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* Wardens of the Wood: The largest and most influential of the druid sects of Khorvaire is the Wardens of the Wood. The Order seeks to maintain a balance between civilization and nature, and is in many ways the most liberal of the druid sects. They have no problem with agriculture or animal husbandry as long as the land and its creatures are not ill-treated or abused. They often work with farmers and ranchers to help them prosper while maintaining a proper balance with nature.



* Wardens of the Wood: The largest and most influential of the druid sects of Khorvaire is the Wardens of the Wood. The Order seeks to maintain a balance between civilization and nature, and is in many ways the most liberal of the druid sects. They have no problem with agriculture or animal husbandry as long as the land and its creatures are not ill-treated or abused. They often work with farmers and ranchers to help them prosper while maintaining a proper balance with nature.

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* Wardens of the Wood: The largest and most influential of the druid sects of Khorvaire is the Wardens of the Wood. The Order seeks to maintain a balance between civilization and nature, and is in many ways the most liberal of the druid sects. They have no problem with agriculture or animal husbandry as long as the land and its creatures are not ill-treated or abused. They often work with farmers and ranchers to help them prosper while maintaining a proper balance with nature.


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* EnforcedColdWar: Oalian, the WiseTree of the Wardens of the Wood, has told the druid sects not to fight each other. As all the Eldeen sects except for the Gatekeepers accept Oalian as their ultimate leader (even the Children of Winter), they don't do so on a large scale. However, outside the TruceZone of Greenheart, individuals and groups do as they please, which often means smaller-scale fighting between Wardens and Ashbound, or between the Children of Winter and everyone else.

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* GoodCounterpart: Keith Baker referred to them as the "Cults of the Dragon Between" at least once. Thankfully, they are significantly more sane than the Khyber cults.

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* CivilizationDestroyer: The Children of Winter believe a Winter is coming soon that will bring the end of civilization, and they want to help it along.
* HarmonyVersusDiscipline: The main quarrel between the Ashbound, the Wardens, and non-druids. The Ashbound despise civilization, especially magic, in favor of a hunter-gatherer lifestyle (they believe that even ''farming'' hurts the earth), while outside the Eldeen Reaches, civilization is predominantly highly magical and technological, shaping the world to its whim. The Wardens seek a balance between the two, using natural harmony as a tool to improve civilization and vice versa.
* GoodCounterpart: Keith Baker referred to them as the "Cults of the Dragon Between" at least once. Thankfully, aside from some of the Children of Winter, they are significantly more sane than the Khyber cults.


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* NatureIsNotNice: The Children of Winter believe and embrace this. Nature's course means that everything dies eventually, including civilization, and they'd like to help it along and help bring the new Winter. Within their packs, MightMakesRight and the weak are meat (sometimes [[ImAHumanitarian literally]]).
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* CorruptChurch[=/=]ReligionOfEvil: The higher ranks of the church serve Erandis d'Vol, but most members are normal people who don't even know she exists. Subverted, in that Erandis is so distant from the church that she actually lacks a lot of influence; her revealing herself would result in her being publicly respected, but the Seekers wouldn't regard her as automatically their leader.

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* CorruptChurch[=/=]ReligionOfEvil: The higher ranks of the church serve CorruptChurch: Played with. Erandis d'Vol, d'Vol controls a powerful inner circle within the Blood, but most members are normal people who don't even know she exists. Subverted, in that Erandis In fact, she's ''so'' secret - and her will is so distant from unrelated to the church public tenets of the religion - that if she actually lacks a lot of influence; her revealing herself would result in her being publicly respected, but the were to publically reveal herself, most Seekers wouldn't regard would respect her as automatically their leader.a lich-martyr but very few would give her any allegiance.



* LawfulEvil: [[NobleDemon With emphasis on the Lawful part]]; the Blood of Vol is a highly community-focused religion that scorns outsiders and ignores moral boundaries on the path to immortality.

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* LawfulEvil: [[NobleDemon With emphasis on the Lawful part]]; the Blood of Vol is a highly community-focused religion that scorns outsiders and ignores moral boundaries on the path to immortality. [[invoked]]
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* JesusWasWayCool: Many more scholarly followers of the Path are highly interested in [[CrystalDragonJesus the Silver Flame]] and seek to understand it and help fight against evil. Other members of the faith think they should stop messing around with irrelevant matters and get back to the real business of purifying Dal Quor.


