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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hamsterviel_havoc_cover.jpg]]
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3''Disney's Lilo & Stitch 2: Hämsterviel Havoc'' is a 2004 action and puzzle {{platform game}} for the Platform/GameBoyAdvance based on Creator/{{Disney}}'s ''Franchise/LiloAndStitch'' franchise. It is the only tie-in game to ''WesternAnimation/LiloAndStitchTheSeries'' and a standalone sequel to [[VideoGame/LiloAndStitchGameBoyAdvance the 2002 GBA game]] based on [[WesternAnimation/LiloAndStitch the original film]]. Like that game, this game is a ShootEmUp platformer, albeit with some puzzle-platforming segments in Lilo's levels, and driving segments on some of Stitch's levels. It was developed by Climax Studios and first released in North America on October 12, 2004, between the two seasons of ''The Series''.
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5Not to be confused with ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which was released the following year.
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7!!Tropes relating to ''Hämsterviel Havoc'' include:
8* AmericanKirbyIsHardcore: The American (seen above) and [[https://web.archive.org/web/20190430204641/https://gamefaqs.akamaized.net/box/7/8/7/60787_front.jpg European]] covers show a slightly vicious Stitch in his Experiment 626 form and spacesuit firing three plasma blasters towards something off-screen[[note]]a [[https://media.gamestats.com/gg/image/object/683/683384/liloandstitch2_usbox.jpg variant of the American box art shows]] that he's firing at [[TheFourthWallWillNotProtectYou the GBA platform label itself]]; considering the North American cover of the first GBA game, he must ''really'' hate that label![[/note]] with Richter (X-513) and Spooky (X-300) in the shadowy background, with a crosshair around the ''2'' on the American cover. The [[https://web.archive.org/web/20190430204638/https://gamefaqs.akamaized.net/box/7/8/9/60789_front.jpg Japanese cover]] shows a more neutral "dog form" Stitch [[SeanConneryIsAboutToShootYou just pointing a plasma blaster at the viewer]] with five of the game's experiments[[note]]Yaarp (X-613), Slugger (X-608), Slushy (X-523), Richter [whose mouth is closed unlike in the American/European cover], and Splodyhead (X-619)[[/note]] scattered across the light floral pattern background, with stylized flowers and palm fronds around the logo.
9* AnIcePerson: Slushy (X-523) can be played in Lilo's levels to freeze enemies and water, cool down overheating machinery, and put out fires.
10* AntagonistTitle: Game and franchise antagonist Dr. Jacques von Hämsterviel provides his surname for the subtitle, but only for the American release.
11* CirclingBirdies: The {{mook}}s get stars circling over their heads once they're defeated before [[EverythingFades they fade away]].
12* CoversAlwaysLie:
13** Regarding the U.S. and Europe cover, Stitch does not wear his spacesuit in the game, nor does Spooky (X-300) ever appear.
14** The Japanese cover mostly averts this trope, but it depicts Stitch in his two-armed disguised form. He is always shown in his four-armed true form in gameplay.
15* DefeatMeansFriendship: Stitch has to defeat some of his cousins again to snap them out of their evil trance.
16* EarthquakeMachine: Richter (X-513) can slap his tail to cause an earthquake that brings down rock walls in the way.
17* FaceHeelTurn: The plot begins with some experiments suddenly causing evil again, prompting the Galactic Federation to get involved. [[spoiler:Jumba determines that Angel (X-624) has caused this to happen via her siren song.]]
18* GoodVersusGood: Lilo and Stitch are on the good side, but they have to defeat United Galactic Federation troopers who have been sent to stop the experiments who have suddenly become evil again in order to save said experiments.
19* HyperactiveMetabolism: Health bars are restored by eating ice cream (one bar) or cake (three bars). {{Justified|Trope}} for Stitch due to his superpowerful artificial alien nature and [[BigEater voracious appetite]], much less so for the human girl Lilo.
20* MagmaMan: Yang (X-502) can fire balls of lava at enemies.
21* MakeSomeNoise: Yaarp (X-613) can be called out to deliver sonic blasts.
22* MarketBasedTitle: The game was released as just ''Disney's Lilo & Stitch 2'' in Europe (which made the release of ''Stitch Has a Glitch'' there all the more confusing) and ''Disney's Lilo and Stitch'' (without the ampersand) in Japan. (The Japanese [[NoExportForYou never received the first GBA]] ''Lilo & Stitch'' game.) In addition, the title screen of the Japanese version adds ''The Series'' to the title, emphasizing the game's basis on the show.
23* OddlyNamedSequel2ElectricBoogaloo: NameAndName 2: {{Antagonist|Title}} [[AddedAlliterativeAppeal Alliteration]]
24* PostFinalBoss: Hamsterviel is fought by Lilo but he just runs back and forth and doesn't do anything. Lilo must use Slushy, Richter and Sparky to damage him and then use Holio to suck him up and trap him.
25* RacingMinigame: Replacing the tube shooter segments of the first ''Lilo & Stitch'' GBA game are Mode 7 driving levels where Stitch must drive the X-Buggy to get to his next destination, fending off enemies along the way.
26* SeriesContinuityError:
27** In some cutscenes, Yang (X-502) is misidentified as Experiment 50''1'', which is his partner Yin's number.
28** The game has the characters refer to experiment pods as "experiment balls" for some reason.
29* TimeStandsStill: If Stitch drinks a cup of [[MustHaveCaffeine coffee]], he will become so hyperactive that everything else in the level slows down, making it easier for him to dodge plasma fire and fire back at enemies.

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