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After some discussion, it was determined that expy is actually more appropriate for this boss. Ersatz would've only worked if the name was also blatant and the design was one step away from ripping it off.


* CaptainErsatz: Bears a heavily physical resemblance to a Shoggoth, but functions more or less like a lesser Great Old One.


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* {{Expy}}: Its design is highly reminiscient of descriptions of a [[Literature/AtTheMountainsOfMadness Shoggoth]], although instead of being an amorphous, ever-shifting mindless BlobMonster it's some kind of [[SuperPersistentPredator hyper-predatory]] LivingShadow being that lives in a realm between the dark places humans cannot see.
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According to the wiki, killing the Shrieker has no effect on your chances of getting quirks. Also, it only steals from your trinket inventory once per play through.


* ThievingMagpie: While it's a raven and not a magpie, it occasionally steals from your Trinket Inventory, forcing you to engage in a boss battle against it if you want your valuable trinkets back.
* TimeLimitBoss: Downplayed; to complete its related quests, you have to [[HoldTheLine survive for four turns]], after which it flees the battle, and you can reap the rewards. However, if you want even better rewards, the trope plays itself in full — in these four turns, you have to either kill the Shrieker or destroy its nest. Doing the former gives you better odds of gaining powerful quirks, while doing the latter will yield valuable treasure.

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* ThievingMagpie: While it's a raven and not a magpie, once per playthrough it occasionally steals can steal from your Trinket Inventory, forcing you to engage in a boss battle against it if you want your valuable trinkets back.
back. It will also scavenge trinkets from dead heroes and collect those lost in town activities too.
* TimeLimitBoss: Downplayed; to complete its related quests, you have to [[HoldTheLine survive for four turns]], after which it flees the battle, and you can reap the rewards. However, if you want even better rewards, the trope plays itself in full — in these four turns, you have to either kill the Shrieker or destroy its nest. Doing the former gives If you better odds of gaining powerful quirks, while doing the latter will yield can manage that, you'll gain valuable treasure.
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* NonIndicativeName: A skiver is British slang for a person who avoids work or personal responsibility. Needless to say, Swine Skivers are the ''opposite'' of lazy or irresponsible and are probably the hardest workers in the Warrens and Sluice concerning the business of killing your heroes.

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The Radiant Update was six years ago. Examples Are Not Recent.


[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/skiver.png]]
A new enemy added in the Radiant Update, the Swine Skiver is the result of The Swine taking the time to acknowledge their slow, lumbering nature when it comes to chasing down intruders. To alleviate this, they've breed and trained members of their kind into mastering the art of the javelin, and how they can be used to cripple their prey from a distance. Experts of impaling targets and fond of tipping their weapons with poison, they're ready to end conflicts with just the throw of a javelin.

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[[quoteright:200:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_25_at_00_09_36_swine_skiver_darkest_dungeon_ii.png]]
[[quoteright:250:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.
tvtropes.org/pmwiki/pub/images/skiver.png]]
A new enemy added in the Radiant Update, the
png]][[/labelnote]]
The
Swine Skiver is the result of The Swine taking the time to acknowledge their slow, lumbering nature when it comes to chasing down intruders. To alleviate this, they've breed and trained members of their kind into mastering the art of the javelin, and how they can be used to cripple their prey from a distance. Experts of impaling targets and fond of tipping their weapons with poison, they're ready to end conflicts with just the throw of a javelin.
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\n* SequelNonEntity: Despite being the large versions of Carrion Eaters, which do appear in ''VideoGame/DarkestDungeonII'', Large Carrion Eaters are instead swapped out with [[Characters/DarkestDungeonIIMonsters Carrion Devourers]], which metamorphosize out of Carrion Eaters.
* SmashMook: Compared to normal Carrion Eaters, Large Carrion Eaters are capable of reducing hero health bars to dust with a single Tentacle Devour. Their whole thing is softening up your party with Weaken Prey and then obliterating them, while letting their smaller allies finish them off.

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* EliteMook: It has a unique variant in ''II'' called Gander, which has two actions and is capable of targeting your whole party at once.

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/spi.png]]
Giant spiders that mutated from the corruption, they are encountered in hallways in Warrens, Weald, and Ruins where they'll ambush your heroes, the Spitters attacking with blighted spit and the Webbers with their movement-slowing webs.

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_24_at_16_01_41_spitter_darkest_dungeon_ii.png]]
[[quoteright:200:[[labelnote:Click here to see them in the first ''Darkest Dungeon'']]https://static.tvtropes.
org/pmwiki/pub/images/spi.png]]
png]][[/labelnote]]
Giant spiders that mutated from the corruption, they are encountered in hallways in Warrens, Weald, and Ruins where they'll ambush your heroes, and Creature Dens in ''II''. the Spitters attacking with blighted spit and the Webbers with their movement-slowing webs.



