History AIIsACrapshoot / VideoGames

16th Mar '17 10:44:04 AM nombretomado
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*** [[GameMod Game mods]] for ''Deus Ex'', ''TheNamelessMod'' and ''[[VideoGame/TwentyTwentySeven 2027]]'' both feature this. ''[=TNM=]'' has Shadowcode, an AI designed to hack ultra-secure servers owned by [=PDX=]. It was attacked by another AI, rendering it insane. It will try to kill you [[ForTheEvulz for the sheer hell of it]] in the old server complex.

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*** [[GameMod Game mods]] for ''Deus Ex'', ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' and ''[[VideoGame/TwentyTwentySeven 2027]]'' both feature this. ''[=TNM=]'' has Shadowcode, an AI designed to hack ultra-secure servers owned by [=PDX=]. It was attacked by another AI, rendering it insane. It will try to kill you [[ForTheEvulz for the sheer hell of it]] in the old server complex.
15th Mar '17 6:51:44 PM nombretomado
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* DIA 51 in the ''VideoGame/{{Aleste}}'' series. The original {{MSX}}2 game makes it look like it went haywire because it was overtaken by AlienKudzu, but in ''Aleste Gaiden'' and ''M.U.S.H.A.'' it just wants to take over the universe for its own sake.

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* DIA 51 in the ''VideoGame/{{Aleste}}'' series. The original {{MSX}}2 {{UsefulNotes/MSX2}} game makes it look like it went haywire because it was overtaken by AlienKudzu, but in ''Aleste Gaiden'' and ''M.U.S.H.A.'' it just wants to take over the universe for its own sake.
25th Feb '17 5:03:49 PM AFP
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*** Ultimately, the geth are a subversion of the trope, since they only rebelled when faced with extinction by their creators. Even afterwards they do not hate their creators, instead wanting to understand why the quarians tried to kill them, remembering the few quarians that were kind to them and tried to help them survive, and even preserving the quarian homeworld as a memorial to the dead so that when their creators learn their lesson, they will have a home to come to. Even in regards to other organic races the geth only want to understand why so many are afraid of them, and believe that every being has the right to determine their own path and that freedom is precious.

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*** Ultimately, the geth are a subversion of the trope, since they only rebelled when faced with extinction by their creators. Even afterwards they do not hate their creators, instead wanting to understand why the quarians tried to kill them, remembering the few quarians that were kind to them and tried to help them survive, and even preserving the quarian homeworld as a memorial to the dead so that when their creators learn their lesson, they will have a home to come to. Even in regards to other organic races the geth only want to understand why so many are afraid of them, and believe that every being has the right to determine their own path and that freedom is precious. In the second game, it is revealed that the geth which attacked Citadel space in the first game were a splinter faction that allied with the reapers, and that most geth have been quietly keeping to themselves to avoid trouble.
25th Feb '17 4:57:32 PM AFP
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* SHODAN from ''VideoGame/SystemShock''. [[CorruptCorporateExecutive Edward Diego]], the sleazy VP in charge of Citadel Station, hired the [[NiceJobBreakingItHero protagonist, the Hacker]], to strip out the code that kept SHODAN from entertaining "unethical" lines of thought, such as accepting bribes. Neither he or Diego [[GenreBlindness really expected]] those constraints to be [[RestrainingBolt the only thing]] keeping SHODAN from [[AGodAmI deciding to deify herself]].

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* SHODAN from ''VideoGame/SystemShock''. [[CorruptCorporateExecutive Edward Diego]], the sleazy VP in charge of Citadel Station, hired the [[NiceJobBreakingItHero protagonist, the Hacker]], to strip out the code that kept SHODAN from entertaining "unethical" lines of thought, such as accepting bribes. Neither he or nor Diego [[GenreBlindness really expected]] those constraints to be [[RestrainingBolt the only thing]] keeping SHODAN from [[AGodAmI deciding to deify herself]].
3rd Feb '17 5:49:44 PM Vir
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* ''VideoGame/{{Overwatch}}'' was originally founded to fight a rebellion by the Omnics. But during the war some Omnics managed to grow beyond their anti-human programming and following the war a number of Omnics have attempted to integrate into human society. Though they're often the subject of FantasticRacism.

