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* GiantMook

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* GiantMookEliteMook: {{Downplayed}}; the are only fought in Veteran and Champion mission and cannot be found in Apprentice ones. There is actually a version that was meant to appear in Apprentice dungeons (in fact, that's where the name of "Unclean Giant" comes from), [[DummiedOut but it went unused in the final game]].
* GiantMook: As their name suggests: they are as big as the Brigand Bloodletter, ''even taller'' than them, and they hit much, much harder with their giant makeshift clubs.

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* EliteMook: Only appears in Champion level dungeons in the Ruins.



* NoSell: Beside the immunity most Unholy enemies have to Bleeding, Bone Bearers are also nearly impossible to Stun, which denies you the possibility to force them to skip their turn to prevent them from buffing or reviving other enemies.



* EliteMook: Only appears in Champion level dungeons in the Weald.
* NoSell: Much like their Ruin-counterpart, the Bone Bearers, Viragos are impossible to Stun.



* EliteMook: They have a Champion variant in the sequel called Fulgore.

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* EliteMook: They Only appears in Champion level dungeons in the Warrens, [[DemonicSpiders thankfully]]. In the sequel they have a Champion variant in the sequel called Fulgore.


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* EliteMook: Only appears in Champion level dungeons in the Cove.
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* BrainwashedAndCrazy: {{Implied}} to be a Shambler corrupted by [[spoiler:[[BigBad The Heart Of Darkness]]]] to serve him.
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* TurnsRed: In early builds, when the pot was possible to destroy, if it was defeated before the Hag, she would use "Meat Tenderizer" every turn, alongside another attack.


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* DesperationAttack: In early builds, the Pounder averted KeystoneArmy and if it was defeated before the Brigand Matchman, he would use every turn "Hotshot": a very weak attack that hits the entire party. Its only real porpuse was to [[KaizoTrap finish off heroes still on Death's Door at the end of the fight before he got felled as well]].
* DisabilityImmunity: The Cannon is unable to take actions, just "auto-actions" that will trigger when certain conditions are fulfilled (it uses "Reinforcements!" at the end of the round to summon more bringands to refresh their numbers and "BOOOOOOOM!" or "MISFIRE!" when the Brigand Matchman manages to light it up). That also means however that stunning it is pointless, as the stun won't be able to negate any of its moves and the Cannon will just remain stunned the whole fight while suffering no ill effect beside taking more damage from moves like the Bounty Hunter's "Finish Him!". This is hard to see in normal gameplay though, given the Cannon high stun resist.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Her main attack, aside from the pot, is to smash the party with a giant meat tenderizer.
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* PungeonMaster: Is implied to be this, as all of his head minions' attacks are head-based plays on words, such as Headhunt, Head Games and Head Knock. For a more obscure example, "[[https://en.wikipedia.org/wiki/Collect_call Collect Call]]," with which he summons his minions, is based off of an

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* PungeonMaster: Is implied to be this, as all of his head minions' attacks are head-based plays on words, such as Headhunt, Head Games and Head Knock. For a more obscure example, "[[https://en.wikipedia.org/wiki/Collect_call Collect Call]]," with which he summons his minions, is based off of an old method of dialing a phone call and making the other party pay for it.
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* FlunkyBoss: Constantly uses "Reinforcements!" to call brigands to its side; it cannot attack on its own.

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* FlunkyBoss: Constantly uses "Reinforcements!" to call brigands to its side; it cannot attack on its own. It will summon a Matchman if one is not already on the field, and has a chance to summon another type of brigand.



* PungeonMaster: Is implied to be this, as all of his head minions' attacks are head-based plays on words, such as Headhunt, Head Games and Head Knock.

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* PungeonMaster: Is implied to be this, as all of his head minions' attacks are head-based plays on words, such as Headhunt, Head Games and Head Knock. For a more obscure example, "[[https://en.wikipedia.org/wiki/Collect_call Collect Call]]," with which he summons his minions, is based off of an
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* EvilerThanThough: Implied to be on the receiving end of this by [[spoiler: The Heart of Darkness]], whose corruption turned one Shambler into the Shuffling Horror.

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* EvilerThanThough: EvilerThanThou: Implied to be on the receiving end of this by [[spoiler: The Heart of Darkness]], whose corruption turned one Shambler into the Shuffling Horror.

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* DifficultButAwesome: In both games, beating the Shambler offers some truly stellar rewards, but it's not by any means going to be easy, even with a heavily buffed party that just rested. In ''VideoGame/DarkestDungeon'' it drops [[InfinityMinusOneSword Ancestral Trinkets]] and some other high-value goodies. In ''VideoGame/DarkestDungeonII'' it drops one of its own unique set of indelible Shambler Trinkets, as well as rewarding two Mastery Points and giving a full Torch refill.

