]
%%[[caption-width-right:308:some caption text]]

[[quoteright:308:[[labelnote:Pre-VGU]]https://static.
tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg]]
[[caption-width-right:308:[-"Let's [-"Let's do this."-]]]
"-][[/labelnote]]


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* VocalEvolution: His voice in his revised appearances, still done by Erik Braa, is directed to sound much older to reflect the character's age, and to differentiate him more from Draven who shares the same actor.
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* BadassNormal: At least back in the days of Icathia, he was strong enough to fight and defeat an ascended on his own. [[AmbiguouslyHuman What the deal with him]] is now though is unclear.
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* BringIt: A very big fan of goading people to fight him, often verbatim with the trope.

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* BringIt: A very big fan of He really enjoys goading people to fight him, often verbatim with the trope.
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Action Girl is redundant when every female champ counts


* ActionGirl: One of only a few true front line female fighters in League, akin to Shyvana and Vi.




* ActionGirl: Don't let her elegant demeanor fool you, she can and will cut you to ribbons if you threaten Ionia.
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In season 3 of ''Teamfight Tactics'', Illaoi was added in the ''Return to the Stars'' mid-set update using her Resistance Illaoi skin and is a 1 cost Battlecast Brawler. Her ability is ''Tentacle Smash'', which slams a tentacle in a line in front of Illaoi, damaging all enemies hit and stealing a percentage of their armor and magic resistance for a few seconds. She was removed in season 4, returning in season 6 using her base skin as a Tier 1 Mercenary Bruiser. Her ability was changed to ''Harsh Lesson'', which slams her target for magic damage and links their souls for a few seconds, healing Illaoi for a percentage of all damage taken by the linked enemy. In season 7, she uses her Cosmic Invoker Illaoi skin as a Tier 3 Astral Bruiser. Her ability was changed to ''Cosmic Smash'', which is largely identical to her season 3 ability aside from slamming three tentacles in a cone instead of one. She was removed in the ''Uncharted Realms'' mid-set update.\\

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In season 3 of ''Teamfight Tactics'', Illaoi was added in the ''Return to the Stars'' mid-set update using her Resistance Illaoi skin and is a 1 cost Battlecast Brawler. Her ability is ''Tentacle Smash'', which slams a tentacle in a line in front of Illaoi, damaging all enemies hit and stealing a percentage of their armor and magic resistance for a few seconds. She was removed in season 4, returning in season 6 using her base skin as a Tier 1 Mercenary Bruiser. Her ability was changed to ''Harsh Lesson'', which slams her target for magic damage and links their souls for a few seconds, healing Illaoi for a percentage of all damage taken by the linked enemy. In season 7, she uses her Cosmic Invoker Illaoi skin as a Tier 3 Astral Bruiser. Her ability was changed to ''Cosmic Smash'', which is largely identical to her season 3 ability aside from slamming three tentacles in a cone instead of one. She was removed in the ''Uncharted Realms'' mid-set update.update, returning to her base skin in season 9's ''Horizonbound'' mid-set update as a Tier 1 Bilgewater Bastion, with ''Harsh Lesson'' returning as her ability.\\

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* AdaptationalModesty: Janna in the regular PC game [[{{Stripperiffic}} reaches only slightly above the bare minimum of "clothed"]], while the ''Wild Rift'' version (which, like virtually all graphical assets in the game, was rebuilt from scratch) covers up her midriff and adds more cloths around her waist to form a skirt, making an outfit that more resembles a MinidressOfPower than just plain underwear. Her other skins received similar modifications, [[https://i.redd.it/lro9hl0x8en51.jpg including her arguably even-skimpier Tempest skin.]]

