History Characters / GearsOfWarLocust

22nd Jun '18 9:48:51 AM Retloclive
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** [[Characters/GearsOfWarSwarm The Swarm]]
22nd Jun '18 9:43:57 AM Retloclive
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[[folder: The Speaker]]
!!The Speaker
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/img_0142.JPG]]
->''"The path to your mother lies through me!"''

A Locust Scion of some importance that appears in ''Gears of War 4''. He's the Locust personally responsible for leading the attack on Kait's village and kidnapping her mother.

to:

!!Locust Classes

[[folder: The Speaker]]
!!The Speaker
Drones]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/img_0142.JPG]]
->''"The path to your mother lies through me!"''

A Locust Scion
org/pmwiki/pub/images/DronesGoW_7528.png]]

The frontline soldiers
of some importance that appears in ''Gears of War 4''. He's the Locust personally responsible for leading Horde, the attack Drones are divided into several ranks depending on Kait's village and kidnapping her mother. their skills: Beast Rider, Grenadier, Sniper, etc.



* AdvertisedExtra: He appears somewhat prominently in the game's trailer, but actually only has one scene (two if you count the village attack where he's always out-of-focus) and is promptly killed off.
* ClimaxBoss: He fights you while riding a Swarmak about 4/5ths of the way through the game.
* EveryoneCallsHimBarkeep: He's only known as the Speaker, and he isn't even named in the game itself. The name is only mentioned in the achievement for defeating him.
* FillerVillain: He's not at all developed, unlike any of the original Locust Horde leaders, and exists mostly to put an individual face on the Swarm, which otherwise has no individual characters in the entire game.
* GutturalGrowler: Like other Locust. However despite only having a handful of lines and not having anything really important to say, his English is surprisingly good and he's actually the most eloquent Locust character in the series, other than Myrrah (who's actually human).
* HandicappedBadass: He fairly easily takes out Reyna and Oscar, two legitimate badasses in their own right, all ''after'' Reyna already cuts off one of his hands.
* ItsPersonal: Kait recognizes him as the leader of the attack on her village, due to his missing hand which Reyna cut off during their fight, which motivates her to fight and kill him.
* MadeOfIron: During the attack on Kait's village, he shrugs off multiple stab wounds as well as two direct shotgun blasts to the back while fighting Reyna and Oscar, all with no lasting effect.
** StrongerWithAge: Like the other Scions, he seems significantly stronger than the old Locust Drones after spending 25 years in hibernation while evolving from the anti-Imulsion pulse.
* PlotIrrelevantVillain: The opening attack on Kait's village aside, he's not involved with the plot at all (Chancellor Jinn actually would fit the role of the game's BigBad much better, aside from the fact she has nothing to do with the whole Swarm plot-line), and is mostly notable solely because he's the only individual Swarm character in the game.

to:

* AdvertisedExtra: He appears somewhat prominently in TheBeastmaster: Beast Riders are tasked with the game's trailer, but actually only has one scene (two if you count the village attack where he's always out-of-focus) training, domestication, and is promptly killed off.
* ClimaxBoss: He fights you while riding a Swarmak about 4/5ths
use of the way through the game.
Locust's many BeastsOfBattle.
* EveryoneCallsHimBarkeep: He's only known as the Speaker, and he isn't even named ChainsawGood: Locust Cyclopes are elite Drones proficient in the game itself. The name is only mentioned in the achievement for defeating him.
* FillerVillain: He's not at all developed, unlike any
use of the original Locust Horde leaders, Lancer.
* GlassCannon: The Bolters, who run quickly around the battlefield attempting to flank Gears
and exists mostly kill them with a Boltok pistol.
* {{Mooks}}
** EliteMooks: Cyclopes are veteran Drones that have proven their skills and often loot human weapons from their kills
to put an individual face on use against the Swarm, which otherwise has no individual characters in the entire game.
* GutturalGrowler: Like other Locust. However
COG. Baird wonders how they can aim better than regular Drones despite only having a handful of lines and not having anything really important to say, his English is surprisingly good and he's actually the most eloquent Locust character in the series, other than Myrrah (who's actually human).
* HandicappedBadass: He fairly easily takes out Reyna and Oscar, two legitimate badasses
single small eyehole in their own right, all ''after'' Reyna already cuts off one of his hands.
* ItsPersonal: Kait recognizes him as the leader of the attack on her village, due
helmets to his missing hand which Reyna cut off during their fight, which motivates her to fight and kill him.
see out of.
* MadeOfIron: During the attack on Kait's village, he shrugs off multiple stab wounds as well as two direct shotgun blasts to the back while fighting Reyna and Oscar, all with no lasting effect.
** StrongerWithAge: Like the other Scions, he seems significantly stronger than the old Locust Drones after spending 25 years in hibernation while evolving from the anti-Imulsion pulse.
* PlotIrrelevantVillain: The opening attack on Kait's village aside, he's not involved with the plot at all (Chancellor Jinn actually would fit the role of the game's BigBad much better, aside from the fact she has
WalkingShirtlessScene: Grenadiers wear absolutely nothing to do with above the whole Swarm plot-line), and waist. Grenadier Elites wear a bit more.
* WeHaveReserves: Their main strategy
is mostly notable solely because he's the only individual Swarm character in the game.pretty much AttackAttackAttack until all humans are dead, no matter how many casualties they might take.



!!Locust Classes

[[folder: Drones]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/DronesGoW_7528.png]]

The frontline soldiers of the Locust Horde, the Drones are divided into several ranks depending on their skills: Beast Rider, Grenadier, Sniper, etc.

to:

!!Locust Classes

[[folder: Drones]]
Theron Guards]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/DronesGoW_7528.png]]

org/pmwiki/pub/images/image_098.png]]

The frontline soldiers elite Locust troops, they operated under the command of General RAAM until his death during the Lightmass Offensive, which severely depleted their number. The flooding of the Hollow also dealt them heavy casualties, making them very rare amongst the remnant of the Locust Horde, Horde that escaped to the Drones are divided into several ranks depending on their skills: Beast Rider, Grenadier, Sniper, etc.surface.



