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[002] jayscribble Current Version
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Edit: I just took a look in my barracks, and the only units that have 59+ Atk \\\'\\\'and\\\'\\\' 26+ Spd or have access to guaranteed follow-up are: +Atk Duma, +10 merge Masked Marth with S rank Summoner Support and Fury 4, +Atk Zofia\\\'s Call Catria, +2 merge +Atk Legendary Eliwood, +1 merge +Atk regular Hinoka with Life and Death 3, +Atk Ophelia with Life and Death 3, +1 + Atk Legendary Ephraim, regular Laevatain, and +1 merge +Atk regular Myrrh, and all of them don\\\'t have any +Atk Sacred Seals equipped, and only that Duma can reach the 62+ Atk threshold if Rudolf has an Atk Asset.

Since that narrows it down my barrack on who is a counter to Valentine Rudolf and his Thorn Lance while also being able the -6 Atk/Def, I\\\'m in favor of him now.
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Valentine Rudolf meanwhile just needs to be stronger than his foe to activate his Thorn Lance and it\'s deny enemy follow-up attacks and inflicting -6 Atk/Def, but his Atk suffers from a superflaw, as well as allowing him be the prime target of Chill Atk. Still, a default 59 Atk is nothing to scoff at since not many units can reach that, and {{Elite Tweak}}s can make him go higher just to stop anyone not running either Lancebreaker or Null Follow-Up. Him having Threaten Atk/Def 4 would make that 10 Atk swing into his favor, while good, is pretty unreliable to activate, while Atk Smoke would more likely be better on him.
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Valentine Rudolf meanwhile just needs to be stronger than his foe to activate his Thorn Lance and it\\\'s deny enemy follow-up attacks and inflicting -6 Atk/Def, but his Atk suffers from a superflaw, as well as allowing him be the prime target of Chill Atk. Still, a default 59 Atk is nothing to scoff at since not many units can reach that, and {{Elite Tweak}}s can make him go higher just to stop anyone not running either Lancebreaker or Null Follow-Up, and even then he still would be inflicting -6 Atk/Def if they\\\'re not stronger than him if they\\\'re running those skills. Him having Threaten Atk/Def 4 would make that 10 Atk swing into his favor, while good, is pretty unreliable to activate, while Atk Smoke would more likely be better on him.
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