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* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Sovereign Host. For example, Dol Arrah fights with honor and Dol Dorn fights with strength, whereas the Mockery (Dol Azur) fights with trickery.

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* TheAntiGod: Most of them directly oppose or symbolise symbolize concepts in opposition to one or more members of the Sovereign Host. For example, Dol Arrah fights with honor and Dol Dorn fights with strength, whereas the Mockery (Dol Azur) fights with trickery.



* LightIsNotGood: In addition to Tira, the demon (who is evil) and the coautl ([[BlueAndOrangeMorality who is theoretically good, but not human]]) can speak through the Flame and grant powers to worshippers. Exactly how much control they have is left up to the GameMaster. Sadly, the Shadow In The Flame is also the rakshasa overlord of Xenophobia, so [[HolierThanThou it can be really hard to tell]] who's corrupted and who's not - a few Tarnished (knowing worshipers of the Shadow) are devout of the Flame who have become so cynical and pessimistic about their fellow man that they regard the Shadow's misanthropy as simply good sense.

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* LightIsNotGood: In addition to Tira, the demon (who is evil) and the coautl couatl ([[BlueAndOrangeMorality who is theoretically good, but not human]]) can speak through the Flame and grant powers to worshippers. worshipers Exactly how much control they have is left up to the GameMaster. Sadly, the Shadow In The Flame is also the rakshasa overlord of Xenophobia, so [[HolierThanThou it can be really hard to tell]] who's corrupted and who's not - a few Tarnished (knowing worshipers of the Shadow) are devout of the Flame who have become so cynical and pessimistic about their fellow man that they regard the Shadow's misanthropy as simply good sense.



The modern incarnation of the Seekers of Divinity Within, an ancient religion which eschews external deities, instead focused on reaching "the divinity within" through the power of the worshipper's blood. Its present form was created by remnants of House Vol, with Erandis d'Vol (aka "Lady Vol") as its secret leader. Due to its individualist nature, sects vary wildly in practice and attract members of all races and backgrounds.

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The modern incarnation of the Seekers of Divinity Within, an ancient religion which eschews external deities, instead focused on reaching "the divinity within" through the power of the worshipper's worshiper's blood. Its present form was created by remnants of House Vol, with Erandis d'Vol (aka "Lady Vol") as its secret leader. Due to its individualist nature, sects vary wildly in practice and attract members of all races and backgrounds.



* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshippers and the power of Irian.

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* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshippers worshipers and the power of Irian.
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* {{Hellfire}}: The [[InvertedTrope inverted]], [[HolyHandGrenade holy]] version.

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* %%* {{Hellfire}}: The [[InvertedTrope inverted]], [[HolyHandGrenade holy]] version.

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* AChildShallLeadThem: The current Keeper of the Flame, eleven-year-old Jaela Daran

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* AChildShallLeadThem: The current Keeper of the Flame, eleven-year-old Jaela DaranDaran; she's been Keeper since she was ''six''. This, it should be noted, is by no means a requirement, and her predecessor was both older when she became Keeper, and served for almost sixty years.



* BarrierMaiden: The Keeper of the Flame, as well as the Voice of the Flame (Tira Miron herself) who occasionally speaks to its worshippers.

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* BarrierMaiden: The Keeper of the Flame, as well as the Voice of the Flame (Tira Miron herself) who occasionally speaks to its worshippers.worshipers.



* EvilCounterpart: The Shadow in the Flame, the voice of its sealed demon, which has its own worshippers and even its own more powerful version of the Keeper of the Flame (who is currently imprisoned in [[TheAlcatraz Dreadhold]]).

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* EvilCounterpart: The Shadow in the Flame, the voice of its sealed demon, which has its own worshippers worshipers and even its own more powerful version of the Keeper of the Flame (who is currently imprisoned in [[TheAlcatraz Dreadhold]]).



* HollywoodExorcism: Worshippers have access to the unique "Exorcist of the Silver Flame" PrestigeClass.

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* {{Hellfire}}: The [[InvertedTrope inverted]], [[HolyHandGrenade holy]] version.
* HollywoodExorcism: Worshippers Worshipers have access to the unique "Exorcist of the Silver Flame" PrestigeClass.



** {{Hellfire}}: The [[InvertedTrope inverted]], [[HolyHandGrenade holy]] version.



* TheTheocracy: In Thrane.
* TokenMiniMoe: Jaela Daran.

