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Context YMMV / WorldOfSynnibarr

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1* BigLippedAlligatorMoment: A ''lot'' of background events are brought up once or twice, given little detail, and never mentioned again. While this may be par for the course in many other intricately-detailed RPG settings, Synnibarr's many oddities often make it feel like this trope is on parade.
2* NarmCharm: While ''World of Synnibarr'' was never the darling of game reviewers (or usenet haters), there are today many who would place the game firmly under this trope. As discussed below, it's zany and surreal and over the top where other "bad" games are just boring and/or offensive.
3* QuicksandBox: The character creation rules (which offer no less than ''four'' different ways of generated a character) confounded one [=RPGnet=] reviewer - who then gave up on trying to review the rest of the game!
4* SoBadItsGood: The crowning example in TabletopRPG. The incredibly surreal setting (every time Synnibarr comes up in discussion, someone just has to mention the flying grizzly bears with laser beam eyes) combined with hilariously complex and pointless rules (which go as far as providing an equation for how hard one can exhale, and making you calculate square roots when you’re knocked back by an attack) makes this game incredibly hilarious to both read and play. Even in their infamous review of TabletopGame/{{FATAL}}, both Sartin and [=MacLennan=] admitted that this game is pretty fun in its own deranged way, and the former said that he even got more enjoyment out of this game than many of the actually good [=RPGs=] he had.

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