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* DifficultButAwesome: In both games, beating the Shambler offers some truly stellar rewards, but it's not by any means going to be easy, even with a heavily buffed party that just rested. In ''VideoGame/DarkestDungeon'' it drops [[InfinityMinusOneSword Ancestral Trinkets]] and some other high-value goodies. In ''VideoGame/DarkestDungeonII'' it drops one of its own unique set of indelible Shambler Trinkets, as well as rewarding two Mastery Points Points, purging all Loathing, and giving a full Torch refill.


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* EvilerThanThough: Implied to be on the receiving end of this by [[spoiler: The Heart of Darkness]], whose corruption turned one Shambler into the Shuffling Horror.
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Darkest Dungeon 2 establishes that it was the Shambler that the Occultist drew his power from, not the Heart of Darkness


* DidntThinkThisThrough: On the Heart's side, having given the Occultist character class eldritch powers, only to have them aid in its defeat possibly. Justified, the Heart probably knew any defeat [[AsLongAsThereIsEvil would never be permanent]].
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* FromNobodyToNightmare: [[https://i.redd.it/eypvrj75uyd71.jpg The origin comic]] included with the Darkest Dungeon board game offers at least a possible beginning for the Collector. Namely, it got its start as a lowly Bone Rabble skeleton, one of the weakest mooks in the game. Things changed when it got its hands on a wealth of the Ancestor's artifacts and came into contact with a Red hook idol, giving it the physical strength to [[OffWithHisHead rip a Highwayman's head clean off.]]

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* FromNobodyToNightmare: [[https://i.redd.it/eypvrj75uyd71.jpg The origin comic]] included with the Darkest Dungeon board game offers at least a possible beginning for the Collector. Namely, it got its start as a lowly Bone Rabble skeleton, one of the weakest mooks in the game. Things changed when it got its hands on a wealth of the Ancestor's artifacts and came into contact with a Red hook Hook idol, giving it the physical strength to [[OffWithHisHead rip a Highwayman's head clean off.]]
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* BerserkButton: Attacking his minion, Wilbur, will cause him to retaliate with a very powerful strike that hits everyone in the party and has a high chance to stun. Killing Wilbur outright will enrage the King

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* BerserkButton: Attacking his minion, Wilbur, will cause him to retaliate with a very powerful strike that hits everyone in the party and has a high chance to stun. Killing Wilbur outright will enrage the KingKing into spamming it.
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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Life Steal- aside from doing [[LifeDrain the obvious]], and healing him for a ''crap-ton'' at that- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.

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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT DamageOverTime cures if possible; Life Steal- aside from doing [[LifeDrain the obvious]], and healing him for a ''crap-ton'' at that- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.



* AchillesHeel: Their poor resistances. Ghouls, unlike most other undead enemies, are as vulnerable to Bleed as they are to Blight, so focused fire from DOT specialists will make the Ghoul kill itself before it has a chance to ruin your party.

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* AchillesHeel: Their poor resistances. Ghouls, unlike most other undead enemies, are as vulnerable to Bleed as they are to Blight, so focused fire from DOT DamageOverTime specialists will make the Ghoul kill itself before it has a chance to ruin your party.
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* VillainExitStageLeft: In ''Darkest Dungeon'' he simply [[UnexplainedRecovery shows up again and again without explanation]], but ''II'' shows him doing this by retreating into the portal he emerged from at the start of the battle when he's defeated.

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* VillainExitStageLeft: In ''Darkest Dungeon'' he simply [[UnexplainedRecovery shows up again and again without explanation]], but ''II'' shows him doing this by retreating into the portal he emerged emerges from at the start of the battle when he's defeated.
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* VillainExitStageLeft: In ''Darkest Dungeon'' he simply [[UnexplainedRecovery shows up again and again without explanation]], but ''II'' shows him doing this by retreating into the portal he emerged from at the start of the battle when he's defeated.
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misuse, natter, the Occultist serves the Shambler, not the Heart of Darkness, as seen in II.


** Double points if it's the Occultist who deals the killing blow.

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Fixed an error regarding bulletpointing.


** Double points if it's the Occultist who deals the killing blow.



** Double points if it's the Occultist who deals the killing blow.
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* FlunkyBoss: The Shambler itself does extremely low damage for a boss enemy, dealing only 1-2 damage, and minor bleed, blight or stress from its attacks. The primary threat in its boss fight are the Shambler Tentacles it spawns each time it attacks. The Shambler Tentacles start weak but will continuously self buff themselves. Even if you kill the tentacles, the Shambler will simply spawn more on its next turn.

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Both of these tropes are wrong. To Serve Man is when human meat is prepared like any other meat dish, Im A Humanitarian is for a creature which primarily eats humans.


* HumanSacrifice: It refuses to feed on anything but the flesh and blood of humans. This is also important in [[HarderThanHard Stygian Mode]]: If 12 of your characters die, the Heart will awaken prematurely and destroy the world.



* ToServeMan: It refuses to feed on anything but the flesh and blood of humans. This is also important in [[HarderThanHard Stygian Mode]]: If 12 of your characters die, the Heart will awaken prematurely and destroy the world.