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* TheTheocracy: In Thrane.
Thrane. The nation was always quite devout in their worship of the Sovereign Host, and then a demonic Overlord broke its chains right in the middle of the biggest temple. Tira Miron was a paladin of Dol Arrah who learned to channel the Silver Flame and bound the Overlord again, saving and inspiring the nation.
* TokenMiniMoe: Jaela Daran.
Daran is basically designed to be cute and inspire protective feelings. She is described as "humble, modest, and even meek." She spends much of her time playing fetch with Skaravojen, the unique magebred bodyguard beast commissioned for the Keepers of the Flame.
* WiseBeyondTheirYears: Jaela receives theocratic instruction directly from the Flame itself. While she doesn't have actual policy control except in the rare instances when the Flame gives explicit orders, she is intelligent enough for everyone to listen when she speaks.
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Added the Path Of Inspiration, the druidic sects, and more detail on the Sovereigns.

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Added the Path Of Inspiration, the druidic sects, and more detail on the Sovereigns.


The most commonly-worshiped pantheon in Khorvaire.

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The most commonly-worshiped pantheon in Khorvaire. It consists of nine gods representing most positive aspects of nature and civilization. They are contrasted with the Dark Six, gods of more negative aspects. Followers of the Sovereigns fear the Six, but still believe in them. Followers of the Sovereign Host are referred to as "vassals."\\\

The Sovereign Host are:\\\

* Arawai, the Sovereign of Life and Love, the patron of fertility. She represents the benign side of nature and brings good weather and bountiful harvests.
* Aureon, the Sovereign of Law and Lore. Believed to be the first wizard, he revealed the secrets of magic to the world.
* Balinor, the Sovereign of Horn and Hunt, the patron of those who follow the border between nature and civilization. He guides hunters and wild beasts alike.
* Boldrei, the Sovereign of Hall and Hearth. She is guide and protector of family and community and encourages folk to work together for the good of all.
* Dol Arrah, the Sovereign of Sun and Sacrifice. She represents wisdom in battle and is patron of those who seek justice, fight with honor, and make sacrifices for others.
* Dol Dorn, the Sovereign of Strength and Steel, the patron of the ordinary soldier. He represents bravery, strength, skill at arms, and aids those who wield weapons.
* Kol Korran, the Sovereign of World and Wealth, guide and protector for traders and travelers and supporter of fair negotiation.
* Olladra, the Sovereign of Feast and Fortune, the patron of entertainers, gamblers, and risk-takers. She bestows luck and spreads joy.
* Onatar, the Sovereign of Fire and Forge. He inspires all who create and aids artificers, craftsmen, and smiths.



A group of evil deities (with the exception of [[TheTrickster The Traveler]]) who serve as counterparts and sometimes foils to The Sovereign Host, being gods of nature [[NatureIsNotNice at its most vicious]]. Commonly worshiped among monstrous races. Even ostensibly good people will also sometimes offer them respect in secret to avoid trouble (sailors appeasing the Devourer to prevent storms while at sea, for instance).

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A group of evil deities (with the exception of [[TheTrickster The Traveler]]) who serve as counterparts and sometimes foils to The Sovereign Host, being gods of nature [[NatureIsNotNice at its most vicious]]. Commonly worshiped among monstrous races. Even ostensibly good people will also sometimes offer them respect in secret to avoid trouble (sailors appeasing the Devourer to prevent storms while at sea, for instance).\\\

The Dark Six are:\\\

* The Devourer (Shurkaan), Sovereign of Wave and Whelm, the patron of nature's wrath. He represents the fury of nature, and the destruction of the storm and the ocean.
* The Fury (Szorawai), Sovereign of Rage and Ruin, the patron of passion driven to extremes. She watches over barbarians everywhere as well as artisans, craftsmen, and bards. A number of intelligent monstrous races worship her as well.
* The Keeper (Kol Turrant), Sovereign of Death and Decay, patron of greed and gluttony. He is inverse of his brother Kol Korran's focus on material wealth and generosity. He is seen as the hunger in the dark, grabbing hold of anyone straying too far from the light.
* The Mockery (Dol Azur), Sovereign of Betrayal and Bloodshed, patron of dishonorable combat and unjust war. His worshipers include assassins, rogues, and evil warriors, as well as the infamous Flayed Hand.
* The Shadow (Aureon's Shadow), Sovereign of Magic and Mayhem, patron of corruption, ambition, and dark magic. The literal shadow of Aureon that attained sentience and godhood as a price paid by Aureon for arcane knowledge.
* The Traveler (The Giver of Gifts), Sovereign of Chaos and Change, patron of chaos, deception, evolution, invention, and transformation; or influences the areas of change, cunning, deception, and innovation; or oversees the provinces of change and chaos. It has an aspect as a god of artifice and artificers.



[[folder:The Path of Light]]
! The Path of Light

A meditative religion practiced by the kalashtar, who seek to change the nature of Dal Quor, the realm of dreams, which they believe will result in a positive entity called Il-Yannah, the light, instead of the current evil entity Il-Lashtavar, the darkness that dreams. The majority of the followers of this religion believe they can do this through meditation and the power of positive thought.

