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There and Back Again: A Fantasy Crossover Game (Interest Check/Signup Thread)

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LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#101: Mar 27th 2020 at 12:59:05 AM

It would certainly help to have a full idea of what they can do, though it would make easier reading to condense the list down. Maybe break up the list into groups of abilities, and put more focus on explaining what your character WOULD do.

Oceanstuck Dark Sun, what choices have I...? from see handle Since: Feb, 2017 Relationship Status: watch?v=dQw4w9WgXcQ
Dark Sun, what choices have I...?
#102: Apr 7th 2020 at 3:51:39 AM

It only took like four months to convince people this was a good idea but here we go ye nerds

  • Name: Sips (and Sneeze)
  • Franchise: Dingo Doodles's Fool's Gold series
  • Age: Sips is the equivalent of 30 for his species, which shows up as 12 on a calendar. Sneeze is somewhere in the ??? range
  • Race: uplifted monkey, and no one knows what Sneeze is
  • Appearance: a monkeyboi on a mission
  • Alignment: both Chaotic Neutral, though advanced curse progression will push Sips toward Chaotic Evil
  • Class: Sorcerer, of the wild magic persuasion
  • Personality: An ape with anger management issues, phrased laconically. Sips is largely out for himself, and to a lesser extent Sneeze. As one might guess, this leads to a case of sticky paws and no hesitation to maul a bitch who wrongs the two of them. (If you are merely unpleasant as a person, this urge to maul will be reduced to a mere overt temptation.) That's not to say he'll never stick out his neck for another person, or at least show a modicum of civility...but it wouldn't hurt to pay him first. Just to be sure.
    Sips has a difficult relationship with his curse (see Powers), not above using it or his magic in general for crime or just getting out of difficult situations but still resenting the lack of control it represents. He seeks his missing original hand in order to be rid of the curse, with the not-so-noble Sneeze at his side.
    • Sneeze has equal penchant for crime himself, but is of a more mischievous mind than his friend's eternal salt. He tends a tad craftier than his partner when caught acting independently, but prefers to defer to his partner when acting by his side. Despite his being mute and seeming lack of magic of his own, Sneeze and Sips are somehow able to communicate with no apparent difficulties.
  • Skills: They have a penchant for petty thievery and some experience with swindling people. It's what they do. Sips also has some grappling and climbing ability, because monkey, and Sneeze is a poker god when cheating.
  • Powers and Abilities: By some quirk of his awakening, Sips has gained some eclectic magical potential that slowly grows with experience, with a handful of common spells that he's picked up over time.note 
    • Acid Splash: Conjures a small orb of acid that can then be thrown for light damage.
    • Dancing Lights: Creates a series of floating lights that can be moved around at the user's whim within a certain range of them.
    • Shocking Grasp: The caster's hand becomes charged with electricity and shocks whoever it touches.
    • Choke: A pair of ghostly hands appears and tries to choke the target, with a limited ability to lift or pull them.
    • Blasting Force: A concentrated pushing force smacks into the target to shove them in that direction.
    • Burning Hands: The caster's hands set alight and allow them to release fire from said hands.
    • Mage Armor: Creates an invisible set of magic armor around the caster or a person touched by them.
    • Levitate: Lifts an object or willing participant into the air where it can be moved up to ~20ft.
    • Locate Object: Gives the location of an item within a medium-sized range. Requires familiarity with or a clear mental image of the object being searched for.
    • Sleep: Puts a target or couple of targets to sleep, or at least tries to. Folks with hardier constitutions are more resistant.
    • Gaseous Form: Turns the subject or a person touched by them into a mobile cloud of gas for a short time. Items on their person will also be transformed.
    • Lightning Bolt: Unleashes a bolt of lightning from the caster to the target.
    • Dimensional Door: Teleports the caster to a desired spot within a sizable radius. Can bring another willing participant, or a couple more with extensive honing of one's abilities.
    • Every spell Sips casts has a chance, proportional to his curse's progression, of releasing a Wild Surge, causing a random effect ranging from mildly inconvenient to sucky to the occasional actual boon; anything his cursed arm touches will also be cursed with a random effect. The progress of this curse increases in times of great stress, and will begin to subsume his mind in its advanced stages.note 
  • Equipment: 4200 drachmas, a dagger, and some cursed antique knick-knacks. Sneeze also carries two daggers of his own.
  • Background: A mundane cranky circus monkey, until the day a strange cloaked figure requested his hands and feet from the troupe owner in exchange for a sum of money. Just the hands and feet. Ever the humane fellow, the owner complied with the suspicious person's offer, only for Sips to wake up in the midst of losing his right hand, attack him, and escape in a panic. Now lost and bleeding in the Meropian forests, the unawakened monkey met the mysterious buyer, a creepy hand witch named Quinn-Ora, who subsequently coaxed him to her voodoo shack in the woods for experimentation. There, upon having a cursed crocodile hand grafted onto his stump, Sips was awakened by the magic within the hand and subsequently gained sapience...and then noped the hell out upon realizing the hand witch wanted to experiment on him.
    It was some time after wandering the wilds in confusion that Sips met Sneeze, and a short time after that when he discovered by investigation that the curse tied to his new hand could be easily undone by...removing it and replacing it with his old one. By this point, of course, his original troupe had sold the damn thing to the creepy hand witch who herself had left for parts unknown. Naturally the only solution was for the two furries to set out on an adventure to figure out how to track her/the hand down, and also do crime. Lots and lots of crime.
  • Additional Notes: Sips has never drank, surprisingly. It's probably for the best.

