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* KickTheSonOfABitch: While the KickThemWhileTheyAreDown option normally nets Delsin Evil Karma, when he does so to Augustine during their first fight, it nets him ''Good'' Karma instead, along with the message "Tyrant Wounded". It's justified when one considers the fact that Augustine is running an anti-Conduit organization, brutally tortured Delsin's entire tribe; and, prior to the fight, [[spoiler:killed Delsin's older brother in cold blood right in front of him]].



* PayEvilUntoEvil: While the KickThemWhileTheyAreDown option normally nets Delsin Evil Karma, when he does so to Augustine during their first fight, it nets him ''Good'' Karma instead, along with the message "Tyrant Wounded". It's justified when one considers the fact that Augustine is running an anti-Conduit organization, brutally tortured Delsin's entire tribe; and, prior to the fight, [[spoiler:killed Delsin's older brother in cold blood right in front of him]].



* RedOniBlueOni: The mischiveous, impulsive red to Reggie's calm and responsible blue.

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* RedOniBlueOni: The mischiveous, mischievous, impulsive red to Reggie's calm and responsible blue.



* KickTheSonOfABitch: [[spoiler: She has the DUP arrest Shane, despite not being a conduit, and allows Fetch to personally execute him. Given that Shane was a drug lord who tricked Fetch into killing her own brother, he receives no sympathy.]]


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* PayEvilUntoEvil: [[spoiler: She has the DUP arrest Shane, despite not being a conduit, and allows Fetch to personally execute him. Given that Shane was a drug lord who tricked Fetch into killing her own brother, he receives no sympathy.]]
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* RedOniBlueOni: The mischiveous, impulsive red to Reggie's calm and resopnsible blue.

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* RedOniBlueOni: The mischiveous, impulsive red to Reggie's calm and resopnsible responsible blue.
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* IWantThemAlive: Once she learns about Delsin's true powers, she clearly gains an interest in capturing him alive, apparently because of his unique ability to copy powers. [[spoiler: This is actually her modus opperandi for all Conduits. She's never killed one herself, and its her entire goal to round them all up to protect them from lynch mobs and an apathetic military.]]

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* IWantThemAlive: Once she learns about Delsin's true powers, she clearly gains an interest in capturing him alive, apparently because of his unique ability to copy powers. [[spoiler: This is actually her modus opperandi operandi for all Conduits. She's never killed one herself, and its her entire goal to round them all up to protect them from lynch mobs and an apathetic military.]]

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* MisanthropeSupreme: He's extremely anti-social because he was bullied in the past, spent about six years interned in a prison, and Delsin is presumably one of the only people he's talked to in a long time. [[spoiler:On the Good path, he eventually decides to give people another chance, after much prodding from Delsin.]]



* NotGoodWithPeople: He's extremely anti-social because he was bullied in the past, spent about six years interned in a prison, and Delsin is presumably one of the only people he's talked to in a long time. [[spoiler:On the Good path, he eventually decides to give people another chance, after much prodding from Delsin.]]
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* UnwittingPawn: [[spoiler: Little did he know, he ends up doing exactly what Augustine wanted by escaping prison transportation.]]

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* UnwittingPawn: [[spoiler: [[LittleDidIKnow Little did he know, know]], he ends up doing exactly what Augustine wanted by escaping prison transportation.]]
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renamed trope


* CasualDangerDialog: He's prone to doing this.

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* CasualDangerDialog: CasualDangerDialogue: He's prone to doing this.
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Call a horse a horse.


** They are both BoomerangBigot conduits with their own [[ANaziByAnyOtherName borderline-fascistic]] armed-forces [[PoliticallyIncorrectVillain built on a knee-jerk hatred of conduits]] (Bertrand's Militia being a bunch of gun-toting MugglePower rednecks made to fend off the Corrupted and other "deviants, the D.U.P. being a government organization made to capture and contain "bio-terrorists").

