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Location-Dependent Powers

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Powers that only work in a certain area.

This work is a proposed Trope, Tropers can vote and offer feedback in the comments section below.
Proposed By:
Twiddler on Mar 14th 2019 at 6:34:27 PM
Last Edited By:
Twiddler on Mar 15th 2019 at 2:46:10 AM
Name Space: Main
Page Type: trope

Powers that only work in a certain area. May be a result of the area being a Place of Power.


Examples:

Anime and Manga

  • In Haruhi Suzumiya, espers' Psychic Powers only work in closed space, an alternate dimension that is created in limited areas, overlapping reality.

Visual Novels

  • In Havenfall Is for Lovers, Razi, as Havenfall's guardian, needs to be in the town to use his powers to their full extent. The further he travels from town, the harder and more painful it is for him to use his powers.

Webcomics

  • In Demon Street, Kate and Norn got their powers from the ants, so the ability to use them to their full extent is limited to the city where the ants live.

Web Originals

  • Most superpowers in Worm start having issues working if they don't outright stop working upon leaving the Earth's atmosphere.

Western Animation

  • In The Dragon Prince, Phoe-Phoe the moon phoenix gets her powers from the Moon Nexus. The further away from it she travels, the more tiring it is for her.

Feedback: 7 replies

Mar 14th 2019 at 7:02:48 PM

Is this only "powers that don't work unless used in a specific location", or can include "powers that work different depending on where they are used"? Because I have an example of the later.

  • Franchise/Pokemon has two such attacks: Nature Power, which summons a diferent, specific attack depending on which location it is used. And Secret Power, which causes damage and has a 30% chance of causing a secondary effect based on enviroment.

Mar 14th 2019 at 7:10:38 PM

You get your answer in Trope Finder. Go use it.

Mar 14th 2019 at 8:04:48 PM

  • Arcanum: One character perk improves magic in natural locations at the cost of weakening them while in man-made structures.
  • The Authority: Jack Hawksmoor was genetically modified by aliens to be more adapted to living in cities ("more adapted" here meaning that he can talk to buildings and force concrete into whatever shape he wants), so he's a lot weaker when not in one.
  • One Spider Man comic has him in a forest, where his powers aren't nearly as useful (no tall buildings to swing from, for starters).

Mar 15th 2019 at 12:36:40 AM

Comic Books

  • In The Order, Mulholland Black draws her telekinetic powers from the city of Los Angeles, making her almost useless outside of the city.

Mar 15th 2019 at 2:33:49 AM

@El Buen Cuate, I intended it to be the former.

@4tell0life4, Trope Finder only suggested Place Of Power, which can cause this, but it is far from the only cause.

Mar 15th 2019 at 2:59:39 AM

Tabletop Games

  • Dungeons And Dragons
    • Basic D&D supplement GAZ8 Gazetteer 8: The Five Shires. While inside the Five Shires, halflings of 5th level or higher can use Denial once per day: negating the effect of any one spell or magic item by yelling "No!" and concentrating their willpower. The effect of Denial depends on the halfling's total Wisdom and Intelligence scores. Using this ability costs the halfling 1-4 Hit Points, so it is also Cast From Hit Points.
    • 2nd Edition Advanced D&D supplement The Complete Druid's Handbook. Sacred groves grant random powers to druids (and sometimes non-druids) while the recipients are inside them. Random powers can include casting Faerie Fire, stopping the wind from blowing and controlling the temperature inside the grove.

Mar 15th 2019 at 2:46:10 AM

^^ Place Of Power is "when being in this place either gives power or makes someone more powerful". There are many specific ways it can go, but the point is, that trope already covers this.

And before you ask, no, it doesn't just count "the place itself gives power".

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