  • Name: Foreclaimers
  • Territories: None currently (as far as anyone knows, they're extinct), but they are known to have possessed a large city-state in the depths of the Lemurian jungles, plus some small outposts in other parts of world
  • Biology: These elf ancestors averaged 6'8", with gray skin and a natural lifespan of ~700 years. Unremarkable, except that their advanced technology allowed them to augment themselves with the use of long crystal implants located around the navel. These implants would double their lifespan, keeping them in peak physical shape, along with causing the appearance of glowing lines on the skin. The insertion of a crystal implant would be accompanied by an additional physical augment based on the individual's line of work, eg. gills, darkvision, etc.
    The crystals used to maintain a foreclaimer's longevity could be removed at will, however a previously powered foreclaimer who became unpowered for more than a year would begin to go into physical and mental decline, their lifespan regressing to its original length.
  • Culture: Foreclaimers as a society were noted to be extremely technologically-focused and utilitarian, going to great efforts to advance their civilization through the light of science and also literal light. The power source of their many inventions and augments primarily consisted of varying-sized crystals charged with the energy of the sun; these, however, were not their only source of power, nor were their alternative sources the most...ethical. They were also documented to use a different species of crystal, known to release power through the gradual consumption of souls.
    Foreclaimers, as one might infer, were not known to value empathetic thinking or the arts, viewing these as mere obstacles to the march of progress. This did not endear them to their neighbors, and foreclaimer society's own foreign relations tended toward isolationist, occasionally establishing diplomatic relations for their own ends but more often than not just crushing them on the battlefield with their technological edge. That is not to say they were biologically incapable of empathy, but an individual who developed empathetic feelings or was significantly physically impaired would typically be exiled and left to die (it was usually considered a waste of resources to put them down directly). These outcast individuals could potentially find connection with others from the world outside, but may also have grown resentful of the society that shunned them.
  • Short History: The bulk of foreclaimer history has unfortunately been lost to time, but what archaeologists do know is that the Foreclaimers settled in the depths of Lemuria approximately 18,000 ago, forming a very large city-state with a great focus on r&d. Through their quest for knowledge, they created many strange and powerful inventions such as life-extending augments, oversized portals, and dragon-shaped weapons of mass destruction, as well as spreading limitedly to other regions of this earth for further knowledge. Their dominion over this land lasted a handful of centuries before the foreclaimer civilization disappeared with no known cause, leaving only some scattered ruins and unattended techs.
  • Additional Notes: D&D 5e race sheet can be found here

Edited by Oceanstuck on Apr 7th 2020 at 1:16:42 AM

i guess you can watch me shitpost i guess
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#103: Apr 7th 2020 at 3:42:56 PM

Accepted, with details of wild magic being worked on in-chat.

MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#104: Apr 14th 2020 at 2:01:44 PM

So, dusk0bish, any news on who you want to bring in?

Edited by MasterOfAntics on Apr 14th 2020 at 5:02:58 AM

Blue-collar mad scientist, at your service!
MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#105: Apr 15th 2020 at 12:14:15 PM

Also... anyone else interested?

Blue-collar mad scientist, at your service!
Dezmo WOAH Since: Jan, 2011
WOAH
#106: Jun 4th 2020 at 11:34:02 AM

Time and time again my mind turns towards this IP. I wasn't really satisfied with how Rayman turned out, so here's hoping these two turn out better...

  • Name: Norville "Shaggy" Rogers
  • Franchise: Scooby Doo
  • Age: 18
  • Race: Human
  • Appearance:  Shaggy, but wearing a green tunic in pace of his green V-neck.
  • Alignment: Neutral Good
  • Class: Like, is Coward an option? (Shaggy is actually a Mage, he just doesn't know it.)
  • Personality: Shaggy is the very definition of a loveable coward. He's a friendly guy, laidback, always hungry and prone to goofing around at all moments. But the moment  monsters, ghosts, demons, the supernatural, or anything even remotely spooky enters the scene, you can be sure Shaggy will be exiting the opposite direction. Of course, Shaggy (and his best friend Scooby Doo) always gets roped into dealing with all the scary stuff, much to his dismay. But years of acting as a sleuth and monster bait have helped him develop sharp instincts and a sense of resourcefulness-at least when it comes to running from monsters.
  • Skills
    • Athletics-Shaggy might not look it with his stick thin figure, but he's an incredible athlete. Lots of experience with running from monsters and demons have helped make him incredibly quick and agile. He can run at speeds of 40mph (though usually only when scare), contort himself to hide in any space (to hide from monsters), and swing himself around like a professional gymnast (perfect for swoocing around).
    • Ventriloquist: Shaggy is able to not only throw his voice, but is scarily good at imitations too.
  • Powers and Abilities:
    • Sorcery: Shaggy doesn't yet realize it, but he has powerful magic flowing within him-enough that if properly trained, he could become an incredibly powerful mage. As it is now though, Shaggy remains totally ignorant of his potential. His magic tends to manifest in more subtle manners when Shaggy needs them most-such as helping to trick monsters with disguises and distractions that really shouldn't work, or twisting reality slightly to help him get away from a demon, monster, or ghost (i.e. the good ol' Scooby Doo Doors trope).
  • Equipment
    • A Bag of Holding filled with loads of food
  • Background: Shaggy is a member of 'Mystery Incorporated' a mystery solving/demon exorcising order. Together with his faithful canine companion Scooby Doo, and their friends Fred, Daphne, and Velma, Shaggy traveled around the US of A, solving mysteries, vanquishing monsters and exorcizing demons. Just recently, he got a letter from his (late) (estranged) (very rich) Uncle Beauregard. The letter stated that Beauregard had left his manor and everything in it to Shaggy. So, Shaggy and Scooby (Fred, Daphne, and Velma being busy with other matters) packed up on a journey to visit Uncle Beauregard's manor. Who knows what kind of trouble they'll encounter on the way there?