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** They are both BoomerangBigot conduits with their own [[ANaziByAnyOtherName borderline-fascistic]] fascistic]] armed-forces [[PoliticallyIncorrectVillain built on a knee-jerk hatred of conduits]] (Bertrand's Militia being a bunch of gun-toting MugglePower rednecks made to fend off the Corrupted and other "deviants, the D.U.P. being a government organization made to capture and contain "bio-terrorists").
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* HateSink: Augustine's entire repertoire has her being built out of tropes that would make her a TragicVillain, PunchClockVillain or a WellIntentionedExtremist, only for her actions throughout the game to [[NotSoWellIntentionedExtremist subvert it at every opportunity]]. She claims that the D.U.P. was made to find and protect conduits from the FantasticRacism everyday humans would have against conduits, but the D.U.P. is the one who relabeled them "bio-terrorists" and is the one encouraging anti-conduit sentiment to the American public. She claims that she cares about protecting conduits, but the D.U.P.'s default procedure for handling conduits is through indefinite, trial-less incarceration and inhumane experimentation, bumped up to shoot-to-kill if they resist in any way. She claims that her EvilPlan was to ensure that the D.U.P. remained relevant through the press, but the entire game has her turning Seattle into a PoliceState, brutalize a Native American tribe for ''no'' reason and a variety of other things that would only sour public opinion of them.

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* HateSink: Augustine's entire repertoire has her being built out of tropes that would make her a TragicVillain, PunchClockVillain or a WellIntentionedExtremist, only for her actions throughout the game to [[NotSoWellIntentionedExtremist subvert it at every opportunity]]. She claims that the D.U.P. was made to find and protect conduits from the FantasticRacism everyday humans would have against conduits, but the D.U.P. is the one who relabeled them "bio-terrorists" and is the one encouraging anti-conduit sentiment to the American public. She claims that she cares about protecting conduits, but the D.U.P.'s default procedure for handling conduits is through indefinite, trial-less incarceration and inhumane experimentation, bumped up to shoot-to-kill if they resist in any way. She claims that her EvilPlan was to ensure that the D.U.P. remained relevant through the press, but the entire game has her turning Seattle into a PoliceState, brutalize a Native American tribe for ''no'' reason and a variety of other things that would only sour public opinion of them. The only reason that Delsin has to go after her in the first place is because Augustine won't use her concrete powers to remove the concrete she installed from the bodies of the Akomish that she tortured, despite the fact that it would be easy to do on her part.

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* GoodIsNotNice: While Delsin means well and wants to end Augustine's tyranny, he often acts rather cocky and disrespectful, even towards his brother.

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* GoodIsNotNice: While Delsin means well and wants to end Augustine's tyranny, he often acts rather cocky and disrespectful, even towards his brother. A few moments, however, stand out.
** [[spoiler:When Reggie dies, he still mercilessly slaughters every foe on sight and can't subdue them.]]
** [[spoiler:While he spares Augustine, he actually enjoys seeing her downfall even more than his evil counterpart, as he spends entire paragraphs narrating how he and his friends ruined her in detail, while the evil one dismisses her fast and focuses on other evil plans.]]
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dewicked Ill Girl


* IllGirl: She gets a bunch of concrete daggers stuck in her leg by Augustine, which are slowly killing her, and they can only be pulled out the same way they got in. She and the other members of Delsin's tribe are the reason that he goes to Seattle.
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* MoralityChain: In Delsin's "Evil" route, he could be this. [[spoiler: His death ends up being the final nail in the coffin for Delsin's transition into full blown villainy.]]
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!![[PlayerCharacter The Protagonist]]

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!![[PlayerCharacter The Main Protagonist]]
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* NiceHat: Wears a red beanie based on one owned by the game's lead animator.
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* ElementalShapeshifter: Can shapeshift into his active element with certain techniques, usually his dash ability. With Smoke, he surges forward as a formless plume of smouldering ash, while Neon has him running forwards as a series of afterimages. As for the other two abilities, Video has him sprout a set of holographic wings, while Concrete shrouds him in stone as he barrels through anything in his path.

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* ElementalShapeshifter: Can shapeshift into his active element with certain techniques, usually his dash ability. With Smoke, he surges forward as a formless plume of smouldering ash, while Neon has him running forwards as a series figure of afterimages. light. As for the other two abilities, Video has him sprout a set of holographic wings, while also allowing him to turn into data and launch himself from satellite dishes, and Concrete shrouds him in stone as he barrels through anything in his path.
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* RedOniBlueOni: The msichiveous, impulsive red to Reggie's calm and resopnsible blue.

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* RedOniBlueOni: The msichiveous, mischiveous, impulsive red to Reggie's calm and resopnsible blue.
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Hollywood Nerd is now a disambiguation. Zero Context Examples and examples that don't fit existing tropes will be removed.


* HollywoodNerd: He's fairly svelte for a guy who supposedly spent all his time playing video games. Possibly justified by whatever Augustine did to him during his time with her. Considering he spent six years in a detention facility being tortured and experimented on every day, he probably wasn't eating well.
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* RedOniBlueOni: The red to Reggie's blue.