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[[folder:The Path of Light]]
Inspiration]]
! The Path of Light

A meditative
Inspiration

The state
religion practiced by the kalashtar, who seek to change the nature of Dal Quor, the realm of dreams, which they believe will result in Riedra, preaching obedience, patience, and diligence. Reincarnation is a positive entity called Il-Yannah, the light, instead key aspect of the current evil entity Il-Lashtavar, religion, along with racial castes. If you do well in this life, in the darkness that dreams. The majority next life you will be reborn as a higher race, until eventually you are one of the followers of Chosen. [[PathOfInspiration Pay no attention to how this religion believe they can do this through meditation all discourages rebellion and the power of positive thought.encourages quietly accepting what your leaders give you]].



* LawfulNeutral: The force il-Yannah is. The kalashtar themselves are usually LawfulGood.

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* LawfulNeutral: The force il-Yannah is. The kalashtar themselves FantasticCasteSystem: People are usually LawfulGood.
given a role based on their race, with some races being seen as inherently better than others. If you are a lower race, you have to work harder to ensure you are reborn as something better later. Notably, humans are only midway on this ranking; changelings, who are looked down on everywhere else in the world, are slightly higher (because they are useful to the Inspired) and of course the Chosen are on top.
* PathOfInspiration: It was clearly crafted with the express goal of encouraging peace and conformity. Funnily enough, it appears to be adapted at least loosely on the quori's ''actual'' beliefs, what with the focus on reincarnation.




[[folder:The Undying Court]]
! The Undying Court

A religion practiced by the elves of Aerenal, who worship their deathless (think "anti-undead") ancestors as unliving gods.

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\n[[folder:The Undying Court]]
Path of Light]]
! The Undying Court

Path of Light

A meditative religion practiced by the elves of Aerenal, kalashtar, who worship their deathless (think "anti-undead") ancestors as unliving gods.seek to change the nature of Dal Quor, the realm of dreams, which they believe will result in a positive entity called Il-Yannah, the light, instead of the current evil entity Il-Lashtavar, the darkness that dreams. The majority of the followers of this religion believe they can do this through meditation and the power of positive thought.



* TheChessmaster: Most of the undying councilors qualify.
* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshippers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.

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* TheChessmaster: Most LawfulNeutral: The force il-Yannah is. The kalashtar themselves are usually LawfulGood.
* {{Reincarnation}}: Quori are immortal spirits who reincarnate on death; this is a provable fact. However, the Path of Light extends this to Dal Quor itself, and that upon the Turning
of the undying councilors qualify.
* DarkIsNotEvil:
Age the plane will enter a period of light where the quori will be born as good spirits rather than evil ones. The Undying Dreaming Dark wants to stop this, while the kalashtar want to accelerate it. Neither has any proof that their attempts are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to working--that's where the faith of their worshippers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.
comes in.



[[folder:The Becoming God]]
! The Becoming God

A loose group of warforged tribes, found mostly in the Mournland, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.

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[[folder:The Becoming God]]
Undying Court]]
! The Becoming God

Undying Court

A loose group of warforged tribes, found mostly in religion practiced by the Mournland, elves of Aerenal, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for worship their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him deathless (think "anti-undead") ancestors as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.unliving gods.



* DeusEstMachina: "They're building a god in the Mournland with a box of scraps".
* LivingMacGuffin: The Mournland tribes collectively fill this role.

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* DeusEstMachina: "They're building a god in TheChessmaster: Most of the Mournland with a box of scraps".
undying councilors qualify.
* LivingMacGuffin: DarkIsNotEvil: The Mournland tribes collectively fill this role.Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshippers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.


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[[folder:The Becoming God]]
! The Becoming God

A loose group of warforged tribes, found mostly in the Mournland, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.
----
* DeusEstMachina: "They're building a god in the Mournland with a box of scraps".
* LivingMacGuffin: The Mournland tribes collectively fill this role.
[[/folder]]

[[folder:Druidic Sects]]
!Druidic Sects

Those that follow Eberron herself rarely worship the Primordial Dragon directly. Instead, they worship and receive power from the primal power of nature.\\\