  • Name: Scoobert 'Scooby' Dooby Doo
  • Franchise: Scooby Doo
  • Age: 10
  • Race: Dog, more specifically a Great Dane
  • Appearance:  Rooby Dooby Doo!
  • Alignment: Goodest Boy
  • Class: Dog (Though he tends to act Chicken) (Familiar, though he and Shaggy don't know it yet)
  • Personality: Scooby may be a big dog, but he's as friendly and docile as they come. He's just a big loveable goofball, with a heart as big as his enormous appetite. Ironically, he's also a big scaredy cat (though as a dog he'd take offense to that remark). Like Shaggy, he greatly dislikes anything scary or dangerous, and he and Shaggy will always be seen fleeing from danger together. Still, Scooby is man's best friend, and when those around him find themselves in danger, Scooby is more than capable of biting back as man's best friend.
  • Skills
    • Running: Scooby is one quick canine, capable of running up to 40 mph (much like Shaggy)
    • Prehensile Tail: Scooby has a long, fully prehensile tail that he can use like an extra limb in order to carry or grab things. 
    • Lockpicking: With his sharp canine claws, Scooby's become a pretty decent lockpicker. Not a skill you'd expect from a dog, but definitely useful when it comes to snooping around.
  • Powers and Abilities:
    • Natural Canine Abilities: As a dog, Scooby naturally has a superior sense of smell and hearing. These naturally help him to uncover clues or detect danger quickly (as well as help him to find the kitchen quicker).
    • Familiar Bond: Scooby, being Shaggy's familiar, can tap into Shaggy's powerful magic-though much like Shaggy, he's in no way aware that Shaggy is magic at all, so any usage of magic is unknowing on his part. It tends to manifest for Scooby the same way it does for Shaggy, through bending reality to help him escape from harm.
  • Equipment:
    • One Collar and Dog Tag
  • Background: Scooby Doo is Shaggy's loyal canine companion, and the mascot of Mystery Inc. Scooby's been with Shaggy since he was a pup, and the two are inseparable; where you find one, the other is never far behind. He and Shaggy are currently traveling to Shaggy's mysterious uncle's manor to uncover it's secrets. I wonder what mysteries will meet them on the way?

Edited by Dezmo on Jun 5th 2020 at 9:02:38 AM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#107: Jun 4th 2020 at 3:56:05 PM

Well now, this is a nice surprise for more reasons than one. Just the other week I saw a video on how to make Shaggy into a DND character. I guess now we'll see how it turns out in practice. ACCEPTED.

Darkomega245 Glory to Arachnos from Rogue Isles Since: May, 2012 Relationship Status: Get out of here, STALKER
Glory to Arachnos
#108: Jun 14th 2020 at 2:54:01 PM

Eileen didn't worked out so well for me, so here we go.