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* RedOniBlueOni: The msichiveous, impulsive red to Reggie's calm and resopnsible blue.



** Despite his descent into supervillainy, Delsin still cares deeply about his cop brother Reggie. He later [[UnholyMatrimony falls in love with Abigail]] and [[VillainousFriendship befriends Eugene]], but [[TheCorrupter he also molds them into his fellow partners in crime]].

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** Despite his descent into supervillainy, Delsin still cares deeply about his cop brother Reggie.Reggie [[spoiler:and handles his death [[RoaringRampageOfRevenge just as poorly]] as his good counterpart does]]. He later [[UnholyMatrimony falls in love with Abigail]] and [[VillainousFriendship befriends Eugene]], but [[TheCorrupter he also molds them into his fellow partners in crime]].
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* ForceAndFinesse: He plays both roles, depending on whether he's Good or Evil. Good Karma Delsin focuses on precise strikes and avoiding unnecessary damage (making him the finesse) while Evil Karma Delsin focuses on general destruction (making him the force).

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Moving Fetch's character page to Characters.Infamous Second Son, as she debuted there and not First Light.


[[Characters/InfamousFirstLight Click here for more information.]]

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[[Characters/InfamousFirstLight Click !!Abigail Walker (AKA "Fetch")
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fetch001_2787.png]]
->''"My name is Abigail Walker, but my friends and enemies call me 'Fetch'. I've never hurt an [[ExactWords innocent person]] in my life."''
->'''Voiced by:''' Creator/LauraBailey