The primary sects are:\\\

* The Gatekeepers: The first druids, taught by the black dragon Vvaraak in order to combat the Daelkyr. Most other sects can directly trace their origins back to the Gatekeepers. Gatekeepers seek to defend nature against aberrations, outsiders, undead and other unnatural horrors. While diminished in size, the order remains vigilant and maintains a relatively friendly relationship with the Wardens of the Wood, the largest druidic order on Khorvaire.
* Ashbound: An extreme druidic order who consider all arcane and divine magic (outside of druidic magic) to be "unnatural". They seek to protect all wilderness and consider even common agriculture to be outside the natural balance. They prefer to avoid bloodshed, but the more severe elements within the order are not above terrorist attacks to make their point.
* Children of Winter: The darkest of Khorvaire's druidic traditions. They seek to cleanse the land of the blight of civilization through death. They believe the end of the current age is at hand and often will endeavor to help it along, believing that the fittest will survive to repopulate in the new spring that is to follow the coming winter. The Mournland is evidence of the coming end in the minds of the Children of Winter.
* Greensingers: A druidic sect native to the Eldeen Reaches. Keeping in spirit with the fey they revere, the sect is chaotic and worships by reveling and dancing in the wild woods.
* Mask Weavers: Druids of the halfling tribes of the Talenta Plains. Their duties, besides the typical healing, primarily include helping the warriors of their tribe craft a spirit mask which will allow the warrior when he dies to be reunited with the spirit of his mount. The Mask Weavers also serve as the historians of their tribe, preserving via oral traditions the beliefs, memories and songs of their people.
* Moonspeakers: Bound to the magic of their lycanthrope ancestors, moonspeakers breathe the magic of the world, guided by the twelve moons of Eberron. Moonspeakers are powerful and versatile spellcasters, and they weave their magic into their own bodies as they extend and enhance their shifting ability. Leaving behind the ties of family and home, moonspeakers travel between shifter communities, teaching, guiding, and protecting. Often among the most powerful shifter spellcasters, moonspeakers serve as the champions and advisors of the shifter race.
* Siyal Marrain: Horse Watchers (in the common Galifaran tongue), the Siyal Marrain are a Valenaran druidic order charged with keeping the Valenaran steeds, believed by the elves to be the descendants of elven warriors who fought against the Su'lat League to free the elven people from slavery, but were cursed to remain in the equine forms they had taken to carry their comrades into battle.
* Wardens of the Wood: The largest and most influential of the druid sects of Khorvaire is the Wardens of the Wood. The Order seeks to maintain a balance between civilization and nature, and is in many ways the most liberal of the druid sects. They have no problem with agriculture or animal husbandry as long as the land and its creatures are not ill-treated or abused. They often work with farmers and ranchers to help them prosper while maintaining a proper balance with nature.

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* AntiMagicalFaction: The Ashbound consider all arcane and divine magic to be unnatural, polluting the world and slowly leading it to doom. Druidic magic is classified as "primal," something entirely different; primal magic comes from Eberron, while arcane and divine magic come from Siberys.
* GoodCounterpart: Keith Baker referred to them as the "Cults of the Dragon Between" at least once. Thankfully, they are significantly more sane than the Khyber cults.
* LostTechnology: Magical version. However the Gatekeepers originally sealed the Daelkyr, they can't repeat the feat. If any of them escape, someone will have to find a new solution.
* SealedEvilInACan: The Gatekeepers are best known for holding the Daelkyr seals. Unfortunately, they're forgotten most of the details on how to repair them, and there is little chance of them re-sealing anything that truly escapes.

[[/folder]]
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''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\

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''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\



''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religion''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religion''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]
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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religions''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religions''' '''Religion''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]
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* FertilityGod: Arawai is "Sovereign of Life and Love", and is patron of agriculture, life, and fertility. Curiously, she is also said to be the sister of the Dark Six god of destruction the Devourer, whom civilized folk often also pray to for protection from flooding and drought.

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* FertilityGod: Arawai is "Sovereign of Life and Love", and is the patron of agriculture, life, and fertility. Curiously, she is also said to be the sister of the Dark Six god of destruction the Devourer, whom civilized folk often also pray to for protection from flooding and drought.



* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Soverign Host. For example, Dol Arrah fights with honor and Dol Dorn fights with strength, whereas the Mockery (Dol Azur) fights with trickery.

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* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Soverign Sovereign Host. For example, Dol Arrah fights with honor and Dol Dorn fights with strength, whereas the Mockery (Dol Azur) fights with trickery.



* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Ornatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai) and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.

to:

* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Ornatar Onatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai) and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.



Various cults who worship beings inhabiting Khyber, Eberron's underdark. Despite the name, most don't worship Khyber specifically; instead, the cults vary widely.

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Various cults who worship beings inhabiting Khyber, Eberron's underdark.Underdark. Despite the name, most don't worship Khyber specifically; instead, the cults vary widely.
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* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Soverign Host (e.g. Dol Arrah fights with honor and Dol Dorn fights with strengh, whereas the Mockery (Dol Azur) fights with trickery.

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* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Soverign Host (e.g. Host. For example, Dol Arrah fights with honor and Dol Dorn fights with strengh, strength, whereas the Mockery (Dol Azur) fights with trickery.
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* TheAntiGod: Most of them directly oppose or symbolise concepts in opposition to one or more members of the Soverign Host (e.g. Dol Arrah fights with honor and Dol Dorn fights with strengh, whereas the Mockery (Dol Azur) fights with trickery.
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Skunk Stripe is no longer a trope. Zero Context Examples and examples that do fit existing tropes will be deleted.