* CreepyCamelSpider: Their redesign in ''II'' makes them look like a cross between regular spiders and this.



* SuperSpit: Spitters can do massive damage and inflicit serious Blight on heroes with Marked/Combo on them.



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gnasher.png]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_24_at_16_14_48_rabid_gnasher_darkest_dungeon_ii.png]]
[[quoteright:200:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.tvtropes.
org/pmwiki/pub/images/gnasher.png]] png]][[/labelnote]]



[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/carrion_5.png]]

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[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_24_at_16_08_57_carrion_eater_darkest_dungeon_ii.png]]
[[quoteright:159:[[labelnote:Click here to see them in the first ''Darkest Dungeon'']]https://static.tvtropes.
org/pmwiki/pub/images/carrion_5.png]]png]][[/labelnote]]


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In ''VideoGame/DarkestDungeonII'', they are primarily found in Creature Dens, though they can sometimes be found alongside the Swine in the Sluice.


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* BigEater: In ''II'' they are capable of sucking down entire corpses in an instant.
* EvolutionPowerup: If a Carrion Eater eats a corpse, it will quickly transform into the larger and tougher [[Characters/DarkestDungeonIIMonsters Carrion Devourer]].
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You can't have both ersatz and expy for the same character. Ersatz is significantly more blatant.


* {{Expy}}: Its design is highly reminiscient of descriptions of a [[Literature/AtTheMountainsOfMadness Shoggoth]], although instead of being an amorphous, ever-shifting mindless BlobMonster it's some kind of [[SuperPersistentPredator hyper-predatory]] LivingShadow being that lives in a realm between the dark places humans cannot see.

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Whoops, forgot they always worked like that, my bad. I would still say calling that Keystone Army is Square Peg Round Trope, though.


* KaizoTrap: In ''II'', the Shambler Tentacles are no longer considered Minions that disappear when the Shambler is killed, meaning you can ''still lose after killing it'' if you're unlucky.
* KeystoneArmy: {{Averted}}. Unlike the Necromancer, killing the Shambler doesn't cause its tentacles to disappear. The party can still die to its spawn if they haven't been taken care of during the fight.

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* KaizoTrap: In ''II'', Unlike the Necromancer, the Shambler Tentacles are no longer not considered Minions that disappear when the Shambler is killed, meaning you can ''still lose after killing it'' if you're unlucky.
* KeystoneArmy: {{Averted}}. Unlike the Necromancer, killing the Shambler doesn't cause its tentacles to disappear. The party can still die to its spawn if they haven't been taken care of during the fight.
unlucky.

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* DifficultButAwesome: In both games, beating the Shambler offers some truly stellar rewards, but it's not by any means going to be easy, even with a heavily buffed party that just rested.

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* DifficultButAwesome: In both games, beating the Shambler offers some truly stellar rewards, but it's not by any means going to be easy, even with a heavily buffed party that just rested. In ''VideoGame/DarkestDungeon'' it drops [[InfinityMinusOneSword Ancestral Trinkets]] and some other high-value goodies. In ''VideoGame/DarkestDungeonII'' it drops one of its own unique set of indelible Shambler Trinkets, as well as rewarding two Mastery Points and giving a full Torch refill.


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* {{Expy}}: Its design is highly reminiscient of descriptions of a [[Literature/AtTheMountainsOfMadness Shoggoth]], although instead of being an amorphous, ever-shifting mindless BlobMonster it's some kind of [[SuperPersistentPredator hyper-predatory]] LivingShadow being that lives in a realm between the dark places humans cannot see.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shambler.jpg]]
''[[caption-width-right:250:"The space between worlds is no place for mortal men."]]''
A primeval nightmare summoned from the darkest recesses of the unknown, a star-spawned horror, an infinite malignity of the stars that inhabits the Void between Worlds that was never meant to be seen by mortal men. The Shambler is a truly nightmarish beast that lurks in the shadows, waiting until all forms of light are extinguished so that it can enter the world to hunt its prey and feed its spawn. It is guaranteed to drop an [[InfinityPlusOneSword Ancestral Trinket]] upon defeat. As long as one keeps ample torchlight, however, it will never be encountered this way.

