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* DiscOneNuke: Almost every boss enemy has a heightened chance to drop one particular Legendary (orange-rarity) weapon, including those fought at the very beginning of the game. Although it's certainly a LuckBasedMission to get one, the right spawn can give you a ''very'' powerful weapon quite early on[[note]]Keep in mind, of course, that since these weapons spawn at low levels, they will eventually be outclassed by even white-level common weapons; it just takes a fair bit longer[[/note]]. Two examples particularly stand out:

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* DiscOneNuke: Almost every boss enemy has a heightened chance to drop one particular Legendary (orange-rarity) weapon, including those fought at the very beginning of the game. Although it's certainly a LuckBasedMission to get one, the right spawn can give you a ''very'' powerful weapon quite early on[[note]]Keep on that'll carry you for quite some levels[[note]]Keep in mind, of course, that since these weapons spawn at low levels, they will eventually be outclassed by even white-level common weapons; it just takes a fair bit longer[[/note]]. Two examples particularly stand out:longer[[/note]]:



** Once you get to Three Horns Divide-- the area right after beating [[WakeUpCallBoss Captain Flynt]]-- you can find the unique Psycho Savage Lee, who has a chance to drop the legendary pistol [[Film/DirtyHarry Unkempt Harold]]. It's a Torgue pistol (meaning explosive damage) that shoots three horizontal projectiles, which each split into up to seven projectiles. And if any projectile hits, it will deal damage as though all of them hit. On larger enemies this will put out about a thousand damage per shot if all seven hit. This pistol can carry you from when you arrive at Three Horns all the way through the Wildlife Exploitation Facility, and perhaps even up to and including the BNK-3R.
** A notable subversion also exists with the Hornet pistol. Compared to other pistols of the same level, the Hornet really does live up to its Legendary rarity, but it has a boosted chance to drop from Knuckle Dragger, the tutorial boss. This means it will always spawn as a Level 1 variant and will become outclassed very, very quickly. Furthermore, its always-corrosive nature hinders it at a point in the game when every enemy that isn't Boom or Bewm has health instead of armor.

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** Once you get to Three "Three Horns Divide-- the - Divide" (the area right after beating [[WakeUpCallBoss Captain Flynt]]-- Flynt]]) you can find the unique Psycho Savage Lee, who has a chance to drop the legendary pistol [[Film/DirtyHarry Unkempt Harold]]. It's a Torgue pistol (meaning explosive damage) that shoots three horizontal projectiles, which each split into up to seven projectiles. And if any projectile hits, it will deal damage as though all of them hit. On larger enemies this will put out about a thousand damage per shot if all seven hit. If it comes with the [[SexualEntendre "Double Penetrating"]] prefix, it'll fire ''two groups'' of projectiles at the cost of 6, making it a quite sought-after weapon. And since it's a Torgue weapon, it only comes with the Explosive elemental effect, which makes it quite strong against a lot of elemental and non-elemental enemies. This pistol can carry you from when you arrive at Three Horns all the way through the Wildlife Exploitation Facility, and perhaps even up to and including the BNK-3R.
[=BNK-3R=].
** A notable subversion also exists Subverted with the Hornet pistol. Compared to other pistols of the same level, the Hornet really does live up to its Legendary rarity, but it has a boosted chance to drop from Knuckle Dragger, the [[StarterVillain tutorial boss.boss]]. This means it will always spawn as a Level 1 variant and will become outclassed very, very quickly. Furthermore, its always-corrosive nature hinders it at a point in the game when every enemy that isn't Boom or Bewm has health instead of armor.armor.
** After [[spoiler:Sanctuary lifts off]], you get access to the "Clan War" sidequest chain. Completing it before any other mission grants you access to two powerful Slag weapons: the Chulainn (a dual-element weapon -Slag and Shock- that has the unfortunate side effect of [[HoistedByHisOwnPetard slagging you as well]]) and the Slagga (a Bandit SMG with the highest chance of slagging an enemy).
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** Once you get to Three Horns Divide-- the area right after beating [[WakeUpCallBoss Captain Flynt]]-- you can find the unique Psycho Savage Lee, who has a chance to drop the legendary pistol [[Film/DirtyHarry Unkempt Harold]]. It's a Torgue pistol (meaning explosive damage) that shoots three horizontal projectiles, which each split into up to seven projectiles. And if any projectile hits, it will deal damage as though all of them hit. On larger enemies this will put out about a thousand damage per shot if all seven hit. This pistol can carry you from when you arrive at Three Horns all the way through the Wildlife Exploitation Facility, and perhaps even up to and including the BNK-3R.
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* HardModeMook: Psychos become Armored Maniacs (trading Fire element weakness for Corrosive) in True Vault Hunter Mode and Ironclad Lunatics in Ultimate Vault Hunter Mode; Marauders become Outlaw Marauders (trading their handgun for a Shotgun) become Outlaws; etc.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Moxxi does it in her intro during the Campaign of Carnage DLC. Ellie does it as well when she's talking to the player.

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Death Is Cheap is about how the story treats death


* DeathIsCheap:
** Just like in the first game, you respawn at a nearby New-U station when you die, losing a decent chunk of money but nothing else.
--->'''Hyperion Respawn Station:''' The next time some idiot tells you that life is meaningless without death, Hyperion recommends killing them.
** If your entire party dies enemy health will also reset. (This can make solo play occasionally infuriating, as bosses or named Badass enemies like Mad Mike can reset to max life and shields the moment they get a lucky shot off at you.)
** Subverted when [[spoiler:Roland, Angel, Jack, Hector]], and any other named characters die ''permanently'' for story reasons. Unless they're mid-bosses.

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* DeathIsCheap:
**
DeathIsASlapOnTheWrist: Just like in the first game, you respawn at a nearby New-U station when you die, losing a decent chunk of money but nothing else.
--->'''Hyperion
else. One late-game sidequest even has [[BigBad Handsome Jack]] paying you some Eridium to kill yourself for his amusement. The only truly meaningful penalty to dying is that, if your ''entire'' party goes down, whichever enemies you were fighting instantly return to full health.
-->'''Hyperion
Respawn Station:''' The next time some idiot tells you that life is meaningless without death, Hyperion recommends killing them.
** If your entire party dies enemy health will also reset. (This can make solo play occasionally infuriating, as bosses or named Badass enemies like Mad Mike can reset to max life and shields the moment they get a lucky shot off at you.)
** Subverted when [[spoiler:Roland, Angel, Jack, Hector]], and any other named characters die ''permanently'' for story reasons. Unless they're mid-bosses.
them.
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* GunsDoNotWorkThatWay: Despite using the wide variety of fantastic and unique guns in the game, the designs of many weapons lean towards being unrealistic and even physically impossible, including:
** The Jakobs "drum" magazine, which appears to be five conventional magazines arranged in a star pattern that rotate like a wheel when the trigger is pulled, each magazine chambering one round. In real life, this mechanism would be very difficult to time correctly to prevent improper feeding and be much less efficient than a conventional magazine.
** What takes the cake are Vladof's gatling barrels. The barrels are mounted after and below the receiver. This means that then the trigger is pulled, the fired bullets exit the receiver, then have to make a series of sharp turns and then fly through a rotating set of barrels. This also defeats the purpose of a gatling gun, which is to have multiple barrels with individual firing mechanisms to allow for faster operation and better cooling.

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* IncreasinglyLethalEnemy: There are a few enemies which can grow into more powerful forms if they're left unchecked:
** Varkids turn into cocoons, which spit out progressively more and more powerful forms. Unlucky (or lucky, if they're farming it) players might end up fighting Vermivorous the Invincible.

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* IncreasinglyLethalEnemy: There IncreasinglyLethalEnemy:
** Goliaths with become Raging Goliaths if their helmets
are a few shot off, becoming faster and stronger while also attacking other enemies which can grow into more powerful forms if for you. If they're left unchecked:
allowed to kill enough enemies, though, they will level up into the more threatening Badass, Super Badass, Ultimate Badass, and finally the supremely deadly GOD-liath.
** Varkids turn start out in a larval form that's fairly harmless, but will eventually cocoon themselves to transform into cocoons, which spit out their larger and stronger adult form. They can repeat this process even further if left unchecked, progressively transitioning into more and more powerful forms. Unlucky (or lucky, if they're farming it) players might end up fighting forms and eventually becoming a {{Superboss}} known as Vermivorous the Invincible.