* SkunkStripe: Jaela Daran, as a sign of her connection to the Flame.
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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religions''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religions''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshipping the Keeper as Kol Turrant alongside Ornatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and Szorawai (the Fury)) and the Three Faces of Nature (followers of Arawai, Balinor, and Shargon (the Devourer)), with all of them viewing the Dark Six as aspects of a larger concept.

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* ChildOfRape: Per Vassal canon, the Fury was born of the Devourer raping Arawai. Keith Baker points out that this could easily be more of a metaphor about how storms ravage farmland.
* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers Worshipers of the Dark Six are perfectly capable of being decent people, or worshipping worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshipping (worshiping the Keeper as Kol Turrant alongside Ornatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and Szorawai (the Fury)) the Fury as Szorawai) and the Three Faces of Nature (followers of Arawai, Balinor, and Shargon (the Devourer)), the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.
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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn.

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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshipping the Keeper as Kol Turrant alongside Ornatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and Szorawai (the Fury)) and the Three Faces of Nature (followers of Arawai, Balinor, and Shargon (the Devourer)), with all of them viewing the Dark Six as aspects of a larger concept.
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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\

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''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
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[[index]]
* [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/Eberron Main Character Index]]
* [[Characters/EberronNations Nations of Eberron]]
* [[Characters/EberronDragonmarkedHouses Dragonmarked Houses]]
[[/index]]
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[[foldercontrol]]
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I assume this is a typo.


* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Six Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn.

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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Six Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn.
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[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religions''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]
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* DeityOfHumanOrigin: Supposedly, they were great heroes from the Age of Demons who ascended to become gods. This is also the source of many of the legends surrounding them; while ''now'' of course you would never expect Onatar to smash apart a mountain to make his forge, that is supposedly the origin of the volcano in the Mror Holds, from when he still walked the world. While generally the Sovereigns are depicted as the race of whatever culture is preaching, there's a reasonably large subculture of Sovereign Vassals who believe the Sovereigns were dragons, since dragons were basically the only people doing anything back then. The dragons can even name specific historical figures that seem to fit the Sovereigns.

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* WitchHunt: The Purge, in which warriors of the church exterminated most of Eberron's lycanthropes and many misblamed shifters. The Purge itself was prompted by a genuine threat - with Eberron's twelve moons, that's a full moon every couple of days. So every couple of days, just about every afflicted lycanthrope (the ones who can't control their changes or what they do while changed) in the world is going on a rampage. It also addresses the moral implications of lycanthropy [[HeelFaceBrainwashing changing a character's alignment]] as part of the justification for the purge. The Church of the Silver Flame places a lot of emphasis on the sanctity of the soul, so they fear that lycanthropy changes that; even Good-aligned lycanthropic bloodlines were wiped out. There is some evidence that the Church was encouraged to go after less dangerous lycanthropes and shifters as part of a long-term plot by someone else... [[AmbiguousSituation or maybe it was just normal paranoia and fear]].

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* WitchHunt: WitchHunt:
**
The Purge, in which warriors of the church exterminated most of Eberron's lycanthropes and many misblamed shifters. The Purge itself was prompted by a genuine threat - with Eberron's twelve moons, that's a full moon every couple of days. So every couple of days, just about every afflicted lycanthrope (the ones who can't control their changes or what they do while changed) in the world is going on a rampage. It also addresses the moral implications of lycanthropy [[HeelFaceBrainwashing changing a character's alignment]] as part of the justification for the purge. The Church of the Silver Flame places a lot of emphasis on the sanctity of the soul, so they fear that lycanthropy changes that; even Good-aligned lycanthropic bloodlines were wiped out. There is some evidence that the Church was encouraged to go after less dangerous lycanthropes and shifters as part of a long-term plot by someone else... [[AmbiguousSituation or maybe it was just normal paranoia and fear]].fear]].
** [[WordOfGod Keith Baker]] emphasizes [[https://keith-baker.com/the-purge/ in his blog]] that while the Purge ended in a WitchHunt, it started as a horror movie--and the templars weren't the invincible monsters. Hidden lycanthropes played the locals and the templars against each other, infecting a few here, pretending to be innocent villagers there, and then coming out at night to slaughter.
--->'''Keith Baker:''' So this war was both physical and psychological, and whichever front you were fighting on, ''it was a horror story''. The enemy could be anywhere, and all it would take was a single untreated bite to turn you into a monster who would turn on your friends.
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* [[Characters/EberronFaiths Faiths of Kohrvaire]]

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* [[Characters/EberronFaiths Faiths [[Characters/EberronNations Nations of Kohrvaire]]Eberron]]
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* [[Characters/Eberron Main Character Index]]

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* [[Characters/Eberron [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/Eberron Main Character Index]]
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[[/folder]]

