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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Pretty much her whole design is based around archery.

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* DeathByAThousandCuts: Haze lacks a lot of good burst options and has to chip her enemies down with ability {{Combos}}.

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* ConsummateProfessional: {{Parodied|}} with her Private Summer skin, which has her voiceover being obsessed with ''efficiently vacationing''. She similarly expresses respect toward other jobs' professional conduct during her vacation, such as firefighters.
* DeathByAThousandCuts: Haze lacks a lot of good burst options and has to chip her enemies down with ability {{Combos}}.{{Combos}} and utilizing her passive-empowered attacks.



* LadyInAPowerSuit: She's wearing a business suit while toting an assault rifle. And an SMG. And a shotgun. And a rocket launcher.

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* LadyInAPowerSuit: She's wearing a business suit while toting an assault rifle. [[WalkingArmory And a grenade launcher. And an SMG. And a shotgun. And a rocket launcher.launcher...]]
* StanceSystem: What her abilities do. Normally she uses an assault rifle, but her skills changes her weapon each time her uses them. Her 40mm Grenade (launcher) and Shotgun skills only changes to those weapons very momentarily, but will nonetheless cancel out the longer-lasting forms when used.

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* {{Combos}}: Her Oil Slicks provide a useful slowing effect on their own, but the ''real'' point of them is for the rest of her skills to light them and enemies standing on them on fire. The open flames they cause, in addition to Molotov Cocktails and Fire Escape, also help corral enemies into a predictable direction so Adriana can keep Flamethrower trained on someone.



* WrongLineOfWork: With [[NoSenseOfDirection a terrible sense of direction]], [[NervousWreck a nervous disposition]] and suffering from necrophobia, it's frankly amazing she managed to hold onto her police officer job before she ended up on Lumia Island.



* BeamSpam: Using Overclock with Free-Electron Laser makes the skill have a 0.35 second cooldown for the next seven seconds. Perfect usage of it would theoretically let her belt out 40 laser beams in those seven seconds.



* BearTrap: What his Foothold Traps look like, as they are properly named. Animal or humanity cruelty is probably not much of a concern for a man whose in a BattleRoyaleGame.



* CooldownManipulation: Bernice landing basic attacks on enemies that are marked by him reduce the cooldown of Leg Shot by half a second and the cooldown of Explosive Bola by a second. He can mark enemies by activating Falconry while enemies are nearby the activation area or having them stand on one of his Foothold Traps.
* {{Combos}}: Leg Shot does extra damage and slows longer against enemies that are rooted, and both his Foothold Traps and Explosive Bola roots enemies. Foothold Traps only take a second to set up after placing them, so even if his enemies don't run onto them, it's possible for Bernice to place one on an enemy that was rooted by Explosive Bola and then have it activate on them.



* ShortRangeShotgun: {{Downplayed|}} - his shotgun will deal extra damage at closer ranges so that all of the linear shots fired out of his gun hits the target, but it's not a vital bonus, he'll still hurt plenty to be shot by from his maximum range. Well, [[ArbitraryGunPower relatively about as much as other guns hurt in this game]], at least.



* TakingTheBullet: Due to his basic attacks firing off linear shots from him that then impact into enemies, it's possible for his basic attacks' damage to be taken instead by an enemy that's directly between him and the target behind them.



* GameplayAndStoryIntegration: Cathy is a doctor that even has a passive in her ultimate to create a healing zone after she revives allies, but ironically she's not very good at healing allies in combat compared to plenty of other characters like Johann or Adina. This fits with her medical training that followed real-life logic where a medic can not hope fully fix someone up without extensive work on them, so her thought-process is the same even with VF empowering her and the ''Emergency Surgery'' ultimate is her only attempt to heal allies which is reserved for, well, emergencies.

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* GameplayAndStoryIntegration: Cathy is a doctor that even has a passive in her ultimate to create a healing zone after she revives allies, but ironically she's not very good at healing allies in combat compared to plenty of other characters like Johann or Adina. This fits with her medical training that followed real-life logic where a medic can not hope fully fix someone up without extensive work and time on them, so her thought-process is the same even with VF empowering her and the ''Emergency Surgery'' ultimate is her only attempt to heal allies which is reserved for, well, emergencies.

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* NotEvenBotheringWithTheAccent: Despite the test subjects coming from all over the world, rarely are their voiceovers ever indicative of an accent from that part of the world.



* AffectionateNickname: She appears to be fond of Dr. Nadja and refers to her as "Dr. Nady".
* DramaPreservingHandicap: Considering Abigail's abilities to cut and move through space and dimensions, one would reason that she should be able to find a way to escape the island. As it turns out, she doesn't only because she chooses not to.



* LaughingMad: She's liable to maniacally laugh while she's bringing about blazes.



* MyGreatestFailure: Adriana blames herself for her sister Lily's death, so much so that it's resulted in her becoming schizoprenic.

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* MolotovCocktail: This serves as her ultimate ability. She gets three charges of them to hurl.
* MyGreatestFailure: Adriana blames herself for her sister Lily's death, so much so that it's resulted in her becoming schizoprenic.schizophrenic and either hallucinating or deluding herself that her sister is still alive and right nearby her.



* {{Pyromaniac}}: This is Adriana's whole schtick.

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* {{Pyromaniac}}: This is Adriana's whole schtick. Her love of fire is a response to the trauma of her sister freezing to death nearby her while she continues to believe that her sister Lily is still alive and nearby her, so she constantly lights fire to warm "Lily" up.



* GatheringSteam: He has to charge up (no like, literally, it's called Overcharged when it's ready) by hitting his skills or his ultimate's first strike and then being far away enough from any enemies. Being Overcharged makes him able to use Volt Cannon in addition to making his basic attacks ranged and automatically critically-striking at the cost of some critical strike damage and attack speed. Each attack and use of Volt Cannon will consume one of his five bullets given from being Overcharged.