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[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkestdungeon2_shambler.png]]
''[[caption-width-right:350:"The space between worlds is no place for mortal men."]]''
[[quoteright:350:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.
tvtropes.org/pmwiki/pub/images/shambler.jpg]]
''[[caption-width-right:250:"The space between worlds is no place for mortal men."]]''
jpg]][[/labelnote]]
A primeval nightmare summoned from the darkest recesses of the unknown, a star-spawned horror, an infinite malignity of the stars that inhabits the Void between Worlds that was never meant to be seen by mortal men. The Shambler is a truly nightmarish beast that lurks in the shadows, waiting until all forms of light are extinguished so that it can enter the world to hunt its prey and feed its spawn. It is guaranteed to drop an [[InfinityPlusOneSword Ancestral Trinket]] Trinket]](or a unique trinket in ''II'') upon defeat. As long as one keeps ample torchlight, however, it will never be encountered this way. Instead it can be found by holding up a torch to randomly occurring Shambler's Altars, which can be found in random hallways in ''VideoGame/DarkestDungeon'' and certain Academic's Studies in ''VideoGame/DarkestDungeonII''.


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* BerserkButton: Bringing the Shambler’s Spawn pet into the fight results in the Shambler gaining a [[MamaBear HUGE speed and damage buff]].


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* DifficultButAwesome: In both games, beating the Shambler offers some truly stellar rewards, but it's not by any means going to be easy, even with a heavily buffed party that just rested.


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* IncreasinglyLethalEnemy: The Shambler Spawn/Shambler Tentacles only have one move, Clapperclaw, which [[BoringButPractical does a lot of damage]]. The catch is that every time they use this, they get a PROT buff/Armor tokens and a boost to their crit rate, until they're [[UnwinnableByDesign critting your heroes every single turn and nigh-unkillable]].
* KaizoTrap: In ''II'', the Shambler Tentacles are no longer considered Minions that disappear when the Shambler is killed, meaning you can ''still lose after killing it'' if you're unlucky.


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* RushBoss: Killing it quickly is a great way to avoid three of your heroes being on Death's Door due to repeated Clapperclaw crits, only to get wiped out all at once by an Obdurous Advancement. High-DPS parties are great for this reason, but beware if they require specific ranks and get shuffled around, as you'll be wasting precious time putting them back in order.

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Remind yourself that natter-filled ZeroContextExamples are a slow and insidious killer.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghoul.png]]
Huge, bloodied undead monsters that are said to have been men transformed into something horrible after an unfortunate encounter. They can be encountered everywhere in the Estate, preferring no single location.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_05_23_at_15_43_31_ghoul_dd2webp_webp_image_873_778_pixels_scaled_96.png]]
[[caption-width-right:350:]]
[[quoteright:350:[[labelnote:Click here to see it in the first ''Darkest Dungeon'']]https://static.tvtropes.
org/pmwiki/pub/images/ghoul.png]]
png]][[/labelnote]]
Huge, bloodied undead monsters that are said to have been men transformed into something horrible after an unfortunate encounter. They can be encountered everywhere both in the Estate, Estate and on the road to the Mountain, preferring no single location.



* ImAHumanitarian: Judging by the amount of [[SkeletonsInTheCoatCloset human bones they wear]], this is probably the case. This may explain why they are never encountered with Brigands or Pillagers.



* OurGhoulsAreCreepier: They sure are. And bigger than most other examples, too.

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* OurGhoulsAreCreepier: Ghouls in ''Darkest Dungeon'' are towering, stringy-haired, blood-soaked undead humanoids who gorge themselves on human flesh wherever it is found(including the Courtyard), possessing lethally sharp claws and a blood-curdling scream. They sure are. And bigger are far more durable than most many other examples, too. types of ghouls, being able to dish out serious damage to your party while taking a lot of punishment.
* SkeletonsInTheCoatCloset: They wear a necklace of human skulls. ''II'' gives them a full bandolier made of skulls and tibias to wear.
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[[folder:That which came from the portal ('''SPOILERS''')]]

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[[folder:That which came from the portal [[folder:The Final Boss ('''SPOILERS''')]]
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For consistency with the second game. Honestly not that clever.


[[folder:They Lurk Within Every Shadow]]

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[[folder:They Lurk Within Every Shadow]][[folder:Recurring Enemies]]






[[folder:They Haunt The Ruins]]

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[[folder:They Haunt The [[folder:The Ruins]]



[[folder:They Hide Within The Weald]]

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[[folder:They Hide Within The [[folder:The Weald]]



* BewareOfViciousDog

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* %%* BewareOfViciousDog



* BlobMonster

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* %%* BlobMonster






[[folder:They Rule The Warrens]]

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[[folder:They Rule The [[folder:The Warrens]]



[[folder:They Inhabit The Cove]]

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[[folder:They Inhabit The [[folder:The Cove]]



[[folder:They Wait At The World's End ('''SPOILERS''')]]

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[[folder:They Wait At The World's End [[folder:The Darkest Dungeon ('''SPOILERS''')]]
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* ArcSymbol: Wears the game's stress symbol on their backs.