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[[/folder]][[/folder]]
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[[index]]
* [[Characters/Eberron Main Character Index]]
* [[Characters/EberronFaiths Faiths of Kohrvaire]]
* [[Characters/EberronDragonmarkedHouses Dragonmarked Houses]]
[[/index]]
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[folder:Silver Flame]]

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[folder:Silver [[folder:Silver Flame]]
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!!Religions

[[folder:Tropes common to all religions in Eberron]]

* ClapYourHandsIfYouBelieve: Clerics cast divine magic through their faith in a deity, rather than a deity bestowing power on them like in most ''TabletopGame/DungeonsAndDragons'' settings. This allows for clerics to follow a distorted version of their church's teachings (such as a ChaoticEvil cleric of a LawfulGood religion or vice versa) without losing their powers, and for beings who are not deities to have clerics.
* CorruptChurch: Without direct divine supervision, it's much easier for this to happen than in most settings.
* HaveYouSeenMyGod: The gods are entirely absent from Eberron, and divine intervention akin to the type seen in [[TabletopGame/ForgottenRealms Faerûn]] never happens.
* TheNothingAfterDeath: Dolurrh, the Realm of the Dead. "It is not a reward. It is not a punishment. It simply is."

[[/folder]]

[[folder:The Sovereign Host]]
! The Sovereign Host
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/878c2f51334459a7400fbef3f790b17f.png]]
[[caption-width-right:350:A coin engraved with the symbol of the host]]

The most commonly-worshiped pantheon in Khorvaire.

* FantasyPantheon: Other than the fact that their existence is unproven, this is what they are. Notably, their religion has grown largely by assimilating believers in other gods, usually convincing them that their deity is simply one of the Sovereigns using a different name.
* FertilityGod: Arawai is "Sovereign of Life and Love", and is patron of agriculture, life, and fertility. Curiously, she is also said to be the sister of the Dark Six god of destruction the Devourer, whom civilized folk often also pray to for protection from flooding and drought.
* PhysicalGod: {{Averted|Trope}}. The blessings of the Sovereign Host are said by its followers to manifest in the form of talent and good fortune in tasks related to their purview. They cannot and do not physically intervene in the way gods in other D&D settings do.
* SaintlyChurch: ...usually. They have corruption problems here and there.

[[/folder]]

[[folder:The Dark Six]]
! The Dark Six

A group of evil deities (with the exception of [[TheTrickster The Traveler]]) who serve as counterparts and sometimes foils to The Sovereign Host, being gods of nature [[NatureIsNotNice at its most vicious]]. Commonly worshiped among monstrous races. Even ostensibly good people will also sometimes offer them respect in secret to avoid trouble (sailors appeasing the Devourer to prevent storms while at sea, for instance).

* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshippers of the Dark Six are perfectly capable of being decent people, or worshipping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Six Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn.
* EvilCounterpart: To the Sovereign Host. In-universe, some scholars theorize that they were originally a single pantheon.
* FantasyPantheon: Like Sovereign Host, though they are gods of things most mortals fear.
* OtherworldlyAndSexuallyAmbiguous: Both the Shadow and the Traveler. The Shadow is literally the LivingShadow of the Host's god of magic and knowledge, given life as the god of BlackMagic and monsters as a price for him becoming the master of the tamer arcane, and as such does not have a gender. The Traveler is the god of evolution and change, and thus, they are whatever gender they feel like.
* ReligionOfEvil: Downplayed, in that the Six are gods of nature and personal ambition more than malice. However, they are also the gods that say that acting selfishly in accordance with your own nature is good, hence why a lot of monsters worship them - after all, the Six accept them. Played with, in that plenty of worshipers of the conventional Host still worship the Six on occasion to placate them.
* TheSmurfettePrinciple: Played with. The Fury, Goddess of Revenge and Passion, is the only female member of the Six, but two of her peers are OtherworldlyAndSexuallyAmbiguous.
* TokenGoodTeammate: Technically they're ChaoticNeutral, but The Traveler is the only non-evil member of the Six.

[[/folder]]

[folder:Silver Flame]]
! The Church of the Silver Flame

Worshipers of an enormous silver fire which burst from the ground in a battle between a demon lord and human paladin named Tira Miron, assisted by a couatl. The Silver Flame is currently located in the enormous cathedral of Flamekeep, which also serves as the theocratic capital of Thrane. The head of the church is the Keeper of the Flame, a child with the ability to communicate with it.