* TheTeetotaler: His bio states he is this, but this doesn't have any effect on gameplay.

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* TheTeetotaler: His bio states he is this, but this doesn't have any effect on gameplay. Of course, at the same time, [[GameplayAndStorySegregation no alcoholic drinks in the game]] actually have anything resembling an IntoxicationMechanic.



* BizarreTasteInFood: {{Downplayed|}} - it's not the most extreme kind of this trope, but Celine somewhat oddly (the oddity of this is attested by our MasochistsMeal page) really quite likes eating [=MREs=].

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* BizarreTasteInFood: {{Downplayed|}} - it's not the most extreme kind of this trope, but Celine somewhat oddly (the oddity of this is attested by our MasochistsMeal page) really quite likes eating [=MREs=].



* DentedIron: {{Downplayed|}} - even with Nicky's athlethicism, she seems to be wearing a knee brace, likely caused by something from her stunt work. [[GameplayAndStorySegregation Of course,]] this doesn't prevent her from {{Dash Attack}}ing through walls in the slightest...



* JerkWithAHeartOfGold: Nicky might react kinda badly to being called cute, but she's more of a {{Tsundere}} that's easily embarrassed rather than genuinely outraged and has a good heart when you get down to it. This can be seen in Eva's tutorial mission, where Nicky does a HeroicSacrifice by throwing Eva out of the restricted area they were in.



* PointlessBandAid: Might be wearing two of these on one of her legs, though considering her other leg is wearing a velcro brace around her thigh and knee, she might actually be using those band-aids as intended too.



* {{Tsundere}}: Her attitude and bio show she's definitely the case.

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* TomboyWithAGirlyStreak: She might be a punchy [[MusclesAreMeaningless and improbably strong]] stunt actress, but the pigtails going down to her knees covered in hair decs and bows and generally wearing a number of icons of a cat's face definitely makes it hard to outright describe her style of dress as tomboyish.
* {{Tsundere}}: Her attitude and bio show she's definitely the case. [[https://www.youtube.com/watch?v=t51i7h0bAPI The description of her preview video]] even used the infamous {{Tsundere}} turn of phrase.

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* DysfunctionJunction: Nearly everyone's got some issues, just to varying degrees (especially if you check the original Black Survival logs on them). Delusion, amnesia, obsessions, being RaisedByWolves, inferiority complexes, mental trauma, or full-blown sadism - it doesn't seem like the Aglaia experiment is really looking for mere {{Nice Guy}}s to gather data on.

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* DysfunctionJunction: Nearly everyone's got some issues, just to varying degrees (especially if you check the original Black Survival logs on them). Delusion, amnesia, obsessions, being RaisedByWolves, inferiority complexes, mental trauma, or full-blown sadism - it doesn't seem like the Aglaia experiment is really looking for mere {{Nice Guy}}s to gather data on.on, though ''some'' of the subjects might qualify.


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* CuteBruiser: So cute that she's got a bit of a complex from labelled as such while she's also an effective stunt actress whose kit is based around punching (and a bit of blocking). [[https://static.wikia.nocookie.net/blacksurvivaleternalreturn_gamepedia_en/images/4/49/Nicky_P.png Her passive's icon]] exemplifies this trope, with it being one of the cutesy cat icons she wears except [[HighPressureEmotion it's steaming up in anger.]]

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* SkillGateCharacter: Sniper Aya can be difficult for inexperienced players to deal with due to her annoying long-range poke and disengage, making it hard for newer players to contest special materials (i.e. Tree of Life, Meteorites). However, against more experienced players, Sniper Aya is far less of a pain, especially since experienced players will know when they simply should not contest her over a material.

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* SkillGateCharacter: Sniper Aya can be difficult for inexperienced players to deal with due to her annoying long-range poke and disengage, making it hard for newer players to contest special materials (i.e. Tree of Life, Meteorites). However, against more experienced players, Sniper Aya is far less of a pain, especially since experienced players [[KnowWhenToFoldEm will know when they simply should not contest her over a material.material]].



* AchillesHeel: Eleven is especially vulnerable to interrupts due to her numerous charge-up abilities. Stuns, silences, and other similar crowd controls are very problematic to her. Being disarmed during her ultimate is also extremely bad for her.[[note]]As such, Yuki and Lenox hard-counter her with their numerous crowd controls. Yuki also deals a lot of true damage, bypassing any defenses Eleven may have built up.[[/note]] She's also more vulnerable to healing reduction effects than most, as she relies on the healing provided by her sliders to increase her longevity in fights.

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* AchillesHeel: Eleven is especially vulnerable to interrupts due to her numerous charge-up abilities. Stuns, silences, and other similar crowd controls are very problematic to her. Being disarmed during her ultimate is also extremely bad for her, as each basic attack she lands during her ultimate produces sliders needed to sustain her.[[note]]As such, Yuki and Lenox hard-counter her with their numerous crowd controls. Yuki also deals a lot of true damage, bypassing any defenses Eleven may have built up.[[/note]] She's also more vulnerable to healing reduction effects than most, as she relies on the healing provided by her sliders to increase her longevity in fights.


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* DumpStat: Skill Amplification is useless to Li Dailin as of the 1.0 release, as she has no abilities that scale off it.
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Mistaken on Impossibly Low Neckline. Removed.


* KimonoFanservice: Aya's ''Midsummer Night'' skin features a kimono that leaves her enormous cleavage on display and reaches just low enough to avoid a PantyShot. Her breasts also jiggle while wearing it (though not during gameplay) and border on an ImpossiblyLowNeckline.

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* KimonoFanservice: Aya's ''Midsummer Night'' skin features a kimono that leaves her enormous cleavage on display and reaches just low enough to avoid a PantyShot. Her breasts also jiggle while wearing it (though not during gameplay) and border on an ImpossiblyLowNeckline.gameplay).

