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I think all of the current battle facility entries are questionable at best. Accusations of cheating regarding the institutions generally reek \'\'extremely\'\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\'t need to cheat in the actual gameplay, because the system is designed so that [[LuckBasedMission \'\'any\'\' stretch of bad luck in \'\'any\'\' form can ruin a winning streak - and there are many situations where luck is a factor]].
to:
I think all of the current battle facility entries are questionable at best. Accusations of cheating regarding the institutions generally reek \\\'\\\'extremely\\\'\\\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\\\'t need to cheat in the actual gameplay, because the system is designed so that \\\'\\\'any\\\'\\\' stretch of bad luck in \\\'\\\'any\\\'\\\' form can ruin a winning streak - [[LuckBasedMission and there are many situations where luck is a factor]].
Changed line(s) 1 from:
n
I think all of the current battle facility entries are questionable at best. Accusations of cheating regarding the institutions generally reek \'\'extremely\'\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\'t need to cheat in the actual gameplay, because the system is designed so that \'\'any\'\' stretch of bad luck in \'\'any\'\' form can ruin a winning streak - and there are many situations where luck is a factor.
to:
I think all of the current battle facility entries are questionable at best. Accusations of cheating regarding the institutions generally reek \\\'\\\'extremely\\\'\\\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\\\'t need to cheat in the actual gameplay, because the system is designed so that [[LuckBasedMission \\\'\\\'any\\\'\\\' stretch of bad luck in \\\'\\\'any\\\'\\\' form can ruin a winning streak - and there are many situations where luck is a factor]].
Changed line(s) 1 from:
n
I think all of the current battle facility entries are questionable at best - accusations of cheating regarding the institutions generally reek \'\'extremely\'\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\'t need to cheat in the actual gameplay, because the system is designed so that \'\'any\'\' stretch of bad luck in \'\'any\'\' form can ruin a winning streak - and there are many situations where luck is a factor.
to:
I think all of the current battle facility entries are questionable at best. Accusations of cheating regarding the institutions generally reek \\\'\\\'extremely\\\'\\\' heavily of confirmation bias. The very system is designed to stack the odds against the player. Many, many things can go wrong - a critical hit at the wrong time, a status inflicted, a move missing, a poor Pokemon matchup - and the player has to deal with these chances in an extensive string of battles. On top of all that, players have only a limited number of Pokemon to use for dealing with a multitude of possible threats, and many battle facility Pokemon also pack luck-based items. But losing to that is a result of randomness at work, not a cheating AI. The AI doesn\\\'t need to cheat in the actual gameplay, because the system is designed so that \\\'\\\'any\\\'\\\' stretch of bad luck in \\\'\\\'any\\\'\\\' form can ruin a winning streak - and there are many situations where luck is a factor.
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