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* Before Sly initiates his latest heist in the intro, Bentley initiates a roll call for Cooper Gang… plus four additional members--two of them being ''Panda King'' and ''Dimitri.'' Clearly, this excursion is a ''lot'' more ambitious than usual, something reflected in how Bentley closes the roll call, while also referring to Sly: "It's the crime of the century and 'the ball's' in motion."

to:

* Before Sly initiates his latest heist in the intro, Bentley initiates holds a roll call for Cooper Gang… plus four additional members--two of them being ''Panda King'' and ''Dimitri.'' Clearly, this excursion is a ''lot'' more ambitious than usual, something reflected in how Bentley closes the roll call, while also referring to Sly: "It's the crime of the century and 'the ball's' in motion."
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* At the intro, we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitri'' -- preparing for an epic heist. Bentley then ends it with, "It's the crime of the century and 'the ball's' in motion."

to:

* At Before Sly initiates his latest heist in the intro, we get to see the Bentley initiates a roll call for Cooper Gang, Gang… plus four other additions -- two additional members--two of them being ''Panda King'' and ''Dimitri'' -- preparing for an epic heist. ''Dimitri.'' Clearly, this excursion is a ''lot'' more ambitious than usual, something reflected in how Bentley then ends it with, closes the roll call, while also referring to Sly: "It's the crime of the century and 'the ball's' in motion."
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* Posthumous one goes to Sly's dad, for inventing a technique to ''slide on laser beams''. Sly even {{lampshade|Hanging}}s how absurdly awesome it is!

to:

* Posthumous one goes to Sly's dad, dad for inventing a technique to ''slide on laser beams''. Sly even {{lampshade|Hanging}}s how absurdly awesome it is!
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* At the intro, we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitri'' -- preparing for an epic hesit. Bentley then ends it with, "It's the crime of the century and 'the ball's' in motion."

to:

* At the intro, we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitri'' -- preparing for an epic hesit.heist. Bentley then ends it with, "It's the crime of the century and 'the ball's' in motion."
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* Posthumous one goes to Sly's dad, for inventing a technique to ''slide on laser beams''. Sly even [[LampshadeHanging lampshades]] how absurdly awesome it is!

to:

* Posthumous one goes to Sly's dad, for inventing a technique to ''slide on laser beams''. Sly even [[LampshadeHanging lampshades]] {{lampshade|Hanging}}s how absurdly awesome it is!
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----



* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.thief.
----
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* Sly and Panda King [[BackToBackBadasses teaming up]] to take down [[KrakenAndLeviathan Crusher]]. After Panda King softens the beast up with his fireworks, Sly tags in after he runs out of ammo, pinning the squid’s tentacles to the deck of the ship before blasting it with cannons when it comes within range.
** To say nothing of the Guru, who then manages to [[FluffyTamer tame the creature with his Dreamtime powers]], siccing it on [=LeFwee’s=] crew during the heist.
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* The boss battle against the Black Baron. Sly and the Baron are of course, the only two constestants left in the Aces Tournament and after Bentley's plan makes short work of his gunships, which in of itself is pretty crazy, the two land on the wing of one of the Baron’s planes and the two duke it out one on one as they fly through the sky.

to:

* The boss battle against the Black Baron. Sly and the Baron are of course, the only two constestants left in the Aces Tournament and after Bentley's plan makes short work of his gunships, which in of itself is pretty crazy, the two land on the wing of one of the Baron’s planes private jet and the two duke it out one on one as they fly through the sky.
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* At the intro, we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitr'' -- preparing for an epic hesit. Bentley then ends it with, "It's the crime of the century and 'the ball's' in motion."

to:

* At the intro, we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitr'' ''Dimitri'' -- preparing for an epic hesit. Bentley then ends it with, "It's the crime of the century and 'the ball's' in motion."
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* Special mention goes to Bentley being an absolute trooper. After Clock-la's jaws left him paraplegic at the end of ''Sly 2'', he just made a wheelchair to contain all of his gadgets and leapt back into action. He's ''still'' fully playable and is still just as talented and dangerous.
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* At the intro, when Bentley says "It's the crime of the century and 'the ball's' in motion."

to:

* At the intro, when we get to see the Cooper Gang, plus four other additions -- two of them being ''Panda King'' and ''Dimitr'' -- preparing for an epic hesit. Bentley says then ends it with, "It's the crime of the century and 'the ball's' in motion."
Is there an issue? Send a MessageReason:
None


* The boss battle against the Black Baron. Sly and the Baron are of course, the only two constestants left in the Aces Tournament and after Bently’s plan makes short work of his gunships, which in of itself is pretty crazy, the two land on the wing of one of the Baron’s planes and the two duke it out one on one as they fly through the sky.

to:

* The boss battle against the Black Baron. Sly and the Baron are of course, the only two constestants left in the Aces Tournament and after Bently’s Bentley's plan makes short work of his gunships, which in of itself is pretty crazy, the two land on the wing of one of the Baron’s planes and the two duke it out one on one as they fly through the sky.

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** Bentley gets one for doing the lemonade drinking challenge. Reason is, he's allergic to lemons. Hopefully he had some medicine or something for it.



* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
* Bentley gets one for doing the lemonade drinking challenge. Reason is, he's allergic to lemons. Hopefully he had some medicine or something for it.

to:

* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
* Bentley gets one for doing the lemonade drinking challenge. Reason is, he's allergic to lemons. Hopefully he had some medicine or something for it.
thief.
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* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* Carmelita showing up at the end to help defeat Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.thief.
* Bentley gets one for doing the lemonade drinking challenge. Reason is, he's allergic to lemons. Hopefully he had some medicine or something for it.
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Spoilers shouldn't be marked on Awesome subpages.


* Penelope fighting [=LeFwee=]. [[spoiler:Once Bentley's down, she goes onto the mast and points a sword at [=LeFwee=], stating "No one touches that turtle, but me." Then she proceeds to fight him on top of a mast and then she defeats him by making him fall to the water and get eaten by sharks.]]

to:

* Penelope fighting [=LeFwee=]. [[spoiler:Once Once Bentley's down, she goes onto the mast and points a sword at [=LeFwee=], stating "No one touches that turtle, but me." Then she proceeds to fight him on top of a mast and then she defeats him by making him fall to the water and get eaten by sharks.]]



* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]

to:

* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]
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Added DiffLines:

* The boss battle against the Black Baron. Sly and the Baron are of course, the only two constestants left in the Aces Tournament and after Bently’s plan makes short work of his gunships, which in of itself is pretty crazy, the two land on the wing of one of the Baron’s planes and the two duke it out one on one as they fly through the sky.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And earlier, during "An Opera of Fear", Bentley hacks the controls of a tar pump disguised as a Ferris Wheel to destroy it out of anger at Octavio dumping tar into a aquarium, killing all the fish inside.
-->'''Bentley:''' Look away if you must, you're about to witness the dark side of electrical engineering. Kill a bunch of poor innocent fish will he...

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* At the intro of the third game, when Bentley says "It's the crime of the century and 'the ball's' in motion"

to:

* At the intro of the third game, intro, when Bentley says "It's the crime of the century and 'the ball's' in motion"motion."



--> '''Murray''': (After a little {{Angrish}}) ''That does it''! *Tears off his ceremonial necklace* I'll floss my teeth with your '''spine'''! *DECKS Octavio but good* The Murray returns!

to:

--> '''Murray''': (After -->'''Murray:''' (after a little {{Angrish}}) ''That That does it''! *Tears it! [''tears off his ceremonial necklace* necklace''] I'll floss my teeth with your '''spine'''! *DECKS Octavio but good* [''decks Octavio''] The Murray returns!



* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]* ]]
*
Carmelita showing up at the end to help defeat Doctor Dr. M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
Is there an issue? Send a MessageReason:
None


* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* Carmelita showing up at taking Muggshot down in Holland. In the end first game, Sly couldn't do anything to help defeat Doctor M. Think about it: the final level in him, and had to reflect sunlight off mirrors to zap him. Even Murray had to rely on an engine block to push him out of the Cooper Vault is one of hanger. Carmelita, after being tricked into confronting Muggshot by Sly, brings the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience bulldog bruiser down with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.shock pistol.



* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]

to:

* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]]]* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
Is there an issue? Send a MessageReason:
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* "Operation: Moon Crash". It involves using the Guru to take control of miners and destroy a gyrocopter, and clear out a sacred Aboriginal site of illegal mining operations. The mission is the only time in the entire franchise [[spoiler:where Carmelita is fought as a boss; for those who are upset that she has gone KnightTemplar on crime, and tried to kill the gang in Venice, this is the moment where you can finally kick her ass]].

to:

* "Operation: Moon Crash". It involves using the Guru to take control of miners and destroy a gyrocopter, and clear out a sacred Aboriginal site of illegal mining operations. The mission is the only time in the entire franchise [[spoiler:where Carmelita is fought as a boss; for those who are upset that she has gone KnightTemplar on crime, and tried to kill the gang in Venice, this is the moment where you can finally kick her ass]].
Is there an issue? Send a MessageReason:
None


* "Operation: Moon Crash". It involves using the Guru to take control of miners and destroy a gyrocopter, and clear out a sacred Aboriginal site of illegal mining operations. The mission is the only time in the entire franchise [[spoiler:where Carmelita is fought as a boss; for those who are upset that he has gone KnightTemplar on crime, and tried to kill the gang in Venice, this is the moment where you can finally kick her ass]].

to:

* "Operation: Moon Crash". It involves using the Guru to take control of miners and destroy a gyrocopter, and clear out a sacred Aboriginal site of illegal mining operations. The mission is the only time in the entire franchise [[spoiler:where Carmelita is fought as a boss; for those who are upset that he she has gone KnightTemplar on crime, and tried to kill the gang in Venice, this is the moment where you can finally kick her ass]].
Is there an issue? Send a MessageReason:
None


* The mission "Lemon Rage" in the second level: after going through a little lemonade mini-game, it then becomes our all-out brawl. Just our three main characters, back to back and kicking ass.

to:

* The mission "Lemon Rage" in the second level: after going through a little lemonade mini-game, it then becomes our all-out brawl. [[BarBrawl brawl]]. Just our three main characters, back to back against dozens of miners (including a boss) and kicking ass.ass.
* "Operation: Moon Crash". It involves using the Guru to take control of miners and destroy a gyrocopter, and clear out a sacred Aboriginal site of illegal mining operations. The mission is the only time in the entire franchise [[spoiler:where Carmelita is fought as a boss; for those who are upset that he has gone KnightTemplar on crime, and tried to kill the gang in Venice, this is the moment where you can finally kick her ass]].
Is there an issue? Send a MessageReason:
None


* The mission "Lemon Rage" in the second level: after going through a little lemonade mini-game, it then becomes our all-out brawl. Just our three main characters, back to back and kicking ass.

to:

* The mission "Lemon Rage" in the second level: after going through a little lemonade mini-game, it then becomes our all-out brawl. Just our three main characters, back to back and kicking ass.ass.
* The whole final chapter. It doesn't have a hub world, but instead plays as a continuous string of missions, akin to the first game's finale. It has [[spoiler:missions for all playable characters (except for Panda King, and Murray and Bentley's mission is a tag-team one), lets the player battle all kinds of ridiculous monsters Dr. M has created to protect his island, tells more about Sly's father, lets the player get into the Cooper's Vault where the player is required to use pretty much every climb and sneak move he has learned during the game and even a brand new laser sliding one, and finally, gives Sly a chance to get together with Carmelita by him faking amnesia.]]
Is there an issue? Send a MessageReason:
None


* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.thief.
* The mission "Lemon Rage" in the second level: after going through a little lemonade mini-game, it then becomes our all-out brawl. Just our three main characters, back to back and kicking ass.
Is there an issue? Send a MessageReason:
None


* At the intro of the third game when Bentley says "It's the crime of the century and 'the ball's' in motion"

to:

* At the intro of the third game game, when Bentley says "It's the crime of the century and 'the ball's' in motion"



* Penelope fighting [=LeFwee=]. [[spoiler: Once Bentley's down, she goes onto the mast and points a sword at [=LeFwee=] stating "No one touches that turtle, but me." Then she proceeds to fight him on top of a mast and then she defeats him by making him fall to the water and being eaten by sharks.]]

to:

* Penelope fighting [=LeFwee=]. [[spoiler: Once [[spoiler:Once Bentley's down, she goes onto the mast and points a sword at [=LeFwee=] [=LeFwee=], stating "No one touches that turtle, but me." Then she proceeds to fight him on top of a mast and then she defeats him by making him fall to the water and being get eaten by sharks.]]



* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

to:

* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series series' most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
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* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick ha head on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a [[Determinator]], and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

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* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick ha head he had on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a [[Determinator]], {{Determinator}}, and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.
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--> '''Murray''': (After a little {{Angrish}}) ''That does it''! *Tears off his ceremonial necklace* I'll floss my teeth with your '''spine'''! *DECKS Octavio but good* The Murray returns!

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--> '''Murray''': (After a little {{Angrish}}) ''That does it''! *Tears off his ceremonial necklace* I'll floss my teeth with your '''spine'''! *DECKS Octavio but good* The Murray returns!returns!
* Carmelita showing up at the end to help defeat Doctor M. Think about it: the final level in the Cooper Vault is one of the series most ''grueling'' platforming sequences of the whole game, if not the ''series''. A gauntlet of tricks and and traps, designed ''by'' Coopers, ''for'' Coopers. Doctor M probably had to pull out every mechanical gizmo and gimmick ha head on hand to traverse the place, not to mention his prior knowledge and experience with Sly's father. But Carmelita? She got through that place on her own! This demonstrates two things: A. Carmelita's renowned position as a [[Determinator]], and B. Why Sly is so enamored with her: she's almost exactly as good as him! She's the one person who challenges him! She might be a cop, but she is just as skilled as a master thief.

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[[redirect:Awesome/SlyCooper]]

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[[redirect:Awesome/SlyCooper]]* At the intro of the third game when Bentley says "It's the crime of the century and 'the ball's' in motion"
* How Bentley gets rid of Black Baron's zeppelins for the fight against him? By cutting them down using blades of local windmills as shurikens of course!
* Penelope fighting [=LeFwee=]. [[spoiler: Once Bentley's down, she goes onto the mast and points a sword at [=LeFwee=] stating "No one touches that turtle, but me." Then she proceeds to fight him on top of a mast and then she defeats him by making him fall to the water and being eaten by sharks.]]
* Posthumous one goes to Sly's dad, for inventing a technique to ''slide on laser beams''. Sly even [[LampshadeHanging lampshades]] how absurdly awesome it is!
* Murray's departure from his pacifism, after seeing Don Octavio knock Bentley out of his wheelchair.
--> '''Murray''': (After a little {{Angrish}}) ''That does it''! *Tears off his ceremonial necklace* I'll floss my teeth with your '''spine'''! *DECKS Octavio but good* The Murray returns!
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[[redirect:Awesome/SlyCooper]]

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