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[004] TheDeadSkin Current Version
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i did some reediting on Demongodofchaos2's Inafune example. hope this is OK:
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i did some reediting on Demongodofchaos2\'s Inafune example. hope this is OK:
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* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the
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* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the \"father\" of the \'\'Franchise/MegaMan\'\' franchise.[[note]]Although he has said that his co-worker at the time, Akira Kitamura, deserves credit for actually designing Mega Man.[[/note]] He moved up the ladder to executive producer, and [[Franchise/ResidentEvil many]] [[VideoGame/DevilMayCry classic]] [[VideoGame/{{Onimusha}} franchises]] were created under his watch. By the time of the seventh generation of video games, Inafune grew sick of [[CapcomSequelStagnation Capcom\'s sequel policies]]; thanks to that, as EP he made sure that games like \'\'VideoGame/DeadRising\'\' and \'\'VideoGame/LostPlanet\'\' went so over budget that they couldn\'t be cancelled in favor of more sequels to existing titles. Another thing that got him in thin ice was his hostility towards Japanese game developers for not adapting to HD hardware and the tastes of western gamers; all this caused him to leave Capcom by 2010, triggering the cancellation of the highly-anticipated \'\'Mega Man Legends 3\'\' in 2011.\\\\\\
As soon as Inafune left Capcom, he founded a new studio called \'\'comcept\'\', and raised a staggering 4 million USD in a Kickstarter campaign for his first new major product \'\'VideoGame/MightyNo9\'\', a SpiritualSuccessor to \'\'Mega Man\'\'. The game was first announced for a late 2014 release, then went through endless delays until it was released in June 2016. By the end of it all, \'\'Mighty No. 9\'\' was widely derided as an [[TheMockbuster ugly, uninspired knockoff]] rather than the SpiritualSuccessor it was meant to be.\\\\\\
Not helping was Inafune\'s utter abuse of Kickstarter as a crowdfunding platform: not only did he announce a CGI cartoon of the character, but also another KS campaign for English voice acting \'\'and\'\' another one for the \'\'VideoGame/MegaManLegends\'\'-esque \'\'VideoGame/RedAsh\'\'--and that last one meant nothing anyway, as it was already being fully funded by the Chinese studio FUZE Entertainment. All this had the gaming public question if Inafune was genuine in his efforts or a greedy con man, to the point his fellow ex-Capcom employee Creator/HidekiKamiya stated on Twitter that Inafune was \"a businessman, not a creator.\"\\\\\\
Eventually it was discovered that not only did he personally order the shutdown of Capcom\'s beloved Creator/CloverStudios, but his harsh statements on Japanese devs not adapting to Western tastes caused development of the [[BrokenBase highly]] [[DarkerAndEdgier controversial]] \'\'VideoGame/DMCDevilMayCry\'\'. All of the above, coupled with the mediocre reception of \'\'VideoGame/ReCore\'\' and the failure of \'\'Mighty No. 9\'\' has given Inafune a reputation as Japan\'s counterpart to Creator/JohnRomero.
Changed line(s) 1 from:
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i did some reediting on Demongodofchaos2's Inafune example. hope this is OK:
to:
i did some reediting on Demongodofchaos2\'s Inafune example. hope this is OK:
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* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the
to:
* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the \"father\" of the \'\'Franchise/MegaMan\'\' franchise.[[note]]Although he has said that his co-worker at the time, Akira Kitamura, deserves credit for actually designing Mega Man.[[/note]] He moved up the ladder to executive producer, and [[Franchise/ResidentEvil many]] [[VideoGame/DevilMayCry classic]] [[VideoGame/Onimusha franchises]] were created under his watch. By the time of the seventh generation of video games, Inafune grew sick of [[CapcomSequelStagnation Capcom\'s sequel policies]]; thanks to that, as EP he made sure that games like \'\'VideoGame/DeadRising\'\' and \'\'VideoGame/LostPlanet\'\' went so over budget that they couldn\'t be cancelled in favor of more sequels to existing titles. Another thing that got him in thin ice was his hostility towards Japanese game developers for not adapting to HD hardware and the tastes of western gamers; all this caused him to leave Capcom by 2010, triggering the cancellation of the highly-anticipated \'\'Mega Man Legends 3\'\' in 2011.\\\\\\
As soon as Inafune left Capcom, he founded a new studio called \'\'comcept\'\', and raised a staggering 4 million USD in a Kickstarter campaign for his first new major product \'\'VideoGame/{{Mighty No. 9}}\'\', a SpiritualSuccessor to \'\'Mega Man\'\'. The game was first announced for a late 2014 release, then went through endless delays until it was released in June 2016. By the end of it all, \'\'Mighty No. 9\'\' was widely derided as an [[TheMockbuster ugly, uninspired knockoff]] rather than the SpiritualSuccessor it was meant to be.\\\\\\
Not helping was Inafune\'s utter abuse of Kickstarter as a crowdfunding platform: not only did he announce a CGI cartoon of the character, but also another KS campaign for English voice acting \'\'and\'\' another one for the \'\'VideoGame/MegaManLegends\'\'-esque \'\'VideoGame/RedAsh\'\'--and that last one meant nothing anyway, as it was already being fully funded by the Chinese studio FUZE Entertainment). All this had the gaming public question if Inafune was genuine in his efforts or a greedy con man, to the point his fellow ex-Capcom employee Creator/HidekiKamiya stated on Twitter that Inafune was \"a businessman, not a creator.\"\\\\\\
Eventually it was discovered that not only did he personally order the shutdown of Capcom\'s beloved Creator/CloverStudios, but his harsh statements on Japanese devs not adapting to Western tastes caused development of the [[BrokenBase highly]] [[DarkerAndEdgier controversial]] \'\'VideoGame/{{DmC: Devil May Cry}}. All of the above, coupled with the mediocre reception of \'\'VideoGame/ReCore\'\' and the failure of \'\'Mighty No. 9\'\' has given Inafune a reputation as Japan\'s counterpart to Creator/JohnRomero.
Changed line(s) 1 from:
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i did some reediting on Demongodofchaos2's Inafune example. hope this is OK:
to:
i did some reediting on Demongodofchaos2\'s Inafune example. hope this is OK:
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* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the
to:
* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the \"father\" of the \'\'Franchise/MegaMan\'\' franchise.[[note]]Although he has said that his co-worker at the time, Akira Kitamura, deserves credit for actually designing Mega Man.[[/note]] He moved up the ladder to executive producer, and [[Franchise/ResidentEvil many]] [[VideoGame/DevilMayCry classic]] [[VideoGame/Onimusha franchises]] were created under his watch. By the time of the seventh generation of video games, Inafune grew sick of [[CapcomSequelStagnation Capcom\'s sequel policies]]; thanks to that, as EP he made sure that games like \'\'VideoGame/DeadRising\'\' and \'\'VideoGame/LostPlanet\'\' went so over budget that they couldn\'t be cancelled in favor of more sequels to existing titles. Another thing that got him in thin ice was his hostility towards Japanese game developers for not adapting to HD hardware and the tastes of western gamers; all this caused him to leave Capcom by 2010, triggering the cancellation of the highly-anticipated \'\'Mega Man Legends 3\'\' in 2011.\\\\\\