  • Name: Jacob "Jake" Luke Long
  • Franchise: American Dragon :Jake Long
  • Age:14
  • Race: Dragon
  • Appearance: "From the J to the A to the K to the E, I'm the Mac Daddy Dragon from New Oak, ya heard!"
  • Alignment: Chaotic Good
  • Class: Shapeshifter
  • Personality: Jake initially comes off as the average, laid-back and flirtatious at times teenager who tries hard to present himself as a king of cool. More often than not, Jake has a tendency to be stubborn and, at times, careless, both of which tend to come back and bite him in the end. Fortunately, though, when all is said and done, Jake proves to be a very responsible teenager, he is always quick to acknowledge when he is the one at fault and always takes it upon himself to set things right no matter what. He is always willing to put himself on harm's way If it means protecting his friends, his family and the innocent, and despite sometimes wishing for a normal life where he wasn't a Dragon and was just a normal human due to his responsibilities harming his social life, he still remains on his duty as the Atlantean Dragon protecting both humanity and the magical world.
  • Skills:
    • Gifted Athlete: Jake is great at acrobatics and can do somersaults, backflips, and many other acrobatics, but this may be due to his dragon heritage. Also, this ability is mostly used while Jake is in human form.
    • Martial Arts: Thanks to the training of his grandfather Lao-Shi, Jake is experienced in hand to hand combat, this, combined with the strength of his dragon form, makes him a tough foe in melee combat.
  • Powers and Abilities:
    • Dragon Form: Due to his heritage, Jake possesses the ability to transform into his true dragon form. While in this form, his senses are heightened which allow him to hear and see farther and clearer, he can fly at fast paces with his wings, gain superhuman strength, endurance, has sharp claws that allow him to cut through steel with ease, speed and agility superior to a normal human, and his scales grant a high resistance to common weapons from materials like steel and iron, though magical weapons or things made from powerful materials can pierce them, additionally, he gains a high resistance against fire. He is also able to partially transform select parts of his body in his human form.
    • Dragon Fire: Jake is able to shoot powerful blasts of fire from either his hands and mouth. He is also able to use his dragon fire in his human form.
    • Doppelganger Technique: A power most dragons like Jake have that allows them to project their chi to create one or more copies of themselves. Often best used to distract, or fool a dragon's enemies in combat. A powerful strike will make them instantly vanish away. Jake only creates a maximum of 3 in combat, due to the fact that creating too many doppelgangers will heavily weaken and exhaust him, and a very bad experience involving one that attempted to go rogue and become the real Jake made him more wary of this ability.
  • Equipment: Except some money, food and the clothes he wears, not much.
  • Background: Jake appears to be just your average teen living in the city of New Oak. Unbeknownst to many, though, Jake is actually a fire-breathing dragon whose job is to protect both mortals and the magical realm. A descendant of a family of dragons from her mother's side, on his thirteenth birthday, his magical abilities emerged fully and he was set to protect an underground magical community existing within his city and throughout the world. Under the training of his grandfather, Lao Shi, and his animal guardian, Fu Dog, Jake would be taught in the methods of his dragon abilities, and his duties as a magical guardian, in order for him to be fully prepared to be the representative Dragon of his continent, the Atlantean Dragon. Despite enjoying his powers, he has found to be extremely hard to balance both his responsibilities and his normal life. One year later, despite many hardships, Jake managed to not only defeat the Huntsclan, a group of human supremacists who intended to fully exterminate all magical beings and non humans, but also the Dark Dragon, a powerful Dragon who wished to overthrow and exterminate all mortal races and leave Dragonkind as the only race in Foitenigi. Additionally, Rose, Jake's girlfriend was finally free and defected the Huntsclan, and though she moved to another continent, still manage to have contact from time to time by magical means. A few months afterwards, the Dragon council decided that for Jake to become ready to the Atlantean Dragon, he should roam the lands of Foitenigi by himself, to not only be aware of the hardships the world has beyond New Oak, but lend aid to humans, other species and the magical world until he was called back to his home by the council. While this meant that he wouldn't see his family and friends for a long while and heavily worried him, his best friends, Spud and Trixie, along with his mother, father, sister and grandfather motivated him and told him they believed in him, and that knowing the things he dealt with, he would make it back in one piece. After giving his goodbyes to them, he went out by himself, roaming the lands of Atlantis to lend aid to others, whenever magical or mortal.
  • Additional Notes: Jake's left ear in his dragon form is somewhat of a weak point to him, and a strong strike to it can incapacitate him.

Edited by Darkomega245 on Sep 6th 2020 at 8:32:33 AM

-Spider Lizard Noises-
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
Ka-Kamie-ie Since: Jun, 2020
#110: Jun 25th 2020 at 11:53:55 PM

  • Name: Haise Sasaki

  • Franchise: Tokyo Ghoul

  • Age: 25

  • Race: Ghoul (Insists he’s a human.)

  • Appearance: “I’m human, I swear it!”