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* MartialPacifist: Their beliefs stress working on yourself first to calm your negative emotions and think positive thoughts, which will bring about better dreams and a better Dal Quor. Going out to oppose evil just lends it strength. But sometimes evil ''has'' to be met with force, and that's when they reveal that their shadow watchers are the deadliest psychic warriors in Eberron.
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* WeaponSpecialization: The longbow is the sacred weapon of the Silver Flame. This symbolizes, in part, how they apply a surprising amount of pragmatism to the war against evil, and may have come out of the Lycanthrope Purge, when closing with your enemy was a quick route to becoming another werebeast.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: The longbow is the sacred weapon of the Silver Flame. This symbolizes, in part, how they apply a surprising amount of pragmatism to the war against evil, and may have come out of the Lycanthrope Purge, when closing with your enemy was a quick route to becoming another werebeast.

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* CombatPragmatist: How positive interpretations of the Six tend to portray the Mockery/Dol Azur. It fits with another title of his: The Lord of Victory. To quote ''Exploring Eberron'':

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* CombatPragmatist: How positive or neutral interpretations of the Six tend to portray the Mockery/Dol Azur. It fits with another title of his: The Lord of Victory. To quote ''Exploring Eberron'':



* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Onatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai), and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.

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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Onatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai), and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept. There also is the Restful Watch, a theological school that handles most burial services in the Five Nation. The Watch venerates both Aureon and the Keeper, believing the latter to snatch worthy souls away form Dholurr.
* EveryoneCallsHimBarkeep: Most followers of the Sovereign Host call the Six by their titles instead of their names.



* LoveGoddess: The Fury/Szorawei is more darker take, representing passion, as well as other extreme emotions like wrath or vengefulness. The Three Faces of Love Cult sees her as a represantions of the passion-Aspekt of romance.

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* LoveGoddess: The Fury/Szorawei is more darker take, version, representing passion, as well as other extreme emotions like wrath or vengefulness. The Three Faces of Love Cult sees her as a represantions of the passion-Aspekt passion of romance.

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* CombatPragmatist: How benevolent interpretations of the Six tend to portray the Mockery/Dol Azur. Its fits with another, more benevolent title: The Lord of Victory. To quote ''Exploring Eberron'':
->> ''The Mockery will drag you through mud and blood, drive you to betray your principles and employ tactics that horrify your allies and enemies alike—but at the end of the day, you’ll be standing over the corpse of your foe.''

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* CombatPragmatist: How benevolent positive interpretations of the Six tend to portray the Mockery/Dol Azur. Its It fits with another, more benevolent title: another title of his: The Lord of Victory. To quote ''Exploring Eberron'':
->> -> ''The Mockery will drag you through mud and blood, drive you to betray your principles and employ tactics that horrify your allies and enemies alike—but at the end of the day, you’ll be standing over the corpse of your foe.''


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* LoveGoddess: The Fury/Szorawei is more darker take, representing passion, as well as other extreme emotions like wrath or vengefulness. The Three Faces of Love Cult sees her as a represantions of the passion-Aspekt of romance.
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* CombatPragmatist: How benevolent interpretations of the Six tend to portray the Mockery/Dol Azur. Its fits with another, more benevolent title: The Lord of Victory. To quote ''Exploring Eberron'':
->> ''The Mockery will drag you through mud and blood, drive you to betray your principles and employ tactics that horrify your allies and enemies alike—but at the end of the day, you’ll be standing over the corpse of your foe.''
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'''Symbol:''' Six bones and a bloody line (as a whole), Hexagram (as a whole), various (individually)


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'''Symbol:''' Six Five bones and a bloody line (as a whole), Hexagram (as a whole), various (individually)

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[[caption-width-right:350:A coin engraved with the symbol of the host]]

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[[caption-width-right:350:A coin engraved with the symbol Octogram of the host]]
->'''Domains:''' Various\\
'''Symbol:''' Octogram (as a whole), various (individually)