* TheBeastmaster: Beast Riders are tasked with the training, domestication, and use of the Locust's many BeastsOfBattle.
* ChainsawGood: Locust Cyclopes are elite Drones proficient in use of the Lancer.
* GlassCannon: The Bolters, who run quickly around the battlefield attempting to flank Gears and kill them with a Boltok pistol.
* {{Mooks}}
** EliteMooks: Cyclopes are veteran Drones that have proven their skills and often loot human weapons from their kills to use against the COG. Baird wonders how they can aim better than regular Drones despite only having a single small eyehole in their helmets to see out of.
* WalkingShirtlessScene: Grenadiers wear absolutely nothing above the waist. Grenadier Elites wear a bit more.
* WeHaveReserves: Their main strategy is pretty much AttackAttackAttack until all humans are dead, no matter how many casualties they might take.

to:

* TheBeastmaster: Beast Riders are tasked with {{BFS}}: Savage Therons from the training, domestication, and third game use of the Locust's many BeastsOfBattle.
* ChainsawGood:
Butcher's Cleavers as they no longer have access to Torque Bows. ''Judgment'', being a prequel, has no Savage Locust Cyclopes are elite Drones proficient (except in "Aftermath"), but still features regular Theron using Cleavers in addition to ones using Torque Bows.
* ArcherArchetype: They mainly
use of the Lancer.
Torque Bows as their WeaponOfChoice.
* GlassCannon: The Bolters, who run quickly around the battlefield attempting to flank Gears and kill them with a Boltok pistol.
* {{Mooks}}
**
EliteMooks: Cyclopes are veteran Drones that They have proven their skills and often loot human weapons from their kills to use against the COG. Baird wonders how they can aim better more health than regular Drones despite only having a single small eyehole in their helmets to see out of.
* WalkingShirtlessScene: Grenadiers wear absolutely nothing above the waist. Grenadier Elites wear a bit more.
* WeHaveReserves: Their main strategy is pretty much AttackAttackAttack until all humans are dead, no matter how
Locust, employ better tactics, and many casualties they might take.are equipped with one-hit-kill Torque Bows.
* SssssnakeTalk



[[folder: Theron Guards]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_098.png]]

The elite Locust troops, they operated under the command of General RAAM until his death during the Lightmass Offensive, which severely depleted their number. The flooding of the Hollow also dealt them heavy casualties, making them very rare amongst the remnant of the Locust Horde that escaped to the surface.

to:

[[folder: Theron Guards]]
Boomers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_098.png]]

The elite
org/pmwiki/pub/images/BoomerGoW_5939.png]]

Giant dimwitted
Locust troops, they operated under the command of General RAAM until his death during the Lightmass Offensive, which severely depleted their number. The flooding of the Hollow also dealt them who serve as heavy casualties, making them very rare amongst the remnant of weapons soldiers for the Locust Horde that escaped Horde. Boomers use boomshots, Grinders use mulchers, Maulers use explosive flail and boomshield, Butchers use large butcher's knives, Tremors can summon Seeders to the surface.surface, Flamers use scorchers, and Savage Boomers use the digger launcher.



* {{BFS}}: Savage Therons from the third game use Butcher's Cleavers as they no longer have access to Torque Bows. ''Judgment'', being a prequel, has no Savage Locust (except in "Aftermath"), but still features regular Theron using Cleavers in addition to ones using Torque Bows.
* ArcherArchetype: They mainly use Torque Bows as their WeaponOfChoice.
* EliteMooks: They have more health than regular Locust, employ better tactics, and many are equipped with one-hit-kill Torque Bows.
* SssssnakeTalk
[[/folder]]

[[folder: Boomers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/BoomerGoW_5939.png]]

Giant dimwitted Locust who serve as heavy weapons soldiers for the Locust Horde. Boomers use boomshots, Grinders use mulchers, Maulers use explosive flail and boomshield, Butchers use large butcher's knives, Tremors can summon Seeders to the surface, Flamers use scorchers, and Savage Boomers use the digger launcher.
----



[[folder: Scions]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/img_0169.JPG]]

Introduced in ''Gears of War'' 4, they are a new type of soldier that showed up as part of the Swarm army 25 years after the conclusion of the Locust War. These beasts are actually former Locust that have awakened from their slumber after being incapacitated by the Anti-Imulsion Counterweapon. They serve as the commanders of the Swarm army and lead the drones and other Swarm creatures in their quest to capture humans and repopulate the horde.

to:

[[folder: Scions]]
Sires]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/img_0169.JPG]]

Introduced
org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted in the facility's shutdown. The Sire "children" that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust seen in the current day. Sires only appear
in ''Gears of War'' 4, they are a new type of soldier that showed up as part of the Swarm army 25 years after the conclusion of the Locust War. These beasts are actually former Locust that have awakened from their slumber after being incapacitated by the Anti-Imulsion Counterweapon. They serve as the commanders of the Swarm army and lead the drones and other Swarm creatures in their quest to capture humans and repopulate the horde.War 2''.