  • Alignment: Lawful good

  • Class: Fighter

  • Personality: Hard working, respectful, and loyal to a fault, Haise might seem too good to be true. That’s because he is. Haise Sasaki is a persona created by brainwashing to force a very powerful ghoul to fight against his former allies. His former identity, Ken Kaneki, is not completely gone though, as he has been resurfacing in recent months. Since he began to exhibit ghoulish powers, he has began to read a lot on human biology so he can know things only a human would know. These resurgences of Ken cause Haise tremendous mental, physical, and emotional stress as his behaviors and thoughts begin to more closely resemble Ken’s. As this merging progresses Haise will seem to get more erratic and compulsive, repeating certain phrases such as ‘withstand’ and ‘1000 - 7.’

  • Skills:
    • Years of training has given Haise great fighting ability beyond that of an average ghoul investigator.
    • Since his quinque is a lance, he’s quite good with those.

  • Powers and Abilities:
    • As he is a ghoul, he has superhuman strength, speed, and toughness.
      • However, this could be a double edged sword as all three deteriorate if he doesn’t eat a human whithin his sustentation period.
    • Haise has a spell that detects high levels of ghoulish energy whithin a being, helping him root out ghouls.
    • Haise, being a ghoul, can use ghoulish magic, which allows him to activate a secondary weapon called a Kagune. His Kagune takes the form of four red tentacles protruding from his back.
      • Another form of ghoulish magic is called a Kakuja. The Kakuja is a stronger form of the Kagune, usually exerting a toll on the user’s mental state.

  • Equipment:
    • Haise is in possession of an S-rank Quinque, an enchanted weapon that can kill ghouls.
    • He also has continuous financial support from the CGC.
    • Has a couple books and some reading glasses.

  • Background: Haise doesn’t remember anything before the day he woke up in the middle of a ritual circle, bodies all around him. Some breathing, others not. The live ones slowly woke up and explained to Haise what has happened, he went on a rampage and was forced to be stopped with magic. He felt indebted to the people who stopped him, so he joined them, learning more about his strange saviors. He soon learned he was saved by a group called Aogiri, an anti ghoul militia that hunted down ghouls, extracted their ghoulish energy, and killed them. The energy was used as both as power source and used to enchant both weapon and user, creating Cursed Humans and Quinque. Haise began the enchantment ritual, but while his chosen weapon was enchanted, he was not. This caused testing to be done, and it was eventually definitely proven that Haise Sasaki was indeed a ghoul. He spews given a choice. Become a Ghoulish agent for Aogiri, called a Quinx, or die. Haise decided to join Aogiri, working for five years as he climbed up the ranks before finally being given one last mission. Find a ghoul by the name of The One Eyed King. And kill him. What Haise didn’t know, however, was that the One Eyed King was closer than he though. In fact, they were right inside of him.

Edited by Ka-Kamie-ie on Jun 26th 2020 at 7:51:55 AM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#111: Jun 27th 2020 at 8:59:35 AM

Alright, seems like a pretty solid foundation for a character. Before I accept the entry, though, I need to ask:

With your powers as they are, will Haise be eating other humans on a regular basis?

Also, are there any other details worth sharing about Ghouls? Just so we have something to establish how ghouls work in this setting.

Ka-Kamie-ie Since: Jun, 2020
#112: Jun 27th 2020 at 5:55:00 PM

Haise usually attempt to sustain himself on other ghouls, though he will eat criminals, and I can make a ghoul race thingie

Ka-Kamie-ie Since: Jun, 2020
#113: Jun 27th 2020 at 6:45:06 PM

  • Name: Ghouls
  • Territories: Ghouls have no territories other than abandoned settlements. Those are crawling with ghouls.
  • Biology: Ghouls look exactly like humans, but when on the prowl their eyes go blood red and are able to see in the dark. They also have an extra organ called a Kagune sack which holds large amounts of Ghoulish energy that forms both Kagune and Kakuja.
  • Culture: Ghouls live by one rule. Survive. Others break into clans called gourmets and eat to their hearts content.
  • Short History: When the sun set on the first day ever, Ghouls were born from the dark. Since then they’ve been the scourge of humans everywhere.