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* ShoutOut: Abigail's scythe, cape, and FlashStep playstyle have been likened to [[WebAnimation/{{RWBY}} Ruby Rose]].



* KimonoFanservice: Aya's ''Midsummer Night'' skin features a kimono that leaves her enormous cleavage on display and reaches just low enough to avoid a PantyShot. Her breasts also jiggle while wearing it (though not during gameplay).

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* KimonoFanservice: Aya's ''Midsummer Night'' skin features a kimono that leaves her enormous cleavage on display and reaches just low enough to avoid a PantyShot. Her breasts also jiggle while wearing it (though not during gameplay).gameplay) and border on an ImpossiblyLowNeckline.



* HiddenBuxom: Chiara's base skin makes it difficult to tell, but her Arbiter and Spirit Hunter skins show she's well-endowed (though not to the degree of Jenny, Aya, Rozzi, etc).

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* HiddenBuxom: Chiara's base skin makes it difficult to tell, but her Arbiter and Spirit Hunter various skins show she's well-endowed (though not to the degree of Jenny, Aya, Rozzi, etc).


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* DifficultButAwesome: The TagTeam gameplay of Debi and Marlene makes them hard to master, as each of the twins has significant differences in their movesets. When used correctly, they are capable of dishing out a lot of damage while being hard to escape from.
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* DifficultButAwesome: Adriana's kit relies on damage-over-time effects and proper placement of her oil slicks and molotovs to get the most out of her damage. She's considerably harder to use in solo matches because she can't actually force most opponents to sit in her fire and would need a frontline ally to pin the enemy in place. At the pro level, however, she's arguably one of the most powerful characters in squad games, even though her damage is significantly penalized in duo and squad modes.

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* DifficultButAwesome: Adriana's kit relies on damage-over-time effects and proper placement of her oil slicks and molotovs to get the most out of her damage. She's considerably harder to use in solo matches one-on-one fights because she can't actually force most opponents to sit in her fire and would need a frontline ally to pin the enemy in place. At the pro level, however, she's arguably one capable of the most powerful characters in squad games, even though her a lot of damage is significantly penalized in duo and squad modes.while being able to kite opponents constantly.
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* RedOniBlueOni: {{Inverted}}. Debis in blue and she's the hotheaded one, while Marlene is red and is far more levelheaded.

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* RedOniBlueOni: {{Inverted}}. Debis Debi is dressed in blue and she's the hotheaded one, while Marlene is red and is far more levelheaded.
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* RedOniBlueOni: [[Inverted]]. Debis in blue and she's the hotheaded one, while Marlene is red and is far more levelheaded.

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* RedOniBlueOni: [[Inverted]].{{Inverted}}. Debis in blue and she's the hotheaded one, while Marlene is red and is far more levelheaded.
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* RedOniBlueOni: [[Inverted]]. Debis in blue and she's the hotheaded one, while Marlene is red and is far more levelheaded.

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Since Solo mode was removed, the Awesome But Impractical entry for Celine no longer applies.


* AwesomeButImpractical: Celine arguably is this because while she can do a lot of area damage, her setup time is often long enough that her opponent can out-maneuver her and avoid the worst of her explosions, or burst her down before she finishes her combo. She also can't set up way in advance because of her Plasma Bombs having a very short lifespan. This makes her less potent in solo play because she can't force her enemies to stand around while she sets her bombs up.



* DifficultButAwesome: Celine's kit is tough to master due to requiring setup time, requiring {{Combos}} to do meaningful damage, and due to having relatively high mana costs. Learning to use her Blast Wave to stun enemies is also tricky, but rewarding if you can pull it off. That said, she can do a lot of area damage and has enough crowd control to be devastating in teams, especially if her teammates buy her enough time to pull off her combos.

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* DifficultButAwesome: Celine's kit is tough to master due to requiring setup time, requiring {{Combos}} to do meaningful damage, and due to having relatively high mana costs. Learning to use her Blast Wave to stun enemies is also tricky, but rewarding if you can pull it off. That said, When played right, she can do a lot of area damage and has enough crowd control to be devastating in to teams, especially if her teammates buy her enough time to pull off her combos.
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Replacing her splash art.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nadinemodel.png]]
[[caption-width-right:350:"Let the hunt begin!"]]

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[[quoteright:350:https://static.[[quoteright:391:https://static.tvtropes.org/pmwiki/pub/images/nadinemodel.png]]
[[caption-width-right:350:"Let
org/pmwiki/pub/images/erbs_nadine.jpg]]
[[caption-width-right:391:"Let
the hunt begin!"]]begin!"]]

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[[folder:Abigail]]
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* FlashStep: Abigail can blink next to a target enemy with her E. The cooldown on it is immediately reset if the enemy was first struck by her W or R.
* SinisterScythe: Abigail wields a scythe in combat.[[note]]Mechanics-wise, she is an Axe user.[[/note]]
[[/folder]]



* MostCommonSuperpower: Along with her telekinesis, she's also one of the bustiest members of the playable roster, only trailing behind Sua and Jenny.

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* MostCommonSuperpower: Along with her telekinesis, she's also one of the bustiest members of the playable roster, only trailing though she trails behind Sua Sua, Jenny, and Jenny.Chloe.



* AdaptationalCurves: Laura's breasts appear higher and firmer on her chest compared to ''Black Survival'', and her bodysuit hugs her curves. She doesn't show as much skin in her base appearance, though.



* FanservicePack: Laura's breasts appear higher and firmer on her chest compared to ''Black Survival'', and her bodysuit hugs her curves. She doesn't show as much skin in her base appearance, though.



* MsFanservice: Despite showing less skin with her base skin than in ''Black Survival'', Laura's still wearing a skintight bodysuit that hugs her curvy body, especially her ample breasts, which also jiggle even in her bodysuit. Her voice lines are also [[DoesThisRemindYouOfAnything fairly erotic in nature]], especially in the Japanese dub. Her alternate outfits show more skin, especially her "Jailhouse Phantom Laura" skin. See also TheTease.