* AllThereInTheManual: How exactly are they able to buff their fellow Swarm troops? According to the ''Gears of War 4 Collector's Guide'', they are releasing clouds of osmium dust when they perform their StatusBuff, which presumably interacts with the drones' cells to make them stronger.
* TheBrute: They fit this to a T, being menacing {{Giant Mook}}s for the Swarm army.
* CallingYourAttacks: Much like the Boomers of the past, Scions will each shout an attack related word prior to attacking, although they don't do it as often as Boomers used to, so you can't rely on just sound to know when to TakeCover. "Firing!" for Boomshot-wielders, "Launching!" for Dropshot-wielders, "Shredding!" for Buzzkill-wielders and "Suppressing!" for Mulcher-wielders.
* CameBackStrong: As stated above, they are former Locust that were crystallized by the Anti-Imulsion Counterweapon. Instead of being killed, the weapon made them taller and more durable, making them significantly stronger than the Locust they were in the past.
* DashAttack: If you get too close to them, they will rear back and charge straight at you and smash you with a vicious melee strike. This will often down someone in one hit.
* GiantMook: They are significantly taller than the standard Swarm troops. Naturally, this also makes them more threatening than standard Swarm troops and more durable.
* HandicappedBadass: The Scion Buzzkills have crystals over their right eyes that would seemingly obscure their sight. This condition doesn't make them any less dangerous than the other Scions. Although when your weapon spams dozens of {{Pinball Projectile}}s everywhere, you don't really ''need'' good eyesight.
* LargeAndInCharge: They are the largest infantry among the Swarm army and seem to be the de-facto leaders of them, seeing as the Speaker, a Scion Elite, personally led their drones and Snatchers in an attack on the Outsider village.
* MeaningfulName: Scion is another word for "descendant". They are basically Neo-Locust, having descended from the original horde.
* MightyGlacier: They never move faster than a slow, lumbering walk towards humans, but they wield devastating power weapons like the Dropshot and Mulcher. They also have great endurance levels and can soak up a lot of damage before falling.
* NeckLift: They will do this to helpless humans that are downed near them, popping their heads from the pressure of their grip around the poor humans' necks.
* ObfuscatingStupidity: They seem to be DumbMuscle at first glance, sitting in open areas on the battlefield and not even bothering to protect themselves with cover [[MightyGlacier on top of being very slow as well]]. However, this seems to be a ploy to goad overconfident humans into approaching them, at which point they will perform a DashAttack comboed into a MegatonPunch that will down a player in one hit, revealing their intelligence to be higher than it seems.
* RoarBeforeBeating: They will let out a bellowing roar before using their DashAttack and will do another epic one before buffing other Swarm.
* ShootTheMedicFirst: While they are incapable of ''healing'' Swarm troops per se, they are able to perform a StatusBuff stance and strengthen regular Swarm troops. Any drone within their range TurnsRed and deals increased damage and can take more damage in return. This buff will remain active until the Scion is killed, so this trope still applies to them.

to:

* AllThereInTheManual: How exactly are they able to buff their fellow Swarm troops? According to the ''Gears of War 4 Collector's Guide'', they are releasing clouds of osmium dust when they perform their StatusBuff, which presumably interacts with the drones' cells to make them stronger.
* TheBrute: They fit this to a T, being menacing {{Giant Mook}}s for the Swarm army.
* CallingYourAttacks: Much like the Boomers of the past, Scions will each shout an attack related word prior to attacking, although they don't do it as often as Boomers used to, so you can't rely on just sound to know when to TakeCover. "Firing!" for Boomshot-wielders, "Launching!" for Dropshot-wielders, "Shredding!" for Buzzkill-wielders and "Suppressing!" for Mulcher-wielders.
* CameBackStrong: As stated above, they are former Locust that were crystallized by the Anti-Imulsion Counterweapon. Instead of being killed, the weapon made them taller and more durable, making them significantly stronger than the Locust they were in the past.
* DashAttack: If you get too close to them, they will rear back and charge straight at you and smash you with a vicious melee strike. This will often down someone in one hit.
* GiantMook: They are significantly taller than the standard Swarm troops. Naturally, this also makes them more threatening than standard Swarm troops and more durable.
* HandicappedBadass: The Scion Buzzkills have crystals over their right eyes that would seemingly obscure their sight. This condition doesn't make them any less dangerous than the other Scions. Although when your weapon spams dozens of {{Pinball Projectile}}s everywhere, you don't really ''need'' good eyesight.
* LargeAndInCharge: They are the largest infantry among the Swarm army and seem to be the de-facto leaders of them, seeing as the Speaker, a Scion Elite, personally led their drones and Snatchers in an attack on the Outsider village.
* MeaningfulName: Scion is another word for "descendant". They
EvolutionaryLevels: Sires are basically Neo-Locust, having descended from the original horde.
* MightyGlacier: They never move faster than a slow, lumbering walk towards humans, but they wield devastating power weapons like the Dropshot and Mulcher. They also have great endurance levels and can soak up a lot of damage
Locust before falling.
* NeckLift: They will do this to helpless humans that are downed near them, popping their heads from the pressure of their grip around the poor humans' necks.
* ObfuscatingStupidity: They seem
they evolved. Hence, they're considered to be DumbMuscle at first glance, sitting in open areas on the battlefield and not even bothering to protect themselves with cover [[MightyGlacier on top of being very slow as well]]. However, this seems to be a ploy to goad overconfident humans into approaching them, at which point Locust's ancestors.
* OneShotCharacter: In Act III,
they will perform a DashAttack comboed into a MegatonPunch that will down a player only appear in one hit, revealing their intelligence to be higher than it seems.
* RoarBeforeBeating: They will let out a bellowing roar before using their DashAttack and will do another epic one before buffing other Swarm.
* ShootTheMedicFirst: While they are incapable of ''healing'' Swarm troops per se, they are able to perform a StatusBuff stance and strengthen regular Swarm troops. Any drone
the second chapter still within their range TurnsRed test tubes, and deals increased damage in the third chapter after breaking out. Marcus and can take more damage in return. This buff will remain active until Dom investigate the Scion is killed, so this trope still applies to them.
New Hope Research Facility in search of information that could help them locate the Locust stronghold.
* OurZombiesAreDifferent: They're basically Locust zombies before they evolved and grew intelligent.
* PeopleJars: Marcus and Dom discover the Sires within test tubes when they investigate the New Home Research Facility. The Sires break out after the 2 of them turn off the security.



[[folder: Sires]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted in the facility's shutdown. The Sire "children" that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust seen in the current day. Sires only appear in ''Gears of War 2''.

to:

!!Locust Creatures

[[folder: Sires]]
Bloodmounts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted
org/pmwiki/pub/images/image_3557.jpeg]]

A creature found
in the facility's shutdown. The Sire "children" Hollow that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust seen in the current day. Sires only appear in ''Gears of War 2''.Beast Riders ride into . They also possess a mean bite themselves.