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->'''Domains:''' Varous\\
'''Symbol:''' Six bones and a bloody line (as a whole), Hexagram (as a whole), various (individually)

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[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/dark_six_symbol.jpg]]
[[caption-width-right:272:A common symbol of the Dark Six]]



[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/silver_flame_8.jpg]]
[[caption-width-right:400:A silver arrowhead engraved with the Flame]]



[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/blood_of_vol.jpg]]
[[caption-width-right:240:A stylized symbol of the Blood of Vol]]



[[quoteright:399:https://static.tvtropes.org/pmwiki/pub/images/symbol_of_the_dragon_below.jpg]]
[[caption-width-right:399:One of many symbols used by the cults.]]




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[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/symbol_of_the_path_of_inspiration.jpg]]
[[caption-width-right:400:Symbol used by some adherents]]



[[quoteright:449:https://static.tvtropes.org/pmwiki/pub/images/path_of_light.png]]
[[caption-width-right:449:Crystal representing the Path]]



[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/undying_court.jpg]]
[[caption-width-right:400:Deathmask of the Court]]



[[quoteright:424:https://static.tvtropes.org/pmwiki/pub/images/becoming_god.png]]
[[caption-width-right:424:Scrap engraved with the God's icon]]




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[[quoteright:675:https://static.tvtropes.org/pmwiki/pub/images/oalian_7.jpg]]
[[caption-width-right:675:High Druid Oalian performing rites.]]

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* DragonsAreDivine: Besides their humanoid interpretations, they are sometimes depicted as dragons. Among the vassals, Church of the Wyrm Ascendant actually believes them to have been Dragons. They also believe that it is possilbe for a mortal to AscendToAHigherPlaneOfExistence, [[GodhoodSeeker replacing a sovereign in the process]].

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* DragonsAreDivine: Besides their humanoid interpretations, they are sometimes depicted as dragons. Among the vassals, the Church of the Wyrm Ascendant actually believes them to have been Dragons. They also believe that it is possilbe possible for a mortal to AscendToAHigherPlaneOfExistence, [[GodhoodSeeker replacing a sovereign in the process]].



* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Onatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai) and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.

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* DarkIsNotEvil: Par for the course for Eberron religions, not even the Dark Six are black and white. Worshipers of the Dark Six are perfectly capable of being decent people, or worshiping them in their capacities for good. There are even cults that worship the Dark Six alongside the Sovereigns as equal gods. ''Rising from the Last War'' mentions the Three Faces of War cult as an example, which worships the Mockery as Dol Azur, along with Dol Arrah and Dol Dorn. ''Exploring Eberron'' introduces three more of these Cults: The Three Faces of Coin (worshiping the Keeper as Kol Turrant alongside Onatar and Kol Korran), the Three Faces of Love (honoring Boldrei, Arawai, and the Fury as Szorawai) Szorawai), and the Three Faces of Nature (followers of Arawai, Balinor, and the Devourer as Shargon), with all of them viewing the Dark Six as aspects of a larger concept.



[[folder:Silver Flame]]

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[[folder:Silver [[folder:The Silver Flame]]




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->'''Domains:''' Life, Light, War\\
'''Symbol:''' Flame drawn on silver or molded from silver




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->'''Domains:''' Death, Life\\
'''Symbol:''' Red teardrop gem




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->'''Domains:''' Trickery\\
'''Symbol:''' Varies



* NonIndicativeName: Not all Cults of the Dragon Below actually worship the Dragon Below - indeed, genuine worship of Khyber seems to be fairly uncommon. The term is used as a catch-all term for any underground cults, and includes a variety of Lords of Dust, daelkyr and the occasional lesser aberration such as gibbering mouthers.

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* NonIndicativeName: Not all Cults of the Dragon Below actually worship the Dragon Below - indeed, genuine worship of Khyber seems to be fairly uncommon. The term is used as a catch-all term for any underground cults, and includes a variety of Lords of Dust, daelkyr daelkyr, and the occasional lesser aberration such as gibbering mouthers.




