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Aye. I was just thinking of retaining the third category while changing its parameters (1000-2000 wicks for example), since that\'s still quite a large number of references to have. Basically, it would keep the current format of the page, but expanding it to include the \
to:
Aye. I was just thinking of retaining the third category while changing its parameters (1000-2000 wicks for example), since that\\\'s still quite a large number of references to have. Basically, it would keep the current format of the page, but expand it to include the \\\"overdosed\\\" category.
Changed line(s) 1 from:
n
Aye. I was just thinking of retaining the third category while changing its parameters (1000-2000 wicks for example), since that\'s still quite a large number of references to have. Basically, it would keep the current format of the page, just expanding to include the \
to:
Aye. I was just thinking of retaining the third category while changing its parameters (1000-2000 wicks for example), since that\\\'s still quite a large number of references to have. Basically, it would keep the current format of the page, but expanding it to include the \\\"overdosed\\\" category.
Changed line(s) 1 from:
n
Aye. I was just thinking of retaining the third category (1000-2000 wicks for example), since that\'s still quite a large number of references to have. Basically, it would keep the current format of the page, just expanding to include the \
to:
Aye. I was just thinking of retaining the third category while changing its parameters (1000-2000 wicks for example), since that\\\'s still quite a large number of references to have. Basically, it would keep the current format of the page, just expanding to include the \\\"overdosed\\\" category.
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* \'\'{{Aquaria}}\'\' does this. There are at least five \
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* \\\'\\\'{{Aquaria}}\\\'\\\' does this. There are at least five \\\"different\\\" tracks on the soundtrack that are slight variations on a basic (gorgeous) theme, and two or three really different tracks that still work in elements. There\\\'s one particular motif which is worked into so many of the songs because it has gameplay significance.
* \\\'\\\'DonkeyKongCountry 2\\\'\\\' has the title theme developed into the boss theme, Klubba\\\'s theme, and the theme for levels atop ship rigging.
* FinalFantasy series composer NobuoUematsu seems to do this to a subtle extent in some of the games. You can hear some recurring tunes in FinalFantasyIV (such as the tune that\\\'s most notably used for allies joining your team), but it\\\'s more prominent in FinalFantasyV, FinalFantasyVI (where the main theme of the game is basically also Terra\\\'s {{leitmotif}}, and FinalFantasyVII (which literally has a soundtrack entry called the \\\"Main Theme\\\"; if you don\\\'t know what I mean, try singing \\\"do re mi ti la\\\").
** FinalFantasyX: Three main themes (To Zanarkand, Suteki da Ne, and Sight of Spira) that are reheard multiple times, culminating in the awesome credits music.
** FinalFantasyTacticsAdvance may be another example but [[GlennMagusHarvey this troper]] hasn\\\'t sorted through the soundtrack yet. The tune in question is \\\"so, so, so, mi fa so, ^do, (b)ti, (b)la, so\\\" etc..
* ModestMussorgsky\\\'s piano solo suite \\\'\\\'PicturesAtAnExhibition\\\'\\\' does this with the \\\"Promenade theme\\\" (which is also non-prominent enough that it counts as a {{leitmotif}}).
* \\\'\\\'{{Stratos 4}}\\\'\\\' has a number of tracks, including one labeled \\\"Mikaze\\\'s Theme\\\" (for the lead main character), that all share a tune. At the last episode, this is revealed to be the tune of the second ending theme (which is used for the ends of whole seasons).
* TengenToppaGurrenLagann has the song Rap is a Man\\\'s Soul (Row Row Fight The Power) [[http://www.youtube.com/watch?v=2srghhXrIG0&feature=related appear at various]] [[http://www.youtube.com/watch?v=VHuIva7PaQE points with]] [[http://www.youtube.com/watch?v=MJEtRtlmidk&feature=related wildly]] [[http://www.youtube.com/watch?v=oAlztMvvNkk varying remixes]].
* The interludes in BenjaminBritten\\\'s opera adaptation of \\\'\\\'TheTurnOfTheScrew\\\'\\\' are all based on a single theme.
* Happens with the famed tune in various \\\'\\\'{{Zelda}}\\\'\\\' games.

VariableMix examples:
* Rareware uses different songs for the levels in their games, but the songs take on different motifs when you travel to other portions of the level. It\\\'s most noticable in Banjo-Kazooie and Donkey Kong 64:
** If there is an underwater segment, the music will be played softly, with pianos and xylophones.
** If there is a cave, it will be played slowly, with a xylophone and lots of echo.
** During a boss fight, it will be played loudly by an orchestra. Expect loud trumpets.

ThemeAndVariations examples:
* LudwigVanBeethoven, [[http://www.youtube.com/watch?v=BBXX9xP7xXs Six Variations]]
* GeorgeFredericHandel, TheHarmoniousBlacksmith (video [[http://www.youtube.com/watch?v=ABLb3ls2m_g here]])

Note: If the examples were already there, they were not copied from here.
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