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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adhaa.png]]
2%% [[caption-width-right:350:some caption text]]
3
4''[[https://www.kongregate.com/games/stillmerlin/a-duck-has-an-adventure A Duck Has An Adventure]]'' is a {{Gamebook}}-style flash game [[note]] or rather a hypercomic, as the creator himself calls it[[/note]] by ''Creator/DanielMerlinGoodbrey'' who also created ''Videogame/TheEmptyKingdom'', and ''Videogame/IcarusNeeds''.
5
6It all starts with an ordinary, nearly featureless duck whose life the player influences.
7
8Every once in a while, the story hits a panel with multiple arrows around it. This is a branching point where the player gets to decide how the story progresses by clicking on one of the two (or three) panels pointed at by an arrow.
9
10The story then continues in this fashion until it reaches an ending. There are 16 possible endings in total, and the player is encouraged to discover all of them.
11
12And to make the experience more fun, there are also 12 achievements and 7 hats to collect along the way!
13
14----
15
16[[folder: An outline of the game, including hats and achievements]]
17
18'''A Duck Wants:'''
19----
20'''An Education'''
21-> ''Hat: Fedora''
22* '''Arty Things'''
23-> ''Hat: Mortarboard''
24** '''Become an Artist'''
25*** '''Performance Art'''
26---> ''Hat: Crash Helmet''
27*** '''Try Cartooning'''
28---> ''Achievement: It's a bird! It's a plane!\
29No wait, it's just a bird.''
30** '''Become a Writer'''
31*** '''One Last Try'''
32---> ''Achievement: Author! Author!\
33Hey, catchy title!''
34*** '''Retire'''
35---> ''Hat: Headset''
36---> ''Achievement: Working nine to five\
37What a way to make a living.''
38* '''Science Stuff'''
39-> ''Hat: Welding Mask''
40** '''Dimension Jump'''
41*** '''Fight!'''
42---> ''Achievement: Quacks in spacetime\
43Whoa... Déja vu.''
44*** '''Work Together'''
45---> ''Achievement: The leap home\
46Oh boy!''
47** '''dPod'''
48*** '''Charitable Foundation'''
49---> ''Achievement: Best of all possible worlds\
50It really is rather lovely.''
51*** '''Duck Mansion'''
52---> ''Achievement: Spruced up goose\
53What could possibly go wrong?''
54----
55'''High Adventure'''
56-> ''Hat: Pirate Hat''
57* '''Bermuda Pentangle'''
58** '''Fight!'''
59*** '''Work Together'''
60---> ''Achievement: A duck's best friend\
61Bread may be grand but it won't pay for rental''
62* '''Kitten Cove'''
63** '''Demand a Duel'''
64** '''Try Diplomacy'''
65--> ''Achievement: Diplomatic solution\
66Well, at least you tried...''
67----
68'''A Simple Life'''
69* '''Chase Fish'''
70-> ''Hat: Sou'wester''
71** '''One Last Try'''
72--> ''Achievement: Bringing home the marlin\
73Going to need a bigger boat.''
74** '''Retire'''
75* '''Chase Ladies'''
76** '''Play the Field'''
77*** '''Reinvent Self'''
78---> ''Achievement: All new, all different\
79Who needs a hat anyway?''
80*** '''Seek Lost Love'''
81---> ''Achievement: Love's labour's won\
82If at first time you don't succeed...''
83** '''Settle Down'''
84[[/folder]]
85
86!! This work provides examples of:
87
88* HundredPercentCompletion: Discovering all possible storylines is about the only thing there is to do in the game.
89* AlternateSelf: The "Bermuda Pentangle" and "Dimension Jump" storylines merge allowing you to meet your alternate self.
90* AnotherSideAnotherStory: The "Bermuda Pentangle" and "Dimension Jump" storylines eventually merge, as do "Become a Writer" and "Chase Fish" allowing the player to experience the events twice, from each self's perspective. Note that the story actually ends differently for each self.
91* ArsonMurderAndJaywalking: The Kitten Cove is referred to as a "hive of scum & villainy ... and kittens"
92* BigFirstChoice: Right after the forth panel, the player has to choose between "A Simple Life", "An Education", and "High Adventure". This choice then shapes the entire rest of the story.
93* BlandNameProduct: In one version of the "Science Stuff" storyline, the duck invents a dPod.
94* BuffySpeak: In "An Education", the duck can choose to study either "Arty Things" or "Science Stuff".
95* CoolHelmet: The crash helmet in "Performance Art".
96* CosmeticAward: The 7 hats.
97* DressedToPlunder: The rapid promotion in "High Adventure" earns the duck an [[EyepatchOfPower eyepatch]] and a pirate hat. The pirate queen in "Kitten Cove" also wears a pirate hat.
98* TheEnd: Every ending consists of a single panel that simply reads "END".
99* EffortlessAchievement: The 12 achievements.
100* EyepatchOfPower: The duck gets one in "High Adventure" when being promoted from cabin duck to first duck.
101* FirstGirlWins: The duck reunites with his FirstLove in "Seek Lost Love".
102* FirstLove: The result of choosing to "Chase Ladies". It's then up to the player to decide whether it's going to be successful ("Settle Down") or not ("Play the Field").
103* GoldenEnding: The "Charitable Foundation" storyline includes the "Best of All Possible Worlds" achievement.
104* HeelFaceTurn: Choosing to "Play the Field" eventually results in a downward spiral making the duck resolve to change. There are two ways to do this: "Seek Lost Love" or "Reinvent Self".
105* MultipleEndings: There are 16 endings.
106* OneWordVocabulary: The duck says nothing but "Quack!" or slight modifications thereof.
107* PromptlessBranchingPoint: A lot of the branching points can be considered this.
108* StoryBranching: Obviously, since the game is a {{Gamebook}}, a genre story branching is integral to.
109* StoryToGameplayRatio: Very high. Gameplay is virtually limited to the branching points where the player decides how the story progresses. However, the game aims for HundredPercentCompletion which forces the player to discover all the remaining choices sooner or later anyway.
110* WritersBlock: Choosing "Retire" within the "Become a Writer" storyline eventually leads to this.
111

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