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->'''Domains:''' Life, Light\\
'''Symbol:''' Brilliant crystal



[[folder:Spirits of the Past]]
! Spirits of the Past

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[[folder:Spirits [[folder:The Spirits of the Past]]
! The Spirits of the Past
->'''Domains:''' Nature, War\\
'''Symbol:''' Varies




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->'''Domains:''' Grave, Knowledge, Life\\
'''Symbol:''' Golden mask




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->'''Domains:''' Forge\\



* SealedEvilInACan: The Gatekeepers are best known for holding the Daelkyr seals. Unfortunately, they're forgotten most of the details on how to repair them, and there is little chance of them re-sealing anything that truly escapes.

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* SealedEvilInACan: The Gatekeepers are best known for holding the Daelkyr seals. Unfortunately, they're they've forgotten most of the details on how to repair them, and there is little chance of them re-sealing anything that truly escapes.

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Aversions are simply a trope not being used; they are not examples and should not be listed as if they were.


* PhysicalGod: {{Averted|Trope}}. The blessings of the Sovereign Host are said by its followers to manifest in the form of talent and good fortune in tasks related to their purview. They cannot and do not physically intervene in the way gods in other D&D settings do.

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* PhysicalGod: {{Averted|Trope}}. The blessings GodOfKnowledge: Aureon, the Sovereign of Law and Lore, is believed to have been the first wizard, and to have revealed the secrets of magic to the world. Although all nine of the Sovereign Host are said by its followers considered equals to manifest in each other, Aureon's vast wisdom means that he is typically allowed to guide the form of talent and good fortune in tasks related to their purview. They cannot and do not physically intervene in the way gods in other D&D settings do.Host's actions whenever they act as a group.


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* GodOfKnowledge: The Shadow, known as the Sovereign of Magic and Mayhem, is the living shadow of the Sovereign Host's god of knowledge and acts as the god of corruption and dark magic, and as a patron of evil spellcasters.
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* GodOfFire: Onatar, Sovereign of Forge and Fire, is said to have taught mortals how to start fires and shape metal so they would have a better chance of survival.

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* CorruptChurch: The Council of Cardinals

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* CombatPragmatist: The Church was founded to fight supernatural evil. Therefore, they are willing to do whatever it takes to destroy evil. For the more heroic characters, this means being willing to use somewhat "dishonorable" weapons like bows, and not falling into HonorBeforeReason. For the more villainous characters, this means falling into TheNeedsOfTheMany at best.
* CorruptChurch: The Council of CardinalsCardinals is far more worried about the temporal power of the Church than the state of anyone's souls. They ''are'' true believers, but they're quick to cast aside minor parts of dogma such as "NeverHurtAnInnocent" in favor of gains. And that's assuming that none of them worship the Shadow in the Flame.



* FantasticRacism: The church is historically suspicious of shifters due to The Purge, though many members are apologetic about the whole thing. As a result, shifters who worship the Flame tend to be unusually devout in order to prove themselves.

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* FantasticRacism: The church is historically suspicious of shifters due to The Purge, though many members are apologetic about the whole thing. As a result, shifters who worship the Flame tend to be unusually devout in order to prove themselves. Furthermore, it's mostly the Flame in Aundair (where the Purge actually took place) who are particularly suspicious; the Church in Thrane itself is more egalitarian. Of course, Aundair is also where most shifter devotees come from.



* NeverHurtAnInnocent: A core part of their doctrine; more than any other religion, the Church balks at the idea of intentionally harming the innocent, and during the Last War battle that involved Thrane were the safest for bystanders. Of course, the definition of ''innocent'' is up for interpretation; someone infected by lycanthropy is treated as a DeathOfPersonality even if it's not permanent yet, DemonicPossession might earn an exorcism or a sword to the neck depending on the mood of the knight, and Cardinal Krozen notably defines "innocent" as "citizen of Thrane who is not currently an obstacle to my plans." If you're in his way, it's your own fault.



* PlayingWithFire: Some members of the church actually have fire-based powers.

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* PlayingWithFire: Some members Fire is not an uncommon power for Silver Flame mages to focus on. There's even a special prestige class where they can learn to summon silver fire.
* TheRealHeroes: Part
of the church actually have fire-based powers.Flame's doctrine is that normal people living good lives help bolster the Flame just by doing good deeds. Therefore, every member of the Church sees themselves as part of the fight against evil, even if they're just serving ale in a tavern.