As soon as Inafune left Capcom, he founded a new studio called \'\'comcept\'\', and raised a staggering 4 million USD in a Kickstarter campaign for his first new major product \'\'VideoGame/{{Mighty No. 9}}\'\', a SpiritualSuccessor to \'\'Mega Man\'\'. The game was first announced for a late 2014 release, then went through endless delays until it was released in June 2016. By the end of it all, \'\'Mighty No. 9\'\' was widely derided as an [[TheMockbuster ugly, uninspired knockoff]] rather than the SpiritualSuccessor it was meant to be.\\\\\\

Not helping was Inafune\'s utter abuse of Kickstarter as a crowdfunding platform: not only did he announce a CGI cartoon of the character, but also another KS campaign for English voice acting \'\'and\'\' another one for the \'\'VideoGame/MegaManLegends\'\'-esque \'\'VideoGame/RedAsh\'\'--and that last one meant nothing anyway, as it was already being fully funded by the Chinese studio FUZE Entertainment). All this had the gaming public question if Inafune was genuine in his efforts or a greedy con man, to the point his fellow ex-Capcom employee Creator/HidekiKamiya stated on Twitter that Inafune was \"a businessman, not a creator.\"\\\\\\

Eventually it was discovered that not only did he personally order the shutdown of Capcom\'s beloved Creator/CloverStudios, but his harsh statements on Japanese devs not adapting to Western tastes caused development of the [[BrokenBase highly]] [[DarkerAndEdgier controversial]] \'\'VideoGame/{{DmC: Devil May Cry}}. All of the above, coupled with the mediocre reception of \'\'VideoGame/ReCore\'\' and the failure of \'\'Mighty No. 9\'\' has given Inafune a reputation as Japan\'s counterpart to Creator/JohnRomero.
Changed line(s) 1 from:
n
i did some reediting on Demongodofchaos2's Inafune example. hope this is OK:
to:
i did some reediting on Demongodofchaos2\'s Inafune example. hope this is OK:
Changed line(s) 3 from:
n
* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the
to:
* Creator/KeijiInafune got his start at Creator/{{Capcom}} in the 1980s, and quickly made a name for himself as the \"father\" of the \'\'Franchise/MegaMan\'\' franchise.[[note]]Although he has said that his co-worker at the time, Akira Kitamura, deserves credit for actually designing Mega Man.[[/note]] He moved up the ladder to executive producer, and [[Franchise/ResidentEvil many]] [[VideoGame/DevilMayCry classic]] [[VideoGame/Onimusha franchises]] were created under his watch. By the time of the seventh generation of video games, Inafune grew sick of [[CapcomSequelStagnation Capcom\'s sequel policies]]; thanks to that, as EP he made sure that games like \'\'VideoGame/DeadRising\'\' and \'\'VideoGame/LostPlanet\'\' went so over budget that they couldn\'t be cancelled in favor of more sequels to existing titles. Another thing that got him in thin ice was his hostility towards Japanese game developers for not adapting to HD hardware and the tastes of western gamers; all this caused him to leave Capcom by 2010, triggering the cancellation of the highly-anticipated \'\'Mega Man Legends 3\'\' in 2011.\\

As soon as Inafune left Capcom, he founded a new studio called \'\'comcept\'\', and raised a staggering 4 million USD in a Kickstarter campaign for his first new major product \'\'VideoGame/{{Mighty No. 9}}\'\', a SpiritualSuccessor to \'\'Mega Man\'\'. The game was first announced for a late 2014 release, then went through endless delays until it was released in June 2016. By the end of it all, \'\'Mighty No. 9\'\' was widely derided as an [[TheMockbuster ugly, uninspired knockoff]] rather than the SpiritualSuccessor it was meant to be.\\\\

Not helping was Inafune\'s utter abuse of Kickstarter as a crowdfunding platform: not only did he announce a CGI cartoon of the character, but also another KS campaign for English voice acting \'\'and\'\' another one for the \'\'VideoGame/MegaManLegends\'\'-esque \'\'VideoGame/RedAsh\'\'--and that last one meant nothing anyway, as it was already being fully funded by the Chinese studio FUZE Entertainment). All this had the gaming public question if Inafune was genuine in his efforts or a greedy con man, to the point his fellow ex-Capcom employee Creator/HidekiKamiya stated on Twitter that Inafune was \"a businessman, not a creator.\"\\

Eventually it was discovered that not only did he personally order the shutdown of Capcom\'s beloved Creator/CloverStudios, but his harsh statements on Japanese devs not adapting to Western tastes caused development of the [[BrokenBase highly]] [[DarkerAndEdgier controversial]] \'\'VideoGame/{{DmC: Devil May Cry}}. All of the above, coupled with the mediocre reception of \'\'VideoGame/ReCore\'\' and the failure of \'\'Mighty No. 9\'\' has given Inafune a reputation as Japan\'s counterpart to Creator/JohnRomero.
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