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Seeing how it's already covered, let's merge the contexts.


* FourPointScale: InUniverse; an ECHO sim reviewer gives a bad review to a game Mr. Torgue enjoys... with a numbered score of 6/10. Mr. Torgue calls the reviewer out on his hypocrisy, saying that by any logical standard 6/10 is above average.

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* FourPointScale: InUniverse; In the ''Campaign of Carnage'' DLC, an ECHO sim reviewer gives a bad review to a game Mr. Torgue enjoys... with a numbered score of 6/10. Mr. Torgue calls the reviewer out on his hypocrisy, saying that by any logical standard 6/10 is above average.
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Up To Eleven is a defunct trope


** It's hard to go UpToEleven much more than this game's cover featuring a psycho that's looking doubly suicidal. %%Before adding other examples, check to see if it is already under, or would fit better under SuicideAsComedy.

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** It's hard to go UpToEleven much more than this This game's cover featuring features a psycho that's looking doubly suicidal. %%Before adding other examples, check to see if it is already under, or would fit better under SuicideAsComedy.



* HairTriggerSoundEffect: Many of the speaking items in the game fall under this trope, making the guns that talk when fired something of a literal example. But bonus points go to the weapon The Bane, which amps this trope UpToEleven, playing the psycho midget squeal at top volume when fired. Fully automatic fire = CONSTANT EXCRUCIATING NOISE! It's referred to in game as a cursed weapon for a reason...

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* HairTriggerSoundEffect: Many of the speaking items in the game fall under this trope, making the guns that talk when fired something of a literal example. But bonus points go to the weapon The Bane, which amps this trope UpToEleven, playing the psycho midget squeal at top volume when fired. Fully automatic fire = CONSTANT EXCRUCIATING NOISE! It's referred to in game as a cursed weapon for a reason...



** Turning it UpToEleven, if the player has The Bee equipped while in a vehicle, any bullets they fire from that vehicle will include amp damage. However -- unlike how it works in normal operation -- taking damage does not cancel the effect, giving you limitless amp damage as long as you're in the vehicle. This only works for bullet damage, so the vehicle that takes the best advantage of this is the Machine Gun variation of the Runner.

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** Turning it UpToEleven, if If the player has The Bee equipped while in a vehicle, any bullets they fire from that vehicle will include amp damage. However -- unlike how it works in normal operation -- taking damage does not cancel the effect, giving you limitless amp damage as long as you're in the vehicle. This only works for bullet damage, so the vehicle that takes the best advantage of this is the Machine Gun variation of the Runner.



*** Turned UpToEleven with the Practical variant. Shooting enemies directly with it does virtually no damage, but if the bullets bounce off a wall/floor first, it can kill some ''raid bosses'' in under a minute.

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*** Turned UpToEleven with the The Practical variant. Shooting enemies directly with it does virtually no damage, but if the bullets bounce off a wall/floor first, it can kill some ''raid bosses'' in under a minute.



** Torgue shotguns substitute clouds of gyrojets for pellets, which is taken UpToEleven when you find a Torgue shotgun with the rare (but appropriately Torgue-manufactured) Quad barrel.

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** Torgue shotguns substitute clouds of gyrojets for pellets, which is taken UpToEleven especially when you find a Torgue shotgun with the rare (but appropriately Torgue-manufactured) Quad barrel.
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Nice Hat is now a disambig


* NiceHat: Sir Hammerlock's hunting hat. Turning in the initial quest to collect bullymong fur to Sir Hammerlock results in him mounting the fur on his hat, making it even ''more'' badass.
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** The Bane machine gun has an intentionally annoying voice that plays any time you switch to, reload or fire it. To keep the joke going, if you try to circumvent it by setting the sound volume to the lowest possible setting, the Bane will remain unaffected despite every other voiced gun going silent as intended.
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* DenserAndWackier: Multitple:
** Compared to the IndecisiveParody in the first installment and the arguable shift in its DLC's with their BreakingTheFourthWall and [[CardCarryingVillain card carrying villainy]], this game is definitely crazier and funnier.
** InUniverse, the psychos became even more bonkers after Jack took over. When at first their babbles had a constant predatory air to them, now they also spout out things like "Bring me a bucket, and I'll show you a bucket!" or "You can't kill me! I'm already dead tomorrow!", among other hilariously nonsensical and fourth-wall-breaking quotes.

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* DenserAndWackier: Multitple:
Both in- and out-of-universe, there's notably more silliness in this compared to the original.
** Compared to the IndecisiveParody in the first installment installment's core campaign and the arguable shift in its DLC's [=DLCs=] with their BreakingTheFourthWall and [[CardCarryingVillain card carrying villainy]], this game is definitely crazier and funnier.
** InUniverse, the psychos became even more bonkers after Jack took over. When at first their babbles had a constant predatory air to them, now they also spout out things like "Bring me a bucket, and I'll show you a bucket!" or "You can't kill me! I'm already dead tomorrow!", among other [[IceCreamKoan hilariously nonsensical nonsensical]] and fourth-wall-breaking quotes.



** Constructors have the ability to fire what basically amounts to a nuke. This will send you into Fight for your Life mode (or reduce you to a sliver of health if you were above half, to prevent a OneHitKill), and has a gigantic radius. Thus, the best way to avoid this attack is to shoot the nuke in mid-air.

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** Constructors have the ability to fire what basically amounts to a nuke. This nuke-like missile that will send you into Fight for your Life mode (or reduce you to a sliver of health if you were above half, to prevent a OneHitKill), and has a gigantic radius. Thus, the best way to avoid this attack is to shoot down the nuke in mid-air.



* DeusExMachina: A deliberately InvokedTrope in the ''Tiny Tina's Assault on Dungeon Keep'' DLC. [[spoiler:As the campaign advances, everyone learns that Tina drew up the whole story as a coping mechanism for Roland's death. She didn't want to believe it had happened, and the ultimate fight against the Handsome Sorcerer finds her writing herself into a corner. She can't think of any way to properly end the campaign, since she doesn't want it to end. Lilith and the others remind her that it's ok to make up a happy ending just for the sake of it. Mordecai and the others loved seeing the "miracle" that she thought up, that is, Bloodwing coming up from nowhere to save the day]].

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* DeusExMachina: A deliberately InvokedTrope in the ''Tiny Tina's Assault on Dungeon Keep'' DLC. [[spoiler:As the campaign advances, everyone learns that Tina drew up the whole story as a coping mechanism for Roland's death. She didn't want to believe it had happened, and the ultimate fight against the Handsome Sorcerer finds her writing herself into a corner. She can't think of any way to properly end the campaign, since she doesn't want it to end. Lilith and the others remind her that it's ok to make up a happy ending just for the sake of it. Mordecai and the others loved seeing the "miracle" that she thought up, that is, Roland and Bloodwing coming up from nowhere to save the day]].
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Vendor Trash is being disambiguated


* KleptomaniacHero: Just like the first game, you'll probably search every nook and cranny for item containers, and may pick up every gun you find, if nothing else to sell for VendorTrash. You also get badass ranks by picking up colored items too, so don't be surprised if, in a co-op game, you see someone grabbing everything that the other players leave/drop behind.

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* KleptomaniacHero: Just like the first game, you'll probably search every nook and cranny for item containers, and may pick up every gun you find, if nothing else to sell for VendorTrash.sell. You also get badass ranks by picking up colored items too, so don't be surprised if, in a co-op game, you see someone grabbing everything that the other players leave/drop behind.



** Barf Skags are a lesser degree of this, usually through VendorTrash. Explained InUniverse by the fact that Skags eat damn near everything, and vomit up whatever they can't digest.

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** Barf Skags are a lesser degree of this, usually through VendorTrash.this. Explained InUniverse by the fact that Skags eat damn near everything, and vomit up whatever they can't digest.
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* GemTissue: The Caustic Caverns are the habitat of creatures known as Crystalisks, huge tripedal animals with valuable crystals growing in their flesh.

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* ExplainExplainOhCrap: Near the end of the mission mentioned below under EyeScream.