* EvolutionaryLevels: Sires are basically the Locust before they evolved. Hence, they're considered to be the Locust's ancestors.
* OneShotCharacter: In Act III, they only appear in the second chapter still within their test tubes, and in the third chapter after breaking out. Marcus and Dom investigate the New Hope Research Facility in search of information that could help them locate the Locust stronghold.
* OurZombiesAreDifferent: They're basically Locust zombies before they evolved and grew intelligent.
* PeopleJars: Marcus and Dom discover the Sires within test tubes when they investigate the New Home Research Facility. The Sires break out after the 2 of them turn off the security.

to:

* EvolutionaryLevels: Sires are basically the Locust before they evolved. Hence, they're considered to be the Locust's ancestors.
BeastOfBattle
* OneShotCharacter: In Act III, they only appear in the second chapter still within their test tubes, and in the third chapter after breaking out. Marcus and Dom investigate the New Hope Research Facility in search of information that could help them locate the Locust stronghold.
* OurZombiesAreDifferent: They're basically Locust zombies before they evolved and grew intelligent.
* PeopleJars: Marcus and Dom discover the Sires within test tubes when they investigate the New Home Research Facility. The Sires break out after the 2 of them turn off the security.
HorseOfADifferentColor



!!Locust Creatures

[[folder: Bloodmounts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_3557.jpeg]]

A creature found in the Hollow that Locust Beast Riders ride into . They also possess a mean bite themselves.

to:

!!Locust Creatures

[[folder: Bloodmounts]]
[[quoteright:250:http://static.
Brumaks]]
[[quoteright:254:http://static.
tvtropes.org/pmwiki/pub/images/image_3557.jpeg]]

A creature found in
org/pmwiki/pub/images/image_504.png]]

Big dinosaur-like things with chainguns and rocket launchers strapped to them, they function as
the Hollow that Locust Beast Riders ride into . They also possess a mean bite themselves.Locust's tanks.



* HorseOfADifferentColor

to:

* HorseOfADifferentColorWalkingTank: And living, too.



[[folder: Brumaks]]
[[quoteright:254:http://static.tvtropes.org/pmwiki/pub/images/image_504.png]]

Big dinosaur-like things with chainguns and rocket launchers strapped to them, they function as the Locust's tanks.

to:

[[folder: Brumaks]]
[[quoteright:254:http://static.
Corpsers]]
[[quoteright:250:http://static.
tvtropes.org/pmwiki/pub/images/image_504.org/pmwiki/pub/images/image_2045.png]]

Big dinosaur-like things with chainguns and rocket launchers strapped Giant, spider-like digging creatures used to them, they function as the Locust's tanks.make Emergence Holes for Locust ground troops to funnel out of.



* WalkingTank: And living, too.

to:

* WalkingTank: And living, too.BullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.



[[folder: Corpsers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_2045.png]]

Giant, spider-like digging creatures used to make Emergence Holes for Locust ground troops to funnel out of.

to:

[[folder: Corpsers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_2045.png]]

Giant, spider-like digging creatures used to make Emergence Holes
Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used
for Locust ground troops to funnel out of.transportation.



* BullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.

to:

* BullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.
LivingGasbag



[[folder: Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used for transportation.

to:

[[folder: Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used for transportation.
Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers that swarm together to become an unstoppable force that shreds people down to their bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.



* BeastOfBattle
* LivingGasbag

to:

* BeastOfBattle
{{Flight}}: They can fly.
* LivingGasbagNocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what their role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off Marcus and Dom.
* WhatHappenedToTheMouse: If one was to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained in the Extended Universe material that the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.



[[folder: Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers that swarm together to become an unstoppable force that shreds people down to their bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.

to:

[[folder: Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers
Leviathans]]

Giant fish-like monsters
that swarm together to become an unstoppable force that shreds people down live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close to their bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.lairs. ''Anvil Gate'' confirms that there are more than one, and that they can go Lambent.



* {{Flight}}: They can fly.
* NocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what their role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off Marcus and Dom.
* WhatHappenedToTheMouse: If one was to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained in the Extended Universe material that the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.

to:

* {{Flight}}: They can fly.
* NocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what
GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about their role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off
existance until Marcus and Dom.
* WhatHappenedToTheMouse: If one
Dom encounter one. For a few months afterwards, they weren't sure if it was to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained unique are not. Encountering three Lambent ones at once clued them in the Extended Universe material that the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.they were not.
* NestedMouths



[[folder: Leviathans]]

Giant fish-like monsters that live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close to their lairs. ''Anvil Gate'' confirms that there are more than one, and that they can go Lambent.

to:

[[folder: Leviathans]]

Giant fish-like monsters
Nemacysts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyst.jpg]]

Small organic Locust
that live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close to Seeders fire at their lairs. ''Anvil Gate'' confirms enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in the air to release a noxious ink that there are more than one, and that they can go Lambent.messes with COG's radio transmissions.



* GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about their existance until Marcus and Dom encounter one. For a few months afterwards, they weren't sure if it was unique are not. Encountering three Lambent ones at once clued them in that they were not.
* NestedMouths

to:

* GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about AntiAir: Seeders fire them into the sky to try to shoot down COG's air support, such as their existance until Marcus and Dom encounter one. For a few months afterwards, Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery
they weren't sure if it was unique are not. Encountering three Lambent ones at once clued them in use. Nemacysts can release a noxious ink out into the sky that they were not.
scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as trying to use the Hammer of Dawn satellite.
* NestedMouthsDeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}: They can remain floating in the air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on the closest enemy target.



[[folder: Nemacysts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyst.jpg]]

Small organic Locust that Seeders fire at their enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in the air to release a noxious ink that messes with COG's radio transmissions.

to:

[[folder: Nemacysts]]
Nemacytes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyst.jpg]]

org/pmwiki/pub/images/nemacyte.jpg]]

Small organic Locust bipedal enemies that Seeders fire at their enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in are only found inside the air Riftworm. Nemacytes live within the Riftworm's stomach to release a noxious ink help with digestion by attacking anything that messes with COG's radio transmissions.might still be alive after getting eaten. They only appear in ''Gears of War 2''.



* AntiAir: Seeders fire them into the sky to try to shoot down COG's air support, such as their Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery they use. Nemacysts can release a noxious ink out into the sky that scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as trying to use the Hammer of Dawn satellite.
* DeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}: They can remain floating in the air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on the closest enemy target.

to:

* AntiAir: Seeders fire them into {{Mooks}}: They serve as this for the sky to try to shoot down COG's air support, such as their Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery they use. Nemacysts can release a noxious ink out into the sky that scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as
Riftworm WombLevel trying to use the Hammer of Dawn satellite.
kill off Delta Squad.
* DeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}:
OneShotCharacter: They can remain floating in only appear during the air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on
sixth chapter of Act II, which is the closest enemy target.WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.