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* MsFanservice: Despite showing less skin with her base skin outfit than in ''Black Survival'', Laura's still wearing a skintight bodysuit that hugs her curvy body, especially her ample breasts, which also jiggle even in her bodysuit. Her voice lines are also [[DoesThisRemindYouOfAnything fairly erotic in nature]], especially in the Japanese dub. Her alternate outfits show more skin, especially her "Jailhouse Phantom Laura" skin. See also TheTease.



[[folder:Abigail]]
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* SinisterScythe: Abigail wields a scythe in combat.[[note]]Mechanics-wise, she is an Axe user.[[/note]]
[[/folder]]

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[[folder:Arda]]
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* AdventurerArchaeologist: Arda is an archaeologist by trade, and he's more than capable of fighting the other Test Subjects.
[[/folder]]



* SkillGateCharacter: Sniper Aya can be difficult for inexperienced players to deal with due to her annoying long-range poke and disengage, making it hard for newer players to contest special materials (i.e. Tree of Life, Meteorites). However, against more experienced players, Sniper Aya is far less of a pain, especially since experienced players will know when they simply should not contest her over a material.



* DeathFromAbove: Chiara's ultimate can conclude by having her rise above the battlefield and then come crashing down on a target, dealing high damage to it and refunding part of her ultimate's cooldown if this attack kills its target.
* FinishingMove: The second half of Chiara's ultimate, Last Judgement, can be used on enemies that have four Stigmas on them. When used, Chiara will rise up and then come crashing down on her target, dealing true damage. This is best used to finish off a target, as it will end Plague's effect.

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* DeathFromAbove: Chiara's ultimate can conclude by having her rise above the battlefield and then come crashing down on a target, dealing high damage to it and refunding part of resetting her ultimate's cooldown duration if this attack kills its target.
* FinishingMove: The second half of Chiara's ultimate, Last Judgement, can be used on enemies that have four Stigmas on them. When used, Chiara will rise up and then come crashing down on her target, dealing true damage. This is best used to finish off a target, as it will end refresh Plague's effect.duration if she scores a kill with Last Judgement and allow her to use Last Judgement again. If it doesn't kill, however, Plague's effect ends.
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[[folder:Abigail]]
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* SinisterScythe: Abigail wields a scythe in combat.[[note]]Mechanics-wise, she is an Axe user.[[/note]]
[[/folder]]

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* ISurrenderSuckers: It's not easy or likely because of the large range of it, but it is possible for other allies to get out of Peacemaker's circle to damage enemies left helplessly dancing during it.

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* ISurrenderSuckers: It's not easy or likely because of the large range of it, but it is possible for other allies to get be out of Peacemaker's circle and free to damage enemies left helplessly dancing during it.



* PsychopathicManchild: Asks a few childlike questions (such as wondering how boats don't sink) and has a reoccurring motif in her voicelines around the children's-games Tag and Hide-and-Seek.

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* PsychopathicManchild: Asks a few childlike questions (such as wondering how boats don't sink) and has a reoccurring motif in her voicelines around the children's-games Tag and Hide-and-Seek. Also, she's a sadistic SerialKiller



* {{Combos}}: Red Carpet's slow and pushing/pulling effect helps keep enemies in the circles of Spotlight and Acceptance Speech.

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* {{Combos}}: Red Carpet's slow and pushing/pulling effect helps keep enemies in the circles of Spotlight and Acceptance Speech. Enemies will usually be able to avoid at least some of Spotlight's damage, but not if Red Carpet or Acceptance Speech keeps them inside its circle.



* ThrillSeeker: Laura does what she does for the sheer thrill of it. This even ties into her gameplay, as she has a special resource called... [[CaptainObvious Thrill]], which is used for her dashes.

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* ThrillSeeker: Laura does what she does for the sheer thrill of it. This even ties into her gameplay, as she has a special resource called... [[CaptainObvious Thrill]], which is used for her dashes.


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* TheMafia: She was ''definitely'' in the Mafia. Somehow though, [[ResignationsNotAccepted despite the usual impediments to such a concept]], she put that behind her.
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Boobs Of Steel is a disambiguation


* BoobsOfSteel: Karla is a rather busty lady that can heft around [[GreatBow a crossbow so large]] that [[ChainsawGripBFG she has to fire it from the waist]]. Her Grappling Maneuver skill has her manage to hold onto her crossbow as she reels in the chain to propel herself toward a harpoon embedded in the ground - and her Salvage skill instead has her reel in those harpoons which can anchor her moving through the air by instead anchoring ''them'' with apparently pure strength as she jumps upward off the ground while doing it.



* BoobsOfSteel: Laura is very well-endowed and she can drag others along with her during her ultimate, which would definitely require her to be physically strong.



* BoobsOfSteel: Using her fishing rod, she can knock back or pull in full grown people. She's also got an impressive bust to match.

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Per TRS, Bonus Boss was split


* BonusBoss: Killing her isn't required, but doing so will give you a massive advantage.


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* OptionalBoss: Killing her isn't required, but doing so will give you a massive advantage.
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* SultryBangs: On top of being a ClassyCatBurgler in a [[SensualSpandex very tight bodysuit]], her MsFanservice image is further made obvious with her purple hair seductively going over her left eye. The splash art used for her skins also further use this trope by actually them show her hair going over her eye, compared to her standard artwork which has her head turned enough to see her left eye clearly.

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* SultryBangs: On top of being a ClassyCatBurgler ClassyCatBurglar in a [[SensualSpandex very tight bodysuit]], her MsFanservice image is further made obvious with her purple hair seductively going over her left eye. The splash art used for her skins also further use this trope by actually them show her hair going over her eye, compared to her standard artwork which has her head turned enough to see her left eye clearly.
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* StoneWall: Eleven can take a lot of punishment thanks to her sliders and the damage reduction effect of her W, and her E can let her jump long distances. However, since the 1.0 patch, Eleven isn't nearly as powerful on offense as she once was, and will generally rely on her teammates to deal most of the damage.


