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1%% * FanNickname: [[GratuitousGerman Herzog Drei]]
2* GameBreaker: fortifying any given zone with enough Seekers can basically deny that zone to the enemy team: until later levels, they simply won't have the HitPoints to withstand that kind of AntiAir MacrossMissileMassacre. One option is to airdrop ground units, which [[CripplingOverspecialization Seekers can't shoot]]... but what if they're on an island? (On a more positive note, Seeker saturation can also help shut down the "[[DeathOfAThousandCuts leaving a tank on your porch]]" tactic the CoOpMultiplayer AI seems to so enjoy.)
3* GoddamnedBats: A small example : When you're transforming to ground mode so you can pummel AI when it's supporting their units during said "leaving a tank on your porch" tactic, it goes back up and fly away ''just as you're about to fire''.
4** As for units, there is the primary unit everyone loves: Buckies. Get a group of them together, nothing is safe. Get a thousand together, say your prayers for everything. Unless you have some defensive units or Aegises a plenty, defeat is '''sure''' to be inevitable.

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