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* ArcSymbol: Wears They wear a variant of the game's stress symbol on their backs.
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trope renamed and redefined per TRS


* AlluringAnglerfish: She has a glowing lure on her head and can control people's minds.

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** [[spoiler:The sequel reveals that it is actually the symbol of the [[GreaterScopeVillain Iron]] [[AnthropomorphicPersonification Crown]].]]



* GodIsEvil: Claims it created humanity and is all too willing to try to wipe it out.

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* GodIsEvil: Claims it created humanity and is all too willing to try to wipe it out. Whether this is true or not [[UnreliableNarrator is up for debate]].


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*** [[spoiler:As well, the fact that the Iron Crown is the AnthropomorphicPersonification of everything negative in the human psyche or even a SentientCosmicForce, and is also a GreaterScopeVillain to both the Heart and the Sleeper, casts doubt on its claims of having created humanity. In fact, since the Iron Crown may have sprung from the human psyche, and the Confession Bosses appear to have been the result of the Scholar's actions, that potentially means that humanity created the Heart]].

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* BonusBoss: A random encounter in dungeon hallways, he has about as much health as a Shambler and can summon some fairly potent Mooks, but killing him gives some fairly powerful trinkets.



* OptionalBoss: A random encounter in dungeon hallways, he has about as much health as a Shambler and can summon some fairly potent Mooks, but killing him gives some fairly powerful trinkets.



Eventually, the Ancestor's reputation got to the ears of the people of the Hamlet. When rumors of his experiments and rituals stopped being fascinating and became heretical, they started to rebel against him. To ease the pressure on him, the Ancestor hired bands of mercenaries, killers, and bandits to suppress and cut down the population, most terrifyingly with the help of their [[{{BFG}} giant cannon]] and [[BonusBoss commanding leader]]. Now that the Ancestor is dead and there's no one to pay them, they've set up camp and are there to milk the Estate for all it is worth. These bandits can be encountered most commonly in the Weald, but they're capable of popping up anywhere.

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Eventually, the Ancestor's reputation got to the ears of the people of the Hamlet. When rumors of his experiments and rituals stopped being fascinating and became heretical, they started to rebel against him. To ease the pressure on him, the Ancestor hired bands of mercenaries, killers, and bandits to suppress and cut down the population, most terrifyingly with the help of their [[{{BFG}} giant cannon]] and [[BonusBoss [[OptionalBoss commanding leader]]. Now that the Ancestor is dead and there's no one to pay them, they've set up camp and are there to milk the Estate for all it is worth. These bandits can be encountered most commonly in the Weald, but they're capable of popping up anywhere.

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* ATasteOfTheLash: Two of his attacks, ''Punishment'' and ''Rain of Whips''. One is single-target, the other hits your whole party, and both inflict bleed.



* WhipItGood: Two of his attacks, ''Punishment'' and ''Rain of Whips''. One is single-target, the other hits your whole party, and both inflict bleed.
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** The sequel not only reveals the malign influence of the Iron Crown exists elsewhere in the world, but the Confession bosses [[spoiler: are all other eldritch entities themed around parts of the human body leading an even more powerful evolution of its cult, suggesting it may simply be a single piece of something ''much'' greater, both adding more ambiguity to the situation and deepening the eldritch horror of the setting.]]
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* TheLeader: Of the Cultist faction, serving as the [[ExactlyWhatItSaysOnTheTin prophet]] of their master's cause.

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* TheLeader: Of the Cultist faction, serving as the [[ExactlyWhatItSaysOnTheTin prophet]] of their master's cause. This notably marks the cultists as *not* a KeystoneArmy, as they continue to serve the Darkness well into the depths of the Darkest Dungeon itself and [[MyDeathIsJustTheBeginning what comes after]] even stronger than before.

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* BonusBoss: It's a random encounter at complete darkness, but it can also be summoned at its altars if a torch is used. There is a ''very'' good reason why it's optional. It will also always catch the party by surprise, disrupting formations.


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* OptionalBoss: It's a random encounter at complete darkness, but it can also be summoned at its altars if a torch is used. There is a ''very'' good reason why it's optional. It will also always catch the party by surprise, disrupting formations.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: The swine unanimously declared it their king because it was the biggest and strongest among them.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The swine unanimously declared it their king because it was the biggest and strongest among them.
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Moving link to II


[[Characters/DarkestDungeonHeroes Heroes]] ([[Characters/DarkestDungeonHeroesAToF A-F]], [[Characters/DarkestDungeonHeroesGToL G-L]], [[Characters/DarkestDungeonHeroesMToZ M-Z]]) | [[Characters/DarkestDungeonNPC NPCs and Merchants]] | '''Darkest Dungeon Monsters''' | [[Characters/DarkestDungeon2Monsters Darkest Dungeon 2 Monsters]] | [[Characters/DarkestDungeonDLCMonsters DLC Monsters]] -]]]]]