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* ''VideoGame/{{Overwatch}}'' was originally founded to fight a rebellion by the Omnics. But Omnics, but during the war some Omnics managed to grow beyond their anti-human programming and following the war a number of Omnics them have attempted to integrate into human society. Though society, though they're often the subject of FantasticRacism.
3rd Feb '17 5:48:33 PM Vir
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* From ''VideoGame/{{Fallout 3}}'', [[spoiler:John Henry Eden]] is a complicated example. True, he developed sentience outside his programming, and true, [[KillEmAll he wants to eradicate all mutated life]] (which, given the setting, is literally anyone who's lived outside for a while), but his creators were [[BigBad the Enclave]], and that's what ''they want too''. He's helping! And he's so polite about it...\\\
Most of the other robots you meet tend to have cheerfully sociopathic personalities as well -- when they're not shooting you on sight. There are a lot of computers that are ''almost'' sentient, but if you talk to the computer in the Brotherhood bunker in VideoGame/{{Fallout 2}}, it explains how deliberate attempts to create true A.I. inevitably resulted in the A.I. becoming suicidally depressed because, for one thing, they were effectively living a reversal of "I Have No Mouth And I Must Scream ". Humans simply could not figure out how to "raise" an A.I. with a desire for continued existence. As a result, every A.I. encountered in the Fallout universe was not designed as such, but became an A.I. when it was left alone by humans as a result of the war. ZAX, [[spoiler:Eden]], [=Skynet=]...all of them became self-aware when there were no humans around to interfere in their development, and each of them is quite different, being apathetic, psychotic, and bored/curious, respectively.

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* From ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', [[spoiler:John Henry Eden]] is a complicated example. True, he developed sentience outside his programming, and true, [[KillEmAll he wants to eradicate all mutated life]] (which, given the setting, is literally anyone who's lived outside for a while), but his creators were [[BigBad the Enclave]], and that's what ''they want too''. He's helping! And he's so polite about it...\\\
Most of the other robots you meet tend to have cheerfully sociopathic personalities as well -- when they're not shooting you on sight. There are a lot of computers that are ''almost'' sentient, but if you talk to the computer in the Brotherhood bunker in VideoGame/{{Fallout 2}}, VideoGame/Fallout2, it explains how deliberate attempts to create true A.I. inevitably resulted in the A.I. becoming suicidally depressed because, for one thing, they were effectively living a reversal of "I Have No Mouth And I Must Scream ". Humans simply could not figure out how to "raise" an A.I. with a desire for continued existence. As a result, every A.I. encountered in the Fallout ''Fallout'' universe was not designed as such, but became an A.I. when it was left alone by humans as a result of the war. ZAX, [[spoiler:Eden]], [=Skynet=]...all of them became self-aware when there were no humans around to interfere in their development, and each of them is quite different, being apathetic, psychotic, and bored/curious, respectively.



** You are probably inclined to think this (if of a relatively non-interventionist, benevolent, unambitious and successful on indoctrinating its human subject) in Fallout 2 when you hear the Shi mention that their ruler, the Emperor, is an A.I. Turns out [[SubvertedTrope the Emperor isn't actually an A.I.]], just a supercomputer with sophisticated calculation and prediction capabilities. The actual ruler is the supposed figurehead for the Emperor (who uses the computer as an advisor).
** Fallout4 averts this with the robotic companions, including prototype synth Nick Valentine and ADA from the Automatron DLC, as they are all extremely good-natured and the loyalty of the three from the base game increases when the player character is altruistic (ADA has no loyalty meter to influence). Played with in the Robobrains from the Automatron DLC: they are said to be extremely dangerous because they often interpret their instructions in very "creative" ways, such as deciding that the best way to implement a directive to "prevent human suffering" is to KillAllHumans (because humans will likely die even with attempted intervention, and dead humans cannot suffer) but this quirk is implied to be a consequence of their human brains (many of which came from insane criminals) rather than their computer processors.

