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Cowboy Rocksteady (A Cowboy Bebop RPG)

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Nodrog Since: Jul, 2009
#1: Nov 8th 2022 at 9:00:22 PM

You are one of several loosely allied bounty hunters in the future, trying to hunt down a bounty while trying to dodge the dark secrets of your past.

Game will try to run based off my interpretation of a new Coyboy Bebop Roleplaying Game where players use the power of ROCK, DANCE, BLUES, TANGO, and JAZZ to deal with situations.

ROCK: Whether it's guns, explosives, or high powered ship weapons, ROCK is about turning the dial to 11 and not worrying about alerting your enemies or collateral damage.

DANCE: Whether you're using a blade, bronze knuckles, or flying a space fighter, DANCE is about using physical effort to put yourself in the center of the action even at the risk of physical damage to yourself.

BLUES: BLUES is about taking the pain from your past and turning it into an advantage in the present, whether it's just a skill or recognizing something you've seen before. The risk of using BLUES is you risk revealing your secrets to your enemies and potential future enemies friends.

TANGO: It takes two to TANGO and TANGO is all about manipulating your target to do what you want, either through seduction, intimidation, or just lying. Failing at TANGO means you might discover your mark has actually manipulated you to where they wanted.

JAZZ: JAZZ is all about being in the minute, seeing what is there (or not there) and improvising. Fighting with a mop, taking advantage of an opponent's mistake, or just 'winging it' is all using JAZZ. Failing at JAZZ can have unpredictable consequences, because JAZZ is all about not being predictable to your enemies.

Each Character will also have a PAST (Criminal family ties, Former career, blood feud, or unknown) that is something that is a source of potential trouble for the group. Unknown means the character has amnesia (either about her/his entire past or just an important period of their life) which the GM/Story teller may fill anyway the GM chooses.

Characters start with four traits, with each trait linked to an approach. Traits can be things like weapons (ROCK if guns/explosives, DANCE if melee weapons), a piece of identifying clothing or training certification(BLUES), a disguise item or makeup kit (TANGO), or an item that can be an improvised weapon or a lucky totem (JAZZ). A character may not have more then two traits in a single approach, and a character doesn't need to have a trait to use an approach (A person with a blaster pistol (ROCK), several sticks of Nitro-Nine (ROCK), a former Martian Police badge (BLUES), and a four-leaf clover (JAZZ) can try to TANGO an opponent),

Each character also has access to a space ship, where each ship has a TRAIT of it's own in addition to basic weapons, life support, and engines.

CHARACTER SHEET

Character Name:

Player Name:

Concept: (Short phrase describing character)

Description of character's normal appearance:

Past Trouble: (Short phrase or 'UNKNOWN')

Trait One: Approach: (Choose one: ROCK, DANCE, BLUES, TANGO, or JAZZ)

Trait two: Approach:

Trait three: Approach:

Trait four: Approach:

Space ship description: Approach/Trait of ship:

Bio/History:

Paranoia - The Most Fun You Can Have With Deadly Lasers!
EchoingSilence Since: Jun, 2013
#2: Dec 3rd 2022 at 2:09:54 PM

Will be signing up for certain, will have a character tomorrow hopefully.

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