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* AdaptationalModesty: AdaptationalModesty:
**
Janna in the regular PC game [[{{Stripperiffic}} reaches only slightly above the bare minimum of "clothed"]], while the ''Wild Rift'' version (which, like virtually all graphical assets in the game, was rebuilt from scratch) covers up her midriff and adds more cloths around her waist to form a skirt, making an outfit that more resembles a MinidressOfPower than just plain underwear. Her other skins received similar modifications, [[https://i.redd.it/lro9hl0x8en51.jpg including her arguably even-skimpier Tempest skin.]]]]
** Her appearance in ''Legends of Runeterra'' features [[CostumeEvolution a major redesign]] that also generally tones down the skimpiness: her level 1 artwork depicts her in more of a full length dress that shows off her legs, but is still far more conservative than what's seen in ''[=LoL=]'', and while her level 2 technically features her in a more revealing outfit, the rest of her form is abstract and bird-like, making it far less obvious as being fanservice.
* ArtEvolution: ''Legends of Runeterra'' drastically reinvents the look of Janna -- her level 1 form keeps her looking human, but outfitted [[CostumeEvolution in a long, green and golden dress with Shuriman motifs]] rather than [[{{Stripperiffic}} the white underwear]] of the original game, while her level 2 form depicts her as being what looks like a [[GoldAndWhiteAreDivine white-and-gold]] cross between [[HarpingOnAboutHarpies a harpy]] and [[OurAngelsAreDifferent an angel]], featuring a bird-like head, thin limbs, multiple wings, and hair that itself forms a tornado.
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* PrefersGoingBarefoot: She's a wind spirit who doesn't even touch the ground, so it makes sense that she doesn't feel the need to wear shoes.
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Irelia's alternate skins include [[{{Ninja}} Nightblade Irelia]], [[AdventurerOutfit Aviator Irelia]], Infiltrator Irelia, [[AnIcePerson Frostblade Irelia]], Order of the Lotus Irelia, [[{{Wuxia}} Divine Sword Irelia]], [[UsefulNotes/ProfessionalGaming Invictus Gaming Irelia]], [[{{Cyberpunk}} PROJECT: Irelia]], [[GoldenSuperMode Prestige PROJECT: Irelia]], [[WeirdWest High Noon Irelia]], [[ThePaladin Sentinel Irelia]], and [[{{Wutai}} Mythmaker Irelia]].\\

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Irelia's alternate skins include [[{{Ninja}} Nightblade Irelia]], [[AdventurerOutfit Aviator Irelia]], [[ClassyCatBurglar Infiltrator Irelia, Irelia]], [[AnIcePerson Frostblade Irelia]], Order of the Lotus Irelia, [[{{Wuxia}} Divine Sword Irelia]], [[UsefulNotes/ProfessionalGaming Invictus Gaming Irelia]], [[{{Cyberpunk}} PROJECT: Irelia]], [[GoldenSuperMode Prestige PROJECT: Irelia]], [[WeirdWest High Noon Irelia]], [[ThePaladin Sentinel Irelia]], and [[{{Wutai}} Mythmaker Irelia]].\\
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!!Jarvan Lightshield IV

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!!Jarvan !!King Jarvan Lightshield IV

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Rated M For Manly is about works, not characters


* ShipTease: Has some in her specific taunts for [[OldFlame Gangplank]] (whom she refers to as "love") and [[RatedMForManly Braum]] (she wonders if he has stamina).

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* ShipTease: Has some in her specific taunts for [[OldFlame Gangplank]] (whom she refers to as "love") and [[RatedMForManly Braum]] Braum (she wonders if he has stamina).



* RatedMForManly: His weapon is an impressively-serrated lance, [[BlingOfWar his armor bling-blinging]], he can hookshot onto his flag, he killed a dragon, his ultimate's impact ''creates a ring-shaped wall around the impact'', and he speaks in grandiose assurance of brotherhood, steadfastness, nationality or to be NotAfraidToDie. Like his fellow fount of testosterone Pan-''Er'', '''Man'''theon, he has received the nickname Jar'''man''' amongst players.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: She's a wind spirit who doesn't even touch the ground, so it makes sense that she doesn't feel the need to wear shoes.
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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\

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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\
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In season 3 of Teamfight Tactics, Irelia is a 4 cost Cybernetic Mana-Reaver Blademaster. With her ''Bladesurge'' ability, she darts to a champion, dealing a percentage of her Attack Damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana. She returned in her Divine Sword skin as a 3-cost Divine Enlightened Adept. Her new ability, ''Bladestorm'', sends forth a volley of blades that damages and disarms all enemies they hit for a few seconds. She was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update using her Sentinel Irelia skin as a Tier 2 Sentinel Legionnaire Skirmisher. Her new ability, ''Defiant Dance'', grants Irelia damage reduction for a few seconds that increases further whenever she uses a basic attack, striking her target for magic damage when the effect expires. She was initially removed in season 6, but returns in the ''Neon Nights'' mid-set update using her Aviator Irelia skin as a Tier 4 Scrap Striker. ''Bladesurge'' returns as her ability, though recasts on killing blows instead target the enemy with lowest health rather than the highest mana.\\