** SealedEvilInADuel: How the manifestation of the Flame in Flamekeep came to be.

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** * SealedEvilInADuel: How the manifestation of the Flame in Flamekeep came to be.
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* DragonsAreDivine: Besides their humanoid interpretations, they are sometimes depicted as dragons. Among the vassals, Church of the Wyrm Ascendant actually believes them to have been Dragons. They also believe that it is possilbe for a mortal to AscendToAHigherPlaneOfExistence, [[GodhoodSeeker replacing a sovereign in the process]].

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* LawfulNeutral: The force il-Yannah is. The kalashtar themselves are usually LawfulGood.

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* EthnicGod: Many kalashtar see the religion as this. The war against the Dreaming Dark is for kalashtar alone, and other races couldn't possibly understand and should just butt out. Despite this, the religion is almost universally followed by all Adarans, and by a few throughout Khorvaire as well - non-kalashtar followers think anyone is capable of cultivating the Light.
* LawfulNeutral: The force il-Yannah is. The kalashtar themselves are usually LawfulGood. [[invoked]]
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* ArcherArchetype: The longbow is the sacred weapon of the Silver Flame. This symbolizes, in part, how they apply a surprising amount of pragmatism to the war against evil, and may have come out of the Lycanthrope Purge, when closing with your enemy was a quick route to becoming another werebeast.
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* ChildOfRape: Per Vassal canon, the Fury was born of the Devourer raping Arawai. Keith Baker points out that this could easily be more of a metaphor about how storms ravage farmland.

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* ChildOfRape: Per Vassal canon, the Fury was born of the Devourer raping Arawai. Keith Baker points out that this could easily be more of a metaphor about for how storms ravage farmland.



* ChurchMilitant: Due to most ancestors being heroes of the War against the giants, practicing Tairnadal adopt and equally war-like posture. The Elven-Rebellion war a guerillia-war, however, so instead of straight up invading other nations, the Tairnadal try to get them to invade Valenar.

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* ChurchMilitant: Due to most ancestors being heroes of the War against the giants, practicing Tairnadal adopt and an equally war-like posture. The Elven-Rebellion war was a guerillia-war, guerilla war, however, so instead of straight up invading other nations, the Tairnadal try to get them to invade Valenar.



* ReincarnationIdentifyingTrait: The faith's priests read the signs for each and every elf, and so determin their patron ancestor.

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* ReincarnationIdentifyingTrait: The faith's priests read the signs for each and every elf, and so determin determine their patron ancestor.



* The Gatekeepers: The first druids, taught by the black dragon Vvaraak in order to combat the Daelkyr. Most other sects can directly trace their origins back to the Gatekeepers. Gatekeepers seek to defend nature against aberrations, outsiders, undead and other unnatural horrors. While diminished in size, the order remains vigilant and maintains a relatively friendly relationship with the Wardens of the Wood, the largest druidic order on Khorvaire.

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* The Gatekeepers: The first druids, taught by the black dragon Vvaraak in order to combat the Daelkyr. Most other sects can directly trace their origins back to the Gatekeepers. Gatekeepers seek to defend nature against aberrations, outsiders, undead undead, and other unnatural horrors. While diminished in size, the order remains vigilant and maintains a relatively friendly relationship with the Wardens of the Wood, the largest druidic order on Khorvaire.



* Mask Weavers: Druids of the halfling tribes of the Talenta Plains. Their duties, besides the typical healing, primarily include helping the warriors of their tribe craft a spirit mask which will allow the warrior when he dies to be reunited with the spirit of his mount. The Mask Weavers also serve as the historians of their tribe, preserving via oral traditions the beliefs, memories and songs of their people.

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* Mask Weavers: Druids of the halfling tribes of the Talenta Plains. Their duties, besides the typical healing, primarily include helping the warriors of their tribe craft a spirit mask which will allow the warrior when he dies to be reunited with the spirit of his mount. The Mask Weavers also serve as the historians of their tribe, preserving via oral traditions the beliefs, memories memories, and songs of their people.
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spelling


A form of AncestorVeneration practiced by the Tairnadal elves of Valenar and the Areni steppes. Each elf is chosen as a vessel for a certain ancient hero and has to emulate their deeds.