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* ExplainExplainOhCrap: Near At the end beginning of the mission mentioned below under EyeScream.game, Claptrap's eye suddenly turns back on after [[EyeScream it was torn out of him]]. He tells the player that he sees the two of them... and immediately realizes that it means the bullymong that ripped his eye out must be very close.



** [[ExplosiveStupidity Grenade-related suicide]] is one thing, but the Midnight Star grenade mod from ''Captain Scarlett and her Pirate's Booty'' takes this up to a whole new level by ejecting child grenades that ''home in on the thrower''. While all of the cursed weapons from the DLC can screw you over with their negative effects, the Midnight Star was pretty much designed for it.



* HopelessBossFight: Happens at the beginning of ''Tiny Tina's Assault on Dragon Keep''. With Tina as DM for a game called ''[[MagicAmpersand Bunkers & Badasses]]'', she sends down a dragon just as the Vault Hunters approach Flamerock Refuge. Weapons are ineffective and its attack results in a OneHitKO.[[note]]It's technically possible to survive the attack if Axton's '''Grit''' skill kicks in. However, it has no effect on what follows.[[/note]] When called out for this severe imbalance, Tina revives everyone and substitutes the dragon for a different boss.

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* HopelessBossFight: Happens at the beginning of ''Tiny Tina's Assault on Dragon Keep''. With Tina as DM for a game called ''[[MagicAmpersand Bunkers & Badasses]]'', she sends down a dragon just as the Vault Hunters approach Flamerock Refuge. Weapons are ineffective and its attack results in a OneHitKO.[[note]]It's technically possible to survive the attack if Axton's '''Grit''' skill kicks in.in, or if you run through the area fast enough to dodge it completely. However, it has no effect on what follows.[[/note]] When called out for this severe imbalance, Tina revives everyone and substitutes the dragon for a different boss.



* HumansAreBastards: Parodied in the quest where you help a robot become a human - his ideas of what it means to be a person are rather... off. Although this being Pandora, it's quite understandable how he came to those conclusions. Some of the stuff he says is still pretty surreal, given that Pandora is a post-apocalyptic wasteland filled with brain damaged psychpaths...

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* HumansAreBastards: Parodied in the quest where you help a robot become a human - his ideas of what it means to be a person are rather... off. Although this being Pandora, it's quite understandable how he came to those conclusions. Some of the stuff he says is still pretty surreal, given that Pandora is a post-apocalyptic wasteland filled with brain damaged psychpaths...psychopaths...


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** A third contender is the Norfleet, a Legendary E-tech rocket launcher that fires three projectiles per shot in erratic patterns. Like all other E-tech launchers, its projectiles have a ''cataclysmically'' huge blast radius, capable of blowing up enemies hiding behind walls, and its explosions also inflict huge damage over time on enemies that haven't simply been disintegrated by its monstrous damage output (the Norfleet outdoes ''every other weapon in the game'' in terms of damage per shot if all three projectiles hit the same target, which isn't difficult considering its blast radius). It's also incredibly hard to get, as the only way to get one is to fight one of two raid bosses and hope it randomly drops from the boss.

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** For those who have the habit of reloading after every fight, this can result in losing ammo when reloading a Tediore weapon, since reloading has you throw the gun at the enemy like a grenade. Very cool, but it takes all the cartridges left in the magazine with it! It's so bad that even the developers do it during previews. Of course, some players may throw full ones anyway for the damage bonus. Worse yet, the resulting explosion can hurt yourself. A lot, in some cases.
*** This is less of an issue with the legendary Deliverance shotgun, unique among Tediore guns in that it homes in on enemies. Whether or not it has ammunition left in the magazine when you throw it, it'll shoot at its target without using that ammo while en route to its target.
** With Gaige the Mechromancer, you have the "Anarchy" mechanic - Every magazine you empty or enemy you kill trades accuracy for damage, stacking up to 150 times![[note]] 400 times with 5 points in the skill "Preshrunk Cyberpunk"[[/note]] With Reload before your mag's empty though, and ALL those stacks disappear![[note]]This is if you don't have Discord, which allows you to reload on a partially empty magazine without risking all your stacks. The first reload causes them to go down in exchange for a fire rate boost, accuracy boost, and health regen. The second stops the loss of stacks but you lose the bonuses[[/note]]

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** For those who have the habit of reloading after every fight, this can result in losing ammo when reloading a Tediore weapon, since reloading has you throw the gun at the enemy like a grenade. Very cool, but it takes all the cartridges left in the magazine with it! It's so bad that even the developers do it during previews. Of course, some players may throw full ones anyway for the damage bonus. Worse yet, the resulting explosion can hurt yourself. A lot, in some cases.
*** This is less of an issue with the legendary Deliverance shotgun, unique among Tediore guns in that it homes in on enemies. Whether or not it has ammunition left in the magazine when you throw it, it'll shoot at its target without using that ammo while en route to its target.
yourself.
** With Gaige the Mechromancer, you have the "Anarchy" mechanic - Every magazine you empty or enemy you kill trades accuracy for damage, stacking up to 150 times![[note]] 400 times![[note]]400 times with 5 points in the skill "Preshrunk Cyberpunk"[[/note]] With Cyberpunk", up to 600 with the "Hide of Terramorphous" class mod[[/note]] Reload before your mag's empty though, however, and ALL those stacks disappear![[note]]This is if you don't have Discord, which allows you to reload on a partially empty magazine without risking all your stacks. The first reload causes them to go down in exchange for a fire rate boost, accuracy boost, and health regen. The second stops the loss of stacks but you lose the bonuses[[/note]]



** The Clan War sidequest chain is considered one of the darkest subplots in the entire series. Despite the innate absurdity and hilarity of the trademark ''Borderlands'' writing, the questline not only reveals some incredibly, graphically messed up aspects of Moxxi, Scooter and Ellie's backstories, but also involves [[spoiler:burning people alive in their own homes and ''slaughtering tens of people at a wake for a guy'' '''you yourself helped get killed to begin with'''.]]
** ''Commander Lilith and the Fight for Sanctuary'' is this compared to the other full DLC packs, as the stakes are much higher and it serves as a bridge between this game and [[VideoGame/Borderlands3 the sequel after it]]. [[DownerBeginning It starts with]] [[spoiler:Sanctuary being taken over by a fanatical army and gets worse from there on...]]

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** The Clan War "Clan War" sidequest chain is considered one of the darkest subplots in the entire series.chain. Despite the innate absurdity and hilarity of the trademark ''Borderlands'' writing, the questline not only reveals some incredibly, graphically messed up aspects of Moxxi, Scooter and Ellie's backstories, but also involves [[spoiler:burning people alive in their own homes and ''slaughtering tens of people at a wake for a guy'' '''you yourself helped get killed to begin with'''.]]
** ''Commander Lilith and the Fight for Sanctuary'' is this compared to the other full DLC packs, as the stakes are much higher and it serves as a bridge between this game and [[VideoGame/Borderlands3 the sequel after it]]. [[DownerBeginning It starts with]] [[spoiler:Sanctuary being taken over by a fanatical army army]] and gets worse from there on...]]FromBadToWorse...



** [[InvokedTrope Invoked]] by Captain Flynt. There are three containers in the lower deck of his ship that appear to be set up for exactly this. One has copies of the local porn mags (and used tissues), one has posters of [[MsFanservice Moxxi]] (and used tissues), and the last has a dismembered teddy bear (and [[RuleOfThree used tissues]]).

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** [[InvokedTrope Invoked]] {{Invoked|Trope}} by Captain Flynt. There are three containers in the lower deck of his ship that appear to be set up for exactly this. One has copies of the local porn mags (and used tissues), one has posters of [[MsFanservice Moxxi]] (and used tissues), and the last has a dismembered teddy bear (and [[RuleOfThree used tissues]]).



** Maya also qualifies. Her '''Restoration''' skill turns her weapons into {{Healing Shiv}}s, and her '''Res''' skill turns her Phaselock into an instant resurrection spell -- but only for allies. She also has several LifeDrain skills. While the '''Nurse''' class mod boasts a passive healing effect as its main feature, it can also boost one or two of her LifeDrain skills.