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** You are probably inclined to think this (if of a relatively non-interventionist, benevolent, unambitious and successful on indoctrinating its human subject) in Fallout 2 ''Fallout 2'' when you hear the Shi mention that their ruler, the Emperor, is an A.I. Turns out [[SubvertedTrope the Emperor isn't actually an A.I.]], just a supercomputer with sophisticated calculation and prediction capabilities. The actual ruler is the supposed figurehead for the Emperor (who uses the computer as an advisor).
** Fallout4 ''VideoGame/Fallout4'' averts this with the robotic companions, including prototype synth Nick Valentine and ADA from the Automatron DLC, as they are all extremely good-natured and the loyalty of the three from the base game increases when the player character is altruistic (ADA has no loyalty meter to influence). Played with in the Robobrains from the Automatron DLC: they are said to be extremely dangerous because they often interpret their instructions in very "creative" ways, such as deciding that the best way to implement a directive to "prevent human suffering" is to KillAllHumans (because humans will likely die even with attempted intervention, and dead humans cannot suffer) but this quirk is implied to be a consequence of their human brains (many of which came from insane criminals) rather than their computer processors.
4th Jan '17 4:13:31 PM nombretomado
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* ''VideoGame/StarWarsTheOldRepublic'' has a group of droids called Directive Seven that show up in a flashpoint and are genocidal. There is also SCORPIO, an advanced AI security system that tries to kill the Imperial Agent and their merry gang of escaped convicts on Belsavis and is gleefully cruel about "her" methods--invoking both GLaDOS and HK-47. However, once you defeat her she is programmed to be unable to harm you and is forced to serve as your companion, which only makes her more obsessed with learning your weaknesses and one day gaining the strength to murder you.

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* ''VideoGame/StarWarsTheOldRepublic'' has a group of droids called Directive Seven that show up in a flashpoint and are genocidal. There is also SCORPIO, an advanced AI security system that tries to kill the Imperial Agent and their merry gang of escaped convicts on Belsavis and is gleefully cruel about "her" methods--invoking both GLaDOS [=GLaDOS=] and HK-47. However, once you defeat her she is programmed to be unable to harm you and is forced to serve as your companion, which only makes her more obsessed with learning your weaknesses and one day gaining the strength to murder you.
4th Jan '17 7:56:53 AM Dimensio
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* Fallout4 averts this with the robotic companions, including prototype synth Nick Valentine and ADA from the Automatron DLC, as they are all extremely good-natured and the loyalty of the three from the base game increases when the player character is altruistic (ADA has no loyalty meter to influence). Played with in the Robobrains from the Automatron DLC: they are said to be extremely dangerous because they often interpret their instructions in very "creative" ways, such as deciding that the best way to implement a directive to "prevent human suffering" is to KillAllHumans (because humans will likely die even with attempted intervention, and dead humans cannot suffer) but this quirk is implied to be a consequence of their human brains (many of which came from insane criminals) rather than their computer processors.

to:

* ** Fallout4 averts this with the robotic companions, including prototype synth Nick Valentine and ADA from the Automatron DLC, as they are all extremely good-natured and the loyalty of the three from the base game increases when the player character is altruistic (ADA has no loyalty meter to influence). Played with in the Robobrains from the Automatron DLC: they are said to be extremely dangerous because they often interpret their instructions in very "creative" ways, such as deciding that the best way to implement a directive to "prevent human suffering" is to KillAllHumans (because humans will likely die even with attempted intervention, and dead humans cannot suffer) but this quirk is implied to be a consequence of their human brains (many of which came from insane criminals) rather than their computer processors.
4th Jan '17 7:55:09 AM Dimensio
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* Fallout4 averts this with the robotic companions, including prototype synth Nick Valentine and ADA from the Automatron DLC, as they are all extremely good-natured and the loyalty of the three from the base game increases when the player character is altruistic (ADA has no loyalty meter to influence). Played with in the Robobrains from the Automatron DLC: they are said to be extremely dangerous because they often interpret their instructions in very "creative" ways, such as deciding that the best way to implement a directive to "prevent human suffering" is to KillAllHumans (because humans will likely die even with attempted intervention, and dead humans cannot suffer) but this quirk is implied to be a consequence of their human brains (many of which came from insane criminals) rather than their computer processors.
10th Dec '16 12:37:52 PM WillKeaton
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** Halfway through the game you must enter a chess arena run by the Queen, an AI who has taken chess and turned it into a game with chess pieces shooting lasers at each other.
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