[[folder: Nemacytes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyte.jpg]]

Small bipedal enemies that are only found inside the Riftworm. Nemacytes live within the Riftworm's stomach to help with digestion by attacking anything that might still be alive after getting eaten. They only appear in ''Gears of War 2''.

to:

[[folder: Nemacytes]]
Reavers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyte.jpg]]

Small bipedal enemies that are only found inside the Riftworm. Nemacytes live within the Riftworm's stomach to help
org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed
with digestion by attacking anything that might still be alive after getting eaten. They only appear in ''Gears of War 2''.mounted guns. Skorge has his own personal Reaver called the Hydra which is larger than the others and has more appendages.



* {{Mooks}}: They serve as this for the Riftworm WombLevel trying to kill off Delta Squad.
* OneShotCharacter: They only appear during the sixth chapter of Act II, which is the WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.

to:

* {{Mooks}}: They serve as this for the Riftworm WombLevel trying to kill off Delta Squad.
BeastOfBattle
* OneShotCharacter: They only appear during the sixth chapter of Act II, which is the WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.
OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.



[[folder: Reavers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed with mounted guns. Skorge has his own personal Reaver called the Hydra which is larger than the others and has more appendages.

to:

[[folder: Reavers]]
Riftworm]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed with mounted guns. Skorge has his own personal Reaver called the Hydra
org/pmwiki/pub/images/image_4975.jpeg]]

A '''[[MemeticMutation GIANT WORM!]]''' that appears in ''Gears of War 2'',
which is larger than the others Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, and has more appendages.are thus treated as gods by the Locust.



* BeastOfBattle
* OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.

to:

* BeastOfBattle
BizarreAlienBiology: It has three hearts, for example.
* OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.EvilSmellsBad: As Delta finds out when they wind up inside of one.
* SandWorm



[[folder: Riftworm]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4975.jpeg]]

A '''[[MemeticMutation GIANT WORM!]]''' that appears in ''Gears of War 2'', which the Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, and are thus treated as gods by the Locust.

to:

[[folder: Riftworm]]
Serapedes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4975.org/pmwiki/pub/images/image_80949.jpeg]]

A '''[[MemeticMutation GIANT WORM!]]''' Hollow creatures that appears in ''Gears of War 2'', which the Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, and are thus treated as gods by the Locust.can zap Gears with their antenna.



* BizarreAlienBiology: It has three hearts, for example.
* EvilSmellsBad: As Delta finds out when they wind up inside of one.
* SandWorm

to:

* BizarreAlienBiology: It has three hearts, for example.
AttackItsWeakPoint
** ShotInTheAss
* EvilSmellsBad: As Delta finds out when they wind up inside of one.
CreepyCentipedes
* SandWormShockAndAwe



[[folder: Serapedes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_80949.jpeg]]

Hollow creatures that can zap Gears with their antenna.

to:

[[folder: Serapedes]]
Seeders]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_80949.org/pmwiki/pub/images/image_1302.jpeg]]

Hollow creatures that can zap Gears with Towering insect-like creatures. Used as artillery/mortar launchers by firing Nemacysts out of their antenna.thoraxes.



* AttackItsWeakPoint
** ShotInTheAss
* CreepyCentipedes
* ShockAndAwe

to:

* AttackItsWeakPoint
** ShotInTheAss
BeastOfBattle
* CreepyCentipedes
* ShockAndAwe
ImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.



[[folder: Seeders]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_1302.jpeg]]

Towering insect-like creatures. Used as artillery/mortar launchers by firing Nemacysts out of their thoraxes.

to:

[[folder: Seeders]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_1302.jpeg]]

Towering insect-like creatures. Used
Shibboleth]]

A GiantSpider seen in ''Judgment'', only the one used
as artillery/mortar launchers by firing Nemacysts out of their thoraxes.[[FourStarBadass Karn]]'s mount is known.



* ArtificialLimbs: Karn made it a mechanical leg to replace its broken one. It has a built-in Digger Launcher.



* ImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.

to:

* ImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.GiantSpider



[[folder: Shibboleth]]

A GiantSpider seen in ''Judgment'', only the one used as [[FourStarBadass Karn]]'s mount is known.

to:

[[folder: Shibboleth]]

A GiantSpider seen
Siege Beasts]]

Huge grasshopper-like creatures (although Cole thinks they look like giant turkeys) introduced
in ''Judgment'', only the one used as [[FourStarBadass Karn]]'s mount is known.''Gears of War 3'' strapped to a device that uses their powerful hind legs like a catapult.



* ArtificialLimbs: Karn made it a mechanical leg to replace its broken one. It has a built-in Digger Launcher.



* GiantSpider



[[folder: Siege Beasts]]

Huge grasshopper-like creatures (although Cole thinks they look like giant turkeys) introduced in ''Gears of War 3'' strapped to a device that uses their powerful hind legs like a catapult.
----
* BeastOfBattle
[[/folder]]
22nd Jun '18 8:21:33 AM Retloclive
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** [[Characters/GearsOfWarSwarm The Swarm]]
22nd Jun '18 8:19:45 AM Retloclive
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Added DiffLines:

** [[Characters/GearsOfWarSwarm The Swarm]]
20th Jun '18 11:43:08 AM hopeshalllive
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Added DiffLines:

* LukeIAmYourFather: Is revealed to be Kait Diaz's grandmother.


Added DiffLines:

* NameSpoiler: Her last name might have been Diaz, given that the neclakce Kait has bears her symbol.
12th May '18 1:12:45 PM jetrip
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** This is how he ultimately disposes of his predecessor Sraak, who was notable for probably being the ''only'' Locust that could curbstomp RAAM in a fair fight; while distracting him, RAAM has two Therons shoot Sraak InTheBack with Torque Bows. [[MakeSureHe'sDead Then he proceeds to tear out his heart.]]

to:

** This is how he ultimately disposes of his predecessor Sraak, who was notable for probably being the ''only'' Locust that could curbstomp RAAM in a fair fight; while distracting him, RAAM has two Therons shoot Sraak InTheBack with Torque Bows. [[MakeSureHe'sDead [[MakeSureHesDead Then he proceeds to tear out his heart.]]