Edited by Ka-Kamie-ie on Jun 27th 2020 at 6:45:52 AM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#114: Jun 28th 2020 at 3:19:38 PM

Alrighty then. Bit bare bones for a race sheet, but we can build upon it later if need be. For now, I say accepted, shall be sending you the customary link to the discord channel, and once I've done my latest GM post, you can make your ghoulish introduction.

MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#115: Jul 7th 2020 at 4:57:50 PM

So, you'd say... what, 2 more players and things'll be complete?

Blue-collar mad scientist, at your service!
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#116: Jul 8th 2020 at 12:59:15 AM

2 more players and we'll be at absolute capacity. There's only so many people that can join an adventuring party before things get too unwieldy, after all.

MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#117: Jul 10th 2020 at 4:11:47 PM

Alright...

Roll Call for final two players! Last two chances to join are being called.... NOW!

Blue-collar mad scientist, at your service!
bruhneville Raja of the Lorries from The Alamo Since: Oct, 2019 Relationship Status: All is for my lord
Raja of the Lorries
#118: Jul 10th 2020 at 8:10:36 PM

  • Name: Rincewind

  • Race: Human

  • Age: 57

  • Appearance: Bedraggled, raggedy in tattered robes. Big frayed hat with the word “wizzard” on it.

  • Alignment: Chaotic Neutral.

  • Class: Hedge Mage, Lady Luck’s Chosen

  • Personality: A coward through and through, though sometimes he finds it in him to stand up against injustice for the pure bloody-mindedness of it. A “mage” only in name, it is theorised that when Rincewind dies the total magic in the universe will go up by a few points. He’s spent a long time being grown about like a cosmic pinball, and thanks to the interference of many, many extra-dimensional mishaps it’s hard to tell if it will ever be possible for him to actually die.

  • Background: Rincewind was a failed student at the Unseen University for wizards in Ankh Morpork, given an honorary position as professor of geology due to his innate tendency to divert bad luck away from other people. He is often described by scholars as "the magical equivalent to the number zero". He spends most of his time running away from bands of people who want to kill him for various reasons. The fact that he's still alive and running is explained in that, although he was born with a wizard's spirit, he has the body of a long-distance sprinter. Rincewind is also renowned for being able to solve minor problems by turning them into major disasters. His unique "skill" is implied to be due to being the chosen one of "The Lady", the anthropomorphic personification of luck (both good and bad). As of the latest, he found himself on the receiving end of some kind of thaumaturgical explosion, waking up in an unfamiliar place. Right now? He wants to get home or at least have a jacket potato, whoever he has to work with be buggered.

  • Skills/Powers and Abilities:
Preternatural Luck: Rincewind is ridiculously lucky and durable, having escaped from the quite literal clutches of death time after time. This translates to him being nearly untouchable provided that he toes the line of narrative causality, weaving stories of trickery and escape through his every action and word by positioning himself as an unimportant side character in the eyes of the universe. Survivability: Accompanying his incredible ability to dodge and escape, Rincewind is one tough nut, having endured torture, starvation, dehydration, stranding, being shot to the moon, falling from high heights, and Cut-Me-Own-Throat-Dibbler’s Mystery Meat Pies (toenails 5p extra). This translates to immense knowledge on food gathering, shelter creation, negotiation and trickery in any circumstance or environment, as well as really good stamina and speed. Magic Resistance: A lifetime of magical mishaps has provided Rincewind with a knowledge of how to prevent most ill effects of magic, mental or physical. One of the few mortals in history to have gazed upon the unfiltered form of an Eldritch Abomination and survive, and one of even fewer to successfully drive it off, his sanity might not be fully intact, but its left him with a lot of experience.

  • Equipment:
The Luggage: A notoriously temperamental sentient trunk of sapient pearwood that is indestructible, aggressive and capable of space manipulation, it has taken a shine to Rincewind and will follow him everywhere… provided it can find him first. The Luggage is unpredictable, and more than a little unreliable in using its teleportation abilities so the odds are that it’ll take a few months to find Rincewind, lose him after a few days and then turn up once again much later. Every living creature that’s bumped into it once knows to beware when the sound of millions of pattering feet resound from on the horizon.