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In season 3 of Teamfight Tactics, Irelia is a 4 cost Cybernetic Mana-Reaver Blademaster. With her ''Bladesurge'' ability, she darts to a champion, dealing a percentage of her Attack Damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana. She returned in her Divine Sword skin as a 3-cost Divine Enlightened Adept. Her new ability, ''Bladestorm'', sends forth a volley of blades that damages and disarms all enemies they hit for a few seconds. She was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update using her Sentinel Irelia skin as a Tier 2 Sentinel Legionnaire Skirmisher. Her new ability, ''Defiant Dance'', grants Irelia damage reduction for a few seconds that increases further whenever she uses a basic attack, striking her target for magic damage when the effect expires. She was initially removed in season 6, but returns in the ''Neon Nights'' mid-set update using her Aviator Irelia skin as a Tier 4 Scrap Striker. ''Bladesurge'' returns as her ability, though recasts on killing blows instead target the enemy with lowest health rather than the highest mana. She was removed in season 7, returning in season 9 using her base skin as a Tier 1 Ionia Challenger. ''Defiant Dance'' returns as her ability, though in this iteration it gives Irelia a shield that rapidly decays over a few seconds. Once the shield expires, Irelia deals magic damage to enemies around and in front of her that increases based on how much damage the shield absorbed.\\



In season 3 of Teamfight Tactics, Jarvan is a 1 cost Dark Star Protector. With his ''Ageless Standard'' ability, he calls down a flag which grants nearby allies an attack speed bonus for 6 seconds. In season 4, he's rebuilt as a tier 2 Warlord Keeper in his Warlord Kingdoms skin, using his ''Dragon Strike'' ability to dash through multiple enemies, damaging, knocking up and stunning them. He was removed in season 5, returning to his season 3 ability in season 6's ''Neon Nights'' mid-set update using his Hextech Jarvan IV skin as a Tier 1 Hextech Striker.\\

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In season 3 of Teamfight Tactics, Jarvan is a 1 cost Dark Star Protector. With his ''Ageless Standard'' ability, he calls down a flag which grants nearby allies an attack speed bonus for 6 seconds. In season 4, he's rebuilt as a tier 2 Warlord Keeper in his Warlord Kingdoms skin, using his ''Dragon Strike'' ability to dash through multiple enemies, damaging, knocking up and stunning them. He was removed in season 5, returning to his season 3 ability in season 6's ''Neon Nights'' mid-set update using his Hextech Jarvan IV skin as a Tier 1 Hextech Striker. He was removed in season 7, returning in season 9 using his base skin as a Tier 4 Demacia Strategist. His ''Cataclysm'' ability has him slam down on a nearby enemy, dealing magic damage and stunning all enemies within 2-hexes.\\



In season 1 of ''Teamfight Tactics'', Jayce is a Tier 2 Hextech Shapeshiter. His ''Mercury Cannon'' ability damages and knocks back nearby enemy, then transforms his weapon into its ranged form, granting him temporary attack speed boost. He was removed in season 2. He returns in season 3 as a 3 cost Space Pirate Vangaurd bearing his ''To The Skies!'' ability, which deals magic damage to nearby enemies. He was removed in season 4, returning in season 6 using his Arcane Jayce skin as a Tier 5 Enforcer Innovator Transformer. His Transformer class is a trait unique to him that allows him to change between two forms with different attributes and abilities during the planning phase depending on which row he is placed on. When placed on the front two rows, Jayce assumes his melee form and passively has increased armor and magic resistance. His ability in this form is ''To The Skies!'', which gives Jayce a shield and crowd control immunity as he swings his hammer twice in a cone before slamming down in a 2-hex radius around his target, each attack dealing bonus percent attack damage with the final slam also reducing the armor and magic resistance of affected enemies. When placed on the back two rows, Jayce assumes his ranged form and passively has increased attack damage. In this form, his ability is ''Shock Blast'', which grants bonus attack speed to all allies in the same row and empowers Jayce's next three basic attacks to deal bonus percent attack damage in an area around his target, with the third attack having a larger area of effect. He was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using his Jayce Brighthammer skin as a Tier 4 Guild Shapeshifter, his unique Guild bonus granting his team bonus attack damage and ability power. His ability was changed to ''Mercurial Justice'', which has Jayce transform his weapon into its melee form as he leaps towards his target and slams the ground around him, dealing magic damage and knocking up surrounding enemies. After transforming, his ability is replaced with ''Mercurial Judgement'', which calls down lightning on his target dealing magic damage and a reduced amount to other surrounding enemies, while healing Jayce for a flat amount that gains a percentage increase for each enemy hit.\\