The protagonist of ''VideoGame/InfamousFirstLight''. A Conduit with Neon powers who manages to end up on the bad side of both the D.U.P. and the Rowe brothers.
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* AccidentalMurder: Accidentally killed her brother Brent in a paranoia-driven argument born of mutual drug withdrawal. This is changed in ''First Light'', where it's shown that she accidentally killed him after she entered a drug-fueled delirium thanks to Shane.
* AntiVillain: She's a vigilante who's been going around murdering criminals and drug dealers.
* TheAtoner: She hunts down drug dealers in her brother's name.
* BreakTheCutie: Augustine forces Fetch to recount the events that led to her capture despite already knowing what happened, in order to make her angry enough to become a killing machine.
* BreakoutCharacter: Initially a secondary character in ''Second Son'', Fetch proved popular enough with fans to become the protagonist of ''First Light'', with her past before the events of the original game being shown in detail.
* BrooklynRage: A badass laser throwing Conduit with a New York accent.
* CallingCard: She hangs up her victims' bodies for public display, engraving neon "graffiti" on nearby walls.
* CuteAndPsycho: She's definitely cute enough to be seen as attractive by Shane and Delsin, but she's dangerously sadistic and some have gone on record to call her a psychopath.
* DefeatMeansFriendship: Just like Eugene, Fetch joins forces with Delsin after he defeats her in combat.
* DelinquentHair: Has dyed pink hair, adding to her outsider image.
* EnergyWeapon: Her favorite offensive application of her neon power.
* EvilFeelsGood: In the Evil version of her quest, she admits that taking her frustrations out on anti-conduit activists is pretty satisfying.
* FormerlyFat: [[DownplayedTrope Downplayed]], as Fetch isn't fat during the events of ''First Light'', but she is much curvier and her face is much less gaunt before her descent into substance abuse and stint in Augustine’s facility.
* ForcefulKiss: Does one with [[spoiler:Delsin in the evil path, followed by implied sex.]]
* FragileSpeedster: Fast as hell and can dispatch bad guys in a blink of an eye, isn't so resilient to damage though.
* FreudianExcuse: After she discovered her powers, she had to run away from her own parents after they called the DUP to come after her, became a homeless junkie indebted to drug dealers, and accidentally killed her own brother during a drug lapse. This is her motive for becoming a vigilante serial killer.
* HeelFaceTurn: Starts out as an antagonist, only to join up with Delsin after he defeats her. If Delsin chooses to take the Good path, he can also redeem Fetch.
* HeroOfAnotherStory: She is the PlayerCharacter in the DLC ''VideoGame/InfamousFirstLight'', making her the first female player character in the series.
* ImmodestOrgasm: In the Evil path, when she phones up Delsin after their night together she apologizes for all the lasers at the end.
* ImpliedLoveInterest: With Delsin, though the implications are much more straightforward on the Evil Karma path. Pretty much confirmed in the good path as well as she mentions waking up and him being gone.
* InkSuitActor: Directly modeled on her voice actress, Creator/LauraBailey.
* JigglePhysics: In ''First Light'', [[DevelopersForesight and they change depending on what she's wearing, no less]]. It's most noticeable in the Curdun Cay outfit, but her flashback outfit has very slight movement as well. The DUP armor has none due to being armor.
* LightEmUp: Can absorb neon and channel it as raw energy. She's also the original user of the Neon powerset.
* MyGodWhatHaveIDone: Suffered a not-yet-HeroicBSOD after the AccidentalMurder of her brother, making her one of the easiest Conduit captures the D.U.P. ever had.
* MyGreatestFailure: Not explicitly stated, but given her ShrineToTheFallen and [[RoomFullOfCrazy obsessive scribbling of Brent's name]], it's clear she views her AccidentalMurder as one.
* NotStayingForBreakfast: In both karmic paths, Fetch has to catch up to Delsin through a phonecall later in the day when she wakes up by herself. The Evil path is pretty straightforward on the matter, though the Good path leaves it ambiguous enough to ask "DidTheyOrDidntThey"
* PayEvilUntoEvil: She gives this fate to Shane after everything he put her to, and eventually decides to give this fate towards any other drug dealers she encounters as well.
* PromotedToPlayable: After debuting as an important supporting character in ''VideoGame/InfamousSecondSon'', she becomes the playable protagonist of ''VideoGame/InfamousFirstLight''.
* RapidFireFisticuffs: Rather than using a weapon to channel her powers through like Delsin, Fetch mostly uses her powers to punch people really fast and deliver lethal dropkicks.
* RoaringRampageOfRevenge: In ''[[VideoGame/InfamousFirstLight First Light]]'' she tortures [[ManipulativeBastard Shane]] to death after all the crap he did to her and her brother. He totally had in coming. After breaking free in ''Second Son'', she becomes a serial killer of drug dealers, taking down at least 21 before Delsin catches up to her.
* RoomFullOfCrazy: Both the shrine and the sniper's nest are obsessively covered in Brent's name. The sniper's nest is particularly notable since the grand majority was physically written out, rather than with neon powers.
* SamusIsAGirl: The news and the Rowe brothers both assume the sniper Conduit is a guy, but then when Deslin gets to her sniper nest, he finds Jane Eyre, boots, and a few pairs of panties hanging from a washing line. He's kind of amused by the realisation.
* SelfServingMemory: [[spoiler: In the TouchTelepathy flashback in ''Second Son'', she clams that she killed Brent in a fit of paranoia self-induced due to her own drug-addiction. In ''First Light'' however, she killed him when suffering through a MushroomSamba inflicted on her by [[TheAggressiveDrugDealer Shane]], Brent's death a complete accident. It is likely that she feels immense guilt for Brent's death and wound up changing the narrative to justify that guilt even more.]]
* SerialKiller: Is one of drug dealers when you first meet her, and presumably remains one in the Evil path, having expanded her targets to include anti-Conduit activists as well.
* ShipTease: The romantic subtext between her and Delsin isn't exactly subtle, especially in the evil path.
* ShrineToTheFallen: She made a big one in a locked-off alley, spelling out Brent's name with neon in a room-spanning spiral pattern converging onto said shrine (which is implied to be the impact mark of his AccidentalMurder). She also makes neon images of him
here for and there, including an optical illusion variant at one of her sniper locations.
* SuperSpeed: She can use her powers to run incredibly fast, especially if she uses Neon gas to boost herself. In ''[[VideoGame/InfamousFirstLight First Light]]'' she combines this with high speed punches and kicks.
* TomboyWithAGirlyStreak: If her sniper's nest is any indication, having a power set that turns her into the human embodiment of the color pink probably pleases her
more information.]]than she'd admit.
* UnstoppableRage: [[spoiler:With some goading from Augustine and remembering what Shane did to her while he is detained right in front of her, she goes completely berserk and hunts Shane through the snow, only stopping after eventually torturing him to death.]]
* VigilanteWoman: She uses her Neon powers to execute drug dealers. However, Good Delsin can convince her to take a much less lethal approach to fighting the illegal drug trade.
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* CruelMercy: Ends up receiving this from Delsin if he is heroic. After defeating her, instead of throwing her to the roof to her death, Delsin carries her to the real authority, leading to her arrest.
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* ManipulativeBitch: She proves to be very proficient in exploiting emotions to her benefit. An example include giving Hank a paper clip knowing full well he would use it to break free and later gets Hank to do her biding again by claiming to be holding his daughter hostage.