Edited by bruhneville on Jul 10th 2020 at 8:10:48 AM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#119: Jul 11th 2020 at 1:40:51 AM

This should be interesting... Accepted.

MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#120: Jul 11th 2020 at 12:13:51 PM

Alright, that just leaves one more player.

Player spot auction starting.... NOW!

Blue-collar mad scientist, at your service!
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#121: Jul 11th 2020 at 3:36:13 PM

HEY HEY HEY, off the pedal, mister speedy. It's a limit, not a target, alright?

MasterOfAntics Deliverer of Chaos from Cardassia Prime Since: Sep, 2013 Relationship Status: I'm just a poor boy, nobody loves me
Deliverer of Chaos
#122: Jul 16th 2020 at 1:59:11 PM

Well, with Jumping Fruit leaving... I guess that leaves two open spots now...

Always sad to see a player leave, especially when they've been around since the beginning.

Blue-collar mad scientist, at your service!
Oceanstuck Dark Sun, what choices have I...? from see handle Since: Feb, 2017 Relationship Status: watch?v=dQw4w9WgXcQ
Dark Sun, what choices have I...?
Ka-Kamie-ie Since: Jun, 2020
#124: Aug 4th 2020 at 7:18:29 PM

  • Name: Alastor
  • Franchise: Hazbin Hotel
  • Age: Who knows?
  • Race: Demon
  • Appearance: “If I wanted to hurt you, I would’ve done so already.”
  • Alignment: Chaotic Evil
  • Class: Deal-Maker
  • Personality: Alastor is an extremely enigmatic and aloof character, seemingly doing things on random whims just so he could be entertained. He considers himself above most other things, living or dead, because of his immense power and will not hesitate to use this power to ruin his enemies’ lives. Though he is rather ruthless, he would never harm a child and holds a great disdain for anyone that would. He also considers chasing prey below him, and thus refuses to do it. Often times he can seem quite charismatic, and in deed his is a great speaker.
  • Skills: Alastor is a great persuader, barterer, and, if needed, intimidator.
  • Powers and Abilities:
    • Dealmaking: All of his abilities hinge on how many souls he has under his deals. Needless to say, he has thousands. These deals allow him to do whatever is asked of him at the cost of him actually having to give whatever the client wants to them.
    • Shadow-Stepping: He has the ability to travel between shadows, making use of this effectively lets him teleport.
    • Beast-Summoning: Alastor seems to have the ability to summon and control gargantuan tentacled beasts. This has obvious use.
    • Demon summoning: Upon the death of a client, they become demons that are enslaved by Alastor, forced to do his bidding.
    • Desire-Catering: Seems to be able to summon things like booze that his client might desire in order to cater to their desires.
  • Equipment: A cane that seems to have an eye shaped microphone on the end of it, amplifying Alastor’s voice.
  • Background: Alastor was born a human in a normal town where nothing ever happened. This monotony which was so accepted by the others slowly drove the man insane, and he soon looked to find some way to shake it up. Then he watched a man die. It was an accident, of course, nothing that he did...but it sparked an idea within him. Throughout the next few years, a string a murders happened, people died left and right. Alastor was finally satisfied with how things had turned out. Then, one day when hunting his latest victim, he was caught. Caught by a certain huntsman. That huntsman had lost someone important to him because of Alastor’s whims, and as such he killed him right there. But that wasn’t the end. The great sin that had corrupted Alastor’s soul bubbles up and distorted his body, granting him dark powers. Then...who knows? He became practically untraceable. The only thing that could be a tangible trail would be the string of ruined lives left in his wake, and even then...if you do try to find him, who’s to say you’ll make it home?

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#125: Aug 5th 2020 at 3:38:17 AM

Well, it seems the day is finally upon us. Accepted, now let's see how this turns out.


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