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In season 1 of ''Teamfight Tactics'', Jayce is a Tier 2 Hextech Shapeshiter. His ''Mercury Cannon'' ability damages and knocks back nearby enemy, then transforms his weapon into its ranged form, granting him temporary attack speed boost. He was removed in season 2. He returns in season 3 as a 3 cost Space Pirate Vangaurd Vanguard bearing his ''To The Skies!'' ability, which deals magic damage to nearby enemies. He was removed in season 4, returning in season 6 using his Arcane Jayce skin as a Tier 5 Enforcer Innovator Transformer. His Transformer class is a trait unique to him that allows him to change between two forms with different attributes and abilities during the planning phase depending on which row he is placed on. When placed on the front two rows, Jayce assumes his melee form and passively has increased armor and magic resistance. His ability in this form is ''To The Skies!'', which gives Jayce a shield and crowd control immunity as he swings his hammer twice in a cone before slamming down in a 2-hex radius around his target, each attack dealing bonus percent attack damage with the final slam also reducing the armor and magic resistance of affected enemies. When placed on the back two rows, Jayce assumes his ranged form and passively has increased attack damage. In this form, his ability is ''Shock Blast'', which grants bonus attack speed to all allies in the same row and empowers Jayce's next three basic attacks to deal bonus percent attack damage in an area around his target, with the third attack having a larger area of effect. He was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using his Jayce Brighthammer skin as a Tier 4 Guild Shapeshifter, his unique Guild bonus granting his team bonus attack damage and ability power. His ability was changed to ''Mercurial Justice'', which has Jayce transform his weapon into its melee form as he leaps towards his target and slams the ground around him, dealing magic damage and knocking up surrounding enemies. After transforming, his ability is replaced with ''Mercurial Judgement'', which calls down lightning on his target dealing magic damage and a reduced amount to other surrounding enemies, while healing Jayce for a flat amount that gains a percentage increase for each enemy hit. He was removed in season 8, returning to his base skin in season 9 as a Tier 3 Piltover Gunner. His ''Acceleration Blast'' ability grants and attack speed boost to Jayce and any adjacent allies directly to his left and right for a few seconds, then fires a blast that explodes on the first enemy hit, dealing physical damage to surrounding foes.\\
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* WhatMeasureIsANonBadass: Invoked. Seems to have been his opinion of himself before he went past the Great Barrier.
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* RankUp: While his character hasn't caught up with the greater ''[=LoL=]'' lore, Jarvan technically became king of Demacia when his father was assassinated during Sylas' rebellion. However, he hasn't been formally coronated yet as questions over whether he's fit to rule are hanging over him.

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* RankUp: While his character hasn't caught up with the greater ''[=LoL=]'' lore, Jarvan technically became king of Demacia when his father was assassinated during Sylas' rebellion. However, he hasn't been formally coronated yet as questions over whether he's fit to rule are hanging over him. Confirmed in ''VideoGame/TheMageseeker'', which explicitly refers to Jarvan IV as "the young King".
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* FatalFlaw: Impulsiveness. Jarvan IV has a major problem with rushing into action without thinking. Twice he was routed after pushing much too far into enemy territory, the first leading to Lord Buvelle's death and the second time nearly causing his death if not for Shyvana happening upon him half-dead. His impulsive nature causes more problems when he tears up his father's letter rescinding the mage persecution in rage-fueled grief and instead cracks down further on the mages out of a desire for revenge. Every time Shyvana urges him to slow down and think about the consequences of his actions in ''The Mageseeker'', he doubles down and only considers just how much damage his lack of thought has caused when [[spoiler:she leaves him.]]
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Bad formatting practice to list tropes like that.


* AboveGoodAndEvil[=/=]BlueAndOrangeMorality:

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* AboveGoodAndEvil[=/=]BlueAndOrangeMorality: AboveGoodAndEvil:
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Blade On A Stick has been disambiguated.


* BladeOnAStick: Called a lance, though it looks like an amalgamation of a sword, a spear, a lance and a spinal cord... and doubles as a GrapplingHookGun!



* BladeOnAStick: In the past, Jax used to wield a giant axe-headed pole arm. Nowadays he uses a lamp post.
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* UnwittingInstigatorOfDoom: The catalyst for the Ruination can be traced back to when Illaoi found Gangplank following the events of the ''Burning Tides''. Illaoi tested him and found him worthy, granting him resources to reconquer Bilgewater. Except Gangplank used those resources to travel to the Shadow Isles, where he made a deal with Thresh to resurrect Viego in exchange for taking the city back from Miss Fortune. In the ''Ruined King'' game, Illaoi learns of what Gangplank did and has a lot of regrets over unintentionally putting Bilgewater in danger in the long run.