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* ManipulativeBitch: She proves to be very proficient in exploiting emotions to her benefit. An example include giving Hank a paper clip knowing full well he would use it to break free and later gets Hank to do her biding bidding again by claiming to be holding his daughter hostage.
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!![[PlayerCharacter Main Protagonist]]

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!![[PlayerCharacter Main The Protagonist]]
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* {{GIFT}}: Possibly the reason his "He Who Dwells" form is so hammy. His powers allow him to treat ''real life'' like a video game, with power and anonymity.
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* AllYourPowersCombined: He's capable of absorbing and utilizing a slew of different powers at the drop of a hat. The only drawback is he can't use two of these powers at once. Still, switching to a different power set is trivial for Delsin, as long as he can find a source of Smoke/Neon/Video/etc to absorb.

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* AllYourPowersCombined: He's capable of absorbing and utilizing a slew of different powers at the drop of a hat. The only drawback is he can't use two of these powers at once. Still, switching to a different power set is trivial for Delsin, as long as he can find a source of Smoke/Neon/Video/etc to absorb. [[spoiler:In the Evil Karma ending, Delsin would have absorbed the power of ''hundreds'' of conduits, effectively making his potential limitless.]]
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Capitalization was fixed from Characters.Infamous Second Son to Characters.In Famous Second Son. Null edit to update page.

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[[caption-width-right:350: The final good rank ''True Hero'']]

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[[caption-width-right:350: The final good rank rank: ''True Hero'']]



* BlueIsHeroic: When he becomes a True Hero, his vest turns blue to symbolise his heroism.



[[caption-width-right:350: The final evil rank ''Infamous'']]

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[[caption-width-right:350: The final evil rank rank: ''Infamous'']]
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* CharacterDevelopment: Delsin starts out as a bitter KnightInSourArmor AntiHero, and simply wants to get Augustine's powers to heal his tribe. However as the plot progresses, he takes [[ComesGreatResponsibility more responsibilities with his own powers]], [[spoiler:and helps redeem two of the major characters (Abigail Walker and Eugene Sims) into the side of good]]. He even uses his graffiti for more meaningful purposes later on; compare his anti-authority graffiti at the beginning of the game, [[spoiler:to the Good Karma ending's dedication mural to Reggie]].

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* CharacterDevelopment: Delsin starts out as a bitter KnightInSourArmor AntiHero, and simply wants to get Augustine's powers to heal his tribe. However as the plot progresses, he takes [[ComesGreatResponsibility [[WithGreatPowerComesGreatResponsibility more responsibilities with his own powers]], [[spoiler:and helps redeem two of the major characters (Abigail Walker and Eugene Sims) into the side of good]]. He even uses his graffiti for more meaningful purposes later on; compare his anti-authority graffiti at the beginning of the game, [[spoiler:to the Good Karma ending's dedication mural to Reggie]].
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%% {{Adorkable}}
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* GoodCostumeSwitch: Delsin's clothes go from grey to [[LightIsGood white]] as he continues to accumulate Good Karma, symbolizing his transition from neutral to good.


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* EvilCostumeSwitch: Delsin's clothes go from grey to [[RedAndBlackAndEvilAllOver red and black]] as he continues to accumulate Evil Karma, symbolizing his transition from neutral to full-on evil.


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* PetTheDog: Despite all the horrible things he does, Delsin still intended to heal his tribe of their concrete-inflicted wounds and is shown returning home in the ending to do so. [[spoiler:However, he becomes extremely violent upon being rejected and [[LeaveNoSurvivors kills them all]] in retaliation.]]
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* HateSink: Augustine's entire repertoire has her being built out of tropes that would make her a TragicVillain, PunchClockVillain or a WellIntentionedExtremist, only for her actions throughout the game to [[NotSoWellIntentionedExtremist subvert it at every opportunity]]. She claims that the D.U.P. was made to find and protect conduits from the FantasticRacism everyday humans would have against conduits, but the D.U.P. is the one who relabeled them "bio-terrorists" and is the one encouraging anti-conduit sentiment to the American public. She claims that she cares about protecting conduits, but the D.U.P.'s default procedure for handling conduits is through indefinite, trial-less incarceration and inhumane experimentation, bumped up to shoot-to-kill if they resist in any way. She claims that her EvilPlan was to ensure that the D.U.P. remained relevant through the press, but the entire game has her turning Seattle into a PoliceState, brutalize a Native American tribe for ''no'' reason and a variety of other things that would only sour public opinion of them.

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