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* IWillFindYou: Rozzi came to Lumia Island looking for Isol, but he doesn't recognize her from their past.

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* ISurrenderSuckers: It's not easy or likely because of the large range of it, but it is possible for other allies out of Peacemaker's circle to damage enemies left helplessly dancing during it.

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* ISurrenderSuckers: It's not easy or likely because of the large range of it, but it is possible for other allies to get out of Peacemaker's circle to damage enemies left helplessly dancing during it.


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* YoungerThanTheyLook: Haze looks like she should be at least in her late-20's or early-30's, but she's actually only 20 years old.
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* ISurrenderSuckers: It's not easy or likely because of the large range of it, but it is possible for other allies out of Peacemaker's circle to damage enemies left helplessly dancing during it.


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* FiringOneHanded: She fires off her [=SMG=] Burst skill with one hand and her other hand nonchalantly resting on her waist, which is even more impressive since the skill fires off the [=SMG's=] magazine even faster than its normal automatic fire-rate.


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* ThisBananaIsArmed: The large rectangular Weapon Case that she wears on her back and dispenses the rifles she grabs in lieu of reloading is also used as the rocket launcher of her Rocket Launcher ultimate.


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* YouHaveResearchedBreathing: Activating the Overheat weapon skill with her causes her to shoulder her rifle and aim down the sights, which is pretty much the basics for firing a rifle and what other Assault Rifle-using characters are already always doing anyway.

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* ArtisticLicenseMedicine: There may be doctors of many different skill-levels all over the world, but one that lacks common sense of enough that it's gotten people killed? Yeah, someone like Cathy probably ''wouldn't'' have ever held onto their medical license or even gotten it in the first place. Even running a clinic for free and depending heavily on charity to keep it and herself going is probably stretching it (not to mention that it'd surely be illegal for her to continue practicing considering she's a '''surgeon''' that's been charged repeatedly for malpractice).



* CombatStilettos: Wears these to a battle royale. In fairness, that was probably what she was wearing frequently in her medical clinic, but she {{Ninja Run}}s in them without issue now all the same.
* {{Combos}}: It's fairly easy to sidestep ''Emergency Surgery'', so Cathy will likely need the slow from ''Amputation'' or the root/stun from ''Suture'' to help ensure it will land on an enemy - and for that matter, ''Amputation'' and ''Suture'' both are pretty helpful to help land the other ability. She will also require successfully landing at least two of her basic abilities (and then an enhanced basic attack or a third basic ability) to hope to benefit from her passive without landing ''Emergency Surgery'', and indeed, she can benefit from the bonus movement speed, shield and CooldownManipulation to ''Double Bypass'' from her passive twice in quick succession by first using her basic abilities to activate Severely Wounded and then landing ''Emergency Surgery''.



* DeadlyDoctor: She can kill people just as efficiently as she can patch them up, but she often does more harm than good.
* HealThyself: Cathy's ''Emergency Surgery'' leaves behind a healing field after she dashes with it, which she can use to help sustain herself in combat.

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* DeadlyDoctor: She can kill people just as efficiently as she can patch them up, but she often does more harm than good.
good. Indeed, she's only capable of healing allies in combat by using her simultaneously-FinishingMove ultimate for the task.
* GameplayAndStoryIntegration: Cathy is a doctor that even has a passive in her ultimate to create a healing zone after she revives allies, but ironically she's not very good at healing allies in combat compared to plenty of other characters like Johann or Adina. This fits with her medical training that followed real-life logic where a medic can not hope fully fix someone up without extensive work on them, so her thought-process is the same even with VF empowering her and the ''Emergency Surgery'' ultimate is her only attempt to heal allies which is reserved for, well, emergencies.
* HealingHands: {{Downplayed|}} - she can heal allies from ''Emergency Surgery'''s healing field, or from the one that is created when she revives an ally, but she's not actually too good at doing this to allies in combat despite being a doctor. [[GameplayAndStoryIntegration This actually makes sense]] given that actual doctors would only ever consider attempting to help someone in a battle when that person has gotten to the point of their life being imminently at risk of being lost.
* HealThyself: Cathy's ''Emergency Surgery'' leaves behind a healing field after she dashes with it, which she can use to help sustain herself or allies in combat.


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* ImprovisedWeapon: She uses a scalpel (when using a dagger) or two bonesaws (when using dual swords) as her weapons. She swings a bonesaw for the ''Amputation'' ability, hurls a medical suture with thread tied to it for her ''Suture'' ability, and brings out her two bonesaws for her ''Emergency Surgery'' ultimate.


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* NinjaRun: Cathy does this with either of her weapons, putting her scalpel up with the other hand facing down and backward with dagger weapons, or has both of her hands held down and backward while holding her bonesaws for dual swords.


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* TaremeEyes: She's got them, more noticeably on her 3D model or her victory pose. It fits with the DissonantSerenity's she's had going on over people's deaths failing to affect her from her LackOfEmpathy.

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* ChargedAttack: Most of Eleven's kit includes these, but she can bypass the charge-up by either picking up one of her sliders or by activating her ultimate.

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* ChargedAttack: Most of Eleven's kit includes these, but she can three basic abilities are all charge-up attacks. She used to be able to bypass the charge-up by either picking up one of her sliders or by activating her ultimate.ultimate, but this was removed in the 1.0 update.



* IJustWantToBeNormal: Her main quote is this. She's not overly fond of her powers.

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* IJustWantToBeNormal: Her main quote is this. She's not overly fond GlassCannon: Eva can do a lot of her powers.damage at long range, but she's also fragile.



* IJustWantToBeNormal: Her main quote is this. She's not overly fond of her powers.