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* UnwittingInstigatorOfDoom: The catalyst for the Ruination can be traced back to when Illaoi Illaoi. When she found Gangplank following the events of the ''Burning Tides''. Tides'', Illaoi tested him and found him worthy, granting him resources to reconquer Bilgewater. Except She also kept this information from Miss Fortune due to her history with Gangplank, despite knowing how much he hurt Sarah throughout her life. In ''The Ruined King'' Gangplank used those resources to travel to the Shadow Isles, where he made a deal with Thresh to resurrect Viego in exchange for taking the city back from Miss Fortune. In Illaoi's decision to lie to Sarah combined with Gangplank's assault caused her to lose all trust in Illaoi, tipping her over the ''Ruined King'' game, edge into near-tyrannical paranoia, and eventually allowed Viego to corrupt her into one of his minions during the ''Ruination'' event. Needless to say in both cases, Illaoi learns of what Gangplank did and has a lot of regrets over unintentionally putting was ''very'' guilt-ridden when she realized how much she endangered Bilgewater in danger in the long run.

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* ContraltoOfDanger: Illaoi has the lowest voice of any female in League, and as stated, is a ''very'' powerful fighter and dangerous priestess.

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* ContraltoOfDanger: ContraltoOfStrength: Illaoi has the lowest voice of any female in League, and as stated, is a ''very'' powerful fighter and dangerous priestess.



* StopHelpingMe: When playing Ivern, be prepared to inform allies that, no, despite being a Jungler you ''don't'' need a leash.



Jarvan's alternate skins include [[TheSquad Commando Jarvan IV]], [[TheDragonslayer Dragon Slayer Jarvan IV]], [[DarkKnight Darkforge Jarvan IV]], Victorious Jarvan IV, [[VideoGame/DynastyWarriors Warring Kingdoms Jarvan IV]], [[UsefulNotes/ProfessionalGaming Fnatic Jarvan IV]] [[PowerOfTheVoid Dark Star Jarvan IV]], [[UsefulNotes/ProfessionalGaming SSG Jarvan IV]], [[{{Magitek}} Hextech Jarvan IV]], [[BeachEpisode Pool Party Jarvan IV]], Lunar Beast Jarvan IV, [[UsefulNotes/ProfessionalGaming Worlds 2021 Jarvan IV]], and Nightbringer Jarvan IV. ''Wild Rift'' exclusively includes Crystal Rose Jarvan IV.\\

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Jarvan's alternate skins include [[TheSquad Commando Jarvan IV]], [[TheDragonslayer Dragon Slayer Jarvan IV]], [[DarkKnight [[BlackKnight Darkforge Jarvan IV]], Victorious Jarvan IV, [[VideoGame/DynastyWarriors Warring Kingdoms Jarvan IV]], [[UsefulNotes/ProfessionalGaming Fnatic Jarvan IV]] [[PowerOfTheVoid Dark Star Jarvan IV]], [[UsefulNotes/ProfessionalGaming SSG Jarvan IV]], [[{{Magitek}} Hextech Jarvan IV]], [[BeachEpisode Pool Party Jarvan IV]], Lunar Beast Jarvan IV, [[UsefulNotes/ProfessionalGaming Worlds 2021 Jarvan IV]], and Nightbringer Jarvan IV. ''Wild Rift'' exclusively includes Crystal Rose Jarvan IV.\\

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* TheMusketeer: His Mercury Hammer also has a cannon form -- the use of both is vital to his playstyle.



* SwissArmyWeapon: Although it only has two forms, his weapon is able to: Discharge lightning around him, shoot ball lightning, overcharge its own rate of fire, and create gates that speed up allies.

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* SwissArmyWeapon: Although it only has two forms, his weapon hammer is able to: [[ThunderHammer Discharge lightning around him, shoot ball lightning, lightning]], overcharge its own rate of fire, and create gates that speed up allies.

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* TheAtoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated. In the current lore, he resisted returning to Demacia before he and Shyvana deafeated Yvva due to his shame at having led his forces into an ambush far behind enemy lines.

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* TheAtoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated. In the current lore, he resisted returning to Demacia before he and Shyvana deafeated defeated Yvva due to his shame at having led his forces into an ambush far behind enemy lines.