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[[Characters/DarkestDungeonHeroes Heroes]] ([[Characters/DarkestDungeonHeroesAToF A-F]], [[Characters/DarkestDungeonHeroesGToL G-L]], [[Characters/DarkestDungeonHeroesMToZ M-Z]]) | [[Characters/DarkestDungeonNPC NPCs and Merchants]] | '''Darkest Dungeon Monsters''' | [[Characters/DarkestDungeon2Monsters [[Characters/DarkestDungeonIIMonsters Darkest Dungeon 2 II Monsters]] | [[Characters/DarkestDungeonDLCMonsters DLC Monsters]] -]]]]]
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* LongRangeFighter: Their best move, a multiple target attack called Cripple Them, is exclusive to their back rows. Unlike other fighters in the game, though, they'll actually move forward every few turns to use Spit To Roast, a single-target attack that deals a massive amount of damage before moving back to the back rows.
* PoisonedWeapons: The tips of their javelins have been tipped with blight, meaning they can blight 3 heroes at once.

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* LongRangeFighter: Their best move, a multiple target attack called Cripple Them, is exclusive to their back rows. Unlike other long-range fighters in the game, though, they'll actually move forward every few turns to use Spit To Roast, a single-target attack that deals a massive amount of damage before moving back to the back rows.
* PoisonedWeapons: The tips of their javelins have been tipped with blight, poison, meaning they can blight 3 heroes at once.
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* ArcSymbol: The game's stress symbol is scattered everywhere in the Swines' home, from flags hung up on the walls to stone statues erected in the center of rooms; even the Swine Drummer carries it around on their backs. One of the possible missions to do in the Warrens is to find and destroy the effigies that they worship in an effort to demoralize them.

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* ArcSymbol: The An inverted version of the game's stress symbol (with two middle prongs, making it resemble a pig's tusks) is scattered everywhere in the Swines' Swine's home, from flags hung up on the walls to stone statues erected in the center of rooms; even the Swine Drummer carries Drummers carry it around on their backs. One of the possible missions to do in the Warrens is to find and destroy the effigies that they worship in an effort to demoralize them.
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[[folder: The Brigand Bloodletter]]

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[[folder: The [[folder:The Brigand Bloodletter]]



[[folder: The Necromancer]]

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[[folder: The [[folder:The Necromancer]]



[[folder: The Prophet]]

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[[folder: The [[folder:The Prophet]]



[[folder: The Swine King]]

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[[folder: The [[folder:The Swine King]]



[[folder: The Formless Flesh]]

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[[folder: The [[folder:The Formless Flesh]]



[[folder: The Hag]]

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[[folder: The [[folder:The Hag]]



[[folder: The Brigand Cannon]]

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[[folder: The [[folder:The Brigand Cannon]]



[[folder: The Siren]]

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[[folder: The [[folder:The Siren]]



[[folder: The Drowned Crew]]

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[[folder: The [[folder:The Drowned Crew]]



[[folder: Brigand Vvulf]]

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[[folder: Brigand [[folder:Brigand Vvulf]]



[[folder: The Collector]]

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[[folder: The [[folder:The Collector]]



[[folder: The Shambler]]

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[[folder: The [[folder:The Shambler]]



Deep within the heart of the Weald stands a gigantic tree that towers above all other trees, and hidden within the gnarled and twisted branches of this tree is the Shrieker's Nest. Like the Noble Raven depicted on the Heir's family’s coat of arms, this poor creature has seen better days, for the corruption that plagues the estate has twisted this feathered bird into a {{feathered fiend}}. Despite being corrupted, this feathered fiend is still a raven at heart and has an eye for everything that glitters and shines. The Shrieker scavenges corpses of your fallen heroes for trinkets and may even directly steal from the Hamlet's Trinket Inventory on occasion. It can be pursued it in a town event quest to retrieve them.\\

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Deep within the heart of the Weald stands a gigantic tree that towers above all other trees, and hidden within the gnarled and twisted branches of this tree is the Shrieker's Nest. Like the Noble Raven depicted on the Heir's family’s coat of arms, this poor creature has seen better days, for the corruption that plagues the estate has twisted this feathered bird into a {{feathered fiend}}. Despite being corrupted, this feathered fiend is still a raven at heart and has an eye for everything that glitters and shines. The Shrieker scavenges corpses of your fallen heroes for trinkets and may even directly steal from the Hamlet's Trinket Inventory on occasion. It can be pursued it in a town event quest to retrieve them.\\



* BrownNoteBeing: The Shrieker's stress damaging cries are an innate part of its being, and not a voluntary choice.

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* BrownNoteBeing: The Shrieker's stress damaging stress-damaging cries are an innate part of its being, and not a voluntary choice.