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** Maya also qualifies. Her '''Restoration''' Maya's "Restoration" skill turns her weapons into {{Healing Shiv}}s, and her '''Res''' "Res" skill turns her Phaselock into an instant resurrection spell -- but only for allies. She also has several LifeDrain skills. While the '''Nurse''' class mod boasts a passive healing effect as its main feature, it can also boost one or two of her LifeDrain skills.



** The Spores from both ''Hammerlock'' [=DLCs=]. They hover in the air, dropping kamikaze versions of themselves onto you.
** The introduction card for the fight against [[spoiler:Piston's airship]] in Mister Torgue's Campaign of Carnage actually says this. It's accurate too - the thing circles your position raining missiles and bouncing bombs upon you.

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** The Spores from both of ''Hammerlock'' [=DLCs=].[=DLCs=] and ''Commander Lilith...''. They hover in the air, dropping kamikaze versions of themselves onto you.
** The introduction card for the fight against [[spoiler:Piston's airship]] in Mister ''Mr. Torgue's Campaign of Carnage Carnage'' actually says this. It's accurate too - the thing circles your position raining missiles and bouncing bombs upon you.



** One mission involves the player(s) holding off waves of bandits from destroying an electric generator while Tiny Tina hosts a [[ElectricTorture "tea party"]] for [[ItsPersonal Flesh-Stick]].
** The "Bright Lights, Flying City" mission in ends with the player(s) having to defend a beacon in order to establish a fast-travel link to Sanctuary. You're doing this while Handsome Jack does everything he can to stop you, throwing endless Hyperion robots your way. It's one of the hardest missions in the game whether you're playing solo or in a group; the enemies are as relentless as they are numerous.
** One mission has you defending a Hyperion supply drop that landed in Slab bandit territory, with the help of some Slabs. In this case, there's a set number of enemies that Hyperion throws at you, but unlike in the above example (where you can repair the beacon if it's damaged and continue the mission), this mission is over if the supply drop takes just a few hits, and the last, most powerful enemies spawn just a few steps away from being able to hit it.
* HonestJohnsDealership: Marcus is normally a sociopath and a very unscrupulous businessman, but one quest late in the game is all about how he conned an idiot into buying an (admittedly quite good) gun at an outrageous price, and you retrieving the 9$ change he gave too much.

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** One All the Circle of Slaughter mission chains[[note]]Three in the main game -one of them DLC-, one in ''Mr. Torgue's Campaign of Carnage'', and another on ''Tiny Tina's Assault on Dragon Keep''[[/note]] involve the Vault Hunters surviving wave after wave of enemies until all waves are cleared.
** The climax of the "You Are Cordially Invited" mission chain
involves the player(s) Vault Hunters holding off waves of bandits from destroying an electric generator while Tiny Tina hosts a [[ElectricTorture "tea party"]] for [[ItsPersonal Flesh-Stick]].
** The "Bright Lights, Flying City" mission in Overlook ends with the player(s) having to defend a beacon in order to establish a fast-travel link to Sanctuary. You're doing this while Handsome Jack does everything he can to stop you, throwing endless Hyperion robots your way. It's one of the hardest missions in the game whether you're playing solo or in a group; the enemies are as relentless as they are numerous.
** One mission in Thousand Cuts has you defending a an Hyperion supply drop that landed in Slab bandit territory, with the help of some Slabs. In this case, there's a set number of enemies that Hyperion throws at you, but unlike in the above example (where you can repair the beacon if it's damaged and continue the mission), this mission is over if the supply drop takes just a few hits, and the last, most powerful enemies spawn just a few steps away from being able to hit it.
** ''Tiny Tina's Assault on Dragon Keep'' has the Son of Murderlin's Tower challenge, modelled after the TowerDefense genre, [[ItsUpToYou but with the Vault Hunters being the only defense the tower has]]. Hordes of Orcs carrying explosive barrels attack the tower, and it's up to them to prevent it from taking enough damage for it to go down.
* HonestJohnsDealership: HonestJohnsDealership:
**
Marcus is normally a sociopath and a very unscrupulous businessman, but one quest late in the game is all about how he conned an idiot into buying an (admittedly quite good) gun at an outrageous price, and you retrieving the 9$ change he gave too much.



* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to relocate [[spoiler: the entire city]]. Later on in ''Commander Lilith & the Fight for Sanctuary'', Sanctuary is taken over by [[spoiler: the New Pandora Army]], and the player spends the entire [=DLC=] trying to take it back.
* HulkSpeak:
** Goliaths aren't big on grammar, syntax, or intelligence in general. It's pretty funny to hear them try to describe the things around them -- if [=Zer0=] leaves [=Decepti0n=] near them, they might cry "Ghost person!" Strangely, when angered their speech becomes much more grammatically correct.

to:

* HubUnderAttack: HubUnderAttack:
**
Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to relocate [[spoiler: the entire city]]. city]].
**
Later on in ''Commander Lilith & the Fight for Sanctuary'', Sanctuary is taken over by [[spoiler: the New Pandora Army]], and the player spends Vault Hunters spend the entire [=DLC=] trying to take it back.
* HulkSpeak:
**
HulkSpeak: Goliaths aren't big on grammar, syntax, or intelligence in general. It's pretty funny to hear them try to describe the things around them -- if [=Zer0=] leaves [=Decepti0n=] near them, they might cry "Ghost person!" Strangely, when angered their speech becomes much more grammatically correct.



* HyperspaceArsenal: It's back, and it functions similarly to the first game. Also, while [[HammerSpace Storage Decks]] (the metal device with a glowing blue 'beam' across its surface device used to show how many weapons you can equip at one time) is visible once again, not all playable characters show those on their character models.[[note]]Gaige, Maya, and [=Zer0=] aren't seen to have one, while Axton (on the right side of his thigh, though it's not glowing), Krieg (right side on his belt), and Salvador (he has two: one on left and one on right just below his armpits) have Storage Decks on their character models.[[/note]]
* {{Hypocrite}}: The Sheriff. "Pistols at high noon. Come alone." Of course, even though she considers YOU a WorthyOpponent and is a borderline FriendlyEnemy, she doesn't tell you that ''she'll'' be surrounded by mooks armed with assault rifles, her right-hand man with a shotgun, and hiding behind cover on the roof of her office with her incendiary Maliwan pistol drawn...[[note]]''And'' there's a bonus for not shooting the deputy.[[/note]]
** That said, you can always bring friends of your own and blow her head off with a Rocket Launcher or pick her off with a sniper rifle. Or, you can simply retreat until Nisha and her small army are forced to follow you, allowing you to pick them off one by one or chuck grenades at them. Or, if you're Axton, plonk your turret in a convenient spot.[[note]]Keep in mind that you'll lose the "Kill her with a pistol" bonus if you don't kill her with a pistol. But these are all options.[[/note]]

to:

* HyperspaceArsenal: HyperspaceArsenal:
**
It's back, and it functions similarly to the first game. game.
**
Also, while [[HammerSpace Storage Decks]] (the metal device with a glowing blue 'beam' across its surface device used to show how many weapons you can equip at one time) is are visible once again, not all playable characters show those on their character models.[[note]]Gaige, Maya, and [=Zer0=] aren't seen to have one, while Axton (on the right side of his thigh, though it's not glowing), Krieg (right side on his belt), and Salvador (he has two: one on left and one on right just below his armpits) have Storage Decks on their character models.[[/note]]
* {{Hypocrite}}: {{Hypocrite}}:
**
The Sheriff. Sheriff of Lynchwood calls you saying "Pistols at high noon. Come alone." Of course, even though she considers YOU a WorthyOpponent and is a borderline FriendlyEnemy, she doesn't tell you that ''she'll'' be surrounded by mooks armed with assault rifles, her right-hand man with a shotgun, and hiding behind cover on the roof of her office with her incendiary Maliwan pistol drawn...[[note]]''And'' there's a bonus for not shooting the deputy.[[/note]]
** That said, you can always bring friends of your own and blow her head off with a Rocket Launcher or pick her off with a sniper rifle. Or, you can simply retreat until Nisha and her small army are forced to follow you, allowing you to pick them off one by one or chuck grenades at them. Or, if you're Axton, plonk your turret in a convenient spot.[[note]]Keep in mind that you'll lose the "Kill her with a pistol" bonus if you don't kill her with a pistol. But these are all options.
[[/note]]



** Vladof promotes its weapons as a tool of revolution against the MegaCorp evil - despite being clearly just as corporate and ruthless, and having shiny, high-quality finishes, even though they're supposed to be made by angry factory workers. Made more evident in this DummiedOut [[https://www.youtube.com/watch?v=91CUC7F37IU Vladof-Brand Vending Machine]] quote: "[[EatTheRich TO HELL WITH CAPITALISM]], [[ByNoIMeanYes EXCEPT IN THIS CASE!!!]]"

to:

** Vladof promotes its weapons as a tool of revolution against the MegaCorp evil - despite being clearly just as corporate and ruthless, and having shiny, high-quality finishes, even though they're supposed to be made by angry factory workers. Made more evident in this DummiedOut [[https://www.youtube.com/watch?v=91CUC7F37IU Vladof-Brand Vending Machine]] quote: "[[EatTheRich TO HELL WITH CAPITALISM]], [[ByNoIMeanYes EXCEPT IN THIS CASE!!!]]"