* ThePowerOfMusic: Can kill living beings (and destroy some inanimate objects) by playing on her guitar. Her ultimate can force every enemy in range around her to dance, preventing them from taking any action but moving while also slowing them, and heals herself a lot over its duration.

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* ThePowerOfMusic: Can kill living beings (and destroy some inanimate objects) by playing on her guitar. Her ultimate can force every enemy enemies (and allies) in range around her to dance, preventing them from taking any action but moving while also slowing them, and heals herself a lot over its duration.duration. She can also evolve her ultimate so it will heal allies as well.

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* FairytaleWeddingDress: Adina is wearing one in an upcoming skin.



* {{Seer}}: Adina is this.



* MightyGlacier: Lenox's Recoil scales with her maximum HP, and her passive's shield also scales with it, so Lenox players usually build for high durability. However, while her Snakebite can give her a brief burst of movement speed, Lenox has no dashes or other mobility tools.

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* MightyGlacier: Lenox's Recoil scales with her maximum HP, and her passive's shield also scales with it, so Lenox players usually build for high durability. However, while her Snakebite can give her a brief burst of movement speed, Lenox she has no dashes or other innate mobility tools.tools to help her reposition.

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Removing the Awesome But Impractical and Stone Wall sections from Elena's kit since they don't truly apply anymore. More cleanup is still needed.


* AwesomeButImpractical: Elena's mobility, crowd controls, and survivability are all good and sound as though they would make her a strong Test Subject. However, this is all offset by her lackluster damage output and relatively poor scaling with Skill Amplification. Cooldown reduction is also not a good stat on her due to her already having a lot of CooldownManipulation in her kit. Even if built up, Elena's skills are not designed to kill an enemy quickly, forcing her into long, drawn-out engagements that run a high risk of a third party coming in and [[KillSteal killing her and her opponent]]. While Elena can escape from danger reasonably well, it's difficult for her to secure kills on Test Subjects. Additionally, her low damage output also causes her to farm animals more slowly, and results in her often falling behind in weapon mastery, meaning she'll end up outpowered by late-game opposition unless she can get several kills early on. This is made harder by her being somewhat reliant on her weapon skill for closing the gap on enemies and sticking to them, with said skill taking considerable time to unlock, and usually leaving her unable to contest early-game objectives. Additionally, her ultimate has a considerable delay, long enough that unless she's already frozen her target, they'll likely dodge the worst of it or outright avoid it altogether.
** On a different note, this could also apply to her skates. They look cool, but the blades on them are so impractically long that she shouldn't be able to move on them. This is justified since she's using her ice powers to help her move, even on surfaces like concrete or sand.
* CloseRangeCombatant: Elena might have a good deal of mobility, but her abilities are relatively limited in reach. Her ultimate, while covering a significant area, has a short casting range, so she has to get close to someone to have any hope of landing a direct hit.

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* AwesomeButImpractical: Elena's mobility, crowd controls, and survivability are all good and sound as though they would make her a strong Test Subject. However, this is all offset by her lackluster damage output and relatively poor scaling with Skill Amplification. Cooldown reduction is also not a good stat on her due to her already having a lot of CooldownManipulation in her kit. Even if built up, Elena's skills are not designed to kill an enemy quickly, forcing her into long, drawn-out engagements that run a high risk of a third party coming in and [[KillSteal killing her and her opponent]]. While Elena can escape from danger reasonably well, it's difficult for her to secure kills on Test Subjects. Additionally, her low damage output also causes her to farm animals more slowly, and results in her often falling behind in weapon mastery, meaning she'll end up outpowered by late-game opposition unless she can get several kills early on. This is made harder by her being somewhat reliant on her weapon skill for closing the gap on enemies and sticking to them, with said skill taking considerable time to unlock, and usually leaving her unable to contest early-game objectives. Additionally, her ultimate has a considerable delay, long enough that unless she's already frozen her target, they'll likely dodge the worst of it or outright avoid it altogether.
** On a different note, this could also apply to her skates. They
skates look cool, but the blades on them are so impractically long that she shouldn't be able to move on them. This is justified since she's using her ice powers to help her move, even on surfaces like concrete or sand.
* CloseRangeCombatant: Elena might have a good deal of mobility, but her abilities are relatively limited in reach. Her ultimate, while covering reach, with only her ultimate having any sort of casting range (and it has a significant area, has a short casting range, so she has to get close to someone to have any hope of landing a direct hit.activation delay).



* StoneWall: Elena has a lot of mobility and crowd controls in her kit, and she can briefly give herself a defense buff with her W. However, her damage output is poor compared to her competition, forcing her to win long, drawn-out fights rather than being able to burst someone down. Additionally, if her W and E are on cooldown, she has terrible base movement speed, and her E's cooldown is very long.



* PinnedToTheWall: Hyunwoo's dash does this if he charges an enemy into a wall, stunning them and reducing their defense.

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* PinnedToTheWall: Hyunwoo's dash does this if he charges an enemy into a wall, stunning them and reducing their defense.his target.



* BloodKnight: Jackie clearly doesn't consider having an insurmountable advantage over her targets as a SerialKiller usually would to be necessary for her, as she finds the experiment against all of the other armed survivors quite fun and expresses disappointment at how quickly it's all over should she become victorious. Voicelines played from her Adrenaline Rush skill further implies she finds a risky situation to be thrilling.

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* BloodKnight: Jackie clearly doesn't consider having an insurmountable advantage over her targets as a SerialKiller usually would to be necessary for her, as she finds the experiment against all of the other armed survivors Test Subjects quite fun and expresses disappointment at how quickly it's all over should she become victorious. Voicelines played from her Adrenaline Rush skill further implies she finds a risky situation to be thrilling.



* GoodScarsEvilScars: Jackie's [[CoveredWithScars rather scarred]] for a SerialKiller that's gotten away with it. There's no indication these would be self-inflicted, so she's presumedly open to violence that isn't entirely in her favor.