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A form of AncestorVeneration practiced by the Tairnadal elves of Valenar and the Areni Aereni steppes. Each elf is chosen as a vessel for a certain ancient hero and has to emulate their deeds.



* ReincarnationIdentifyingTrait: The faith's priests read the signs for each and every elf, and thus determin their patron ancestor.

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* ReincarnationIdentifyingTrait: The faith's priests read the signs for each and every elf, and thus so determin their patron ancestor.

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[[folder:The Undying Court]]
! The Undying Court

A religion practiced by the elves of Aerenal, who worship their deathless (think "anti-undead") ancestors as unliving gods.

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\n[[folder:The Undying Court]]\n[[folder:Spirits of the Past]]
! The Undying Court

Spirits of the Past

A religion form of AncestorVeneration practiced by the Tairnadal elves of Aerenal, who worship Valenar and the Areni steppes. Each elf is chosen as a vessel for a certain ancient hero and has to emulate their deathless (think "anti-undead") ancestors as unliving gods.deeds.



* TheChessmaster: Most of the undying councilors qualify.
* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshipers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.

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* TheChessmaster: Most ChurchMilitant: Due to most ancestors being heroes of the undying councilors qualify.
* DarkIsNotEvil: The Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshipers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense
War against the dragons.
* SocietyOfImmortals:
giants, practicing Tairnadal adopt and equally war-like posture. The Court are all immortal by virtue Elven-Rebellion war a guerillia-war, however, so instead of being undead.
* TimeAbyss: Feared by
straight up invading other nations, the dragons as one Tairnadal try to get them to invade Valenar.
* RefusalOfTheCall: A possible story-hook presented for a player-character is that
of an elf who rejects their patron ancestor, e. g. a chosen hunter who would rather be a warrior.
* ReincarnationIdentifyingTrait: The faith's priests read
the few factions who can manipulate events over a longer scale than they can.
signs for each and every elf, and thus determin their patron ancestor.



[[folder:The Becoming God]]
! The Becoming God

A loose group of warforged tribes, found mostly in the Mournland, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.

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[[folder:The Becoming God]]
Undying Court]]
! The Becoming God

Undying Court

A loose group of warforged tribes, found mostly in religion practiced by the Mournland, elves of Aerenal, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for worship their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him deathless (think "anti-undead") ancestors as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.unliving gods.



* DeusEstMachina: "They're building a god in the Mournland with a box of scraps".
* LivingMacGuffin: The Mournland tribes collectively fill this role.

to:

* DeusEstMachina: "They're building a god in TheChessmaster: Most of the Mournland with a box of scraps".
undying councilors qualify.
* LivingMacGuffin: DarkIsNotEvil: The Mournland tribes collectively fill this role.Undying are undead, but unlike most undead they are not animated by negative energies. Instead, the Undying persevere thanks to the faith of their worshipers and the power of Irian.
* PhysicalReligion: The Undying Court is very much an active presence in Aerenal, and indeed its greatest defense against the dragons.
* SocietyOfImmortals: The Court are all immortal by virtue of being undead.
* TimeAbyss: Feared by the dragons as one of the few factions who can manipulate events over a longer scale than they can.


Added DiffLines:

[[folder:The Becoming God]]
! The Becoming God

A loose group of warforged tribes, found mostly in the Mournland, who feel there is no place for them in the religions of other races. Instead, they plan to build a PhysicalGod for their race in the same way they were built. Their clergy are often encrusted in scrap metal and bits of magic items. Their reactions to the Lord of Blades are mixed, with some seeing him as a madman and others as a prophet of their faith. An alliance between the two, propelling him to godhood, is presented as a worst-case scenario.
----
* DeusEstMachina: "They're building a god in the Mournland with a box of scraps".
* LivingMacGuffin: The Mournland tribes collectively fill this role.
[[/folder]]
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None


''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religion''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

to:

''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | '''Religion''' | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

Changed: 476

Removed: 1968

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Minimizing the navbox for ease of maintainability.


''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\

to:

''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] Classes]]'' | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] Creatures]]'' | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] Deities]]'' | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
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Spelling cleanup.

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