* AChildShallLeadThem: The current Keeper of the Flame, eleven-year-old Jaela Daran
* TheAtoner: There are many members who feel the Lycanthrope Purge went too far.
* BarrierMaiden: The Keeper of the Flame, as well as the Voice of the Flame (Tira Miron herself) who occasionally speaks to its worshippers.
* ChurchMilitant: Thrane managed to match the magical and martial firepower of the other nations during the Last War largely on the strength of its clerics and paladins.
* CorruptChurch: The Council of Cardinals
* CrystalDragonJesus: A pretty obvious expy of the Roman Catholic Church, with the Silver Flame being a stand-in for the [[Franchise/StarWars Force]].
* DemonSlaying: One of their specialties.
* EvilCounterpart: The Shadow in the Flame, the voice of its sealed demon, which has its own worshippers and even its own more powerful version of the Keeper of the Flame (who is currently imprisoned in [[TheAlcatraz Dreadhold]]).
* FantasticRacism: The church is historically suspicious of shifters due to The Purge, though many members are apologetic about the whole thing. As a result, shifters who worship the Flame tend to be unusually devout in order to prove themselves.
* FieldPowerEffect: The Keeper of the Flame gains a ''massive'' power boost while within Flamekeep. Jaela is an 18th-level cleric inside (possibly the only 18th-level cleric in the world), but only a 3rd-level cleric outside.
* HollywoodExorcism: Worshippers have access to the unique "Exorcist of the Silver Flame" PrestigeClass.
* KnightTemplar: The religion most prone to lapse into this.
* LawfulGood: InUniverse. The most explicit and traditional KnightInShiningArmor religion. Except not ''every'' follower of the Flame is LawfulGood, and even those who are sometimes think a MercyKill is the best option.
* LightIsNotGood: In addition to Tira, the demon (who is evil) and the coautl ([[BlueAndOrangeMorality who is theoretically good, but not human]]) can speak through the Flame and grant powers to worshippers. Exactly how much control they have is left up to the GameMaster. Sadly, the Shadow In The Flame is also the rakshasa overlord of Xenophobia, so [[HolierThanThou it can be really hard to tell]] who's corrupted and who's not - a few Tarnished (knowing worshipers of the Shadow) are devout of the Flame who have become so cynical and pessimistic about their fellow man that they regard the Shadow's misanthropy as simply good sense.
* NobleSavage: The Ghaash'kala tribe of the Demon Wastes, who independently worship the Silver Flame under the name of "Kalok Shash, the binding flame". Interestingly, they have been worshiping it for a ''lot'' longer than the people of Thrane.
* PhysicalReligion: The Silver Flame manifests in the city of Flamekeep on the spot where Tira Miron and the unnamed couatl bound the demon that threatened the region. The great temple of the faith and the surrounding city grew up around this holy site.
* PlayingWithFire: Some members of the church actually have fire-based powers.
** {{Hellfire}}: The [[InvertedTrope inverted]], [[HolyHandGrenade holy]] version.
* SealedEvilInACan: The Silver Flame was originally created by the couatls sacrificing themselves to imprison the rakshasa rajahs, ending the Age of Demons.
** SealedEvilInADuel: How the manifestation of the Flame in Flamekeep came to be.
* SkunkStripe: Jaela Daran, as a sign of her connection to the Flame.
* WitchHunt: The Purge, in which warriors of the church exterminated most of Eberron's lycanthropes and many misblamed shifters. The Purge itself was prompted by a genuine threat - with Eberron's twelve moons, that's a full moon every couple of days. So every couple of days, just about every afflicted lycanthrope (the ones who can't control their changes or what they do while changed) in the world is going on a rampage. It also addresses the moral implications of lycanthropy [[HeelFaceBrainwashing changing a character's alignment]] as part of the justification for the purge. The Church of the Silver Flame places a lot of emphasis on the sanctity of the soul, so they fear that lycanthropy changes that; even Good-aligned lycanthropic bloodlines were wiped out. There is some evidence that the Church was encouraged to go after less dangerous lycanthropes and shifters as part of a long-term plot by someone else... [[AmbiguousSituation or maybe it was just normal paranoia and fear]].
* TheTheocracy: In Thrane.
* TokenMiniMoe: Jaela Daran.

[[/folder]]

[[folder:The Blood of Vol]]
! The Blood of Vol

The modern incarnation of the Seekers of Divinity Within, an ancient religion which eschews external deities, instead focused on reaching "the divinity within" through the power of the worshipper's blood. Its present form was created by remnants of House Vol, with Erandis d'Vol (aka "Lady Vol") as its secret leader. Due to its individualist nature, sects vary wildly in practice and attract members of all races and backgrounds.