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* GoodScarsEvilScars: Jackie's [[CoveredWithScars rather scarred]] for a SerialKiller that's gotten away with it. There's no indication these would be self-inflicted, so she's presumedly presumably open to violence that isn't entirely in her favor.



* SelfMadeOrphan: Some voicelines imply that the "missing" Angela Winslair is actually her and thus she murdered the family's adults, with her saying sometimes while in Uptown that it reminds her of long ago and a line where she chuckles about how her parents were killed by a very scary person.
* SerialKiller: Jackie has killed over thirty people as a SerialKiller. That being said, while on Lumia island, she is clearly quite open to the idea of being a SpreeKiller as well judging by how much she enjoys killing multiple survivors in a match and expresses how she's eager to add more to the count.

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* SelfMadeOrphan: Some voicelines voice lines imply that the "missing" Angela Winslair is actually her and thus she murdered the family's adults, with her saying sometimes while in Uptown that it reminds her of long ago and a line where she chuckles about how her parents were killed by a very scary person.
* SerialKiller: Jackie has killed over thirty people as a SerialKiller. That being said, while on Lumia island, she is clearly quite open to the idea of being a SpreeKiller as well judging by how much she enjoys killing multiple survivors Test Subjects in a match and expresses how she's eager to add more to the count.



* SupportPartyMember: Johann's kit is at its best when he is part of a duo or squad, as he excels at healing and buffing teammates. Unfortunately, he doesn't do nearly as well in solo play, where his weak damage output and lack of mobility make things a lot harder for him.

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* SupportPartyMember: Johann's kit is at its best when he is part of a duo or squad, as he excels at built around healing and buffing teammates. Unfortunately, he doesn't do nearly as well in solo play, where his weak damage output and lack of mobility make things a lot harder for him.teammates.



* YouWillNotEvadeMe: The second half of Lenox's W can pull enemies toward her from a distance. Her E can also be used as a minor shove as well, which she can use to pull an enemy in her direction.



* TheNapoleon: She doesn't like being considered cute and her height doesn't help her in that department, plus she apparently has a bit of a HairTriggerTemper considering her in-game resource.

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* TheNapoleon: She doesn't like being considered cute and her height doesn't help her in that department, plus she apparently has a bit of a HairTriggerTemper considering her in-game resource.HairTriggerTemper.



* AdaptationalCurves: Rio's Shrine Maiden skin appears to be bustier than her base skin, and bustier than any skin she's had in the original ''Black Survival'', but it isn't by much. Her beach skin also shows she's bustier than she was in ''Black Survival''.

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* AdaptationalCurves: Rio's Shrine Maiden skin appears to be various skins show she's bustier than her base skin, and bustier than any skin she's had she was in the original ''Black Survival'', but it isn't by much. Her beach with her ''Summertime'' skin also shows she's bustier than showing just how well-endowed she was in ''Black Survival''.is.



* CooldownManipulation: Hitting enemies with ''Hanare'' while in ''Daikyu'' mode reduces Rio's cooldowns.



* {{Miko}}: Rio's Shrine Maiden skin is this.

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* {{Miko}}: Rio's Shrine Maiden ''Shrine Maiden'' skin is this.



* {{Combos}}: Rozzi's ultimate does much better when she lands her basic abilities (rather than just her basic attacks) on the target after she sticks them with her Semtex Bomb Mk II, causing it to detonate sooner, deal more damage, and give her a brief boost in movement speed. Additionally, the mobility provided by Easy Shot or Flutter helps her get into position for knocking an enemy back into a wall with the second use of Gun Vault.

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* {{Combos}}: Rozzi's ultimate does much better when she lands her basic abilities (rather than just her basic attacks) on the target after she sticks them with her Semtex Bomb Mk II, causing it to detonate sooner, deal more damage, and give her a brief boost in movement speed. Additionally, the mobility provided by Easy Shot or Flutter helps her get into position for knocking an enemy back into a wall with the second use of Gun Vault.



->''"I am as free as a butterfly."''
Vanya always dreamt of a world of fantasy—a place she could truly feel at peace. All she wanted was to sit by the beach at sunrise, watching the clear skies, eating ice cream without a care in the world.

But the real world kept her chained to the ground.

No matter what treatment she tried, her legs couldn't be fixed, and her family kept her locked away under the guise of "protection from the harsh world."

Vanya was willing to give up everything to escape her oppressive and frustrating reality.



* TheBabyOfTheBunch: Vanya is tied with Isol and Sissela at being one of the youngest playable characters at age 16.
* DeathByAThousandCuts: Vanya cannot burst enemies down and relies on applying a damage-over-time effect on enemies to whittle down their health.
* ForcedSleep: Vanya's ultimate ability causes this to enemies it hits after a 2.25 second delay. Enemies that are struck while asleep will wake up and take bonus damage.
* HandicappedBadass: Vanya's bio states that she is a paraplegic, yet this doesn't stop her from being a deadly combatant. Strangely, she can still walk even without using her wings.
* LightningBruiser: Vanya has good mobility, can take reasonable punishment thanks to her shields, and can still dish it back fairly well.



* SkillGateCharacter: Yuki can feel oppressive to newer players due to his strong chase abilities, multiple crowd controls and reasonably good defenses. Against pro players, however, Yuki's predictability and inability to go over walls makes him much less of a threat. That said, in wide open areas without walls for his enemies to jump over for escaping (such as Beach or Forest), Yuki can chase and catch just about anyone[[note]]Exceptions include Magnus, Silvia, Adriana, and Hyejin[[/note]].

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* SkillGateCharacter: Yuki can feel oppressive to newer players due to his strong chase abilities, multiple crowd controls and reasonably good defenses. Against pro players, however, Yuki's predictability and inability to go over walls makes him much less of a threat. That said, in wide open areas without walls for his enemies to jump over for escaping (such as Beach or Forest), Yuki can chase and catch just about anyone[[note]]Exceptions include Magnus, anyone who doesn't have strong disengage tools, such as Jenny, Silvia, Adriana, and Hyejin[[/note]].or Hyejin.