* FourStarBadass: He's not a Locust general for nothing. In fact, he holds the rank of Uzil, which for the Locust is practically the General of the Army or Field Marshal.

to:

* FourStarBadass: He's not a Locust general for nothing. In fact, he holds the rank of Uzil, Uzil (High General), which for the Locust is practically the General of the Army or Field Marshal.



!!Skorge (Voiced by Creator/RobinAtkinDownes)

to:

!!Skorge !!Ketor/High Priest Skorge (Voiced by Creator/RobinAtkinDownes)
12th May '18 1:10:06 PM jetrip
Is there an issue? Send a Message


** This is how he ultimately disposes of his predecessor Sraak; while distracting him, RAAM has two Therons shot Sraak InTheBack with Torque Bows.

to:

** This is how he ultimately disposes of his predecessor Sraak; Sraak, who was notable for probably being the ''only'' Locust that could curbstomp RAAM in a fair fight; while distracting him, RAAM has two Therons shot shoot Sraak InTheBack with Torque Bows.Bows. [[MakeSureHe'sDead Then he proceeds to tear out his heart.]]



* FourStarBadass: He's not a Locust general for nothing.

to:

* FourStarBadass: He's not a Locust general for nothing. In fact, he holds the rank of Uzil, which for the Locust is practically the General of the Army or Field Marshal.
12th May '18 10:33:08 AM Retloclive
Is there an issue? Send a Message

Added DiffLines:

[[Characters/GearsOfWar Return to the Main Index]]
12th May '18 9:48:09 AM Retloclive
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** [[Characters/GearsOfWarCoalitionOfOrderedGovernments Major Families]]

to:

** [[Characters/GearsOfWarCoalitionOfOrderedGovernments [[Characters/GearsOfWarCoalitionOfOrderedGovernmentsMajorFamilies Major Families]]



* '''Locust Horde'''
* [[Characters/GearsOfWarLambent Lambent]]
* [[Characters/GearsOfWarStranded Stranded]]



* [[Characters/GearsOfWarStranded Stranded]]

to:

* [[Characters/GearsOfWarStranded Stranded]]
11th May '18 10:35:30 AM Retloclive
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[[folder: Sires]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted in the facility's shutdown. The Sire "children" that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust seen in the current day. Sires only appear in ''Gears of War 2''.

to:

[[folder: Sires]]
Scions]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted in the facility's shutdown. The Sire "children" that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust seen in the current day. Sires only appear
org/pmwiki/pub/images/img_0169.JPG]]

Introduced
in ''Gears of War 2''.War'' 4, they are a new type of soldier that showed up as part of the Swarm army 25 years after the conclusion of the Locust War. These beasts are actually former Locust that have awakened from their slumber after being incapacitated by the Anti-Imulsion Counterweapon. They serve as the commanders of the Swarm army and lead the drones and other Swarm creatures in their quest to capture humans and repopulate the horde.



* EvolutionaryLevels: Sires are basically the Locust before they evolved. Hence, they're considered to be the Locust's ancestors.
* OneShotCharacter: In Act III, they only appear in the second chapter still within their test tubes, and in the third chapter after breaking out. Marcus and Dom investigate the New Hope Research Facility in search of information that could help them locate the Locust stronghold.
* OurZombiesAreDifferent: They're basically Locust zombies before they evolved and grew intelligent.
* PeopleJars: Marcus and Dom discover the Sires within test tubes when they investigate the New Home Research Facility. The Sires break out after the 2 of them turn off the security.
[[/folder]]

[[folder: Scions]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/img_0169.JPG]]

Introduced in ''Gears of War'' 4, they are a new type of soldier that showed up as part of the Swarm army 25 years after the conclusion of the Locust War. These beasts are actually former Locust that have awakened from their slumber after being incapacitated by the Anti-Imulsion Counterweapon. They serve as the commanders of the Swarm army and lead the drones and other Swarm creatures in their quest to capture humans and repopulate the horde.
----



!!Locust Creatures

[[folder: Bloodmounts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_3557.jpeg]]

A creature found in the Hollow that Locust Beast Riders ride into . They also possess a mean bite themselves.

to:

!!Locust Creatures

[[folder: Bloodmounts]]
Sires]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_3557.jpeg]]

A creature found
org/pmwiki/pub/images/sire.jpg]]

The ancestors to the Locust. Sires are basically Lambent Humans dating back to the Pendulum Wars that were studied by humanity within COG's classified New Hope Research Facility to look into why humans were mutating from exposure to Imulsion. Several information leaks and Sire attacks on employees led to COG growing fearful of Imulsion companies abandoning the usage of the power substance, which resulted
in the Hollow facility's shutdown. The Sire "children" that were already awoken from their test tubes were then sent off to Mount Kadar where they evolved into the Locust Beast Riders ride into . They also possess a mean bite themselves.seen in the current day. Sires only appear in ''Gears of War 2''.



* BeastOfBattle
* HorseOfADifferentColor

to:

* BeastOfBattle
EvolutionaryLevels: Sires are basically the Locust before they evolved. Hence, they're considered to be the Locust's ancestors.
* HorseOfADifferentColorOneShotCharacter: In Act III, they only appear in the second chapter still within their test tubes, and in the third chapter after breaking out. Marcus and Dom investigate the New Hope Research Facility in search of information that could help them locate the Locust stronghold.
* OurZombiesAreDifferent: They're basically Locust zombies before they evolved and grew intelligent.
* PeopleJars: Marcus and Dom discover the Sires within test tubes when they investigate the New Home Research Facility. The Sires break out after the 2 of them turn off the security.



