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I'm still unclear on how many of these characters will be pre-generated, with voice acting and scripted traits, versus how many will be "randomized". I'd imagine that playing the game entirely with randomly generated, randomly voiced characters would get predictable and boring... ironically. "Oh, look, it's Old Woman with Voice 2 again. And here's Hip DJ Hacker Guy 3. Angry Chick 1 has Revenge Plot B, let's grind it for XP."
Also, this sort of system would be a golden opportunity for character customization and self-insertion. It's dangling there just waiting to be grabbed, although it makes me suspicious that Ubisoft is going to add microtransactions for customization. "Yes. Corporate. Master. I. Will. Pay. Five. Dollars. For. A. Shirt." In fact, I've found this to be one of the most ironically pretentious aspects to Watch_Dogs. Let's make a game that's all about rebellious people fighting The Man and use it to coerce money from the sheep.
Edited by Fighteer on Jun 17th 2019 at 10:02:05 AM
Really late on the subject, but THIS
is extremely pretentious. Am I supposed to feel empathy for a guy who thinks like this over a video game story?
I'm pretty sure that statement, in context, is meant to be tongue-in-cheek. At least, I read it as such.
Edited by Fighteer on Jun 17th 2019 at 9:59:15 AM
Majority are definitely going to be randomized. Yes you will have same guys with same voices and same traits, it is an eventual inevitability if you play the game for long enough.
There probably will be customization via clothes, but that's the most you can expect.
Edited by Adannor on Jun 17th 2019 at 5:25:17 PM
I suppose that I'm mainly concerned about how much of the game will be doing missions in the open world and how much will be a management sim. WD has always struck me as better suited for the former.
I think the main story in Watch dogs 3 will suck just because with out a main protagonist the story going to have to be tailored everyone and their Grandma be in it.
Also the mission will most likely be a liberate the district type of game do a bunch a smaller mission then one big one.
Mm, well, quality of a story itself isn't set in stone, but what is set is a sort of a distancing from it. It can be a very good story, but the whole "randomizer NPC" thing makes it a story you're observing rather than immersing into.
EDIT: Never mind, got confused as to who was being quoted.
Edited by Dirtyblue929 on Jun 17th 2019 at 2:39:17 AM
Its the funny thing.
This could be the Watch Dogs with the best game-play especially if they use controlling multiple characters with unique stats to a decent execution but the story might still not be that good regardless.
Edited by slimcoder on Jun 17th 2019 at 4:23:39 AM
I hope they have DLC options for playing Marcus and Aidan.
The largest problem is that they cannot put any narrative weight on their protagonist, and I don't know where that narrative weight will end up? Will it be a flimsy Mission Control who will just tell me where to go and what to do which means a rather shallow to excuse plot? Will Mission Control have a character group of their own who will carry the narrative weight? If so, why aren't I playing their story instead?
The switching protagonist might be REALLY cool from a gameplay perspective, but it's going to be a tangled nightmare from a writing perspective. And I wish we had anything to suggest what they're actually doing in this regard? But... then again, maybe the fact that we don't know is indicative. Marketing is to show off all the good parts and maybe they're well aware of the obvious problems that the 'COOL AMAZING GAMEPLAY SELLING POINT' brings to the plot and they're hiding it.
If there's anything I've learned about video games, what they show you is just as important as what they don't. It isn't always a red flag, but something to be very aware of.
My red flag on the story not being good is that this is still Ubisoft.
The same Ubisoft that went from Far Cry 3 having an actual named protagonist with a personality, connection & interaction with the supporting cast, & a motivation beyond just hunting the bad guys to Fary Cry 5 where the MC has no voice, name, character, motivation, or interactions with the cast.
The same Ubisoft where one of the AC guys recently said they are no longer making compelling characters & stories like Ezio’s saga for AC anymore, choosing to focus solely on the gameplay.
Well, that too. Far Cry 5 was abysmal. Awful. With really good marketing and set up and potentially an interesting game. Ugh. Fuck that game.
It's an ok game, but it has too many elements of taking control AWAY from the player.
Weirdly, WD 3 may be the Cyberpunk Sandbox we want. They'll have to other make the script the same across all characters, meaning each one has to have the same level of delivery, or have the "group" have decent interactions. It'll be interesting to see how they pull it off.
I have a feeling the AI, Bagely, will be the "heart" of the group.
Call me a weirdo, but I tend to get attached to blank slate player characters in games when you can customize them, and they permanently die. Watch Dogs Legion seems to be going through the effort of giving the various characters different voices and lines, and you can pick their class and change their clothes, at least.
I think I liked Far Cry 5 until the DLC came out. What a way to ruin three interesting premises.
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