History Awesome / SpecOpsTheLine

4th May '16 7:46:51 AM JulianLapostat
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* Creator/NolanNorth gets a moment when you realise just how much he was praised for some of his best acting yet.

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* Creator/NolanNorth gets a moment when you realise just how much he was praised for some of his best acting yet. His voice acting in the final section is especailly powerful, the way he puts across Walker's total transformation to a brute while still maintaining the same pitch.
25th Mar '16 8:11:26 AM REV6Pilot
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* For example, during the attack on the Dubai hotel, you have the option of shooting out a massive glass wall and dump ten thousand tons of sand on an enemy army. As soon as you're done high-fiving, you remember ''these are American soldiers you've '''buried alive'''''. [[spoiler:This is thrown back at your face in the final chapter.]]

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* For example, during the attack on the Dubai hotel, you have the option of shooting out a massive glass wall and dump ten thousand tons of sand on an enemy army. As soon as you're done high-fiving, you remember ''these are American soldiers soldiers, your own guys, that you've '''buried alive'''''. [[spoiler:This is thrown back at your face in the final chapter.]]
10th Dec '15 7:51:16 AM LentilSandEater
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** If it's any consolation, they wouldn't survive for long.
19th Apr '15 6:09:15 AM Az_Tech341
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* Just the fact that a story of this sort can exist is awesome in and of itself. To have a game like this that so thoroughly deconstructs war tropes is incredible. It shows that we can expect more out of shooters than just mindless violence, we can get the story to carefully examine what we the player are shooting at and why.

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* Just the fact that That a story of this sort can exist is awesome in and of itself. To have a game like this that so thoroughly deconstructs war tropes is incredible. It shows that we can expect more out of shooters than just mindless violence, we can get the story to carefully examine what we the player are shooting at and why.



* Relating to the ending, the "Good" ending is probably the best one - yes, Walker has crossed the MoralEventHorizon - but rather than [[DrivenToSuicide taking his own life]], or committing SuicideByCop, he instead gives himself into custody. He crossed the line that Konrad could not - by accepting the punishment for his mistakes as given by ''others'', and not taking it into his own hands.
27th Feb '15 6:52:17 PM Discontent
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** Aforementioned "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.

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** Aforementioned "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
27th Feb '15 4:21:34 PM Kalaong
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** Aforementioned "Hush" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
** "Truth Revealed" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.

to:

** Aforementioned "Hush" "[[https://www.youtube.com/watch?v=y-deFrlrmzU Hush]]" is even more awesome retrospectively, as it is actually the FIRST chance for the player to feel that something is going positively wrong. This Troper remembers this moment to be awesome and unnerving at the same time, being probably the smoothest touchdown into UncannyValley in gaming.
** "Truth Revealed" "[[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]]" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.
4th Feb '15 3:01:48 PM DonPhantome
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Added DiffLines:

** "Truth Revealed" from... you can probably guess. Once those guitars kick in, you know it's TheEnd for Walker - one way or another.
3rd Nov '14 12:15:44 PM Elmo3000
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* Resoundingly {{Deconstructed}} with the White Phosphorus mortar. You are capable of wiping out an entire company of 33rd soldiers at once...then you get to see and ''hear'' [[RealityEnsues the aftermath.]]
** [[spoiler: [[NightmareFuel And let's not speak of the civilians who were there too.]] ]]
1st Nov '14 7:57:20 PM Elmo3000
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* One of the possible "endings" (and in some sense the best "ending") is for the player to rage quit in disgust. Very few works in any medium condone giving up halfway trough as a valid and laudable choice. That in itself is a crowning moment of awesome.
1st Nov '14 5:48:43 PM Discontent
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* I reject the notion at the top of the page that '''every''' Awesome Moment in this game is tinged with a deconstruction, guilt-inducing effect. See the level set after the helicopter crash. Adams is wounded and confined to sitting down with just a pistol for his defence. Lugo is nowhere to be seen. It's up to you to mount a defence of the crash site pretty much single handedly. With shades of ''Film/BlackHawkDown'', you come to fully embody the Special Forces credos of "Adapt and Overcome" and "No man left behind!". Especially on higher difficulties, this is ''hardcore''. Peaking out for shots on the scale of microseconds, the enemy fire is so intense that death will be frequent for you. You come to develop an expertise with blindfire which few cover based shooters have relied on thus far. Badass headshots with the DMR make you feel like a real warrior. Along with just the usual Damned 33rd soldiers, they have several [[EliteMooks Zulu Squad members]] and the constant grenades they fling makes this even more tricky. You slowly whittle down their numbers, even managing to blow away the sneaky scum who come to flank you from a weak side. Finally, a [[GiantMook Heavy]] comes out with two Zulus for support. Without your squadmates to distract him, his light machine gun will cut you to ribbons if you poke out of cover for any amount of time. So you quickly blindfire the Zulus dead, and [[MoreDakka unload all the remaining fire you have into him]], from as far away as possible. Grenades throw him off with sand plumes, and his reloads also allow you to dump accurate shots into him. As he finally keels over, defeated, it's hard not to feel an epic sense of accomplishment after one of the most thrilling, challenging sections of the game.

to:

* I reject the notion at the top of the page that '''every''' Awesome Moment in this game is tinged with a deconstruction, guilt-inducing effect. See the level set after the helicopter crash. Adams is wounded and confined to sitting down with just a pistol for his defence. Lugo is nowhere to be seen. It's up to you to mount a defence of the crash site pretty much single handedly. With shades of ''Film/BlackHawkDown'', you come to fully embody the Special Forces credos of "Adapt and Overcome" and "No man left behind!". Especially on higher difficulties, this is ''hardcore''. Peaking out for shots on the scale of microseconds, the enemy fire is so intense that death will be frequent for you. You come to develop an expertise with blindfire which few cover based shooters have relied on thus far. Badass headshots with the DMR make you feel like a real warrior. Along with just the usual Damned 33rd soldiers, they have several [[EliteMooks Zulu Squad members]] and the constant grenades they fling makes this even more tricky. You slowly whittle down their numbers, even managing to blow away the sneaky scum who come to flank you from a weak side. Finally, a [[GiantMook Heavy]] comes out with two Zulus for support. Without your squadmates to distract him, his light machine gun will cut you to ribbons if you poke out of cover for any amount of time. So you quickly blindfire the Zulus dead, and [[MoreDakka unload all the remaining fire you have into him]], from as far away as possible. Grenades throw him off with sand plumes, and his reloads also allow you to dump accurate shots into him. As he finally keels over, defeated, it's hard not to feel an epic sense of accomplishment after one of the most thrilling, challenging sections of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Awesome.SpecOpsTheLine