* CorruptChurch[=/=]ReligionOfEvil: The higher ranks of the church serve Erandis d'Vol, but most members are normal people who don't even know she exists. Subverted, in that Erandis is so distant from the church that she actually lacks a lot of influence; her revealing herself would result in her being publicly respected, but the Seekers wouldn't regard her as automatically their leader.
* DarkIsNotEvil: The majority of members.
* GodhoodSeeker: The ultimate goal of an adherent.
* JerkassHasAPoint: Their methods may seem creepy and disturbing, but considering what can be proven about the afterlife in this world, trying to avoid it (even through undeath) isn't actually a bad idea.
* LawfulEvil: [[NobleDemon With emphasis on the Lawful part]]; the Blood of Vol is a highly community-focused religion that scorns outsiders and ignores moral boundaries on the path to immortality.
* NayTheist: Some sects see the gods as tyrants who created death as a curse upon the world.
* {{Necromancer}}: The Blood of Vol practice necromancy, but has a more pragmatic view of it. Souls that go to Dolurrh don't care what happens to their bodies, and it's cheap and easy labor. Sapient undead, like liches and vampires are considered martyrs who gave up their chance at godhood for the sake of helping others.
* TheUndead: Becoming a sentient undead is seen as a form of martyrdom in the church, sacrificing your own chance at divinity in order to help others. Animating corpses as mindless zombies, meanwhile, is just pragmatism; they're excellent workers, and it's not like the spirits of the deceased need them any more. Hell, to the average Seeker, knowing their body would serve their living relatives [[BlueAndOrangeMorality is a great honor.]]

[[/folder]]

[[folder:Cults of the Dragon Below]]
! The Cults of the Dragon Below

Various cults who worship beings inhabiting Khyber, Eberron's underdark. Despite the name, most don't worship Khyber specifically; instead, the cults vary widely.

* AlwaysChaoticEvil: While you can ''technically'' have a LawfulGood Dragon Below cultist, in practice, veneration of evil powers and weird monsters tends to push you away from that.
* BlobMonster: Cults of Kyrzin tend to use all kinds of weird oozes, ranging from potions and poisons that get up and apply themselves to the more direct stuff you find in the Monster Manual. There are also some traditional cults that just keep a gibbering mouther in the basement and feed relatives to it when their time has come, believing that their spirits will live on inside it.
* DealWithTheDevil: Transactional cults are formed when someone barters with a dark force such as an Overlord for power or something else the petitioner wants. It very rarely ends well.
* EyesDoNotBelongThere: A hallmark of Belashyrra cults. Vigilant Eye cultists, in particular, tend to have an eye on one palm, which they think allows them to see who's secretly a hidden demon.
* HiveMind: Some Valaara-related Dragon Below cults take the form of a group of people having their minds interlinked.
* IRejectYourReality: Many Dragon Below cults have blind spots that prevent them from perceiving the true nature of their allies: revenant cultists convinced that they're resurrected heroes of the Silver Flame might perceive a mind flayer as a bearded old priest or sage, for example. These are usually supernaturally imposed and not just a matter of very intense belief.
* LesserOfTwoEvils: One way, suggested by the author, for fitting in a heroic (or at least less evil) Dragon Below cultist is to have them convinced that their chosen patron is at least a better option than some of the alternatives - such as a cultist of the Rage of War who maintains that while a world of constant bloodshed and violence is a problem, at least Rak Tulkhesh has reason to want intelligent life ''around'' to do all the warring, while the Killing Cold, for example, would just kill everyone under walls of permafrost, so if one of them is going to escape, it might as well be the one that won't freeze the entire world.
* ManipulativeBastard: A particular focus of the Court of Shadows, who serve an Overlord of secrets and manipulation. Unfortunately for them, not all the intrigues they get caught up in are, technically speaking, real.
* NonIndicativeName: Not all Cults of the Dragon Below actually worship the Dragon Below - indeed, genuine worship of Khyber seems to be fairly uncommon. The term is used as a catch-all term for any underground cults, and includes a variety of Lords of Dust, daelkyr and the occasional lesser aberration such as gibbering mouthers.
* WeAreStrugglingTogether: There are almost NO unifying tenets of the Dragon Below cultists. Combine that with a depressingly high rate of insanity and any two given cults are as likely to be killing each other as they are anyone else.

[[/folder]]

[[folder:The Path of Light]]
! The Path of Light

A meditative religion practiced by the kalashtar, who seek to change the nature of Dal Quor, the realm of dreams, which they believe will result in a positive entity called Il-Yannah, the light, instead of the current evil entity Il-Lashtavar, the darkness that dreams. The majority of the followers of this religion believe they can do this through meditation and the power of positive thought.
----
* LawfulNeutral: The force il-Yannah is. The kalashtar themselves are usually LawfulGood.

[[/folder]]


[[folder:The Undying Court]]
! The Undying Court

A religion practiced by the elves of Aerenal, who worship their deathless (think "anti-undead") ancestors as unliving gods.

* TheChessmaster: Most of the undying councilors qualify.
* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshippers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.

[[/folder]]

[[folder:The Becoming God]]
! The Becoming God

A loose group of warforged tribes, found mostly in the Mournland, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.

* DeusEstMachina: "They're building a god in the Mournland with a box of scraps".
* LivingMacGuffin: The Mournland tribes collectively fill this role.
[[/folder]]

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