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IMA Humanitarian would apply if the character was also a human. Since it isn't, To Serve Man applies instead


* ImAHumanitarian: It refuses to feed on anything but the flesh and blood of humans. This is also important in [[HarderThanHard Stygian Mode]]: If 12 of your characters die, the Heart will awaken prematurely and destroy the world.


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* ToServeMan: It refuses to feed on anything but the flesh and blood of humans. This is also important in [[HarderThanHard Stygian Mode]]: If 12 of your characters die, the Heart will awaken prematurely and destroy the world.
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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]], and healing him for a ''crap-ton'' at that- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.

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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- Life Steal- aside from doing [[LifeDrain the obvious]], and healing him for a ''crap-ton'' at that- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.
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* BlackSpeech: Usually talks in this while possessing the Occultist, although it can occasionally speak in English.


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* DemonicPossession: Occasionally does this to the Occultist, who serves it.


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* ItCanThink: Appears to be a mindless monster, but according to the sequel, it's the Occultist's patron and occasionally possesses him, occasionally speaking coherently and aiding him.


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* MeaningfulName: The Occultist calls it "the black-beast", appropriate for a monster that only appears in darkness.
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* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear;'' the similarity in appearance the starry night in both its arena and that of The Miserable Dark town event also implies that the Shambler specifically is the "something haunting the dark" in the Hamlet at that time.

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* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear;'' the similarity in appearance the starry night in both its arena and that of The ''The Miserable Dark Dark'' town event also implies that the Shambler specifically is the "something haunting the dark" in the Hamlet at that time.
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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]]- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.

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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]]- obvious]], and healing him for a ''crap-ton'' at that- hits like a truck and can potentially inflict Bleed, as can the Headhunter attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.
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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]]- hits like a truck and can potentially inflict Bleed, as can its Headhunter attack, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.

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* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]]- hits like a truck and can potentially inflict Bleed, as can its the Headhunter attack, attack from its Collected Highwayman, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.
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None


* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear''; the similarity in appearance the starry night in both its arena and that of The Miserable Dark town event also implies that the Shambler specifically is the "something haunting the dark" in the Hamlet.

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* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear''; fear;'' the similarity in appearance the starry night in both its arena and that of The Miserable Dark town event also implies that the Shambler specifically is the "something haunting the dark" in the Hamlet.Hamlet at that time.
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* NightmareFetishist: One of the Ancestor's comments on it in the first game ("The sparkling eyes of youth- twisted and made merciless!") suggests that the Collector finds a childlike fascination in collecting heads, perhaps in a way similar to how someone else would collect butterflies or birds' feathers.

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* NightmareFetishist: One of the Ancestor's comments on it in the first game ("The sparkling eyes of youth- twisted and made merciless!") suggests that the Collector finds a childlike fascination in collecting heads, perhaps in a way similar to how someone else would collect butterflies or birds' feathers.leaves.
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* NightmareFetishist: One of the Ancestor's comments on it in the first game ("The sparkling eyes of youth- twisted and made merciless!") suggests that the Collector finds a childlike fascination in collecting heads, perhaps in a way similar to how someone else would collect butterflies.

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* NightmareFetishist: One of the Ancestor's comments on it in the first game ("The sparkling eyes of youth- twisted and made merciless!") suggests that the Collector finds a childlike fascination in collecting heads, perhaps in a way similar to how someone else would collect butterflies.butterflies or birds' feathers.

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* NightmareFetishist: One of the Ancestor's comments on it in the first game ("The sparkling eyes of youth- twisted and made merciless!") suggests that the Collector finds a childlike fascination in collecting heads, perhaps in a way similar to how someone else would collect butterflies.



* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.

to:

* WakeUpCallBoss: Can be randomly encountered literally on the first expedition after the tutorial level. The tools for reliably beating him (stunning him, moving him forward, and being able to hit him while he's in the back line) line, as well as having consistent and strong healing and DoT cures if possible; Steal Life- aside from doing [[LifeDrain the obvious]]- hits like a truck and can potentially inflict Bleed, as can its Headhunter attack, minus the health recovery) are ones that not every possible party might have. They are ones that any solid party probably ''should'' have.



* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear''.

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* PrimalFear: Much of the FlavorText surrounding it talks about how humanity has always feared the dark and offers the suggestion that ''this thing is the reason for that fear''.fear''; the similarity in appearance the starry night in both its arena and that of The Miserable Dark town event also implies that the Shambler specifically is the "something haunting the dark" in the Hamlet.
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Please proofread your work before adding it.


* NonLethalKO: In II, defeating him doesn't even cause the death animation; rather, he stumbles back and then escapes through the same portal

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* NonLethalKO: In II, defeating him doesn't even cause the death animation; rather, he stumbles back and then escapes through the same portalportal.



* ThisCannotBe: In ''II'' when he gets to the Death Door he's occasionally seen faintly shaking his head, as if he's refusing to admit that he's being beaten.

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* ThisCannotBe: In ''II'' when he gets to the Death Door Death's Door, he's occasionally seen faintly shaking his head, as if he's refusing to admit that he's being beaten.

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