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* GuideDangIt: Figuring out the correct murderer in "Won't Get Fooled Again," since two of the three witnesses you can interview won't provide obviously useful information. [[spoiler:Moxxi mentions shooting one of them and his shield absorbing the bullets, but the brother with the visible shield on his body is innocent]]. In fact, the only reliable information as to which brother is the murderer [[spoiler:comes from the sheriff, who mentions the victim died to a single bullet to the throat. The only gun that usually kills with a single headshot is a sniper rifle, pointing to the brother with the rifle as the killer. Zed does note that he patched up the murderer, and the murderer has full health while the others don't. In addition, if you look closely, the murderer also has a shield bar.]]

to:

* GuideDangIt: GuideDangIt:
**
Figuring out the correct murderer in "Won't Get Fooled Again," since two of the three witnesses you can interview won't provide obviously useful information. [[spoiler:Moxxi mentions shooting one of them and his shield absorbing the bullets, but the brother with the visible shield on his body is innocent]]. In fact, the only reliable information as to which brother is the murderer [[spoiler:comes from the sheriff, who mentions the victim died to a single bullet to the throat. The only gun that usually kills with a single headshot is a sniper rifle, pointing to the brother with the rifle as the killer. Zed does note that he patched up the murderer, and the murderer has full health while the others don't. In addition, if you look closely, the murderer also has a shield bar.]]]]
** While guns can spawn with accessories like scopes, elemental capacitors, and bayonets with obvious effects, other gun parts like barrels, grips, and stocks ''also'' provide subtle changes to a weapon's performance and are associated with various manufacturers, with the manufacturer of the part determining the bonuses granted. Perhaps more egregiously are the bits stuck to the sides of shields, which ''also'' are associated with manufacturers and affect the shield's functionality, meaning that two shields with the same level, rarity, and prefix can have different values depending on the accessories attached to it. Nowhere in the game is this mentioned, and as such, min-maxing requires a ''lot'' more than just finding a legendary drop; you also have to find a legendary drop ''with the right parts''.



* HairTriggerSoundEffect: Many of the speaking items in the game fall under this trope, making the guns that talk when fired something of a literal example. But bonus points go to the weapon The Bane, which amps this trope UpToEleven, playing the psycho midget squeal at top volume when fired. Fully automatic fire = CONSTANT EXCRUCIATING NOISE! It's referred to in game as a cursed weapon for a reason..

to:

* HairTriggerSoundEffect: Many of the speaking items in the game fall under this trope, making the guns that talk when fired something of a literal example. But bonus points go to the weapon The Bane, which amps this trope UpToEleven, playing the psycho midget squeal at top volume when fired. Fully automatic fire = CONSTANT EXCRUCIATING NOISE! It's referred to in game as a cursed weapon for a reason..reason...

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** The biggest one was having Bad Ass Rank reset and deleting all skin unlocks/stash items, while still leaving the challenges for them completed. It happened randomly from the first day of release, though it was eventually patched (and the patch re-credited all ranks and unlocks, mostly accurately).

to:

** The biggest one was having Bad Ass Rank reset resetting Badass Ranks and deleting all skin unlocks/stash items, while still leaving the challenges for them completed. It happened randomly from the first day of release, though it was eventually patched (and the patch re-credited all ranks and unlocks, mostly accurately).



** A bug existed with Gaige that if someone is using Anarchy on a multiplayer game and not hosting it, they'll lose their stacks every reload without question.
** Having any ranks in Gaige's Smaller, Lighter, Faster skill (which are required to advance in the Anarchy tree) reduces the magazine size of any gun she uses. If that gun has a magazine size of one (rare, such as some Jakobs shotguns and the Infinity pistol), it's reduced to less than one and subsequently rounded down to zero, making the gun completely useless to her.
** Enemies randomly float into the sky and eventually out of the game world. Turns out to be funny if it happens to an enraged Goliath, because all you'll hear throughout the map is their evil laugh. Doubly as funny if it was an enraged Midget Goliath, making all his lines high-pitched.

to:

** A bug existed with Gaige that if was a source of bugs upon release:
*** If
someone is using Anarchy on a multiplayer game and not isn't hosting it, they'll lose their stacks every reload without question.
** *** Having any ranks points invested in Gaige's Smaller, "Smaller, Lighter, Faster Faster" skill (which are required to advance in the Anarchy tree) reduces the magazine size of any gun she uses. If that gun has a magazine size of one (rare, such as some Jakobs shotguns and the Infinity pistol), it's reduced to less than one and subsequently rounded down to zero, making the gun completely useless to her.
** Enemies randomly float into the sky and eventually out of the game world. Turns out to be funny if it happens to an enraged Goliath, because all you'll hear throughout the map is their evil laugh. Doubly as funny if it was an enraged Midget Goliath, making all his lines high-pitched.
her.


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** Landing at a certain spot in The Highlands, near Overlook, will end with the player getting stuck in a pit from which players cannot escape. The only way to escape it is to exit and re-enter the game.

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* DevelopmentGag: The "No Vacancy" quest has you restore power to a motel truck stop by repairing its generator. The three components you need are a [[Creator/GearboxSoftware Gearbox]], a Creator/{{Valve}}, and a UsefulNotes/{{Steam}} capacitor. Scooter then makes an in-universe application of this trope, narrating allusions to the development process of the game from the 3 aforementioned parts. Plus, the statement where " the steam pumps used to run on a different power source, until people complained and they changed it." is an allusion to how the PC port of this game now runs on the Steam matchmaking system instead of the more problematic [=GameSpy=] system used in the first game.
** One NPC in Sanctuary says "If you're not a fan of Bambugira's latest single you should be shot to death. Just a fact, man." Bamboo is an automatic software deployment tool, and JIRA is a bug-tracking system.



** Likewise, if you die even before getting to Claptrap's place in the first level (Possible in a NewGamePlus if you let yourself killed using explosions from your transferred weapons), you will get a free New U Station.

to:

** Likewise, if If you die even before getting to Claptrap's place in the first level (Possible in a NewGamePlus if you let yourself killed using explosions from your transferred weapons), you will get a free New U Station.



** When the player is sent to the Marcus Munitions backdoor, if you don't loot a single chest Marcus will only wonder how the hell you ended up there, instead of berating you for robbing him.
** In [[NewGamePlus True Vault Hunter Mode]], the player is automatically given a third fuel cell for ''Plan B''. Normally, one has to buy product from Crazy Earl as a means of introducing the uses for Eridium boullion, but since his upgrades can potentially cap out or at the very least become ''very'' expensive come a repeated playthrough, the fuel cell comes as a freebie given that Scooter's provided Eridium isn't changed.

to:

** When the player is sent to the Marcus Munitions backdoor, backdoor [[spoiler:after the events of "Control Core Angel"]], [[VideoGameCaringPotential if you don't loot a single chest chest]] Marcus will only wonder how the hell you ended up there, instead of berating you for robbing him.
** In [[NewGamePlus True Vault Hunter Mode]], the player is automatically given a third fuel cell for ''Plan B''. Normally, one has to buy product from Crazy Earl as a means of introducing the uses for Eridium boullion, bullion, but since his upgrades can potentially cap out or at the very least become ''very'' expensive come a repeated playthrough, the fuel cell comes as a freebie given that Scooter's provided Eridium isn't changed.