* DirtyCoward: While the Shrieker is horrifying, it still has the mentality of a crow; if it knows it can't win ([[TimeLimitBoss or just gets bored]]), it'll fly away, screaming.

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* DirtyCoward: While the Shrieker is horrifying, it still has the mentality of a crow; if it knows it can't win ([[TimeLimitBoss or just gets bored]]), it'll fly away, screaming.



* HoldTheLine: Although the Shrieker is a difficult boss that can turn up before you have a party capable of defeating it outright, completing the quest only requires that you outlast the Shrieker. After four turns have passed, it will simply fly away, allowing you to retrieve the trinkets it took as long as at least one of your heroes survived.
* LightningBruiser: The Shrieker has an absolutely ridiculous Dodge attribute which makes even laying a glove on it a challenge. Meanwhile, it can inflict all manner of mischief to your party, including the ever-popular method of disease-laden projectile vomit.

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* HoldTheLine: Although the Shrieker is a difficult boss that can turn up before you have a party capable of defeating it outright, completing the quest only requires that you outlast the Shrieker. After four turns have passed, turns, it will simply fly away, allowing you to retrieve the trinkets it took as long as at least one of your heroes survived.
* LightningBruiser: The Shrieker has an absolutely a ridiculous Dodge attribute which makes attribute, making even laying a glove on it a challenge. Meanwhile, it can inflict all manner of mischief to your party, including the ever-popular method of disease-laden projectile vomit.



* ScrewThisImOutOfHere: Once the fight turns against it, the Shrieker will simply fly away from the battle, ending it immediately.

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* ScrewThisImOutOfHere: Once the fight turns against it, the Shrieker will simply fly away from the battle, ending it immediately.



* TimeLimitBoss: Downplayed; to complete its related quests, you simply have to [[HoldTheLine survive for four turns]], after which it flees the battle and you can reap the rewards. However, if you want even better rewards, the trope plays itself in full — in these four turns, you have to either kill the Shrieker or destroy its nest. Doing the former gives you better odds of gaining powerful quirks, while doing the latter will yield valuable treasure.

to:

* TimeLimitBoss: Downplayed; to complete its related quests, you simply have to [[HoldTheLine survive for four turns]], after which it flees the battle battle, and you can reap the rewards. However, if you want even better rewards, the trope plays itself in full — in these four turns, you have to either kill the Shrieker or destroy its nest. Doing the former gives you better odds of gaining powerful quirks, while doing the latter will yield valuable treasure.



[[folder: Shuffling Horror]]

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[[folder: Shuffling [[folder:Shuffling Horror]]



[[folder: That which came from the portal ('''SPOILERS''')]]

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[[folder: That [[folder:That which came from the portal ('''SPOILERS''')]]



[[folder: They Lurk Within Every Shadow]]

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[[folder: They [[folder:They Lurk Within Every Shadow]]



[[WMG: Brigands]]

to:

[[WMG: Brigands]][[WMG:Brigands]]



[[WMG: Madman]]

to:

[[WMG: Madman]][[WMG:Madman]]



[[WMG: Maggots]]

to:

[[WMG: Maggots]][[WMG:Maggots]]



[[WMG: Spitters and Webbers]]

to:

[[WMG: Spitters [[WMG:Spitters and Webbers]]



[[WMG: Bone Rabble]]

to:

[[WMG: Bone [[WMG:Bone Rabble]]



[[WMG: Gargoyles]]

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[[WMG: Gargoyles]][[WMG:Gargoyles]]



[[WMG: Ghouls]]

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[[WMG: Ghouls]][[WMG:Ghouls]]



[[folder: They Haunt The Ruins]]

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[[folder: They [[folder:They Haunt The Ruins]]



[[WMG: Bone Soldier]]

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[[WMG: Bone [[WMG:Bone Soldier]]



[[WMG: Bone Defender]]

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[[WMG: Bone [[WMG:Bone Defender]]



[[WMG: Bone Courtier]]

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[[WMG: Bone [[WMG:Bone Courtier]]



[[WMG: Bone Captain]]

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[[WMG: Bone [[WMG:Bone Captain]]



[[WMG: Bone Spearman]]

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[[WMG: Bone [[WMG:Bone Spearman]]



[[WMG: Bone Bearer]]

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[[WMG: Bone [[WMG:Bone Bearer]]



[[folder: They Hide Within The Weald]]

to:

[[folder: They [[folder:They Hide Within The Weald]]



[[WMG: Fungal Scratcher]]

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[[WMG: Fungal [[WMG:Fungal Scratcher]]



[[WMG: Fungal Artillery]]

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[[WMG: Fungal [[WMG:Fungal Artillery]]



[[WMG: Unclean Giant]]

to:

[[WMG: Unclean [[WMG:Unclean Giant]]



[[WMG: Crones]]

to:

[[WMG: Crones]][[WMG:Crones]]



[[WMG: Rabid Gnasher]]

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[[WMG: Rabid [[WMG:Rabid Gnasher]]



[[WMG: Ectoplasm & Giant Ectoplasm]]

to:

[[WMG: Ectoplasm [[WMG:Ectoplasm & Giant Ectoplasm]]



[[folder: They Rule The Warrens]]

to:

[[folder: They [[folder:They Rule The Warrens]]



[[WMG: Swine Chopper]]

to:

[[WMG: Swine [[WMG:Swine Chopper]]



[[WMG: Swine Drummer]]

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[[WMG: Swine [[WMG:Swine Drummer]]



[[WMG: Swine Wretch]]

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[[WMG: Swine [[WMG:Swine Wretch]]



[[WMG: Swine Slasher]]

to:

[[WMG: Swine [[WMG:Swine Slasher]]



[[WMG: Swinetaur]]

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[[WMG: Swinetaur]][[WMG:Swinetaur]]



[[WMG: Carrion Eater]]

to:

[[WMG: Carrion [[WMG:Carrion Eater]]



[[WMG: Large Carrion Eater]]

to:

[[WMG: Large [[WMG:Large Carrion Eater]]



[[WMG: Swine Skiver]]

to:

[[WMG: Swine [[WMG:Swine Skiver]]



[[folder: They Inhabit The Cove]]

to:

[[folder: They [[folder:They Inhabit The Cove]]



[[WMG: Pelagic Shaman]]

to:

[[WMG: Pelagic [[WMG:Pelagic Shaman]]



[[WMG: Pelagic Guardian]]

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[[WMG: Pelagic [[WMG:Pelagic Guardian]]



[[WMG: Ucas]]

to:

[[WMG: Ucas]][[WMG:Ucas]]



[[WMG: Sea Maggot]]

to:

[[WMG: Sea [[WMG:Sea Maggot]]



[[WMG: Deep Stinger]]

to:

[[WMG: Deep [[WMG:Deep Stinger]]



[[WMG: Drowned Thrall]]

to:

[[WMG: Drowned [[WMG:Drowned Thrall]]



[[WMG: Squiffy Ghast]]

to:

[[WMG: Squiffy [[WMG:Squiffy Ghast]]



[[folder: They Wait At The World's End ('''SPOILERS''')]]

to:

[[folder: They [[folder:They Wait At The World's End ('''SPOILERS''')]]



[[WMG: Ascended Brawler]]

to:

[[WMG: Ascended [[WMG:Ascended Brawler]]



[[WMG: Ascended Witch]]

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[[WMG: Ascended [[WMG:Ascended Witch]]



[[WMG: Rapturous Cultist]]

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[[WMG: Rapturous [[WMG:Rapturous Cultist]]



[[WMG: Cultist Priest]]

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[[WMG: Cultist [[WMG:Cultist Priest]]



[[WMG: Malignant Growth and Defensive Growth]]

to:

[[WMG: Malignant [[WMG:Malignant Growth and Defensive Growth]]



[[WMG: Flesh Hound]]

to:

[[WMG: Flesh [[WMG:Flesh Hound]]



[[WMG: Polyp]]

to:

[[WMG: Polyp]][[WMG:Polyp]]



[[WMG: Mammoth Cyst and White Cell Stalk]]

to:

[[WMG: Mammoth [[WMG:Mammoth Cyst and White Cell Stalk]]
Is there an issue? Send a MessageReason:
None


* FishPeople: They come in 2 variations, from piranha-like swordsmen and shaman to shield-bearing Cephalopods. The odd members out are the Ucas, who are [[GiantEnemyCrab Giant Enemy Crabs]].

to:

* FishPeople: They come in 2 two variations, from piranha-like swordsmen and shaman to shield-bearing Cephalopods. The odd members out are the Ucas, who are [[GiantEnemyCrab Giant {{Giant Enemy Crabs]].Crab}}s.



* TheRuntAtTheEnd: They are the one enemy faction who the Ancestor's narration doesn't describe as being created or summoned to our world by him. It seems that they were sorta just already there, and all he did was engage in less-than-ethical business transactions with them. In fact the only reason the game gives for why you're fighting them is a brief mention that the territorial jerks are sinking merchant ships trying to bring the hamlet much-needed supplies.

to:

* TheRuntAtTheEnd: They are the one enemy faction who that the Ancestor's narration doesn't describe as being created or summoned to our world by him. It seems that they They were sorta just already there, and all he did was engage engaged in less-than-ethical business transactions with them. In fact the The only reason the game gives for why you're fighting them is a brief mention that the territorial jerks are sinking merchant ships trying to bring the hamlet much-needed supplies.