[[folder: Brumaks]]
[[quoteright:254:http://static.tvtropes.org/pmwiki/pub/images/image_504.png]]

Big dinosaur-like things with chainguns and rocket launchers strapped to them, they function as the Locust's tanks.

to:

!!Locust Creatures

[[folder: Brumaks]]
[[quoteright:254:http://static.
Bloodmounts]]
[[quoteright:250:http://static.
tvtropes.org/pmwiki/pub/images/image_504.png]]

Big dinosaur-like things with chainguns and rocket launchers strapped to them, they function as
org/pmwiki/pub/images/image_3557.jpeg]]

A creature found in
the Locust's tanks.Hollow that Locust Beast Riders ride into . They also possess a mean bite themselves.



* WalkingTank: And living, too.

to:

* WalkingTank: And living, too.HorseOfADifferentColor



[[folder: Corpsers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_2045.png]]

Giant, spider-like digging creatures used to make Emergence Holes for Locust ground troops to funnel out of.

to:

[[folder: Corpsers]]
[[quoteright:250:http://static.
Brumaks]]
[[quoteright:254:http://static.
tvtropes.org/pmwiki/pub/images/image_2045.org/pmwiki/pub/images/image_504.png]]

Giant, spider-like digging creatures used Big dinosaur-like things with chainguns and rocket launchers strapped to make Emergence Holes for Locust ground troops to funnel out of.them, they function as the Locust's tanks.



* BullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.

to:

* BullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.
WalkingTank: And living, too.



[[folder: Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used for transportation.

to:

[[folder: Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used
Corpsers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_2045.png]]

Giant, spider-like digging creatures used to make Emergence Holes
for transportation.Locust ground troops to funnel out of.



* LivingGasbag

to:

* LivingGasbagBullfightBoss: The Corpser fight in third game.
* FastTunnelling
* GiantSpider
* RingOutBoss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.



[[folder: Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers that swarm together to become an unstoppable force that shreds people down to their bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.

to:

[[folder: Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers that swarm together to become an unstoppable force that shreds people down to their bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.
Gas Barges]]

Giant blimp-like puffer fish with gondolas attached underneath. Used for transportation.



* {{Flight}}: They can fly.
* NocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what their role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off Marcus and Dom.
* WhatHappenedToTheMouse: If one was to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained in the Extended Universe material that the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.

to:

* {{Flight}}: They can fly.
BeastOfBattle
* NocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what their role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off Marcus and Dom.
* WhatHappenedToTheMouse: If one was to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained in the Extended Universe material that the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.
LivingGasbag



[[folder: Leviathans]]

Giant fish-like monsters that live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close to their lairs. ''Anvil Gate'' confirms that there are more than one, and that they can go Lambent.

to:

[[folder: Leviathans]]

Giant fish-like monsters
Kryll]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/kryll.jpg]]

Small Locust fliers
that live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close swarm together to become an unstoppable force that shreds people down to their lairs. ''Anvil Gate'' confirms that there are more than one, and that they can go Lambent.bones in the blink of an eye. They only appear in the first ''Gears of War'' due to the Lightmass Bomb destroying their breeding ground.



* GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about their existance until Marcus and Dom encounter one. For a few months afterwards, they weren't sure if it was unique are not. Encountering three Lambent ones at once clued them in that they were not.
* NestedMouths

to:

* GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about {{Flight}}: They can fly.
* NocturnalMooks: Kryll tend to be nocturnal creatures, which makes them much more deadly at night.
* TheSwarm: Basically what
their existance until role is for the Locust. One small Kryll on its own is barely threatening, but a huge amount of them are extremely deadly.
* WeakenedByTheLight: Due to their nocturnal nature, Kryll tend to stay away from light sources, which plays a major role in the first game's Act II to keep the Kryll swarm off
Marcus and Dom encounter one. For a few months afterwards, they weren't sure if it Dom.
* WhatHappenedToTheMouse: If one
was unique are not. Encountering three Lambent ones at once clued them to just play the games, it's never truly explained why the Kryll mysteriously stopped appearing after the first ''Gears of War''. It gets explained in the Extended Universe material that they were not.
* NestedMouths
the Lightmass Bomb going off at the end of the game actually destroyed the Kryll breeding ground, which allowed for the COG to kill the Kryll left remaining to the point of extinction.



[[folder: Nemacysts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyst.jpg]]

Small organic Locust that Seeders fire at their enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in the air to release a noxious ink that messes with COG's radio transmissions.

to:

[[folder: Nemacysts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyst.jpg]]

Small organic Locust
Leviathans]]

Giant fish-like monsters
that Seeders fire at live underwater. May not be tamed by the Locusts as they chuckle and retreat when you get close to their enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in the air to release a noxious ink lairs. ''Anvil Gate'' confirms that messes with COG's radio transmissions.there are more than one, and that they can go Lambent.



* AntiAir: Seeders fire them into the sky to try to shoot down COG's air support, such as their Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery they use. Nemacysts can release a noxious ink out into the sky that scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as trying to use the Hammer of Dawn satellite.
* DeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}: They can remain floating in the air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on the closest enemy target.

to:

* AntiAir: Seeders fire them into the sky to try to shoot down COG's air support, such as GiantSpaceFleaFromNowhere: InUniverse even. The COG has no idea about their Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery
existance until Marcus and Dom encounter one. For a few months afterwards, they use. Nemacysts can release a noxious ink out into the sky weren't sure if it was unique are not. Encountering three Lambent ones at once clued them in that scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as trying to use the Hammer of Dawn satellite.
they were not.
* DeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}: They can remain floating in the air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on the closest enemy target.
NestedMouths



[[folder: Nemacytes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyte.jpg]]

Small bipedal enemies that are only found inside the Riftworm. Nemacytes live within the Riftworm's stomach to help with digestion by attacking anything that might still be alive after getting eaten. They only appear in ''Gears of War 2''.

to:

[[folder: Nemacytes]]
Nemacysts]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/nemacyte.jpg]]

org/pmwiki/pub/images/nemacyst.jpg]]

Small bipedal enemies organic Locust that are only found inside Seeders fire at their enemy to act as mortar-fire or anti-air. Their use isn't just restricted to Seeders though as Nemacysts can remain floating in the Riftworm. Nemacytes live within the Riftworm's stomach air to help release a noxious ink that messes with digestion by attacking anything that might still be alive after getting eaten. They only appear in ''Gears of War 2''.COG's radio transmissions.