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** In ''Captain Scarlett and Her Pirate's Booty'', ''not'' turning either "X Marks The Spot" or "Treasure of the Vault" after [[spoiler:raiding the Treasure Cave]], exiting and re-entering [[spoiler:the Leviathan's Lair]] will have the player [[spoiler:get out naturally of the Leviathan (preventing players from re-fighting Roscoe and re-triggering Scarlett leaving the Greed Legendary pistol), play the Leviathan's introductory cutscene, see the Leviathan die saving the player the need to fight it... but the door to the Treasure Cave will be locked, preventing players to continuously raid the chests in the cave]].


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* DevelopmentGag:
** The "No Vacancy" quest has you restore power to a motel truck stop by repairing its generator. The three components you need are a [[Creator/GearboxSoftware Gearbox]], a Creator/{{Valve}}, and a UsefulNotes/{{Steam}} capacitor. Scooter then makes an in-universe application of this trope, narrating allusions to the development process of the game from the 3 aforementioned parts. Plus, the statement where "the steam pumps used to run on a different power source, until people complained and they changed it." is an allusion to how the PC port of this game now runs on the Steam matchmaking system instead of the more problematic [=GameSpy=] system used in the first game. In addition, [[VideoGame/HalfLifeOpposingForce this isn't the first time a Gearbox and a Valve were used to solve a particular problem]], though thankfully this time the mission doesn't involve a boss.
** One NPC in Sanctuary says "If you're not a fan of Bambugira's latest single you should be shot to death. Just a fact, man." Bamboo is an automatic software deployment tool, and JIRA is a bug-tracking system.
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* DeadGuyOnDisplay: Aside from the all-common instances of Bandit corpses being impaled or hanged, when the player reaches Opportunity, they can see at a certain spot [[spoiler:Bloodwing's beheaded body]].
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* HandCannon: A specialty of Jakobs and Torgue, especially their revolvers. Provided you acquire them at their highest levels, both Maggie (AKA the [[ShotgunsAreJustBetter Masher]]) and Rex ([[SniperPistol effectively a small rifle]]) are capable of 119982/shot[[note]]6 bullets doing 19997 each[[/note]] and 115633/shot respectively. With Salvador dual wielding two Maggies, [[GameBreaker/{{Borderlands2}} you're talking gamebreaker pistols.]]

to:

* HandCannon: A specialty of Jakobs and Torgue, especially their revolvers. Provided you acquire them at their highest levels, both Maggie (AKA the [[ShotgunsAreJustBetter Masher]]) and Rex ([[SniperPistol effectively a small rifle]]) are capable of 119982/shot[[note]]6 bullets doing 19997 each[[/note]] and 115633/shot respectively. With Salvador dual wielding two Maggies, [[GameBreaker/{{Borderlands2}} you're talking gamebreaker pistols.]]



** Guardian Angel straight up says she's an A.I. about 10 minutes into the game; in the first game her nature was kept deliberately vague until TheStinger after the end credits. [[spoiler:though it later turns out she's actually not an A.I. after all]].
** As it takes place some time after the main game, a major subplot of the Tiny Tina DLC is [[spoiler:Tina dealing with Roland's death]].

to:

** Guardian Angel straight up says she's an A.I. about 10 minutes into the game; in the first game her nature was kept deliberately vague until TheStinger after the end credits. [[spoiler:though it [[spoiler:It later turns out she's actually not an A.I. after all]].
** As it takes place some time after the main game, a major subplot of the Tiny ''Tiny Tina DLC DLC'' is [[spoiler:Tina dealing with Roland's death]]. death]].



** ''Commander Lilith & the Fight for Sanctuary'' has a sidequest where Moxxi tasks the Vault Hunter with [[spoiler:honoring Scooter's last will and testament following his death in ''Tales of the Borderlands'']].

to:

** ''Commander Lilith & the Fight for Sanctuary'' has takes place after every other piece of Borderlands media released at the time, including post-launch ''games'' such as ''VideoGame/BorderlandsThePreSequel'' and ''VideoGame/TalesFromTheBorderlands'', and as such, the first time you enter to the DLC area, it shows you a sidequest where dialog outright telling you to ''not'' to play the DLC unless you want to get spoiled, and giving you the choice to go back to Sanctuary. For example, in one of the sidequests of the DLC, Moxxi tasks the Vault Hunter with [[spoiler:honoring Scooter's last will and testament following his death testament]], which spoils [[spoiler:his death]] in ''Tales of the Borderlands'']].latter game.



* LegacyBossBattle: Rosco in the ''Captain Scarlett'' [[DownloadableContent DLC]], who is a domesticated Rakk Hive. The Rakk Hive was one of the first bosses announced for the original ''VideoGame/{{Borderlands}}''.

to:

* LegacyBossBattle: Rosco in the ''Captain Scarlett'' [[DownloadableContent DLC]], who is a domesticated Rakk Hive. The Rakk Hive was one of the first bosses announced for the original ''VideoGame/{{Borderlands}}''.''VideoGame/Borderlands1''.



* NewGamePlus: Just like the old game, the player may run through the entire game again after finishing the story, facing tougher enemies while getting better loot. This is intended to be a DifficultySpike on the level of NintendoHard, but whether that is true [[YMMV/{{Borderlands 2}} is up to you]].

to:

* NewGamePlus: Just like the old game, the player may run through the entire game again after finishing the story, facing tougher enemies while getting better loot. This is intended to be a DifficultySpike on the level of NintendoHard, but whether that is true [[YMMV/{{Borderlands 2}} is up to you]].
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[[WMG:[[center:[[VideoGame/Borderlands2 Main page]] | Borderlands2/TropesAToC | '''Tropes D to N''' | Borderlands2/TropesOToZ]]]]

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[[WMG:[[center:[[VideoGame/Borderlands2 Main page]] | Borderlands2/TropesAToC | '''Tropes D to N''' | Borderlands2/TropesOToZ]]]]Borderlands2/TropesOToZ ([[ShoutOut/Borderlands2 Shout Out]])]]]]

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Borderlands2/TropesAToC | '''Tropes D to N''' | Borderlands2/TropesOToZ

[[VideoGame/{{Borderlands 2}} Back to the main page]].

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[[WMG:[[center:[[VideoGame/Borderlands2 Main page]] | Borderlands2/TropesAToC | '''Tropes D to N''' | Borderlands2/TropesOToZ

[[VideoGame/{{Borderlands 2}} Back to the main page]].
Borderlands2/TropesOToZ]]]]
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** ''Four'' related to ''Commander Lilith...'':

to:

** ''Four'' ''Several'' related to ''Commander Lilith...'':



*** After the "Mt. Scarab Research Center" level, the player enters into [[spoiler:"Paradise Sanctum", basically an infected version of Sanctuary]] where the FinalBoss fight happens. After the fight and the ending cutscene, the player can't return to the area, since [[spoiler:not only it doesn't feature a Fast Travel point, but Sanctuary was also destroyed in order to eradicate Hector and his plan]], so trying to access it from the Research Center level will end with the player [[spoiler:facing a deadend in the form of some vines blocking the entrance. At least there's an exit-only Fast Travel station]].
*** There's no [[GottaCatchEmAll "Cult of the Vault"]] challenges for "Fight for Sanctuary" and [[spoiler:"Paradise Sanctum"]]. This is because there's no way to access these levels after the events that take place in them, so there's no way to backtrack and check places that may be missing in order to complete the challenge.

to:

*** After the "Mt. Scarab Research Center" level, the player enters into [[spoiler:"Paradise Sanctum", basically an infected version of Sanctuary]] where the FinalBoss fight happens. After the fight and the ending cutscene, the player can't return to the area, since [[spoiler:not only it doesn't feature a Fast Travel point, but Sanctuary was is also destroyed in order to eradicate Hector and his plan]], so trying to access it from the Research Center level will end with the player [[spoiler:facing a deadend in the form of some vines blocking the entrance. At least there's an exit-only Fast Travel station]].
station on it]].
*** There's no [[GottaCatchEmAll "Cult of the Vault"]] challenges for "Fight for Sanctuary" and [[spoiler:"Paradise Sanctum"]]. This is because there's no way to access these levels after the events that take place in them, so there's no way to backtrack and check places that may be missing in order to complete the challenge. Likewise there's nothing of note to be found in the "Cage of Angels" area in the "Helios Fallen" level, as [[PermanentlyMissableContent the area becomes inaccessible]] after the optional mission "Sirentology" is completed.