* ShoutOut: Of course a self-described lovecraftian game were going to have [[Literature/TheShadowOverInnsmouth Deep Ones]].

to:

* ShoutOut: Of course a self-described lovecraftian Lovecraftian game were going to have [[Literature/TheShadowOverInnsmouth Deep Ones]].



[[WMG: Pelagic Grouper]]

to:

[[WMG: Pelagic [[WMG:Pelagic Grouper]]



* JackOfAllStats: The Groupers have a mixture of stats that allow them to do well in any composition you'll find them in. They're not as healthy as the Guardians, but they're definitely not frail. They're not as fast as a Deep Stinger, but they aren't slow. The only real distinction they bring is that their sword and harpoon provide a consistent source of damage compared to the status debuffs, stress attacks, and damage-over-time abilities of their cousins.

to:

* JackOfAllStats: The Groupers have a mixture of stats that allow them to do well in any composition you'll find them in. find. They're not as healthy as damage sponges like the Guardians, but they're definitely not frail. They're not as fast as a Deep Stinger, but they aren't slow. The only real distinction they bring Their main show is that their sword and harpoon provide a consistent source of they will always deal damage compared to the others' status debuffs, stress attacks, and damage-over-time abilities of their cousins.abilities.



* YouWillNotEvadeMe: An effect that the move Spearfishing can have, as in they'll pull a hero in the back of the party towards the front and disrupt the synergy, or pull them in range of their stronger Seaward Slash.

to:

* YouWillNotEvadeMe: An effect that the move Spearfishing can have, as in they'll pull a hero in the back of the party towards the front and disrupt the synergy, synergy or pull them in range of their stronger Seaward Slash.



* ShootTheMageFirst: They have a massive amount of utility for the Pelagics with their magic, making them high priority targets in any fight. Also, unlike most other enemy supports in the game, [[ShootTheMedicFirst they're actually capable of healing.]]
* SquishyWizard: As usual, they can employ magic to their side's benefit but don't have much in the way of HP.
* SupportPartyMember: Most of their abilities are designed to directly help their allies.

to:

* ShootTheMageFirst: They have a massive amount of utility for the Pelagics with their magic, making them high priority targets in any fight. Also, unlike most other enemy supports in the game, [[ShootTheMedicFirst they're actually capable of healing.]]
* SquishyWizard: As usual, they can employ magic to their side's benefit but don't have much in the way of HP.
low health.
* SupportPartyMember: Most of their abilities are designed to directly help their allies.allies directly.



* TentacledTerror: They're hostile octopus standing upright.

to:

* TentacledTerror: They're hostile octopus octopuses standing upright.



* DeadWeight: While probably not overweight in its time while alive, time spent decomposing in the water has made them big and bloated.

to:

* DeadWeight: While probably not overweight in its their time while alive, time spent decomposing in the water has made them big and bloated.



* EvilCounterpart: To the Jester. Both have extremely high mobility, play stringed instruments and spend a lot of their time changing the party's stress levels. As if to recognise this, there's an achievement called "[[Film/ThisIsSpinalTap Mine Goes To 11]]" for killing a Squiffy Ghast with a Jester attack. It's even written into the games code: If there is a Jester in the party and the Ghast uses Maddening Shanty, it is guaranteed to target the Jester. This is the ''only'' attack in the game programmed to target a specific class.

to:

* EvilCounterpart: To the Jester. Both have extremely high mobility, play stringed instruments and spend a lot of their much time changing the party's stress levels. As if to recognise recognize this, there's an achievement called "[[Film/ThisIsSpinalTap Mine Goes To 11]]" for killing a Squiffy Ghast with a Jester attack. It's even written into the games game's code: If there is a Jester in the party and the Ghast uses Maddening Shanty, it is guaranteed to target the Jester. This is the ''only'' attack in the game programmed to target a specific class.
Is there an issue? Send a MessageReason:
Kill Em All is no longer a trope


[[caption-width-right:350:''"They breed quickly down there in the dark, [[KillEmAll but perhaps we can slay them even faster!"]]'']]

to:

[[caption-width-right:350:''"They breed quickly down there in the dark, [[KillEmAll but perhaps we can slay them even faster!"]]'']]faster!"'']]
Is there an issue? Send a MessageReason:
Misuse. This is not relevant to that trope.


* WhatHappenedToTheMouse: Weird example — maggots are the larval forms of flies, yet you never see any adults born from these particular monsters. Perhaps the corruption halts the normal process.

to:

* WhatHappenedToTheMouse: Weird example — maggots are the larval forms of flies, yet you never see any adults born from these particular monsters. Perhaps the corruption halts the normal process.

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