In-game, Wickeline is a boss character who appears at the start of Night 3 and begins wandering around any still-opened zones on Lumia Island. If defeated, she gives the Survivor(s) who killed her a powerful damage-over-time buff and an extremely rare VF Blood Sample, along with one other rare material (i.e. Meteorite, Tree of Life, or Mithril).

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In-game, Wickeline is a boss character who appears at the start of Night 3 and begins wandering around any still-opened zones on Lumia Island. If defeated, she gives the Survivor(s) Test Subject(s) who killed her a powerful damage-over-time buff and an extremely rare VF Blood Sample, along with one other rare material (i.e. Meteorite, Tree of Life, or Mithril).Sample.



* TheDreaded: Being a first-generation Test Subject, Wickeline is usually far more powerful than any of the other Survivors (at least in lore).

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* TheDreaded: Being a first-generation Test Subject, Wickeline is usually far more powerful than any of the other Survivors Test Subjects (at least in lore).

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Various parts of this page will need to be adjusted with regards to the 1.0 launch.


[[folder:Debi and Marlene]]
----
* TagTeam: Debi and Marlene's mechanics revolve around swapping between the two twins.
[[/folder]]



* BoobsOfSteel: Much like Lenox, she can use her whip's weapon skill to pull in full-grown people, and she's well-endowed. She can also drag others along with her during her ultimate, which would definitely require her to be physically strong.

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* BoobsOfSteel: Much like Lenox, Laura is very well-endowed and she can use her whip's weapon skill to pull in full-grown people, and she's well-endowed. She can also drag others along with her during her ultimate, which would definitely require her to be physically strong.



* OrnamentalWeapon: She has appears to have a snub-nose revolver in a holster on her hip for her Jailhouse Phantom skin, but she can never actually use it.

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* OrnamentalWeapon: She has appears to have what looks like a snub-nose revolver in a holster on her hip for her Jailhouse Phantom skin, but she can never actually use it.



* YouWillNotEvadeMe: The whip's Weapon Skill allows its user to pull its target toward the user, provided they land the skillshot. Lenox can use this to great effect with her kit to force fights or combo with her ''Blue Viper''.

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* DressedToPlunder: She definitely looks like a pirate.

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* BoobsOfSteel: Karla is a rather busty lady that can heft around [[GreatBow a crossbow so large]] that [[ChainsawGripBFG she has to fire it from the waist]]. Her Grappling Maneuver skill has her manage to hold onto her crossbow as she reels in the chain to propel herself toward a harpoon embedded in the ground - and her Salvage skill instead has her reel in those harpoons which can anchor her moving through the air by instead anchoring ''them'' with apparently pure strength as she jumps upward off the ground while doing it.
* ChainsawGripBFG: A variant - Karla holds and fires her [[GreatBow very large crossbow]] by a foregrip that is mounted on the left side of her crossbow rather than on top.
* {{Combos}}: Even with Shackling Anchor's slow and large circle of effect, Karla's ultimate is easy to simply move out of before its duration ends and the second part of its damage occurs. Fortunately for Karla, she is capable of quickly dashing to intercept enemies trying to move out of it with Grappling Maneuver and then knocking them back toward the anchor's circle with her passive or Expulsion Shot. The pulling and stunning effect from Shackling Anchor also makes it easy for Karla to line up two [[LoopholeAbuse or even three harpoons]] onto a target to cause maximum damage with Salvage.
* CooldownManipulation: Karla can only use a single basic attack every time her passive is charged, which charges up automatically from the Readiness resource that takes a base amount of fourteen to ten seconds to replenish. However, Karla can gain a large amount of Readiness by damaging an enemy with Salvage to greatly reduce the downtime of her passive, and Salvage also reduces the cooldown of Grappling Maneuver for each time it damages an enemy. Inversely, Karla's Piercing Chain and Salvage skills cannot benefit from the cooldown reduction stat, though Piercing Chain instead decreases its cooldown to a point via the attack speed stat.
* DressedToPlunder: She definitely looks like a pirate. However, she insists in a joke that she is not one since she always watches movies legally.
* GrapplingHookPistol: Her Grappling Maneuver skill has her do a variant of this with her harpoon-firing crossbow - rather than pulling back her harpoons like she normally does with her Salvage skill, she takes her feet off the ground while she reels in the chain, pulling herself to a harpoon embedded in the ground before leaping off of it.
* GreatBow: Karla's crossbow is nearly as tall as she is - and it ''definitely'' is when loaded with the harpoons she fires out of it. Correspondingly, its bow is over double her shoulder width and she has to fire it by holding it around waist-level while clutching [[[[ChainsawGripBFG a side-mounted foregrip]] with her left hand. She further shows off just how huge her crossbow and its projectiles are by wearing two heads of her harpoons on a waist belt - they would be pretty huge if they were knives...and her ultimate '''still''' tops those harpoons by firing an even larger harpoon that's over twice her height with its individual barbs being longer than the width of her crossbow's bow.
* HarpoonGun: Her crossbow fires large harpoons connecting to it with chains. These chains are reeled in with her Salvage skill. She can also use it a bit like a GrapplingHookPistol with her Grappling Maneuver skill.
* LoopholeAbuse: Karla can only be connected to two harpoons at one time and thereby should only be able to reel two at once with her Salvage skill, right?...except it turns out that due to the travel time of Piercing Chain's harpoons, Karla can actually pull in three harpoons with one use of Salvage by firing off Piercing Chain while she's chained to two harpoons and then immediately using Salvage before the third harpoon sticks into the ground. This causes her reel in the first two harpoons followed by the third harpoon momentarily, which will reel in after it embeds to its targeted location.


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* MusclesAreMeaningless: Despite Karla's feats of strength via [[GreatBow her weapon]] and many of her skills, she looks slight in build.

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