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** Three related to ''Commander Lilith...'':

to:

** Three ''Four'' related to ''Commander Lilith...'':



*** There's no [[GottaCatchEmAll "Cult of the Vault"]] challenges for "Fight for Sanctuary" and [[spoiler:"Paradise Sanctum"]]. This is because there's no way to access these levels after the events that take place in them, so there's no way to backtrack and check places that may be missing.

to:

*** There's no [[GottaCatchEmAll "Cult of the Vault"]] challenges for "Fight for Sanctuary" and [[spoiler:"Paradise Sanctum"]]. This is because there's no way to access these levels after the events that take place in them, so there's no way to backtrack and check places that may be missing.missing in order to complete the challenge.
*** Trying to enter the "Fight for Sanctuary" level by using the Character Selection screen after completing the DLC's main story[[note]]i.e. completing the story in Normal mode, then switching to TVHM or UVHM and playing, then exiting and going back to Normal[[/note]] ''will'' spawn the player on the "Fight for Sanctuary" level, however, the entrance to the Crimson Raiders' HQ will be blocked with vines and a Fast Travel station will spawn behind the player as well.

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Minor additions, removed aversions as they aren't notable enough to be mentioned as per Averted Trope.


* DarkerAndEdgier: Yes, it's DenserAndWackier, but the game gets ''very'' dark near the end, with the fight against [[spoiler:Angel]] and the [[spoiler:death of Roland, and kidnapping of Lilith]].
** In particular, the Clan War sidequest chain is widely regarded as one of the darkest subplots in the entire series. Despite the innate absurdity and hilarity of the trademark ''Borderlands'' writing, the questline not only reveals some incredibly, graphically messed up aspects of Moxxi, Scooter and Eli's backstories, but also involves [[spoiler:burning people alive in their own homes and ''slaughtering tens of people at a wake for a guy'' '''you yourself helped get killed to begin with'''.]]
** ''Commander Lilith and the Fight for Sanctuary'' is this compared to the other full DLC packs, as the stakes are much higher and it serves as a bridge between this game and [[VideoGame/Borderlands3 the sequel after it]].

to:

* DarkerAndEdgier: Yes, it's DarkerAndEdgier:
** The main game may be
DenserAndWackier, but the game it gets ''very'' dark near the end, halfway through, with the fight against [[spoiler:Angel]] [[spoiler:the attack on Sanctuary]], and the [[spoiler:death of Roland, and kidnapping of Lilith]].
events surrounding [[spoiler:[[WhamEpisode "Control Core Angel"]]]].
** In particular, the The Clan War sidequest chain is widely regarded as considered one of the darkest subplots in the entire series. Despite the innate absurdity and hilarity of the trademark ''Borderlands'' writing, the questline not only reveals some incredibly, graphically messed up aspects of Moxxi, Scooter and Eli's Ellie's backstories, but also involves [[spoiler:burning people alive in their own homes and ''slaughtering tens of people at a wake for a guy'' '''you yourself helped get killed to begin with'''.]]
** ''Commander Lilith and the Fight for Sanctuary'' is this compared to the other full DLC packs, as the stakes are much higher and it serves as a bridge between this game and [[VideoGame/Borderlands3 the sequel after it]]. [[DownerBeginning It starts with]] [[spoiler:Sanctuary being taken over by a fanatical army and gets worse from there on...]]



* ADateWithRosiePalms: Defied. It's apparently such a problem in bandit camps the port-a-potties have a notice against hogging them for this.

to:

* ADateWithRosiePalms: Defied.ADateWithRosiePalms:
** Defied in general.
It's apparently such a problem in bandit camps the port-a-potties have a notice against hogging them for this.



** Also Witch Doctors to an extent, as they can heal themselves, their fellow savages, and level them up.
** Maya also qualifies. Her '''Restoration''' skill turns her weapons into [[HealingShiv Healing Shivs]], and her '''Res''' skill turns her Phaselock into an instant resurrection spell -- but only for allies. She also has several LifeDrain skills. While the '''Nurse''' class mod boasts a passive healing effect as its main feature, it can also boost one or two of her LifeDrain skills.

to:

** Also Witch Doctors to an extent, from ''Sir Hammerlock's Big Game Hunt'' and ''Sir Hammerlock vs. the Son of Crawmerax'', as they can heal themselves, their fellow savages, and level them up.
up.
** Maya also qualifies. Her '''Restoration''' skill turns her weapons into [[HealingShiv Healing Shivs]], {{Healing Shiv}}s, and her '''Res''' skill turns her Phaselock into an instant resurrection spell -- but only for allies. She also has several LifeDrain skills. While the '''Nurse''' class mod boasts a passive healing effect as its main feature, it can also boost one or two of her LifeDrain skills.



--> '''Morningstar rifle voice (during reload):''' ''Well, at least you stopped shooting for a little while!''



** The Spores from the Hammerlock DLC. They hover in the air, dropping kamikaze versions of themselves onto you.

to:

** The Spores from the Hammerlock DLC.both ''Hammerlock'' [=DLCs=]. They hover in the air, dropping kamikaze versions of themselves onto you.



** Subverted when [[spoiler:Roland]], [[spoiler:Angel]], and any other named characters die ''permanently''.

to:

** Subverted when [[spoiler:Roland]], [[spoiler:Angel]], [[spoiler:Roland, Angel, Jack, Hector]], and any other named characters die ''permanently''.''permanently'' for story reasons. Unless they're mid-bosses.



** There is also an area of the game called "Thousand Cuts." Perhaps not coincidentally, [[spoiler:the BonusBoss "Terramorphous the Invincible" (which must be taken down by this method, raid-style) appears just past this area.]]

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** There is also an area of the game called "Thousand Cuts." Perhaps not coincidentally, [[spoiler:the BonusBoss "Terramorphous the Invincible" (which must be taken down by this method, raid-style) appears just past below this area.]]



* DeepImmersionGaming: Invoked in Tiny Tina's DLC. While you're using your regular characters, in-game its presented as Brick, Mordecai, and Lilith playing the [[MagicAmpersand Bunkers & Badasses]] game hosted by Tiny Tina. They will comment regularly throughout some of the story missions, as well as some sidequests.

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* DeepImmersionGaming: Invoked in Tiny ''Tiny Tina's DLC. Assault on Dragon Keep''. While you're using your regular characters, in-game its presented as Brick, Mordecai, and Lilith playing the [[MagicAmpersand Bunkers & Badasses]] game hosted by Tiny Tina. They will comment regularly throughout some of the story missions, as well as some sidequests.



** Some of the remnants of the Crimson Lance are now led by Roland as members of the resistance against Handsome Jack. Despite Roland being a Crimson Lance deserter and working with the other vault hunters, they murdered hundreds of them and concretely ended their main employer. Handsome Jack is just ''that much'' of a threat. Most of them seem happy to work for Roland.
** Averted by some of the Crimson Raiders who decided to become bandits instead of working with the vault hunters.

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** Some of the remnants of the Crimson Lance are now led by Roland as members of the resistance against Handsome Jack. Despite Roland being a Crimson Lance deserter and working with the other vault hunters, they murdered hundreds of them and concretely ended their main employer. Handsome Jack is just ''that much'' of a threat. Most of them seem happy to work for Roland.
** Averted by some of the Crimson Raiders who decided to become bandits instead of working with the vault hunters.
Roland.3



* DodgeTheBullet: A few humanoid enemies[[note]](Marauders, Psychos, Rats, Engineers)[[/note]] will sometimes be smart enough to perform side rolls or side steps if they are aware of you shooting at them from a long distance. This makes it difficult when you are aiming at their faces under a sniper scope, or when a Torgue projectile is too slow during a gunfight. Averted with larger humanoid enemies, creatures, and robots as they never attempt to get out of a projectile's path.