* {{Mooks}}: They serve as this for the Riftworm WombLevel trying to kill off Delta Squad.
* OneShotCharacter: They only appear during the sixth chapter of Act II, which is the WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.

to:

* {{Mooks}}: They serve as this for AntiAir: Seeders fire them into the Riftworm WombLevel sky to try to shoot down COG's air support, such as their Raven helicopters.
* DeadlyGas: Not towards humans, but to the machinery they use. Nemacysts can release a noxious ink out into the sky that scrambles radio transmissions, which messes with COG's helicopter Ravens, as well as
trying to kill off Delta Squad.
use the Hammer of Dawn satellite.
* OneShotCharacter: DeathFromAbove: One of their main purposes is to act as mortar fire fired from Seeders.
* {{Flight}}:
They only appear during can remain floating in the sixth chapter of Act II, which is air if they're not being used as mortar shots for Seeders.
* HomingProjectile: The Nemacyst can home in on
the WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.
closest enemy target.



[[folder: Reavers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed with mounted guns. Skorge has his own personal Reaver called the Hydra which is larger than the others and has more appendages.

to:

[[folder: Reavers]]
Nemacytes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed
org/pmwiki/pub/images/nemacyte.jpg]]

Small bipedal enemies that are only found inside the Riftworm. Nemacytes live within the Riftworm's stomach to help
with mounted guns. Skorge has his own personal Reaver called the Hydra which is larger than the others and has more appendages.digestion by attacking anything that might still be alive after getting eaten. They only appear in ''Gears of War 2''.



* BeastOfBattle
* OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.

to:

* BeastOfBattle
{{Mooks}}: They serve as this for the Riftworm WombLevel trying to kill off Delta Squad.
* OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.OneShotCharacter: They only appear during the sixth chapter of Act II, which is the WombLevel when Delta Squad are stuck within the Riftworm.
* ProportionatelyPonderousParasites: Nemacytes are creatures that live within the Riftworm.



[[folder: Riftworm]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4975.jpeg]]

A '''[[MemeticMutation GIANT WORM!]]''' that appears in ''Gears of War 2'', which the Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, and are thus treated as gods by the Locust.

to:

[[folder: Riftworm]]
Reavers]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_4975.jpeg]]

A '''[[MemeticMutation GIANT WORM!]]''' that appears in ''Gears of War 2'',
org/pmwiki/pub/images/image_4003.png]]

Large, flying squid-like beasts. Usually affixed with mounted guns. Skorge has his own personal Reaver called the Hydra
which is larger than the Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, others and are thus treated as gods by the Locust.has more appendages.



* BizarreAlienBiology: It has three hearts, for example.
* EvilSmellsBad: As Delta finds out when they wind up inside of one.
* SandWorm

to:

* BizarreAlienBiology: It has three hearts, for example.
BeastOfBattle
* EvilSmellsBad: As Delta finds out when they wind up inside of one.
* SandWorm
OurDragonsAreDifferent: Sort of, with their riders being DragonRider examples.



[[folder: Serapedes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_80949.jpeg]]

Hollow creatures that can zap Gears with their antenna.

to:

[[folder: Serapedes]]
Riftworm]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_80949.org/pmwiki/pub/images/image_4975.jpeg]]

Hollow creatures A '''[[MemeticMutation GIANT WORM!]]''' that can zap Gears with their antenna.appears in ''Gears of War 2'', which the Locusts used it to sink entire cities. According to Locust myth, there are three of them that carved out the Hollow, and are thus treated as gods by the Locust.



* AttackItsWeakPoint
** ShotInTheAss
* CreepyCentipedes
* ShockAndAwe

to:

* AttackItsWeakPoint
** ShotInTheAss
BizarreAlienBiology: It has three hearts, for example.
* CreepyCentipedes
EvilSmellsBad: As Delta finds out when they wind up inside of one.
* ShockAndAweSandWorm



[[folder: Seeders]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_1302.jpeg]]

Towering insect-like creatures. Used as artillery/mortar launchers by firing Nemacysts out of their thoraxes.

to:

[[folder: Seeders]]
Serapedes]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_1302.org/pmwiki/pub/images/image_80949.jpeg]]

Towering insect-like creatures. Used as artillery/mortar launchers by firing Nemacysts out of Hollow creatures that can zap Gears with their thoraxes.antenna.



* BeastOfBattle
* ImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.

to:

* BeastOfBattle
AttackItsWeakPoint
** ShotInTheAss
* ImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.CreepyCentipedes
* ShockAndAwe



[[folder: Shibboleth]]

A GiantSpider seen in ''Judgment'', only the one used as [[FourStarBadass Karn]]'s mount is known.

to:

[[folder: Shibboleth]]

A GiantSpider seen in ''Judgment'', only the one used
Seeders]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/image_1302.jpeg]]

Towering insect-like creatures. Used
as [[FourStarBadass Karn]]'s mount is known.artillery/mortar launchers by firing Nemacysts out of their thoraxes.



* ArtificialLimbs: Karn made it a mechanical leg to replace its broken one. It has a built-in Digger Launcher.



* GiantSpider

to:

* GiantSpiderImmuneToBullets: They can't be killed at all except via the Hammer of Dawn.



[[folder: Siege Beasts]]

Huge grasshopper-like creatures (although Cole thinks they look like giant turkeys) introduced in ''Gears of War 3'' strapped to a device that uses their powerful hind legs like a catapult.

to:

[[folder: Siege Beasts]]

Huge grasshopper-like creatures (although Cole thinks they look like giant turkeys) introduced
Shibboleth]]

A GiantSpider seen
in ''Gears of War 3'' strapped to a device that uses their powerful hind legs like a catapult.''Judgment'', only the one used as [[FourStarBadass Karn]]'s mount is known.


Added DiffLines:

* ArtificialLimbs: Karn made it a mechanical leg to replace its broken one. It has a built-in Digger Launcher.


Added DiffLines:

* GiantSpider


Added DiffLines:

[[folder: Siege Beasts]]

Huge grasshopper-like creatures (although Cole thinks they look like giant turkeys) introduced in ''Gears of War 3'' strapped to a device that uses their powerful hind legs like a catapult.
----
* BeastOfBattle
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.GearsOfWarLocust