* BattleCouple: With Shyvana in ''The Mageseeker'', where the pair make up a DualBoss against Sylas.



* TheChainsOfCommanding: ''The Mageseeker'' emphasizes the stress and grief Jarvan IV is going through due to the Mageseekers' pressure to put down the mages of Demacia, and struggling with [[ToughLeaderFacade his desire to appear to be a strong king]] conflicting with his love for Shyvana and compassion for the mages as a whole.]]

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* TheChainsOfCommanding: ''The Mageseeker'' emphasizes the stress and grief Jarvan IV is going through due to the Mageseekers' pressure to put down the mages of Demacia, and struggling with [[ToughLeaderFacade his desire to appear to be a strong king]] conflicting with his love for Shyvana and compassion for the mages as a whole.]]

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JAX VU IS COMING


* ArtEvolution: For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.

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* ArtEvolution: ArtEvolution:
**
For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.animations.
** Come 2023, after over a decade of retaining his original model from ''League'''s original launch, Jax is slated for a full visual update, rebuilding his model and animations from scratch.



* CostumeEvolution: ''[=LoR=]'' takes some notable liberties with his classic outfit; not only is his mask more ornate than before, but he also [[SleevesAreForWimps ditches his sleeves]] to show off some huge biceps, and is adorned with several pieces of leather and gold armor for protection. Not to mention the puffy fur collar for traveling.

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* CostumeEvolution: ''[=LoR=]'' takes some notable liberties with his classic outfit; not only is his mask more ornate than before, but he also [[SleevesAreForWimps ditches his sleeves]] to show off some huge biceps, and is adorned with several pieces of leather and gold armor for protection. Not to mention the puffy fur collar for traveling. This design serves as the basis for his 2023 Visual Update.


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* HeroicBuild: This is especially pushed in his redesign, giving him a visibly broad and muscular build that make him a much more powerful-looking combatant.


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* TheLeader: Jax leads a RagtagBunchOfMisfits he's amassed through his travels to help combat the Void, all of whom are as goofy yet surprisingly capable as fighters as he is.


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* SleevesAreForWimps: His redesign ditches the sleeves he had in his original look, showing off his sculpted physique and pushing his tough-guy look.
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That's not how Karma Houdini works — absolutely nothing bad has to happen for someone to qualify, being the continued enemy of Sylas and his rebellion is far from a slap on the wrist. His bad karma is going to haunt him, and that's the point.


* KarmaHoudini: Despite authorizing a ''[[FinalSolution genocide]]'' against mages, Jarvan remains on the throne. He rolls the authorization back following his HeelRealization, but that doesn't change the countless people harmed and killed by his decree in the meantime, and this trope is the reason why Sylas continues to fight against the Demacian nobility in the present day: As long as Jarvan is on the throne surrounded by his nobility, mages won't be safe - it needs new rulers for that to become a reality.
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None


* KarmaHoudini: Despite authorizing a ''[[FinalSolution genocide]]'' against mages, Jarvan remains on the throne. He rolls the authorization back following his HeelRealization, but that doesn't change the countless people harmed and killed by his decree in the meantime, and this trope is the reason why Sylas continues to fight against the Demacian nobility in the present day: As long as Jarvan is on the throne surrounded by his mobility, mages won't be safe - it needs new rulers for that to become a reality.

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* KarmaHoudini: Despite authorizing a ''[[FinalSolution genocide]]'' against mages, Jarvan remains on the throne. He rolls the authorization back following his HeelRealization, but that doesn't change the countless people harmed and killed by his decree in the meantime, and this trope is the reason why Sylas continues to fight against the Demacian nobility in the present day: As long as Jarvan is on the throne surrounded by his mobility, nobility, mages won't be safe - it needs new rulers for that to become a reality.
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None

Added DiffLines:

* KarmaHoudini: Despite authorizing a ''[[FinalSolution genocide]]'' against mages, Jarvan remains on the throne. He rolls the authorization back following his HeelRealization, but that doesn't change the countless people harmed and killed by his decree in the meantime, and this trope is the reason why Sylas continues to fight against the Demacian nobility in the present day: As long as Jarvan is on the throne surrounded by his mobility, mages won't be safe - it needs new rulers for that to become a reality.
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None


* JackOfAllStats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either).

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* JackOfAllStats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness. tankiness, and his Q and passive make farming very easy. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either).either to exploit his ganking ability).

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