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* DodgeTheBullet: A few humanoid enemies[[note]](Marauders, Psychos, Rats, Engineers)[[/note]] will sometimes be smart enough to perform side rolls or side steps if they are aware of you shooting at them from a long distance. This makes it difficult when you are aiming at their faces under a sniper scope, or when a Torgue projectile is too slow during a gunfight. Averted with larger humanoid enemies, creatures, and robots as they never attempt to get out of a projectile's path.



** Handsome Jack invokes this trope in one quest by sending you to check on his grandmother. He sounds rather concerned for her and doesn't seem like the usual jackass that he normally is. [[spoiler:Then he averts it by revealing that he hired some bandits to kill his own grandmother, and just wanted you to check and see if they did the job. Even better: since you killed them, he doesn't have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said to be used as a "disciplinary" weapon, Jack may have a FreudianExcuse for wanting her dead.]]

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** Handsome Jack invokes this trope in one quest by sending you to check on his grandmother. He sounds rather concerned for her and doesn't seem like the usual jackass that he normally is. [[spoiler:Then he averts subverts it by revealing that he hired some bandits to kill his own grandmother, and just wanted you to check and see if they did the job. Even better: since you killed them, he doesn't have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said to be used as a "disciplinary" weapon, Jack may have a FreudianExcuse for wanting her dead.]]



* FallingDamage: Averted as you don't take damage no matter how high you fall within the map area. This gets played in "The Vaughnguard" quest of ''Commander Lilith and the Fight for Sanctuary'', where you get to demonstrate to Vaughn's new recruits that you won't die from jumping on a tower. But this trope takes effect when the new recruits jump, and get [[LudicrousGibs squashed]] when they hit the ground. Similarly, there is an achievement for jumping off the top of Slab Tower.

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* FallingDamage: Averted as you don't take damage no matter how high you fall within While the map area. This gets game eschews the trope unlike ''1'', it's played straight in the "The Vaughnguard" quest of ''Commander Lilith and the Fight for Sanctuary'', where you Sanctuary''. You get to demonstrate to Vaughn's new recruits that you won't die from jumping on a tower. But this trope takes effect tower, however, when the new recruits jump, and they get [[LudicrousGibs squashed]] when they hit the ground. Similarly, there is an achievement for jumping off the top of Slab Tower.ground.



** Averted by the one friendly Goliath in the game, a questgiver named Ulysses. He uses complete, coherent sentences -- and is smart enough to desperately want to leave Pandora.



** Largely played straight. A gun with a high damage output will generally trump elemental weapons. Averted however, if you take advantage of ElementalRockPaperScissors, as elemental weapons receive a damage bonus even if their effects don't trigger.



** Averted by some E-tech weapons; bouncing bullets, piercing bullets, or even both together are possible, and unlike in the first ''Borderlands'', they do not travel any slower than regular projectiles.



** Averted in multiplayer, though; everything happens in real time.



* TheMilkyWayIsTheOnlyWay: Averted; humanity has colonies in six galaxies.

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** Two related to ''Commander Lilith...'':

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** Two Three related to ''Commander Lilith...'':


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*** There's no [[GottaCatchEmAll "Cult of the Vault"]] challenges for "Fight for Sanctuary" and [[spoiler:"Paradise Sanctum"]]. This is because there's no way to access these levels after the events that take place in them, so there's no way to backtrack and check places that may be missing.

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* DevelopersForesight: Multiple:

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* DevelopersForesight: Multiple:DevelopersForesight:



** Two related to ''Commander Lilith...'':
*** At the very beginning of the DLC, you're tasked with helping the Crimson Raiders fight the New Pandora Army's onslaught. The level is named "Fight for Sanctuary", distinguishing it from the main game's Sanctuary level. After the fight and [[spoiler:the forced mass exodus from Sanctuary]], the player enters into The Backburner, and the "Fight for Sanctuary" level disappears.
*** After the "Mt. Scarab Research Center" level, the player enters into [[spoiler:"Paradise Sanctum", basically an infected version of Sanctuary]] where the FinalBoss fight happens. After the fight and the ending cutscene, the player can't return to the area, since [[spoiler:not only it doesn't feature a Fast Travel point, but Sanctuary was also destroyed in order to eradicate Hector and his plan]], so trying to access it from the Research Center level will end with the player [[spoiler:facing a deadend in the form of some vines blocking the entrance. At least there's an exit-only Fast Travel station]].



** [[spoiler:Even if Handsome Jack is dead, when you do the Double Rainbow Easter Egg he still [=ECHOs=] you because his voice is required for the achievement to pop.]]
** Oh so very, ''very'' much with [[spoiler:Roland's death. From being able to tank high caliber bullets, rockets, lightning, fire and globs of superacid in ''Borderlands 1'', to dying from a single shot from a pistol into the back in this game]].

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** [[spoiler:Even if Handsome Jack is dead, when you do incomplete side missions where he does the Double Rainbow Easter Egg he talking will still [=ECHOs=] have him ECHO you because his voice is required for the achievement to pop.]]
required]].
** Oh so very, ''very'' much with [[spoiler:Roland's death. From being able to tank high caliber bullets, rockets, lightning, fire and globs of superacid in ''Borderlands 1'', to dying from a single shot from a pistol into the back in this game]].



** From ''Commander Lilith...'', [[spoiler:being able to Fast Travel to the main game's Sanctuary at any point, even though the city has been overtaken by the New Pandora Army and is now half vines, half concrete. And by the end of the DLC, it ''explodes'']].



** The slag mechanic is exclusive to ''Borderlands 2''. This is because Slag is a by-product of Eridium processing, which is an activity that only takes place in this game as Handsome Jack is pouring all of Hyperion's resources into tapping the newly formed Eridium; refining all that Eridium produces a lot of Slag, enough to pollute the entire planet with it, and you can use it because in this game it's ''everyhwere''. It doesn't show up in ''Borderlands 1'' because Eridium only started forming once the first Vault was opened, it only shows up in a few select occasions in ''The Pre-Sequel'' because Eridium had been only recently discovered ([[TheComputerIsACheatingBastard a few bosses use Slag, but you can't]]), and it doesn't show up in ''Borderlands 3'' because the major factions are too busy fighting each other to refine Eridium.

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** The slag mechanic is exclusive to ''Borderlands 2''. This is because Slag is a by-product of Eridium processing, which is an activity that only takes place in this game as Handsome Jack is pouring all of Hyperion's resources into tapping the newly formed Eridium; refining all that Eridium produces a lot of Slag, enough to pollute the entire planet with it, and you can use it because in this game it's ''everyhwere''. It doesn't show up in ''Borderlands 1'' because Eridium only started forming once the first Vault was opened, it only shows up in a few select occasions in ''The Pre-Sequel'' because Eridium had been only recently discovered ([[TheComputerIsACheatingBastard a few bosses use Slag, but you can't]]), and it doesn't show up in ''Borderlands 3'' because the major factions are too busy fighting each other to refine Eridium.Eridium and because the main corporation that used Slag (Hyperion) underwent a santization overhaul in order to distantiate from their past president.



* GenderBlenderName: Taggart named an especially big and nasty Stalker after his mother, ''Henry''.
** Taggart could have used the male/shortened form of Henrietta in this case.
** Also, Butt ''Stallion'', even though the horse in question is female.

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* GenderBlenderName: GenderBlenderName:
**
Taggart named an especially big and nasty Stalker after his mother, ''Henry''.
** Taggart could have used the male/shortened form of Henrietta in this case.
** Also,
Butt ''Stallion'', even though the horse in question is female.
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* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to relocate [[spoiler: the entire city]]. Later on in ''Commander Lilith & the Fight for Sanctuary'', Sanctuary is taken over by [[spoiler: the New Pandora Army]], and the player spends the entire [=DLC=] trying to take it back.
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** Claptrap likes to say "Let's go!" in several languages, such as French ("[[DoctorWho Allons-y!]]"), Spanish ("¡Vámonos!") or Italian ("Andiamo!").

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** Claptrap likes to say "Let's go!" in several languages, such as French ("[[DoctorWho ("[[Series/DoctorWho Allons-y!]]"), Spanish ("¡Vámonos!") or Italian ("Andiamo!").

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