History Awesome / SpecOpsTheLine

13th Aug '16 9:28:51 PM REV6Pilot
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** [[https://www.youtube.com/watch?v=wMXE3fulO8g No Virtues]], the theme of the last battle. It's so somber it might as well not be rock music, as sinister and dark as the path Martin has trodden to get to this point, and what's likely ahead still.
4th May '16 7:46:51 AM JulianLapostat
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* Creator/NolanNorth gets a moment when you realise just how much he was praised for some of his best acting yet.

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* Creator/NolanNorth gets a moment when you realise just how much he was praised for some of his best acting yet. His voice acting in the final section is especailly powerful, the way he puts across Walker's total transformation to a brute while still maintaining the same pitch.
25th Mar '16 8:11:26 AM REV6Pilot
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* For example, during the attack on the Dubai hotel, you have the option of shooting out a massive glass wall and dump ten thousand tons of sand on an enemy army. As soon as you're done high-fiving, you remember ''these are American soldiers you've '''buried alive'''''. [[spoiler:This is thrown back at your face in the final chapter.]]

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* For example, during the attack on the Dubai hotel, you have the option of shooting out a massive glass wall and dump ten thousand tons of sand on an enemy army. As soon as you're done high-fiving, you remember ''these are American soldiers soldiers, your own guys, that you've '''buried alive'''''. [[spoiler:This is thrown back at your face in the final chapter.]]
10th Dec '15 7:51:16 AM LentilSandEater
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** If it's any consolation, they wouldn't survive for long.
19th Apr '15 6:09:15 AM Az_Tech341
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* Just the fact that a story of this sort can exist is awesome in and of itself. To have a game like this that so thoroughly deconstructs war tropes is incredible. It shows that we can expect more out of shooters than just mindless violence, we can get the story to carefully examine what we the player are shooting at and why.

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* Just the fact that That a story of this sort can exist is awesome in and of itself. To have a game like this that so thoroughly deconstructs war tropes is incredible. It shows that we can expect more out of shooters than just mindless violence, we can get the story to carefully examine what we the player are shooting at and why.



* Relating to the ending, the "Good" ending is probably the best one - yes, Walker has crossed the MoralEventHorizon - but rather than [[DrivenToSuicide taking his own life]], or committing SuicideByCop, he instead gives himself into custody. He crossed the line that Konrad could not - by accepting the punishment for his mistakes as given by ''others'', and not taking it into his own hands.
27th Feb '15 6:52:17 PM Discontent
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** Aforementioned "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.

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** Aforementioned "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
27th Feb '15 4:21:34 PM Kalaong
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** Aforementioned "Hush" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
** "Truth Revealed" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.

to:

** Aforementioned "Hush" "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
** "Truth Revealed" "[[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]]" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.
4th Feb '15 3:01:48 PM DonPhantome
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** "Truth Revealed" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.
3rd Nov '14 12:15:44 PM Elmo3000
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* Resoundingly {{Deconstructed}} with the White Phosphorus mortar. You are capable of wiping out an entire company of 33rd soldiers at once...then you get to see and ''hear'' [[RealityEnsues the aftermath.]]
** [[spoiler: [[NightmareFuel And let's not speak of the civilians who were there too.]] ]]
1st Nov '14 7:57:20 PM Elmo3000
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* One of the possible "endings" (and in some sense the best "ending") is for the player to rage quit in disgust. Very few works in any medium condone giving up halfway trough as a valid and laudable choice. That in itself is a crowning moment of awesome.
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http://tvtropes.org/pmwiki/article_history.php?article=Awesome.SpecOpsTheLine